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  • How to catch this low level MySQL (?) error in PHP/Magento

    - by andnil
    When I'm executing the following statement in Magento with a really large $sku, the execution terminates without any errors thrown what so ever. There are no errors in either Magento's, Apache's or PHP's error logs. Mage::getModel('catalog/product')-loadByAttribute('sku', $sku); Question: How do I catch the error? I've tried to set custom error handlers, and for testing purposes I've also managed to trigger error situations where each of the error handler functions are invoked. But when running the previously mentioned Magento code with a large $sku, none of the error handling functions are executed. error_reporting( -1 ); set_error_handler( array( 'Error', 'captureNormal' ) ); set_exception_handler( array( 'Error', 'captureException' ) ); register_shutdown_function( array( 'Error', 'captureShutdown' ) ); For completeness, this is the $sku I'm passing to loadByAttribute(). (The sku is invalid, but that is not the issue) 1- 9685 0102046|1- 9685 1212100|1- 9685 1212092|1- 9685 1212096|1- 9685 1102100|1- 9685 1102108|1- 9685 1102112|1- 9685 1102092|1- 9685 0102048|1- 9685 0102054|1- 9685 0102056|1- 9685 0102058|1- 9685 1212104|1- 9685 1212108|1- 9685 0212058|1- 9685 0104050|1- 9685 0212050|1- 9685 0212056|1- 9685 0212044|1- 9685 0212048|1- 9685 0212052|1- 9685 0212054|1- 9685 1102104|1- 9685 1102124 Any insight into this matter is much appreciated! Update: Upon further investigation, this is the exact point in the code where execution terminates. when the foreach is executed I guess Magento goes into MySQL world and starts loading up data from the database. \Mage\Catalog\Model\Abstract.php public function loadByAttribute($attribute, $value, $additionalAttributes = '*') { $collection = $this->getResourceCollection() ->addAttributeToSelect($additionalAttributes) ->addAttributeToFilter($attribute, $value) ->setPage(1,1); foreach ($collection as $object) { // <--------------- HERE return $object; } return false; } Note, I'm ONLY interested in finding out how to properly CATCH these kinds of errors, not "fix" the logic. This is so that I can present a proper error message to the user. The example above with the malformed sku is contrived and I have no desire to make my Magento app work with those erroneous skus.

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  • Force calling the derived class implementation within a generic function in C#?

    - by Adam Hardy
    Ok so I'm currently working with a set of classes that I don't have control over in some pretty generic functions using these objects. Instead of writing literally tens of functions that essentially do the same thing for each class I decided to use a generic function instead. Now the classes I'm dealing with are a little weird in that the derived classes share many of the same properties but the base class that they are derived from doesn't. One such property example is .Parent which exists on a huge number of derived classes but not on the base class and it is this property that I need to use. For ease of understanding I've created a small example as follows: class StandardBaseClass {} // These are simulating the SMO objects class StandardDerivedClass : StandardBaseClass { public object Parent { get; set; } } static class Extensions { public static object GetParent(this StandardDerivedClass sdc) { return sdc.Parent; } public static object GetParent(this StandardBaseClass sbc) { throw new NotImplementedException("StandardBaseClass does not contain a property Parent"); } // This is the Generic function I'm trying to write and need the Parent property. public static void DoSomething<T>(T foo) where T : StandardBaseClass { object Parent = ((T)foo).GetParent(); } } In the above example calling DoSomething() will throw the NotImplemented Exception in the base class's implementation of GetParent(), even though I'm forcing the cast to T which is a StandardDerivedClass. This is contrary to other casting behaviour where by downcasting will force the use of the base class's implementation. I see this behaviour as a bug. Has anyone else out there encountered this?

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  • Ordering z-indexes in an array

    - by Tom Gullen
    I have an array which looks something along the lines of resourceData[0][0] = "pic1.jpg"; resourceData[0][1] = 5; resourceData[1][0] = "pic2.jpg"; resourceData[1][1] = 2; resourceData[2][0] = "pic3.jpg"; resourceData[2][1] = 900; resourceData[3][0] = "pic4.jpg"; resourceData[3][1] = 1; The numeric represents the z-index of the image. Minimum z-index value is 1. Maximum (not really important) is 2000. I have all the rendering and setting z-indexes done fine. My question is, I want to have four functions: // Brings image to z front function bringToFront(resourceIndex) { // Set z-index to max + 1 resourceData[resourceIndex][1] = getBiggestZindex() + 1; // Change CSS property of image to bring to front $('#imgD' + resourceIndex).css("z-index", resourceData[resourceIndex][1]); } function bringUpOne(resourceIndex) { } function bringDownOne(resourceIndex) { } // Send to back z function sendToBack(resourceIndex) { } So given then index [3] (900 z): If we send it to the back, it will take the value 1, and [3] will have to go to 2, but that conflicts with [1] who has a 2 z-index so they need to go to three etc. Is there an easy programatical way of doing this because as soon as I start doing this it's going to get messy. It's important that the indexes of the array don't change. We can't sort the array unfortunately due to design. Update Thanks for answers, I'll post the functions here once they are written incase anyone comes across this in the future (note this code has zindex listed in [6]) // Send to back z function sendToBack(resourceIndex) { resourceData[resourceIndex][6] = 1; $('#imgD' + resourceIndex).css("z-index", 1); for (i = 0; i < resourceData.length; i++) { if (i != resourceIndex) { resourceData[i][6]++; $('#imgD' + i).css("z-index", resourceData[i][6]); } } }

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  • LNK4221 and LNK4006 Warnings!

    - by user295030
    Hi, I basically making a static library of my own. I have taken my code which works and now put it into a static library for another program to use. In my library I am using another static library which I don't want the people who will be using my API to know. Since, I want to hide that information from them I can't tell them to install the other static library. Anyway, I used the command line Lib.exe to extract and create a smaller lib file of just the obj's I used. However, I get a bunch of "LNK4006 :second definition ignored" linker warnings for each obj I use followed by "LNK4221 no public symbols found;archive member will be inaccessible". I am doing this work in vs2008 and I am not sure what I am doing wrong. I am using the #pragma comment line in my .cpp file I have also modified the librarian to add my smaller .lib along with its location. my code simply makes calls to a couple functions which it should be able to get from those Obj file in the smaller lib. All my functions are implemented in .cpp file and my header just have the includes of the third party header files and come standard c++ header files. nothing fancy. I have actually no function definitions in there atm. I was going to put the API definition in there and implement that in the .cpp for this static lib that i was going to make. However, I just wanted to build my code before I added more to it. s Any help would be appreciated. is this a vs2008 configuration issue? or a program issue I am not sure. thanks for the help!

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  • MySQL Join/Comparison on a DATETIME column (<5.6.4 and > 5.6.4)

    - by Simon
    Suppose i have two tables like so: Events ID (PK int autoInc), Time (datetime), Caption (varchar) Position ID (PK int autoinc), Time (datetime), Easting (float), Northing (float) Is it safe to, for example, list all the events and their position if I am using the Time field as my joining criteria? I.e.: SELECT E.*,P.* FROM Events E JOIN Position P ON E.Time = P.Time OR, even just simply comparing a datetime value (taking into consideration that the parameterized value may contain the fractional seconds part - which MySQL has always accepted) e.g. SELECT E.* FROM Events E WHERE E.Time = @Time I understand MySQL (before version 5.6.4) only stores datetime fields WITHOUT milliseconds. So I would assume this query would function OK. However as of version 5.6.4, I have read MySQL can now store milliseconds with the datetime field. Assuming datetime values are inserted using functions such as NOW(), the milliseconds are truncated (<5.6.4) which I would assume allow the above query to work. However, with version 5.6.4 and later, this could potentially NOT work. I am, and only ever will be interested in second accuracy. If anyone could answer the following questions would be greatly appreciated: In General, how does MySQL compare datetime fields against one another (consider the above query). Is the above query fine, and does it make use of indexes on the time fields? (MySQL < 5.6.4) Is there any way to exclude milliseconds? I.e. when inserting and in conditional joins/selects etc? (MySQL 5.6.4) Will the join query above work? (MySQL 5.6.4) EDIT I know i can cast the datetimes, thanks for those that answered, but i'm trying to tackle the root of the problem here (the fact that the storage type/definition has been changed) and i DO NOT want to use functions in my queries. This negates all my work of optimizing queries applying indexes etc, not to mention having to rewrite all my queries. EDIT2 Can anyone out there suggest a reason NOT to join on a DATETIME field using second accuracy?

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  • What is a good RPC model for building a AJAX web app using PHP & JS?

    - by user366152
    I'm new to writing AJAX applications. I plan on using jQuery on the client side while PHP on the server side. I want to use something like XML-RPC to simplify my effort in calling server-side code. Ideally, I wouldn't care whether the transport layer uses XML or JSON or a format more optimized for the wire. If I was writing a console app I'd use some tool to generate function stubs which I would then implement on the RPC server while the client would natively call into those stubs. This provides a clean separation. Is there something similar available in the AJAX world? While on this topic, how would I proceed with session management? I would want it to be as transparent as possible. For example, if I try to hit an RPC end-point which needs a valid session, it should reject the request if the client doesn't pass a valid session cookie. This would really ease my application development. I'd then have to simply handle the frontend using native JS functions. While on the backend, I can simply implement the RPC functions. BTW I dont wish to use Google Web Toolkit. My app wont be extremely heavy on AJAX.

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  • Work with function references

    - by Ockonal
    Hello, I have another one question about functions reference. For example, I have such definition: typedef boost::function<bool (Entity &handle)> behaviorRef; std::map< std::string, ptr_vector<behaviorRef> > eventAssociation; The first question is: how to insert values into such map object? I tried: eventAssociation.insert(std::pair< std::string, ptr_vector<behaviorRef> >(eventType, ptr_vector<behaviorRef>(callback))); But the error: no matching function for call to ‘boost::ptr_vector<boost::function<bool(Entity&)> >::push_back(Entity::behaviorRef&)’ And I undersatnd it, but can't make workable code. The second question is how to call such functions? For example, I have one object of behaviorRef, how to call it with boost::bind with passing my own values?

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • Make a PHP GET request from a PHP script and exit

    - by Abs
    Hello all, Is there something simpler than the following. I am trying to make a GET request to a PHP script and then exit the current script. I think this is a job for CURL but is there something simpler as I don't want to really worry about enabling the CURL php extension? In addition, will the below start the PHP script and then just come back and not wait for it to finish? //set GET variables $url = 'http://domain.com/get-post.php'; $fields = array( 'lname'=>urlencode($last_name), 'fname'=>urlencode($first_name) ); //url-ify the data for the GET foreach($fields as $key=>$value) { $fields_string .= $key.'='.$value.'&'; } rtrim($fields_string,'&'); //open connection $ch = curl_init(); //set the url, number of POST vars, POST data curl_setopt($ch,CURLOPT_URL,$url); curl_setopt($ch,CURLOPT_GET,count($fields)); curl_setopt($ch,CURLOPT_GETFIELDS,$fields_string); //execute GET $result = curl_exec($ch); //close connection curl_close($ch); I want to run the other script which contains functions when a condition is met so a simple include won't work as the if condition wraps around the functions, right? Please note, I am on windows machine and the code I am writing will only be used on a Windows OS. Thanks all for any help and advice

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  • C++ Function pointers vs Switch

    - by Perfix
    What is faster: Function pointers or switch? The switch statement would have around 30 cases, consisting of enumarated unsigned ints from 0 to 30. I could do the following: class myType { FunctionEnum func; string argv[123]; int someOtherValue; }; // In another file: myType current; // Iterate through a vector containing lots of myTypes // ... for ( i=0; i < myVecSize; i ++ ) switch ( current.func ) { case 1: //... break; // ........ case 30: // blah break; } And go trough the switch with func every time. The good thing about switch would also be that my code is more organized than with 30 functions. Or I could do that (not so sure with that): class myType { myReturnType (*func); string argv[123]; int someOtherValue; }; I'd have 30 different functions then, at the beginning a pointer to one of them is assigned to myType. What is probably faster: Switch statement or function pointer? Calls per second: Around 10 million. I can't just test it out - that would require me to rewrite the whole thing. Currently using switch. I'm building an interpreter which I want to be faster than Python & Ruby - every clock cycle matters!

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  • Should I re-use UI elements across view controllers?

    - by Endemic
    In the iPhone app I'm currently working on, I'd like two navigation controllers (I'll call them A and B) to have toolbars that are identical in appearance and function. The toolbar in question will look like this: [(button) (flexible-space) (label)] For posterity's sake, the label is actually a UIBarButtonItem with a custom view. My design requires that A always appear directly before B on the navigation stack, so B will never be loaded without A having been loaded. Given this layout, I started wondering, "Is it worth it to re-use A's toolbar items in B's toolbar?" As I see it, my options are: 1. Don't worry about re-use, create the toolbar items twice 2. Create the toolbar items in A and pass them to B in a custom initializer 3. Use some more obscure method that I haven't thought of to hold the toolbar constant when pushing a view controller As far as I can see, option 1 may violate DRY, but guarantees that there won't be any confusion on the off chance that (for example) the button may be required to perform two different (no matter how similar) functions for either view controller in future versions of the app. Were that to happen, options 2 or 3 would require the target-action of the button to change when B is loaded and unloaded. Even if the button were never required to perform different functions, I'm not sure what its proper target would be under option 2. All in all, it's not a huge problem, even if I have to go with option 1. I'm probably overthinking this anyway, trying to apply the dependency injection pattern where it's not appropriate. I just want to know the best practice should this situation arise in a more extreme form, like if a long chain of view controllers need to use identical (in appearance and function) UI elements.

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  • Delphi static method of a class returning property value

    - by mitko.berbatov
    I'm making a Delphi VCL application. There is a class TStudent where I have two static functions: one which returns last name from an array of TStudent and another one which returns the first name of the student. Their code is something like: class function TStudent.FirstNameOf(aLastName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].LastName = aLastName then begin result := studentsArray[i].FirstName; Exit; end; end; result := 'no match was found'; end; class function TStudent.LastNameOf(aFirstName: string): string; var i : integer; begin for i := 0 to Length(studentsArray) - 1 do begin if studentsArray[i].FirstName = aFirstName then begin result := studentsArray[i].LastName; Exit; end; end; result := 'no match was found'; end; My question is how can I avoid writing almost same code twice. Is there any way to pass the property as parameter of the functions.

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  • How to get VC# to rebuild auto-generated .cs files?

    - by Jive Dadson
    I imagine this question has been asked and answered, but I cannot find it. I wanted to make a simple GUI to interface to a windows 7 command. I usually use Wx, but since this was to be a windows-only thing, I decided to see if I could whip it out real fast using Visual C# 2010 Express, which I had never used before. Things started off just great. I created a form, put a few buttons and text boxes and such on it, and hit Debug. It came up and ran just like that. No muss, no fuss. So I then designed the form just the way I wanted it, renamed the controls from "Button1" and so forth to meaningful names. But now it's a mess. By clicking around, I discovered that VC# had auto-generated two files called Form1.cs and Form1.Designer.cs. The later contains the bindings between functions and the events generated from user-clicks etc., and the former contains no-op code for those functions, for me to complete. Problem is, the names are all still the original "Button1" and so forth, not the new ones, and the new controls I added after running the first time do not appear at all. I want it to regenerate all that stuff afresh from the finished form. How to?

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  • loading remote page into DOM with javascript

    - by scoobydoo
    I am trying to write a web widget which will allow users to display customized information (from my website) in their own web page. The mechanism I want to use (for creating the web widget) is javascript. So basically, I want to be able to write some javascript code like this (this is what the end user copies into their HTML page, to get my widget displayed in their page) <script type="text/javascript"> /* javascript here to fetch page from remote url and insert into DOM */ </script> I have two questions: how do I write a javascript code to fetch the page from the remote url? Ideally this will be PLAIN javascript (i.e. not using jQuery etc - since I dont want to force the user to get third party scripts jQuery which may conflict with other scripts on their page etc) The page I am fetching contains inline javascript, which gets executed in an body.onLoad event, as well as other functions which are used in response to user actions - my questions are: i). will the body.onLoad event be triggered for the retrieved document?. ii). If the retrieved page is dumped directly into the DOM, then the document will contain two <body> sections, which is no longer valid (X)HTML - however, I need the body.onLoad event to be triggered for the page to be setup correctly, and I also need the other functions in the retrieved page, for the retrieved page to be able to respond to the user interaction. Any suggestions/tips on how I can solve these problems?

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  • PHP dynamic Page-level DocBlocks

    - by Obmerk Kronen
    I was wondering if there is a way to interact with the Page-level DocBlocks. My question is more specifically about wordpress plugin development, but this question has arised also in a non-wordpress environments. The reason is mainly the possibility to easily change VERSIONS and names throughout a large project with maybe a constant definition - but that will reflect also in the docblock.. The following example Docblock is from a wordpress plugin I write - /* Plugin Name: o99 Auxilary Functions v0.4.7 Plugin URI: http://www.myurl.com Description: some simple description that nobody reads. Version: 0.4.7 Author: my cool name Author URI: http://www.ok-alsouri.com */ Is there a way to transform it into : $ver = '0.4.7'; $uri = 'http://www.myurl.com'; $desc = 'some simple description that nobody reads.'; $mcn = 'my cool name'; etc.. etc.. /* Plugin Name: o99 Auxilary Functions ($ver) Plugin URI: ($uri) Description: ($desc) Version: ($ver) Author: ($mcn) Author URI: ($$uri) */ obviously for echo to work I would need to break the docblock itself, and I can not WRITE the docblock directly into it´s own file . In shorts : can I "generate" a docblock with php itself somehow (I would think that the answer is - "no" for the page itself.. But maybe I am wrong and someone has some neat hack :-) ) Is that even possible ?

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  • pathogen#infect not updating the runtimepath

    - by Taylor Price
    I have started working with pathogen.vim with gvim on Windows, following Tim Pope's setup guide at his github repository here. However, I'm running into the problem that pathogen#infect() does not seem to be modifying the runtimepath (as seen by running :echo &runtimepath in gvim). The simple test case _vimrc that I came up with is as follows. Please note that pathogen gets loaded just fine. "Set a base directory. let $BASE_DIR='H:\development\github\vimrc' "Source pathogen since it's not in the normal autoload directory. source $BASE_DIR\autoload\pathogen.vim "Start up pathogen call pathogen#infect() "call pathogen#infect('$BASE_DIR\functions') Neither running pathogen#infect() without an argument (which should add the bundles directory under the vimfiles directory) nor specifying a directory to contain files works. Substituting the pathogen#infect() call with pathogen#runtime_prepend_subdirectories('$BASE_DIR\functions'), which is what pathogen#infect() does fails to change the runtimepath as well. Any ideas that I've missed? Any more information that would be helpful? My repository with the non-trivial example is here.

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  • Tools for Automated Source Code Editing

    - by Steve
    I'm working on a research project to automatically modify code to include advanced mathematical concepts (like adding random effects into a loop or encapsulating an existing function with a new function that adds in a more advanced physical model). My question to the community is: are there are any good tools for manipulating source code directly? I want to do things like Swap out functions Add variable declarations wherever they are required Determine if a function is multiplied by anything Determine what functions are called on a line of code See what parameters are passed to a function and replace them with alternatives Introduce new function calls on certain lines of code Wherever possible just leaving the rest of the code untouched and write out the results I never want to actually compile the code I only want to understand what symbols are used, replace and add in a syntactically correct way, and be able to declare variables at the right position. I've been using a minimal flex/bison approach with some success but I do not feel the it is robust. I hate to take on writing a full language parser just to add some new info to the end of a line or the top of a function. It seems like this is almost what is going to be required but it also seems like there should be some tools out there to do these types of manipulations already. The code to be changed is in a variety of languages, but I'm particularly interested in FORTRAN. Any thoughts?

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  • [C]Dynamic allocation memory of structure, related to GTK

    - by MakeItWork
    Hello, I have following structure: typedef struct { GtkWidget* PoziomaLinijka; GtkWidget* PionowaLinijka; GtkWidget* Label1; GtkWidget* Label2; gint x,y; } StrukturaDrawing; And i need to allocate it on the heap because later I have functions which uses that structure and I don't want to use global variables. So I allocate it like this: StrukturaDrawing* Wsk; Wsk = (StrukturaDrawing*)malloc(sizeof(StrukturaDrawing)); if (!Wsk) { printf("Error\n"); } And it doesn't returning error and also works great with other functions, it works the way I wanted it to work so finally i wanted to free that memory and here is problem because in Debug Mode compilator bitches: First-chance exception at 0x102d12b4 in GTK.exe: 0xC0000005: Access violation reading location 0xfffffffc. Unhandled exception at 0x102d12b4 in GTK.exe: 0xC0000005: Access violation reading location 0xfffffffc. I connect callback to my function, like that: g_signal_connect(G_OBJECT(Okno), "destroy", G_CALLBACK(Wyjscie), Wsk); Function which is suppose to free memory and close program: void Wyjscie(GtkWindow* window, GdkEvent* event, StrukturaDrawing* data) { gtk_main_quit(); free(data); data = NULL; } Any help really appreciated.

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  • (iphone) How to access CGRect member variable inside c++ class?

    - by Eugene
    i have a c++ class with CGrect variable and i'm getting segfault when trying to access it. class Parent { //with some virtual functions/dtors }; class Child { public: void SetRect(CGRect rect) { mRect = rect; } CGRect GetRect() { return mRect; } int GetIndex() { return mIndex; } private: CGRect mRect; int mIndex; }; i'm doing CGRect rect = childPtr->GetRect(); from object c code and it segfaults. I printed *childPtr just before the call and rect looks fine with intended data value. int index = childPtr->GetIndex(); from same object c code(*.mm), works fine though. Any idea why I'm getting segfaults? Thank you edit - It's got something to do with virtual functions. (gdb) p singlePuzzlePiece-GetRect() Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000001 0x00000001 in ?? () Cannot access memory at address 0x1 The program being debugged was signaled while in a function called from GDB. GDB remains in the frame where the signal was received. To change this behavior use "set unwindonsignal on" Evaluation of the expression containing the function (at 0x1) will be abandoned. (gdb) Somehow, the function is not properly compiled?

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  • C vs C++ function questions

    - by james
    I am learning C, and after starting out learning C++ as my first compiled language, I decided to "go back to basics" and learn C. There are two questions that I have concerning the ways each language deals with functions. Firstly, why does C "not care" about the scope that functions are defined in, whereas C++ does? For example, int main() { donothing(); return 0; } void donothing() { } the above will not compile in a C++ compiler, whereas it will compile in a C compiler. Why is this? Isn't C++ mostly just an extension on C, and should be mostly "backward compatible"? Secondly, the book that I found (Link to pdf) does not seem to state a return type for the main function. I check around and found other books and websites and these also commonly do not specify return types for the main function. If I try to compile a program that does not specify a return type for main, it compiles fine (although with some warnings) in a C compiler, but it doesn't compile in a C++ compiler. Again, why is that? Is it better style to always specify the return type as an integer rather than leaving it out? Thanks for any help, and just as a side note, if anyone can suggest a better book that I should buy that would be great!

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  • Checking if a function has C-linkage at compile-time [unsolvable]

    - by scjohnno
    Is there any way to check if a given function is declared with C-linkage (that is, with extern "C") at compile-time? I am developing a plugin system. Each plugin can supply factory functions to the plugin-loading code. However, this has to be done via name (and subsequent use of GetProcAddress or dlsym). This requires that the functions be declared with C-linkage so as to prevent name-mangling. It would be nice to be able to throw a compiler error if the referred-to function is declared with C++-linkage (as opposed to finding out at runtime when a function with that name does not exist). Here's a simplified example of what I mean: extern "C" void my_func() { } void my_other_func() { } // Replace this struct with one that actually works template<typename T> struct is_c_linkage { static const bool value = true; }; template<typename T> void assertCLinkage(T *func) { static_assert(is_c_linkage<T>::value, "Supplied function does not have C-linkage"); } int main() { assertCLinkage(my_func); // Should compile assertCLinkage(my_other_func); // Should NOT compile } Is there a possible implementation of is_c_linkage that would throw a compiler error for the second function, but not the first? I'm not sure that it's possible (though it may exist as a compiler extension, which I'd still like to know of). Thanks.

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  • C non-trivial constants

    - by user525869
    I want to make several constants in C with #define to speed up computation. Two of them are not simply trivial numbers, where one is a right shift, the other is a power. math.h in C gives the function pow() for doubles, whereas I need powers for integers, so I wrote my own function, ipow, so I wouldn't need to be casting everytime. My question is this: One of the #define constants I want to make is a power, say ipow(M, T), where M and T were also #define constants. ipow is a function in the actual code, so this actually seems to slows things down when I run the code (is it running ipow everytime the constant is mentioned?). However, when I ues the built in pow function and just do (int)pow(M,T), the code is sped up. I'm confused as to why this is, since the ipow and pow functions are just as fast. On a more general note, can I define constants using #define using functions inside the actual code? The above example has me confused on whether this speeds things up or actually slows things down.

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  • Async run for javascript by using listeners

    - by CharlieShi
    I have two functions, the names are Function3, Function4, Function3 will send request to server side to get jsondata by using ajax, which, however, will take about 3 seconds to complete. Function4 is a common function which will wait for Function3's result and then action. My code puts below: function ajaxRequest(container) { $.ajax({ url: "Home/GetResult", type: "post", success: function (data) { container.append(data.message); } }); } var eventable = { on: function (event, cb) { $(this).on(event, cb); }, trigger: function (event) { $(this).trigger(event); } } var Function3 = { run: function () { var self = this; setTimeout(function () { ajaxRequest($(".container1")); self.trigger('done'); }, 500); } } var Function4 = { run: function () { var self = this; setTimeout(function () { $(".container1").append("Function4 complete"); self.trigger('done'); },500); } } $.extend(Function3, eventable); $.extend(Function4, eventable); Function3.on('done', function (event) { Function4.run(); }); Function4.on('done', function () { $(".container1").append("All done"); }); Function3.run(); but now the problem is, when I start the code , it always show me the result as : first will appear "Function4 complete", then "All done" follows, 3 seconds later, "Function3 complete" will appear. That's out of my expection because my expection is "Function3 complete" comes first, "Function4 complete" comes second and "All done" is expected as the last one. Anyone can help me on this? thx in advice. EDIT: I have included all the functions above now. Also, you can check the js script in JSFIDDER: http://jsfiddle.net/sporto/FYBjc/light/ I have replaced the function in JSFIDDER from a common array push action to ajax request.

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  • Unity3D draw call optimization : static batching VS manually draw mesh with MaterialPropertyBlock

    - by Heisenbug
    I've read Unity3D draw call batching documentation. I understood it, and I want to use it (or something similar) in order to optimize my application. My situation is the following: I'm drawing hundreds of 3d buildings. Each building can be represented using a Mesh (or a SubMesh for each building, but I don't thing this will affect performances) Each building can be textured with several combinations of texture patterns(walls, windows,..). Textures are stored into an Atlas for optimizaztion (see Texture2d.PackTextures) Texture mapping and facade pattern generation is done in fragment shader. The shader can be the same (except for few values) for all buildings, so I'd like to use a sharedMaterial in order to optimize parameters passed to the GPU. The main problem is that, even if I use an Atlas, share the material, and declare the objects as static to use static batching, there are few parameters(very fews, it could be just even a float I guess) that should be different for every draw call. I don't know exactly how to manage this situation using Unity3D. I'm trying 2 different solutions, none of them completely implemented. Solution 1 Build a GameObject for each building building (I don't like very much the overhead of a GameObject, anyway..) Prepare each GameObject to be static batched with StaticBatchingUtility.Combine. Pack all texture into an atlas Assign the parent game object of combined batched objects the Material (basically the shader and the atlas) Change some properties in the material before drawing an Object The problem is the point 5. Let's say I have to assign a different id to an object before drawing it, how can I do this? If I use a different material for each object I can't benefit of static batching. If I use a sharedMaterial and I modify a material property, all GameObjects will reference the same modified variable Solution 2 Build a Mesh for every building (sounds better, no GameObject overhead) Pack all textures into an Atlas Draw each mesh manually using Graphics.DrawMesh Customize each DrawMesh call using a MaterialPropertyBlock This would solve the issue related to slightly modify material properties for each draw call, but the documentation isn't clear on the following point: Does several consecutive calls to Graphic.DrawMesh with a different MaterialPropertyBlock would cause a new material to be instanced? Or Unity can understand that I'm modifying just few parameters while using the same material and is able to optimize that (in such a way that the big atlas is passed just once to the GPU)?

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  • Integrate SharePoint 2010 with Team Foundation Server 2010

    - by Martin Hinshelwood
    Our client is using a brand new shiny installation of SharePoint 2010, so we need to integrate our upgraded Team Foundation Server 2010 instance into it. In order to do that you need to run the Team Foundation Server 2010 install on the SharePoint 2010 server and choose to install only the “Extensions for SharePoint Products and Technologies”. We want out upgraded Team Project Collection to create any new portal in this SharePoint 2010 server farm. There a number of goodies above and beyond a solution file that requires the install, with the main one being the TFS2010 client API. These goodies allow proper integration with the creation and viewing of Work Items from SharePoint a new feature with TFS 2010. This works in both SharePoint 2007 and SharePoint 2010 with the level of integration dependant on the version of SharePoint that you are running. There are three levels of integration with “SharePoint Services 3.0” or “SharePoint Foundation 2010” being the lowest. This level only offers reporting services framed integration for reporting along with Work Item Integration and document management. The highest is Microsoft Office SharePoint Services (MOSS) Enterprise with Excel Services integration providing some lovely dashboards. Figure: Dashboards take the guessing out of Project Planning and estimation. Plus writing these reports would be boring!   The Extensions that you need are on the same installation media as the main TFS install and the only difference is the options you pick during the install. Figure: Installing the TFS 2010 Extensions for SharePoint Products and Technologies onto SharePoint 2010   Annoyingly you may need to reboot a couple of times, but on this server the process was MUCH smother than on our internal server. I think this was mostly to do with this being a clean install. Once it is installed you need to run the configuration. This will add all of the Solution and Templates that are needed for SharePoint to work properly with TFS. Figure: This is where all the TFS 2010 goodies are added to your SharePoint 2010 server and the TFS 2010 object model is installed.   Figure: All done, you have everything installed, but you still need to configure it Now that we have the TFS 2010 SharePoint Extensions installed on our SharePoint 2010 server we need to configure them both so that they will talk happily to each other. Configuring the SharePoint 2010 Managed path for Team Foundation Server 2010 In order for TFS to automatically create your project portals you need a wildcard managed path setup. This is where TFS will create the portal during the creation of a new Team project. To find the managed paths page for any application you need to first select the “Managed web applications”  link from the SharePoint 2010 Central Administration screen. Figure: Find the “Manage web applications” link under the “Application Management” section. On you are there you will see that the “Managed Paths” are there, they are just greyed out and selecting one of the applications will enable it to be clicked. Figure: You need to select an application for the SharePoint 2010 ribbon to activate.   Figure: You need to select an application before you can get to the Managed Paths for that application. Now we need to add a managed path for TFS 2010 to create its portals under. I have gone for the obvious option of just calling the managed path “TFS02” as the TFS 2010 server is the second TFS server that the client has installed, TFS 2008 being the first. This links the location to the server name, and as you can’t have two projects of the same name in two separate project collections there is unlikely to be any conflicts. Figure: Add a “tfs02” wildcard inclusion path to your SharePoint site. Configure the Team Foundation Server 2010 connection to SharePoint 2010 In order to have you new TFS 2010 Server talk to and create sites in SharePoint 2010 you need to tell the TFS server where to put them. As this TFS 2010 server was installed in out-of-the-box mode it has a SharePoint Services 3.0 (the free one) server running on the same box. But we want to change that so we can use the external SharePoint 2010 instance. Just open the “Team Foundation Server Administration Console” and navigate to the “SharePoint Web Applications” section. Here you click “Add” and enter the details for the Managed path we just created. Figure: If you have special permissions on your SharePoint you may need to add accounts to the “Service Accounts” section.    Before we can se this new SharePoint 2010 instance to be the default for our upgraded Team Project Collection we need to configure SharePoint to take instructions from our TFS server. Configure SharePoint 2010 to connect to Team Foundation Server 2010 On your SharePoint 2010 server open the Team Foundation Server Administration Console and select the “Extensions for SharePoint Products and Technologies” node. Here we need to “grant access” for our TFS 2010 server to create sites. Click the “Grant access” link and  fill out the full URL to the  TFS server, for example http://servername.domain.com:8080/tfs, and if need be restrict the path that TFS sites can be created on. Remember that when the users create a new team project they can change the default and point it anywhere they like as long as it is an authorised SharePoint location. Figure: Grant access for your TFS 2010 server to create sites in SharePoint 2010 Now that we have an authorised location for our team project portals to be created we need to tell our Team Project Collection that this is where it should stick sites by default for any new Team Projects created. Configure the Team Foundation Server 2010 Team Project Collection to create new sites in SharePoint 2010 Back on out TFS 2010 server we need to setup the defaults for our upgraded Team Project Collection to the new SharePoint 2010 integration we have just set up. On the TFS 2010 server open up the “Team Foundation Server Administration Console” again and navigate to the “Team Project Collections” node. Once you are there you will see a list of all of your TPC’s and in our case we have a DefaultCollection as well as out named and Upgraded collection for TFS 2008. If you select the “SharePoint Site” tab we can see that it is not currently configured. Figure: Our new Upgrade TFS2008 Team Project Collection does not have SharePoint configured Select to “Edit Default Site Location” and select the new integration point that we just set up for SharePoint 2010. Once you have selected the “SharePoint Web Application” (the thing we just configured) then it will give you an example based on that configuration point and the name of the Team Project Collection that we are configuring. Figure: Set the default location for new Team Project Portals to be created for this Team Project Collection This is where the reason for configuring the Extensions on the SharePoint 2010 server before doing this last bit becomes apparent. TFS 2010 is going to create a site at our http://sharepointserver/tfs02/ location called http://sharepointserver/tfs02/[TeamProjectCollection], or whatever we had specified, and it would have had difficulty doing this if we had not given it permission first. Figure: If there is no Team Project Collection site at this location the TFS 2010 server is going to create one This will create a nice Team Project Collection parent site to contain the Portals for any new Team Projects that are created. It is with noting that it will not create portals for existing Team Projects as this process is run during the Team Project Creation wizard. Figure: Just a basic parent site to host all of your new Team Project Portals as sub sites   You will need to add all of the users that will be creating Team Projects to be Administrators of this site so that they will not get an error during the Project Creation Wizard. You may also want to customise this as a proper portal to your projects if you are going to be having lots of them, but it is really just a default placeholder so you have a top level site that you can backup and point at. You have now integrated SharePoint 2010 and team Foundation Server 2010! You can now go forth and multiple your Team Projects for this Team Project Collection or you can continue to add portals to your other Collections.   Technorati Tags: TFS 2010,Sharepoint 2010,VS ALM

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