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  • ActionScript: Using 'in' on protected/private variables?

    - by David Wolever
    Is there any way to mimic the in operator, but testing for the existence of protected or private fields? For example, this: <mx:Script><![CDATA[ public var pub:Boolean = true; protected var prot:Boolean = true; private var priv:Boolean = true; ]]></mx:Script> <mx:creationComplete><![CDATA[ for each (var prop in ["pub", "prot", "priv", "bad"]) trace(prop + ":", prop in this); ]]></mx:creationComplete> Will trace: pub: true prot: false priv: false bad: false When I want to see: pub: true prot: true priv: true bad: false

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • Actionscript change default coordinate

    - by Comma
    I have a sprite inside another sprite SpriteB is inside SpriteA I would like to change the default coordinate(top left corner) to say 250,10 When SpriteB.x = 0, SpriteB.y = 0 puts SpriteB to 250,10 in SpriteA Is this possible?

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  • AS3 + addChild() getting image from library to the stage

    - by Colin
    Hi, I have an .fla file with 1 image in the library and 1 .as file. I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData. This is my AS: package { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.MovieClip; public class Banner extends MovieClip { var defaultImage:libraryImages = new libraryImages(469, 60); var myImage:Bitmap = new Bitmap(defaultImage); addChild(myImage); } } I am getting two errors: 1180: Call to a possibly undefined method addChild. 1120: Access of undefined property myImage. Any ideas?

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  • as3 dynamic button name capturing problem

    - by user16458
    i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation. stage.addEventListener(MouseEvent.CLICK, player); function player(evt:MouseEvent){ var nameofballoon = evt.target.name; nameofballoon =nameofballoon.substring(nameofballoon.length-1,nameofballoon.length); var movie = "balloon"+nameofballoon; trace(movie); movie.gotoAndPlay("burst"); } i'm getting this error even though the name of the clip capture by the event is correct TypeError: Error #1006: value is not a function. at Balloons2_fla::MainTimeline/player() any thoughts ? what wrong with this code?

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  • Security Policy not working, as3

    - by VideoDnd
    How to I get my security policy working? My parent swf parses an XML doc and loads 2 children. It throws a 2148 security error, and only works in the Flash IDE. PARENT SWF flash.system.Security.loadPolicyFile("crossdomain.xml"); I've referenced my security file from my swf. I Also published my parent swf as 'network only' and put all the crossdomain.xml and everything else in the same folder. I need to click on the animations and have them place from a local computer at a kiosk. Any suggestions? POLICY FILE <?xml version=\"1.0\"?> <!DOCTYPE cross-domain-policy SYSTEM \"/xml/dtds/cross-domain-policy.dtd\"> <cross-domain-policy> <site-control permitted-cross-domain-policies=\"master-only\"/> <allow-access-from domain=\"*\" to-ports=\"*\" secure=\"false\" /> </cross-domain-policy>"

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  • Actionscript 3.0 cross-project folder/package structure best practise

    - by dr_tchock
    I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic com.domainname.projects folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project. I guess I'm asking 'how do you do it?' and 'why?'. Sorry if this is a bit abstract for Stack Overflow but you guys give the best answers I've found.

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • Actionscript 2 call function from variable

    - by NebNeb
    How can i call a function form a variable. var upfunction = init; //or var upfunction = init(); I have tried the above code and it does not work. I want to be able to call that variable from a keypress and change the variables function. For example. function init(){ //Do whatever } function init2(){ //Do another thing } var upfunction = init(); if (Key.getCode() == Key.UP) { upfunction; } Then later doing upfunction = init2(); That way i could change the function without having much code. Sorry if this is a noob question but all i do is copy and paste code i have found.

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  • looping through object properties in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's properties it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property that will be traced is dynVar. How can I iterate over all the properties and not just the dynamically added ones?

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  • looping through object property names in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's property names it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property name that will be traced is dynVar. How can I iterate over all the property names and not just the dynamically added ones?

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • Actionscript flex sockets and telnet

    - by MAC
    I am trying to make a flex application where it gets data from a telnet connection and I am running into a weird problem. To give a brief introduction, i want to read data from a process that exposes it through a socket. So if in the shell i type telnet localhost 8651i receive the xml and then the connection is closed (I get the following Connection closed by foreign host.) Anyway i found a simple tutorial online for flex that essentially is a telnet client and one would expect it to work but everything follows Murphy's laws and nothing ever works! Now i have messages being printed in every event handler and all places that i can think off. When i connect to the socket nothing happens, no event handler is triggered even the connect or close handler and if i do the following the socket.connected returns false! I get no errors, try catch raises no exception. I am at a loss as to whats going wrong? socket.connect(serverURL, portNumber); msg(socket.connected.toString()); Is there something about telnet that i do not know and its causing this to not work. Whats more interesting is why none of the events get fired. Another interesting thing is that i have some python code that does the same thing and its able to get the xml back! The following is the python code that works! def getStats(host, port): sock = socket.socket() sock.connect((host, port)) res = sock.recv(1024*1024*1024, socket.MSG_WAITALL) sock.close() return statFunc(res) So i ask you whats going wrong!!!!!! Is there some inherent problem with how flex handles sockets?

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  • How to rotate a figure without moving around the stage(actionscript)

    - by Mister PHP
    package { import flash.display.MovieClip; import flash.events.Event; public class Bullet extends MovieClip { private var mc:MovieClip; public function Bullet() { mc = new MovieClip(); mc.graphics.beginFill(0); mc.graphics.drawRect(120, 120, 40, 40); mc.graphics.endFill(); addChild(mc); addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void{ mc.rotation += 10; } } } how can i make the rotation of the circle without moving him around the stage, just staying in the place he was before and just rotate, not moving anywhere is that posible?? if you try this code you'll see that the circle is rotating and moving around the stage, so that i don't want, how can i change this?

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  • ActionScript Binding Array Data?

    - by TheDarkIn1978
    i would like to update the numbers i've added to an array from variables, when those variables change. is it possible change these variables and have the array update automatically? var first:Number = 1; var second:Number = 2; var myArray:Array = new Array(first, second); first = 3; second = 4; trace(myArray) //outputs 1,2

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  • Object Building in ActionScript

    - by kumar
    I am getting an object structure like Object-- --- Object STRING1:VALUE STRING2:VALUE STRING3:VALUE ---- OBJECT STRING1:VALUE STRING2:VALUE STRING3:VALUE Now I want to filter this object because i need only STRING2:VALUE in the same object structure and need to a an structure similar to: Object STRING2:VALUE Object STRING2:VALUE and I need to do it in runtime can somebody please let me know ..

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  • DisplayObject not being displayed in AS3

    - by MarkSteve
    I have this class: public class IskwabolText extends Sprite { private var _tf:TextField; private var _tfmt:TextFormat; private var _size:Number; private var _text:String; public function IskwabolText(params:Object) { var defaultParams:Object = { color: 0x000000, background: false, backgroundColor: 0xFFFFFF, width: 0, height: 0, multiline: false, wordWrap: false }; // textfield _tf = new TextField(); _tf.antiAliasType = 'advanced'; _tf.embedFonts = true; _tf.type = 'dynamic'; _tf.selectable = false; // textformat _tfmt = new TextFormat(); set(defaultParams); set(params); } public function get(param:String):Object { switch (param) { case 'size': return _tfmt.size; case 'text': return _tf.text; case 'font': return _tfmt.font; case 'color': return _tfmt.color; case 'background': return _tf.background; case 'backgroundColor': return _tf.backgroundColor; case 'width': return _tf.width; case 'height': return _tf.height; case 'multiline': return _tf.multiline; case 'wordWrap': return _tf.multiline; default: return this[param]; } return null; } public function set(params:Object):Object { for (var i:String in params) { setParam(i, params[i]); } redraw(); return this; } private function setParam(param:String, value:Object):Object { switch (param) { case 'size': _tfmt.size = new String(value); break; case 'text': _tf.text = new String(value); break; case 'font': _tfmt.font = new String(value); break; case 'color': _tfmt.color = new uint(value); break; case 'background': _tf.background = new Boolean(value); break; case 'backgroundColor': _tf.backgroundColor = new uint(value); break; case 'width': _tf.width = new Number(value); break; case 'height': _tf.height = new Number(value); break; case 'multiline': _tf.multiline = new Boolean(value); break; case 'wordWrap': _tf.multiline = new Boolean(value); break; default: this[param] = value; break; } return this; } private function redraw():void { _tf.setTextFormat(_tfmt); if (contains(_tf)) removeChild(_tf); if (_tf.width == 0) _tf.width= _tf.textWidth+5; _tf.height = _tf.textHeight; addChild(_tf); } } But when I do this: public class Main extends Sprite { public function Main() { addChild(new IskwabolText({ size: 100, text: 'iskwabol', font: 'Default', // this is properly embedded color: 0x000000, x: stage.stageWidth / 2 - this.width / 2, y: 140 })); } } The child IskwabolText doesn't get displayed. What happening?

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  • ActionScript Parameter Filtering

    - by TheDarkIn1978
    i'm setting up a custom class that accepts some Number parameters, but i need to limit those parameters and would like to know the best way of doing so. currently, i'm simply calling if statements, and throwing an error if the number is above or below what's accepted. for example, there is a parameter that accepts and angle, but only between 0 and 90. in the case i've typed it as a uint so now i only have to check to see if it's above 90. there's also a parameter Number typed parameter that only accepts values between the range of 0.0 and 1.0. is my method of using if statements and throwing erros the usual way of filtering parameters?

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  • iOS AS3 AIR local storage

    - by Kere Puki
    I am developing an app which requires a SQL DB on the device. I am using the File.applicationStorageDirectory and folder.resolvePath to add a new DB. When debugging the app it all looks like it executes correctly and I am able to successfully create a new table. I haven't gone too far with inserting and reading records however I just wanted to ask, when I re-run the app does the existing DB file get replaced with a new empty one? If so do I need to check if the file exists etc. How can I look at the DB on the device (iOS at this stage)? Thanks

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  • Actionscript 3.0 Get all instances of a class?

    - by Windbrand
    I got a ton of movieclips in a class. Is there a more efficient way to apply a function to every instance in the class other than this? var textArray:Array = [ interludes.interludeIntro.interludeBegin1, interludes.interludeIntro.interludeBegin2, interludes.interludeIntro.interludeBegin3, interludes.interludeIntro.interludeBegin4, interludes.interludeIntro.interludeBegin5, interludes.interludeIntro.interludeBegin6, interludes.interludeIntro.interludeBegin7, //... ... ... interludes.interludeIntro.interludeBegin15 ]; for each (var interludeText:MovieClip in interludeBeginText) { interludeText.alpha = 0 //clear all text first } Also for some reason this doesn't work: interludes.interludeIntro.alpha = 0; It permanently turns that class invisible, even if I try to make specific instances visible later with: interludes.interludeIntro.interludeBegin1.alpha = 1; I have NO idea why the above doesn't work. I want to turn every single instance in the class interludeIntro invisible, but I want to turn specific instances visible later. (btw I have no idea how to insert code on this website, pressing "code" doesn't do anything, so pardon the bad formatting)

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