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  • client side application not working as intended while using AsyncSocket

    - by Miraaj
    Hi All, I am using AsyncSocket class in a simple client-server application. As a first step I want that - as soon as connection is established between client and server, client transmit a welcome message - "connected to xyz server" to server and server displays it in textview. //The code in ClientController class is: -(void)awakeFromNib{ NSError *error = nil; if (![connectSocket connectToHost:@"192.168.0.32" onPort:25242 error:&error]) { NSLog(@"Error starting client: %@", error); return; } NSLog(@"xyz chat client started on port %hu",[connectSocket localPort]); } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [sock writeData:[@"connected to xyz server" dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30.0 tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ // some relevant code goes here } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag{ NSLog(@"within didWriteDataWithTag:"); // getting this message, means it should have written something to remote socket but // delegate- onSocket:didReadData:withTag: at server side is not getting invoked } // The code in ServerController class is: - (IBAction)startStop:(id)sender{ NSLog(@"startStopAction"); if(!isRunning) { NSError *error = nil; if(![listenSocket acceptOnPort:INPUT_PORT error:&error]) { NSLog(@"Error starting server: %@", error); return; } NSLog(@"Echo server started on port %hu",[listenSocket localPort]); isRunning = YES; [sender setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } NSLog(@"Stopped Echo server"); isRunning = false; [sender setTitle:@"Start"]; } } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ [connectedSockets addObject:newSocket]; } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog(@"Accepted client %@:%hu", host, port); // it is getting displayed [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString *msgReceived = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"msgReceived in didReadData- %@",msgReceived); // it is not getting displayed [outputView insertText:msgReceived]; [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } Can anyone suggest me where I may be wrong?? Thanks in advance...... Miraaj

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  • Using Jquery to load Facebook fb:profile-pic - not working in IE

    - by Gublooo
    Hey.... I followed the tips given on Loading Facebook fb:profile via ajax In my app, I am basically loading more comments posted by the user via Jquery and along with each comment showing the user's picture using the fb:profile-pic tag This is a sample of how I'm building the string via Jquery newcomment += "<fb:profile-pic uid='"+data.fb_userid+"' height='50' width='50' /"; newcomment += ""+data.user_name+": "; newcomment += ""+data.user_comment+": "; $("#morecomments").append(newcomment); So the profile-pic was not being displayed - After reading the above link, I added if ( FB.XFBML.Host.parseDomTree ) setTimeout( FB.XFBML.Host.parseDomTree, 0 ); The weird thing now is - its working in Chrome and Firefox but not in IE Cant figure out why. Any help will be appreciated. Thanks

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  • Action Mailer Confirmation Emails - Ruby on Rails...

    - by bgadoci
    I have successfully installed the Clearance Gem from ThoughtBot. Clearance sends a confirmation email upon a new sign_up and suggests adding: config.action_mailer.default_url_options = { :host => 'localhost:3000' } to your /environments/test.rb and development.rb. I have tried this and also config.action_mailer.default_url_options = { :host => '127.0.0.1', :port => 3000 } But can't seem to get rails to send the email. As I am new to both Ruby and Rails, I am wondering if there is some step/config that ThoughtBot is assuming I have already done to send emails. What am I doing wrong/missing? UPDATE: Just added notifier.rb class Notifier < ActionMailer::Base recipients recipient.email_address_with_name bcc ["[email protected]"] from "[email protected]" subject "New account information" body :account => recipient end end

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  • Cascade Saves with Fluent NHibernate AutoMapping

    - by Ryan Montgomery
    How do I "turn on" cascading saves using AutoMap Persistence Model with Fluent NHibernate? As in: I Save the Person and the Arm should also be saved. Currently I get "object references an unsaved transient instance - save the transient instance before flushing" public class Person : DomainEntity { public virtual Arm LeftArm { get; set; } } public class Arm : DomainEntity { public virtual int Size { get; set; } } I found an article on this topic, but it seems to be outdated.

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  • setting permissions of python module (python setup install)

    - by SetJmp
    I am configuring a distutils-based setup.py for a python module that is to be installed on a heterogeneous set of resources. Due to the heterogeneity, the location where the module is installed is not the same on each host however disutils picks the host-specific location. I find that the module is installed without o+rx permissions using disutils (in spite of setting umask ahead of running setup.py). One solution is to manually correct this problem, however I would like an automated means that works on heterogeneous install targets. For example, is there a way to extract the ending location of the installation from within setup.py? Any other suggestions? Thanks! SetJmp

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  • code to send email

    - by Alexander
    What am I doing wrong here? private void SendMail(string from, string body) { string mailServerName = "plus.pop.mail.yahoo.com"; MailMessage message = new MailMessage(from, "[email protected]", "feedback", body); SmtpClient mailClient = new SmtpClient(); mailClient.Host = mailServerName; mailClient.Send(message); message.Dispose(); } I got the following error: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond 209.191.108.191:25

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  • xDebug cant find my files. Always looks in localhost

    - by sleeper
    I'm running win7-64bit, NetBeans 7.1.1 and WampServer 2.2 (which has xDebug) I've configured php.ini (xdebug.remote_enable=on, etc.) I create a directory (virtual host called example.dev) and add a test file. (c:/wamp/example/test-xdebug.php) I run debug in NetBeans and the following url displays: http://localhost/example/test-xdebug.php?XDEBUG_SESSION_START=netbeans-xdebug This fails. The browser coughs up the following error message. Not Found. The requested URL /example/test-xdebug.php was not found on this server. I add the correct path to the virtual host, and xDebug Runs Flawlessly: http://example.dev/test-xdebug.php?XDEBUG_SESSION_START=netbeans-xdebug Tried every configuration I could think of. If this is a php.ini config issue, I sure as heck cant find it. If its a NetBeans issue, there is not an option/interface to modify i (that I can find). Please illuminate! thanks sleeper

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  • msmq binding wcf

    - by pdiddy
    I have some messages in my queue. Now I notice that after 3 tries the service host faults. Is this a normal behavior? Where does the 3 times comes from? I thought it came from receiveRetryCount. But I set that one to 1. I got 20 messages in my queue waiting to be processed. The WCF operation that is responsible to process the message supports transaction so if it can't process the message it will throw so that the message stays in the queue. I didn't think that it would of Fault the ServiceHost after a number of retry, is this part documented somewhere? I'm running MSMQ service on my winxp machine. I'm more interested in documentation indicating that the service host will fault after a number of retry. Is this part true?

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  • Implementing ma? osx loop device driver.

    - by Inso Reiges
    Hello, I am aware that there is a native implementation of loop device system on osx, the hdiutil/hdix driver. But due to a number of reasons i need to roll out my own custom loop driver. Since hdix is closed-source can anyone give some starting pointers, links, advises, etc. on the subject? I had expirience implementing loop drivers on linux and windows but i don't really have a clue where to start from on osx. The basic functionality i need to implement is the same: given any file on disk, simulate a virtual block device interface for it. I also would like my loop driver to use all the native partition filter stacking available for real and hdix virtual block devices on osx.

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  • VC7.1 C1204 internal compiler error

    - by Nathan Ernst
    I'm working on modifying Firaxis' Civilization 4 core game DLL. The host application is built using VC7, hence the constraint (source not provided for the host EXE). I've been working on rewriting a large chunk of the code (focusing on low-hanging performance issues & memory leaks). I recently ran into an internal compiler error when trying to mod the code to use an array class instead of dynamically allocated 2-d arrays, I was going to use matrices from the boost lib (Civ4 is already using boost, so why not?). Basically, the issue comes down to: if I include "boost/numeric/ublas/matrix.hpp", I run into an internal compiler error C1204. MSDN has this to say: MSDN C1204 KB has this to say: KB 883655 So, I'm curious, is it possible to solve this error without a KB/SP being applied and dramatically reducing the complexity of the code? Additionally, as VC7 is no longer "supported", does anyone have a valid (supported) link for a VC7 service pack?

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  • Problems using wxWidgets (wxMSW) within multiple DLL instances

    Preface I'm developing VST-plugins which are DLL-based software modules and loaded by VST-supporting host applications. To open a VST-plugin the host applications loads the VST-DLL and calls an appropriate function of the plugin while providing a native window handle, which the plugin can use to draw it's GUI. I managed to port my original VSTGUI code to the wxWidgets-Framework and now all my plugins run under wxMSW and wxMac but I still have problems under wxMSW to find a correct way to open and close the plugins and I am not sure if this is a wxMSW-only issue. Problem If I use any VST-host application I can open and close multiple instances of one of my VST-plugins without any problems. As soon as I open another of my VST-plugins besides my first VST-plugin and then close all instances of my first VST-plugin the application crashes after a short amount of time within the wxEventHandlerr::ProcessEvent function telling me that the wxTheApp object isn't valid any longer during execution of wxTheApp-FilterEvent (see below). So it seems to be that the wxTheApp objects was deleted after closing all instances of the first plugin and is no longer available for the second plugin. bool wxEvtHandler::ProcessEvent(wxEvent& event) { // allow the application to hook into event processing if ( wxTheApp ) { int rc = wxTheApp->FilterEvent(event); if ( rc != -1 ) { wxASSERT_MSG( rc == 1 || rc == 0, _T("unexpected wxApp::FilterEvent return value") ); return rc != 0; } //else: proceed normally } .... } Preconditions 1.) All my VST-plugins a dynamically linked against the C-Runtime and wxWidgets libraries. With regard to the wxWidgets forum this seemed to be the best way to run multiple instances of the software side by side. 2.) The DllMain of each VST-Plugin is defined as follows: // WXW #include "wx/app.h" #include "wx/defs.h" #include "wx/gdicmn.h" #include "wx/image.h" #ifdef __WXMSW__ #include <windows.h> #include "wx/msw/winundef.h" BOOL APIENTRY DllMain ( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: { wxInitialize(); ::wxInitAllImageHandlers(); break; } case DLL_THREAD_ATTACH: break; case DLL_THREAD_DETACH: break; case DLL_PROCESS_DETACH: wxUninitialize(); break; } return TRUE; } #endif // __WXMSW__ class Application : public wxApp {}; IMPLEMENT_APP_NO_MAIN(Application) Question How can I prevent this behavior respectively how can I properly handle the wxTheApp object if I have multiple instances of different VST-plugins (DLL-modules), which are dynamically linked against the C-Runtime and wxWidgets libraries? Best reagards, Steffen

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  • solved: passenger(mod_rails) fails to start puppet master under nginx

    - by Anadi Misra
    On the server [root@bangvmpllDA02 logs]# ruby -v ruby 1.8.7 (2011-06-30 patchlevel 352) [x86_64-linux] [root@bangvmpllDA02 logs]# puppet --version 3.0.1 and [root@bangvmpllDA02 logs]# service nginx configtest nginx: the configuration file /apps/nginx/nginx.conf syntax is ok nginx: configuration file /apps/nginx/nginx.conf test is successful [root@bangvmpllDA02 logs]# service nginx status nginx (pid 25923 25921 25920 25917 25908) is running... [root@bangvmpllDA02 logs]# however none of my agents are able to connect to the master, they all fail with errors like so [amisr1@blramisr195602 ~]$ puppet agent --test --verbose --server bangvmpllda02.XXX.com Info: Creating a new SSL certificate request for blramisr195602.XXX.com Info: Certificate Request fingerprint (SHA256): 26:EB:08:1F:82:32:E4:03:7A:64:8E:30:A3:99:93:26:E6:66:B9:B0:49:B6:08:F9:67:CA:1B:0C:00:B9:1D:41 Error: Could not request certificate: Error 405 on SERVER: <html> <head><title>405 Not Allowed</title></head> <body bgcolor="white"> <center><h1>405 Not Allowed</h1></center> <hr><center>nginx</center> </body> </html> Exiting; failed to retrieve certificate and waitforcert is disabled when I check logs on puppet master [root@bangvmpllDA02 logs]# tail puppet_access.log [05/Dec/2012:17:45:18 +0530] "GET /production/certificate/ca? HTTP/1.1" 404 162 "-" "Ruby" [05/Dec/2012:18:32:23 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1" 404 162 "-" "-" [05/Dec/2012:18:33:33 +0530] "PUT /production/certificate_request/sl63anadi.XXX.com HTTP/1.1" 405 166 "-" "-" and the error logs show that nginx is not really able to process the request well 2012/12/05 18:33:33 [error] 25920#0: *23 open() "/etc/puppet/rack/public/production/certificate/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:33:33 [error] 25920#0: *24 open() "/etc/puppet/rack/public/production/certificate_request/sl63anadi.XXX.com" failed (2: No such file or directory), client: 10.209.47.26, server: , request: "GET /production/certificate_request/sl63anadi.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *27 open() "/etc/puppet/rack/public/production/certificate/ca" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate/ca? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" 2012/12/05 18:47:56 [error] 25923#0: *28 open() "/etc/puppet/rack/public/production/certificate_request/blramisr195602.XXX.com" failed (2: No such file or directory), client: 10.209.47.31, server: , request: "GET /production/certificate_request/blramisr195602.XXX.com? HTTP/1.1", host: "bangvmpllda02.XXX.com:8140" Passenger does not show any application groups either [root@bangvmpllDA02 nginx]# passenger-status ----------- General information ----------- max = 15 count = 0 active = 0 inactive = 0 Waiting on global queue: 0 ----------- Application groups ----------- [root@bangvmpllDA02 nginx]# here's my nginx configuration [root@bangvmpllDA02 logs]# cat ../nginx.conf user puppet; worker_processes 4; #error_log logs/error.log; #error_log logs/error.log notice; error_log logs/error.log info; #pid logs/nginx.pid; events { use epoll; worker_connections 1024; } http { include mime.types; default_type application/octet-stream; log_format main '$remote_addr - $remote_user [$time_local] "$request" ' '$status $body_bytes_sent "$http_referer" ' '"$http_user_agent" "$http_x_forwarded_for"'; access_log logs/access.log main; sendfile on; #tcp_nopush on; server_tokens off; #keepalive_timeout 0; keepalive_timeout 120; gzip on; gzip_http_version 1.1; gzip_disable "msie6"; gzip_vary on; gzip_min_length 1100; gzip_buffers 64 8k; gzip_comp_level 3; gzip_proxied any; gzip_types text/plain text/css application/x-javascript text/xml application/xml; server { listen 80; server_name bangvmpllda02.XXXX.com; charset utf-8; #access_log logs/http.access.log main; location / { root html; index index.html index.htm index.php; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } # proxy the PHP scripts to Apache listening on 127.0.0.1:80 # #location ~ \.php$ { # proxy_pass http://127.0.0.1; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { root html; fastcgi_pass unix:/var/run/php-fpm/php-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; fastcgi_param SCRIPT_NAME $fastcgi_script_name; include fastcgi_params; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # location ~ /\.ht { access_log off; log_not_found off; deny all; } location ~* \.(jpg|jpeg|gif|png|css|js|ico|xml)$ { access_log off; log_not_found off; expires 2d; } } # Passenger needed for puppet passenger_root /usr/lib/ruby/gems/1.8/gems/passenger-3.0.18; passenger_ruby /usr/bin/ruby; passenger_max_pool_size 15; server { ssl on; listen 8140 default ssl; server_name bangvmpllda02.XXXX.com; passenger_enabled on; passenger_set_cgi_param HTTP_X_CLIENT_DN $ssl_client_s_dn; passenger_set_cgi_param HTTP_X_CLIENT_VERIFY $ssl_client_verify; passenger_min_instances 5; access_log logs/puppet_access.log; error_log logs/puppet_error.log; root /etc/puppet/rack/public; ssl_certificate /var/lib/puppet/ssl/certs/bangvmpllda02.XXX.com.pem; ssl_certificate_key /var/lib/puppet/ssl/private_keys/bangvmpllda02.XXX.com.pem; ssl_crl /var/lib/puppet/ssl/ca/ca_crl.pem; ssl_client_certificate /var/lib/puppet/ssl/certs/ca.pem; ssl_ciphers SSLv2:-LOW:-EXPORT:RC4+RSA; ssl_prefer_server_ciphers on; ssl_verify_client optional; ssl_verify_depth 1; ssl_session_cache shared:SSL:128m; ssl_session_timeout 5m; } } and the puppet.conf [main] # The Puppet log directory. # The default value is '$vardir/log'. logdir = /var/log/puppet # Where Puppet PID files are kept. # The default value is '$vardir/run'. rundir = /var/run/puppet dns_alt_names = devops.XXXX.com,devops confdir = /etc/puppet vardir = /var/lib/puppet storeconfigs = true storeconfigs_backend = puppetdb thin_storeconfigs = false async_storeconfigs = false ssl_client_header = SSL_CLIENT_S_D ssl_client_verify_header = SSL_CLIENT_VERIFY # Where SSL certificates are kept. # The default value is '$confdir/ssl'. ssldir = $vardir/ssl any ideas where am I going wrong? I checkthe directory permissions; /usr/share/puppet, /etc/puppet and /var/lib/puppet (and files inside them) are owned by puppet user. Solved The simple solution to my complicated problem was that I had placed the config.ru in wrong place moved it to /etc/puppet/rack , it was in /etc/puppet/rack/public Well!!! :-/

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  • How do I resolve the config error which states a machine to application error

    - by waterfalrain
    I imported a website made in visual studio express 2008 to visual studio express 2010. When I run the home page I get the following error: "It is an error to use a section registered as allowDefinition='MachineToApplication' beyond application level. This error can be caused by a virtual directory not being configured as an application in IIS." When I looked up the meaning of this on Google I read their needed to be a change to the configuration of the virtual directory. Another suggestion was to change the web config files . T Were these suggestions correct? If so how do I emplement them so that I can view these website pages on my local machine.

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  • Multi-level clones with Git?

    - by Chad Johnson
    So, I'm thinking of having the following centralized setup with Git (each of these are clones): stable development developer1 developer2 developer3 So, I created my stable repository git --bare init made the 'development' clone git clone ssh://host.name//path/to/stable/project.git development and made a 'developer' clone git clone ssh://host.name//path/to/development/project.git developer So, now, I make a change, commit, and then I push from my developer account git commit --all git push and the change goes to the development clone. But now, when I ssh to the server, go to the development clone directory, and run "git fetch" or "get pull", I don't see the changes. So what do I do? Am I totally misunderstanding things and doing things wrong? How can I see the changes in the 'development' clone that I pushed from my 'developer' clone? This worked fine in Mercurial.

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  • Why won't asp.net create cookies in localhost?

    - by James McConnell
    Okay, this is really kinda starting to bug me. I have a simple Web project setup located at: "C:\Projects\MyTestProject\". In IIS on my machine, I have mapped a virtual directory to this location so I can run my sites locally (I understand I can run it from Visual Studio, I like this method better). I have named this virtual directory "mtp" and I access it via http://localhost/mtp/index.aspx. All this is working fine. However, whenever I try to create a cookie, it simply never gets written out? I've tried this in FF3 and IE7 and it just plain won't write the cookie out. I don't get it. I do have "127.0.0.1 localhost" in my hosts file, I can't really think of anything else I can do. Thanks for any advice. James

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  • One entityManger finds entity , the other does not.

    - by Pitelk
    Hi all, I have a very strange behavior in my program. I have 2 classes (class LogIn and CreateGame) where i have injected an EntityManager in each using the annotation @PersistenceContext(unitName="myUnitPU") EntityManager entitymanger; In some point i remove an object called "user" from the database using entitymanger.remove(user) from a method in LogIn class. The business logic is that a user can host and join games ( in the same time) so removing the user all the entries in database about the games the user has created are removed and all the entries showing in which games the user has joined are removed also. After that, i call another function which checks if the user exists using a method in the LogIn class entitymanager.find(user) which surprisingly enough, finds the user. After that I call a method in CreateGame class which tries to find the user by using again entitymanger.find(user) the entitymanger in that class fails to find the user (which is the expected result as the user is removed and it's not in the database) So the question is : Why the entitymanager in one class finds the user (which is wrong) where the other doesn't find it? Does anyone has ever the same problem? PS : This "bug" occurs when the user has hosted a game which is joined by another user (lets call him Buser) and the Buser has made a game which is joined by the current user. GAME | HOST | CLIENTS game1 | user | userB game2 | userB | user where in this case by removing the user, the game1 is deleted and the user is removed from game2 so the result is GAME | HOST | CLIENTS game2 | userB | PS2 : The Beans are EJB3.0. The methods are called from a delegate class. The beans in the delegate class are instantiated using the InitialContext.lookup() method. Note that for logging in ,creating , joining games the appropriate delegate class calls the correspondent EJB which does the transactions. In the case of logOut, the delegate calls an EJB to logout the user but becuase other stuff must be done (as said above) this EJB calls other EJB (again using lookup() ) which has methods like removegame(), removeUserFromGame() etc. After those methods are executed the user is then logged out. Maybe it has something to do with the fact the the first entity manager is called by a delegate but the second from inside an EJb and thats why the one entitymanger can see the non-existent user while the other cannot? Also all the methods have TRANSACTIONTYPE.REQUIRED Thank you in advance

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  • django sending emails

    - by dotty
    Hay, i can't seem to send emails using send_mail(), and I'm not sure why. Here's my details settins.py EMAIL_HOST = 'localhost', EMAIL_PORT = 25 My view from django.core.mail import send_mail send_mail('Subject here', 'Here is the message.', '[email protected]', ['[email protected]'], fail_silently=False) This fails with the error getaddrinfo() argument 1 must be string or None Anyone have any ideas? I'm developing on OS X Leopard Heres the last traceback /System/Library/Frameworks/Python.framework/Versions/2.5/lib/python2.5/smtplib.py in connect for res in socket.getaddrinfo(host, port, 0, socket.SOCK_STREAM): ... ? Local vars Variable Value host ('localhost',) msg 'getaddrinfo returns an empty list' port 25 self <smtplib.SMTP instance at 0x153b1e8>

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  • adding model validation errors in rescue

    - by ash34
    I have the following model with a virtual attribute class Mytimeperiod < ActiveRecord::Base validates presence of :from_dt validates_format_of :from_dt, :with => /\A\d{2}\/\d{2}\/\d{4}\Z/, :message => "format is mm/dd/yyyy" def from_dt self.from_date.strftime("%m/%d/%Y") if !self.from_date.blank? end def from_dt=(from_dt) self.from_date = Date.parse(from_dt) rescue self.errors.add_to_base("invalid from dt") end end I am using <%= f.error_messages %> to display the error messages on the form. I am using from_dt as a virtual attribute (string). The 'presence of' and 'format of' validation errors show up on the form, but when the user enters an invalid date format on the form and Date.Parse raises an exception I have a 'errors.add_to_base' statement in the rescue clause. Can anyone tell me why this error does not show up in the form error messages when I disable the 'format of' validation. thanks.

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  • Deploy custom web service to sharepoint server(2007/2010)?

    - by leif
    According to MSDN, for deploying custom web service, we need to create *wsdl.aspx and *disco.aspx files, and put them with .asmx together under _vti_bin folder (C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\isapi). And put the dll under bin folder of the root of sharepoint virtual directory. It works correctly for me. However, i also found that if i put .asmx file under the root virtual directory without creating those *wsdl.aspx and *disco.aspx files. It can work as well and much easier than the above way. So i'm wondering what's the potential issues in this way?

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  • Can't make my WCF extension work

    - by Sergio Romero
    I have a WCF solution that consists of the following class libraries: Exercise.Services: Contains the implementation classes for the services. Exercise.ServiceProxy: Contains the classes that are instantiated in the client. Exercise.HttpHost: Contains the services (*.svc files). I'm calling the service from a console application and the "first version" works really well so I took the next step which is to create a custom ServiceHostFactory, ServiceHost, and InstanceProvider so I can use constructor injection in my services as it is explained in this article. These classes are implemented in yet another class library: 4. Exercise.StructureMapWcfExtension Now even though I've modified my service this: <%@ ServiceHost Language="C#" Debug="true" Factory="Exercise.StructureMapWcfExtension.StructureMapServiceHostFactory" Service="Exercise.Services.PurchaseOrderService" %> I always get the following exception: System.ServiceModel.CommunicationException Security negotiation failed because the remote party did not send back a reply in a timely manner. This may be because the underlying transport connection was aborted. It fails in this line of code: public class PurchaseOrderProxy : ClientBase<IPurchaseOrderService>, IPurchaseOrderService { public PurchaseOrderResponse CreatePurchaseOrder(PurchaseOrderRequest purchaseOrderRequest) { return base.Channel.CreatePurchaseOrder(purchaseOrderRequest); //Fails here } } But that is not all, I added a trace to the web.config file and this is the error that appears in the log file: System.InvalidOperationException The service type provided could not be loaded as a service because it does not have a default (parameter-less) constructor. To fix the problem, add a default constructor to the type, or pass an instance of the type to the host. So this means that my ServiceHostFactory is never being hit, I even set a breakpoint in both its constructor and its method and they never get hit. I've added a reference of the StructureMapWcfExtension library to all the other ones (even the console client), one by one to no avail. I also tried to use the option in the host's web.config file to configure the factory like so: <serviceHostingEnvironment> <serviceActivations> <add service="Exercise.Services.PurchaseOrderService" relativeAddress="PurchaseOrderService.svc" factory="Exercise.StructureMapWcfExtension.StructureMapServiceHostFactory"/> </serviceActivations> </serviceHostingEnvironment> That didn't work either. Please I need help in getting this to work so I can incorporate it to our project. Thank you. UPDATE: Here's the service host factory's code: namespace Exercise.StructureMapWcfExtension { public class StructureMapServiceHostFactory : ServiceHostFactory { private readonly Container Container; public StructureMapServiceHostFactory() { Container = new Container(); new ContainerConfigurer().Configure(Container); } protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses) { return new StructureMapServiceHost(Container, serviceType, baseAddresses); } } public class ContainerConfigurer { public void Configure(Container container) { container.Configure(r => r.For<IPurchaseOrderFacade>().Use<PurchaseOrderFacade>()); } } }

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  • C#: Inheritance, Overriding, and Hiding

    - by Rosarch
    I'm having difficulty with an architectural decision for my C# XNA game. The basic entity in the world, such as a tree, zombie, or the player, is represented as a GameObject. Each GameObject is composed of at least a GameObjectController, GameObjectModel, and GameObjectView. These three are enough for simple entities, like inanimate trees or rocks. However, as I try to keep the functionality as factored out as possible, the inheritance begins to feel unwieldy. Syntactically, I'm not even sure how best to accomplish my goals. Here is the GameObjectController: public class GameObjectController { protected GameObjectModel model; protected GameObjectView view; public GameObjectController(GameObjectManager gameObjectManager) { this.gameObjectManager = gameObjectManager; model = new GameObjectModel(this); view = new GameObjectView(this); } public GameObjectManager GameObjectManager { get { return gameObjectManager; } } public virtual GameObjectView View { get { return view; } } public virtual GameObjectModel Model { get { return model; } } public virtual void Update(long tick) { } } I want to specify that each subclass of GameObjectController will have accessible at least a GameObjectView and GameObjectModel. If subclasses are fine using those classes, but perhaps are overriding for a more sophisticated Update() method, I don't want them to have to duplicate the code to produce those dependencies. So, the GameObjectController constructor sets those objects up. However, some objects do want to override the model and view. This is where the trouble comes in. Some objects need to fight, so they are CombatantGameObjects: public class CombatantGameObject : GameObjectController { protected new readonly CombatantGameModel model; public new virtual CombatantGameModel Model { get { return model; } } protected readonly CombatEngine combatEngine; public CombatantGameObject(GameObjectManager gameObjectManager, CombatEngine combatEngine) : base(gameObjectManager) { model = new CombatantGameModel(this); this.combatEngine = combatEngine; } public override void Update(long tick) { if (model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); } base.Update(tick); } } Still pretty simple. Is my use of new to hide instance variables correct? Note that I'm assigning CombatantObjectController.model here, even though GameObjectController.Model was already set. And, combatants don't need any special view functionality, so they leave GameObjectController.View alone. Then I get down to the PlayerController, at which a bug is found. public class PlayerController : CombatantGameObject { private readonly IInputReader inputReader; private new readonly PlayerModel model; public new PlayerModel Model { get { return model; } } private float lastInventoryIndexAt; private float lastThrowAt; public PlayerController(GameObjectManager gameObjectManager, IInputReader inputReader, CombatEngine combatEngine) : base(gameObjectManager, combatEngine) { this.inputReader = inputReader; model = new PlayerModel(this); Model.Health = Constants.PLAYER_HEALTH; } public override void Update(long tick) { if (Model.Health <= 0) { gameObjectManager.RemoveFromWorld(this); for (int i = 0; i < 10; i++) { Debug.WriteLine("YOU DEAD SON!!!"); } return; } UpdateFromInput(tick); // .... } } The first time that this line is executed, I get a null reference exception: model.Body.ApplyImpulse(movementImpulse, model.Position); model.Position looks at model.Body, which is null. This is a function that initializes GameObjects before they are deployed into the world: public void Initialize(GameObjectController controller, IDictionary<string, string> data, WorldState worldState) { controller.View.read(data); controller.View.createSpriteAnimations(data, _assets); controller.Model.read(data); SetUpPhysics(controller, worldState, controller.Model.BoundingCircleRadius, Single.Parse(data["x"]), Single.Parse(data["y"]), bool.Parse(data["isBullet"])); } Every object is passed as a GameObjectController. Does that mean that if the object is really a PlayerController, controller.Model will refer to the base's GameObjectModel and not the PlayerController's overriden PlayerObjectModel? In response to rh: This means that now for a PlayerModel p, p.Model is not equivalent to ((CombatantGameObject)p).Model, and also not equivalent to ((GameObjectController)p).Model. That is exactly what I do not want. I want: PlayerController p; p.Model == ((CombatantGameObject)p).Model p.Model == ((GameObjectController)p).Model How can I do this? override?

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  • Weird generics compile error.

    - by Jouke van der Maas
    I have two classes, a base class and a child class. In the base class i define a generic virtual method: protected virtual Bar Foo<T() where T : Bar {} Then in my child class i try to do this: protected override BarChild Foo() // BarChild inherits Bar { return base.Bar<T as BarChild() } Visual studio gives this weird error: The type 'T' cannot be used as type parameter 'T' in the generic type or method 'Foo()'. There is no boxing conversion or type parameter conversion from 'T' to 'Bar'. Repeating the where clause on the child's override also gives an error: Constraints for override and explicit interface implementation methods are inherited from the base method, so they cannot be specified directly So what am i doing wrong here?

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  • Should Application_End fire on an automatic App Pool Recycle?

    - by Laramie
    I have read this, this, this and this plus a dozen other posts/blogs. I have an ASP.Net app in shared hosting that is frequently recycling. We use NLog and have the following code in global.asax void Application_Start(object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nAPPLICATION STARTING\r\n\r\n"); } protected void Application_OnEnd(Object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nAPPLICATION_OnEnd\r\n\r\n"); } void Application_End(object sender, EventArgs e) { HttpRuntime runtime = (HttpRuntime)typeof(System.Web.HttpRuntime).InvokeMember("_theRuntime", BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.GetField, null, null, null); if (runtime == null) return; string shutDownMessage = (string)runtime.GetType().InvokeMember("_shutDownMessage", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField, null, runtime, null); string shutDownStack = (string)runtime.GetType().InvokeMember("_shutDownStack", BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.GetField, null, runtime, null); ApplicationShutdownReason shutdownReason = System.Web.Hosting.HostingEnvironment.ShutdownReason; NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug(String.Format("\r\n\r\nAPPLICATION END\r\n\r\n_shutDownReason = {2}\r\n\r\n _shutDownMessage = {0}\r\n\r\n_shutDownStack = {1}\r\n\r\n", shutDownMessage, shutDownStack, shutdownReason)); } void Application_Error(object sender, EventArgs e) { NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); logger.Debug("\r\n\r\nApplication_Error\r\n\r\n"); } Our log file is littered with "APPLICATION STARTING" entries, but neither Application_OnEnd, Application_End, nor Application_Error are ever fired during these spontaneous restarts. I know they are working because there are entries for touching the web.config or /bin files. We also ran a memory overload test and can trigger an OutOfMemoryException which is caught in Application_Error. We are trying to determine whether the virtual memory limit is causing the recycling. We have added GC.GetTotalMemory(false) throughout the code, but this is for all of .Net, not just our App´s pool, correct? We've also tried var oPerfCounter = new PerformanceCounter(); oPerfCounter.CategoryName = "Process"; oPerfCounter.CounterName = "Virtual Bytes"; oPerfCounter.InstanceName = "iisExpress"; logger.Debug("Virtual Bytes: " + oPerfCounter.RawValue + " bytes"); but don't have permission in shared hosting. I've monitored the app on a dev server with the same requests that caused the recycles in production with ANTS Memory Profiler attached and can't seem to find a culprit. We have also run it with a debugger attached in dev to check for uncaught exceptions in spawned threads that might cause the app to abort. My questions are these: How can I effectively monitor memory usage in shared hosting to tell how much my application is consuming prior to an application recycle? Why are the Application_[End/OnEnd/Error] handlers in global.asax not being called? How else can I determine what is causing these recycles? Thanks.

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  • System.InvalidOperationException in Output Window

    - by user318068
    I constantly get the following message in my output/debug windows. The app doesn't crash but I was wondering what the deal with it is: A first chance exception of type 'System.InvalidOperationException' occurred in System.dll my code :sol.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Sol { public LinkedList<int> tower1 = new LinkedList<int>(); public LinkedList<int> tower2 = new LinkedList<int>(); public LinkedList<int> tower3 = new LinkedList<int>(); public static LinkedList<string> BFS = new LinkedList<string>(); public static LinkedList<string> DFS = new LinkedList<string>(); public static LinkedList<string> IDS = new LinkedList<string>(); public int depth; public LinkedList<Sol> neighbors; public Sol() { } public Sol(LinkedList<int> tower1, LinkedList<int> tower2, LinkedList<int> tower3) { this.tower1 = tower1; this.tower2 = tower2; this.tower3 = tower3; neighbors = new LinkedList<Sol>(); } public virtual void getneighbors() { Sol temp = this.copy(); Sol neighbor1 = this.copy(); Sol neighbor2 = this.copy(); Sol neighbor3 = this.copy(); Sol neighbor4 = this.copy(); Sol neighbor5 = this.copy(); Sol neighbor6 = this.copy(); if (temp.tower1.Count != 0) { if (neighbor1.tower2.Count != 0) { if (neighbor1.tower1.First.Value < neighbor1.tower2.First.Value) { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } } else { neighbor1.tower2.AddFirst(neighbor1.tower1.First); neighbor1.tower1.RemoveFirst(); neighbors.AddLast(neighbor1); } if (neighbor2.tower3.Count != 0) { if (neighbor2.tower1.First.Value < neighbor2.tower3.First.Value) { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } else { neighbor2.tower3.AddFirst(neighbor2.tower1.First); neighbor2.tower1.RemoveFirst(); neighbors.AddLast(neighbor2); } } //------------- if (temp.tower2.Count != 0) { if (neighbor3.tower1.Count != 0) { if (neighbor3.tower2.First.Value < neighbor3.tower1.First.Value) { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } } else { neighbor3.tower1.AddFirst(neighbor3.tower2.First); neighbor3.tower2.RemoveFirst(); neighbors.AddLast(neighbor3); } if (neighbor4.tower3.Count != 0) { if (neighbor4.tower2.First.Value < neighbor4.tower3.First.Value) { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } else { neighbor4.tower3.AddFirst(neighbor4.tower2.First); neighbor4.tower2.RemoveFirst(); neighbors.AddLast(neighbor4); } } //------------------------ if (temp.tower3.Count() != 0) { if (neighbor5.tower1.Count() != 0) { if (neighbor5.tower3.ElementAtOrDefault(0) < neighbor5.tower1.ElementAtOrDefault(0)) { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } } else { neighbor5.tower1.AddFirst(neighbor5.tower3.First); neighbor5.tower3.RemoveFirst(); neighbors.AddLast(neighbor5); } if (neighbor6.tower2.Count() != 0) { if (neighbor6.tower3.ElementAtOrDefault(0) < neighbor6.tower2.ElementAtOrDefault(0)) { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } else { neighbor6.tower2.AddFirst(neighbor6.tower3.First); neighbor6.tower3.RemoveFirst(); neighbors.AddLast(neighbor6); } } } public override string ToString() { string str; str = "tower1" + tower1.ToString() + " tower2" + tower2.ToString() + " tower3" + tower3.ToString(); return str; } public Sol copy() { Sol So; LinkedList<int> l1 = new LinkedList<int>(); LinkedList<int> l2 = new LinkedList<int>(); LinkedList<int> l3 = new LinkedList<int>(); for (int i = 0; i <= this.tower1.Count() - 1; i++) { l1.AddLast(tower1.ElementAt(i)); } for (int i = 0; i <= this.tower2.Count - 1; i++) { l2.AddLast(tower2.ElementAt(i)); } for (int i = 0; i <= this.tower3.Count - 1; i++) { l3.AddLast(tower3.ElementAt(i)); } So = new Sol(l1, l2, l3); return So; } public bool Equals(Sol sol) { if (this.tower1.Equals(sol.tower1) & this.tower2.Equals(sol.tower2) & this.tower3.Equals(sol.tower3)) return true; return false; } public virtual bool containedin(Stack<Sol> vec) { bool found = false; for (int i = 0; i <= vec.Count - 1; i++) { if (vec.ElementAt(i).tower1.Equals(this.tower1) && vec.ElementAt(i).tower2.Equals(this.tower2) && vec.ElementAt(i).tower3.Equals(this.tower3)) { found = true; break; } } return found; } public virtual bool breadthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); BFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; BFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = (sol.depth + 1); nextStack.Push(neighbor); } } } } return found; } public virtual bool depthFirst(Sol start, Sol goal) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); bool found = false; start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { //Dequeue next State for comparison //And add it 2 list of traversed States Sol sol = nextStack.Pop(); DFS.AddFirst("poped State:" + sol.ToString() + "level " + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; DFS.AddFirst("Goal:" + sol.ToString()); break; } else { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } } } } return found; } public virtual bool iterativedeepening(Sol start, Sol goal) { bool found = false; for (int level = 0; ; level++) { Stack<Sol> nextStack = new Stack<Sol>(); Stack<Sol> traversed = new Stack<Sol>(); start.depth = 0; nextStack.Push(start); while (nextStack.Count != 0) { Sol sol = nextStack.Pop(); IDS.AddFirst("poped State:" + sol.ToString() + "Level" + sol.depth); traversed.Push(sol); if (sol.Equals(goal)) { found = true; IDS.AddFirst("Goal:" + sol.ToString()); break; } else if (sol.depth < level) { sol.getneighbors(); foreach (Sol neighbor in sol.neighbors) { if (!neighbor.containedin(traversed) && !neighbor.containedin(nextStack)) { neighbor.depth = sol.depth + 1; nextStack.Push(neighbor); } //end if } //end for each } //end else if } // end while if (found == true) break; } // end for return found; } } } Just wondering if I may be doing something wrong somewhere or something.

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