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  • USB and CD data cannot be read or mounted in 12.10

    - by aravind4j
    I'm using Ubuntu 12.10. I wrote a data disk using Brasero Disk Burner, but the system cannot read the CD. I tried to write the same data into my HP v220w pen drive but now there is an error in that too. It shows the following: Error mounting /dev/sdb at /media/aravind4j/Aravind4j: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdb" "/media/aravind4j/Aravind4j"' exited with non-zero exit status 13: $MFTMirr does not match $MFT (record 0). Failed to mount '/dev/sdb': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. (udisks-error-quark, 0) I used a NTFS file system for the pen drive as you can recognize from the above statement. I would like to recover the files so please help me recover the files without formatting the drive.

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  • Is it possible to procure venture capital based on in-progress ideas? [migrated]

    - by Clay Shannon
    I hope this is not the wrong forum for this question, but I can't find one in the Stack Exchange "family" that would be more appropriate. I have ideas for two web sites which I think will be quite popular (they are totally unrelated to each other). I am a programmer, and a "creative" (photographer, author, musician). So I have the "vision" as well as the technical know-how to bring these websites into being. My "problem" is that I'm champing at the bit to complete them, and don't have much time to work on them (being employed fulltime, etc.) If I continue to work on them in my so-called spare time, it will probably be a year or more before they are both done. If I was in a position to work on them fulltime (IOW, if I had a "silent partner" willing to invest enough money that I could quit my job), I could have them complete in about three months. I would be willing to partner with somebody or some group who would back me financially in this way. My vision/work combined with their monetary investment could bring about "great things" or at least moderately great things. I know you can "crowd fund" startups and so on, but for that you need to expose your idea. My ideas are not something I would want to make public, as somebody might "steal" them. I'm willing to discuss them with serious individual potential investors, though (provided they were willing to sign a non-disclosure agreement). Does anybody have any recommendation on how I might find a suitable partner[s] for this/these ventures?

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  • How to access a fake raid?

    - by maaartinus
    I have a fake raid, which I wanted to access using mdadm /dev/md0 -A -c 128 -l stripe --verbose /dev/sda /dev/sdc which should be right, as far as I understand the man page. But I get the message mdadm: option -l not valid in assemble mode leaving the offending option out leads to mdadm: failed to create /dev/md0 and (despite verbose) no more information. I'm assuming that -A requires some mdadm-specific header which is obviously missing. I probably need to use "build" instead of assemble, but from the description I'm really unsure whether this is a non-destructive operation. Is it? What should I exactly do? UPDATE I see I haven't made clear, that the array already exists as a fake-raid (I can't give the details about my mainboard now). It looks like doing nothing except for interleaving blocks, so I hoped it could be easily done using mdadm, too. Maybe I'm completely wrong, but all the info I've found was concerned with booting from fake-raid, what I don't really need. I'd be happy with a read access for now.

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  • What is the proper response to lousy error message?

    - by William Pursell
    I've just come across (for the 47 millionth time) some code that looks like this: except IOError, e: print "Problems reading file: %s." % filename sys.exit( 1 ) My first reaction is very visceral: the person who coded this is a complete idiot. How hard is it to print error messages to stderr and to include the system error message in the string? I haven't used python in years, and it took me all of 4 minutes to track down the documentation to figure out how to get the error message from the exception object e and the syntax for printing to stderr. My "complete idiot" reaction was slightly lessened since at least a non-zero value is passed to sys.exit, but I still find this code offensive. My prime thought is that the developer who wrote this is a complete novice for whom I have zero respect. Am I over-reacting? Surely there are excuses for all sorts of bad coding practices, but is there anything that can possibly excuse this sort of $#|t? I guess there are two question here: one is a duplicate of What are developer's problems with helpful error messages?, and the other is "am I over-reacting, or is it valid to conclude that the author of the above code is a novice?"

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  • Am I the only one this anal / obsessive about code? [closed]

    - by Chris
    While writing a shared lock class for sql server for a web app tonight, I found myself writing in the code style below as I always do: private bool acquired; private bool disposed; private TimeSpan timeout; private string connectionString; private Guid instance = Guid.NewGuid(); private Thread autoRenewThread; Basically, whenever I'm declaring a group of variables or writing a sql statement or any coding activity involving multiple related lines, I always try to arrange them where possible so that they form a bell curve (imagine rotating the text 90deg CCW). As an example of something that peeves the hell out of me, consider the following alternative: private bool acquired; private bool disposed; private string connectionString; private Thread autoRenewThread; private Guid instance = Guid.NewGuid(); private TimeSpan timeout; In the above example, declarations are grouped (arbitrarily) so that the primitive types appear at the top. When viewing the code in Visual Studio, primitive types are a different color than non-primitives, so the grouping makes sense visually, if for no other reason. But I don't like it because the right margin is less of an aesthetic curve. I've always chalked this up to being OCD or something, but at least in my mind, the code is "prettier". Am I the only one?

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  • How to use mount points in MilkShape models?

    - by vividos
    I have bought the Warriors & Commoners model pack from Frogames and the pack contains (among other formats) two animated models and several non-animated objects (axe, shield, pilosities, etc.) in MilkShape3D format. I looked at the official "MilkShape 3D Viewer v2.0" (msViewer2.zip at http://www.chumba.ch/chumbalum-soft/ms3d/download.html) source code and implemented loading the model, calculating the joint matrices and everything looks fine. In the model there are several joints that are designated as the "mount points" for the static objects like axe and shield. I now want to "put" the axe into the hand of the animated model, and I couldn't quite figure out how. I put the animated vertices in a VBO that gets updated every frame (I know I should do this with a shader, but I didn't have time to do this yet). I put the static vertices in another VBO that I want to keep static and not updated every frame. I now tried to render the animated vertices first, then use the joint matrix for the "mount joint" to calculate the location of the static object. I tried many things, and what about seems to be right is to transpose the joint matrix, then use glMatrixMult() to transform the modelview matrix. For some objects like the axe this is working, but not for others, e.g. the pilosities. Now my question: How is this generally implemented when using bone/joint models, and especially with MilkShape3D models? Am I on the right track?

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  • Multiple displays using AMD drivers

    - by Halik
    I am currently running a dual display setup with nVidia 8800GTS video card, on a Ubuntu 12.10 box. The current setup uses nVidia TwinView to render the image on a 1920x1200 display and 1600x1200 one. I'm planning to add a third, 1280x1024 display to the setup. The change will require me to upgrade my GFX card to one supporting triple displays. I'll probably go with Sapphire Radeon 7770 (FLEX edition, to avoid additional active DP-DVI adapters). Before I invest in new GFX I wanted to ask - how well the AMD drivers will support such a setup. It does not matter whether it's fglrx or the OSS ones. If I remember correctly, when running Fedora on a Radeon x800, I had 'void' areas above and below the working area on my second display. The desktop was rendered in 1920+1280 width and 1200 height (which left 176px of vertical space accessible for my cursor and windows but not displayed on the screen - I'd prefer to avoid that). It may have very well been my misconfiguration back then. Generally, are there any solutions from AMD on par with TwinView? Or is it a non-issue at all? Also, I'm wondering about the usual stuff - hardware h264 decoding support, glitch-free flash support, any issues with Compiz/Unity?

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  • Still can't mount windows 8 drive after restart

    - by Ishai Bloch
    After following the instructions in other posts, I am still getting the same error when I try to mount my Windows 8 drive in Ubuntu 14.04 on a dual boot system. I have disabled fast start after shutdown, hybrid hibernation, and the preinstalled Asus Instant On service. I have tried restarting Windows rather than shutting down. In all cases I get the same error message, namely: Error mounting /dev/sda4 at /media/jesse/OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda4" "/media/jesse/OS"' exited with non-zero exit status 14: Windows is hibernated, refused to mount. Failed to mount '/dev/sda4': Operation not permitted The NTFS partition is in an unsafe state. Please resume and shutdown Windows fully (no hibernation or fast restarting), or mount the volume read-only with the 'ro' mount option. I did not have the same issue before upgrading from Ubuntu 12 to 14. For what it's worth my computer is supposedly a "hybrid" with an SSD drive installed, although I can't see that the SSD drive is being used at all with my present settings. Any thoughts?

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  • How to copy or replicate a complex website to local file and modify then

    - by Andre Chenier
    I am not good at designing the visual side of a website. I found a website which I gave 10 over 10 because its functionality suits my aims and also it seems very esthetical. I know HTML, PHP, mySQL and some degree of CSS. I don't know JS, Ajax, Jquery. So I want to replicate this web site (save completely) on my local and then modify it. (content, colors, icons etc.) I saved this web site in Chrome and IE. After clicking the site from my local folder, a saw an ugly & non-working site. My aim is to understand the functions of the parts that I don't know. For example when I delete a js in its page what will happen as the result of the deletion operation. Since the page is too complex it has lots of css, js files to download inside. I don't want to deal it manually. Is there any alternative and easy way to get the web page completely to my local which also works like a charm from local? regards

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  • My new favourite traceflag

    - by Dave Ballantyne
    As we are all aware, there are a number of traceflags.  Some documented, some semi-documented and some completely undocumented.  Here is one that is undocumented that Paul White(b|t) mentioned almost as an aside in one of his excellent blog posts. Much has been written about residual predicates and how a predicate can be pushed into a seek/scan operation.  This is a good thing to happen,  it does save a lot of processing from having to be done.  For the uninitiated though: If we have a simple SELECT statement such as : the process that SQL Server goes through to resolve this is : The index IX_Person_LastName_FirstName_MiddleName is navigated to find the first “Smith” For each “Smith” the middle name is checked for being a null. Two operations!, and the execution plan doesnt fully represent all the work that is being undertaken. As you can see there is only a single seek operation, the work undertaken to resolve the condition “MiddleName is not null” has been pushed into it.  This can be seen in the properties. “Seek predicate” is how the index has been navigated, and “Predicate” is the condition run over every row,  a scan inside a seek!. So the question is:  How many rows have been resolved by the seek and how many by the scan ?  How many rows did the filter remove ? Wouldn’t it be nice if this operation could be split ?  That exactly what traceflag 9130 does. Executing the query: That changes the plan rather dramatically, and should be changing how we think about the index seek itself.  The Filter operator has been added and, unsurprisingly, the condition in this is “MiddleName is not null” So it is now evident that the seek operation found 103 Smiths and 60 of those Smiths had a non-null MiddleName. This traceflag has no place on a production system,  dont even think about it

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  • Supporting and testing multiple versions of a software library in a Maven project

    - by Duncan Jones
    My company has several versions of its software in use by our customers at any one time. My job is to write bespoke Java software for the customers based on the version of software they happen to be running. I've created a Java library that performs many of the tasks I regularly require in a normal project. This is a Maven project that I deploy to our local Artifactory and pull down into other Maven projects when required. I can't decide the best way to support the range of software versions used by our customers. Typically, we have about three versions in use at any one time. They are normally backwards compatible with one another, but that cannot be guaranteed. I have considered the following options for managing this issue: Separate editions for each library version I make a separate release of my library for each version of my company software. Using some Maven cunningness I could automatically produce a tested version linked to each of the then-current company software versions. This is feasible, but not without its technical challenges. The advantage is that this would be fairly automatic and my unit tests have definitely executed against the correct software version. However, I would have to keep updating the versions supported and may end up maintaining a large collection of libraries. One supported version, but others tested I support the oldest software version and make a release against that. I then perform tests with the newer software versions to ensure it still works. I could try and make this testing automatic by having some non-deployed Maven projects that import the software library, the associated test JAR and override the company software version used. If those projects build, then the library is compatible. I could ensure these meta-projects are included in our CI server builds. I welcome comments on which approach is better or a suggestion for a different approach entirely. I'm leaning towards the second option.

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  • Are the only types of data "sources" static and dynamic?

    - by blunders
    Thinking that there might be others, but not sure -- but before getting into that, let me explain what I mean by static and dynamic data sources. Static (or datastore) - Meaning that the data's state is non-changing, and if was changed, that would be a new state, and the old data would be considered stateless; meaning it no longer is known to exist, or not exist. Another way of possibly looking at a static data source might be that if read and written back without modification, the checksum for before and after should be exactly the same regardless of the duration of time between the reading and rewriting of the data. Examples: Photos, Files, Database Record, Dynamic (or datastream) - Meaning that the data's state is known to be in flux, and never expected to be the same per input. Example: Live video/audio feed, Stock Market feed, First let me say, the above is a very loose mapping of the concepts, and I'd welcome any feedback. Next, onto the core of the question, that being are these the only two types of data sources. My guess, is that yes, they are -- but that there are hybrid versions of the two. That being, streaming data that has a fixed state. For example, the data being streamed has a checksum given and each unique checksum is known to be a single instance of static data. On the flip side, static data could be chained via say a version control system; when played back, each version might be viewed as a segment of a stream; thing is, the very fact that it can be played back makes the data source static. Another type might be that the data source is being organically discovered, and it's simply unknown what the state is. Questions, feedback, requests -- just comment, thanks!!

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  • Oracle as a Service in the Cloud

    - by Jason Williamson
    This should really be a Tweet, but I guess I'm writing a bit more. In theme of data migration and legacy modernization, I am seeing more and more of a push to consolidate data sources, especially from non-oracle to oracle in an effort to save dollars. From a modernization perspective, this fits in quite well. We are able to migrate things like Terradata, Sybase and DB2 and put that all into an Oracle database and then provide that as a OaaS (Oracle as a Service) Cloud offering. This seems to be a growing trend, and not unlike the cool RDS Amazon Database cloud being built on Oracle as well. We again find ourselves back in the similar theme of migration, however. The target technology sounds like a winner (COBOL to Java/SOA...DB2/Datacom/Adabas to Oracle) but the age-old problem of how to get there still persists. It it not trivial to migrate large amounts of pre-relational or "devolved" relational data. To do this, we again must revert back to a tight roadmap to migration and leverage the growing tools and services that we have. I'm working on a couple of new sections and chapters for a book that Tom and Prakash and I are writing around Database Migration and Consolidation. I'll share some snipits shortly.

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  • How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?

    - by Michael
    I'm trying to understand how to use the XNA XML content importer to instantiate non-trivial objects that are more than a collection of basic properties (e.g., a class that inherits from DrawableGameObject or GameObject and requires other things to be passed into its constructor). Is it possible to pass existing external instances (e.g., an instance of the current Game) to the constructor of an object that's being created using the default XNA XML content loader? For example, imagine that I have the following class, inheriting from DrawableGameComponent: public class Character : DrawableGameComponent { public string Name { get; set; } public Character(Game game) : base(game) { } public override void Update(GameTime gameTime) { } public override void Draw(GameTime gameTime) { } } If I had a simple class that did not need other parameters in its constructor (i.e., the Game instance), then I could simply use this XML: <XnaContent> <Asset Type="MyNamespace.Character"> <Name>John Doe</Name> </Asset> </XnaContent> ...and then create an instance of Character using this code: var character = Content.Load<Character>("MyXmlAssetName"); But that won't work because I need to pass the need to pass the Game into the constructor. What's the best way to handle this situation? Is there a way to pass in things like the current Game using the default XNA XML content loader? Do I need to write my own XML loader? (If so, how?) Is there a better object-oriented design that I should be using for my classes? Note: Although I used Game in this example, I'm really just asking how to pass any type of existing instance to my constructors. (For example, I'm using the Farseer Physics Engine, and some of my classes also need a reference to the Farseer World object too.) Thanks in advance.

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  • Skynet Big Data Demo Using Hexbug Spider Robot, Raspberry Pi, and Java SE Embedded (Part 3)

    - by hinkmond
    In Part 2, I described what connections you need to make for this demo using a Hexbug Spider Robot, a Raspberry Pi, and Java SE Embedded for programming. Here are some photos of me doing the soldering. Software engineers should not be afraid of a little soldering work. It's all good. See: Skynet Big Data Demo (Part 2) One thing to watch out for when you open the remote is that there may be some glue covering the contact points. Make sure to use an Exacto knife or small screwdriver to scrape away any glue or non-conductive material covering each place where you need to solder. And after you are done with your soldering and you gave the solder enough time to cool, make sure all your connections are marked so that you know which wire goes where. Give each wire a very light tug to make sure it is soldered correctly and is making good contact. There are lots of videos on the Web to help you if this is your first time soldering. Check out Laday Ada's (from adafruit.com) links on how to solder if you need some additional help: http://www.ladyada.net/learn/soldering/thm.html If everything looks good, zip everything back up and meet back here for how to connect these wires to your Raspberry Pi. That will be it for the hardware part of this project. See, that wasn't so bad. Hinkmond

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • How to handle key in PhP array if the key contains japanese characters [migrated]

    - by Jim Thio
    I have this array: [ID] => ????????-???????????__35.79_139.72 [Email] => [InBuildingAddress] => [Price] => [Street] => [Title] => ???????? ??????????? [Website] => [Zip] => [Rating Star] => 0 [Rating Weight] => 0 [Latitude] => 35.7865334803033 [Longitude] => 139.716800710514 [Building] => [City] => Unknown_Japan [OpeningHour] => [TimeStamp] => 0000-00-00 00:00:00 [CountViews] => 0 Then I do something like this: $output[$info['ID']]=$info; //mess up here $tes=$info['ID']['Title']; Well guess what it messes up. Basically even though the content of an array in PhP can be Japanese. Is this true? What's wrong. The error I got is: Debug Warning: /sdfdsfdf/api/test2.php line 36 - Cannot find element ????????-???????????__35.79_139.72 in variable Debug Warning: /sdfdsfdf/api/test2.php line 36 - main() [function.main]: It is not safe to rely on the system's timezone settings. You are required to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected 'Asia/Krasnoyarsk' for '7.0/no DST' instead So many question mark Why is this happening. What's really going on inside PhP? Where can I learn more of such things. Most importantly, what would be the best way to handle this situation. Should I tell PhP to internally always use UTF-8? Does PhP array inherenty cannot use non ascii id?

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • Capturing BizTalk 2004 SQLAdapter failures

    - by DanBedassa
    I was recently working on a BizTalk 2004 project where I encountered an issue with capturing exceptions (inside my orchestration) occurring from an external source. Like database server down, non-existing stored procedure, …   I thought I might write-up this in case it might help someone …   To reproduce an issue, I just rename the database to something different.   The orchestration was failing at the point where I make a SQL request via a Response-Request Port. The exception handlers were bypassed but I can see a warning in the event log saying: "The adapter failed to transmit message going to send port "   After scratching my head for a while (as a newbie to BTS 2004) to find a way to catch the exceptions from the SQLAdapter in an orchestration, here is the solution I had.   ·         Put the Send and Receive shapes inside a Scope shape ·         Set the Scope’s transaction type to “Long Running” ·         Add a Catch block expecting type “System.Exception” ·         Set the “Delivery Notification” of the associated Port to “Transmitted” ·         Change the “Retry Count” of the associated port to 0 (This will make sure BizTalk will raise the exception, instead of a warning, and you can capture that) ·         Now capture and do whatever with the exception inside the Catch block

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  • Do large number of internal broken links affect SEO?

    - by TheBigK
    We've a WordPress blog and had disqus plugin in stalled for several months. Around late August this year, the plugin created a ton of URLs that linked to non-existent location on our website. For example - Correct URL: domain.com/correct-URL/ Disqus created - domain.com/correct-URL/344322/ - Throws 404 domain.com/correct-URL/433466/ - Throws 404 So essentially, Google found a LARGE number of broken links that pointed to unknown locations on our own domain. As the count of those errors (404) rose, our site suffered massive drop in traffic and crawl rate dropped to 10% of what it was earlier. I wish to know - Can large number of (we've over 99k of them) internal broken links cause rankings to drop? I've fixed the issue in one go by creating 301 redirects for each bad URL to correct URL and removing disqus. Google however drops the count by ~1000 daily, as I mark errors as 'fixed' in Google Webmaster Tools. Is there any way to speed this up? Should I setup custom crawl rate to 'Fast' in GWT to make Google crawl our website faster? I'd appreciate your inputs and experience sharing.

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  • Picking the right license

    - by nightcracker
    Hey, I have some trouble with picking the right license for my works. I have a few requirements: Not copyleft like the GNU (L)GPL and allows for redistribution under other licenses Allows other people to redistribute your (modified) work but prevents that other people freely make money off my work (they need to ask/buy a commercial license if they want to) Compatible with the GNU (L)GPL Not responsible for any damage caused by my work Now, I wrote my own little license based on the BSD and CC Attribution-NonCommercial 3.0 licenses, but I am not sure if it will hold in court. Copyright <year> <copyright holder>. All rights reserved. Redistribution of this work, with or without modification, are permitted provided that the following conditions are met: 1. All redistributions must attribute <copyright holder> as the original author or licensor of this work (but not in any way that suggests that they endorse you or your use of the work). 2. All redistributions must be for non-commercial purposes and free of charge unless specific written permission by <copyright holder> is given. This work is provided by <copyright holder> "as is" and any express or implied warranties are disclaimed. <copyright holder> is not liable for any damage arising in any way out of the use of this work. Now, you could help me by either: Point me to an existing license which is satisfies my requirements Confirm that my license has no major flaws and most likely would hold in court Thanks!

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  • Changing domain name - what are the practical steps involved

    - by Homunculus Reticulli
    I launched a website a couple of years ago, bright eyed and bushy tailed, with dreams of conquering the world. Unfortunately it wasn't to be. Now, that I am a bit older and wiser, I have spent some money on branding and creating more quality content etc, I am rebranding and relaunching the site with a new domain name. Although the traffic on the old site is laughable (i.e. non-existent), there are a few pages of good information on there and I don't want to lose any "juice" those pages may have gained because web crawlers have been seeing it for a few years now. Ok, the upshot of all that is this: I want to change my domain name from xyz.com to abc.com. I am maintaining the same friendly urls I had before, only the domanin name part of the url will change, so that any traffic coming to the old page will be forwarded/redirected? to the new page seamlessly. How do I go about achieving this (i.e. what are the steps I need to carry out, and to minimize any "disruption" to any credibility the existing site has with Googlebot etc? I am running Apache 2.x on a headless Linux (Ubuntu) server.

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  • Cutting out smaller rectangles from a larger rectangle

    - by Mauro Destro
    The world is initially a rectangle. The player can move on the world border and then "cut" the world via orthogonal paths (not oblique). When the player reaches the border again I have a list of path segments they just made. I'm trying to calculate and compare the two areas created by the path cut and select the smaller one to remove it from world. After the first iteration, the world is no longer a rectangle and player must move on border of this new shape. How can I do this? Is it possible to have a non rectangular path? How can I move the player character only on path? EDIT Here you see an example of what I'm trying to achieve: Initial screen layout. Character moves inside the world and than reaches the border again. Segment of the border present in the smaller area is deleted and last path becomes part of the world border. Character moves again inside the world. Segments of border present in the smaller area are deleted etc.

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • Algorithm to shoot at a target in a 3d game

    - by Sebastian Bugiu
    For those of you remembering Descent Freespace it had a nice feature to help you aim at the enemy when shooting non-homing missiles or lasers: it showed a crosshair in front of the ship you chased telling you where to shoot in order to hit the moving target. I tried using the answer from http://stackoverflow.com/questions/4107403/ai-algorithm-to-shoot-at-a-target-in-a-2d-game?lq=1 but it's for 2D so I tried adapting it. I first decomposed the calculation to solve the intersection point for XoZ plane and saved the x and z coordinates and then solving the intersection point for XoY plane and adding the y coordinate to a final xyz that I then transformed to clipspace and put a texture at those coordinates. But of course it doesn't work as it should or else I wouldn't have posted the question. From what I notice the after finding x in XoZ plane and the in XoY the x is not the same so something must be wrong. float a = ENG_Math.sqr(targetVelocity.x) + ENG_Math.sqr(targetVelocity.y) - ENG_Math.sqr(projectileSpeed); float b = 2.0f * (targetVelocity.x * targetPos.x + targetVelocity.y * targetPos.y); float c = ENG_Math.sqr(targetPos.x) + ENG_Math.sqr(targetPos.y); ENG_Math.solveQuadraticEquation(a, b, c, collisionTime); First time targetVelocity.y is actually targetVelocity.z (the same for targetPos) and the second time it's actually targetVelocity.y. The final position after XoZ is crossPosition.set(minTime * finalEntityVelocity.x + finalTargetPos4D.x, 0.0f, minTime * finalEntityVelocity.z + finalTargetPos4D.z); and after XoY crossPosition.y = minTime * finalEntityVelocity.y + finalTargetPos4D.y; Is my approach of separating into 2 planes and calculating any good? Or for 3D there is a whole different approach? sqr() is square not sqrt - avoiding a confusion.

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