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  • ActionScript 3.0 Color Output Error?

    - by TheDarkIn1978
    I'm employing color in a current AS3 project, and have come across what appears to be an error in the Flash Player (version 10). it might also be an error with Apple's DigitalColor Meter (version 3.7.2), which is what i'm using to sample the displayed colors on Mac OS X Snow Leopard (version 10.6.3). //Primary, secondary, and tertiary colors of the RGB color wheel var red:Number = 0xFF0000; var orange:Number = 0xFF7D00; var yellow:Number = 0xFFFF00; var chartreuse:Number = 0x7DFF00; var green:Number = 0x00FF00; var spring:Number = 0x00FF7D; var cyan:Number = 0x00FFFF; var azure:Number = 0x007DFF; //reads 0x0077FF var blue:Number = 0x0000FF; var violet:Number = 0x7D00FF; var magenta:Number = 0xFF00FF; //reads 0xFF00F8 var rose:Number = 0xFF007D; //reads 0xFF0077 all of these colors display normally except for 3: Azure, Magenta and Rose. they are coded with the appropriate number, but when i use the color meter to sample the displayed colors, those 3 return inaccurate results. anyone have any insight about this issue? what is causing the error, the Flash runtime or the color sampler? if it's the Flash player, could this problem be much deeper? *sampling this image will return inaccurate results due to .jpg compression. it's simply for illustration

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  • How can I set the Jbuttons in a preferred order?

    - by Umzz Mo
    I have a grid of 30 buttons, and I want to have it from left to right then goes down, right to left, down again left to right. Basically the numbering would be as follow: 1 2 3 4 5 6 7 8 9 10 20 19 18 17 16 15 14 13 12 11 21 22 23 24 25 26 27 28 29 30 So if I have a piece on the button 10 and I instruct it to move up 2 bits it would land on 12 not 19. Below is my Code: //Creates the button using the loop, adds it into the panel and frame. JPanel panel = new JPanel(); panel.setLayout(new GridLayout(3,10)); JButton [] buttons = new JButton[30]; for(int i=0;i<30;i++){ buttons[i] = new JButton("label" + i); buttons[i].setBackground(Color.white); //Puts the player 1 piece on button 1,3,5,7,9 and player 2 piece on button 2,4,6,8,10 if (i < 10) { if (i%2 == 0) { buttons[i].setIcon(piece1); } else { buttons[i].setIcon(piece2); } } panel.add(buttons[i]); } frame.add(panel, BorderLayout.CENTER);

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  • Creating a clickable progress bar

    - by Cory
    What I'm essentially building is a webkit based controller that communicates with a program called Ecoute.app. The controller has a progressbar that indicates the progress made through the currently playing song, but I want to make this bar's position adjustable with a click. function barClick() { var progress = Ecoute.playerPosition(); var width = 142.5; var percentElapsed = progress / length; var position = width * percentElapsed; Ecoute.setPlayerPosition(position); } Is what I have, with Ecoute.playerPosition() returning the player's current position. Width has previously been defined as a dynamic value at var width = 142.5 / length * progress + 1.63; With length being the current track length and progress being the player's position. This has been able to dynamically stretch a progression overlay image to indicate the position of the track via the desktop controller. However, the max width used in the second function does not appear to allow the first function to work properly. Any help possibly determining the correct value or approach would be hugely appreciated.

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  • Determining Best Table Structure for MySQL Performance

    - by Joe Majewski
    I'm working on a browser-based RPG for one of my websites, and right now I'm trying to determine the best way to organize my SQL tables for performance and maintenance. Here's my question: Does the number of columns in an SQL table affect the speed in which it can be queried? I am not a newbie when it comes to PHP or MySQL. I used to develop things with the common goal of getting them to work, but I've recently advanced to the stage where a functional program is not good enough unless it's fast and reliable. Anyways, right now I have a members table that has around 15 columns. It contains information such as the player's username, password, email, logins, page views, etcetera. It doesn't contain any information on the player's progress in the game, however. If I added columns for things such as army size, gold, turns, and whatnot, then it could easily rise to around 40 or 50 total columns. Oh, and my database structure IS normalized. Will a table with 50 columns that gets constantly queried be a bad idea? Should I split it into two tables; one for the user's general information and one for the user's game statistics? I know I could check the query time myself, but I haven't actually created the tables yet and I think I'd be better off with some professional advice on this important decision for my game. Thank you for your time! :)

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  • Collision Detection (Ground & Slopes) in 2D Platform Game using Pygame Rects

    - by RedCap
    Hi, First off, I am not after any instructions on logic for collision detection; I get it. What I am trying to work out is the least complicated way to do this with Pygame using Sprites & Rects. I want to be able to check collisions for the Player against ground, walls & slopes. In theory it is quite straight forward, but I'm having difficulty because it seems like you cannot do this with one Rect. One Rect is simple enough to get you collisions in the X plane against walls. The same Rect could be used also be used in the Y plane against solids, but not with slopes - since with the collision routines in Pygame it checks the whole Rect (or mask), rather than perhaps just the bottom middle of the Rect. It seems in addition you need to have a number of "sprites" to check collisions with, that are 1x1 pixel in various places around the Player. What's the easiest way to do this, without having a bunch of 3, 4, or more separate "collision pixels" to check against slopes? Geoff

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  • Deleting object in NSMutableSet Core Data

    - by Luke
    Hi I am having trouble deleting an object in an NSMutableSet using core Data... I am trying to delete a "player" object in the second section of my tableview. I am getting the error Invalid update: invalid number of rows in section 1. The number of rows contained in an existing section after the update (6) must be equal to the number of rows contained in that section before the update (6), plus or minus the number of rows inserted or deleted from that section (0 inserted, 1 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out Take a look at my code. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { if (indexPath.section==0){ }else{ Player *p = [self.fetchedResultsController.fetchedObjects objectAtIndex: indexPath.section]; [_team removePlayersObject:p]; [_team.players removeObject:p]; AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; _managedObjectContext = delegate.managedObjectContext; [_managedObjectContext deleteObject:p]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationTop]; } } } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { switch(section){ case 0: return 7; case 1: return [self.fetchedResultsController.fetchedObjects count]; } return 0; }

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • Game design flaw, need help investigating

    - by Snake
    I am not sure if I will be able to get help here but I would give it a shot. The problem is I dont know where the problem is. I have a cards game, in which when you "human" play by dragging a card, then at the end of card being dragged, a handler using postExecute is called with delay of 0.5 sec to start the next player in turn (which is a bot) The bot chooses the color and plays it and at the end of the animation (the card moving to the middle) a handler is started for the next bot and so on. Once the play reaches again to the human player, it waits for his touchs to drag the crad and start the cycle again. The problem that in production, sometimes I am getting errors. The error is resulting in somehow messing up the sequence which ends up with players having more cards than others. After investigation, I found that the transition from human to bot is the problem. Somehow, the transition is happening twice (meaning handler calling post execute twice and the bot is playing twice and everything is messed up). Its been mutliple months and I can't reproduce it (to fix it) and I cna't figure out why this is happeneing? ANY IDEA how I can go after it? How can I get more info about or how can I solve something like that? any pointer would help me

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  • How to move image in Applet?

    - by user1609804
    I want to move the character left, right up, and down in applet, but it is not moving at all. here is my code, help please import javax.swing.JPanel; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class drawCenter extends Applet { private int x,y;// the x and y of the position of the player private BufferedImage image, pos; public void init( ) { try { image = ImageIO.read(new File("pokemonCenter.png")); pos = ImageIO.read(new File("player/maleInGame.png")); } catch (IOException ex) { } x = 150; y = 171; } public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); switch( keyCode ) { case KeyEvent.VK_UP: if( y>0 ) { y=y-19; repaint(); } break; case KeyEvent.VK_DOWN: if( y<171 ) { y=y+19; repaint(); } break; case KeyEvent.VK_LEFT:if( x>0 ) { x=x-15; repaint(); } break; case KeyEvent.VK_RIGHT:if( x<285 ) { x=x+15; repaint(); } break; } e.consume(); } public void keyReleased(){ } public void paint( Graphics g ) { g.drawImage(image, 0, 0, null); g.drawImage(pos, x, y, null); } }

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  • multiple monitor, ATI EyeFinity vs NVidia Mosaic on HDMI

    - by user1531897
    i have been googling much for answer but only someone with real experience can help here. my aim is to have 5 monitors connected to one computer in 2x2 full screen on all 4 monitors (video wall) with same resolution, 4xfullHD for example, plus one -5th monitor as controling. Ati have example picture of this configuration here. I have no gaming nor 3d needs here. Simple desktop applications plus video streams. So because graphic cards for this are expensive, i need to find out before buying pros and cons of 2 possible solutions (1) Ati Eyefinity capable card(s) ...and (2) Nvidia Quadro/NVS card(s) with mosaic and/or nvidia surround technology. For example i can find that current good cards for this can be: Ati's 7870 eyefinity6 card, link here pros: one card can handle all 5 displays, cons: active DP adapters needed (sometimes with aditional usb-powering complication) Nvidia Qudro NVS 450, link here Both cards have DisplayPorts as outputs (my targets are HDMI displays), but as far i saw information is that Eyefinity needs "active DP-DVI/hdmi adapters" for outputs and they are little expensive...? Does nvidia have this limitation (active adapters) ??? And final question, is Ati Eyefinity still better for this purpose than Nvidia-mosaic by someone's real experience there.

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  • Intel 1.83 Mac Mini upgraded to 1.5 gig for Snow Leopard

    - by Paula
    Even though I've upgraded countless video cards, RAM, harddrives, motherboards in PCs... this will be my first mac mini RAM upgrade. I've watched the classic "putty knife" video. (Absurd method... but I guess it's what I'm stuck with.) I have a 1.83 Intel-based Mac Mini from 2007-2008, with 1 gig of RAM. (Two 512 sticks) Can I install 1 gig + 512 ? (Or do I have to throw away my existing sticks and buy two 1 gig sticks?) This old machine is rarely used... so I want to spend the absolute minimum on this RAM upgrade. We ONLY use it to run xCode... nothing more. But wanted to increase the RAM so we can install Snow Leopard. I have no idea how many pins the memory has. I printed out over FORTY pages of specs about this machine from "About this Mac"... but didn't find what I needed. Does this sound right: DDR2 SDRAM (but no mention of SO-DIMM) 667MHZ (but don't know if I can use faster also) Pin count: Unknown Computer model number: Unknown (But I "think" it's an MB138/A) PC2 RAM (unknown... not mentioned) 5300 (unknown... not mentioned) Mfg date: (unknown... not mentioned) Number of slots: (unknown... not mentioned) Laptop or desktop RAM: (unknown... not mentioned)

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  • Audio Static/Interference regardless of audio interface?

    - by Tom
    I currently am running a media center/server on a Lubuntu machine. The machine specs: Core 2 Duo Extreme EVGA SLI 680i MotherBoard 2 GB DDR2 Ram 3 Hard Drives no raid - WD Caviar Black, Green, and Samsung Spinpoint Galaxy GTX 220 1GB External USB Creative XI-FI Extreme Card 550W Power Supply This machine is hooked up through an optical cable to an ONKYO HTR340 Receiver through the XIFI card. Whenever I play any audio regardless if it is through XBMC, the default audio player, a flash video, etc, I get a horrible static sound that randomly gets louder. Here is a video of the sound: http://www.youtube.com/watch?v=SqKQkxYRVA4 This static comes in randomly, sometimes going away for short periods, but eventually always comes back. So far I have tried everything I could think of: Reinstalling OS Installing/upgrading/repairing PulseAudio/Alsa Installing alternate OSes, straight Ubuntu, Lubuntu, Xubuntu, Arch, Mint, Windows 7 Switching audio from the external card to internal Optical, audio out through HDMI, audio out through headphones Different ports on receiver (my main desktop sounds fine on the same sound system) Different optical cables Unplugging everything unnecessary from the motherboard (1 HD, 1 Stick of Ram, 1 Keyboard) Swapping out ram Swapping out the motherboard Replacing the Graphics Card (was replaced due to fan being noisy, not specifically for this problem) Different harddrives Swapping power supply Disabling onboard audio Pretty much everything short of swapping the CPU. I haven't been able to narrow down the problem and it is getting frustrating. Is it possible that the CPU is faulty and might cause a problem such as this, or that the PC case is shorting out the motherboard? Any kind of suggestions will be appreciated.

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  • eMachine W5243 won't POST; fans run but optical drive will not open.

    - by NicciAdonai
    Symptoms are what is described in the title. The machine reacts to the power button being hit by spinning up the two fans: CPU and PSU. The hard drive (SATA) spins up as well. No other reaction. This one symptom is particularly weird, though: the optical drive will not open with the IDE cable attached, but if I unplug it from the mobo it will. I can turn the PC on with it attached, won't open; then unplug IDE while it is still on, WILL open; then plug IDE back in with the PC STILL ON, WON'T open. I have disconnected every peripheral unnecessary to POST. These include: mouse/keyboard, PCI modem, the IDE optical drive (power and data), and the SATA HDD (power and data). Video is onboard. The only two things connected are DB15 video and power cable. There were 2 512 MB DDR2 sticks of RAM in it. I have tried running it with just one of them, then switched the other in. Currently seated is a completely different 1 GB stick that I keep around for troubleshooting purposes, and I have tried it in both slots. I have replaced the CMOS battery with a used one I had lying around, and which worked in the computer it came out of. I have tested the PSU with a tester to confirm it was good, then tried connecting another PSU just in case--same symptoms. I have even tried a suggestion I found elsewhere on this site wherein one disconnects power from the PSU and then presses the PC's power button twice, thereby "resetting" the PSU. Currently I am trying yet another suggestion: turn it on and wait an inordinate amount of time for POST. Any help would be appreciated.

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  • Building new computer, turns on, but no post

    - by addybojangles
    Pardon my ignorance here, finally decided to put together a computer and egads. I purchased a new motherboard, power supply, processor, video card and memory. ASUS M4A79XTD EVO AM3 AMD 790X ATX AMD Motherboard OCZ Fatal1ty OCZ550FTY 550W ATX12V v2.2 / EPS12V SLI Ready 80 PLUS Certified Modular Active PFC Power Supply AMD Phenom II X4 965 Black Edition Deneb 3.4GHz 4 x 512KB L2 Cache 6MB L3 Cache Socket AM3 125W Quad-Core Processor XFX HD-577A-ZNFC Radeon HD 5770 (Juniper XT) 1GB 128-bit GDDR5 PCI Express 2.0 x16 HDCP Ready CrossFireX Support Video Card G.SKILL 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Dual Channel Kit Desktop Memory Model F3-12800CL9D-4GBNQ (originally had links for you guys, but I lack the rep, sorry!!) And I've got it all in the tower. I put in power supply, installed processor on motherboard, installed heatsink, put in ram, and I am using an older IDE hard disk. When I start the computer, the monitor tells me "check signal cable." As far as I can tell, the heatsink on the processor is spinning, the power supply is on (obviously), and the green LED on the motherboard is on. I originally only had the bigger output plugged in to the motherboard (what I saw in a YouTube vid as well as the mobo instructions), but after doing some research, it said plug in the other ATX power supply. Which I did. And trying to power the computer results in nothing. No beeps on startup, no post, anyone have any ideas? Your ideas and help is greatly appreciated.

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  • How to get the permissions right for /dev/raw1394

    - by Mark0978
    I recently upgraded one of my ubuntu machines to Karmic and I'm having trouble getting the permissions of /dev/raw1394 set to 0666. They only thing this machine is used for is recording audio from a firepod which uses /dev/raw1394 via jackd and there are no other FireWire devices connected, so security around this device is not really an issue. If I run as root, everything works as expected, but I have some folks that run the recorder that I don't want to have root access. However, I can't figure out which lines setup the perms I've tied this: /etc/udev/permissions.d/raw1394.rules:raw1394:root:root:0666 And I have this setup (default install) /lib/udev/rules.d/75-persistent-net-generator.rules:SUBSYSTEMS=="ieee1394", ENV{COMMENT}="Firewire device $attr{host_id})" /lib/udev/rules.d/75-cd-aliases-generator.rules:# the "path" of usb/ieee1394 devices changes frequently, use "id" /lib/udev/rules.d/75-cd-aliases-generator.rules:ACTION=="add", SUBSYSTEM=="block", SUBSYSTEMS=="usb|ieee1394", ENV{ID_CDROM}=="?*", ENV{GENERATED}!="?*", \ /lib/udev/rules.d/60-persistent-storage-tape.rules:KERNEL=="st*[0-9]|nst*[0-9]", ATTRS{ieee1394_id}=="?*", ENV{ID_SERIAL}="$attr{ieee1394_id}", ENV{ID_BUS}="ieee1394" /lib/udev/rules.d/50-udev-default.rules:# FireWire (deprecated dv1394 and video1394 drivers) /lib/udev/rules.d/50-udev-default.rules:KERNEL=="dv1394-[0-9]*", NAME="dv1394/%n", GROUP="video" /lib/udev/rules.d/50-udev-default.rules:KERNEL=="video1394-[0-9]*", NAME="video1394/%n", GROUP="video" /lib/udev/rules.d/60-persistent-storage.rules:KERNEL=="sd*[!0-9]|sr*", ATTRS{ieee1394_id}=="?*", SYMLINK+="disk/by-id/ieee1394-$attr{ieee1394_id}" /lib/udev/rules.d/60-persistent-storage.rules:KERNEL=="sd*[0-9]", ATTRS{ieee1394_id}=="?*", SYMLINK+="disk/by-id/ieee1394-$attr{ieee1394_id}-part%n" And I find these lines in /var/log/syslog Apr 30 09:11:30 record kernel: [ 3.284010] ieee1394: Node added: ID:BUS[0-00:1023] GUID[000a9200c7062266] Apr 30 09:11:30 record kernel: [ 3.284195] ieee1394: Host added: ID:BUS[0-01:1023] GUID[00d0035600a97b9f] Apr 30 09:11:30 record kernel: [ 18.372791] ieee1394: raw1394: /dev/raw1394 device initialized What I can't figure out, is which line actually creates that raw1394 device in the first place. How do you get /dev/raw1394 to have permissions 0666?

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  • Not recognizing second monitor after hibernate (Windows 7, Dell D630 laptop)

    - by Brooks Moses
    I have a Dell Latitude D630 laptop which I've recently updated to Windows 7 64-bit. (The Dell site confirms that it's Windows-7-compatible.) Normally it lives in a docking station with a second monitor connected to the DVI port on the docking station, and I use the second monitor in a multi-monitor configuration with the laptop screen. Sometimes I undock the laptop and use it separately. Here's the problem: If I hibernate the laptop while undocked, and then power it back up in the docking station, it does not recognize the second monitor. By which I mean that not only does it not share the desktop onto the second monitor, but if I go into the control panel for display settings and press "Detect", it does not even detect the existence of the second monitor. I can tell it to "use the VGA port anyway" for a second monitor, but the monitor is connected to a DVI port on the docking station, so that doesn't do anything useful. If I entirely reboot the laptop while it's connected to the docking station, it has no problem recognizing the second monitor and using it. But then, if I hibernate, undock, de-hibernate while undocked and rehibernate, and then re-dock and de-hibernate, it's back to not recognizing the second monitor again. I'm reasonably certain that this is not a limitation of the hardware; this worked fine on Windows XP. I'm currently using the Windows 7 driver for my video card. I attempted to use the video driver from the Dell website for this laptop, but Dell only provides Vista 64-bit drivers, not Windows 7 64-bit drivers. Their "Windows 7 compatibility" page suggests that the Vista drivers should work, but when I attempted to install the driver, it gave me a "this operating system not supported" error and refused to install. Any further ideas?

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  • On a dual-GPU laptop, is using the discrete GPU ever more power efficient?

    - by Mahmoud Al-Qudsi
    Given a laptop with a dual integrated/discrete GPU configuration, is it ever more power efficient to use the discrete GPU instead of the integrated? Obviously when writing an email or working on a spreadsheet, the integrated GPU will always use less power. But let's say you're doing something graphics-medium but not graphics-intensive/heavy - is there a point where it actually makes sense to fire up the discrete GPU, not for performance but for power-saving reasons? Off the top of my head, I can think of a scenario where the external GPU supports hardware decoding of a particular video codec - I'd imagine there is a "price point" where using the GPU saves more energy than decoding that fully in software would. But I think most GPUs, integrated or discrete, pretty much decode just the plain-Jane h264. But maybe there is something more complicated, perhaps if you're doing something like desktop/windowing animations or a flash animation on a website (not an embedded flash video) - maybe the discrete GPU will use enough less power to make up for switching to it? I guess this question can be summed up as to whether or not you can say beyond doubt that if you don't care for performance on a laptop with two GPUs, always use the integrated GPU for maximum battery life.

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  • 4.00gb (3.25gb usable) in Windows 7 x64

    - by dotnetdev
    Hi, I have setup Windows 7 Ultimate x64 on my PC. I have 4gb RAM and my BIOS states the correct amount (4096mb), but I cannot Windows (System Manager) says I have 4.00gb (3.25gb usable). This seems to be a popular issue, and I have looked for an integrated video card (integrated with my chipset) to disable but haven't found anything. What else can be preventing me from seeing all 4gb? When I had Vista 32bit, it would say 3.25gb RAM not 4.00gb (3.25gb usable). I have an x64 CPU and when I brought my RAM, I used a compatibility tool from Crucial (the memory vendor) to test how much memory my PC can support and 4gb was the answer (this was a windows app I think). Chipset is Intel(R) G33/G31/P35/P31 Express Chipset PCI Express In the bios, I looked for an onboard video card (integrated) and there was no such thing, but a couple of other onboard devices. There are also no "Resource Mappings" settings. FURHTER DETAILS: Chipset North Bridge: Intel Bearlake G33 South Bridge: Intel 82801IR ICH9R Maximum Memory Amount 8 GB Graphics Controller Type Intel GMA 3100 (Enabled) I guess the first thing is, how do I disable the graphics controller? EDIT: This thread (http://forums.legitreviews.com/about23417.html) indicates the issue is with memory mapped devices, but someone on this thread says that does not apply to x64. The rest of the comments points to a mobo issue for the guy who started that thread. Thanks

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  • Completely automated DVD insert-rip-compress-eject workflow

    - by Kevin L.
    (Partially inspired by this question.) Background: I have a PC hidden away behind an HD LCD in custom-built entertainment center. The only visible part of the PC is an external DVD drive, mounted above the Wii. The PC happens to have Windows XP on it; Hackintoshing and Linux might be possible, but I've had issues with drivers for the sound card before. Let's just assume that OS X and Linux are a no-go unless they provide a truly awesome and simple solution for this particular problem. Goal: I would like to have a completely automated workflow for ripping DVDs. Something like this: Push the eject button on the DVD drive, insert the DVD. PC recognizes that this is a video DVD (as opposed to data). PC rips DVD to hard drive. PC finishes ripping, and ejects the DVD tray. PC compresses DVD image into some format that an Xbox 360 can read. PC copies finished compressed video file to a particular folder, so that it can be read into a WMP11 library and seamlessly played by the Xbox 360. PC cleans up all temporary files. Done. The impetus to have this be completely automated is that I’ll never need to switch the TV to the PC’s input and fiddle with the wireless keyboard. That’s just needless user intervention. The UI doesn’t have to be pretty. Nor do I care about speed. And I can probably bridge several of the gaps with some creative Perl use. But it seems likely that many (or all) of the parts should already exist. Any thoughts?

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  • S5000XVN Intel Motherboard - Only sees 12 out of 16GB of RAM

    - by Richie086
    So I have an older Intel S5000XVN motherboard, here are the specs CPU Arch : 2 CPU - 2 Cores - 2 Threads CPU PSN : Intel Xeon CPU 5160 @ 3.00GHz CPU EXT : MMX, SSE (1, 2, 3, 3S), EM64T, VT-x CPUID : 6.F.6 / Extended : 6.F CPU Cache : L1 : 2 x 32 / 2 x 32 KB - L2 : 4096 KB Core : Woodcrest (65 nm) / Stepping : B2 Freq : 2985.21 MHz (331.69 * 9) MB Brand : Intel MB Model : S5000XVN NB : Intel 5000X rev 31 SB : Intel 6321ESB rev 09 RAM : 16384 MB FB-DDR2 RAM Speed : 331.7 MHz (1:1) @ N/A Slot 1 : 2048MB (5300) Slot 1 Manufacturer : Kingston Slot 2 : 2048MB (5300) Slot 2 Manufacturer : Qimonda Slot 3 : 2048MB (5300) Slot 3 Manufacturer : Kingston Slot 4 : 2048MB (5300) Slot 4 Manufacturer : Qimonda Slot 5 : 2048MB (5300) Slot 5 Manufacturer : Kingston Slot 6 : 2048MB (5300) Slot 6 Manufacturer : Qimonda As you can clearly see, CPU-Z says I have 16GB of PC2-5300 RAM installed. For some reason in both BIOS and in Windows the maximum usable RAM is 12GB instead of 16GB. I have a dedicated video card connnected, so it can't be stealing RAM to use for the GPU (the S5000XVN does not have any onboard video). I am running Windows Server 2008 R2 x64 as the primary OS - so there should not be a memory limitation imposed on me from the OS. Has anyone experienced this before? Any ideas on how I can actually use all 16GB of RAM? I plan on using this machine to use for a Hyper-V server and have x2 Quad Core Xeon CPUs on the way as I write this post.

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  • Google Chrome doesn't respond user actions correctly

    - by Carlos A. Junior
    Recently I've changed my OS to Ubuntu 12.04 (Cinnamon, 64 bits) from Mint 13 (KDE, 64 bits) and one same bug still appears on new installation. The Google Chrome it seems that don't refresh (repaint) page based on my interactions. Example: When i'm try comment an Youtube vídeo, when i click on textarea, o cursor don't appear inside of textarea, BUT, when/if i change to another tab and return the cursor appears...OK... If i start write some text...according i'm typing the chars don't appers...again if i change to another tab and return the typed text appears on textarea. Other cases that this bug appears: Modal boxes link...don't show the modal; Forms inside modal boxes don't show typed chars; The common Discus comment plugin don't work when focused; I don't have any idea of reason of this bug. (video driver, window manager, Chrome bug ?, i don't know) Any idea to solve this ? Additional informations: Google Chrome 22.0.1229.79 (Official Build 158531) OS Linux WebKit 537.4 (@129177) JavaScript V8 3.12.19.11 Flash 11.3.31.331 User Agent Mozilla/5.0 (X11; Linux i686) AppleWebKit/537.4 (KHTML, like Gecko) Chrome/22.0.1229.79 Safari/537.4 Command Line /opt/google/chrome/google-chrome --flag-switches-begin --flag-switches-end Executable Path /opt/google/chrome/google-chrome Profile Path /home/carlos/.config/google-chrome/Default Kernel version: 3.2.0-31-generic-pae Ubuntu 12.04 Best regards.

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  • rsync over ssh backup failing after relocation of server

    - by OlduvaiHand
    I've got two FreeBSD machines set up; one serves video data and the other is the backup for the first. At this point I've got around 4TB of data. I add files to the video server a few at a time, and was planning to use rsync over ssh to keep the backup machine up to date. I did the initial, large backup with both machines hooked up to the same subnet at the lab with no problems using rsync. Then, when I moved the backup machine off-site (but still on the university network), I attempted a sync without changing anything other than the IP (as the machine is now on a different subnet) and got the following error: 2010/03/22 15:55:21 [1260] rsync: connection unexpectedly closed (6340840244 bytes received so far) [receiver] 2010/03/22 15:55:21 [1260] rsync error: error in rsync protocol data stream (code 12) at io.c(601) [receiver=3.0.7] 2010/03/22 15:55:21 [1258] rsync: connection unexpectedly closed (60 bytes received so far) [generator] 2010/03/22 15:55:21 [1258] rsync error: unexplained error (code 255) at io.c(601) [generator=3.0.7] The script that handles the backup hasn't been changed, nor has the crontab that invokes it. Does anyone have any ideas about what might be causing the hiccup? I was under the impression that it might have something to do with the ssh connection timing out or something along those lines, but am not entirely clear on how to diagnose the cause of the problem.

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  • ffmpeg rotate mp4 90º

    - by shox
    Hi, can I rotate(+save / reencode) a .mp4 with ffmpeg? The only thing I found was on the mailinglist saying -vfilters "rotate=90" but ffmpeg says no vfilters. Tried -vf, it says there is no rotate. If I try to do it in VLC it simply does not rotate and kills the audio (did the vlc encoding EVER work? Every single freakin video I throw at it gets fu****d up in some way -_- ) I'm on a MAC and don't have iWork. Any ideas? Thanks FFmpeg version git-svn-r23607, Copyright (c) 2000-2010 the FFmpeg developers built on Jun 14 2010 23:52:55 with gcc 4.2.1 (Apple Inc. build 5659) configuration: libavutil 50.19. 0 / 50.19. 0 libavcodec 52.76. 0 / 52.76. 0 libavformat 52.68. 0 / 52.68. 0 libavdevice 52. 2. 0 / 52. 2. 0 libavfilter 1.20. 0 / 1.20. 0 libswscale 0.11. 0 / 0.11. 0 Hyper fast Audio and Video encoder

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  • Getting the most out of a Mac mini as a media center

    - by celebritarian
    Hello! I own an old Mac mini from 2006 (maybe early 2007). It's got an Intel Core Solo 32-bits CPU and 512 MB RAM. 160 GB HDD. The GPU is an integrated chip… Currently, my Mini is sitting under my LCD TV (720p). It's plugged in via a DVI to HDMI cable. It's currently running Leopard. And unfortunately, Snow Leopard can't be installed on a device with less than 1 GB of RAM… So, my Mac mini isn't exactly powerful. Also, it's slow and Mac OS X is not a pleasant experience on my Mini right now. It feels slow and heavy. I want to use my Mac mini as a media center/player. I want to be able to play video files in 720p (H.264, Matroska/MOV files). So basically, playing high-def videos is all I want to do with my Mini. What OS should I install? Stick to OS X? Optimize for video playback? Or should I install another OS — like Win XP, Ubuntu or any other Linux dist? Then, will my Mini be able to play 720p videos smoothly, even though the CPU and GPU aren't that powerful and with the limit of 512 MB of RAM? Appreciate all help. Thanks in advance!

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  • DIR $file "File Not Found" vs DIR $filedir shows it....not permissions, not USB

    - by Kev
    I was having this problem before on a USB drive, but now it's happening on my main RAID5-backed hard disk: 2013-10-17 9:37 C:\>dir "C:\Shares\Shared\Reference\Safety Management System\Vid eo CD\AutoPlay\Docs\Manuel*" Volume in drive C has no label. Volume Serial Number is 3C18-E114 Directory of C:\Shares\Shared\Reference\Safety Management System\Video CD\AutoP lay\Docs 2003-09-09 11:29 PM 1,056,768 Manuel d'intervention d'urgence MFC.doc 2004-06-20 10:36 PM 139,849 Manuel d'intervention d'urgence MFC.pdf 2 File(s) 1,196,617 bytes 0 Dir(s) 196,068,691,968 bytes free 2013-10-17 9:38 C:\>dir "C:\Shares\Shared\Reference\Safety Management System\Vid eo CD\AutoPlay\Docs\Manuel d'intervention d'urgence MFC.doc" Volume in drive C has no label. Volume Serial Number is 3C18-E114 Directory of C:\Shares\Shared\Reference\Safety Management System\Video CD\AutoP lay\Docs File Not Found 2013-10-17 9:38 C:\> This is from a Command Prompt window where I went to Properties and told it I wanted to modify who it ran as. I opened it, had it run as me with the "restricted access" unchecked, then ran the above. The file in question has the following ACLs: Administrators, SYSTEM, and OurCompanyUsers. All three have full control of everything. Nobody has any Deny bits set. I am a member of Administrators. So I don't believe it's a permissions issue. It's not a USB drive, so this time there is no question of USB hardware. Windows Server 2003 Standard Edition SP2. What does this mean? Is this more likely a hardware or software problem?

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