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  • Loading data from a dictionary of dictionaries into an array in Objective C for an iphone app

    - by Kat
    I have a UINavigationController consisting of a tableview I want to load some data into. I have a dictionary plist containing Dictionaries for each Train Line which in turn have dictionaries for each station with the relevant information along with one string lineName. I need to collect the station Names keys and add them to an array to populate my table (This is working). The line names are stored as a string in my lines dictionary with the key being "lineName" Root->| | |->TrainLine1(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) | | |->TrainLine2(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) Am I going about this the wrong way? Should I reorganise my plist? The code below crashes the app. - (void)viewDidLoad { self.title = @"Train Lines"; NSString *path = [[NSBundle mainBundle] pathForResource:@"lineDetails" ofType:@"plist"]; NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:path]; NSMutableArray *array = [[NSMutableArray alloc] init]; NSMutableArray *lineNameArray = [[NSMutableArray alloc] init]; NSString *key; for (key in dictionary) { NSMutableDictionary *secondDictionary = [NSDictionary dictionaryWithDictionary:[dictionary valueForKey:key]]; [lineNameArray addObject:key]; NSLog(@"Adding this in array:%@", key); [array addObject:[secondDictionary objectForKey:kLineNameKey]]; } self.trainLines = array; self.trainLineKeys = lineNameArray; NSLog(@"Array contents:%@", self.trainLineKeys); [lineNameArray release]; [array release]; [dictionary release]; [super viewDidLoad]; }

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  • How can I detect short phone numbers in iPhone web views?

    - by Pedro
    G'day All Most Australian phone numbers are 10 digits with the 1st 2 optional if they're a local area code. For those setting... viewer.dataDetectorTypes = UIDataDetectorTypePhoneNumber; on a web view works. We also have a range of 6 digit phone numbers (usually written xxx xxx or xx xxxx) which aren't being detected in my app. Is there a way to detect those phone numbers as well? Cheers & TIA, Pedro :)

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  • iPhone + OpenGL. How Do I Correctly Switch From Landscape to Portrait?

    - by dugla
    Because of the additional complexity of drawing via an EAGLView vs. a UIView I was wondering of someone has found a robust way to handle changing the device orientation from Landscape to Portrait. One approach is to tear down the framebuffer and rebuild from scratch which would require saving/retrieving scene state. The other would be far simpler: just rotate and resize the view. What is the best practice for this? Thanks, Doug

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  • iPhone landscape navigation back action shows vertical view transition?

    - by Code Shogun
    I have a regular UINavigationController and I push a series of UIViewController into the stack. The view transition for push controller is horizontal animation transition: [self.navigationController pushViewController:controller animated:YES]; However, when I press the Back button on the navigation bar, the view transition animation is vertical (vertically dropping down the previous controller/view). I don't seem to find any way to make this horizontal. This happens only in Landscape mode. Portrait mode the transition all happens as horizontal flip transition. Can anyone shed any light on this? Thanks

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  • .Net Compact Framework 2.0 touch and nice controls [.netcf 2.0]

    - by eridem
    Hello! I would like to know if somebody knows free custom nice controls for .NET Compact Framework 2.0. There are nice controls as Manila Interface SDK (http://forum.xda-developers.com/showthread.php?t=566188), Sense Interface SDK (http://forum.xda-developers.com/showthread.php?t=648906) and so on for free, but they work only on .NET CF 3.5. Furthermore, there are others that you have to pay for them and for .NET CF 2.0 and 3.5 (Resco or Touch Control Suite). And there is one called Fluid (http://fluid.codeplex.com/) but it's so complicated, there are not exactly controls (are classes added to a host control) and there is not much documentation to work with it. Any nice controls for free and working in .NET CF 2.0? And with list sliders if it's possible? Thanks!

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • iPhone - Have the keyboard slide into view from the right like when editing a note in Contacts

    - by Toon Van Acker
    Hello, I'm looking for a way to slide the keyboard into view from the right, like what happens in the Contacts application when you edit a note. My problem is that when I call [someTextView becomeFirstResponder] in viewWillAppear, the keyboard immediatly pops up with no animation. And when I call it in viewDidAppear, the view first slides in from the right (UINavigationController does the sliding), and then the keyboard slides in from the bottom. Is it possible to have the keyboard slide in from the right, together with the view?

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  • iPhone OpenGL Splash Screen? How?

    - by Kyle
    My app is based pretty much on the EAGLView in the SDK. It doesn't incorporate a ViewController. Rather it simply inits GL and starts painting immediately.. Currently, my app will load a very small PNG and displays it as quickly as possible. On a 3GS this is rather instant, but on a 3G it can take about 2 seconds. In the latter case of the 3G, the user is looking at a black screen for that time. Is this behavior allowed by Apple? Is there any way to alter this SDK example so that it makes use of 'default.png'? It doesn't seem so straight forward to me. I want my user to see an image as quickly as possible, and I also don't want to be rejected for such a little quirk like this as well. In the guidelines, they encourage you to use default.png for standard applications to show a sort of mockup of the interface while it actually loads. I want to initialize OpenGL, and ALSO display this. This default.png is loaded before the app screen launches. This is EXACLTY what I want to make use of. Any help is appreciated. Thanks!

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  • Navigate touch-tone menus via modem

    - by Kongress
    I have a system that I need to programmatically interface with that requires a set of numbers to be dialed after the phone line is picked up, like a standard automated phone answering system. For instance, dial the number 123-456-7890, wait for the line to be answered, wait 15 seconds for the voice prompt, dial 1234#, hang up. The question is, can I and how do I do that through a modem? I know how to dial a number through a modem, it's simply ATDT[phone number], but that will attempt to initiate a data connection which will not allow touch-tone number entry. Would a voice modem provide the necessary capability? If so, could anyone provide example commands to accomplish this?

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  • How do I read live camera data on the iPhone (like Microsoft Tag Reader)?

    - by Bill
    While the user is still in UIImagePickerController, I'd like to be able to get a UIImage representation of the image in the camera, make some changes to the image, and then display the altered image instead of the image coming directly from the camera. How can I do this? I tried setting a timer and calling takePicture, but calling it seemed to have no effect. The documentation says: Calling this method while an image is being captured has no effect. You must wait until the associated delegate object receives an imagePickerController:didFinishPickingMediaWithInfo: message before you can capture another picture. So how can I do this? I know that it's possible, since apps like Tag Reader are able to detect when something specific rolls in front of the camera. Thanks!

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  • My iPhone app needs a persistent network connection...how to specify UIRequiredDeviceCapabilities?

    - by Greg Maletic
    I'm trying to set the UIRequiredDeviceCapabilities properties in my Info.plist file. My app requires a persistent network connection. If I look at the definition for the "wifi" key, it says: Include this key if your application requires access to the networking features of the device. So: does the "wifi" key indicate that I need WiFi, as the key name would suggest? Or does it mean that I simply need network access, as the key definition would suggest?

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  • iPhone UITableView stutters with custom cells. How can I get it to scroll smoothly?

    - by Charles S.
    I'm using a UITableView to display custom cells created with Interface Builder. The table scrolling isn't very smooth (it "stutters") which leaves me to believe cells aren't being reused. Is there something wrong with this code? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"TwitterCell"; TwitterCell *cell = (TwitterCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ //new cell NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"TwitterCell" owner:nil options:nil]; for(id currentObject in topLevelObjects) { if([currentObject isKindOfClass:[TwitterCell class]]) { cell = (TwitterCell *)currentObject; break; } } } if([self.tweets count] > 0) { cell.lblUser.text = [[self.tweets objectAtIndex:[indexPath row]] username]; cell.lblTime.text = [[self.tweets objectAtIndex:[indexPath row]] time]; [cell.txtText setText:[[self.tweets objectAtIndex:[indexPath row]] text]]; [[cell imgImage] setImage:[[self.tweets objectAtIndex:[indexPath row]] image]]; } else { cell.txtText.text = @"Loading..."; } cell.selectionStyle = UITableViewCellSelectionStyleNone; return cell; }

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  • IPhone sdk, more accurate collision detection and set the frame/bounds of UIImageView...

    - by Harry
    Hey, Im having a big problem with my app at the moment, its all too inaccurate. I have a image of a ballooon, https://dl.dropbox.com/u/2578642/Balloonedit.png And i have a dart which if it collides into the balloon the game ends. At the moment i am populating the image of the balloon with 8 UIImageViews. and i am detecting if the dart hits them, this was suppose to make it really accurate but its not, the dart pretty much passes through the balloon when its meant to collide, so i have a plan, is there any way to detect when the dart hits the actual image of the balloon not the UIImageView, or is there any way to draw a border around the balloon and detect if it hits that? currently i am using this code to detect the collision: if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ [maintimer invalidate]; accelManeger.delegate = nil; [ball setImage:img]; [UIImageView beginAnimations:nil context:NULL]; [UIImageView setAnimationDuration:0.3]; ball.transform = CGAffineTransformMakeScale(2, 2); [UIImageView commitAnimations]; } So in one method there are 40 of these bits of code and as you can imagine it is not very accurate/fast to respond. So like i said is there a way to draw a border or something around the balloon and detect the collision between the border and dart? Because then i would imagine it would run a lot smother because it would only have to process 5 bits of code. Thanks for any help. This is a big Question so if you can answer it i will buy your app :) Cheers, Harry :/

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • How can I browse source code on an iPhone?

    - by Bill
    I have a lot of downtime on the subway each morning and evening, and I'd like to be able to review source code for various projects I'm working on. Are there any apps that can help with this? I'd like something that lets me browse a hierarchical tree of source files and that does syntax highlighting.

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  • IPhone SDK removal of NSLog causes NSArray to be undeclared !

    - by Maxwell Segal
    I have a working application I'm about to distribute and am tidying up NSLog statements in it. When I remove NSLog from from a "case" statement, the NSArray declared within the "case" statement errors as Expected expression before AND undeclared. Anybody any idea why this may be? This is happening on all case statements in my app where I'm now removing NSLog. An example code sections appears below: switch (chosenScene) { case 0: //NSLog(@"group1"); // the following NSArray errors with "expected expression.." AND "..group1Secondsarray undeclared" NSArray *group1SecondsArray = [NSArray arrayWithObjects: @"Dummy",@"1/15",@"1/30",@"1/30",@"1/60",@"1/125",@"1/250",nil]; NSArray *group1FStopArray = [NSArray arrayWithObjects: @"Dummy",@"2.8",@"2.8",@"4",@"5.6",@"5.6",@"5.6",nil]; NSString *group1SecondsText = [group1SecondsArray objectAtIndex:slider.value]; calculatedSeconds.text = group1SecondsText; NSString *group1FStopText = [group1FStopArray objectAtIndex:slider.value]; calculatedFStop.text = group1FStopText; [group1SecondsText release]; [group1FStopText release]; break;

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  • iPhone: how to make key click sound for custom keypad?

    - by Kaffeine Coma
    Is there a way to programmatically invoke the keypad "click" sound? My app has a custom keypad (built out of UIButtons) and I'd like to provide some audio feedback when the user taps on the keys. I tried creating my own sounds in Garageband, but wasn't happy with any of my creations. If there isn't a standard way to invoke the key click, can anyone point me to a library of sounds that might have such a gem?

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  • Touch screens for kiosk applications

    - by Micah
    I'm developing a kiosk-style touchscreen application in Qt. Currently I'm using an Elo Touch surface acoustic wave touchmonitor which works well except for one thing: drag performance is way too poor to provide a good user experience. As this is the case for the cursor in X as well as in my application, it seems to be either the fault of X (probably not) or the touchmonitor. Since mobile platforms are able to achieve very high performance in this regard, it seems like it should be possible for vastly more powerful desktop systems. Does anybody have experience with getting good drag performance out of desktop touchmonitors? What hardware have you used? Is X to blame?

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  • Rotate image in Quartz? Image is upside down! (iPhone)

    - by Johannes Jensen
    I don't want to transform the ENTIRE context. I'm making a game with Quartz, and I'm drawing my player with lines, rects and ellipses. And then I have diamong.png which I rendered at 0,0 in the top left of the screen. Problem is... It renders upside down! How would I rotate it 180 degrees? Here's some of my code: CGImageRef diamondImage = CGImageRetain([UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"Diamond.png" ofType:nil]].CGImage); CGContextDrawImage(context, CGRectMake(0, 0, 32, 24), diamondImage); If it's of any help, I'm using Landscape mode, with home button to the right. It's defined both in my .plist, and in my ViewController's -shouldAutorotateToInterfaceOrientation:interfaceOrientation: How would I rotate/transform it?

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  • iPhone SDK: How do you download video files to the Document Directory and then play them?

    - by Jessica
    I've been fooling around with code for ages on this one, I would be very grateful if someone could provide a code sample that downloaded this file from a server http://www.archive.org/download/june_high/june_high_512kb.mp4, (By the way it's not actually this file, it's just a perfect example for anyone trying to help me) and then play it from the documents directory. I know it seems lazy of me to ask this but I have tried so many different variations of NSURLConnection that it's driving me crazy. Also, if I did manage to get the video file downloaded would I be correct in assuming this code would then successfully play it: NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"june_high_512kb.mp4"]; NSURL *movieURL = [NSURL fileURLWithPath:path]; self.theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; [_theMovie play]; If the above code would work in playing a video file from the document directory, then I guess the only thing I would need to know is, how to download a video file from a server. Which is what seems to be my major problem. Any help is greatly appreciated.

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