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  • A Small Blog About Huge Pages

    - by rickramsey
    Video Interview: What Are Linux Huge Pages?, by Ed Whalen, Oracle ACE Blog: There's Been a Change In How Huge Pages Are Allocated, by Tanel Poder, Oracle ACE Director Blog: Performance Issues with Transparent Huge Pages (thank you, Bjoern Rost!) Web: About the Car, by Smart Ridez LLC, of Woodland Hills, California - Rick Follow me on: Blog | Facebook | Twitter | Personal Twitter | YouTube | The Great Peruvian Novel

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  • Beginner: How to Find What Codecs You Need to Play Any Media File

    - by Taylor Gibb
    There must have been an occasion when you launched a video and got sound but no picture. The most likely cause is that you never had the correct codec installed, so here’s how to find out exactly which codec is needed to play any media file. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Webcast XBRL y Reporting a Organismos Oficiales

    - by Eva Mier
    XBRL ha sido elegido como el estándar de presentación de información por muchos organismos oficiales. Conozca en la siguiente presentación como la solución de Oracle Hyperion optimiza el reporting en formato electrónico XBRL, al tiempo que pone a disposición de las distintas compañías, soluciones predefinidas tanto para el Reporting de Sostenibilidad como para el nuevo marco legislativo, SOLVENCIA II, en entidades aseguradoras. Video resumen: 

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  • X.Org Project Has Five New Summer Projects

    <b>Phoronix:</b> "Back in March we talked about the possible X.Org projects this year during Google's Summer of Code, for which X.Org is a veteran participant (in the past items like the ATI R300 Gallium3D driver and generic GPU video decoding have been tackled), but the list of accepted projects for this summer have now been announced."

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  • Texture displays on Android emulator but not on device

    - by Rob
    I have written a simple UI which takes an image (256x256) and maps it to a rectangle. This works perfectly on the emulator however on the phone the texture does not show, I see only a white rectangle. This is my code: public void onSurfaceCreated(GL10 gl, EGLConfig config) { byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuffer.asFloatBuffer(); vertexBuffer.put(cardshape); vertexBuffer.position(0); byteBuffer = ByteBuffer.allocateDirect(shape.length * 4); byteBuffer.order(ByteOrder.nativeOrder()); textureBuffer = byteBuffer.asFloatBuffer(); textureBuffer.put(textureshape); textureBuffer.position(0); // Set the background color to black ( rgba ). gl.glClearColor(0.0f, 0.0f, 0.0f, 0.5f); // Enable Smooth Shading, default not really needed. gl.glShadeModel(GL10.GL_SMOOTH); // Depth buffer setup. gl.glClearDepthf(1.0f); // Enables depth testing. gl.glEnable(GL10.GL_DEPTH_TEST); // The type of depth testing to do. gl.glDepthFunc(GL10.GL_LEQUAL); // Really nice perspective calculations. gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); loadGLTexture(gl); } public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glMatrixMode(GL10.GL_PROJECTION); // Select Projection gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glOrthof(0f, 480f, 0f, 800f, -1f, 1f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select Modelview Matrix gl.glPushMatrix(); // Push The Matrix gl.glLoadIdentity(); // Reset The Matrix gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glLoadIdentity(); gl.glTranslatef(card.x, card.y, 0.0f); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); } public void onSurfaceChanged(GL10 gl, int width, int height) { // Sets the current view port to the new size. gl.glViewport(0, 0, width, height); // Select the projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); // Reset the projection matrix gl.glLoadIdentity(); // Calculate the aspect ratio of the window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); // Select the modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); // Reset the modelview matrix gl.glLoadIdentity(); } public int[] texture = new int[1]; public void loadGLTexture(GL10 gl) { // loading texture Bitmap bitmap; bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.image); // generate one texture pointer gl.glGenTextures(0, texture, 0); //adds texture id to texture array // ...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, texture[0]); //activates texture to be used now // create nearest filtered texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); // Use Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); // Clean up bitmap.recycle(); } As per many other similar issues and resolutions on the web i have tried setting the minsdkversion is 3, loading the bitmap via an input stream bitmap = BitmapFactory.decodeStream(is), setting BitmapFactory.Options.inScaled to false, putting the images in the nodpi folder and putting them in the raw folder.. all of which didn't help. I'm not really sure what else to try..

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  • Google I/O 2012 - New YouTube Android Player Tools

    Google I/O 2012 - New YouTube Android Player Tools Ross McIlroy, Anton Hansson If you are building Android smartphone, tablet or Google TV applications and want to incorporate high-quality YouTube video playback in your product this session will rock your world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1719 24 ratings Time: 51:10 More in Science & Technology

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  • Problem with pulseaudio / Skype / and sound Output

    - by Ash Mafiaboy SysemaicallyAffec
    Ok, i got Ubuntu 12.04 , the problem come with the sound driver, Ok, may time when my Ubuntu restarted its seem that the driver is being disable, that one problem, the other problem is that when my mike and sound is working find on skype, and when i am trying to play some music on my computer specially when i am on video call we can heard any sound out . even when i play a song from youtube i got to sign off from youtube then, its work, i got a 5.1 suround and i wonder if somebody can help me out

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  • Oracle Social Analytics with the Big Data Appliance

    - by thegreeneman
    Found an awesome demo put together by one of the Oracle NoSQL Database partners, eDBA, on using the Big Data Appliance to do social analytics. In this video, James Anthony is showing off the BDA, Hadoop, the Oracle Big Data Connectors and how they can be used and integrated with the Oracle Database to do an end-to-end sentiment analysis leveraging twitter data.   A really great demo worth the view. 

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  • Cross-Channel Survey Report

    - by David Dorf
    The folks at Retail Touchpoints surveyed 84 retailers on the topic of cross-channel and have published the results in Completing the Cross-Channel Challenge.  Below is an overview video that summarizes the findings and cites retailer examples. One thing is clear: customers demand Commerce Anywhere, the ability to shop when, where, and the way they want.  So retailers are doing what it takes to revamp their business to meet their customers' demands.

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  • Get rid of 0.5s latency when playing audio over Bluetooth with A2DP

    - by brillout.com
    As described in the title I experience a half a second delay when playing audio over Bluetooth with A2DP. This makes watching movies not possible as the sound is not synchronised with the video. I'm not sure if the delay is caused by the Bluetooth connection, the A2PD protocol, or the A2DP implementation on my Ubuntu 12.04. Anyways, is this a normal lag? Is there a way to play audio over Bluetooth without any latency?

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  • parallels plesk 11 missing web presence builder

    - by NRGdallas
    after a recent upgrade to parallels plesk 11, we decided to start using their web presence builder tool, however every video, documentation, and instructional I view, shows the link should just be under websites and domains, or even on the homepage. It is in neither location. I have verified it is both installed and up-to-date, under server - updates and upgrades any idea how I access the web presence builder?

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  • New Fusion Applications YouTube Channel

    - by Theresa Hickman
    Oracle just launched a new YouTube channel on Fusion Aplications. This is the launch of the new "Faces of Fusion" series. In the latest video, meet Aaron Green one of the key innovators behind Oracle Fusion Applications who has invested his passion and creativity to deliver the best possible HCM solution to the market and is thrilled to see customers liking the solution as much as he does.

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  • How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x?

    - by TorakTu
    How can I get my ATI / AMD drivers to work with any kernel above 3.2.0.x ? WHAT DID WORK Installed original AMD64 version of Ubuntu 12.04 ISO image. Burned DVD and installed which shown kernel 3.2.0-23 to begin with. Got 5.1 surround sound working. Got ATI ( Now its AMD ) video drivers installed for my Radeon HD R6870 Video card from AMD's website. fglrxinfo came up and reported as normal. THE PROBLEM Kernel 3.2.0.x kept locking up so I tried higher kernel versions. But ATI / AMD Drivers do not install on any kernel Above 3.2.0.x WHAT I HAVE TRIED I have gone over this tutorial many times ( https://help.ubuntu.com/community/BinaryDriverHowto/ATI ) and it doesn't work on ANY kernel except 3.2.0.x. The problems I am having here are that the ATI / AMD drivers working for the 12.04 Precise with kernel 3.2.0-23 and 24, But the computer kept locking up. Although all my games would work, the lock ups were random and were constant. So I looked all over the web for 3 days trying to find an answer and the lock up issue was said to just update the kernel. So I did. Have tried many kernels. All of them .. no lock ups. BUT the Restricted AMD drivers from the AMD website will not install. And none of the OpenSource AMD drivers have EVER installed no matter what Kernel or version I tried. EXAMPLE OUTPUT OF 3D TYPE OF ERRORS Javax.media.opengl.GLException: glXGetConfig failed: error code GLX_NO_EXTENSION at com.sun.opengl.impl.x11.X11GLDrawableFactory.glXGetConfig(X11GLDrawableFactory.java:651) at com.sun.opengl.impl.x11.X11GLDrawableFactory.xvi2GLCapabilities(X11GLDrawableFactory.java:350) at com.sun.opengl.impl.x11.X11GLDrawableFactory.chooseGraphicsConfiguration(X11GLDrawableFactory.java:174) at javax.media.opengl.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:520) at javax.media.opengl.GLCanvas.<init>(GLCanvas.java:131) at haven.HavenPanel.<init>(HavenPanel.java:68) at haven.HavenPanel.<init>(HavenPanel.java:78) at haven.MainFrame.<init>(MainFrame.java:182) at haven.MainFrame.main2(MainFrame.java:306) at haven.MainFrame.access$100(MainFrame.java:34) at haven.MainFrame$7.run(MainFrame.java:360) at java.lang.Thread.run(Thread.java:722) And of course this is what fglrxinfo shows : X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 139 (ATIFGLEXTENSION) Minor opcode of failed request: 66 () Serial number of failed request: 13 Current serial number in output stream: 13 EDIT : I forgot to mention that I DID look at this post over the last few days and it did not help.

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  • Is the difference between BDD and TDD nothing more than a vocabulary shift?

    - by Desolate Planet
    Hello, I recently made a start on learning BDD (Behaviour Driven Development) after watching a Google tech talk presented by David Astels. He made a very interesting case for using BDD and some of the literature I've read seem to highlight that it's easier to sell BDD to management. Admittedly, I'm a little skeptical about BDD after watching the above video. So, I'm interested to understand if BDD is indeed nothing more than a change in vocabulary or if it offers other benefits.

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  • Internet mobile : + 1 567% d'applications téléchargées en 2010 et croissance exponentielle du trafic de données

    Internet mobile : + 1 567% d'applications téléchargées en 2010 Et croissance exponentielle du trafic de données Une vidéo intéressante fait un tour d'horizon rapide sur les tendances du mobile au cours de l'année 2010 et nous livre quelques statiques . Le succès des Smartphones sans doute dû à la variété de possibilités qu'ils offrent aux utilisateurs se traduit par une croissance fulgurante du nombre de téléchargements, de l'utilisation des réseaux sociaux et du taux de transfert des données via les téléphones mobile. Premier fait marquant au cours de l'année 2010, les applications disponibles sur les différentes galeries ont connu une croissance considérable avec...

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  • AMD FirePro V8800 2GB

    <b>Phoronix:</b> "The AMD FirePro V8800 features 2GB of GDDR5 video memory with 147.2 GB/s of bandwidth, 1600 Stream processors, four DisplayPort outputs, ATI Eyefinity support, DirectX 11.0 / OpenGL 4.0 support, OpenCL 1.0 capable, a full 30-bit display pipeline, Multi-View display support..."

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  • Google I/O 2010 Keynote, pt. 12

    Google I/O 2010 Keynote, pt. 12 Video footage from Day 1 keynote at Google I/O 2010 For Google I/O session videos, presentations, developer interviews and more, go to: code.google.com/io From: GoogleDevelopers Views: 1 0 ratings Time: 14:55 More in Science & Technology

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  • Fallback Mode on Intel HD 4000 on Ubuntu 12.04.1?

    - by caragh
    Just built a system w/ a ivy bridge CPU (Xeon E3-1245 v2) with Intel HD 4000 onboard graphics, board is an Asrock H77 ProM. I had loaded Ubuntu server 12.04.1 onto it, but wanted to fool around w/ gnome 3. I installed gnome-shell, which didn't work, then gnome, which did, but only loads on fallback mode - the video is recognized as "VESA: sandy/ivy bridge graphics" I tried installing the whole ubuntu-desktop shebang but it's still in fallback graphics. Any way to get the full eye candy?

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  • Can DrawIndexedPrimitives() be used for drawing a loaded model mesh-wise?

    - by Afzal
    I am using DrawIndexedPrimitives() for drawing a loaded 3D model by drawing each mesh part, but this process makes my application very slow. This is perhaps because of a very large number of vertex/index buffer data created in video memory. That is why I am looking for a way to use the same method for each model mesh instead. The problem is that I don't know how I will set the textures of that mesh. Can anyone offer me some guidance?

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