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  • My New BDD Style

    - by Liam McLennan
    I have made a change to my code-based BDD style. I start with a scenario such as: Pre-Editing * Given I am a book editor * And some chapters are locked and some are not * When I view the list of chapters for editing * Then I should see some chapters are editable and are not locked * And I should see some chapters are not editable and are locked and I implement it using a modified SpecUnit base class as: [Concern("Chapter Editing")] public class when_pre_editing_a_chapter : BaseSpec { private User i; // other context variables protected override void Given() { i_am_a_book_editor(); some_chapters_are_locked_and_some_are_not(); } protected override void Do() { i_view_the_list_of_chapters_for_editing(); } private void i_am_a_book_editor() { i = new UserBuilder().WithUsername("me").WithRole(UserRole.BookEditor).Build(); } private void some_chapters_are_locked_and_some_are_not() { } private void i_view_the_list_of_chapters_for_editing() { } [Observation] public void should_see_some_chapters_are_editable_and_are_not_locked() { } [Observation] public void should_see_some_chapters_are_not_editable_and_are_locked() { } } and the output from the specunit report tool is: Chapter Editing specifications    1 context, 2 specifications Chapter Editing, when pre editing a chapter    2 specifications should see some chapters are editable and are not locked should see some chapters are not editable and are locked The intent is to provide a clear mapping from story –> scenarios –> bdd tests.

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  • .Net Rocks Visual Studio 2010 Road Trip coming to Raleigh, NC May 6th

    - by Jim Duffy
    Listen up .NET developers within 50 miles of Research Triangle Park, NC!  Take out that red, blue, green, black or any other color Sharpie marker you fancy and circle May 6th! Fellow Microsoft Regional Directors Carl Franklin and Richard Campbell are going to be bringing the .Net Rocks Visual Studio 2010 Road Trip to town. What’s that you say, you’ve never been to a .Net Rocks Road Trip event and don’t know what to expect? Let me help with that. I stol… uhhh… I mean I was “inspired” by some content I found on the event information page. “Carl and Richard are loading up the DotNetMobile (a 30 foot RV) and driving to your town again to show off their favorite bits of Visual Studio 2010 and .NET 4.0! Richard talks about Web load testing and Carl talks about Silverlight 4.0 and multimedia. And to make the night even more fun, we’re going to bring a mystery rock star from the Visual Studio world to the event and interview them for a special .NET Rocks Road Trip show series. Along the way we’ll be giving away some great prizes, showing off some awesome technology and having a ton of laughs. So come out to the most fun you can have in a geeky evening – and learn a few things along the way about web load testing and Silverlight 4!“   I know I’ll be there so what are you waiting for? Head over to the event registration page and sign up today! Have a day. :-|

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  • Fatal Scroll&hellip;

    - by farid
    Hi. Actually I am a glad to writing with geekwithblogs service! but I decided to write a blog to improve my skills on different aspects. This post’s title is “Fatal Scroll”. Motivation for this post was the process of changing my blog theme. When I was trying to change the blog theme, encountered a killing scroll in configuration page of blog. you can see the sample in this picture. (10 inch screen) All I saw in my screen without scrolling was that. I tried to change my blog a few times. but the scroll slows down my try !! after all I gave up changing the FK theme!! In my opinion there is a check list for designing efficient and useful forms.(if you care about it!!) First of all, don’t forget wide range of screen sizes and screen resolutions. Second, always consider the cost of checking the changes made in fields. Third, never forget the scroll. scroll should not hide any main functionality (like save in this case). Forth, don’t use real data to preview the result. (like loading full blog to check new theme) and don’t forget didn’t say this list is a definitive list data entry form usability testing!  That’s it! MY FIRST BLOG POST!!

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  • Java crashes on lubuntu but not Ubuntu

    - by Echogene
    I have lubuntu and Ubuntu partitions on my drive. I've been having an interesting time with the new lubuntu partition. I've encountered strange things with the game Minecraft, Java and graphics drivers on the lubuntu partition. Firstly, I'll say that Minecraft runs fine at about 60fps on the Ubuntu partition with the latest drivers. (This is lower than it should be as it's a pretty decent graphics card [Radeon HD 5700].) When I first started lubuntu, I tried to see if I could get Minecraft running on Java. Java crashed when loading the main game graphics on both Sun and OpenJDK without proprietary drivers. Java also crashed on both Javas with proprietary drivers after the necessary restart. However, after disabling (with 'remove' button) the proprietary drivers with jockey-gtk in the session after the restart to install the drivers, Minecraft ran very well at ~120fps. This didn't continue after another restart, when it ran at 9fps. After failing thereafter on lubuntu to get it working at 15fps, I tried reinstalling lubuntu and installed the exact same driver (the latest one, not the one appearing on jockey) and Java versions as on Ubuntu. That is, now Ubuntu and lubuntu have the same graphics driver and Java version. Minecraft still crashes in the same way on lubuntu but works fine on Ubuntu. I would appreciate any explanation for any of these events. What differences between lubuntu and Ubuntu could cause this? Edit: After installing the 32bit driver version on lubuntu (seeing as lubuntu is 32bit), I have Java "working" for Minecraft. However, it is at <15fps again and it can't log in to servers as it takes too long.

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  • ODI 11g – How to override SQL at runtime?

    - by David Allan
    Following on from the posting some time back entitled ‘ODI 11g – Simple, Powerful, Flexible’ here we push the envelope even further. Rather than just having the SQL we override defined statically in the interface design we will have it configurable via a variable….at runtime. Imagine you have a well defined interface shape that you want to be fulfilled and that shape can be satisfied from a number of different sources that is what this allows - or the ability for one interface to consume data from many different places using variables. The cool thing about ODI’s reference API and this is that it can be fantastically flexible and useful. When I use the variable as the option value, and I execute the top level scenario that uses this temporary interface I get prompted (or can get prompted to be correct) for the value of the variable. Note I am using the <@=odiRef.getObjectName("L","EMP", "SCOTT","D")@> notation for the table reference, since this is done at runtime, then the context will resolve to the correct table name etc. Each time I execute, I could use a different source provider (obviously some dependencies on KMs/technologies here). For example, the following groovy snippet first executes and the query uses SCOTT model with EMP, the next time it is from BOB model and the datastore OTHERS. m=new Properties(); m.put("DEMO.SQLSTR", "select empno, deptno from <@=odiRef.getObjectName("L","EMP", "SCOTT","D")@>"); s=new StartupParams(m); runtimeAgent.startScenario("TOP", null, s, null, "GLOBAL", 5, null, true); m2=new Properties(); m2.put("DEMO.SQLSTR", "select empno, deptno from <@=odiRef.getObjectName("L","OTHERS", "BOB","D")@>"); s2=new StartupParams(m); runtimeAgent.startScenario("TOP", null, s2, null, "GLOBAL", 5, null, true); You’ll need a patch to 11.1.1.6 for this type of capability, thanks to my ole buddy Ron Gonzalez from the Enterprise Management group for help pushing the envelope!

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  • Silverlight Cream for June 17, 2010 -- #885

    - by Dave Campbell
    In this Issue: Zoltan Arvai, Antoni Dol, Jeff Prosise, David Anson, and John Papa. Shoutouts: Rob Davis has a World Cup Football Stadium tour in Silverlight, Azure, and Bing Maps up: The World Cup Map... cruise around this... tons of features. The Silverlight Team Blog reports that NBC sports is streaming the US Open in Silverlight Adam Kinney announced Expression Studio 4 Launch keynote videos are available From SilverlightCream.com: Data Driven Applications with MVVM Part III: Validation, Bringing the UI Closer Zoltan Arvai's 3rd (and final) part of the Data-Driven MVVM apps is up at SilverlightShow. In this final section he is focusing on validation, and discussion of closer integration to the view. Focus on FocusVisualElement in Silverlight buttons Antoni Dol has a cool post up about the FocusVisualElement, and uses a button to demonstrate how it can be used. Dynamic XAP Discovery with Silverlight MEF Jeff Prosise is discussing Silverlight and MEF ... but better than the normal loading XAP files ... he's doing dynamic discovery of XAP files ... and makes it look easy! Updated analysis of two ways to create a full-size Popup in Silverlight David Anson revisits a prior post with an eye toward Silverlight 4. The feature he's discussing is that you can now hook the Resized event without having browser zoom disabled... and he demonstrates it's use in the code from the old post. Silverlight as a Transmedia Platform (Silverlight TV #33) Jesse Liberty joins John Papa this week with Silverlight TV #33, discussing Transmedia and Silverlight as a Transmedia Platform. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How can I resize a set of sprite images?

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to resize series of sprites upon instantiation of the class they're located in. I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft = wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); }

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  • Pass Extra Parameters to JavaScript Callback Function

    - by BRADINO
    Here is a simple example of a function that takes a callback function as a parameter. query.send(handleQueryResponse); function handleQueryResponse(response){      alert('Processing...'); } If you wanted to pass extra variables to the callback function, you can do it like this. var param1 = 'something'; var param2 ='something else'; query.send(function(response) { handleQueryResponse(response, param1, param2) }); function handleQueryResponse(response,param1,param2){      alert('Processing...');      alert(param1);      alert(param2); }

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  • Investigation: Can different combinations of components effect Dataflow performance?

    - by jamiet
    Introduction The Dataflow task is one of the core components (if not the core component) of SQL Server Integration Services (SSIS) and often the most misunderstood. This is not surprising, its an incredibly complicated beast and we’re abstracted away from that complexity via some boxes that go yellow red or green and that have some lines drawn between them. Example dataflow In this blog post I intend to look under that facade and get into some of the nuts and bolts of the Dataflow Task by investigating how the decisions we make when building our packages can affect performance. I will do this by comparing the performance of three dataflows that all have the same input, all produce the same output, but which all operate slightly differently by way of having different transformation components. I also want to use this blog post to challenge a common held opinion that I see perpetuated over and over again on the SSIS forum. That is, that people assume adding components to a dataflow will be detrimental to overall performance. Its not surprising that people think this –it is intuitive to think that more components means more work- however this is not a view that I share. I have always been of the opinion that there are many factors affecting dataflow duration and the number of components is actually one of the less important ones; having said that I have never proven that assertion and that is one reason for this investigation. I have actually seen evidence that some people think dataflow duration is simply a function of number of rows and number of components. I’ll happily call that one out as a myth even without any investigation!  The Setup I have a 2GB datafile which is a list of 4731904 (~4.7million) customer records with various attributes against them and it contains 2 columns that I am going to use for categorisation: [YearlyIncome] [BirthDate] The data file is a SSIS raw format file which I chose to use because it is the quickest way of getting data into a dataflow and given that I am testing the transformations, not the source or destination adapters, I want to minimise external influences as much as possible. In the test I will split the customers according to month of birth (12 of those) and whether or not their yearly income is above or below 50000 (2 of those); in other words I will be splitting them into 24 discrete categories and in order to do it I shall be using different combinations of SSIS’ Conditional Split and Derived Column transformation components. The 24 datapaths that occur will each input to a rowcount component, again because this is the least resource intensive means of terminating a datapath. The test is being carried out on a Dell XPS Studio laptop with a quad core (8 logical Procs) Intel Core i7 at 1.73GHz and Samsung SSD hard drive. Its running SQL Server 2008 R2 on Windows 7. The Variables Here are the three combinations of components that I am going to test:     One Conditional Split - A single Conditional Split component CSPL Split by Month of Birth and income category that will use expressions on [YearlyIncome] & [BirthDate] to send each row to one of 24 outputs. This next screenshot displays the expression logic in use: Derived Column & Conditional Split - A Derived Column component DER Income Category that adds a new column [IncomeCategory] which will contain one of two possible text values {“LessThan50000”,”GreaterThan50000”} and uses [YearlyIncome] to determine which value each row should get. A Conditional Split component CSPL Split by Month of Birth and Income Category then uses that new column in conjunction with [BirthDate] to determine which of the same 24 outputs to send each row to. Put more simply, I am separating the Conditional Split of #1 into a Derived Column and a Conditional Split. The next screenshots display the expression logic in use: DER Income Category         CSPL Split by Month of Birth and Income Category       Three Conditional Splits - A Conditional Split component that produces two outputs based on [YearlyIncome], one for each Income Category. Each of those outputs will go to a further Conditional Split that splits the input into 12 outputs, one for each month of birth (identical logic in each). In this case then I am separating the single Conditional Split of #1 into three Conditional Split components. The next screenshots display the expression logic in use: CSPL Split by Income Category         CSPL Split by Month of Birth 1& 2       Each of these combinations will provide an input to one of the 24 rowcount components, just the same as before. For illustration here is a screenshot of the dataflow containing three Conditional Split components: As you can these dataflows have a fair bit of work to do and remember that they’re doing that work for 4.7million rows. I will execute each dataflow 10 times and use the average for comparison. I foresee three possible outcomes: The dataflow containing just one Conditional Split (i.e. #1) will be quicker There is no significant difference between any of them One of the two dataflows containing multiple transformation components will be quicker Regardless of which of those outcomes come to pass we will have learnt something and that makes this an interesting test to carry out. Note that I will be executing the dataflows using dtexec.exe rather than hitting F5 within BIDS. The Results and Analysis The table below shows all of the executions, 10 for each dataflow. It also shows the average for each along with a standard deviation. All durations are in seconds. I’m pasting a screenshot because I frankly can’t be bothered with the faffing about needed to make a presentable HTML table. It is plain to see from the average that the dataflow containing three conditional splits is significantly faster, the other two taking 43% and 52% longer respectively. This seems strange though, right? Why does the dataflow containing the most components outperform the other two by such a big margin? The answer is actually quite logical when you put some thought into it and I’ll explain that below. Before progressing, a side note. The standard deviation for the “Three Conditional Splits” dataflow is orders of magnitude smaller – indicating that performance for this dataflow can be predicted with much greater confidence too. The Explanation I refer you to the screenshot above that shows how CSPL Split by Month of Birth and salary category in the first dataflow is setup. Observe that there is a case for each combination of Month Of Date and Income Category – 24 in total. These expressions get evaluated in the order that they appear and hence if we assume that Month of Date and Income Category are uniformly distributed in the dataset we can deduce that the expected number of expression evaluations for each row is 12.5 i.e. 1 (the minimum) + 24 (the maximum) divided by 2 = 12.5. Now take a look at the screenshots for the second dataflow. We are doing one expression evaluation in DER Income Category and we have the same 24 cases in CSPL Split by Month of Birth and Income Category as we had before, only the expression differs slightly. In this case then we have 1 + 12.5 = 13.5 expected evaluations for each row – that would account for the slightly longer average execution time for this dataflow. Now onto the third dataflow, the quick one. CSPL Split by Income Category does a maximum of 2 expression evaluations thus the expected number of evaluations per row is 1.5. CSPL Split by Month of Birth 1 & CSPL Split by Month of Birth 2 both have less work to do than the previous Conditional Split components because they only have 12 cases to test for thus the expected number of expression evaluations is 6.5 There are two of them so total expected number of expression evaluations for this dataflow is 6.5 + 6.5 + 1.5 = 14.5. 14.5 is still more than 12.5 & 13.5 though so why is the third dataflow so much quicker? Simple, the conditional expressions in the first two dataflows have two boolean predicates to evaluate – one for Income Category and one for Month of Birth; the expressions in the Conditional Split in the third dataflow however only have one predicate thus they are doing a lot less work. To sum up, the difference in execution times can be attributed to the difference between: MONTH(BirthDate) == 1 && YearlyIncome <= 50000 and MONTH(BirthDate) == 1 In the first two dataflows YearlyIncome <= 50000 gets evaluated an average of 12.5 times for every row whereas in the third dataflow it is evaluated once and once only. Multiply those 11.5 extra operations by 4.7million rows and you get a significant amount of extra CPU cycles – that’s where our duration difference comes from. The Wrap-up The obvious point here is that adding new components to a dataflow isn’t necessarily going to make it go any slower, moreover you may be able to achieve significant improvements by splitting logic over multiple components rather than one. Performance tuning is all about reducing the amount of work that needs to be done and that doesn’t necessarily mean use less components, indeed sometimes you may be able to reduce workload in ways that aren’t immediately obvious as I think I have proven here. Of course there are many variables in play here and your mileage will most definitely vary. I encourage you to download the package and see if you get similar results – let me know in the comments. The package contains all three dataflows plus a fourth dataflow that will create the 2GB raw file for you (you will also need the [AdventureWorksDW2008] sample database from which to source the data); simply disable all dataflows except the one you want to test before executing the package and remember, execute using dtexec, not within BIDS. If you want to explore dataflow performance tuning in more detail then here are some links you might want to check out: Inequality joins, Asynchronous transformations and Lookups Destination Adapter Comparison Don’t turn the dataflow into a cursor SSIS Dataflow – Designing for performance (webinar) Any comments? Let me know! @Jamiet

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  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

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  • What's the benefit of object-oriented programming over procedural programming?

    - by niko
    I'm trying to understand the difference between procedural languages like C and object-oriented languages like C++. I've never used C++, but I've been discussing with my friends on how to differentiate the two. I've been told C++ has object-oriented concepts as well as public and private modes for definition of variables: things C does not have. I've never had to use these for while developing programs in Visual Basic.NET: what are the benefits of these? I've also been told that if a variable is public, it can be accessed anywhere, but it's not clear how that's different from a global variable in a language like C. It's also not clear how a private variable differs from a local variable. Another thing I've heard is that, for security reasons, if a function needs to be accessed it should be inherited first. The use-case is that an administrator should only have as much rights as they need and not everything, but it seems a conditional would work as well: if ( login == "admin") { // invoke the function } Why is this not ideal? Given that there seems to be a procedural way to do everything object-oriented, why should I care about object-oriented programming?

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  • How can I promote clean coding at my workplace?

    - by Michael
    I work with a lot of legacy Java and RPG code on an internal company application. As you might expect, a lot of the code is written in many different styles, and often is difficult to read because of poorly named variables, inconsistent formatting, and contradictory comments (if they're there at all). Also, a good amount of code is not robust. Many times code is pushed to production quickly by the more experienced programmers, while code by newer programmers is held back by "code reviews" that IMO are unsatisfactory. (They usually take the form of, "It works, must be ok," than a serious critique of the code.) We have a fair number of production issues, which I feel could be lessened by giving more thought to the original design and testing. I have been working for this company for about 4 months, and have been complimented on my coding style a couple of times. My manager is also a fan of cleaner coding than is the norm. Is it my place to try to push for better style and better defensive coding, or should I simply code in the best way I can, and hope that my example will help others see how cleaner, more robust code (as well as aggressive refactoring) will result in less debugging and change time?

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  • 45° Slopes in a Tile based 2D platformer

    - by xNidhogg
    I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious? //collisionRectangle is the collision rectangle of the player with //origin at the top left and width and height //wantedPosition is the new position the player will be set to. //this is determined elsewhere by checking the bottom center point of the players rect if(_leftSlope || _rightSlope) { //Test bottom center point var calculationPoint = new Vector2(collisionRectangle.Center.X, collisionRectangle.Bottom); //Get the collision rectangle of the tile, origin is top-left Rectangle cellRect = _tileMap.CellWorldRectangle( _tileMap.GetCellByPixel(calculationPoint)); //Calculate the new Y coordinate depending on if its a left or right slope //CellSize = 8 float newY = _leftSlope ? (calculationPoint.X % CellSize) + cellRect.Y : (-1 * (calculationPoint.X % CellSize) - CellSize) + cellRect.Y; //reset variables so we dont jump in here next frame _leftSlope = false; _rightSlope = false; //now change the players Y according to the difference of our calculation wantedPosition.Y += newY - calculationPoint.Y; } Video of what it looks like: http://youtu.be/EKOWgD2muoc

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  • CodePlex Daily Summary for Tuesday, October 15, 2013

    CodePlex Daily Summary for Tuesday, October 15, 2013Popular ReleasesFFXIV Crafting Simulator: Crafting Simulator 2.4.1: -Fixed the offset for the new patch (Auto Loading function)iBoxDB.EX - Fast Transactional NoSQL Database Resources: iBoxDB.net fast transactional nosql database 1.5.2: Easily process objects and documents, zero configuration. fast embeddable transactional nosql document database, includes CURD, QueryLanguage, Master-Master-Slave Replication, MVCC, etc. supports .net2, .net4, windows phone, mono, unity3d, node.js , copy and run. http://download-codeplex.sec.s-msft.com/Download?ProjectName=iboxdb&DownloadId=737783 Benchmark with MongoDB Compatibility more platforms for java versionneurogoody: slicebox: this is the slice box jsEvent-Based Components AppBuilder: AB3.AppDesigner.55: Iteration 55 (Feature): Moving of TargetEdge (simple wires only) by mouse.Sandcastle Help File Builder: SHFB v1.9.8.0 with Visual Studio Package: General InformationIMPORTANT: On some systems, the content of the ZIP file is blocked and the installer may fail to run. Before extracting it, right click on the ZIP file, select Properties, and click on the Unblock button if it is present in the lower right corner of the General tab in the properties dialog. This new release contains bug fixes and feature enhancements. There are some potential breaking changes in this release as some features of the Help File Builder have been moved into...SharpConfig: SharpConfig 1.2: Implemented comment parsing. Comments are now part of settings and setting categories. New properties: Setting: Comment PreComments SettingCategory: Comment PreCommentsC++ REST SDK (codename "Casablanca"): C++ REST SDK 1.3.0: This release fixes multiple customer reported issues as well as the following: Full support for Dev12 binaries and project files Full support for Windows XP New sample highlighting the Client and Server APIs : BlackJack Expose underlying native handle to set custom options on http_client Improvements to Listener Library Note: Dev10 binaries have been dropped as of this release, however the Dev10 project files are still available in the Source CodeAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...RESX Manager: ResxManager 0.2.1: FIXED: Many critical bugs have been fixed. New Features Error logging for improved exception handling New toolbar Improvements of user interfaceFast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Wsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...New ProjectsArtezio SharePoint 2013 Workflow Activities: SharePoint Workflow 2013 doesn’t provide activities to work with permissions, we've fixed it using HttpSend activity that makes REST API calls.Dependency.Injection: An attempt to write a really simple dependency injection framework. Does property-based and recursive dependency injection. Handles singletons. Yay!DHGMS SUO Killer: SUO Killer is a Visual Studio extension to deal with the removal of SUO file to mitigate SUO related issues in Visual Studio. This project is written in C#.dynamicsheet: dynamicsheetExcel Comparator: Excel Comparator is an add-in for Microsoft Excel that allows the user to compare a range between two sheets. FetchAIP: FetchAIP is a utility to download the various sections of the Aeronautical Information Publication (AIP) for New Zealand.Fluent Method and Type Builder: Still working on the summary.getboost: NuGet package for Boost framework.Goldstone Forum: WebForms Forum - TelerikAcademy Team ProjectGroupMe Software Development Kit: .NET Software Development Kit for http://groupme.com/ chat service.GSLMS: ----Import Excel Files Into SQL Server: Load Excel files into SQL Database without schema changes.Inaction: ?????????? jBegin: Learning ASP.net MVC from beginning, then here will be the source code for jbegin.comKDG's Statistical Quality Control Solver: This tool will include methods that can solve sample standard deviation, sample variance, median, mode, moving average, percentiles, margin of error, etc.kpi: Key Performance Indicator (KPI)????; visual studio 2010 with .NET 4.0 runtimeLECO Remote Control Client Application: Sample code and binaries are provided to demonstrate the remote control capability of a LECO Cornerstone instrument.LinkPad: My first Windows Store app intended for student to sketch up thoughts and concepts in quick diagrams.Modler.NET - Automating Graphical Data Model Co-Evolution: Modler.NET was the tool created for a Master's thesis project, which automates the co-evolution of graphical data models and the database that they represent.MyFileManager1: SummaryNever Lotto: Korean 465 Lotto Analyzer and Simulator. The real purpose of this project is to show that this kind of lotto things are just shit.NHibernate: The purpose of this project is to demo CRUD operations using NHibernate with Mono in Visual Studio 2012 using C# language. OAuth2 Authorizer: OAuth2 Authorizer helps you get the access code for a standard OAuth2 REST service that implements 3-legged authentication.Regular Expression for Excel: Regular Expression For Excel is an Excel Plugin. It provides a regular expressions EXCEL support. We can use it in the EXCEL function.Service Tester: Service Tester is an Azure Cloud based load testing application targeted at Soap Web Services which allows you to invoke your Web Service by random parameters.Simple TypeScript and C# Class Generator: Simple GUI application to generate compatible class source code for C# and TypeScript for communications between C# and TypeScript. Soccer team management: ---Spanner: No more stringly-typed web development! Build statically typed single page web applications in C#, automatically generating all HTML, JavaScript, and Knockout.

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  • How to get the path of a file after publishing my game

    - by NDraskovic
    I made a "game" for a college project that reads data from .txt file at startup and draws some models according to the data in that file. This is the code I use using (StreamReader sr = new StreamReader(@"C:\Users\User\Desktop\Linije.txt")) { String linija; while ((linija = sr.ReadLine()) != null) { red = linija.Split(','); model = red[0]; x = red[1]; y = red[2]; z = red[3]; elementi.Add(Convert.ToInt32(model)); podatci.Add(new Vector3(Convert.ToSingle(x),Convert.ToSingle(y),Convert.ToSingle(z))); } } As you see, this code fills some variables that are then used to define the model that will be drawn and the coordinates where it will be drawn. The problem that I'm having is that I don't know how to distribute that file to other computers (obviously on another computer it would have another path)? Do you have some advices on how to do this? P.S I tried to put it in the Content and set the Build Action on None, and I can see the file in the content directory, but when I change it, nothing happens (the models don't change as they should)

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  • Convert your Hash keys to object properties in Ruby

    - by kerry
    Being a Ruby noob (and having a background in Groovy), I was a little surprised that you can not access hash objects using the dot notation.  I am writing an application that relies heavily on XML and JSON data.  This data will need to be displayed and I would rather use book.author.first_name over book[‘author’][‘first_name’].  A quick search on google yielded this post on the subject. So, taking the DRYOO (Don’t Repeat Yourself Or Others) concept.  I came up with this: 1: class ::Hash 2:  3: # add keys to hash 4: def to_obj 5: self.each do |k,v| 6: if v.kind_of? Hash 7: v.to_obj 8: end 9: k=k.gsub(/\.|\s|-|\/|\'/, '_').downcase.to_sym 10: self.instance_variable_set("@#{k}", v) ## create and initialize an instance variable for this key/value pair 11: self.class.send(:define_method, k, proc{self.instance_variable_get("@#{k}")}) ## create the getter that returns the instance variable 12: self.class.send(:define_method, "#{k}=", proc{|v| self.instance_variable_set("@#{k}", v)}) ## create the setter that sets the instance variable 13: end 14: return self 15: end 16: end This works pretty well.  It converts each of your keys to properties of the Hash.  However, it doesn’t sit very well with me because I probably will not use 90% of the properties most of the time.  Why should I go through the performance overhead of creating instance variables for all of the unused ones? Enter the ‘magic method’ #missing_method: 1: class ::Hash 2: def method_missing(name) 3: return self[name] if key? name 4: self.each { |k,v| return v if k.to_s.to_sym == name } 5: super.method_missing name 6: end 7: end This is a much cleaner method for my purposes.  Quite simply, it checks to see if there is a key with the given symbol, and if not, loop through the keys and attempt to find one. I am a Ruby noob, so if there is something I am overlooking, please let me know.

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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • Lubuntu Stability Problems

    - by marinara
    I installed Lubuntu 11.10 from scratch a few days ago, now I can't even run aptitude without crashing from the mess it's made of the package system. (yes I added a non-offical repository, because I needed firefox 8) I'm a new user. So I don't know. Did I make a mistake by loading Lubuntu? I really like the LXDE stuff. but so many things seem very buggy. ***edit I think besides the sound problems, all of my other problems are with either LXDE or with openbox. And I think the sound problem is Lubuntu specific also. Problems like windows not popping up, windows not getting painted. Windows flashing in the panel for no reason, Windows losing their title bar occasionally, mousewheel changing desktops when i'm clearly in a window, LXDE panel not responding to clicks, applications not launching from the menu, applications not launching from firefox downloads window, applications crashing when I don't do anything but click on them. Pretty sure all this stuff is openbox or LXDE. This is just too much work to keep Lubuntu running. It's a lemon. (sorry I realize I should be constructive but I'm tired) It's pretty clear that openbox needs some damn bugfixes for compatibility with Oneric. And LXDE isn't that great either. I expect things to launch when I click on them. I think installing the acpid package is what made it clear to me. If 20 seconds after installing the package (from the offical repo), linux has already crashed, then I'm in the wrong damn neighborhood.

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  • Microsoft SQL Server 2012 Analysis Services – The BISM Tabular Model #ssas #tabular #bism

    - by Marco Russo (SQLBI)
    I, Alberto and Chris spent many months (many nights, holidays and also working days of the last months) writing the book we would have liked to read when we started working with Analysis Services Tabular. A book that explains how to use Tabular, how to model data with Tabular, how Tabular internally works and how to optimize a Tabular model. All those things you need to start on a real project in order to make an happy customer. You know, we’re all consultants after all, so customer satisfaction is really important to be paid for our job! Now the book writing is finished, we’re in the final stage of editing and reviews and we look forward to get our print copy. Its title is very long: Microsoft SQL Server 2012 Analysis Services – The BISM Tabular Model. But the important thing is that you can already (pre)order it. This is the list of chapters: 01. BISM Architecture 02. Guided Tour on Tabular 03. Loading Data Inside Tabular 04. DAX Basics 05. Understanding Evaluation Contexts 06. Querying Tabular 07. DAX Advanced 08. Understanding Time Intelligence in DAX 09. Vertipaq Engine 10. Using Tabular Hierarchies 11. Data modeling in Tabular 12. Using Advanced Tabular Relationships 13. Tabular Presentation Layer 14. Tabular and PowerPivot for Excel 15. Tabular Security 16. Interfacing with Tabular 17. Tabular Deployment 18. Optimization and Monitoring And this is the book cover – have a good read!

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  • CodePlex Daily Summary for Sunday, December 12, 2010

    CodePlex Daily Summary for Sunday, December 12, 2010Popular ReleasesWii Backup Fusion: Wii Backup Fusion 0.9 Beta: - Aqua or brushed metal style for Mac OS X - Shows selection count beside ID - Game list selection mode via settings - Compare Files <-> WBFS game lists - Verify game images/DVD/WBFS - WIT command line for log (via settings) - Cancel possibility for loading games process - Progress infos while loading games - Localization for dates - UTF-8 support - Shortcuts added - View game infos in browser - Transfer infos for log - All transfer routines rewritten - Extract image from image/WBFS - Support....NETTER Code Starter Pack: v1.0.beta: '.NETTER Code Starter Pack ' contains a gallery of Visual Studio 2010 solutions leveraging latest and new technologies and frameworks based on Microsoft .NET Framework. Each Visual Studio solution included here is focused to provide a very simple starting point for cutting edge development technologies and framework, using well known Northwind database (for database driven scenarios). The current release of this project includes starter samples for the following technologies: ASP.NET Dynamic...WPF Multiple Document Interface (MDI): Beta Release v1.1: WPF.MDI is a library to imitate the traditional Windows Forms Multiple Document Interface (MDI) features in WPF. This is Beta release, means there's still work to do. Please provide feedback, so next release will be better. Features: Position dependency property MdiLayout dependency property Menu dependency property Ctrl + F4, Ctrl + Tab shortcuts should work Behavior: don’t allow negative values for MdiChild position minimized windows: remember position, tile multiple windows, ...EnhSim: EnhSim 2.2.1 ALPHA: 2.2.1 ALPHAThis release adds in the changes for 4.03a. at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Updated th...NuGet (formerly NuPack): NuGet 1.0 Release Candidate: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. This new build targets the newer feed (http://go.microsoft.com/fwlink/?LinkID=206669) and package format. See http://nupack.codeplex.com/documentation?title=Nuspe...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight, WPF Charts v3.6.5 Released: Hi, Today we are releasing final version of Visifire, v3.6.5 with the following new feature: * New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. You can visit Visifire documentation to know more. http://www.visifire.com/visifirechartsdocumentation.php Also this release includes few bug fixes: * Chart threw exception while adding new Axis in Chart using Vi...PHPExcel: PHPExcel 1.7.5 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.DNN Simple Article: DNNSimpleArticle Module V00.00.03: The initial release of the DNNSimpleArticle module (labelled V00.00.03) There are C# and VB versions of this module for this initial release. No promises that going forward there will be packages for both languages provided for future releases. This module provides the following functionality Create and display articles Display a paged list of articles Articles get created as DNN ContentItems Categorization provided through DNN Taxonomy SEO functionality for article display providi...UOB & ME: UOB_ME 2.5: latest versionAutoLoL: AutoLoL v1.4.3: AutoLoL now supports importing the build pages from Mobafire.com as well! Just insert the url to the build and voila. (For example: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061) Stable release of AutoChat (It is still recommended to use with caution and to read the documentation) It is now possible to associate *.lolm files with AutoLoL to quickly open them The selected spells are now displayed in the masteries tab for qu...SubtitleTools: SubtitleTools 1.2: - Added auto insertion of RLE (RIGHT-TO-LEFT EMBEDDING) Unicode character for the RTL languages. - Fixed delete rows issue.PHP Manager for IIS: PHP Manager 1.1 for IIS 7: This is a final stable release of PHP Manager 1.1 for IIS 7. This is a minor incremental release that contains all the functionality available in 53121 plus additional features listed below: Improved detection logic for existing PHP installations. Now PHP Manager detects the location to php.ini file in accordance to the PHP specifications Configuring date.timezone. PHP Manager can automatically set the date.timezone directive which is required to be set starting from PHP 5.3 Ability to ...Algorithmia: Algorithmia 1.1: Algorithmia v1.1, released on December 8th, 2010.SuperSocket, an extensible socket application framework: SuperSocket 1.0 SP1: Fixed bugs: fixed a potential bug that the running state hadn't been updated after socket server stopped fixed a synchronization issue when clearing timeout session fixed a bug in ArraySegmentList fixed a bug on getting configuration value .NET Version: 3.5 sp1My Web Pages Starter Kit: 1.3.1 Production Release (Security HOTFIX): Due to a critical security issue, it's strongly advised to update the My Web Pages Starter Kit to this version. Possible attackers could misuse the image upload to transmit any type of file to the website. If you already have a running version of My Web Pages Starter Kit 1.3.0, you can just replace the ftb.imagegallery.aspx file in the root directory with the one attached to this release.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: popup WhiteSpaceFilterAttribute tested on mozilla, safari, chrome, opera, ie 9b/8/7/6nopCommerce. ASP.NET open source shopping cart: nopCommerce 1.90: To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).SharePoint Packager: SharePoint Packager release: Full source code and precompiled / ILmerged exeTweetSharp: TweetSharp v2.0.0.0 - Preview 4: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numerous fixes reported by preview users Preview 3 ChangesNumerous fixes and improvements to core engine Twitter API coverage: a...myCollections: Version 1.2: New in version 1.2: Big performance improvement. New Design (Added Outlook style View, New detail view, New Groub By...) Added Sort by Media Added Manage Movie Studio Zoom preference is now saved. Media name are now editable. Added Portuguese version You can now Hide details panel Add support for FLAC tags You can now imports books from BibTex Xml file BugFixingNew ProjectsABR Manager: Fast and small Adobe brushes preset files manager developed in native c++.Aplicativo lembretes: Com esse aplicativo você poderá agentar atividades de forma que quando o dia e a hora do compromisso marcado chegar, o aplicativo ira lembra-lo com um sinal sonoro e visual e até poderá desligar seu pc. O programa ficará em execução de forma discreta no canto direito superiorBrogue: Grevious Sword of Carnage: * 24 damage * makes annoying sound on hitsC# LZF Real-Time Compression Algorithm: Improved C# LZF Compressor, a very small and extremely efficient real-time data compression library. The compression algorithm is extremely fast. Well suited for real-time data intensive applications (e.g.: packet streaming, embedded devices...).GIFT: gift appHeroBeastCodeProject: create a HeroBeastCodeProjects project,opensource my codeiFinance: The wpf/sl solution for personal finance manager.MailOnSocketChange: Send an alert via email, if a certain socket/TCP-connection-changes state on the PC running the MailOnSocketChange applicationMath Teacher for kids: This application will help your kids learn and practice Math. midnc: Proyecto en silverlight para el control interno de registro de actividades y eventosMusicWho: MusicWho compose music. It use biological neuron firing signals to generate music. so, what will the brain sound like? we'll see.Nabaztag Enterprise Services: The goal of the Nabaztag Enterprise Services is to come up with a free .NET implementation of the Nabaztag server. Additionally we think of building a whole platform around the core services using the newsest an coolest .NET technologies.pkEditor: pkEditor is a Poketscript or Pokescript script generator and editor.Second Block: Second Block is an block-based 3D multiplayer game.Share my speed: Coding4Fun Window Phone 7 "Share my speed" applicationSharePoint Image Resizer: Image Resizer allows to create custom policies to control image size of pictures in WSS 3.0/SharePoint 2007.ShoutStreamSource: ShoutStreamSource provides you an implementation of the MediaStreamSource of the ShoutCast protocol for the Windows Phone 7. It makes it possible to play a ShoutCast stream using a MediaElement on the phone.SSIS Reporting Pack: A suite of SQL Server Reporting Services reports that operate over the SSIS catalog in SQL Server code-named DenaliSunshine2011: testTrabalhando com Functoid Table Looping: Usado em conjunto com o Functoid “Table Extractor”, serve para criar estruturas de any registros podendo conter valores de campos, valores constantes, e valores que resultam de outros functoids. VKontakte API SDK: SDK for work with most popular russian social site VKontakte.ruwho's who: iYasmin: Yasmin - A WPF based Anime Database.YiDeSOFT: YiDe is EzDesk~!?????????? ?????: ?????????? ????? ?????????? ? ?????????????? ????????? ??????? ?????????????????? ? ????????? ???????

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Where can I find video resources of people programming?

    - by Corey
    This might be a strange question. I'm looking for videos of people actively coding something while explaining it. However, I don't want is a beginner video that delves into what variables and objects are. Nick Gravelyn's tile engine tutorial is a great example of what I'm looking for. (He actually used to host the full, unbroken video files in his site's archive, but I guess he took them down...) I tend to learn best by "action" examples; it's difficult for me to learn by reading through documentation and text tutorials, but if I see somebody actively doing a task, I can immediately register it and apply it myself. I'm hard-of-hearing, so I would really prefer that if the video has a lot of talking, it have captioning or subtitling of some sort, or at the very least, a transcript. The tile engine videos did not have captions, but the code he was writing was very self-documenting, so I understood it for the most part. I've gone through most of the relevant GoogleDevelopers and GoogleTechTalks videos on Youtube, so those need not apply. Are there any resources out there, or even websites dedicated to this kind of thing?

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  • Switching website DNS with minimal downtime

    - by Gavin
    I need to change my domain's DNS, but here in Thailand the ISPs don't follow any standards for renewing their cache of records, so it can take the full two days. I have a new website with about 1,000 members currently who are sending messages and uploading photos. I don't want both sites on the old and new server running at the same time because then I'd have to manually merge the database and transfer uploaded photos. It would be a huge pain. Both servers also a unique URL from my host, e.g. website12345.hostingcompany.com (old host) and website67890.hostingcompany.com (new host). I don't have much experience with this, but I think what I can do is on www.mysite.com, use .htaccess to do a masked redirect to the new server's URL (website67890.hostingcompany.com). Is it possible to do this and keep all URLs being masked? For example, www.mysite.com/profile/username will actually be loading website12345.hostingcompany.com/profile/username. From Google searches it sounds like this is possible, but I don't understand why this is possible due to security issues, since what's keeping people from masking their site to URLs like facebook.com? I could really use some advice here! Thanks!

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  • Wubi doens't work anymore - shows 'No wubildr' error

    - by Joe
    Basics: HP Mini 311 Ubuntu netbook edition 10.04 (installed via Wubi) Symptoms: I load to Windows Boot Manager as usual. Options are Windows 7 and Ubuntu Netbook, like usual. Selecting Windows 7 does as it should. Loading Ubuntu Netbook, though, does not take me to the usual screen where it lets me select versions of Ubuntu (sorry for bad wording, not sure what the real name is called; it's where you select from about 6 items; I always picked the first due to lack of knowledge without issue). Instead it flashes an error in white on a black screen then restarts very quickly. It took me a few restarts, but here is the error: Try (hd0,0): NTSF5 No wubildr Try (hd0,1): NTSF5: Situation: I have no clue what caused it. The only thing I did last night on Ubuntu was install Skype, but the mic didn't work instantly so I got lazy and switched to Windows 7 and used Skype on there. When I tried to switch back to Ubuntu it began this. (There may be something I forget... it was 5 in the morning). There were no recent updates that I remember. No weird activity. Just... random. Help please?

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  • Java - Resize images upon class instantiation

    - by Tyler J Fisher
    Hey StackExchange GameDev community, I'm attempting to: Resize series of sprites upon instantiation of the class they're located in (x2) I've attempted to use the following code to resize the images, however my attempts have been unsuccessful. I have been unable to write an implementation that is even compilable, so no error codes yet. wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); I've heard that Graphics2D is the best option. Any suggestions? I think I'm probably best off loading the images into a Java project, resizing the images then outputting them to a new directory so as not to have to resize each sprite upon class instantiation. What do you think? Photoshopping each individual sprite is out of the question, unless I used a macro. Code: package game; //Import import java.awt.Image; import javax.swing.ImageIcon; public class Mario extends Human { Image wLeft = new ImageIcon("sprites\\mario\\wLeft.PNG").getImage(); //Constructor public Mario(){ super("Mario", 50); wLeft.getScaledInstance(wLeft.getWidth()*2, wLeft.getHeight()*2, Image.SCALE_FAST); } Thanks! Note: not homework, just thought Mario would be a good, overused starting point in game dev.

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