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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Class Plugins in PHP?

    - by YuriKolovsky
    i just got some more questions while learning PHP, does php implement any built in plugin system? so the plugin would be able to change the behavior of the core component. for example something like this works: include 'core.class.php'; include 'plugin1.class.php'; include 'plugin2.class.php'; new plugin2; where core.class.php contains class core { public function coremethod1(){ echo 'coremethod1'; } public function coremethod2(){ echo 'coremethod2'; } } plugin1.class.php contains class plugin1 extends core { public function coremethod1(){ echo 'plugin1method1'; } } plugin2.class.php contains class plugin2 extends plugin1 { public function coremethod2(){ echo 'plugin2method2'; } } This would be ideal, if not for the problem that now the plugins are dependable on each other, and removing one of the plugins: include 'core.class.php'; //include 'plugin1.class.php'; include 'plugin2.class.php'; new plugin2; breaks the whole thing... are there any proper methods to doing this? if there are not, them i might consider moving to a different langauge that supports this... thanks for any help.

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  • User Control as container at design time

    - by Luca
    I'm designing a simple expander control. I've derived from UserControl, drawn inner controls, built, run; all ok. Since an inner Control is a Panel, I'd like to use it as container at design time. Indeed I've used the attributes: [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] Great I say. But it isn't... The result is that I can use it as container at design time but: The added controls go back the inner controls already embedded in the user control Even if I push to top a control added at design time, at runtime it is back again on controls embedded to the user control I cannot restrict the container area at design time into a Panel area What am I missing? Here is the code for completeness... why this snippet of code is not working? [Designer(typeof(ExpanderControlDesigner))] [Designer("System.Windows.Forms.Design.ParentControlDesigner, System.Design", typeof(IDesigner))] public partial class ExpanderControl : UserControl { public ExpanderControl() { InitializeComponent(); .... [System.Security.Permissions.PermissionSet(System.Security.Permissions.SecurityAction.Demand, Name = "FullTrust")] internal class ExpanderControlDesigner : ControlDesigner { private ExpanderControl MyControl; public override void Initialize(IComponent component) { base.Initialize(component); MyControl = (ExpanderControl)component; // Hook up events ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); s.SelectionChanged += new EventHandler(OnSelectionChanged); c.ComponentRemoving += new ComponentEventHandler(OnComponentRemoving); } private void OnSelectionChanged(object sender, System.EventArgs e) { } private void OnComponentRemoving(object sender, ComponentEventArgs e) { } protected override void Dispose(bool disposing) { ISelectionService s = (ISelectionService)GetService(typeof(ISelectionService)); IComponentChangeService c = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // Unhook events s.SelectionChanged -= new EventHandler(OnSelectionChanged); c.ComponentRemoving -= new ComponentEventHandler(OnComponentRemoving); base.Dispose(disposing); } public override System.ComponentModel.Design.DesignerVerbCollection Verbs { get { DesignerVerbCollection v = new DesignerVerbCollection(); v.Add(new DesignerVerb("&asd", new EventHandler(null))); return v; } } } I've found many resources (Interaction, designed, limited area), but nothing was usefull for being operative... Actually there is a trick, since System.Windows.Forms classes can be designed (as usual) and have a correct behavior at runtime (TabControl, for example).

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  • Design and Implementation with Prototyping Methodology

    - by Shahin
    I'm developing a game for my dissertation, and I'm using the spiral method approach. I'm having a bit of difficulty structuring my dissertation, specifically the design and implementation section. My solution was designed as much as possible initially, and then after each prototype implementation, the design was refined and extended and prototyped again (this was repeated a few times). My problem is how to structure this in my dissertation, my current idea is: Design Chapter Prototype 1 (Initial) Design Prototype 2 Design Prototype 3 Design Implementation Chapter Prototype 1 (Initial) Implementation Prototype 2 Implementation Prototype 3 Implementation Any suggestions?

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  • DataAnnotation attributes buddy class strangeness - ASP.NET MVC

    - by JK
    Given this POCO class that was automatically generated by an EntityFramework T4 template (has not and can not be manually edited in any way): public partial class Customer { [Required] [StringLength(20, ErrorMessage = "Customer Number - Please enter no more than 20 characters.")] [DisplayName("Customer Number")] public virtual string CustomerNumber { get;set; } [Required] [StringLength(10, ErrorMessage = "ACNumber - Please enter no more than 10 characters.")] [DisplayName("ACNumber")] public virtual string ACNumber{ get;set; } } Note that "ACNumber" is a badly named database field, so the autogenerator is unable to generate the correct display name and error message which should be "Account Number". So we manually create this buddy class to add custom attributes that could not be automatically generated: [MetadataType(typeof(CustomerAnnotations))] public partial class Customer { } public class CustomerAnnotations { [NumberCode] // This line does not work public virtual string CustomerNumber { get;set; } [StringLength(10, ErrorMessage = "Account Number - Please enter no more than 10 characters.")] [DisplayName("Account Number")] public virtual string ACNumber { get;set; } } Where [NumberCode] is a simple regex based attribute that allows only digits and hyphens: [AttributeUsage(AttributeTargets.Property)] public class NumberCodeAttribute: RegularExpressionAttribute { private const string REGX = @"^[0-9-]+$"; public NumberCodeAttribute() : base(REGX) { } } NOW, when I load the page, the DisplayName attribute works correctly - it shows the display name from the buddy class not the generated class. The StringLength attribute does not work correctly - it shows the error message from the generated class ("ACNumber" instead of "Account Number"). BUT the [NumberCode] attribute in the buddy class does not even get applied to the AccountNumber property: foreach (ValidationAttribute attrib in prop.Attributes.OfType<ValidationAttribute>()) { // This collection correctly contains all the [Required], [StringLength] attributes // BUT does not contain the [NumberCode] attribute ApplyValidation(generator, attrib); } Why does the prop.Attributes.OfType<ValidationAttribute>() collection not contain the [NumberCode] attribute? NumberCode inherits RegularExpressionAttribute which inherits ValidationAttribute so it should be there. If I manually move the [NumberCode] attribute to the autogenerated class, then it is included in the prop.Attributes.OfType<ValidationAttribute>() collection. So what I don't understand is why this particular attribute does not work in when in the buddy class, when other attributes in the buddy class do work. And why this attribute works in the autogenerated class, but not in the buddy. Any ideas? Also why does DisplayName get overriden by the buddy, when StringLength does not?

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  • Why and when should I make a class 'static'? What is the purpose of 'static' keyword on classes?

    - by Saeed Neamati
    The static keyword on a member in many languages mean that you shouldn't create an instance of that class to be able to have access to that member. However, I don't see any justification to make an entire class static. Why and when should I make a class static? What benefits do I get from making a class static? I mean, after declaring a static class, one should still declare all members which he/she wants to have access to without instantiation, as static too. This means that for example, Math class could be declared normal (not static), without affecting how developers code. In other words, making a class static or normal is kind of transparent to developers.

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  • How can I load class's part using linq to sql without anonymous class or additional class?

    - by ais
    class Test { int Id{get;set;} string Name {get;set;} string Description {get;set;} } //1)ok context.Tests.Select(t => new {t.Id, t.Name}).ToList().Select(t => new Test{Id = t.Id, Name = t.Name}); //2)ok class TestPart{ int Id{get;set;} string Name {get;set;} } context.Tests.Select(t => new TestPart{Id = t.Id, Name = t.Name}).ToList().Select(t => new Test{Id = t.Id, Name = t.Name}); //3)error Explicit construction of entity type 'Test' in query is not allowed. context.Tests.Select(t => new Test{Id = t.Id, Name = t.Name}).ToList(); Is there any way to use third variant?

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  • Color blindness: Are you aware of it? Do you design for it?

    - by User
    I'm curious whether many of us who do design or take design decisions have ever heard of this problem. I'm aware there are dangerous color combinations, like green + red. This is probably one of the most popular cases of color blindness. If you have green text on a red background and vice versa some people won't see anything. I've also seen in practice that green text on a blue background was not seen by one guy. What other color compositions should be avoided, and how often these cases are to be expected? Let us make some ranging by encounter probability who has the numbers. Addition: I've just remembered one very bad example that causes problems to just about everyone - blue text on a black background. It's unreadable for all intents and purposes. Never could understand what could possibly compel a web master to use this color combination...

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  • question about class derivation in c++?

    - by jack22
    hi, i want to know some things about class derivation in c++ so i have super class x and an inherited class y and i did this class x{ public:a; private:b; protected:c; } class y:public x{ public:d; } in this case how y can access a,b,and c and by how i mean(public,protected,private) the second case: class x{ public:a; private:b; protected:c; } class y:private x{ public:d; } the same question? the third case: class x{ public:a; private:b; protected:c; } class y:private x{ public:d; } again the same question? sorry i think i wrote too much bye

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  • how can we call one class's method through another class's object in php

    - by hello
    I want to know that is there any method in PHP by which i can call one class's method from another class object. let me clear here is one class class A() { public function showData(){ //here is method of class A } } // here is another class class B(){ public function getData(){ //some method in class B } } //now i create two objects $objA= new class A(); $objB=new class B(); now i want to call this $objB->showData();<--- is that possible .. by any how method( using public, inheritence,child parent etc...) please help me

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  • JQuery: loop through elements with more than one css class name that share only the first class name

    - by omaether
    Hello, I'm trying to use JQuery to loop through several div's with more than one class name, that all have the same first css class name and each one has a different second class name, e.g. <div class="maintext blue"> </div> <div class="maintext purple"> </div> <div class="maintext chartreuse"> </div> <div class="maintext puce"> </div> <div class="maintext lime"> </div> In JQuery I have tried $(".mainText").each(function (i) $(".mainText.*").each(function (i) $(".mainText" *).each(function (i) $(".mainText .*").each(function (i) But it will not select any of the divs with class="mainText ..." thanks for considering the question.

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  • What is the most underused or underappreciated design pattern?

    - by Rob Packwood
    I have been reading a lot on design patterns lately and some of them can make our lives much easier and some of them seem to just complicate things (at least to me they do). I am curious to know what design patterns everyone sees as underunsed or underappreciated. Some patterns are simple and many people do not even realize they are using a pattern (decorator probably being the most used, without realized). My goal from this is to give us pattern-newbies some appreciation for some of the more complex or unknown patterns and why we should use them.

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  • TDD and your emerging design

    - by andrewstopford
    I was at DevWeek last week, it was a great week and I got a chance to speak with some of my geek heroes (Jeff Richter is a walking, talking CLR). One of the folks I most enjoyed listening to was ThoughtWorker Neal Ford who gave a session on emergeant design in TDD. Something struck me about the RGR cycle in TDD in that design could either be missed or misplaced if the refactor phase is never carried out and after the inital green phase the design is considered done. In TDD the emergant design that evolves as part of the cycle is key to the approach.  Neal talked about using cyclometric complexity as a measure of your emerging design but other considerations would surely include SOLID and DRY during the cycles. As you refactor to these kinds of design principles your design evolves.

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  • Oracle Fusion Applications User Experience Design Patterns: Feeling the Love after Launch

    - by mvaughan
    By Misha Vaughan, Oracle Applications User ExperienceIn the first video by the Oracle Applications User Experience team on the Oracle Partner Network, Vice President Jeremy Ashley said that Oracle is looking to expand the ecosystem of support for Oracle’s applications customers as they begin to assess their investment and adoption of Oracle Fusion Applications. Oracle has made a massive investment to maintain the benefits of the Fusion Applications User Experience. This summer, the Applications User Experience team released the Oracle Fusion Applications user experience design patterns.Design patterns help create consistent experiences across devices.The launch has been very well received:Angelo Santagata, Senior Principal Technologist and Fusion Middleware evangelist for Oracle,  wrote this to the system integrator community: “The web site is the result of many years of Oracle R&D into user interface design for Fusion Applications and features a really cool web app which allows you to visualise the UI components in action.”  Grant Ronald, Director of Product Management, Application Development Framework (ADF) said: “It’s a science I don't understand, but now I don't have to ... Now you can learn from the UX experience of Fusion Applications.”Frank Nimphius, Senior Principal Product Manager, Oracle (ADF) wrote about the launch of the design patterns for the ADF Code Corner, and Jürgen Kress, Senior Manager EMEA Alliances & Channels for Fusion MiddleWare and Service Oriented Architecture, (SOA), shared the news with his Partner Community. Oracle Twitter followers also helped spread the message about the design patterns launch: ?@bex – Brian Huff, founder and Chief Software Architect for Bezzotech, and Oracle ACE Director:“Nifty! The Oracle Fusion UX team just released new ADF design patterns.”@maiko_rocha, Maiko Rocha, Oracle Consulting Solutions Architect and Oracle FMW engineer: “Haven't seen any other vendor offer such comprehensive UX Design Patterns catalog for free!”@zirous_chad, Chad Thompson, Senior Solutions Architect for Zirous, Inc. and ADF Developer:Wow - @ultan and company did a great job with the Fusion UX PatternsWhat is a user experience design pattern?A user experience design pattern is a re-usable, usability tested functional blueprint for a particular user experience.  Some examples are guided processes, shopping carts, and search and search results.  Ultan O’Broin discusses the top design patterns every developer should know.The patterns that were just released are based on thousands of hours of end-user field studies, state-of-the-art user interface assessments, and usability testing.  To be clear, these are functional design patterns, not technical design patterns that developers may be used to working with.  Because we know there is a gap, we are putting together some training that will help close that gap.Who should care?This is an offering targeted primarily at Application Development Framework (ADF) developers. If you are faced with the following questions regarding Fusion Applications, you will want to know and learn more:•    How do I build something that looks like Fusion Applications?•    How do I build a next-generation application?•    How do I extend a Fusion Application and maintain the user experience?•    I don’t want to re-invent the wheel on the user interface, so where do I start?•    I need to build something that will eventually co-exist with Fusion Applications. How do I do that?These questions are relevant to partners with an ADF competency, individual practitioners, or small consultancies with an ADF specialization, and customers who are trying to shift their IT staff over to supporting Fusion Applications.Where you can find out more?OnlineOur Fusion User Experience design patterns maven is Ultan O’Broin. The Oracle Partner Network is helping our team bring this first e-seminar to you in order to go into a more detail on what this means and how to take advantage of it:? Webinar: Build a Better User Experience with Oracle: Oracle Fusion Applications Functional Design PatternsSept 20, 2012 , 10:30am-11:30am PacificDial-In:  1. 877-664-9137 / Passcode 102546?International:  706-634-9619  http://www.intercall.com/national/oracleuniversity/gdnam.htmlAccess the Live Event Or Via Webconference Access http://ouweb.webex.com  ?and enter this session number: 598036234At a Usergroup eventThe Fusion User Experience Advocates (FXA) are also going to be getting some deep-dive training on this content and can share it with local user groups.At OpenWorld Ultan O’Broin               Chris MuirIf you will be at OpenWorld this year, our own Ultan O’Broin will be visiting the ADF demopod to say hello, thanks to Shay Shmeltzer, Senior Group Manager for ADF outbound communication and at the OTN lounge: Monday 10-10:45, Tuesday 2:15-2:45, Wednesday 2:15-3:30 ?  Oracle JDeveloper and Oracle ADF,  Moscone South, Right - S-207? “ADF Meet and Greett”, OTN Lounge, Wednesday 4:30 And I cannot talk about OpenWorld and ADF without mentioning Chris Muir’s ADF EMG event: the Year After the Year Of the ADF Developer – Sunday, Sept 30 of OpenWorld. Chris has played host to Ultan and the Applications user experience message for his online community and is now a seasoned UX expert.Expect to see additional announcements about expanded and training on similar topics in the future.

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  • Delving into design patterns, and what that means for the Oracle user experience

    - by Kathy.Miedema
    By Kathy Miedema, Oracle Applications User Experience George Hackman, Senior Director, Applications User Experiences The Oracle Applications User Experience team has some exciting things happening around Fusion Applications design patterns. Because we’re hoping to have some new offerings soon (stay tuned with VoX to see what’s in the pipeline around Fusion Applications design patterns), now is a good time to talk more about what design patterns can do for the individual user as well as the entire company. George Hackman, Senior Director of Operations User Experience, says the first thing to note is that user experience is not just about the user interface. It’s about understanding how people do things, observing them, and then finding the patterns that emerge. The Applications UX team develops those patterns and then builds them into Oracle applications. What emerges, Hackman says, is a consistent, efficient user experience that promotes a productive workplace. Creating design patterns What is a design pattern in the context of enterprise software? “Every day, people use technology to get things done,” Hackman says. “They navigate a virtual world that reaches from enterprise to consumer apps, and from desktop to mobile. This virtual world is constantly under construction. New areas are being developed and old areas are being redone. As this world is being built and remodeled, efficient pathways and practices emerge. “Oracle's user experience team watches users navigate this world. We measure their productivity and ask them about their satisfaction. We take the most efficient, most productive pathways from the enterprise and consumer world and turn them into Oracle's user experience patterns.” Hackman describes the process as combining all of the best practices from every part of a user’s world. Members of the user experience team observe, analyze, design, prototype, and measure each work task to find the best possible pattern for a particular work flow. As the team builds the patterns, “we make sure they are fully buildable using Oracle technology,” Hackman said. “So customers know they can use these patterns. There’s no need to make something up from scratch, not knowing whether you can even build it.” Hackman says that creating something on a computer is a good example of a user experience pattern. “People are creating things all the time,” he says. “On the consumer side, they are creating documents. On the enterprise side, they are creating expense reports. On a mobile phone, they are creating contacts. They are using different apps like iPhone or Facebook or Gmail or Oracle software, all doing this creation process.” The Applications UX team starts their process by observing how people might create something. “We observe people creating things. We see the patterns, we analyze and document, then we apply them to our products. It might be different from phone to web browser, but we have these design patterns that create a consistent experience across platforms, and across products, too. The result for customers Oracle constantly improves its part of the virtual world, Hackman said. New products are created and existing products are upgraded. Because Oracle builds user experience design patterns, Oracle's virtual world becomes both more powerful and more familiar at the same time. Because of design patterns, users can navigate with ease as they embrace the latest technology – because it behaves the way they expect it to. This means less training and faster adoption for individual users, and more productivity for the business as a whole. Hackman said Oracle gives customers and partners access to design patterns so that they can build in the virtual world using the same best practices. Customers and partners can extend applications with a user experience that is comfortable and familiar to their users. For businesses that are integrating different Oracle applications, design patterns are key. The user experience created in E-Business Suite should be similar to the user experience in Fusion Applications, Hackman said. If a user is transitioning from one application to the other, it shouldn’t be difficult for them to do their work. With design patterns, it isn’t. “Oracle user experience patterns are the building blocks for the virtual world that ensure productivity, consistency and user satisfaction,” Hackman said. “They are built for the enterprise, but incorporate the best practices from across the virtual world. They empower productivity and facilitate social interaction. When you build with patterns, you get all the end-user benefits of less training / retraining from the finished product. You also get faster / cheaper development.” What’s coming? You can already access design patterns to help you build Dashboards with OBIEE here. And we promised you at the beginning that we had something in the pipeline on Fusion Applications design patterns. Look for the announcement about when they are available here on VoX.

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  • Is component-based design an architectural pattern or design pattern?

    - by xEnOn
    When using the component-based paradigm in game development with engines like Unity, is component-based design an architectural pattern, or a design pattern? Can I even say that component-based design is my "main" architectural pattern for my game? I see architectural patterns as being more high-level than design pattern. The component-based design in game development's context (like with Unity engine) seems to fit as an architectural pattern to me. However, on some sites, I read that component-based design is a behavioural pattern, much like other behavioural design patterns, and not so much like an architectural pattern like MVC.

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  • Give a reference to a python instance attribute at class definition

    - by Guenther Jehle
    I have a class with attributes which have a reference to another attribute of this class. See class Device, value1 and value2 holding a reference to interface: class Interface(object): def __init__(self): self.port=None class Value(object): def __init__(self, interface, name): self.interface=interface self.name=name def get(self): return "Getting Value \"%s\" with interface \"%s\""%(self.name, self.interface.port) class Device(object): interface=Interface() value1=Value(interface, name="value1") value2=Value(interface, name="value2") def __init__(self, port): self.interface.port=port if __name__=="__main__": d1=Device("Foo") print d1.value1.get() # >>> Getting Value "value1" with interface "Foo" d2=Device("Bar") print d2.value1.get() # >>> Getting Value "value1" with interface "Bar" print d1.value1.get() # >>> Getting Value "value1" with interface "Bar" The last print is wrong, cause d1 should have the interface "Foo". I know whats going wrong: The line interface=Interface() line is executed, when the class definition is parsed (once). So every Device class has the same instance of interface. I could change the Device class to: class Device(object): interface=Interface() value1=Value(interface, name="value1") value2=Value(interface, name="value2") def __init__(self, port): self.interface=Interface() self.interface.port=port So this is also not working: The values still have the reference to the original interface instance and the self.interface is just another instance... The output now is: >>> Getting Value "value1" with interface "None" >>> Getting Value "value1" with interface "None" >>> Getting Value "value1" with interface "None" So how could I solve this the pythonic way? I could setup a function in the Device class to look for attributes with type Value and reassign them the new interface. Isn't this a common problem with a typical solution for it? Thanks!

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  • OO Design, how to model Tonal Harmony?

    - by David
    I have started to write a program in C++ 11 that would analyse chords, scales, and harmony. The biggest problem I am having in my design phase, is that the note 'C' is a note, a type of chord (Cmaj, Cmin, C7, etc), and a type of key (the key of Cmajor, Cminor). The same issue arises with intervals (minor 3rd, major 3rd). I am using a base class, Token, that is the base class for all 'symbols' in the program. so for example: class Token { public: typedef shared_ptr<Token> pointer_type; Token() {} virtual ~Token() {} }; class Command : public Token { public: Command() {} pointer_type execute(); } class Note : public Token; class Triad : public Token; class MajorTriad : public Triad; // CMajorTriad, etc class Key : public Token; class MinorKey : public Key; // Natural Minor, Harmonic minor,etc class Scale : public Token; As you can see, to create all the derived classes (CMajorTriad, C, CMajorScale, CMajorKey, etc) would quickly become ridiculously complex including all the other notes, as well as enharmonics. multiple inheritance would not work, ie: class C : public Note, Triad, Key, Scale class C, cannot be all of these things at the same time. It is contextual, also polymorphing with this will not work (how to determine which super methods to perform? calling every super class constructors should not happen here) Are there any design ideas or suggestions that people have to offer? I have not been able to find anything on google in regards to modelling tonal harmony from an OO perspective. There are just far too many relationships between all the concepts here.

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  • Get information from a higher class?

    - by Clint Davis
    I don't know really how to word the question so please bear with me... I have 3 classes: Server, Database, and Table. Each class has a "Name" property. How I want it to work is that each server can have multiple databases and each database can have multiple tables. So in the Server class I have this property. Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property And I have something similar in the Database class for the tables. This works fine now because I can do something like this to get all the databases in the server. For Each db In s.Databases 's being the server object Debug.Print(db.Name) Next I would like to expand these classes. I want the server class to handle all the connection information and I would like the other classes to use the server class's connection information in them. For example, I setup a server class and set the connection string to the server. Then I want the database class to use serverclass.connectionstring property to connect to the server and get a list of all the databases. But I want to keep that code in the database class. How can I do this? I've attached some code of what I want to do. Public Class Server Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _databases As List(Of Database) Public Property Databases() As List(Of Database) Get Return _databases End Get Set(ByVal value As List(Of Database)) _databases = value End Set End Property End Class '-----New class Public Class Database Private _name As String Public Property Name() As String Get Return _name End Get Set(ByVal value As String) _name = value End Set End Property Private _tables As List(Of Table) Public Property Tables() As List(Of Table) Get Return _tables End Get Set(ByVal value As List(Of Table)) _tables = value End Set End Property 'This is where I need help! Private Sub LoadTables () dim connectionstring as string = server.connectionstring 'Possible? 'Do database stuff End Class Thanks for reading!

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  • Is it legal to extend the Class class?

    - by spiralganglion
    I've been writing a system that generates some templates, and then generates some objects based on those templates. I had the idea that the templates could be extensions of the Class class, but that resulted in some magnificent errors: VerifyError: Error #1107: The ABC data is corrupt, attempt to read out of bounds. What I'm wondering is if subclassing Class is even possible, if there is perhaps some case where doing this would be appropriate, and not just a gross misuse of OOP. I believe it should be possible, as ActionScript allows you to create variables of the Class type. This use is described in the LiveDocs entry for Class, yet I've seen no mentions of subclassing Class. Here's a pseudocode example: class Foo extends Class var a:Foo = new Foo(); trace(a is Class) // true, right? var b = new a(); I have no idea what the type of b would be. In summary: can you subclass the Class class? If so, how can you do it without errors, and what type are the instances of the instances of the Class subclass?

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  • Making a Web Gui to design a Garden Layout

    - by paddydub
    I would like to design a web page Gui where users can design a simple interactive garden. The user would pick a template design and receive price estimates based on the design template and the dimensions entered. I'd like the user to be able to move items such as plants, stones and be able to adjust the dimensions of the grass, paving. I'm thinking i could make it using flash but I would like to know there are any other ways I could use to implement this?

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