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  • How to hide keys in application?

    - by WilliamKF
    I have a C++ client/server application where the client and server are my executable. Each time a connection is made between the client and server, I generate a new encryption key for that session and I wish to transmit this session key and encrypt this session key using a static key that is built into both the client and server. However, running strings on my executable reveals the static key. How can I hide the embedded static key in my client and server application so that they are not easily extracted and thus allowing someone to decode my session key.

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  • 'is instanceof' Interface bad design

    - by peterRit
    Say I have a class A class A { Z source; } Now, the context tells me that 'Z' can be an instance of different classes (say, B and C) which doesn't share any common class in their inheritance tree. I guess the naive approach is to make 'Z' an Interface class, and make classes B and C implement it. But something still doesn't convince me because every time an instance of class A is used, I need to know the type of 'source'. So all finishes in multiple 'ifs' making 'is instanceof' which doesn't sound quite nice. Maybe in the future some other class implements Z, and having hardcoded 'ifs' of this type definitely could break something. The escence of the problem is that I cannot resolve the issue by adding functions to Z, because the work done in each instance type of Z is different. I hope someone can give me and advice, maybe about some useful design pattern. Thanks

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  • Is excessive DataTable usage bad?

    - by Justin R.
    I was recently asked to assist another team in building an ASP .NET website. They already have a significant amount of code written -- I was specifically asked build a few individual pages for the site. While exploring the code for the rest of the site, the amount of DataTables being constructed jumped out at me. Being a relatively new in the field, I've never worked on an application that utilizes a database as much as this site does, so I'm not sure how common this is. It seems that whenever data is queried from our database, the results are stored in a DataTable. This DataTable is then usually passed around by itself, or it's passed to a constructor. Classes that are initialized with a DataTable always assign the DataTable to a private/protected field, however only a few of these classes implement IDisposable. In fact, in the thousands of lines of code that I've browsed so far, I have yet to see the Dispose method called on a DataTable. If anything, this doesn't seem to be good OOP. Is this something that I should worry about? Or am I just paying more attention to detail than I should? Assuming you're most experienced developers than I am, how would you feel or react if someone who was just assigned to help you with your site approached you about this "problem"?

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  • 400 bad request when calling a WCF service via jQuery/Ajax in a IIS7 server

    - by Max
    This is what the IIS log says: 2012-12-12 16:35:44 W3SVC1 server001 76.229.32.109 POST /Dashboard/svc/RunJob.svc/RunJob/ExecuteJob - 80 - 76.229.32.109 HTTP/1.1 Mozilla/4.0+(compatible;+MSIE+8.0;+Windows+NT+6.0;+WOW64;+Trident/4.0;+SLCC1;+.NET+CLR+2.0.50727;+.NET+CLR+3.0.30729;+.NET+CLR+3.5.30729) ASP.NET_SessionId=poxpqp45rv2m3tuflzckix45 http ://server001/Dashboard/RunJob.aspx server001 400 0 0 2444 1423 1934 I have maxReceivedMessageSize set to a very high number. The weird thing is that the same code works in the lab but it wont work in production. Both environments (lab and production) are using the same web.config file. Any ideas? Thank you

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  • iphone - how to properly handle exceptional situations (signals ?)

    - by pmilosev
    Hi In my iphone app, I want to provide some sort of app termination handler that will do some final work (delete some sensitive data) before the application terminates. I want to handle as much of the termination situations as possible: 1) User terminates the app 2) The device runs out of battery 3) The system terminates the app due to some reason (e.g. out of memory or app freeze) 4) Application crashes (EXC_BAD_ACCESS or SIGSEGV) Any other exceptional situation ? What is the best way to achieve this (e.g. is applicationWillTerminate method called in situation 2) ? Is it possible to do the cleanup in a signal handler (includes iPhone Security framework calls) ? regards

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  • 'EXC_BAD_ACCESS' When trying to access a variable?

    - by Nick Brooks
    I get an 'EXC_BAD_ACCESS' error when trying to access variable in a function other than the one it was set in: NSLog(@"Commening search (%@)",sessionID); // This causes it The variable is set in the 'awakeFromNib' function: //Retrieve Session-ID sessionID = [self getSessionID]; The variable itself is defined in the header: NSString *sessionID;

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  • web deploy causing bad image exception

    - by chuck taylor
    I have an asp.net web application that uses an unmanaged 32 bit dll that I have successfully running on my development machine, but when I use web deploy to move the code to our test server, I start seeing BadImageFormat exceptions. I set the target in visual web developer to x86 and both machines are running 64 bit os's (windows 7 and windows server 2008 r2). I'm not sure what other differences there could be causing the problem. Thanks for any help you can provide.

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  • debug=true in web.config = BAD thing?

    - by MateloT
    We're seeing lots of virtual memory fragmentation and out of memory errors and then it hits the 3GB limit. The compilation debug is set to true in the web.config but I get different answers from everyone i ask, does debug set to true cause each aspx to compile into random areas of ram thus fragmenting that ram and eventually causing out of memory problems?

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  • boost.asio's socket's recieve/send functions are bad?

    - by the_drow
    Data may be read from or written to a connected TCP socket using the receive(), async_receive(), send() or async_send() member functions. However, as these could result in short writes or reads, an application will typically use the following operations instead: read(), async_read(), write() and async_write(). I don't really understand that remark as read(), async_read(), write() and async_write() can also end up in short writes or reads, right? Why are those functions not the same? Should I use them at all? Can someone clarify that remark for me?

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  • Hibernate many-to-one - bad usage?

    - by DaveA
    Just trying out Hibernate (with Annotations) and I'm having problems with my mappings. I have two entity classes, AudioCD and Artist. @Entity public class AudioCD implements CatalogItem { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; private String title; @ManyToOne(cascade = { CascadeType.ALL }, optional = false) private Artist artist; .... } @Entity @Table(uniqueConstraints = { @UniqueConstraint(columnNames = { "name" }) }) public class Artist { @Id @GeneratedValue(strategy = GenerationType.AUTO) private int id; @Column(nullable = false) private String name; ..... } I get AudioCD objects from an external source. When I try to persist the AudioCD the Artist gets persisted as well, just like I want to happen. If I try persisting another different CD, but Artist already exists I get errors due to constraint violations. I want Hibernate to recognise that the Artist already exists and shouldn't be inserted again. Can this be done via annotations? Or do I have to manage the persistence of the AudioCD and Artist seperately?

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  • Bad allocation exceptions in C++

    - by me1982
    Hello, In a school project of mine I was requested to create a program not using STL. In the program I use alot of Pointer* = new Something; if (Pointer == NULL) throw AllocationError(); My question is about allocation errors: 1. is there an autamtic exception thrown by new when allocation fails? 2. if so how can I catch it if I'm not using STL (#include "exception.h) 3. is using the NULL testing enugh? thank you. I'm using eclipseCDT(C++) with MinGW on windows 7.

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  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

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  • How to build array of 'bad' values

    - by JM4
    I am processing a form and in turn, receiving a response code based on the information submitted. I have a list of approximately 40 response codes (and their meaning) in my hands and am trying to build an 'if' statement that checks against a predefined array and returns a specific value. Just not sure how to do this First pass conceptually: $bads = array (1,2,3,4,5,6) if ($output['responsecode'] == (any value in $bads) { echo "you suck"; }

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  • Good or Bad experiences with CryptoLicensing?

    - by dr. evil
    I'm planning to buy CryptoLicensing but before buying it I'd like to get some feedbacks if anyone tried it before. Also it'd be interesting if anyone cracked it or spotted an easy hack against it. I've seen some other SO questions regarding the choosing a .NET licensing component but if you currently happy with another component it'd be nice to hear your experience. It's just quite hard to nail this without going through a long trial.

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  • iPhone Simulating App Update at home before going out in the big bad world

    - by Aran Mulholland
    this is a follow on from this question and the link given it seems that when an app is updated all of the files in the documents directory are copied into the updated apps documents directory and also anything in Library/Preferences. Whats the best way to simulate this for testing purposes? Just copy the files in ApplicationSupport/iPhone Simulator etc? or has anyone developped any funky techniques for testing this.

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  • I get an "EXC_BAD_ACCESS" when I try to read a NSString...

    - by micropsari
    Hello ! This is a (very) simplified version of my iPhone code : @interface x { NSString * name1; NSString * name2; } -init { name1 = @""; name2 = @""; } -(void) a { name1 = @"uhuh"; name2 = [foo bar]; // return a (NSString *) } -(void) b { NSLog(@"%@", name1); // it works NSLog(@"%@", name2); // there I get an EXC_BAD_ACCESS... } Why I have this problem ? And how can I solve it ? Thanks !

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  • Interface with inner implementation - good or bad

    - by dermoritz
    I am working on a project with many someInterface - someInterfaceImpl-pairs. Some days ago I got the idea (probably inspired by reading some objective c code) to include the default implementations as an inner class. Now some colleagues (all with much more java experience than me) saw this idea - feedback was between shocked and surprised ("this is working?"). I googled around a bit but didn't find much evidence of usefulness of this "pattern" (personal i like it): pdf-paper and a faq about code style What do you think - especially in those cases where an "default" implementation is tightly coupled to an interface. Update i just found this: Java Interface-Implementation Pair (see accepted answer)

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  • Java writes bad wave files

    - by Cliff
    I'm writing out wave files in Java using AudioInputStream output = new AudioInputStream(new ByteArrayInputStream(rawPCMSamples), new AudioFormat(22000,16,1,true,false), rawPCMSamples.length) AudioSystem.write(output, AudioFileFormat.Type.WAVE, new FileOutputStream('somefile.wav')) And I get what appears to be corrupt wave files on OSX. They won't play from Finder however using the same code behind a servlet writing directly to the response stream and setting the Content-Type to audio/wave seems to play fine in quicktime. What gives?

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • Naked Objects. Good or Bad

    - by Midhat
    I have recently been exposed to naked objects. It looks like a pretty decent framework. However I do not see it in widespread use like say, Spring. So why is this framework not getting any mainstream application credit. What are its shortcomings as you see?

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  • Has inheritance become bad?

    - by mafutrct
    Personally, I think inheritance is a great tool, that, when applied reasonably, can greatly simplify code. However, I seems to me that many modern tools dislike inheritance. Let's take a simple example: Serialize a class to XML. As soon as inheritance is involved, this can easily turn into a mess. Especially if you're trying to serialize a derived class using the base class serializer. Sure, we can work around that. Something like a KnownType attribute and stuff. Besides being an itch in your code that you have to remember to update every time you add a derived class, that fails, too, if you receive a class from outside your scope that was not known at compile time. (Okay, in some cases you can still work around that, for instance using the NetDataContract serializer in .NET. Surely a certain advancement.) In any case, the basic principle still exists: Serialization and inheritance don't mix well. Considering the huge list of programming strategies that became possible and even common in the past decade, I feel tempted to say that inheritance should be avoided in areas that relate to serialization (in particular remoting and databases). Does that make sense? Or am messing things up? How do you handle inheritance and serialization?

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  • EXC_BAD_ACCESS from AudioBuffer

    - by jfalexvijay
    I am trying to do the record using AudioUnit for iPhone app. Changes: (start) I have added the following code bufferList = (AudioBufferList *)malloc(sizeof(AudioBuffer)); bufferList-mNumberBuffers = 1; bufferList-mBuffers[0].mNumberChannels = 2; bufferList-mBuffers[0].mDataByteSize = 1024; bufferList-mBuffers[0].mData = calloc(256, sizeof(uint32_t)); Changes: (end) static OSStatus recordingCallback(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { OSStatus status; status = AudioUnitRender(appdelegate-audioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, appdelegate-bufferList); if(status != 0) NSLog(@"AudioUnitRender status is %d", status); SInt16* samples = (SInt16*)(ioData-mBuffers[0].mData); ..... } fixed: (I am getting OSStatus -50 error code)- Because I didn't initialize the bufferList. I am EXC_BAD_ACCESS from AudioBuffer (ioData-mBuffers[0].mData). I am not sure with this error. Please help me to resolve it.

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  • iPad search bar bad memory access?

    - by Geoff Baum
    Hello all, So I am trying to implement a search bar in my app and am very close but can't seem to figure out where this memory error is occurring. This is what part of my search method looks like: filters = [[NSMutableArray alloc] init]; NSString *searchText = detailSearch.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; // Normally holds the object (ex: 70 locations) searchArray = self.copyOfFilters ; //This is the line that is breaking after ~2-3 letters are entered in the search for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [filters addObject:sTemp]; } displayedFilters = filters; copyOfFilters is a deep copy of the displayed filters that appear when the view first loads via: self.copyOfFilters = [[NSMutableArray alloc] initWithArray:displayedFilters copyItems:YES]; I have traced through the entry of letters and it is accurate after 2 letters, but once you try and enter a letter after a space in the search bar, it crashes. The value of copyOfFilters = {(int)[$VAR count]} objects. Does anyone know what may be causing this? Thanks!

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