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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • CodePlex Daily Summary for Thursday, March 10, 2011

    CodePlex Daily Summary for Thursday, March 10, 2011Popular ReleasesTweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comSharePoint Field Groups To Users: GroupsToUsers Release 1.0: SharePoint "Groups to Users" is a custom field that displays two separate drop-down lists. The first drop-down populates with all SharePoint Groups from the current web. By selecting a particular group the second drop-down list gets populated with all Users within the selected SharePoint group.DirectQ: Release 1.8.7 (RC2): More fixes and improvements. Note for multiplayer - you may need to set r_waterwarp to 0 or 2 before connecting to a server, otherwise you will get a "Mod_PointInLeaf: bad model" error and not be able to connect. You can set it back to 1 after you connect, of course. This only came to light after releasing, and will be fixed in the next one.Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-03-09: Code samples for Visual Studio 2008Office Web.UI: Version 2.4: After having lost all modifications done for 2.3. I finally did it again... Have a look at http://www.officewebui.com/change-log Also, the documentation continues to grow... http://www.officewebui.com/category/kb ThanksmyCollections: Version 1.3: New in version 1.3 : Added Editor management for Books Added Amazon API for Books Us, Fr, De Added Amazon Us, Fr, De for Movies Added The MovieDB for Fr and De Added Author for Books Added Editor and Platform for Games Added Amazon Us, De for Games Added Studio for XXX Added Background for XXX Bug fixing with Softonic API Bug fixing with IMDB UI improvement Removed GraceNote Added Amazon Us,Fr, De for Series Added TVDB Fr and De for Series Added Tracks for Musi...Facebook Graph Toolkit: Facebook Graph Toolkit 1.1: Version 1.1 (8 Mar 2011)new Dialog class for redirecting users to Facebook dialogs new Async publishing methods new Check for Extended Permissions option fixed bug: inappropiate condition of redirecting to login in Api class fixed bug: IframeRedirect method not workingpatterns & practices : Composite Services: Composite Services Guidance - CTP2: This is the second CTP of the p&p Composite Service Guidance.Python Tools for Visual Studio: 1.0 Beta 1: Beta 1You can't install IronPython Tools for Visual Studio side-by-side with Python Tools for Visual Studio. A race condition sometimes causes local MPI debugging to miss breakpoints. When MPI jobs on a cluster fail they don’t get cleaned up correctly, which can cause debugging to stall because the associated MPI job is stuck in the queue. The "Threads" view has a race condition which can cause it not to display properly at times. VS2010 shortcuts that are pinned to the taskbar are so...DotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 2: What is new in DotNetAge 2.0 ? Completely update DJME to DJME2, enhance user experience ,more beautiful and more interactively visit DJME project home to lean more about DJME http://www.dotnetage.com/sites/home/djme.html A new widget engine has came! Faster and easiler. Runtime performance enhanced. SEO enhanced. UI Designer enhanced. A new web resources explorer. Page manager enhanced. BlogML supports added that allows you import/export your blog data to/from dotnetage publishi...Kooboo CMS: Kooboo CMS 3.0 Beta: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB and MongoDB. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder t...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added fullscreen for the popup and popupformIronPython: 2.7 Release Candidate 2: On behalf of the IronPython team, I am pleased to announce IronPython 2.7 Release Candidate 2. The releases contains a few minor bug fixes, including a working webbrowser module. Please see the release notes for 61395 for what was fixed in previous releases.LINQ to Twitter: LINQ to Twitter Beta v2.0.20: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation.Minemapper: Minemapper v0.1.6: Once again supports biomes, thanks to an updated Minecraft Biome Extractor, which added support for the new Minecraft beta v1.3 map format. Updated mcmap to support new biome format.Sandcastle Help File Builder: SHFB v1.9.3.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. This release uses the Sandcastle Guided Installation package used by Sandcastle Styles. Download and extract to a folder and then run SandcastleI...AutoLoL: AutoLoL v1.6.4: It is now possible to run the clicker anyway when it can't detect the Masteries Window Fixed a critical bug in the open file dialog Removed the resize button Some UI changes 3D camera movement is now more intuitive (Trackball rotation) When an error occurs on the clicker it will attempt to focus AutoLoLYAF.NET (aka Yet Another Forum.NET): v1.9.5.5 RTW: YAF v1.9.5.5 RTM (Date: 3/4/2011 Rev: 4742) Official Discussion Thread here: http://forum.yetanotherforum.net/yaf_postsm47149_v1-9-5-5-RTW--Date-3-4-2011-Rev-4742.aspx Changes in v1.9.5.5 Rev. #4661 - Added "Copy" function to forum administration -- Now instead of having to manually re-enter all the access masks, etc, you can just duplicate an existing forum and modify after the fact. Rev. #4642 - New Setting to Enable/Disable Last Unread posts links Rev. #4641 - Added Arabic Language t...Snippet Designer: Snippet Designer 1.3.1: Snippet Designer 1.3.1 for Visual Studio 2010This is a bug fix release. Change logFixed bug where Snippet Designer would fail if you had the most recent Productivity Power Tools installed Fixed bug where "Export as Snippet" was failing in non-english locales Fixed bug where opening a new .snippet file would fail in non-english localesChiave File Encryption: Chiave 1.0: Final Relase for Chave 1.0 Stable: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.2 to 1.0: ==================== Added: > Added Icon Overlay for Windows 7 Taskbar Icon. >Added Thumbnail Toolbar buttons to make the navigation easier...New ProjectsAll2Iso: Convert any disk image format to ISO. Actually it can only convert from BIN. Any help is appreciated.Asset Management by Joko for GENCPROS: This is my initial test project using codeplex storageAxvius: Axvius' core C# API library. Includes, Now, a class for overriding the system clock; especially useful for unit tests.Collision Avoidance Simulator: The vertex buff er, in conjunction with the spatial con guration of human models, a particle system and a reduced set of rules are processed in order to obtain a dynamic knowledge base for collision avoidance calculations. Developed in C++.Configuring role link in Biztalk 2009: Configuring role link in Biztalk 2009CrazySnake: Crazy Snake é o famoso jogo da cobra, esse em sua versão tanto para windows, quanto para windows phone 7dIRca WP7 IRC Client: IRC client with possible SL/WPF ports. Utilizes native tcp sockets until the communication layer from MS solidifies. Basically put, this project would not exist without the work of some wp7 hackers. Pip pip old boys.DoanVienProject: Ðây là porject qu?n lý doàn viênDynamics AX Build Scripts: Sharing build scripts for Dynamics AX integration with source control, focused on Team Foundation Server (TFS)EPiServer CMS ElencySolutions.MultipleProperty: The MultipleProperty classes are for use in EPiServer CMS 6 and provide an easy way for developers to build complex custom properties that comprise of other EPiServer custom properties. Feriados Móveis Brasil: This project aim to calculate the holidays in Brazil who is based on catholic dates. The main holiday is the Easter Sunday and the other holidays are calculated based on that date. Cálculo de feriados móveis para o Brasil baseados nas datas festivas católicas.flyskynet: myselft projectGriffTom: GriffTomImage Resizer (????????): ??????????????????,????????????????。?????jpg??。 ??????,????????????。iPray: Islamic Prayer Software.Japanese Learners & Enthusiasts Kanji Project: Help create games, puzzles, and exercises to assist learners of Japanese to master Kanji comprehension. Games/etc. will be written in C#, jQuery and/or Silverlight for ASP.NET MVC 3 Razor. Initial goal is for a user of the site to master grade level 1 Kanji (first 80 Kanji).MailChimp Amazon Simple Email Service .NET Wrapper: A .NET 4 wrapper for MailChimp's Amazon Simple Email Service. It's developed in C# using Hammock.NGuice: .NET????Guice???????????。???.NET?????????,?Guice?.NET??????????。???????:http://code.google.com/p/google-guice/Rubrica Persone: Libreria che contiene gli oggetti e le form per la gestione di una rubrica di persone, facilmente integrabile in altre applicazioni.SCCM Client Center Integration Pack for Opalis: "SCCM Client Center Integration Pack for Opalis" is an System Center Opalis Integration Pack to manage and orchestrate System Center Configuration Manager (SCCM) 2007 Agents from Opalis workflows.Sugar-free programming: I like to think about breadth or depth developer, or Mort, Elvis, or Einstein developer stereotypes, as roles we could play accordingly to the task at hand…see more: http://blogs.msdn.com/b/marcod/archive/2011/03/01/sugarfreecs1.aspxTest Project 1: This is test project siteTestZoner: TestZoneTextBookReader: ???????????????????????,??????????,??????! ??.net 2.0uSiteBuilder: uSiteBuilder is a framework made for .NET developers to simplify, speedup and take Umbraco development to next level. Aim of this framework is to reduce developer interaction with Umbraco back-end (browser based development), to create Umbraco websites in a more .NET way...VinculacionMicrosoft: Vinculacion Microsoft is a project for distributing Dreamsparks and Faculty Connection codes to students and professors. It is developed in ASP .Net and designed for Universities in Mexico interested in the different benefits that Microsoft has for them. Vio: Vio is an application for Sharetronix Based websites. Allowing users to connect to their community via their Windows Desktop.whatsnew.exe a command line utility to find new files: whatsnew.exe is a command line utility that lists the files created (new files) in a given number of days. whatsnew.exe 's syntax is very simple: whatsnew path numberofdays Also whatsnew supports other options like HTML or XML output, hyperlinked outputs and more.

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  • Unable to keep the connecting using a wireless bridge

    - by dan
    I am running Ubuntu 12.04 on a dell inspiron desktop (core 2 duo) and am using wicd to manage my network/wifi. I've found that the WiFi card in the machine has trouble staying connected to my router (I believe this is a function of distance between the two), so I've taken an old Belkin F5d7231 wireless router and installed dd-wrt on it to use as a wireless bridge hoping that it will have better reception. I think everything up through the wireless bridge is working OK since I have no problems accessing the internet through it with my MacBook. The problem arises when I try to hook the ubuntu machine up to the wireless bridge. It will connect for a few minutes, but it will quickly disconnect without clear triggering event; it may be more likely to disconnect if there is a heavy traffic load going over it (could be something as simple as "cat big_text_file" in an ssh session). I've tried switching from dhclient to dhcpcd without much improvement. Here is the output from the syslog when it connects: Jun 30 17:10:08 Chicabuntu dhcpcd[28278]: wlan1: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28278]: wlan1: exiting Jun 30 17:10:08 Chicabuntu dhcpcd[28312]: eth0: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28312]: eth0: exiting Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:10:08 Chicabuntu avahi-daemon[1041]: Withdrawing address record for fe80::21c:c4ff:fe31:1a83 on eth0. Jun 30 17:10:08 Chicabuntu kernel: [15184.976127] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:10:08 Chicabuntu kernel: [15185.010805] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:10:08 Chicabuntu dhcpcd[28347]: eth0: dhcpcd not running Jun 30 17:10:08 Chicabuntu dhcpcd[28347]: eth0: exiting Jun 30 17:10:08 Chicabuntu kernel: [15185.180156] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:10:08 Chicabuntu kernel: [15185.212785] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:10:10 Chicabuntu kernel: [15187.027445] tg3 0000:3f:00.0: eth0: Link is up at 100 Mbps, full duplex Jun 30 17:10:10 Chicabuntu kernel: [15187.027452] tg3 0000:3f:00.0: eth0: Flow control is on for TX and on for RX Jun 30 17:10:10 Chicabuntu kernel: [15187.028300] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: dhcpcd 3.2.3 starting Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: hardware address = 00:1c:c4:31:1a:83 Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: DUID = 00:01:00:01:17:81:85:79:00:1c:c4:31:1a:83 Jun 30 17:10:10 Chicabuntu dhcpcd[28353]: eth0: broadcasting for a lease Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv6 for mDNS. Jun 30 17:10:11 Chicabuntu avahi-daemon[1041]: Registering new address record for fe80::21c:c4ff:fe31:1a83 on eth0.*. Jun 30 17:10:20 Chicabuntu kernel: [15197.568016] eth0: no IPv6 routers present Jun 30 17:10:29 Chicabuntu dhcpcd[28353]: eth0: offered 192.168.1.111 from 192.168.1.254 Jun 30 17:10:29 Chicabuntu dhcpcd[28353]: eth0: checking 192.168.1.111 is available on attached networks Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: leased 192.168.1.111 for 86400 seconds Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: adding IP address 192.168.1.111/24 Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.1.111. Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: adding default route via 192.168.1.254 metric 0 Jun 30 17:10:30 Chicabuntu dhcpcd[28353]: eth0: exiting Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv4 for mDNS. Jun 30 17:10:30 Chicabuntu avahi-daemon[1041]: Registering new address record for 192.168.1.111 on eth0.IPv4. Jun 30 17:10:30 Chicabuntu dhcpcd.sh: interface eth0 has been configured with new IP=192.168.1.111 Jun 30 17:10:39 Chicabuntu ntpdate[28439]: adjust time server 91.189.94.4 offset 0.001915 sec And here is the syslog from when it shuts down the connection without reason: Jun 30 17:12:15 Chicabuntu kernel: [15312.575455] tg3 0000:3f:00.0: eth0: Link is down Jun 30 17:12:16 Chicabuntu dhcpcd[28603]: eth0: sending signal 1 to pid 28361 Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: received SIGHUP, releasing lease Jun 30 17:12:16 Chicabuntu dhcpcd[28603]: eth0: exiting Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Withdrawing address record for 192.168.1.111 on eth0. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.1.111. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv4 no longer relevant for mDNS. Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: removing default route via 192.168.1.254 metric 0 Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Interface eth0.IPv6 no longer relevant for mDNS. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:12:16 Chicabuntu avahi-daemon[1041]: Withdrawing address record for fe80::21c:c4ff:fe31:1a83 on eth0. Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: netlink: No such process Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: removing IP address 192.168.1.111/24 Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: netlink: Cannot assign requested address Jun 30 17:12:16 Chicabuntu dhcpcd[28361]: eth0: exiting Jun 30 17:12:16 Chicabuntu dhcpcd.sh: interface eth0 has been brought down Jun 30 17:12:17 Chicabuntu kernel: [15313.612141] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:12:17 Chicabuntu kernel: [15313.644703] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:12:17 Chicabuntu dhcpcd[28674]: wlan1: dhcpcd not running Jun 30 17:12:17 Chicabuntu dhcpcd[28674]: wlan1: exiting Jun 30 17:12:17 Chicabuntu dhcpcd[28708]: eth0: dhcpcd not running Jun 30 17:12:17 Chicabuntu dhcpcd[28708]: eth0: exiting Jun 30 17:12:17 Chicabuntu kernel: [15313.912147] tg3 0000:3f:00.0: irq 44 for MSI/MSI-X Jun 30 17:12:17 Chicabuntu kernel: [15313.944746] ADDRCONF(NETDEV_UP): eth0: link is not ready Jun 30 17:12:18 Chicabuntu kernel: [15315.592569] tg3 0000:3f:00.0: eth0: Link is up at 100 Mbps, full duplex Jun 30 17:12:18 Chicabuntu kernel: [15315.592576] tg3 0000:3f:00.0: eth0: Flow control is on for TX and on for RX Jun 30 17:12:18 Chicabuntu kernel: [15315.593399] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::21c:c4ff:fe31:1a83. Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: New relevant interface eth0.IPv6 for mDNS. Jun 30 17:12:20 Chicabuntu avahi-daemon[1041]: Registering new address record for fe80::21c:c4ff:fe31:1a83 on eth0.*. Jun 30 17:12:29 Chicabuntu kernel: [15325.680019] eth0: no IPv6 routers present If this isn't useful, I can also post the wicd log, but that is kind of long. If anyone could help me I would be eternally grateful.

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  • Odd company release cycle: Go Distributed Source Control?

    - by MrLane
    sorry about this long post, but I think it is worth it! I have just started with a small .NET shop that operates quite a bit differently to other places that I have worked. Unlike any of my previous positions, the software written here is targetted at multiple customers and not every customer gets the latest release of the software at the same time. As such, there is no "current production version." When a customer does get an update, they also get all of the features added to he software since their last update, which could be a long time ago. The software is highly configurable and features can be turned on and off: so called "feature toggles." Release cycles are very tight here, in fact they are not on a shedule: when a feature is complete the software is deployed to the relevant customer. The team only last year moved from Visual Source Safe to Team Foundation Server. The problem is they still use TFS as if it were VSS and enforce Checkout locks on a single code branch. Whenever a bug fix gets put out into the field (even for a single customer) they simply build whatever is in TFS, test the bug was fixed and deploy to the customer! (Myself coming from a pharma and medical devices software background this is unbeliveable!). The result is that half baked dev code gets put into production without being even tested. Bugs are always slipping into release builds, but often a customer who just got a build will not see these bugs if they don't use the feature the bug is in. The director knows this is a problem as the company is starting to grow all of a sudden with some big clients coming on board and more smaller ones. I have been asked to look at source control options in order to eliminate deploying of buggy or unfinished code but to not sacrifice the somewhat asyncronous nature of the teams releases. I have used VSS, TFS, SVN and Bazaar in my career, but TFS is where most of my experience has been. Previously most teams I have worked with use a two or three branch solution of Dev-Test-Prod, where for a month developers work directly in Dev and then changes are merged to Test then Prod, or promoted "when its done" rather than on a fixed cycle. Automated builds were used, using either Cruise Control or Team Build. In my previous job Bazaar was used sitting on top of SVN: devs worked in their own small feature branches then pushed their changes to SVN (which was tied into TeamCity). This was nice in that it was easy to isolate changes and share them with other peoples branches. With both of these models there was a central dev and prod (and sometimes test) branch through which code was pushed (and labels were used to mark builds in prod from which releases were made...and these were made into branches for bug fixes to releases and merged back to dev). This doesn't really suit the way of working here, however: there is no order to when various features will be released, they get pushed when they are complete. With this requirement the "continuous integration" approach as I see it breaks down. To get a new feature out with continuous integration it has to be pushed via dev-test-prod and that will capture any unfinished work in dev. I am thinking that to overcome this we should go down a heavily feature branched model with NO dev-test-prod branches, rather the source should exist as a series of feature branches which when development work is complete are locked, tested, fixed, locked, tested and then released. Other feature branches can grab changes from other branches when they need/want, so eventually all changes get absorbed into everyone elses. This fits very much down a pure Bazaar model from what I experienced at my last job. As flexible as this sounds it just seems odd to not have a dev trunk or prod branch somewhere, and I am worried about branches forking never to re-integrate, or small late changes made that never get pulled across to other branches and developers complaining about merge disasters... What are peoples thoughts on this? A second final question: I am somewhat confused about the exact definition of distributed source control: some people seem to suggest it is about just not having a central repository like TFS or SVN, some say it is about being disconnected (SVN is 90% disconnected and TFS has a perfectly functional offline mode) and others say it is about Feature Branching and ease of merging between branches with no parent-child relationship (TFS also has baseless merging!). Perhaps this is a second question!

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • SPARC T4-4 Delivers World Record Performance on Oracle OLAP Perf Version 2 Benchmark

    - by Brian
    Oracle's SPARC T4-4 server delivered world record performance with subsecond response time on the Oracle OLAP Perf Version 2 benchmark using Oracle Database 11g Release 2 running on Oracle Solaris 11. The SPARC T4-4 server achieved throughput of 430,000 cube-queries/hour with an average response time of 0.85 seconds and the median response time of 0.43 seconds. This was achieved by using only 60% of the available CPU resources leaving plenty of headroom for future growth. The SPARC T4-4 server operated on an Oracle OLAP cube with a 4 billion row fact table of sales data containing 4 dimensions. This represents as many as 90 quintillion aggregate rows (90 followed by 18 zeros). Performance Landscape Oracle OLAP Perf Version 2 Benchmark 4 Billion Fact Table Rows System Queries/hour Users* Response Time (sec) Average Median SPARC T4-4 430,000 7,300 0.85 0.43 * Users - the supported number of users with a given think time of 60 seconds Configuration Summary and Results Hardware Configuration: SPARC T4-4 server with 4 x SPARC T4 processors, 3.0 GHz 1 TB memory Data Storage 1 x Sun Fire X4275 (using COMSTAR) 2 x Sun Storage F5100 Flash Array (each with 80 FMODs) Redo Storage 1 x Sun Fire X4275 (using COMSTAR with 8 HDD) Software Configuration: Oracle Solaris 11 11/11 Oracle Database 11g Release 2 (11.2.0.3) with Oracle OLAP option Benchmark Description The Oracle OLAP Perf Version 2 benchmark is a workload designed to demonstrate and stress the Oracle OLAP product's core features of fast query, fast update, and rich calculations on a multi-dimensional model to support enhanced Data Warehousing. The bulk of the benchmark entails running a number of concurrent users, each issuing typical multidimensional queries against an Oracle OLAP cube consisting of a number of years of sales data with fully pre-computed aggregations. The cube has four dimensions: time, product, customer, and channel. Each query user issues approximately 150 different queries. One query chain may ask for total sales in a particular region (e.g South America) for a particular time period (e.g. Q4 of 2010) followed by additional queries which drill down into sales for individual countries (e.g. Chile, Peru, etc.) with further queries drilling down into individual stores, etc. Another query chain may ask for yearly comparisons of total sales for some product category (e.g. major household appliances) and then issue further queries drilling down into particular products (e.g. refrigerators, stoves. etc.), particular regions, particular customers, etc. Results from version 2 of the benchmark are not comparable with version 1. The primary difference is the type of queries along with the query mix. Key Points and Best Practices Since typical BI users are often likely to issue similar queries, with different constants in the where clauses, setting the init.ora prameter "cursor_sharing" to "force" will provide for additional query throughput and a larger number of potential users. Except for this setting, together with making full use of available memory, out of the box performance for the OLAP Perf workload should provide results similar to what is reported here. For a given number of query users with zero think time, the main measured metrics are the average query response time, the median query response time, and the query throughput. A derived metric is the maximum number of users the system can support achieving the measured response time assuming some non-zero think time. The calculation of the maximum number of users follows from the well-known response-time law N = (rt + tt) * tp where rt is the average response time, tt is the think time and tp is the measured throughput. Setting tt to 60 seconds, rt to 0.85 seconds and tp to 119.44 queries/sec (430,000 queries/hour), the above formula shows that the T4-4 server will support 7,300 concurrent users with a think time of 60 seconds and an average response time of 0.85 seconds. For more information see chapter 3 from the book "Quantitative System Performance" cited below. -- See Also Quantitative System Performance Computer System Analysis Using Queueing Network Models Edward D. Lazowska, John Zahorjan, G. Scott Graham, Kenneth C. Sevcik external local Oracle Database 11g – Oracle OLAP oracle.com OTN SPARC T4-4 Server oracle.com OTN Oracle Solaris oracle.com OTN Oracle Database 11g Release 2 oracle.com OTN Disclosure Statement Copyright 2012, Oracle and/or its affiliates. All rights reserved. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Results as of 11/2/2012.

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  • Yes, I did it - Skydiving in Mauritius

    Finally, I did it or better said we did it. Already back in November last year I saw the big billboard advertisement of Skydive Austral Mauritius near Caudan Waterfront in Port Louis and decided for myself that this is going to be the perfect birthday gift for my wife. Simply out of curiosity I would join her tandem jump with a second instructor. Due to her pregnancy of our son I had to be patient... But then finally, her birthday had arrived and on our midnight celebration session I showed her her netbook with the website preloaded. Actually, it was the "perfect" timing... Recovery from her cesarean is fine, local weather conditions are gorgious and the children were under surveillance of my mum - spending her annual holidays on the island. So, after late wake-up in the morning, we packed our stuff and off we went. According to Google Maps direction indication we had to drive for roughly 50km (only) but traffic here in Mauritius is always challenging. The dropzone is at the Zone Industrielle Mon Loisir Sugar Estate near Riviere du Rempart at the northern east coast. Anyways, we were not in a hurry and arrived there shortly after noon. The access road to the airfield are just small down-driven paths through sugar cane fields and according to our daughter "it's bumpy!". True true true... The facilities at Skydive Austral Mauritius are complete except for food. Enough space for parking, easy handling at the reception and a lot to see for the kids. There's even a big terrace with several sets of tables and chairs, small bar for soft drinks, strictly non-alcoholic. The team over there is all welcoming and warm-hearthy! Having the kids with us was no issue at all. Quite the opposite, our daugther was allowed to discover a lot of things than we adults did. Even visiting the small air plane was on the menu for her. Really great stuff! While waiting for our turn we enjoyed watching other people getting ready in the jump gear, taking off with the Cessna, and finally coming back down on the tandem parachute. Actually, the different expressions on their faces was one of the best parts while waiting. Great mental preparation as my wife was getting more anxious about her first jump... {loadposition content_adsense} First, we got some information about the procedures on the plane about how to get seated, tight up with our instructors and how to get ready for the jump off the plane as soon as we arrive the height of 10.000 ft. All well explained and easy to understand after all.Next, we met with our jumpers Chris and Lee aka "Rasta" to get dressed and ready for take-off. Those guys are really cool and relaxed for their job. From that point on, the DVD session / recording for my wife's birthday started and we really had a lot of fun... The difference between that small Cessna and a commercial flight with an Airbus or a Boeing is astronomic! The climb up to 10.000 ft took us roughly 25 minutes and we enjoyed the magnificent view over the turquoise lagunes near Poste de Flacq, Lafayette and Isle d'Ambre on the north-east coast. After flying through the clouds we sun-bathed and looked over "iced-sugar covered" Mauritius. You might have a look at the picture gallery of Skydive Mauritius for better imagination. The moment of truth, or better said, point of no return came after approximately 25 minutes. The door opens, moving into position on the side on top of the wheel and... out! Back flip and free fall! Slight turns and Wooooohooooo! through the clouds... It so amazing and breath-taking! So undescribable! You have to experience this yourself! Some seconds later the parachute opened and we glided smoothly with some turns and spins back down to the dropzone. The rest of the family could hear and see us soon and the landing was easy going. We never had any doubts or fear about our instructors. They did a great job and we are looking forward to book our next job. I might even consider to follow educational classes on skydiving and earn a license. By the way, feel free to get in touch with Skydive Austral Mauritius. Either via contact details on their website or tweeting a little bit with them. Follow the tweets of Chris and fellows on SkydiveAustral.

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  • Accelerating 2d object collision with other objects [on hold]

    - by Silent Cave
    Making my very first attempt at game programming with SDL/OpenGL. So I made an object Actor witch can move in all four sides with acceleration. And there are bunch of other rectangles to collide to. the image Movement and collision detection alghorythms work just fine by itself, but when combined to prevent the green rectangle from crossing black rectangles, it gives me a kind of funny resault. Let me show you the code first: from Actor.h class Actor{ public: SDL_Rect * dim; alphaColor * col; float speed; float xlGrav, xrGrav, yuGrav, ydGrav; float acceleration; bool left,right,up,down; Actor(SDL_Rect * dim,alphaColor * col, float speed, float acceleration); bool colides(const SDL_Rect & rect); bool check_for_collisions(const std::vector<SDL_Rect*> & gameObjects ); }; from actor.cpp bool Actor::colides(const SDL_Rect & rect){ if (dim->x + dim->w < rect.x) return false; if (dim->x > rect.x + rect.w) return false; if (dim->y + dim->h < rect.y) return false; if (dim->y > rect.y + rect.h) return false; return true; } movement logic from main.cpp if (actor->left){ if(actor->xlGrav < actor->speed){ actor->xlGrav += actor->speed*actor->acceleration; }else actor->xlGrav = actor->speed; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (!actor->left){ if(actor->xlGrav - actor->speed*actor->acceleration > 0){ actor->xlGrav -= actor->speed*actor->acceleration; }else actor->xlGrav = 0; actor->dim->x -= actor->xlGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x += actor->xlGrav; actor->xlGrav = 0; } } if (actor->right){ if(actor->xrGrav < actor->speed){ actor->xrGrav += actor->speed*actor->acceleration; }else actor->xrGrav = actor->speed; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (!actor->right){ if(actor->xrGrav - actor->speed*actor->acceleration > 0){ actor->xrGrav -= actor->speed*actor->acceleration; }else actor->xrGrav = 0; actor->dim->x += actor->xrGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->x -= actor->xrGrav; actor->xrGrav = 0; } } if (actor->up){ if(actor->yuGrav < actor->speed){ actor->yuGrav += actor->speed*actor->acceleration; }else actor->yuGrav = actor->speed; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (!actor->up){ if(actor->yuGrav - actor->speed*actor->acceleration > 0){ actor->yuGrav -= actor->speed*actor->acceleration; }else actor->yuGrav = 0; actor->dim->y -= actor->yuGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y += actor->yuGrav; actor->yuGrav = 0; } } if (actor->down){ if(actor->ydGrav < actor->speed){ actor->ydGrav += actor->speed*actor->acceleration; }else actor->ydGrav = actor->speed; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } if (!actor->down){ if(actor->ydGrav - actor->speed*actor->acceleration > 0){ actor->ydGrav -= actor->speed*actor->acceleration; }else actor->ydGrav = 0; actor->dim->y += actor->ydGrav; if(actor->check_for_collisions(gameObjects)){ actor->dim->y -= actor->ydGrav; actor->ydGrav = 0; } } So, if the green box approaches an obstacle from up or left, everything goes as planned - object stops, and it's acceleration drops to zero. But if it comes from bottom or right, it enters into obstacles inner space and starts strangely dance, I'd rather say move in inverted controls. What do I fail to see?

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  • Seizing the Moment with Mobility

    - by Divya Malik
    Empowering people to work where they want to work is becoming more critical now with the consumerisation of technology. Employees are bringing their own devices to the workplace and expecting to be productive wherever they are. Sales people welcome the ability to run their critical business applications where they can be most effective which is typically on the road and when they are still with the customer. Oracle has invested many years of research in understanding customer's Mobile requirements. “The keys to building the best user experience were building in a lot of flexibility in ways to support sales, and being useful,” said Arin Bhowmick, Director, CRM, for the Applications UX team. “We did that by talking to and analyzing the needs of a lot of people in different roles.” The team studied real-life sales teams. “We wanted to study salespeople in context with their work,” Bhowmick said. “We studied all user types in the CRM world because we wanted to build a user interface and user experience that would cater to sales representatives, marketing managers, sales managers, and more. Not only did we do studies in our labs, but also we did studies in the field and in mobile environments because salespeople are always on the go.” Here is a recent post from Hernan Capdevila, Vice President, Oracle Fusion Apps which was featured on the Oracle Applications Blog.  Mobile devices are forcing a paradigm shift in the workplace – they’re changing the way businesses can do business and the type of cultures they can nurture. As our customers talk about their mobile needs, we hear them saying they want instant-on access to enterprise data so workers can be more effective at their jobs anywhere, anytime. They also are interested in being more cost effective from an IT point of view. The mobile revolution – with the idea of BYOD (bring your own device) – has added an interesting dynamic because previously IT was driving the employee device strategy and ecosystem. That's been turned on its head with the consumerization of IT. Now employees are figuring out how to use their personal devices for work purposes and IT has to figure out how to adapt. Blurring the Lines between Work and Personal Life My vision of where businesses will be five years from now is that our work lives and personal lives will be more interwoven together. In turn, enterprises will have to determine how to make employees’ work lives fit more into the fabric of their personal lives. And personal devices like smartphones are going to drive significant business value because they let us accomplish things very incrementally. I can be sitting on a train or in a taxi and be productive. At the end of any meeting, I can capture ideas and tasks or follow up with people in real time. Mobile devices enable this notion of seizing the moment – capitalizing on opportunities that might otherwise have slipped away because we're not connected. For the industry shapers out there, this is game changing. The lean and agile workforce is definitely the future. This notion of the board sitting down with the executive team to lay out strategic objectives for a three- to five-year plan, bringing in HR to determine how they're going to staff the strategic activities, kicking off the execution, and then revisiting the plan in three to five years to create another three- to five-year plan is yesterday's model. Businesses that continue to approach innovating in that way are in the dinosaur age. Today it's about incremental planning and incremental execution, which requires a lot of cohesion and synthesis within the workforce. There needs to be this interweaving notion within the workforce about how ideas cascade down, how people engage, how they stay connected, and how insights are shared. How to Survive and Thrive in Today’s Marketplace The notion of Facebook isn’t new. We lived it pre-Internet days with America Online and Prodigy – Facebook is just the renaissance of these services in a more viral and pervasive way. And given the trajectory of the consumerization of IT with people bringing their personal tooling to work, the enterprise has no option but to adapt. The sooner that businesses realize this from a top-down point of view the sooner that they will be able to really drive significant innovation and adapt to the marketplace. There are a small number of companies right now (I think it's closer to 20% rather than 80%, but the number is expanding) that are able to really innovate in this incremental marketplace. So from a competitive point of view, there's no choice but to be social and stay connected. By far the majority of users on Facebook and LinkedIn are mobile users – people on iPhones, smartphones, Android phones, and tablets. It's not the couch people, right? It's the on-the-go people – those people at the coffee shops. Usually when you're sitting at your desk on a big desktop computer, typically you have better things to do than to be on Facebook. This is a topic I'm extremely passionate about because I think mobile devices are game changing. Mobility delivers significant value to businesses – it also brings dramatic simplification from a functional point of view and transforms our work life experience. Hernan Capdevila Vice President, Oracle Applications Development

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  • VS2010 crashes when opening a vsp generated using VS 2012

    - by Tarun Arora
    I recently profiled some web applications using Visual Studio 2012, a vsp (Visual Studio Profile) file was generated as a result of the profiling session. I could successfully open the vsp file in Visual Studio 2012 as expected but when I tried to open the vsp file in Visual Studio 2010 the VS2010 IDE crashed. As a responsible citizen I raised bug # 762202 on Microsoft Connect site using the Microsoft Visual Studio 2012 Feedback Client. Note – In case you didn’t already know, VSP generated in Visual Studio 2012 is not backward compatible. Please refer below for the steps to reproduce the issue and the resolution of the connect bug. 1. Behaviour and Steps to Reproduce the Issue Description I have generated a vsp file by using the Visual Studio 2012 Standalone profiler. When I try and open the vsp file in Visual Studio 2010 the IDE crashes. I understand that a vsp generated by using VS 2012 cannot be opened in VS 2010, but the IDE crashing is not the behaviour I would expect to see. Steps to Reproduce the Issue 1. Pick up the Stand lone profiler from the VS 2012 installation media. The folder has both x 64 and x86 installer, since the machine I am using is x64 bit. I have installed the x64 version of the standalone profiler. 2. I have configured the system path by setting the 'environment variable' path to where the profiler is installed. In my case this is, C:\Program Files (x86)\Microsoft Visual Studio 11.0\Team Tools\Performance Tools 3. Created a new environment variable _NT_SYMBOL_PATH and set its value to CACHE*C:\SYMBOLSCACHE;SRV*C:\SYMBOLSCACHE*HTTP://MSDL.MICROSOFT.COM/DOWNLOAD/SYMBOLS;\\FOO\BUILD1234 4. Open up CMD as an administrator and run 'VSPerfASPNETCmd /tip http://localhost:56180/ /o:C:\Temp\SampleEISK.vsp' 5. This generates the following message on the cmd       Microsoft (R) VSPerf ASP.NET Command, Version 11.0.0.0     Copyright (C) Microsoft Corporation. All rights reserved.     Configuring and attaching to ASP.NET process. Please wait.     Setting up profiling environment.     Starting monitor.     Launching ASP.NET service.     Attaching Monitor to process.     Launching Internet Explorer.     The profiler is attached to ASP.net. Please run your application scenario now.     Press Enter to stop data collection...   6. I perform certain actions and then I come back to the cmd and hit enter to shut down the profiling. Once I do this, the following message is written to the cmd, Press Enter to stop data collection... Profiling now shut down. Report file "C:\Temp\SampleEISK.vsp" was generated. Running VsPerfReport, packing symbols into the .VSP. Shutting down profiling and restarting ASP.NET. Please wait. Restarting w3wp.exe.   7. I look in the C:\Temp folder and I can see the SampleEISK.vsp file generated. I can successfully open this file in Visual Studio 2012. 8. When I am trying to open the vsp file in VS 2010 the VS 2010 IDE crashes. Kaboooom! What I would expect to happen I expect to receive a message "VS 2010 does not support the vsp file generated by VS 2012". What actually happened The VS 2010 IDE crashed 2. Resolution This is a valid bug! However, there isn’t much value in releasing a hotfix for this issue. Refer below to the resolution provided by the Visual Studio Profiler Team.  Thank you for taking the time to report this issue. We completely agree that Visual Studio 2010 should not crash. However in this particular case this is not a bug we are going to retroactively release a fix to 2010 for at this point. Given that a fix would not unblock the scenario of opening a 2012 created file on Visual Studio 2010, and there is not an active update channel for Visual Studio 2010 other than manually locating and installing hot fixes, we will not be fixing this particular issue. Best Regards, Visual Studio Profiler Team   Though it would be great to improve the behaviour however, this is not a defect that would stop you from progressing in any way. It’s important to note however that VSP files generated by Visual Studio 2012 are not backward compatible so you should refrain from opening these files in Visual Studio 2010.

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  • Private Cloud: Putting some method behind the madness

    - by Sudip Datta
    Finally, I decided to join the blogging community. And what could be a better time to start than the week after OpenWorld 2012. 50K+ attendees, demonstrations, speaker sessions and a whole lot of buzz on Oracle Cloud..It was raining clouds in this year's Openworld. I am not here to write about Oracle's cloud strategy in general, but on Enterprise Manager's cloud management capabilities. This year's Openworld was the first after we announced the 12c Cloud Control and we were happy to share the stage with quite a few early adopters. Stay tuned for videos from our customers and partners, I will post them as they get published. I met a number of platform administrators in Oracle-DBAs, Middleware Admins, SOA Admins...The cloud has affected them all, at least to the point where it beckoned more than just curiosity..Most IT infrastructure are already heavily virtualized (on VMWare and on others including Oracle VM), and some would claim they are already on “cloud” (at least their Sysadmins told them so). But none of them were confident of the benefits because their pain points continued to grow.. Isn't cloud supposed to ease those? Instead, they were chasing hundreds of databases running on hundreds of VMs, often with as much certainty propounded by Heisenberg. What happened to the age-old IT discipline around administration, compliance, configuration management? VMs are great for what they are. I personally think they have opened the doors to new approaches in which an application stack gets provisioned and updated. In fact, Enterprise Manager 12c is possibly the only tool out there that can provision full-fledged application as VM Assemblies. In this year's Openworld, customers talked on how they provisioned RAC and Siebel assemblies, which as the techies out there know, are not trivial (hearing provisioning time for Siebel down from weeks to hours was gratifying indeed). However, I do have an issue with a "one-size fits all" approach to cloud. In a week's span, I met several personas: Project owners requiring an EC2 like VM instance for their projects Admins needing the same for Sparc-Solaris. DBAs requiring dedicated databases for new projects APEX Developers needing just a ready-to-consume schema as a service Java Developers looking for a runtime platform QA engineers needing a fast clone of their production environment If you drill down further, you will end up peeling more layers of the details. For example, the requirements for Load testing and Functional testing are very different. For Load testing the test environment should ideally be the same as the production. You shouldn't run production on Exadata and load test on a VM; they will just not be good representations of one another. For Functional testing it does not possibly matter. DBAs seem to be at the worst affected of the lot. It seems they have been asked to choose between agile provisioning and  faster runtime performance. And in some cases, it is really a Hobson's choice, because their infrastructure provider made no distinction between the OLTP application and the Virtual desktop! Sad indeed. When one looks at the portfolio of services that we already offer (vanilla IaaS, VM Assembly based PaaS, DBaaS) or have announced (Java PaaS, Instant Cloning, Schema-aaS), one can possibly think that we are trying to be the "renaissance man" ! Well I would have possibly digested that had it not been for the various personas that I described above. Getting the use cases right is very important for an application such as cloud management. We iterate and iterate over these over and over again and re-validate them in CABs (Customer Advisory Boards). We consider over the major aspects of tenancy: service placement, resource isolation (can a tenant execute an expensive SQL and run away with all the resources), quota and security. We, in Engineering, keep reminding ourselves that we are dealing with enterprise clouds. We owe it to our customer base ! In the coming posts, I will drill down more into each of the services. In the meanwhile, here are some collateral and  demos for starters with EM 12c. http://www.oracle.com/technetwork/oem/cloud-mgmt/index.html Sudip Datta The views expressed here are my own and do not necessarily reflect the views of Oracle. Stay Connected: Twitter | Facebook | YouTube | Linkedin | Newsletter --

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  • Right-Time Retail Part 2

    - by David Dorf
    This is part two of the three-part series. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Right-Time Integration Of course these real-time enabling technologies are only as good as the systems that utilize them, and it only takes one bottleneck to slow everyone else down. What good is an immediate stock-out notification if the supply chain can’t react until tomorrow? Since being formed in 2006, Oracle Retail has been not only adding more integrations between systems, but also modernizing integrations for appropriate speed. Notice I tossed in the word “appropriate.” Not everything needs to be real-time – again, we’re talking about Right-Time Retail. The speed of data capture, analysis, and execution must be synchronized or you’re wasting effort. Unfortunately, there isn’t an enterprise-wide dial that you can crank-up for your estate. You’ll need to improve things piecemeal, with people and processes as limiting factors while choosing the appropriate types of integrations. There are three integration styles we see in the retail industry. First is batch. I know, the word “batch” just sounds slow, but this pattern is less about velocity and more about volume. When there are large amounts of data to be moved, you’ll want to use batch processes. Our technology of choice here is Oracle Data Integrator (ODI), which provides a fast version of Extract-Transform-Load (ETL). Instead of the three-step process, the load and transform steps are combined to save time. ODI is a key technology for moving data into Retail Analytics where we can apply science. Performing analytics on each sale as it occurs doesn’t make any sense, so we batch up a statistically significant amount and submit all at once. The second style is fire-and-forget. For some types of data, we want the data to arrive ASAP but immediacy is not necessary. Speed is less important than guaranteed delivery, so we use message-oriented middleware available in both Weblogic and the Oracle database. For example, Point-of-Service transactions are queued for delivery to Central Office at corporate. If the network is offline, those transactions remain in the queue and will be delivered when the network returns. Transactions cannot be lost and they must be delivered in order. (Ever tried processing a return before the sale?) To enhance the standard queues, we offer the Retail Integration Bus (RIB) to help the management and monitoring of fire-and-forget messaging in the enterprise. The third style is request-response and is most commonly implemented as Web services. This is a synchronous message where the sender waits for a response. In this situation, the volume of data is small, guaranteed delivery is not necessary, but speed is very important. Examples include the website checking inventory, a price lookup, or processing a credit card authorization. The Oracle Service Bus (OSB) typically handles the routing of such messages, and we’ve enhanced its abilities with the Retail Service Backbone (RSB). To better understand these integration patterns and where they apply within the retail enterprise, we’re providing the Retail Reference Library (RRL) at no charge to Oracle Retail customers. The library is composed of a large number of industry business processes, including those necessary to support Commerce Anywhere, as well as detailed architectural diagrams. These diagrams allow implementers to understand the systems involved in integrations and the specific data payloads. Furthermore, with our upcoming release we’ll be providing a new tool called the Retail Integration Console (RIC) that allows IT to monitor and manage integrations from a single point. Using RIC, retailers can quickly discern where integration activity is occurring, volume statistics, average response times, and errors. The dashboards provide the ability to dive down into the architecture documentation to gather information all the way down to the specific payload. Retailers that want real-time integrations will also need real-time monitoring of those integrations to ensure service-level agreements are maintained. Part 3 looks at marketing.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • What Counts for A DBA - Logic

    - by drsql
    "There are 10 kinds of people in the world. Those who will always wonder why there are only two items in my list and those who will figured it out the first time they saw this very old joke."  Those readers who will give up immediately and get frustrated with me for not explaining it to them are not likely going to be great technical professionals of any sort, much less a programmer or administrator who will be constantly dealing with the common failures that make up a DBA's day.  Many of these people will stare at this like a dog staring at a traffic signal and still have no more idea of how to decipher the riddle. Without explanation they will give up, call the joke "stupid" and, feeling quite superior, walk away indignantly to their job likely flipping patties of meat-by-product. As a data professional or any programmer who has strayed  to this very data-oriented blog, you would, if you are worth your weight in air, either have recognized immediately what was going on, or felt a bit ignorant.  Your friends are chuckling over the joke, but why is it funny? Unfortunately you left your smartphone at home on the dresser because you were up late last night programming and were running late to work (again), so you will either have to fake a laugh or figure it out.  Digging through the joke, you figure out that the word "two" is the most important part, since initially the joke mentioned 10. Hmm, why did they spell out two, but not ten? Maybe 10 could be interpreted a different way?  As a DBA, this sort of logic comes into play every day, and sometimes it doesn't involve nerdy riddles or Star Wars folklore.  When you turn on your computer and get the dreaded blue screen of death, you don't immediately cry to the help desk and sit on your thumbs and whine about not being able to work. Do that and your co-workers will question your nerd-hood; I know I certainly would. You figure out the problem, and when you have it narrowed down, you call the help desk and tell them what the problem is, usually having to explain that yes, you did in fact try to reboot before calling.  Of course, sometimes humility does come in to play when you reach the end of your abilities, but the ‘end of abilities’ is not something any of us recognize readily. It is handy to have the ability to use logic to solve uncommon problems: It becomes especially useful when you are trying to solve a data-related problem such as a query performance issue, and the way that you approach things will tell your coworkers a great deal about your abilities.  The novice is likely to immediately take the approach of  trying to add more indexes or blaming the hardware. As you become more and more experienced, it becomes increasingly obvious that performance issues are a very complex topic. A query may be slow for a myriad of reasons, from concurrency issues, a poor query plan because of a parameter value (like parameter sniffing,) poor coding standards, or just because it is a complex query that is going to be slow sometimes. Some queries that you will deal with may have twenty joins and hundreds of search criteria, and it can take a lot of thought to determine what is going on.  You can usually figure out the problem to almost any query by using basic knowledge of how joins and queries work, together with the help of such things as the query plan, profiler or monitoring tools.  It is not unlikely that it can take a full day’s work to understand some queries, breaking them down into smaller queries to find a very tiny problem. Not every time will you actually find the problem, and it is part of the process to occasionally admit that the problem is random, and everything works fine now.  Sometimes, it is necessary to realize that a problem is outside of your current knowledge, and admit temporary defeat: You can, at least, narrow down the source of the problem by looking logically at all of the possible solutions. By doing this, you can satisfy your curiosity and learn more about what the actual problem was. For example, in the joke, had you never been exposed to the concept of binary numbers, there is no way you could have known that binary - 10 = decimal - 2, but you could have logically come to the conclusion that 10 must not mean ten in the context of the joke, and at that point you are that much closer to getting the joke and at least won't feel so ignorant.

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  • Firewall predefined rule property cannot be modified

    - by Sami-L
    Using a stand alone Windows Server 2012 Standard edition (no Active Directory), I Tried to establish a simple remote desktop with a custom port number, but could not modify the port number in the Firewall inbound rule, when I open the inbound property I get the next message: "This is a predefined rule and some of its properties cannot be modified" I have tried to set it up like this: New rule - predifined drop down list - Remote Desktop - check mark rules - Allow the connection. but still get "This is a predefined rule and some of its properties cannot be modified" Thank you in advance.

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  • --log-slave-updates is OFF but some updates are still logged to the slave binary log?

    - by quanta
    MySQL version 5.5.14 According to the document, by the default, slave does not log to its binary log any updates that are received from a master server. Here are my config. on the slave: # egrep 'bin|slave' /etc/my.cnf relay-log=mysqld-relay-bin log-bin = /var/log/mysql/mysql-bin binlog-format=MIXED sync_binlog = 1 log-bin-trust-function-creators = 1 mysql> show global variables like 'log_slave%'; +-------------------+-------+ | Variable_name | Value | +-------------------+-------+ | log_slave_updates | OFF | +-------------------+-------+ 1 row in set (0.01 sec) mysql> select @@log_slave_updates; +---------------------+ | @@log_slave_updates | +---------------------+ | 0 | +---------------------+ 1 row in set (0.00 sec) but slave still logs the some changes to its binary logs, let's see the file size: -rw-rw---- 1 mysql mysql 37M Apr 1 01:00 /var/log/mysql/mysql-bin.001256 -rw-rw---- 1 mysql mysql 25M Apr 2 01:00 /var/log/mysql/mysql-bin.001257 -rw-rw---- 1 mysql mysql 46M Apr 3 01:00 /var/log/mysql/mysql-bin.001258 -rw-rw---- 1 mysql mysql 115M Apr 4 01:00 /var/log/mysql/mysql-bin.001259 -rw-rw---- 1 mysql mysql 105M Apr 4 18:54 /var/log/mysql/mysql-bin.001260 and the sample query when reading these binary files with mysqlbinlog utility: #120404 19:08:57 server id 3 end_log_pos 110324763 Query thread_id=382435 exec_time=0 error_code=0 SET TIMESTAMP=1333541337/*!*/; INSERT INTO norep_SplitValues VALUES ( NAME_CONST('cur_string',_utf8'118212' COLLATE 'utf8_general_ci')) /*!*/; # at 110324763 Did I miss something? Reply to @RolandoMySQLDBA: If replication brought this over, then the same query has to be in the relay logs. Please go find the relay log that has the INSERT query with the same TIMESTAMP (1333541337). There is no such query with the same TIMESTAMP in the relay logs. If you cannot find it in the relay logs, then look and see if Infobright is posting the INSERT query. In that instance, the INSERT should be recorded in the binary logs of the Slave. Looking more deeply into the binary logs, I see that almost of the queries are CREATE/INSERT/UPDATE/DROP "temporary" tables, something like this: # at 123873315 #120405 0:42:04 server id 3 end_log_pos 123873618 Query thread_id=395373 exec_time=0 error_code=0 SET TIMESTAMP=1333561324/*!*/; SET @@session.pseudo_thread_id=395373/*!*/; CREATE TEMPORARY TABLE `norep_tmpcampaign` ( `campaignid` INTEGER(11) NOT NULL DEFAULT '0' , `status` INTEGER(11) NOT NULL DEFAULT '0' , `updated` DATETIME, KEY `campaignid` (`campaignid`) )ENGINE=MEMORY /*!*/; # at 123873618 #120405 0:42:04 server id 3 end_log_pos 123873755 Query thread_id=395373 exec_time=0 error_code=0 SET TIMESTAMP=1333561324/*!*/; DROP TABLE IF EXISTS `norep_tmpcampaign1` /* generated by server */ "temporary" here means that they are dropped after calculation is done. I also tells the slave not to replicate any statement matches the norep_ wildcard pattern: replicate-wild-ignore-table=%.norep_% But there is an exception table in the binary logs: # at 123828094 #120405 0:37:21 server id 3 end_log_pos 123828495 Query thread_id=395209 exec_time=0 error_code=0 SET TIMESTAMP=1333561041/*!*/; INSERT INTO sessions (SessionId, ApplicationName, Created, Expires, LockDate, LockId, Timeout, Locked, SessionItems, Fla gs) Values('pgv2exo4y4vo4ccz44vwznu0', '/', '2012-04-05 00:37:21', '2012-04-05 00:57:21', '2012-04-05 00:37:21', 0, 20, 0, 'AwAAAP////8IdXNlcm5hbWUGdXNlcmlkCHBlcm1pdGlkAgAAAAQAAAAGAAAAAQABAAEA', 0) /*!*/; Description: mysql> desc reportingdb.sessions; +-----------------+------------------+------+-----+---------------------+-------+ | Field | Type | Null | Key | Default | Extra | +-----------------+------------------+------+-----+---------------------+-------+ | SessionId | varchar(64) | NO | PRI | | | | ApplicationName | varchar(255) | NO | | | | | Created | timestamp | NO | | 0000-00-00 00:00:00 | | | Expires | timestamp | NO | | 0000-00-00 00:00:00 | | | LockDate | timestamp | NO | | 0000-00-00 00:00:00 | | | LockId | int(11) unsigned | NO | | NULL | | | Timeout | int(11) unsigned | NO | | NULL | | | Locked | bit(1) | NO | | NULL | | | SessionItems | varchar(255) | YES | | NULL | | | Flags | int(11) | NO | | NULL | | +-----------------+------------------+------+-----+---------------------+-------+ I'm sure all these queries are posting by MySQL, not Infobright: $ mysql-ib -u root -p Enter password: Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 48971 Server version: 5.1.40 build number (revision)=IB_4.0.5_r15240_15370(ice) (static) Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> select * from information_schema.tables where table_name='sessions'; Empty set (0.02 sec) I've been trying some INSERT/UPDATE queries with testing tables on the master, it is copied to the relay logs, not binary logs on slave: # at 311664029 #120405 0:15:23 server id 1 end_log_pos 311664006 Query thread_id=10458250 exec_time=0 error_code=0 use testuser/*!*/; SET TIMESTAMP=1333559723/*!*/; update users set email2='[email protected]' where id=22 /*!*/; Pay attention to the server id, in the relay logs, server id is master's (1) and in the binary log, server id is slave's (3 in this case). Reply to @RolandoMySQLDBA: Thu Apr 5 10:06:00 ICT 2012 Run CREATE DATABASE quantatest; on the Master now, please. Tell me if CREATE DATABASE quantatest; showed up in the Slave's Binary Logs. As I said above: I've been trying some INSERT/UPDATE queries with testing tables on the master, it is copied to the relay logs, not binary logs and you can guess, IO thread copied it to the relay logs, not binary logs. #120405 10:07:25 server id 1 end_log_pos 347573819 Query thread_id=10480775 exec_time=0 error_code=0 SET TIMESTAMP=1333595245/*!*/; /*!\C latin1 *//*!*/; SET @@session.character_set_client=8,@@session.collation_connection=8,@@session.collation_server=8/*!*/; create database quantatest /*!*/; The question must probably change to: why some update queries still logged to the slave binary logs althrough --log-slave-updates is disabled? Where they come from? Here are few last: /*!*/; # at 27492197 #120405 10:12:45 server id 3 end_log_pos 27492370 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595565/*!*/; CREATE TEMPORARY TABLE norep_SplitValues ( value VARCHAR(1000) NOT NULL ) ENGINE=MEMORY /*!*/; # at 27492370 #120405 10:12:45 server id 3 end_log_pos 27492445 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595565/*!*/; BEGIN /*!*/; # at 27492445 #120405 10:12:45 server id 3 end_log_pos 27492619 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595565/*!*/; INSERT INTO norep_SplitValues VALUES ( NAME_CONST('cur_string',_utf8'119577' COLLATE 'utf8_general_ci')) /*!*/; # at 27492619 #120405 10:12:45 server id 3 end_log_pos 27492695 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595565/*!*/; COMMIT /*!*/; # at 27492918 #120405 10:12:46 server id 3 end_log_pos 27493115 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595566/*!*/; SELECT `reportingdb`.`selfserving_get_locationad`(_utf8'3' COLLATE 'utf8_general_ci',_utf8'' COLLATE 'utf8_general_ci') /*!*/; # at 27493199 #120405 10:12:46 server id 3 end_log_pos 27493353 Query thread_id=410353 exec_time=0 error_code=0 SET TIMESTAMP=1333595566/*!*/; /*!\C utf8 *//*!*/; SET @@session.character_set_client=33,@@session.collation_connection=33,@@session.collation_server=8/*!*/; DROP TEMPORARY TABLE IF EXISTS `norep_SplitValues` /* generated by server */ /*!*/;

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  • System Monitoring service - Hosted

    - by sevitzdotcom
    I'm looking for a system monitoring service, a bit like New Relic, but for more the system itself than the ruby side of things. i.e. something like Zabbix, but hosted like New Relic. I wont something I can just drop an 'agent' on the servers, and then do all the config and monitoring and notifications on a nice slick 3rd party system. So essential Zabbix Meats New Relic meets Pingdom. Any ideas?

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  • SQL Server 2008 - "Enhanced read-ahead and scan"?

    - by Chris J
    Hi all, Can anyone point me to, or does anyone know what this "feature" of SQL Server is? Googling for it (also for "Super scan" which seems to be a synonym for the feature) reveals no information other than all the edition comparison pages that exist out there for SQL Server. I'm also not sure whether this is a stackoverflow or a serverfault question. I'll try here on serverfault first, but if folk think stackoverflow may be a better forum, drop me a comment to that effect - ta :-)

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  • Binary Log Format in MySQL

    - by amritansu
    Reference manual for MySQL 5.6 states that " Some changes, however, still use the statement-based format. Examples include all DDL (data definition language) statements such as CREATE TABLE, ALTER TABLE, or DROP TABLE. " Does this statement means that even if we have ROW format for binary logs all DDLs will be logged in binary log as statement based? How does this affect replication? Kindly help me to understand this.

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  • Change Adobe Reader's default program for e-mail links

    - by doncherry
    When I click an e-mail address in Adobe Reader X, an Outlook e-mail window opens, even though Thunderbird is my standard e-mail client and assigned to the mailto: protocol. How can I make Adobe Reader X open e-mail links in Thunderbird? I'm using Windows 7. How to Change the Email Client in Adobe Reader doesn't seem to apply to this version of Adobe Reader, I don't see the drop-down menu of step 6.

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  • mysql 5.0.23 vs 5.5 performance benefits and upgrade issues ?

    - by WarDoGG
    I have been told that mysql 5.5 has a significant performanance boost compared to 5.0 Our server handles alot of data (around 30 million records processed per 5-10 seconds) and requires every drop of performance boost we can give. Will it be beneficial if we upgrade from 5.0.23 to mysql 5.5 ? Also, we have lots of database indexes setup on the tables and i've been told that sometimes the indexes become corrupt after a version upgrade and they have to be rebuilt. Is this true ?

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  • Foreign key problem linking tables in phpMyAdmin

    - by alan
    I'm using phpMyAdmin (PHP & MySQL) and I'm having a lot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However, it is linking to my other table and cascading fine. When I go to add data there will be a drop selection for the CountyId and the values will look something like this: " -1 1- " Here is my alter statement: ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • Foreign key problem linking tables in phpMyAdmin

    - by alan
    I'm using phpMyAdmin (PHP & MySQL) and I'm having a lot of trouble linking the tables using foreign keys. I'm getting negative values for the field countyId (which is the foriegn key). However, it is linking to my other table and cascading fine. When I go to add data there will be a drop selection for the CountyId and the values will look something like this: " -1 1- " Here is my alter statement: ALTER TABLE Baronies ADD FOREIGN KEY (CountyId) REFERENCES Counties (CountyId) ON DELETE CASCADE

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  • Forwarding udp ports iptables packets "lost"?

    - by Dindihi
    I have a Linux router (Debian 6.x) where i forward some ports to internal services. Some tcp ports (like 80, 22...) are OK. I have one Application listening on port 54277udp. No return is coming from this app, i only get Data on this port. Router: cat /proc/sys/net/ipv4/conf/all/rp_filter = 1 cat /proc/sys/net/ipv4/conf/eth0/forwarding = 1 cat /proc/sys/net/ipv4/conf/ppp0/forwarding = 1 $IPTABLES -t nat -I PREROUTING -p udp -i ppp0 --dport 54277 -j DNAT --to-destination $SRV_IP:54277 $IPTABLES -I FORWARD -p udp -d $SRV_IP --dport 54277 -j ACCEPT Also MASQUERADING internal traffic to ppp0(internet) is active & working. Default Policy INPUT&OUTPUT&FORWARD is DROP What is strange, when i do: tcpdump -p -vvvv -i ppp0 port 54277 I get a lot of traffic: 18:35:43.646133 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 18:35:43.652301 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 18:35:43.653324 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 18:35:43.655795 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 18:35:43.656727 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 18:35:43.659719 IP (tos 0x0, ttl 57, id 0, offset 0, flags [DF], proto UDP (17), length 57) source.ip > own.external.ip..54277: [udp sum ok] UDP, length 29 tcpdump -p -i eth0 port 54277 (on the same machine, the router) i get much less traffic. also on the destination $SRV_IP there are only a few packets coming in, but not all. INTERNAL SERVER: 19:15:30.039663 IP source.ip.52394 > 192.168.215.4.54277: UDP, length 16 19:15:30.276112 IP source.ip.52394 > 192.168.215.4.54277: UDP, length 16 19:15:30.726048 IP source.ip.52394 > 192.168.215.4.54277: UDP, length 16 So some udp ports are "ignored/dropped" ? Any idea what could be wrong? Edit: This is strange: The Forward rule has data packets, but the PREROUTING rule has 0 packets... iptables -nvL -t filter |grep 54277 Chain FORWARD (policy DROP 0 packets, 0 bytes) 168 8401 ACCEPT udp -- * * 0.0.0.0/0 192.168.215.4 state NEW,RELATED,ESTABLISHED udp dpt:54277 iptables -nvL -t nat |grep 54277 Chain PREROUTING (policy ACCEPT 405 packets, 24360 bytes) 0 0 DNAT udp -- ppp0 * 0.0.0.0/0 my.external.ip udp dpt:54277 state NEW,RELATED,ESTABLISHED to:192.168.215.4

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