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  • Generate random number from an arbitrary weighted list

    - by Fernando
    Here's what I need to do, I'll be doing this both in PHP and JavaScript. I have a list of numbers that will range from 1 to 300-500 (I haven't set the limit yet). I will be running a drawing were 10 numbers will be picked at random from the given range. Here's the tricky part: I want some numbers to be less likely to be drawn up. A small set of those 300-500 will be flagged as "lucky numbers". For example, out of 100 drawings, most numbers have equal chances of being drawn, except for a few, that will only be picked once every 30-50 drawings. Basically I need to artificially set the probability of certain numbers to be picked while maintaining an even distribution with the rest of the numbers. The only similar thing I've found so far is this question: Generate A Weighted Random Number, the problem being that my spec has considerably more numbers (up to 500) so the weights would get very small and supposedly this could be a problem with that solution (Rejection Sampling). I'm still trying it, though, but I wonder if there other solutions. Math is not my thing so I appreciate any input. Thanks.

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  • Speed of QHash lookups using QStrings as keys.

    - by Ryan R.
    I need to draw a dynamic overlay on a QImage. The component parts of the overlay are defined in XML and parsed out to a QHash<QString, QPicture> where the QString is the name (such as "crosshairs") and the QPicture is the resolution independent drawing. I then draw components of the overlay as they are needed at a position determined during runtime. Example: I have 10 pictures in my QHash composing every possible element in a HUD. During a particular frame of video I need to draw 6 of them at different positions on the image. During the next frame something has changed and now I only need to draw 4 of them but 2 of those positions have changed. Now to my question: If I am trying to do this quickly, should I redefine my QHash as QHash<int, QPicture> and enumerate the keys to counteract the overhead caused by string comparisons; or are the comparisons not going to make a very big impact on performance? I can easily make the conversion to integer keys as the XML parser and overlay composer are completely separate classes; but I would like to use a consistent data structure across the application. Should I overcome my desire for consistency and re-usability in order to increase performance? Will it even matter very much if I do?

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • OpenSource Projects - Is there a site which lists projecs that need more developers?

    - by Jamie
    Morning/Afternoon/Evening all, Do any of you know of a website which lists opensource projects which are in need of more help? Let me elaborate, I would like to work on another open source project (I already work on a couple), however, it would be nice to have a site which lists lots of OS projects, their aims, deadlines, workload, how many more developers they are in need of etc. Of course, I could just pick a topic i'm interested in, find an OS project and then work on it, however, it would be nice to see a diversified list of projects. Primarily because some little known awesome projects get little attention and big projects such as jQuery forks, adium, gimp etc. etc. get a lot of attention because they are well known (and of course because they are great)and thus get a lot of developers working on them. It would be nice to see some little known projects getting more attention and thus hopefully drawing some people to work on them. Currently there are many websites hosting os projects, such as github, sourceforge, google code etc. A website to centralise all of this into one place and categorise it would be awesome. Let me know your thoughts please. I'm not looking for an answer per se, so I will mark it is as a community wiki. Your thoughts would be great.

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  • Handling Corrupted JPEGs in C#

    - by ddango
    We have a process that pulls images from a remote server. Most of the time, we're good to go, the images are valid, we don't timeout, etc. However, every once and awhile we see this error similar to this: Unhandled Exception: System.Runtime.InteropServices.ExternalException: A generic error occurred in GDI+. at System.Drawing.Image.Save(Stream stream, ImageCodecInfo encoder, EncoderPa rameters encoderParams) at ConsoleApplication1.Program.Main(String[] args) in C:\images\ConsoleApplic ation1\ConsoleApplication1\Program.cs:line 24 After not being able to reproduce it locally, we looked closer at the image, and realized that there were artifacts, making us suspect corruption. Created an ugly little unit test with only the image in question, and was unable to reproduce the error on Windows 7 as was expected. But after running our unit test on Windows Server 2008, we see this error every time. Is there a way to specify non-strictness for jpegs when writing them? Some sort of check/fix we can use? Unit test snippet: var r = ReadFile("C:\\images\\ConsoleApplication1\\test.jpg"); using (var imgStream = new MemoryStream(r)) { using (var ms = new MemoryStream()) { var guid = Guid.NewGuid(); var fileName = "C:\\images\\ConsoleApplication1\\t" + guid + ".jpg"; Image.FromStream(imgStream).Save(ms, ImageFormat.Jpeg); using (FileStream fs = File.Create(fileName)) { fs.Write(ms.GetBuffer(), 0, ms.GetBuffer().Length); } } }

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Android: SurfaceView and Z-Level Question

    - by JimBadger
    I have a FrameLayout containint first a SurfaceView, and second a RelativeLayout which in turn contians various Buttons and TextViews. Upon the canvas of the SurfaceView I am drawing numerous Bitmaps, and, via Touch and Motion Events am allowing the user to drag them around. These Bitmaps, when dragged around pass underneath the Buttons etc that are inside the RelativeLayout. Now, it's my (possibly mistaken) understanding that the "Z-level" of the SurfaceView, or whatever it has that passes for it, is entirely unrelated to the actual Z-level of the rest of the Layout. Is this the case? If so, how may I get around it, so that dragged Bitmaps are drawn ontop of other Views? Or what other way can I implement a full-screen canvas and yet not have my buttons etc act like the controls of an overlay. I guess what I actually need is an underlay, where touch events can still be picked up by the Buttons etc underneath. But I don't know how to achieve this, as, when redrawing my Canvas, I have to also redraw the background. Can I swap the order of the RelativeLayout and the SurfaceView inside the FrameLayout, and then make the background of the Canvas transparent? If so how? Will touch events still "fall through" to the buttons underneath? Thanks for bearing with me, I know I'm a bit of a waffler.

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  • Hundreds of custom UserControls create thousands of USER Objects

    - by Andy Blackman
    I'm creating a dashboard application that shows hundreds of "items" on a FlowLayoutPanel. Each "item" is a UserControl that is made up of 12 or labels. My app queries a database and then creates an "item" instance for each record, populating ethe labels and textboxes with data before adding it to the FlowLayoutPanel. After adding about 560 items to the panel, I noticed that the USER Objects count in my Task Manager had gone up to about 7300, which was much much larger than any other app on my machine. I did a quick spot of mental arithmetic (OK, I might have used calc.exe) and figured that 560 * 13 (12 labels plus the UserControl itself) is 7280. So that suddenly gave away where all the objects were coming from... Knowing that there is a 10,000 USER object limit before windows throws in the towel, I'm trying to figure better ways of drawing these items onto the FlowLayoutPanel. My ideas so far are as follows: 1) User-draw the "item", using graphics.DrawText and DrawImage in place of many of the labels. I'm hoping that this will mean 1 item = 1 USER Object, not 13. 2) Have 1 instance of the "item", then for each record, populate the instance and use the Control.DrawToBitmap() method to grab an image and then use that in the FlowLayoutPanel (or similar) So... Does anyone have any other suggestions ??? P.S. It's a zoomable interface, so I have already ruled out "Paging" as there is a requirement to see all items at once :( Thanks everyone.

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  • Plotting a graph with GD

    - by Nayena
    Here it goes. I have been thinking about this for a long time, and havent really been able to put up a proper way to do it yet. I havent implemented anything yet, as im still designing the thing. The idea is that i crawl a website for internal links, i got this settled, its easy, but after the crawling, i end up with an array with lots of links, and how many times those particular link appears on the site that i crawled (and how they're connected). With this huge array, i want to draw a graph somehow. Assuming i can handle the data correctly, the real question here is how i can draw this in a image by the use of the GD library. I figured if theres less than 12 elements, i can align them up on a unit circle spacing them up as a circle and then connecting them accordingly, so anything up to 12 elements shouldn't be a problem, but if theres more than 12, it could be awesome getting them lined up like this Or well, thats just a rough drawing, but i guess its just to prove a point. So i'm here looking for guidance or tips towards getting the math down to getting the stuff lined up in a good way. I have previously made bar-graphs, so i have little experience doing math with GD. If possible, id prefer not using some plotter-library - in the end, it gives me a better understanding on how things are supposed to be.

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  • Black Corners On Grouped UITableViewCells Only After Navigation Pops

    - by coneybeare
    I am not graphics expert but I somehow managed to make some good looking custom grouped UITableViewCells by setting the background view to a backgroundView with some CG code. In all SDK's up to 3.1.3 (maybe 3.2... I haven't tested on the iPad) this was working great, but I think a more recent SDK has introduced a change in the way graphics are cached offscreen. Upon first render, everything is great: The drawing is fine and the corners are transparent. If I push a couple of view controllers on the navigation stack and come back, there are now black corners that appear in the views: BEFORE && AFTER I have tons of code, most of which is written up here. I have tried tweaking to the best of my ability, looking at the docs for applicable changes, but after at least 8 hours in I still cannot find what might cause this. I have tried setting every view I can think of to be backgroundColor=clearColor and opaque=NO What else am I missing? Any debugging tips? UPDATE: I have some debug code in viewDidAppear that prints the backgroundColor and class description of all the subviews. - (void)debugView:(UIView *)view { DebugLog(@"%@ - %@", view.backgroundColor, [[view class] description]); for (UIView* child in view.subviews) { [self debugView:child]; } } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [DownloadController.networkQueue setSuspended:NO]; for (TTTableViewCell *cell in [self.tableView visibleCells]) { [cell debugView:cell]; } } With this code, I inspect the backgroundColor settings of the cell views on first load, when it is fine, and then again after coming back. There are some differences, but all the colors are still set to be clear. This leads me to believe the issue is underneath the UITableViewCell. UPDATE 2: I have created a simple sample application to highlight the problem here

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  • What do I name classes whose only purpose is to act as a structure?

    - by Sergio Tapia
    For example, take my Actor class: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace FreeIMDB { class Actor { public string Name { get; set; } public Image Portrait { get; set; } public DateTime DateOfBirth { get; set; } public List<string> ActingRoles { get; set; } public List<string> WritingRoles { get; set; } public List<string> ProducingRoles { get; set; } public List<string> DirectingRoles { get; set; } } } This class will only be used to stuff information into it, and allow other developers to get their values. What are these types of classes officially called? What is the correct nomenclature?

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  • Getting the time interval between typing characters in a TextBox, in C#

    - by sama
    I have a form that has a TextBox and a Label and I want to get the time of the first character entered in the textbox. Then if the user enters more than ten charcaters, the time between the first charcter entered and the tenth charcter entered is displayed in the label. Can any one help me please? I'm using C# Here is the code but I cannot complete it and I have many things that need to be written but I don't know how to continue. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace n { public partial class Form1 : Form { int count=0; public Form1() { InitializeComponent(); } private void textBox1_TextChanged(object sender, EventArgs e) { DateTime t1 = new DateTime();// the time when entering the first charcter DateTime t2 = new DateTime(); t2 = System.DateTime.Now - t1; int index = textBox1.SelectionStart; Point p; p = textBox1.GetPositionFromCharIndex(index); Thread t = new Thread(counttext); t.Start(); label1.Text = "t2"; } private int counttext() { while (textBox1.Text.Length < 10) { count++; if (count == 10) return count; } } } }

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  • Can I access views when drawn in the drawRect method?

    - by GianPac
    When creating the content view of a tableViewCell, I used the drawInRect:withFont, drawAtPoint... and others, inside drawRect: since all I needed was to lay some text. Turns out, part of the text drawn need to be clickable URLs. So I decided to create a UIWebView and insert it into my drawRect. Everything seems to be laid out fine, the problem is that interaction with the UIWebView is not happening. I tried enabling the interaction, did not work. I want to know, since with drawRect: I am drawing to the current graphics context, there is anything I can do to have my subviews interact with the user? here is some of my code I use inside the UITableViewCell class. -(void) drawRect:(CGRect)rect{ NSString *comment = @"something"; [comment drawAtPoint:point forWidth:195 withFont:someFont lineBreakMode:UILineBreakModeMiddleTruncation]; NSString *anotherCommentWithURL = @"this comment has a URL http://twtr.us"; UIWebView *webView = [[UIWebView alloc] initWithFrame:someFrame]; webView.delegate = self; webView.text = anotherCommentWithURL; [self addSubView:webView]; [webView release]; } As I said, the view draws fine, but there is no interaction with the webView from the outside. the URL gets embedded into HTML and should be clickable. It is not. I got it working on another view, but on that one I lay the views. Any ideas?

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  • Preselection in the save dialog (c#)

    - by FullmetalBoy
    Goal: Save a notepad file in the computer. (C#) Problem: I don't know how to make a preselection as "TXT Files(*.txt)" in the "Save as type:" when save dialog display? // Fullmetalboy using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; namespace Labb2_application { public partial class MainForm : Form { public MainForm() { InitializeComponent(); } private void mnuFileOpen_Click(object sender, EventArgs e) { OpenFileDialog fDialog = new OpenFileDialog(); fDialog.Title = "Öppna"; fDialog.Filter = "Text files|*.txt"; fDialog.InitialDirectory = @"C:\Windows"; fDialog.ShowHelp = true; DialogResult result = fDialog.ShowDialog(); // Show the dialog and get result. if (result == DialogResult.OK) { string fileAdress = fDialog.FileName; try { string textContent = File.ReadAllText(fileAdress); rtxtDisplay.Text = textContent; } catch (IOException) { } } // If syntax } private void mnuFileSave_Click(object sender, EventArgs e) { saveAsFileDialog.ShowDialog(); } private void mnuFileSaveAs_Click(object sender, EventArgs e) { saveAsFileDialog.Filter = "Text files|*.txt"; saveAsFileDialog.ShowDialog(); } private void mnuFileExit_Click(object sender, EventArgs e) { Application.Exit(); } private void saveAsFileDialog_FileOk(object sender, CancelEventArgs e) { string fileNameAddress = saveAsFileDialog.FileName; File.WriteAllText(fileNameAddress, rtxtDisplay.Text); } } // Partial Class }

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  • iPhone app. Creating a custom UIView that contains UITextField and UIButton.

    - by Dmitry Burchik
    Hi all. I am new to iPhone programming. And I have an issue. I need to create a custom user control that I will add to my UIScrollView dinamically. The control has an UITextField and an UIButton. See the code below: #import <UIKit/UIKit.h> @interface FieldWithValueControl : UIView { UITextField *txtTagName; UIButton *addButton; } @property (nonatomic, readonly) UITextField *txtTagName; @property (nonatomic, readonly) UIButton *addButton; @end #import "FieldWithValueControl.h" #define ITEM_SPACING 10 #define ITEM_HEIGHT 20 #define SWITCHBOX_WIDTH 100 #define SCREEN_WIDTH 320 #define ITEM_FONT_SIZE 14 #define TEXTBOX_WIDTH 150 @implementation FieldWithValueControl @synthesize txtTagName; @synthesize addButton; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code txtTagName = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, TEXTBOX_WIDTH, ITEM_HEIGHT)]; txtTagName.borderStyle = UITextBorderStyleRoundedRect; addButton = [UIButton buttonWithType:UIButtonTypeContactAdd]; [addButton setFrame:CGRectMake(ITEM_SPACING + TEXTBOX_WIDTH, 0, ITEM_HEIGHT, ITEM_HEIGHT)]; [addButton addTarget:self action:@selector(addButtonTouched:) forControlEvents:UIControlEventTouchUpInside]; [self addSubview:txtTagName]; [self addSubview:addButton]; } return self; } - (void)addButtonTouched:sender { UIButton *button = (UIButton*)sender; NSString *title = [button titleLabel].text; } - (void)drawRect:(CGRect)rect { // Drawing code } - (void)dealloc { [txtTagName release]; [addButton release]; [super dealloc]; } @end In my code I create an object of that class and add it to scrollView on form. FieldWithValueControl *newTagControl = (FieldWithValueControl*)[[FieldWithValueControl alloc] initWithFrame:CGRectMake(ITEM_SPACING, currentOffset + ITEM_SPACING, 0, 0)]; [scrollView addSubview:newTagControl]; The control looks fine, but if I click to the textbox or to the button nothing happens. Keyboard doesn't appear, the button is not clickable etc.

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • Increasing figure size in Matplotlib

    - by Anirudh
    I am trying to plot a graph from a distance matrix. The code words fine and gives me a image in 800 * 600 pixels. The image being too small, All the nodes are packed together. I want increase the size of the image. so I added the following line to my code - figure(num=None, figsize=(10, 10), dpi=80, facecolor='w', edgecolor='k') After this all I get is a blank 1000 * 1000 image file. My overall code - import networkx as nx import pickle import matplotlib.pyplot as plt print "Reading from pickle." p_file = open('pickles/names') Names = pickle.load(p_file) p_file.close() p_file = open('pickles/distance') Dist = pickle.load(p_file) p_file.close() G = nx.Graph() print "Inserting Nodes." for n in Names: G.add_node(n) print "Inserting Edges." for i in range(601): for j in range(601): G.add_edge(Names[i],Names[j],weight=Dist[i][j]) print "Drawing Graph." nx.draw(G) print "Saving Figure." #plt.figure(num=None, figsize=(10, 10)) plt.savefig('new.png') print "Success!"

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • How does one gets started with Winforms style applications on Win32?

    - by Billy ONeal
    EDIT: I'm extremely tired and frustrated at the moment -- please ignore that bit in this question -- I'll edit it in the morning to be better. Okay -- a bit of background: I'm a C++ programmer mostly, but the only GUI stuff I've ever done was on top of .NET's WinForms platform. I'm completely new to Windows GUI programming, and despite Petzold's excellent book, I'm extremely confused. Namely, it seems that most every reference on getting started with Win32 is all about drawing lines and curves and things -- a topic about which (at least at present time) I couldn't care less. I need a checked list box, a splitter, and a textbox -- something that would take less than 10 minutes to do in Winforms land. It has been recommended to me to use the WTL library, which provides an implementation of all three of these controls -- but I keep getting hung up on simple things, such as getting the damn controls to use the right font, and getting High DPI working correctly. I've spent two freaking days on this, and I can't help but think there has to be a better reference for these kinds of things than I've been able to find. Petzold's book is good, but it hasn't been updated since Windows 95 days, and there's been a LOT changed w.r.t. how applications should be correctly developed since it was published. I guess what I'm looking for is a modern Petzold book. Where can I find such a resource, if any?

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  • Android lifecycle of thread-based game

    - by ehehhh
    I ran into a bit of trouble while trying to get my game to work correctly after being put to the background by the user or a phone call for example. My app has a SurfaceView class called GameView, which has the onDraw() method to do all the necessary drawing for my game and two threads - one for calling the onDraw() and one for doing the necessary calculations for the game's logic. I succesfully implemented onPause() and onResume(). (I paused both threads when back button was pressed and resumed them after user cancelled in the AlertDialog.) Now I would like to have the game paused the same way when onStop() gets called. I put both threads on pause and saved my characters location in the savedInstanceState, but when I start my app again, no method gets called (I checked with Logcat). I believe onRestart() should be called first, then onStart() and then onResume(), but none of that happens. What am I doing wrong? (Didn't include any code, because it seems to be a problem of me not understanding the lifecycle, not a problem in code. If it seems necessary, I'll post the parts you request.)

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  • Where to start when doing a Domain Model?

    - by devoured elysium
    Let's say I've made a list of concepts I'll use to draw my Domain Model. Furthermore, I have a couple of Use Cases from which I did a couple of System Sequence Diagrams. When drawing the Domain Model, I never know where to start from: Designing the model as I believe the system to be. This is, if I am modelling a the human body, I start by adding the class concepts of Heart, Brain, Bowels, Stomach, Eyes, Head, etc. Start by designing what the Use Cases need to get done. This is, if I have a Use Case which is about making the human body swallow something, I'd first draw the class concepts for Mouth, Throat, Stomatch, Bowels, etc. The order in which I do things is irrelevant? I'd say probably it'd be best to try to design from the Use Case concepts, as they are generally what you want to work with, not other kind of concepts that although help describe the whole system well, much of the time might not even be needed for the current project. Is there any other approach that I am not taking in consideration here? How do you usually approach this? Thanks

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  • C++ Memory Leak, Can't find where

    - by Nicholas
    I'm using Visual Studio 2008, Developing an OpenGL window. I've created several classes for creating a skeleton, one for joints, one for skin, one for a Body(which is a holder for several joints and skin) and one for reading a skel/skin file. Within each of my classes, I'm using pointers for most of my data, most of which are declared using = new int[XX]. I have a destructor for each Class that deletes the pointers, using delete[XX]. Within my GLUT display function I have it declaring a body, opening the files and drawing them, then deleting the body at the end of the display. But there's still a memory leak somewhere in the program. As Time goes on, it's memory usage just keep increasing, at a consistent rate, which I'm interpreting as something that's not getting deleted. I'm not sure if it's something in the glut display function that's just not deleting the Body class, or something else. I've followed the steps for memory leak detection in Visual Studio 2008 and it doesn't report any leak, but I'm not 100% sure if it's working right for me. I'm not fluent in C++, so there maybe something I'm overlooking, can anyone see it?

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  • Invoking code both before and after WebControl.Render method

    - by Dirk
    I have a set of custom ASP.NET server controls, most of which derive from CompositeControl. I want to implement a uniform look for "required" fields across all control types by wrapping each control in a specific piece of HTML/CSS markup. For example: <div class="requiredInputContainer"> ...custom control markup... </div> I'd love to abstract this behavior in such a way as to avoid having to do something ugly like this in every custom control, present and future: public class MyServerControl : TextBox, IRequirableField { public IRequirableField.IsRequired {get;set;} protected override void Render(HtmlTextWriter writer){ RequiredFieldHelper.RenderBeginTag(this, writer) //render custom control markup RequiredFieldHelper.RenderEndTag(this, writer) } } public static class RequiredFieldHelper{ public static void RenderBeginTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired, render based on its values } public static void RenderEndTag(IRequirableField field, HtmlTextWriter writer){ //check field.IsRequired , render based on its values } } If I was deriving all of my custom controls from the same base class, I could conceivably use Template Method to enforce the before/after behavior;but I have several base classes and I'd rather not end up with really a convoluted class hierarchy anyway. It feels like I should be able to design something more elegant (i.e. adheres to DRY and OCP) by leveraging the functional aspects of C#, but I'm drawing a blank.

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  • Windows Forms application C# | Sending Tweet

    - by Andrew Craswell
    I've been able to get my Twitter web app working just fine, but I've recently decided to add Tweeting functionality from a Windows Form, but I'm having no luck sending tweets. No errors are thrown or anything. Mind looking over my code? using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TweetSharp; namespace TwitterAdvirtiser { public partial class Form1 : Form { private string cKey = "xxx"; private string cSecret = "xxx"; private string oToken = "xxx"; private string aToken = "xxx"; public Form1() { InitializeComponent(); OnStart(); } private void OnStart() { //Authenticate with Twitter TwitterService service = new TwitterService(cKey, cSecret); service.AuthenticateWith(oToken, aToken); service.SendTweet("testing"); } } } It seems like I'm authenticating just fine, I can walk through debug mode and see all my details in the TwitterUser structure, and yet my tweets never show up on my feed. Whats up? By the way, I'm using Visual Studios 2010, and .NET 4.0. I have verified that the oToken and aToken strings have my developer tokens.

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  • How do I get Firefox to launch Visio when I click on a linked .vsd file?

    - by Dean
    On our intranet site, we have various MS Office documents linked. When I click on a Word, Excel or PowerPoint file, Firefox gives me the option to Open, Save or Cancel. When I click on Open, the appropriate app is launched and the file is loaded. This is perfect. But for some reason, when I click on a linked Visio file, I only get the option to Save, which is inconvenient. I know that Firefox knows the linked file is a Visio file because it tells me so in the dialog box: "You have chosen to open example.vsd which is a: Microsoft Visio Drawing". How can I make Firefox launch Visio when I click on a linked Visio file? Update: Firefox is not launching Visio when I click on a linked Visio file because the web server does not identify the content-type correctly. It identifies the Visio file as application/octet-stream instead of application/x-visio. (Thanks Grant Wagner.) This explains why it doesn't work. And in my case, I may be able to get the Apache config file changed, but this is not certain. However, I would love to know if there is a way to configure Firefox itself to launch Visio based on some other criteria, like file name extension. This way I can open Visio files even if I don't have access to the Apache configuration.

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