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  • Actionscript change default coordinate

    - by Comma
    I have a sprite inside another sprite SpriteB is inside SpriteA I would like to change the default coordinate(top left corner) to say 250,10 When SpriteB.x = 0, SpriteB.y = 0 puts SpriteB to 250,10 in SpriteA Is this possible?

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  • Actionscript Removing Display Objects

    - by Chunk1978
    i don't understand why none of my display objects are not being removed. when i press the button, i'm expecting a trace and removal of both shapes and the button, but nothing happens: import fl.controls.Button; var shape1:Shape = new Shape(); shape1.name = "Shape1"; shape1.graphics.lineStyle(4, 0x000000); shape1.graphics.beginFill(0x000055, 0.5); shape1.graphics.drawRoundRect(50, 50, 100, 75, 20, 30); shape1.graphics.endFill(); addChild(shape1); var shape2:Shape = new Shape(); shape2.name = "Shape2"; shape2.graphics.lineStyle(4, 0xFFFF99); shape2.graphics.beginFill(0x550000, 0.5); shape2.graphics.drawRoundRect(100, 75, 200, 175, 50, 10); shape2.graphics.endFill(); addChild(shape2); button1.addEventListener(MouseEvent.CLICK, pushButton); function pushButton(evt:MouseEvent):void { for(var amount:int = numChildren; amount == 0; amount--) { trace(amount); var disObj:DisplayObject = getChildAt(amount); trace("Removing " + disObj.name); removeChildAt(amount); } }

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  • as3 dynamic button name capturing problem

    - by user16458
    i am using this code below to dynamically capture the name of the button pressed and then playing the related balloon movie clip animation. stage.addEventListener(MouseEvent.CLICK, player); function player(evt:MouseEvent){ var nameofballoon = evt.target.name; nameofballoon =nameofballoon.substring(nameofballoon.length-1,nameofballoon.length); var movie = "balloon"+nameofballoon; trace(movie); movie.gotoAndPlay("burst"); } i'm getting this error even though the name of the clip capture by the event is correct TypeError: Error #1006: value is not a function. at Balloons2_fla::MainTimeline/player() any thoughts ? what wrong with this code?

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  • Flash AS3 - Access external swf on the same domain

    - by christinelalala
    Hi, I ran into this problem and could not solve it, so I have a swf file that loads assets from another swf file, everything's fine, until I put them on the server, they are under the same domain, relative path doesnt work nor does absolute path. This is not even a cross domain problem, since both files are on the same server. Did anyone ever have the same problem? Thanks.

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  • Object Building in ActionScript

    - by kumar
    I am getting an object structure like Object-- --- Object STRING1:VALUE STRING2:VALUE STRING3:VALUE ---- OBJECT STRING1:VALUE STRING2:VALUE STRING3:VALUE Now I want to filter this object because i need only STRING2:VALUE in the same object structure and need to a an structure similar to: Object STRING2:VALUE Object STRING2:VALUE and I need to do it in runtime can somebody please let me know ..

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • parent pass text string to child swf, as3

    - by VideoDnd
    Parent loads Child, and wants to pass text string to Child. How can Parent pass a string to Child swf? PARENT.SWF //LOAD CHILD 'has a symbol on stage called LDR that CHILD loads into' var loadCHILD:Loader = new Loader(); LDR.addChild(loadCHILD); var bgURLTxt:URLRequest = new URLRequest("CHILD.swf"); loadCHILD.load(bgURLTxt); //ATTEMPT TO COMMUNICATE WITH CHILD TXT function handler(event:Event):void { LDR = (event.target.loader.content as MovieClip); var textBuddy:MovieClip = event.target.content.root.txtBuddy; //MY TEXT var txtTest:String; txtTest = "my bad"; trace(txtTest); } CHILD.SWF 'has DynamicTextfield called txt'

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  • as3 air for android download folder and contents

    - by Papa De Beau
    Is it possible to download a folder and its contents using air for android? I would like to also use the same code on iPhone. I need it to be stored in the application storage so we can reference the content once downloaded. I know it's possible to download content as referenced in this question: Download Content using Air For Android but can a person download the entire folder and again store it in the application directory? Thanks @lukevain? :)

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  • Actionscript 3.0 cross-project folder/package structure best practise

    - by dr_tchock
    I'm currently looking at structuring my teams projects into a consistent manner that properly utilises packages and is easily version-controlled (via SVN). I'm interested in any 'best practise' with regards to project structuring and how to use consistent packaging without lumping everything into a gigantic com.domainname.projects folder structure whilst maintaining that package structure. I'm also keen to use the src/bin/lib folder structure within each project. I guess I'm asking 'how do you do it?' and 'why?'. Sorry if this is a bit abstract for Stack Overflow but you guys give the best answers I've found.

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  • ActionScript 2: Event doesn't fire?

    - by Pascal Schuster
    So I have a soundHandler class that's supposed to play sounds and then point back to a function on the timeline when the sound has completed playing. But somehow, only one of the sounds plays when I try it out. EDIT: After that sound plays, nothing happens, even though I have EventHandlers set up that are supposed to do something. Here's the code: import mx.events.EventDispatcher; class soundHandler { private var dispatchEvent:Function; public var addEventListener:Function; public var removeEventListener:Function; var soundToPlay; var soundpath:String; var soundtype:String; var prefix:String; var mcname:String; public function soundHandler(soundpath:String, prefix:String, soundtype:String, mcname:String) { EventDispatcher.initialize(this); _root.createEmptyMovieClip(mcname, 1); this.soundpath = soundpath; this.soundtype = soundtype; this.prefix = prefix; this.mcname = mcname; } function playSound(file, callbackfunc) { _root.soundToPlay = new Sound(_root.mcname); _global.soundCallbackfunc = callbackfunc; _root.soundToPlay.onLoad = function(success:Boolean) { if (success) { _root.soundToPlay.start(); } }; _root.soundToPlay.onSoundComplete = function():Void { trace("Sound Complete: "+this.soundtype+this.prefix+this.file+".mp3"); trace(arguments.caller); dispatchEvent({type:_global.soundCallbackfunc}); trace(this.toString()); trace(this.callbackfunction); }; _root.soundToPlay.loadSound("../sound/"+soundpath+"/"+soundtype+prefix+file+".mp3", true); _root.soundToPlay.stop(); } } Here's the code from the .fla file: var playSounds:soundHandler = new soundHandler("signup", "su", "s", "mcs1"); var file = "000"; playSounds.addEventListener("sixtyseconds", this); playSounds.addEventListener("transition", this); function sixtyseconds() { trace("I am being called! Sixtyseconds"); var phase = 1; var file = random(6); if (file == 0) { file = 1; } if (file<10) { file = "0"+file; } file = phase+file; playSounds.playSound(file, "transition"); } function transition() { trace("this works"); } playSounds.playSound(file, "sixtyseconds"); I'm at a total loss for this one. Have been wasting hours to figure it out already. Any help will be deeply appreciated.

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  • Trouble managing events in Flex/actionscript

    - by Zaka
    Hello all, I'm doing some newbie tests, so I decided to capture the keyboard events to move a rectangle. But I don't get the desired result. Unless I click on the TextArea box, I'm not able to capture the event key code. After that, all goes pretty well. I'm using Eclipse 3.3 + Flex 3.0 on Linux. Here's my code: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" enterFrame="enterFrame(event)" keyDown="onKeyDown(event)"> <mx:TextArea id="myText" x="200" y="200" width="100" height="100" /> <mx:Canvas id="myCanvas" x="0" y="0" width="100" height="100" /> <mx:Script> <![CDATA[ public var clearColor : uint = 0xFF456798; public var myPoint : Point = new Point(0,0); public function enterFrame(event:Event):void { myCanvas.graphics.clear(); myCanvas.graphics.beginFill(0xFF344ff0); myCanvas.graphics.drawRect(myPoint.x,myPoint.y,40,40); myCanvas.graphics.endFill(); } public function onKeyDown(event:KeyboardEvent):void { myText.text = "Keycode is: " + event.keyCode + "\n"; switch(event.keyCode) { case 37: //Left myPoint.x -= 1; break; case 38: //Up myPoint.y -= 1; break; case 39: //Right myPoint.x += 1; break; case 40: //Down myPoint.y += 1; break; } } ]]> </mx:Script> </mx:Application>

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  • How to dynamically change comboboxes value based on other combobox in AS3 flash

    - by Mirage
    I have one xml file like below <tree> <branch1><node1/><node2/><node3/><branch1> <brach2><node1/><node2/><node3/><branch1> <branch3><node1/><node2/><node3/><branch1> <branch4><node1/><node2/><node3/><branch1> </tree> I have one combobox which is populated with branch1 branch2 branch3 Now i want that when branch 1 is selected then combobox2 should automatically loads with node1 node2 node3 My CUrrent code is for each(var element:XML in testXML.elements()) { comboFar.addItem({label:element.name(),label:element.name()}); }

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  • Actionscript / Flex: a question about handleAllEvents() method.

    - by Patrick
    Hi, in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page). I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want. i.e. if (event.type=="click") && (event.currentTarget == "myId") Should I have a list of ifs (for each target and each event type ?) thanks // events/MyStaticEventHandler.as package { // Empty package. import flash.events.Event; import mx.controls.Alert; public class MyStaticEventHandler { public function MyStaticEventHandler() { // Empty constructor. } public static function handleAllEvents(event:Event):void { Alert.show("Some event happened."); } } } Link (at the bottom): http://livedocs.adobe.com/flex/3/html/help.html?content=events_05.html

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  • looping through object property names in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's property names it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property name that will be traced is dynVar. How can I iterate over all the property names and not just the dynamically added ones?

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  • Actionscript flex sockets and telnet

    - by MAC
    I am trying to make a flex application where it gets data from a telnet connection and I am running into a weird problem. To give a brief introduction, i want to read data from a process that exposes it through a socket. So if in the shell i type telnet localhost 8651i receive the xml and then the connection is closed (I get the following Connection closed by foreign host.) Anyway i found a simple tutorial online for flex that essentially is a telnet client and one would expect it to work but everything follows Murphy's laws and nothing ever works! Now i have messages being printed in every event handler and all places that i can think off. When i connect to the socket nothing happens, no event handler is triggered even the connect or close handler and if i do the following the socket.connected returns false! I get no errors, try catch raises no exception. I am at a loss as to whats going wrong? socket.connect(serverURL, portNumber); msg(socket.connected.toString()); Is there something about telnet that i do not know and its causing this to not work. Whats more interesting is why none of the events get fired. Another interesting thing is that i have some python code that does the same thing and its able to get the xml back! The following is the python code that works! def getStats(host, port): sock = socket.socket() sock.connect((host, port)) res = sock.recv(1024*1024*1024, socket.MSG_WAITALL) sock.close() return statFunc(res) So i ask you whats going wrong!!!!!! Is there some inherent problem with how flex handles sockets?

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  • Event.MOUSE_LEAVE not working in AS3

    - by TheDarkIn1978
    right, so i just tossed this super simple code example into a Flash CS4 IDE frame script, but it doesn't output anything in the console. i'm simply rolling over my mouse over the window, not clicking anything, and nothing is happening. wtf?! stage.addEventListener(Event.MOUSE_LEAVE, traceMouse); function traceMouse(Evt:Event):void { trace("Mouse Left Stage"); }

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  • looping through object properties in actionscript

    - by asawilliams
    I have a dynamic class that I have created public dynamic class SiteZoneFileUploadVO { public var destination:String = "sitezone"; public var siteZoneId:uint; public var fileType:String; public var fileContents:String; public function SiteZoneFileUploadVO() { } } when I try to iterate over this object's properties it only iterates the dynamically added properties. parameters.dynVar= "value"; for(var name:String in parameters) { trace(name); } Even though the object has all the properties equal to a value (ive checked this in the debugger) the only property that will be traced is dynVar. How can I iterate over all the properties and not just the dynamically added ones?

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  • ActionScript Binding Array Objects?

    - by TheDarkIn1978
    i would like to update the numbers i've added to an array from variables, when those variables change. is it possible change these variables and have the array update automatically? var first:Number = 1; var second:Number = 2; var myArray:Array = new Array(first, second); first = 3; second = 4; trace(myArray) //outputs 1,2

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  • DisplayObject not being displayed in AS3

    - by MarkSteve
    I have this class: public class IskwabolText extends Sprite { private var _tf:TextField; private var _tfmt:TextFormat; private var _size:Number; private var _text:String; public function IskwabolText(params:Object) { var defaultParams:Object = { color: 0x000000, background: false, backgroundColor: 0xFFFFFF, width: 0, height: 0, multiline: false, wordWrap: false }; // textfield _tf = new TextField(); _tf.antiAliasType = 'advanced'; _tf.embedFonts = true; _tf.type = 'dynamic'; _tf.selectable = false; // textformat _tfmt = new TextFormat(); set(defaultParams); set(params); } public function get(param:String):Object { switch (param) { case 'size': return _tfmt.size; case 'text': return _tf.text; case 'font': return _tfmt.font; case 'color': return _tfmt.color; case 'background': return _tf.background; case 'backgroundColor': return _tf.backgroundColor; case 'width': return _tf.width; case 'height': return _tf.height; case 'multiline': return _tf.multiline; case 'wordWrap': return _tf.multiline; default: return this[param]; } return null; } public function set(params:Object):Object { for (var i:String in params) { setParam(i, params[i]); } redraw(); return this; } private function setParam(param:String, value:Object):Object { switch (param) { case 'size': _tfmt.size = new String(value); break; case 'text': _tf.text = new String(value); break; case 'font': _tfmt.font = new String(value); break; case 'color': _tfmt.color = new uint(value); break; case 'background': _tf.background = new Boolean(value); break; case 'backgroundColor': _tf.backgroundColor = new uint(value); break; case 'width': _tf.width = new Number(value); break; case 'height': _tf.height = new Number(value); break; case 'multiline': _tf.multiline = new Boolean(value); break; case 'wordWrap': _tf.multiline = new Boolean(value); break; default: this[param] = value; break; } return this; } private function redraw():void { _tf.setTextFormat(_tfmt); if (contains(_tf)) removeChild(_tf); if (_tf.width == 0) _tf.width= _tf.textWidth+5; _tf.height = _tf.textHeight; addChild(_tf); } } But when I do this: public class Main extends Sprite { public function Main() { addChild(new IskwabolText({ size: 100, text: 'iskwabol', font: 'Default', // this is properly embedded color: 0x000000, x: stage.stageWidth / 2 - this.width / 2, y: 140 })); } } The child IskwabolText doesn't get displayed. What happening?

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