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  • Need CSS Help with a hover element - cant extend to left and right of page

    - by Bobafett
    Hi there, Need some CSS guru help. If you visit my link: http://www.gabbr.com/js/viewer/cmedata/index1.html and hover over the years (top middles, 2008, 2009, 2010, etc) you will notice an orange bar extending from the top to the bottom of the page. I am trying to get the same effect on the left (month and day) but am unable to do so. The problem I am having is that I cannot get the orange hover bar to extend off the left of the screen for either #dayleft or for #monthleft. It extends all the way to the right margin of the screen but not the left. The problem is the margin-left: 15px; in #monthleft and margin-left: 80px; in #dayleft. But I cannot get rid of these since I require them for the letter spacing. Any advice?

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  • SQL Server Compact Edition 3.5 performance

    - by Wili
    I am using SQL Server CE 3.5 SP1 in one of my client applications. When a user loads the program and starts using it, performance is fine. If the user lets the program sit idle for a while, it takes a considerable amount of time (10 or more seconds) for the program to respond. Every time the user asks for a new screen, a call is made to the SQL CE database to get the data for that screen. It seems like the hard drive may be going to sleep and then when the database is accessed, the hard drive has to wake back up. Is it possible to load the entire database into memory and work from that? Are there any other suggestions on how to increase performance?

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  • How do I make a dialog box? [on hold]

    - by bill
    By dialog box I mean when player talks to someone, a box shows up with text on it. I haven't found much about this topic online, so I created a basic dialog box: //in dialog box i have only two methods public void createBox(int x, int y, int width, int height, String txt) { this.x = x; this.y = y; this.width = width; this.height = height; this.txt = txt; } //draw dialog box public void draw(Graphics2D g) { if (txt != null) { g.setColor(Color.red); g.drawRect(x,y,width,height); g.setColor(Color.black); g.fillRect(x, y, width, height); g.setColor(Color.white); g.drawString(txt, x + 10, y + 10); } } I wanted to now can I make this better?

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  • Need Information On Importing Data Into The Oracle Product Hub?

    - by LuciaC
    One of the key challenges of implementing a Master Data Management solution is importing data into the system. Oracle Product Hub offers numerous ways of importing the setup data and the actual product data.  Review all available methods to import data in the White Paper Doc ID 1504980.1 which provides details and examples of each method, discusses special cases, and provides some troubleshooting tips.The methods reviewed include:     FNDLOAD     iSetup     Interfaces and Public APIs     Import from Excel     Web Application Desktop Integrator     Webservices

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  • WPF ComboBox Binding + Selected Index for object.

    - by abmv
    I have a case of WPF binding I want to solve: The issue is that I have a user detail screen and it has a employee combo box that gets filled with employees. cbxEmployee.ItemsSource = DataAccess.GetCollectionView("Employee", "[Active] = True", viewModel.Context); cbxEmployee.DisplayMemberPath = "FullName"; cbxEmployee.SelectedValuePath = "ID"; The binding in user detail screen xaml is for the user object, I just need the employee id to store in the int property.So no problems when the user selects an employee. <ComboBox x:Name="cbxEmployee" SelectedItem="{Binding Path=Employee,ValidatesOnExceptions=True}" SelectedValue="{Binding Path=AssociatedEmployeeId}" Style="{DynamicResource InputBaseStyle}"/> Now the issue is that when an existing object is edited I need the combo box to get the correct employee to be shown,i.e the index should be set at the correct employee for the AssociatedEmployeeId of the user object. Well how the heck should I do it ? Any advice?

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  • C# : Problem in creating diffrent types of columns in a gridview

    - by Royson
    My windows form application has a grid view control with filename as a default column. User should create a column of following types Text, Number, Currency, Combo Box, Check Box, Radio Button ,Date time type (should display DateTimePicker control) and Hyper Link type. After that i want to pass all rows to next screen for further processing. We can create a column of these types in a grid view but how can i store it in a data table so that i can pass it to next screen. Or should i create a column in a data table and then assign data table to grid view by gridview.DataSource = dt; but can we create a these types of columns in a data table. I am so confused!! Please help me to solve this problem. Thanks

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  • Unlock device, display a text, then lock again

    - by Waza_Be
    For the need of my application, I need to display a message on the screen even if the lockscreen is enabled, then wait 3 seconds, than I have to lock again the phone as I don't want it to make unwanted phone calls in your pockets. First part is easy: if (PreferenceManager.getDefaultSharedPreferences( getBaseContext()).getBoolean("wake", false)) { KeyguardManager kgm = (KeyguardManager) getSystemService(Context.KEYGUARD_SERVICE); boolean isKeyguardUp = kgm.inKeyguardRestrictedInputMode(); WakeLocker.acquire(ProtoBenService.this); Intent myIntent = new Intent(ProtoBenService.this,LockActivity.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); if (isKeyguardUp) { ProtoBenService.this.startActivity(myIntent); } else Toast.makeText(ProtoBenService.this.getBaseContext(), intention, Toast.LENGTH_LONG).show(); WakeLocker.release(); } With this class: public abstract class WakeLocker { private static PowerManager.WakeLock wakeLock; public static void acquire(Context ctx) { if (wakeLock != null) wakeLock.release(); PowerManager pm = (PowerManager) ctx.getSystemService(Context.POWER_SERVICE); wakeLock = pm.newWakeLock(PowerManager.FULL_WAKE_LOCK | PowerManager.ACQUIRE_CAUSES_WAKEUP | PowerManager.ON_AFTER_RELEASE, "CobeIm"); wakeLock.acquire(); } public static void release() { if (wakeLock != null) wakeLock.release(); wakeLock = null; } } And the Activity: public class LockActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Window window = getWindow(); window.addFlags(WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD); window.addFlags(WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON); window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); TextView tv = new TextView(this); tv.setText("This is working!"); tv.setTextSize(45); setContentView(tv); Runnable mRunnable; Handler mHandler = new Handler(); mRunnable = new Runnable() { @Override public void run() { LockActivity.this.finish(); } }; mHandler.postDelayed(mRunnable, 3 * 1000); } } So, this is nice, the phone can display my text! The only problem comes when I want to lock again the phone, it seems that locking the phone is protected by the system... Programmatically turning off the screen and locking the phone how to lock the android programatically I think that my users won't understand the Device Admin and won't be able to activate it. Is there any workaround to lock the screen without the Device Admin stuff?

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  • Override onDraw to change how the drawing occurs (Android)

    - by Casebash
    I want to change how my UI elements display, so I am overriding onDraw. The following code allows me to change a View to be drawn using PorterDuff.Mode.DARKEN. Unfortunately, this method involves creating a bitmap the size of the entire screen, then drawing to it then drawing this large bitmap the main screen again, for each UI element. This isn't at all efficient. Is it possible to achieve this in a more effecient way? @Override protected void onDraw(Canvas canvas) { //TODO: Reduce the burden from multiple drawing Bitmap bitmap=Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888); Log.e("tmp",canvas.getClipBounds().toString()); Canvas offscreen=new Canvas(bitmap); super.onDraw(offscreen); //Then draw onscreen Paint p=new Paint(); p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DARKEN)); canvas.drawBitmap(bitmap, 0, 0, p); }

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  • Are there studies about the disadvantages of using issue tracking systems? [closed]

    - by user1062120
    I don't like issue tracking systems because: It takes too much time to describe issues in it. This discourage its usage. You create a place to keep your bugs. And if there is a place for them, people usually don't care too much about fixing a bug cause they can put it there so that someday someone can fix it (or not). With time, the bug lists gets so long that nobody can deal with it anymore, taking up a lot of our time. I prefer handling issues using post-its on a white board, face-to-face conversations and killing important bugs as soon as they appear. I don't care too much to keep track of bug history because I don't think that it is worth the overhead. Am I alone here? Are there studies (book/article/whatever) about the disadvantages (or great advantages) of using issue tracking systems?

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  • Blackberry:How to add ChoiceGroup in VerticalFieldManager?

    - by user187532
    Hello Blackberry experts, I am having a VerticalFieldManager in my application home screen code and adding many fields into it. I would like to add Radio button (which is ChoiceGroup in BB) also into the screen. For that, i am adding ChoiceGroup code lines and trying to add to vertical manager like vfm.add(mChoices), but it is giving compilation error at this place as ....ui.Manager cannot be applied to ....lcdui.ChoiceGroup. Can't i add ChoiceGroup into Vertical Manager. If i use VerticalManager and adding many fields and would like to add Radio button also into it, How do i do that? Pleaes give your advise. Thanks.

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  • Sept. Chicago IT Architects Group Recap

    - by Tim Murphy
    Thank you to everyone who came out for last night’s presentation.  Hopefully we will have a little better turnout next month when we are back on our regular night.  I will post out the topic and the registration as soon as we get confirmation. For those interested in last night’s presentation you can find the slides here.  I am also planning on making a white paper post here with the full presentation content. See you next month. del.icio.us Tags: Chicago Information Technology Architects Group,Smartphones,Enterprise,Development

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  • How do I place an image centered in a DIV and text to the right? Overflow problems

    - by user2218041
    I have a div container where I want to put in a centered image and a small description to the right. The specifications are: The image should have a bottom margin of 35px. The image should always show fully on the screen, so it resizes when the screen does. It should have the biggest size possible, but never be cropped and never use scrollbars. The image should be centered with respect to the container, with the text showing on the right margin. The text should be left-aligned horizontally, center-aligned vertically and have a 30px separation from the image. I've tried using a table in the container and using divs, but I can't find a clean solution. I can show you the non-working code I've tried on request.

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  • Multiply mode in SpriteBatch

    - by ashes999
    I have a "lighting" texture (black background with white or colours for lights) that I want to draw as a multiplcation operation. SpriteBatch.Begin can specify BlendState.Additive, but there's no BlendState.Multiplicative. I also tried the solution in this answer, but it didn't work -- even when I (incorrectly?) changed the code to work with XNA 4 style ColorDestinationBlend, I ended up with the final solution being inverted (black area where the light is, everything else is visible). I initially thought of a shader, but I couldn't get shaders to work with MonoGame, so I'm falling back to SpriteBatch.

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  • OpenGL: Drawing to a texture

    - by Danran
    Well im just a bit stuck wondering how to draw an item to a texture. Specifically, i'm using; glDrawArrays(GL_LINE_STRIP, indices[0], indices.size()); Because what i'm drawing via the above function updates every-frame, i'm just totally not sure how to go about drawing what i have to a texture. Any help is greatly appreciated! Edit: Well unfortunately my graphics card doesn't support FrameBuffer Objects :/. So i've been trying to get the copy contents from backbuffer method working. Here's what i currently have; http://pastebin.com/dJpPt6Pd And sadly all i get is a white square. Its probably something stupid that i'm doing wrong. Just unsure what it could be?

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  • Testability &amp; Entity Framework 4.0

    This white paper describes and demonstrates how to write testable code with the ADO.NET Entity Framework 4.0 and Visual Studio 2010. This paper does not try to focus on a specific testing methodology, like test-driven design (TDD) or behavior-driven design (BDD). Instead this paper will focus on how to write code that uses the ADO.NET Entity Framework yet remains easy to isolate and test in an automated fashion. Well look at common design patterns that facilitate testing in data access scenarios...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Depth Map resolution shifting

    - by user3669538
    the problem is with shadow mapping as you can see, actually it works fine but in a certain condition that the Depth Map size must be equal to the size of rendering buffer, I use an infinite directional light so if the window is 800x600 the depth map must be 800x600, and when i change the size of the shadow map to be 900x600 it starts to be shifted and when it's size be 1024x1024 it also shifts till it disappears the GLSL shadow function float calcShadow(sampler2D Dmap, vec4 coor){ vec4 sh = vec4((coor.xyz/coor.w),1); sh.z *= 0.9; return step(sh.z,texture2D(Dmap,sh.xy).r); } here's the result when it's the same size as the window Colored result & Depth Map and here's the shifted result, as you can notice the depth map is exactly as the previous one with the addition of white space to the right. Colored result http://goo.gl/5lYIFV Depth Map http://goo.gl/7320Dd

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  • NSTextField is not changing value?

    - by Curnelious
    Migrating from iOS , i might do something stupid ,but after 1 hour i couldn't change the text in a NSTextField. Yes, its connected with an outlet, and i have tried to remove and add a few of them to the costume view, by choosing the xib file,drag a line from the NSTextField to the class than created this: @property (strong) IBOutlet NSTextField *ProgressLabel; I can see on the screen the label ,but it wouldn't change : NSLog(@"starting "); [self.ProgressLabel setStringValue:@"1 2 4"]; I keep seeing a "label" on screen..

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  • How to make a slide gesture in a view?

    - by AedonEtLIRA
    I have a grid layout that holds a limited 6 items per screen. This set number is just a base for the app and make it look and feel better so it must stay set to that. To get passed this and to add some flash to the app, I want to animate a style of screen change. For instance, when a finger is dragged left, push the current view to the side and bring the next it, very similar to how a gallery does it, except I would like it to be able to scroll vertical as well. Any help or tutorials will be appreciated ~Aedon.

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  • AJAX Autocomplete appears at a random vertical position, not touching the textbox

    - by Tim
    Hi, I am using the AJAX Autocomplete extender for ASP.NET 2. Everything works fine...I am calling a webservice which gets me the values to fill the drop down with after 3 letters are typed into certain es. I have set the maxheight attribute and am using a scrollbar in case there are more entries than would fit that height. However, I notice that in some cases, the drop down appears at a random position on the screen, i.e. rather than connected to the relevant textbox, sometimes it appears with its entries above the textbox, not touching it at all. Sometimes it would have just one entry and it would appear in the middle of the screen vertically above the textbox it is associated to. Is there a reason why this is happening?

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  • Java : VolatileImage slower than BufferedImage.

    - by Norswap
    I'm making a game in java and in used BufferedImages to render content to the screen. I had performance issues on low end machines where the game is supposed to run, so I switched to VolatileImage which are normally faster. Except they actually slow the whole thing down. The images are created with GraphicsConfiguration.createCompatibleVolatileImage(...) and are drawn to the screen with Graphics.drawImage(...) (follow link to see which one specifically). They are drawn upon a Canvas using double buffering. Does someone has an idea of what is going wrong here ?

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  • Garbage Collection Basics

    - by mikew_co
    Java Is an awesome programming language and platform. One of its better features is automatic garbage collection. Ever wondered how that works? I have written an online web course outlining the basics. Much of what is included has been published before in various white papers and such. However, this is updated for JDK 7 and includes some nice illustrations of the steps involved. Hope you like it. Garbage Collection Basics. A follow-on web course on the G1 garbage collector should follow in a week or so.

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  • show activity indicator while loading ViewController

    - by Crystal
    I have a ViewController that takes time to load its views. When I run Instruments, I see from the home screen, if I tap on the icon that pushes that view controller onto the stack, it's half laying out the views, and half getting the data for the views. I tried adding an activity indicator to display on the home screen over the button when the button is pressed to push the LongRunningViewController onto the stack. So I basically do this: - (IBAction)puzzleView:(id)sender { dispatch_async(dispatch_get_main_queue(), ^{ [self.activityIndicator startAnimating]; }); PuzzleViewController *detailViewController = [[[PuzzleViewController alloc] init] autorelease]; [self.navigationController pushViewController:detailViewController animated:YES]; [self.activityIndicator stopAnimating]; }

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  • I'm new one in Android and HELP :)

    - by Kooper
    Hello everyone , I'd started for about a mouth and I have some problems now :( 1. I create a TabActivity and it has three Activity(tab1,tab2,tab3).I wanna realize that if I press a button in tab1,then TextView in tab2 can be changed. I've tried Intent and Bundle , but that didn't work and force close . Maybe because of the TabActivity I think . 2. If I have a layout and there are many TextView on it. But some are out of the screen. How can I scroll the screen? 3. Is it possible that TextView in Tablelayout can be clicked ? I've sreached there problems on Google for there days but still bother me . Really need help, Thanks :)

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  • Is this CPU usage normal for Xorg?

    - by Samuaz
    I checked System Monitor to see if the frequency of my CPU increases without doing anything and saw that xorg is always using 10-40% of the CPU even if it's not doing much of anything on the desktop or simply surfing the Internet. Is this normal? If not, how can I fix it? I have: a Macbook white 4,1 Core2 Duo running at 2.10 GHz GPU Intel GMA X3100 4GB of RAM Ubuntu 11.04 I am running Unity and I do not have many effects enabled. I have only activated Compiz animations, scale, desktop, some shadows...

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