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  • Play audio file data - Spring MVC

    - by Vijay Veeraraghavan
    In my web-application, I have various audio clips uploaded by the users in the database stored in the BLOB column. The audio files are low bit rate WAV files. The clips are secured, one can see only those clips he has uploaded. Instead of user downloading the clip and playing it in his player, I need it be steamed online in the web page itself. In the jsp I use the <audio> tag with the source mapping to the controller mappping url. <td> <audio controls><source src="recfile/${au.id}" type="audio/mpeg" /></audio> </td> Where, the recfile is the request mapping and the au.id is the audio id. In the controller I process the request like below @RequestMapping(value = "/recfile/{id}", method = RequestMethod.GET, produces = { MediaType.APPLICATION_OCTET_STREAM_VALUE }) public HttpEntity<byte[]> downloadRecipientFile(@PathVariable("id") int id, ModelMap model, HttpServletResponse response) throws IOException, ServletException { LOGGER.debug("[GroupListController downloadRecipientFile]"); VoiceAudioLibrary dGroup = audioClipService.findAudioClip(id); if (dGroup == null || dGroup.getAudioData() == null || dGroup.getAudioData().length <= 0) { throw new ServletException("No clip found/clip has not data, id=" + id); } HttpHeaders header = new HttpHeaders(); I tried this too //header.setContentType(new MediaType("audio", "mp3")); header.setContentType(new MediaType("audio", "vnd.wave"); header.setContentLength(dGroup.getAudioData().length); return new HttpEntity<byte[]>(dGroup.getAudioData(), header); } When the jsp loads, the controller get the request, it serves back the audio data fetched from the database, the jsp too shows the player with the controls. But when I play it nothing happens. Why is it? Am I missing anything in the configuration? Am I doing it right?

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  • Windows Workflow Foundation 4 (WF4) Bookmark

    - by Russ Clark
    I'm working with Visual Studio 2010 and have a workflow where I'm trying to resume a bookmark. The bookmark appears to be getting set just fine, but when I try to run the code below to resume it, I get an entry in the InstancesTable in the persistence database with the SurrogateLockOwnerID field set to an integer, usually this field is null, and I can no longer do anything with the workflow. I think this is indicating that I have some kind of blocking lock going on, but I can't find any references anywhere to the SurrogateLockOwnerID. Does anyone know what is causing this, and how to fix it? WorkflowApplication workflowApp = new WorkflowApplication(new WebCARSWorkflow()); workflowApp.Extensions.Add(new SqlTrackingParticipant(ConnString)); InstanceStore instanceStore = new SqlWorkflowInstanceStore(ConnString); workflowApp.InstanceStore = instanceStore; workflowApp.Load(WorkflowInstanceId); workflowApp.PersistableIdle = (waie) => PersistableIdleAction.Unload; Approver actualApprover = new Approver(ProcessingStatus.Awaiting, my_RDA_Role, "RDAGetPlayersFromExternalRoleURI", 14); actualApprover.ActionDate = DateTime.Now; Player actualPlayer = (Player)GetPlayer(login); actualApprover.ActualPlayer = actualPlayer; actualApprover.ApproverAction = action; workflowApp.ResumeBookmark("ErrorOccurredBookmark", actualApprover);

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  • Ant and Flex-4 problem, MXMLC.jar not found !

    - by Ali
    Hi all, I updated a flex application from flex 3.5 to flex 4.0. We are using ant for compiling our project and we have a mxmlc task to handle the flex part. After the upgrade, our mxmlc task broke. Here is the task definition: <taskdef resource="flexTasks.tasks"> <classpath> <pathelement path="${FLEX_HOME}/ant/lib/flexTasks.jar"/> <pathelement path="${FLEX_HOME}/lib/flexTasks.jar"/> <fileset dir="${FLEX_HOME}/lib"> <include name="**/*.jar"/> </fileset> </classpath> </taskdef> And here is mxmlc task <mxmlc file="${src}/Main.mxml" output="${build}/main.swf" debug="true" target-player="10" services="../src/main/webapp/WEB-INF/flex/services-config.xml" context-root="/" > <compiler.library-path dir="${lib}"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/libs"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/libs/player/10.0"> <include name="*.swc"/> </compiler.library-path> <compiler.library-path dir="${FLEX_HOME}/frameworks/locale"> <include name="**/*"/> </compiler.library-path> </mxmlc> And we are getting: The class not found in jar file: mxmlc.jar I checked the ${FLEX_HOME}/lib folder and I can see the mxmlc.jar file there. I appreciate your comments for resolving this matter, Thanks, -A

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  • Android MediaPlayer ignores it's internal volume when the system volume changes

    - by Daniel Flower
    Hi, here is my situation: I have a media player playing music in an Android application. I've found that with certain headphones, the volume is much too loud even when the volume is set to it's lowest setting. As a result, I want to change the volume of the music for all volume levels to be 10% of what it normally is (actually, this value is user-defined of course). The following works perfectly: mediaPlayer.setVolume(0.1f, 0.1f); The volume of the music is now at a good level for listening. However, if the user now changes the volume using the volume rocker (thus changing the music stream volume), the media player changes the volume as expected, but it also seems to reset the 'setVolume' parameters to 1.0, causing a massive volume change. Setting the volume back to 0.1 sets the volume to how it should be (which is 10% of the current music stream volume). To quote the Android docs for the MediaPlayer.setVolume method: This API is recommended for balancing the output of audio streams within an application How can you do this if it gets reset to 1.0 each time the system volume changes? Any help muchly appreciated. Thanks.

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  • Reading non-standard elements in a SyndicationItem with SyndicationFeed

    - by Jared
    With .net 3.5, there is a SyndicationFeed that will load in a RSS feed and allow you to run LINQ on it. Here is an example of the RSS that I am loading: <rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/"> <channel> <title>Title of RSS feed</title> <link>http://www.google.com</link> <description>Details about the feed</description> <pubDate>Mon, 24 Nov 08 21:44:21 -0500</pubDate> <language>en</language> <item> <title>Article 1</title> <description><![CDATA[How to use StackOverflow.com]]></description> <link>http://youtube.com/?v=y6_-cLWwEU0</link> <media:player url="http://youtube.com/?v=y6_-cLWwEU0" /> <media:thumbnail url="http://img.youtube.com/vi/y6_-cLWwEU0/default.jpg" width="120" height="90" /> <media:title>Jared on StackOverflow</media:title> <media:category label="Tags">tag1, tag2</media:category> <media:credit>Jared</media:credit> <enclosure url="http://youtube.com/v/y6_-cLWwEU0.swf" length="233" type="application/x-shockwave-flash"/> </item> </channel> When I loop through the items, I can get back the title and the link through the public properties of SyndicationItem. I can't seem to figure out how to get the attributes of the enclosure tag, or the values of the media tags. I tried using SyndicationItem.ElementExtensions.ReadElementExtensions<string>("player", "http://search.yahoo.com/mrss/") Any help with either of these?

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Problem Rendering SIFR with revision 436 on IE6 and IE7

    - by Mark
    Hi, I seem to have a problem with SIFR3. I'm using version 436 and from all my testing it appears to be a problem associated with IE6 and IE7 as I cannot replicate the issue in Firefox, Chrome, Safari for Windows, or even IE8. The problem is occurring on my company's website and can be seen here: http://www.wyldeia.co.uk/blog.php When you first go to the page in IE6 or IE7 it appears to render fine. However if you click away onto another page and then click the back button in the browser, all of the text is replaced by an error saying "Rendered with sIFR3 revision 436". If you refresh the page, then the problem goes away, that is until you browse away and come back again. I've tried this on two separate machines both running IE7.0.6000.16809, and a further separate machine running IE6 which I then upgraded to IE8. I thought initially it might be Flash player related but on upgrading from version 9 to 10 of the flash player the problem remains. Further digging around indicated that the error can be caused by having a corrupted flash font file, or having one present that was generated with a previous revision of SIFR3. However I have exported the flash font file using the supplied fla with revision 436 but the problem remains. Usually I like to track the answer down myself but as it is I'm at a bit of a loss on this one so if anyone has any ideas what might be happening here then I would be very grateful! Regards, Mark

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  • Problem using AVAudioRecorder.

    - by tek3
    Hi all, I am facing a strange problem with AVAudioRecorder. In my application i need to record audio and play it. I am creating my player as : if(recorder) { if(recorder.recording) [recorder stop]; [recorder release]; recorder = nil; } NSString * filePath = [NSHomeDirectory() stringByAppendingPathComponent: [NSString stringWithFormat:@"Documents/%@.caf",songTitle]]; NSDictionary *recordSettings = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0],AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleIMA4],AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax],AVEncoderAudioQualityKey,nil]; recorder = [[AVAudioRecorder alloc] initWithURL: [NSURL fileURLWithPath:filePath] settings: recordSettings error: nil]; recorder.delegate = self; if ([recorder prepareToRecord] == YES){ [recorder record]; I am releasing and creating player every time i press record button. But the problem is that ,AVAudiorecorder is taking some time before starting to record , and so if i press record button multiple times continuously ,my application freezes for some time. The same code works fine without any problem when headphones are connected to device...there is no delay in recording, and the app doesn't freeze even if i press record button multiple times. Any help in this regard will be highly appreciated. Thanx in advance.

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  • A PHP script to stream internet radio?

    - by Honus Wagner
    I've been searching and searching and I haven't yet come up with a solution to host my own streaming audio player. I'm looking for a way to host an internet radio player that connects to whatever streams I enter in and plays them. I'm not looking to play my MP3s or anything like that. I'm looking to play content from 181.fm or 1Club.fm, for example. I'd even settle for ShoutCast-only streams. I've been to www.wavestreaming.com but it didnt work for me. I'm guessing its because in the very first box where you enter your website url, it leads in for you: http//www. then you fill in the rest. My site is https:// and does not contain a www. in the URL. I'm guessing that has something to do with it. Any links, suggestions for search topics, or even a brief technical overview of what I should be looking into would be greatly appreciated. Thanks for your time.

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  • Problems with MediaPlayer, raw resources, stop and start

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaPlayer class to reproduce some sounds/music. I am playing raw resources (res/raw) and it looks kind of easy. To play a raw resource, the MediaPlayer has to be initialized like this: MediaPlayer mp = MediaPlayer.create(appContext, R.raw.song); mp.start(); Until here there is no problem. The sound is played, and everything works fine. My problem appears when I want to add more options to my application. Specifically when I add the "Stop" button/option. Basically, what I want to do is...when I press "Stop", the music stops. And when I press "Start", the song/sound starts over. (pretty basic!) To stop the media player, you only have to call stop(). But to play the sound again, the media player has to be reseted and prepared. mp.reset(); mp.setDataSource(params); mp.prepare(); The problem is that the method setDataSource() only accepts as params a file path, Content Provider URI, streaming media URL path, or File Descriptor. So, since this method doesn't accept a resource identifier, I don't know how to set the data source in order to call prepare(). In addition, I don't understand why you can't use a Resouce identifier to set the data source, but you can use a resource identifier when initializing the MediaPlayer. I guess that I'm missing something. I wonder if I am mixing concepts, and the method stop() doesn't have to be called in the "Stop" button. Any help? Thanks in advanced!!!

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  • MPMoviePlayerController - streaming works on 3GS, not on anything pre-3GS

    - by Canada Dev
    I am having some serious issues and annoyances with MPMoviePlayerController. In my app you can watch trailers for some movies in .mov format. I have tested with a friend and had users report that it does not work on their device, which are all 3G. I have tested on my own, a 3GS and playback works fine. I have tried on a 1st gen iPhone and it doesn't work. So I am lead to believe it's a memory issue, and that it's simply stopping the playback and returning to the previous screen. Below is the code I use to launch the player, which is straight out of the MoviePlayer example from Apple. MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:trailerURL]]; if (mp) { self.moviePlayer = mp; [mp release]; [self.moviePlayer play]; } I have tried to check the NSError from the notifications, but the only thing I get is "An unknown playback error occurred" for both the localizedDescription and localizedRecoverySuggestion, making it impossible to figure out exactly why it's not working. I have seen many examples of people who just have issues with the movie player, but it's starting to annoy me that it sometimes seem to work fine and other times it just doesn't (again, appearing like a memory issue). Thanks for any help/feedback provided

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  • Flash AS2.0 and JavaScript/jQuery (ExternalInterface) Communication

    - by abysslogic
    Hi there, Im trying to use JS to send data to my Flash AS2.0 music player with ExternalInterface, except there are no good tutorials or guides on ExternalInterface that I can find. I want to be able to change the current song in the player by clicking a JavaScript link, and on page / window load without clicking, play a default song. I dont need a super complicated answer on loading sounds in flash, etc., I am just having a lot of difficulties getting JS to send anything to Flash, and when I get that to work - would I need to put some if / else into the flash to determine if the link has been clicked or not? Thanks edit heres the code as of now: AS 2.0 import flash.external.ExternalInterface; ExternalInterface.addCallback('loadSong', null, flashFunction); function flashFunction (val) { extra = val; } JavaScript var flashObj = document.getElementById('VSPLAYER'); function loadSong(val) { return val } HTML <a href="javascript:loadSong('2')">Play song 2</a> <object id="VSPLAYER" type="application/x-shockwave-flash" data="vs_player.swf" width="280" height="90"> <param name="movie" value="vs_player.swf" /> <param name="allowscriptaccess" value="always" /> </object>

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  • Connecting to a self hosted WCF service from a Flex application - policy issues

    - by James S
    Hello, I am trying to accomplish the following: I wrote a Flex application that is trying to connect to a WCF service hosted on the clients computer. I also wrote a windows forms application for the client to run. This application exposes a self-hosted WCF service that the Flex application is supposed to connect to. This works fine if I'm loading the Flex application from my local IIS. The problem starts when the Flex application is hosted on a different domain. When this occurs, the flash player requires a crossdomain.xml policy file on the clients computer. I also managed to expose the crossdomain.xml on the clients computer using another WCF self-hosted service and WebHttpBinding on the clients computer. This also works fine. My problem is that the flash player requires that the crossdomain.xml or a meta policy file will be in the root directory of the domain. If I used my WCF service to expose something on the root directory of the clients computer I will run over any existing web server capabilities the client has on the computer (such as IIS). I know it's a bit complicated scenario, but any help would be appreciated. Thanks!

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  • auto m3u creation

    - by newbie69
    Hi, I am looking for a solution to automatically create .m3u playlists for each music folder in my sdcard so that the music player can play music by folders. I had written a simple VB.Net app in the past that does exactly the above but apparently, it has to be run from Windows. Since I have no Java nor Android developing experience I found it quite hard to try to write a similar app that can be run directly from the phone. In a few words, the app does the following: 1) Searches the SD and lists all folders that contain 2 or more .mp3 files (just for user verification) 2) Creates in every listed folder above, a .m3u file that simply lists line-by-line all the mp3 files that exist in the specific folder. Is there such an app or could someone spare some time and give me some rough instructions on how to create it in Eclipse 3.5.2 environment? (device used: Motorola Droid/Milestone, Android 2.1) I don't care about any graphics or complex UI, just a script to execute the above procedure that would give every "playlist-supporting" music player in Android, the precious ability to play music by folders. I know it is too much to ask but just in case! Thanx in advance.

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  • how to 'scale' these three tables?

    - by iddqd
    I have the following Tables: Players id playerName Weapons id type otherData Weapons2Player id playersID_reference weaponsID_reference That was nice and simple. Now I need to SELECT items from the Weapons table, according to some of their characteristics that i previously just packed into the otherData column (since it was only needed on the client side). The problem is, that the types have varying characteristics - but also a lot of similar data. So I'm trying to decide on the following possibilities, all of which have their pros and cons. Solution A Kill the Weapons table, and create a new table for each Weapon-Type: Weapons_Swords id bladeType damage otherData Weapons_Guns id accuracy damage ammoType otherData But how will i Link these to the Players ? create Weapons_Swords2Players, Weapons_Guns2Players for each weapon-type? (Will result in a lot more JOINS when loading the player with all his weapons...and it's also more complicated to insert a new player) or add another column to Weapons2Players called WeaponsTypeTable, then do sub-selects to the correct Weapons sub-table (seems easier, but not really right, slightly easier insert i guess) Solution B Keep the Weapons table, and add all the fields i need to it. The Problem is that then there will be NULL fields, since not all Weapon-Types use all fields (can't be right) Weapons id type accuracy damage ammoType bladeType otherData This seems to be pretty basic stuff, but i just can't decide what's best. Or is there a correct Solution C? many thanks.

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  • return value (not a reference) from the function, bound to a const reference in the calling function

    - by brainydexter
    "If you return a value (not a reference) from the function, then bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function." So: const BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } Returns a value of type const BoundingBox from function GetBoundingBox() Called function: (From within function Update() the following is called:) variant I: (Bind it to a const reference) const BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); variant II: (Bind it to a const copy) const BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); Both work fine and I don't see the l_Bbox object going out of scope. (Though, I understand in variant one, the copy constructor is not called and thus is slightly better than variant II). Also, for comparison, I made the following changes. BoundingBox Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } with Variants: I BoundingBox& l_Bbox = l_pPlayer->GetBoundingBox(); and II: BoundingBox l_Bbox = l_pPlayer->GetBoundingBox(); The objet l_Bbox still does not out scope. So, I don't see how "bind it to a const reference in the calling function, its lifetime would be extended to the scope of the calling function", really extends the lifetime of the object to the scope of the calling function ? Am I missing something trivial here..please explain .. Thanks a lot

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • Is F# a good language for card game AI?

    - by Anthony Brien
    I'm writing a Mahjong Game in C# (the Chinese traditional game, not the solitaire kind). While writing the code for the bot player's AI, I'm wondering if a functional language like F# would be a more suitable language than what I currently use which is C# with a lot of Linq. I don't know much about F# which is why I ask here. To illustrate what I try to solve, here's a quick summary of Mahjong: Mahjong plays a bit like Gin Rummy. You have 13 tiles in your hand, and each turn, you draw a tile and discard another one, trying to improve your hand towards a winning Mahjong hand, which consists or 4 sets and a pair. Sets can be a 3 of a kind (pungs), 4 of a kind (kongs) or a sequence of 3 consecutive tiles (chows). You can also steal another player's discard, if it can complete one of your sets. The code I had to write to detect if the bot can declare 3 consecutive tiles set (chow) is pretty tedious. I have to find all the unique tiles in the hand, and then start checking if there's a sequence of 3 tiles that contain that one in the hand. Detecting if the bot can go Mahjong is even more complicated since it's a combination of detecting if there's 4 sets and a pair in his hand. And that's just a standard Mahjong hand. There's also numerous "special" hands that break those rules but are still a Mahjong hand. For example, "13 unique wonders" consists of 13 specific tiles, "Jade Empire" consists of only tiles colored green, etc. In a perfect world, I'd love to be able to just state the 'rules' of Mahjong, and have the language be able to match a set of 13 tiles against those rules to retrieve which rules it fulfills, for example, checking if it's a Mahjong hand or if it includes a 4 of a kind. Is this something F#'s pattern matching feature can help solve?

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  • MPMoviePlayerView fade in/out of overlay

    - by therobot
    I've got a MPMoviePlayerViewController, and I've added an overlay as a subview to the MPMoviePlayerController.view that it controls. Does anyone know if there's an easy way to make my added overlay fade in and out with the rest of the controls? My code to initialize and present the player is: LandscapeMPVC * theMovieViewController = [[LandscapeMPVC alloc] initWithContentURL:sourceURL]; MPMoviePlayerController * theMoviePlayer = [theMovieViewController moviePlayer]; [theMoviePlayer setRepeatMode:MPMovieRepeatModeOne]; [theMoviePlayer setScalingMode:MPMovieScalingModeAspectFit]; [theMoviePlayer setFullscreen:YES]; // Attemps at overlays MPViewOverlayController * overlayCont = [[MPViewOverlayController alloc] init]; [[theMovieViewController view] addSubview:overlayCont.view]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(resetToolbar:) name:MPMoviePlayerPlaybackDidFinishNotification object:theMoviePlayer]; [self presentMoviePlayerViewControllerAnimated:theMovieViewController]; LandscapeMPVC is just a subclass of MoviePlayerViewController where I overwrite the orientation code. When the rest of the controls fade in the movie player, my custom overlay does not. Is there some code in the controller that I need to add, or some notification that is sent? Any input would be greatly appreciated.

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  • ASP.NET "Object reference not set..." error

    - by Roman
    Hi, I have a website written using ASP.NET. We have a development machine and a deployment server. The site works great on the development machine, but when is transfered (using simple FTP Upload) generates strange behavior. It starts working just fine, but after a while stops working and throws an exception "Exception: Object reference not set to an instance of an object.". The deal is that the absolute path of the website on the development machine is different than on the deployment server (and why should they be similar?) and the exact error is: Exception: Object reference not set to an instance of an object. at SOMEPROJECT_Objects.Player..ctor(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_Objects\Player.cs:line 123 at SOMEPROJECT_GameLayer.M_Game.PlayerActiveGame(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_GameLayer\M_Game.cs:line 85 at Web.getsms.Page_Load(Object sender, EventArgs e) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT-sms\Web\getsms.aspx.cs:line 59 The address that it is looking for is the address on the DEVELOPMENT machine, where as the site now resides on the deployment server. Any ideas why this happens would be appreciated. Thanks, Roman

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  • Javascript onclick stops working, multiple dynamically created divs.

    - by Patrick
    I have run into a strange problem, i am creating a lot of dynamically divs. And i recently found out that some of my divs doesn't fire the onclick event? All the divs are created using the same template, so why are some not working? Most of the time, its the 4-5 from the bottom. If you click on one of the others and then try again, you might get one of those to trigger. But only sporadically. Code to create the divs: GameField.prototype.InitField = function(fieldNumber) { var newField = document.createElement("div"); if (fieldNumber == 0 || fieldNumber == 6 || fieldNumber == 8 || fieldNumber == 17) newField.className = 'gameCellSmall borderFull gameText gameTextAlign'; else newField.className = 'gameCellSmall borderWithoutTop gameText gameTextAlign'; var instance = this; if (fieldNumber == 6 || fieldNumber == 7 || fieldNumber == 17) { } else newField.onclick = function() { instance.DivClick(fieldNumber); return false; } this.fields[fieldNumber] = newField; this.score[fieldNumber] = 0; return newField; } I added the return false to the click function, but it still behaves strangely. Why are some not triggering? I create around 18 divs / player. But it happens even if i just create one player. Do i perhaps need to cancel the event once i am done with it? (Like the return false; is trying to do)

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  • Can I interrupt javascript code and then continue on a keystroke?

    - by Brian Ramsay
    I am porting an old game from C to Javascript. I have run into an issue with display code where I would like to have the main game code call display methods without having to worry about how those status messages are displayed. In the original code, if the message is too long, the program just waits for the player to toggle through the messages with the spacebar and then continues. This doesn't work in javascript, because while I wait for an event, all of the other program code continues. I had thought to use a callback so that further code can execute when the player hits the designated key, but I can't see how that will be viable with a lot of calls to display.update(msg) scattered throughout the code. Can I architect things differently so the event-based, asynchronous model works, or is there some other solution that would allow me to implement a more traditional event loop? Am I making sense? Example: // this is what the original code does, but obviously doesn't work in Javascript display = { update : function(msg) { // if msg is too long // wait for user input // ok, we've got input, continue } }; // this is more javascript-y... display = { update : function(msg, when_finished) { // show part of the message $(document).addEvent('keydown', function(e) { // display the rest of the message when_finished(); }); } }; // but makes for amazingly nasty game code do_something(param, function() { // in case do_something calls display I have to // provide a callback for everything afterwards // this happens next, but what if do_the_next_thing needs to call display? // I have to wait again do_the_next_thing(param, function() { // now I have to do this again, ad infinitum } }

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  • OO vs Simplicity when it comes to user interaction

    - by Oetzi
    Firstly, sorry if this question is rather vague but it's something I'd really like an answer to. As a project over summer while I have some downtime from Uni I am going to build a monopoly game. This question is more about the general idea of the problem however, rather than the specific task I'm trying to carry out. I decided to build this with a bottom up approach, creating just movement around a forty space board and then moving on to interaction with spaces. I realised that I was quite unsure of the best way of proceeding with this and I am torn between two design ideas: Giving every space its own object, all sub-classes of a Space object so the interaction can be defined by the space object itself. I could do this by implementing different land() methods for each type of space. Only giving the Properties and Utilities (as each property has unique features) objects and creating methods for dealing with the buying/renting etc in the main class of the program (or Board as I'm calling it). Spaces like go and super tax could be implemented by a small set of conditionals checking to see if player is on a special space. Option 1 is obviously the OO (and I feel the correct) way of doing things but I'd like to only have to handle user interaction from the programs main class. In other words, I don't want the space objects to be interacting with the player. Why? Errr. A lot of the coding I've done thus far has had this simplicity but I'm not sure if this is a pipe dream or not for larger projects. Should I really be handling user interaction in an entirely separate class? As you can see I am quite confused about this situation. Is there some way round this? And, does anyone have any advice on practical OO design that could help in general?

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

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