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  • Self-signed ceritificates for many users/browsers/sites

    - by Demiurg
    Here is my problem - I have a lot of users using different browsers accessing many internal web sites using https. I can create my own Certificate Authority, than create a certificate for each server and after that have all the users import it. Obviously, it cannot work in reality - there are too many users and too many sites, and some sites will be added in the future. I'm looking for a way to automate this. Is there a way to create a certificate so that all major browsers (IE, FF, Opera, Chrome and Safari) would trust it for all servers ? If so, what is the best way to install it automatically in all major browsers ?

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  • how to develop complete software suite/platform ?

    - by fwfwfw
    here's an example of a company selling complete software suite/platform www.ql2.com/technology/platform.php i wonder how are such suite/platforms developped ? do you have to use J2EE ? i am more interested in how this company is able to produce their own proprietary WebQL language. www.automationanywhere.com/products/AAServer.htm is another similar company selling "servers"....how are such proprietary servers developped with Java technology ?

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  • Suggestion on UPnP presentation

    - by Microkernel
    Hi all, I am working on an embedded device (bit higher end in terms of system resources but still an embedded one) which has lot of media content in it. I am trying to make it UPnP complaint and want to be able to control this device using a UPnP complaint control point/companion device like ipad. The step towards this is to be able to present the playlist content to the user. We thought of using HTML5 as a format to use. But as I am a noob in web technologies, I am not sure whats the best way to produce and present rich dynamic web pages. The content thats presented are video/audio listing that device can play and want this listing to be generated using the user's input criteria. So, what would be the best way to generate these dynamic pages which are rich and rendered as HTML5 pages. (looked at XML & XSLT, but there seems to be some limitations in how well one can use XSLT from some rewviews I saw). Thanks Microkernel PS: This may be silly or very basic as I am a embedded systems developer and not even a noob in web technologoes...

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  • What combination of project-management software will meet my just-started project's needs?

    - by taz
    Hello all, I have a got couple of software projects that I want to run with my friends(max 10 persons) privately(at least for now). But I'm kind of lost between software management systems. I am not even sure about the definitions of my needs. Dear all, what is the definition/name of the system/software that meets my needs listed below? Continuous Integration? And please suggest me a good ALL-IN-ONE instance of it: project roadmap/planning project resource(people) allocation project issue&bug tracking project mailing list project forum project wiki source control server source control client repository change notifier client build system(like scons) nightly build automation IDE integration(VS) Note: I tried Redmine and liked it, but found it kind of slow. All-in-one kind ones will be the most appreciated but if your suggestion includes more than 3 softwares, please suggest me the ones that work together painlessly. thanks in advance..

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  • More efficient comparison of numbers

    - by Pez Cuckow
    I have an array which is part of a small JS game I am working on I need to check (as often as reasonable) that each of the elements in the array haven't left the "stage" or "playground", so I can remove them and save the script load I have coded the below and was wondering if anyone knew a faster/more efficient way to calculate this. This is run every 50ms (it deals with the movement). Where bots[i][1] is movement in X and bots[i][2] is movement in Y (mutually exclusive). for (var i in bots) { var left = parseInt($("#" + i).css("left")); var top = parseInt($("#" + i).css("top")); var nextleft = left + bots[i][1]; var nexttop = top + bots[i][2]; if(bots[i][1]>0&&nextleft>=PLAYGROUND_WIDTH) { remove_bot(i); } else if(bots[i][1]<0&&nextleft<=-GRID_SIZE) { remove_bot(i); } else if(bots[i][2]>0&&nexttop>=PLAYGROUND_HEIGHT) { remove_bot(i); } else if(bots[i][2]<0&&nexttop<=-GRID_SIZE) { remove_bot(i); } else { //alert(nextleft + ":" + nexttop); $("#" + i).css("left", ""+(nextleft)+"px"); $("#" + i).css("top", ""+(nexttop)+"px"); } } On a similar note the remove_bot(i); function is as below, is this correct (I can't splice as it changes all the ID's of the elements in the array. function remove_bot(i) { $("#" + i).remove(); bots[i] = false; } Many thanks for any advice given!

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  • How to automatically execute python script when Maya first loaded

    - by tep
    Hi, I am new to Maya and trying to figure out how to use Python in Maya. I wanted to create a shelf in Maya and when I click that shelf, it will execute a file containing python code. First thing, I figured out that we can't simply "source" python script. I followed tutorial from http://www.rtrowbridge.com/blog/2008/11/maya-python-import-scripts/, so now I have a function psource(). In my shelf, I can just call psource("myPythonScript") My problem is I have to somehow register psource() when Maya first loaded. Do you have any idea how to do this? Thanks!

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  • Is Webhooks a style/pattern or a specification?

    - by Emilio
    I've been reading about Webhooks and I'm trying to determine if it's a specification vs a style/pattern. By "specification" I mean that the implementation details, e.g. headers, payload and so on are well defined. By "style" or "pattern" I mean in the sense that REST is a style (as opposed to a spec) or a pattern which describes usage but doesn't define implementation details. From what I see, Webhooks is a style/pattern. That the event(s) which triggers the http callbacks are generated however the developer wants, and that the http callbacks have no specific implementation requirements except to be an http post. Is this correct?

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  • Soften a colour border, maybe with a gradient, programmatically.

    - by ProfK
    I have a narrow header in corporate colour, bright red, with the content below on a just-off-white background. Ive tried softening the long line where these colours meet using border type divs with intermediate backgrounds, but I think I need the original type curved gradient 'area transitions'. I could copy the 1024px wide, and too narrow (vertically), header gif from their web site, and chop it up for eight border images, but that seems clumsy, and I'm looking for something I can apply anywhere, without needing images. I am able to do round borders in the x-y plane, but I'm curious as to how I can apply a gradient to any chosen colour transition. The extra divs I'm using as border elements above and below '#top-section' arose when I was toying with making many divs for one bordered element. This seemed the ultimate in border manipulation, sans code, but very tedious to spec in CSS and lay out a new border for each bordered element. <div id="topsection"> <div style="float: right; width: 300px; padding-right: 5px;"> <div style="font-size: small; text-align: right;"> Provantage Media Management System</div> <div style="font-size: x-small; text-align: right;"> <asp:LoginStatus ID="loginStatus" runat="server" LoginText="Log in" LogoutText="Log out" /> </div> </div> <span style="padding-left: 15px;">Main Menu</span><span id="content-title"> <asp:ContentPlaceHolder ID="titlePlaceHolder" runat="server"> </asp:ContentPlaceHolder> </span> <div style="background-color: white; height: 2px;"> </div> <div style="background-color: white; height: 3px;"></div> And the CSS: #topsection { background-color: #EB2728; color: white; height: 35px; font-size: large; font-weight: bold; }

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  • Multiple items with PayPal button and PHP

    - by user146780
    I'm building a website where I basically want my checkout to work like this website: http://www.solutionkaizen.com/html/boutique.php It allows you to enter the quantity for each item and then press a button which brings you to PayPal and lists how many Products you have. On PayPal's website, all the info I found seems to lead to me needing a shopping cart. If this is absolutely necessary, how could I implement that? Thanks

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  • JavaScript: How can I delay running some JS code until my JS file downloaded?

    - by Henryh
    I have the following code: <script type="text/javascript"> function addScript(url) { var script = document.createElement('script'); script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://example.com/One.js'); addScript('http://example.com/Two.js'); addScript('http://example.com/Three.js'); addScript('http://example.com/Four.js'); ... // run code below this point once Two.js has been downloaded and excuted </script> How can I detect when one of my JavaScript files has been downloaded and executed so that I can use it?

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  • Accepting more simultaneous keyboard inputs

    - by unknownthreat
    Sometimes, a normal computer keyboard will only accept user's inputs up to a certain key simultaneously. I got a logitech keyboard that can accept up to 3-4 key presses at the same time. The computer does not accept any more input if you press more than 4 keys for this keyboard. And it also depends on certain areas of your keyboard as well. Some locations allow more key to be pressed (like the arrow keys), while some locations permit you to press only 1-2 keys. This also differs from keyboard to keyboard as well. Some older keyboards only accept up 1-2 keys. This isn't problematic with usual office work, but when it comes to gaming. For instance, imagine a platform game, where you have to jump, attack, and control direction at the same time. This implies several key presses and some keyboards cannot accept such simultaneous input. However, I've tried this on several games and the amount of possible keyboard inputs seem to be also different. Therefore, we have two issues: Keyboards have different amount of simultaneous inputs. Some games can accept more keyboard inputs than other games. At first, I thought this is hardware only problem, but why do some programs behave differently? Why some programs can accept more keyboard inputs than other programs? So how can we write our programs to accept more keyboard inputs?

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  • What makes good web form styling for business applications?

    - by ProfK
    Styling forms (form elements) is something that even Eric Meyer prefers to avoid. However, most business forms, and that is where styling is at issue; 'contact us' forms are easy to style, put window estate at a premium, with more 'document level' (e.g. invoice) fields, plus 'detail level' (e.g. invoice line) fields. Factors I often find at play are: At my minimum, at least two horizontally adjacent fieldsets are required. In applications vs. public web pages, fixed positioning vs fluid layout is often better. Quantity of content is important, vs. exaggerated readability. Users know the system, and cues etc. take a back seat. In light of factors like these, is there any available guidence for styling web form based applications? Are there any CSS or JavaScript frameworks that would make my quest to style these applications better than Visual Studios still pathetic 'Auto-format' (what drugs were those people on? I will never take them.)

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  • What server side technologies does uefa.com use?

    - by olst
    Hi all. I was wondering if anyone knows in what technology/web platform the uefa.com website was built. Its page suffix is ".html", but I don't see how it could be built with just html, since it probably has a lot of dynamic content... Anyway, it's a great website with fast loading pages and nice design. Does anyone know who built it ? ... thanks ...

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  • SEO google keyword position tools?

    - by Peterl86
    Hi guys, I want to check our google postions for several keywords every day and make a note in a spreadseet. At the moment, we have a student doing it but it's a rubbish job and it doesn't seem fair on them! Are there any tools available to automate this process? I have tried rankchecker by seobook.com, but although that should be exactly what im looking for when i set scheduled tasks in that, it doesnt work. Any tips would be appreciated, thanks! peter EDIT: Liam has suggested a Python script to do this, which unfortunately isnt something I'm very familiar with! If anyone knows of a good tutorial or something to help us with this, that would be brilliant. Update: Found a php script at seoscript.net which looks like a step in the right direction. But I cant get it to work! I get this error. Anyone more knowledgabe than me know how to fix that? I have PEAR installed. thanks again, Peter

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  • Methods of pulling data from a database

    - by kingrichard2005
    I'm getting ready to start a C# web application project and just wanted some opinions regarding pulling data from a database. As far as I can tell, I can either use C# code to access the database from the code behind (i.e. LINQ) of my web app or I can call a stored procedure that will collect all the data and then read it with a few lines of code in my code behind. I'm curious to know which of these two approaches, or any other approach, would be the most efficient, elegant, future proof and easiest to test.

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  • [C#][XNA] Draw() 20,000 32 by 32 Textures or 1 Large Texture 20,000 Times

    - by Rudi
    The title may be confusing - sorry about that, it's a poor summary. Here's my dilemma. I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this texture is so massive only because it contains many tiles, which are each 32 pixels by 32 pixels. I think the experts will definitely know what a tile-based game is like. The orientation is orthogonal (like a chess board), not isometric. In the Game.Draw() method, I have two choices, one of which will be incredibly more efficient than the other. Choice/Method #1: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { SpriteBatch.Draw( MyLargeTexture, // One large 256 x 4096 texture new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(x, y, 32, 32), // Notice the source rectangle 'cuts out' 32 by 32 squares from the texture corresponding to the loop Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the first method is referencing one large texture many many times, each time using a small rectangle of this large texture to draw the appropriate tile image. Choice/Method #2: Semi-Pseudocode: public void Draw() { // map tiles are drawn left-to-right, top-to-bottom for (int x = 0; x < mapWidth; x++) { for (int y = 0; y < mapHeight; y++) { Texture2D tileTexture = map.GetTileTexture(x, y); // Getting a small 32 by 32 texture (different each iteration of the loop) SpriteBatch.Draw( tileTexture, new Rectangle(x, y, 32, 32), // Destination rectangle - ignore this, its ok new Rectangle(0, 0, tileTexture.Width, tileTexture.Height), // Notice the source rectangle uses the entire texture, because the entire texture IS 32 by 32 Color.White); // No tint - ignore this, its ok } } } Caption: So, effectively, the second method is drawing many small textures many times. The Question: Which method and why? Personally, I would think it would be incredibly more efficient to use the first method. If you think about what that means for the tile array in a map (think of a large map with 2000 by 2000 tiles, let's say), each Tile object would only have to contain 2 integers, for the X and Y positions of the source rectangle in the one large texture - 8 bytes. If you use method #2, however, each Tile object in the tile array of the map would have to store a 32by32 Texture - an image - which has to allocate memory for the R G B A pixels 32 by 32 times - is that 4096 bytes per tile then? So, which method and why? First priority is speed, then memory-load, then efficiency or whatever you experts believe.

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  • Moving and resizing JPanels object inside JFrame.

    - by Gabriel A. Zorrilla
    Continuing my quest of learning Java by doing a simple game, i stumbled upon a little issue. My gameboard extends JPanel as well as each piece of the board. Now, this presents some problems: Cant set size of each piece, therefore, each piece JPanel ocupy the whole JFrame, concealing the rest of the pieces and the background (gameboard). Cant set the position of the pieces. I have the default flow manager. Tried setbounds and no luck. Perhaps i should make the piece to extend other JComponent?

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  • Java Web Application on Tomcat - Displaying a File Uploaded by User

    - by walnutmon
    I need to display uploaded files on a web application, the flow is as follows User uploads file through web UI Validation on image Makes call to imageRepository.store( uploadedImage, user.getSite() ) The user wants the image displayed which adds <img src="${anUploadedImage.getUrl()}"/> but that is where I'm stuck, what can getUrl() do? The simple solution is to put it someplace and let Apache serve the file, but then I can't use the application to ensure that one user isn't modifying the URL to view other users files, which in this case is important

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • What makes an input vulnerable to XSS?

    - by vtortola
    Hi! I've been reading about XSS and I made a simple form with a text and submit input, but when I execute <script>alert();</script> on it, nothing happens, the server gets that string and that's all. What do I have to do for make it vulnerable?? (then I'll learn what I shouldn't do hehe) Cheers.

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  • In Corona SDK the background image always cover other images

    - by user1446126
    I'm currently making a tower defense game with Corona SDK. However, while I'm making the gaming scene, The background scene always cover the monster spawn, I've tried background:toBack() ,however it's doesn't work.Here is my code: module(..., package.seeall) function new() local localGroup = display.newGroup(); local level=require(data.levelSelected); local currentDes = 1; monsters_list = display.newGroup() --The background local bg = display.newImage ("image/levels/1/bg.png"); bg.x = _W/2;bg.y = _H/2; bg:toBack(); --generate the monsters function spawn_monster(kind) local monster=require("monsters."..kind); newMonster=monster.new() --read the spawn(starting point) in level, and spawn the monster there newMonster.x=level.route[1][1];newMonster.y=level.route[1][2]; monsters_list:insert(newMonster); localGroup:insert(monsters_list); return monsters_list; end function move(monster,x,y) -- Using pythagoras to calauate the moving distace, Hence calauate the time consumed according to speed transition.to(monster,{time=math.sqrt(math.abs(monster.x-x)^2+math.abs(monster.y-y)^2)/(monster.speed/30),x=x, y=y, onComplete=newDes}) end function newDes() currentDes=currentDes+1; end --moake monster move according to the route function move_monster() for i=1,monsters_list.numChildren do move(monsters_list[i],200,200); print (currentDes); end end function agent() spawn_monster("basic"); end --Excute function above. timer2 = timer.performWithDelay(1000,agent,10); timer.performWithDelay(100,move_monster,-1); timer.performWithDelay(10,update,-1); move_monster(); return localGroup; end and the monster just stuck at the spawn point and stay there. but, When i comment these 3 lines of code: --local bg = display.newImage ("image/levels/1/bg.png"); --bg.x = _W/2;bg.y = _H/2; --bg:toBack(); The problem disappear Any ideas??Thanks for helping

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