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  • Clean stop of Python bottle webserver when started from subprocess

    - by luc
    Hello all, I would like to embed the great Bottle web framework into a small application (1st target is Windows OS). This app starts the bottle webserver thanks to the subprocess module. import subprocess p = subprocess.Popen('python websrv.py') The bottle app is quite simple @route("/") def index(): return template('index') run(reloader=True) It starts the default webserver into a Windows console. All seems Ok except the fact that I must press Ctrl-C to close the bottle webserver. I would like that the master app terminates the webserver when it shutdowns. I can't find a way to do that (p.terminate() doesn't work in this case unfortunately) Any idea? Thanks in advance

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  • Ruby from the command line - sticking - Windows

    - by tyndall
    I have seen this behavior on Windows with Ruby for a long time. If I install a gem sometimes the command line will just get "lost" and stop printing output until you go back to the command line and hit enter a few times. I notice this in other places too. Like starting up a Ruby on Rails console. Or generating a model with Rails. Have other people seen this? What causes this? The weird thing is this doesn't happen all the time. I have never seen this with PHP, Lua, Perl or Python from the command line. I have seen this on Vista and Windows 7 (32-bit and 64-bit). This happens on multiple machines.

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  • Commands to run programs using .NET

    - by Arjun Vasudevan
    In case I have .NET framework installed in my computer + all the necessary other language support(Perl Interpreter etc) What are the commands I should give in the console to run programs in the following languages: 1. C 2. C++ 3. Java 4. Python 5. VB 6. C# 7. Perl 8. Ruby Like we have for VB- vbc .vb, what are the commands to run other languages?

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  • How to stop the Bottle webserver when started from subprocess

    - by luc
    Hello all, I would like to embed the great Bottle web framework into a small application (1st target is Windows OS). This app starts the bottle webserver thanks to the subprocess module. import subprocess p = subprocess.Popen('python websrv.py') The bottle app is quite simple @route("/") def index(): return template('index') run(reloader=True) It starts the default webserver into a Windows console. All seems Ok except the fact that I must press Ctrl-C to close the bottle webserver. I would like that the master app terminates the webserver when it shutdowns. I can't find a way to do that (p.terminate() doesn't work in this case unfortunately) Any idea? Thanks in advance

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  • How to send argument securely using Process class?

    - by Sebastian
    Hello, I'm using System.Diagnostics.Process to execute an svn command from a windows console application. This is the configuration of the process: svn.StartInfo.FileName = svnPath; svn.StartInfo.Arguments = string.Format("copy {0}/trunk/ {0}/tags/{1} -r head -q --username {3} --password {4} -m \"{2}\"", basePathToRepo, tagName, message, svnUserName, svnPassword); svn.StartInfo.UseShellExecute = false; svn.Start(); svn.WaitForExit(); My problem is that those arguments, which include the svn credentials, are sent (I suppose) in an unsecure way. Is there a way to send these arguments in a secure way using the Process class? Thanks!

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  • flex chat/telnet application send/receive same window in TextArea

    - by Renassaince Geek
    Hi there, Just wanting to know if anybody has seen an example of a telnet/chat or other console like FLEX application where you can use the same TextArea as input/ouput area. I've been trying to modify the app at: http://livedocs.adobe.com/flex/3/html/17_Networking_and_communications_8.html but so far, computer says no. All the implementations I've seen use a combination of TextInput and TextArea. The challenge is that we'll be using this app to telnet into some old routers and we'll need to do a fair amount of copy/pasting. Based on what I've seen, it seems that I would need to point the mouse into the TextInput in order to be able to right click and paste, which is not very sleak..... Your thoughts, Fran

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  • Database for Importing NUnit results?

    - by McWafflestix
    I have a large set of NUnit tests; I need to import the results from a given run into a database, then characterize the set of results and present them to the users (email for test failures, web presentation for examining results). I need to be tracking multiple runs over time, as well (for reporting failure rates over time, etc.). The XML will be the XML generated by nunit-console. I would like to import the XML with a minimum of fuss into some database that can then be used to persist and present results. We will have a number of custom categories that we will need to be able to sort across, as well. Does anyone know of a database schema that can handle importing this type of data that can be customized to our individual needs? This type of problem seems like it should be common, and so a common solution should exist for it, but I can't seem to find one. If anyone has implemented such a solution before, advice would be appreciated as well.

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  • Using WINAPI ReadConsole

    - by Jim Fell
    I am trying to use the WINAPI ReadConsole() to wait for any keypress at the end of my Win32 console application. CONSOLE_READCONSOLE_CONTROL tControl; char pStr[65536]; DWORD dwBufLen = 1; DWORD dwCtl; tControl_c.nLength = sizeof( CONSOLE_READCONSOLE_CONTROL ); tControl_c.nInitialChars = 0; tControl_c.dwControlKeyState = 0; tControl_c.dwCtrlWakeupMask = NULL; pBuf[0] = 0x00; do { ReadConsole( hConsole_c, pStr, (*pBufLen) * sizeof(TCHAR), pBufLen, &tControl ); } while ( pStr[0] == 0x00 ); The code executes without throwing an exception. However, when the ReadConsole() function executes the error code ERROR_INVALID_HANDLE (0x06) is flagged. I have verified hConsole_c to be a valid handle. Does anyone have any insight as to what I am doing wrongly? I am using Visual C++ 2008 Express Edition. Thanks.

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  • Ruby gems in lib - spare tire principle

    - by fregas
    Hi, I'm working on a console ruby application (not rails!) I will be installing this application on several machines. I was wondering if there is a way i can build it so i dont have to install the games i'm using for the app on each machine. I'd like to be able to just copy the directory to each machine and run it. Ideally, i'd like to put the gems in the lib folder or something and reference them from there, so i don't have to even install them on my dev machine. Is there a way to do this? In .net, we call this the "spare tire" principle. thanks, Craig

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  • How do I find the current virtual terminal

    - by camh
    I am working around a problem in Ubuntu 10.04 where after resume, the mouse cursor disappears. This can be "fixed" by running chvt 1; chvt 7 in a script in /etc/pm/sleep.d, such that those commands run on thaw and resume. However, the X console is not always vt #7, so chvt 7 is wrong in those cases. What I would like to do is find out the current vt in the fix-up script and make sure I change back to that vt. How can I find the current vt? (tty(1) just reports "not a tty")

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  • What is a good format for command line output when it is being used for further processing?

    - by Mick
    I have written a console application in Delphi that queries information from several locations. This application will be launched by another process, and the output to STDOUT will be captured by the launching process. The information I am retrieving is to be interpreted by the calling application for reporting purposes. What is the best way to output this data to STDOUT so that it can be easily parsed? JSON? XML? CSV? The data, specifically, is remote workstation information, so it will pull things back like running processes, and details about each process. Does anyone have any experience with this or suggestions?

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  • Execute 'stty raw' command in same terminal?

    - by Matt
    I'm trying to put the console into "raw" mode in Java. I understand this will only work on UNIX. I'm using the command stty raw If I type the command into the terminal directly, it does what it's supposed to do. In Java, I try to set the mode like this: Runtime.getRuntime().exec("stty raw"); But the terminal does not go into raw mode. I have a feeling this is because Java is just executing the command in a virtual terminal in the background or something, rather than the active terminal. Is there a way to do this?

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  • How to avoid the Windows (XP) Security Warning when launching a "DOS" command line within C#?

    - by Will Marcouiller
    This question is related to this initial question asked a little while ago. Now, that I have chosen the extracting tool, I'm iterating through a given in command line parameter directory and subdirectories to extract the compressed .zip files. private static void ExtractAll(DirectoryInfo _workingFolder) { if(_workingFolder == null) { Console.WriteLine("Répertoire inexistant."); return; } foreach (DirectoryInfo subFolder in _workingFolder.GetDirectories("*", SearchOption.AllDirectories)) foreach(FileInfo zippedFile in subFolder.GetFiles("*.zip", SearchOption.AllDirectories)) { if(zippedFile.Exists) { ProcessStartInfo task = new ProcessStartInfo(@".\Tools\7za.exe", string.Format("x {0}", zippedFile.FullName)); Process.Start(task); } } } But everytime I start a 7za process, the Windows Security Warning prompts. I would like to avoid such annoying behaviour, so here's my question: How to avoid the Windows (XP) Security Warning when launching a "DOS" command line within C#?

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  • C# Looping A Process Over And Over Until A User Presses A Key

    - by Soo
    I have a schedule checker that needs to run until a user presses a key to make it stop. My thoughts on doing this are as follows: The user starts the process Process runs every 10 seconds When the process is not running, Console.ReadLine(); gives the user the option to press "q" to stop the process My approach would work fine except the user would have to wait however long the process takes to complete before being able to stop it. Is there any way to simultaneously run the process while being able to take a user input?

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  • Using AttachConsole, user must hit enter to get regular command line.

    - by Clangon
    I have a progaram that can be ran both as a winform, or from command line. If it is invoked from a command line I call AttachConsole(-1) to attach to parent console. However, after my program ends, the user must hit enter to get back the standard command prompt ("c:\"). is there a way to avoid that need? Thanks. I could wrap it in a cmd file to avoid that issue, but I would like to do it from my exe.

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  • Could not load type in Custom Profile provider

    - by Cragly
    I am writing a small console application in C# that references a custom assembly that implements custom .net Profile provider. I have added the following sections to my app.config file which references the custom class and assembly. <system.web> <profile defaultProvider="MyCompanyProfileProvider" inherits="MyCompany.Web.User.GenericProfile" automaticSaveEnabled="false"> <providers> <clear/> <add name="MyCompanyProfileProvider" connectionStringName="defaultDatabase" applicationName="/myApplication" type="MyCompany.Web.ProfileProvider, MyCompany.Web"/> </providers> <properties> <add name="JobRoleId" type="System.Int32"/> <add name="LastCompetencyId" type="System.Int32" defaultValue="0"/> <add name="MixSettings" type="System.Xml.XmlDocument"/> </properties> </profile></system.web> However when I run the app in debug mode I get the following error as if it is looking in the System.Web assembly rather than one specified in the app.config file. Could not load type 'MyCompany.Web.User.GenericProfile' from assembly 'System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. I have a local web app that also uses the assembly and custom Profile provider and that work without any problems. I have checked the referenced assembly is being copied to the output directory. Any ideas??

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  • Color scheme: Smooth Dark

    - by xsl
    As requested by James McNellis I exported my Visual Studio color scheme and posted it here. It is basically the default Visual Studio color scheme with a dark background and slightly modified colors. Visual Studio 2010 Download: http://www.file-upload.net/download-2588083/Smooth-Dark.vssettings.html Installation: Select Tools > Import and Export Settings. Choose Import Selected Environment Settings. Select the file you downloaded. Import only the color settings. Click Finish. Console2 Installation In the file console.xml replace the color element with: <colors> <color id="0" r="23" g="27" b="32"/> <color id="1" r="120" g="150" b="180"/> <color id="2" r="139" g="163" b="137"/> <color id="3" r="119" g="181" b="181"/> <color id="4" r="181" g="122" b="119"/> <color id="5" r="186" g="141" b="183"/> <color id="6" r="168" g="171" b="129"/> <color id="7" r="182" g="182" b="182"/> <color id="8" r="114" g="114" b="114"/> <color id="9" r="120" g="150" b="180"/> <color id="10" r="139" g="163" b="137"/> <color id="11" r="119" g="181" b="181"/> <color id="12" r="181" g="122" b="119"/> <color id="13" r="186" g="141" b="183"/> <color id="14" r="168" g="171" b="129"/> <color id="15" r="255" g="255" b="255"/> </colors>

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  • Load Assembly in New AppDomain without loading it in Parent AppDomain

    - by Al Katawazi
    I am attempting to load a dll into a console app and then unload it and delete the file completely. The problem I am having is that the act of loading the dll in its own AppDomain creates a reference in the Parent AppDomain thus not allowing me to destroy the dll file unless I totally shut down the program. Any thoughts on making this code work? string fileLocation = @"C:\Collector.dll"; AppDomain domain = AppDomain.CreateDomain(fileLocation); domain.Load(@"Services.Collector"); AppDomain.Unload(domain); BTW I have also tried this code with no luck either string fileLocation = @"C:\Collector.dll"; byte[] assemblyFileBuffer = File.ReadAllBytes(fileLocation); AppDomainSetup domainSetup = new AppDomainSetup(); domainSetup.ApplicationBase = Environment.CurrentDirectory; domainSetup.ShadowCopyFiles = "true"; domainSetup.CachePath = Environment.CurrentDirectory; AppDomain tempAppDomain = AppDomain.CreateDomain("Services.Collector", AppDomain.CurrentDomain.Evidence, domainSetup); //Load up the temp assembly and do stuff Assembly projectAssembly = tempAppDomain.Load(assemblyFileBuffer); //Then I'm trying to clean up AppDomain.Unload(tempAppDomain); tempAppDomain = null; File.Delete(fileLocation);

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  • standard way to perform a clean shutdown with Boost.Asio

    - by Timothy003
    I'm writing a cross-platform server program in C++ using Boost.Asio. Following the HTTP Server example on this page, I'd like to handle a user termination request without using implementation-specific APIs. I've initially attempted to use the standard C signal library, but have been unable to find a design pattern suitable for Asio. The Windows example's design seems to resemble the signal library closest, but there's a race condition where the console ctrl handler could be called after the server object has been destroyed. I'm trying to avoid race conditions that cause undefined behavior as specified by the C++ standard. Is there a standard (correct) way to stop the server? So far: #include <csignal> #include <functional> #include <boost/asio.hpp> using std::signal; using boost::asio::io_service; extern "C" { static void handle_signal(int); } namespace { std::function<void ()> sighandler; } void handle_signal(int) { sighandler(); } int main() { io_service s; sighandler = std::bind(&io_service::stop, &s); auto res = signal(SIGINT, &handle_signal); // race condition? SIGINT raised before I could set ignore back if (res == SIG_IGN) signal(SIGINT, SIG_IGN); res = signal(SIGTERM, &handle_signal); // race condition? SIGTERM raised before I could set ignore back if (res == SIG_IGN) signal(SIGTERM, SIG_IGN); s.run(); // reset signals signal(SIGTERM, SIG_DFL); signal(SIGINT, SIG_DFL); // is it defined whether handle_signal can still be in execution at this // point? sighandler = nullptr; }

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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  • how can i disable the default console handler, while using the java logging api ?

    - by loudiyimo
    Hi I am trying to implement the java logging in my application. I want to use two handlers. A file handler and my own console handler. Both of my handlers work fine. My logging is send to a file and to the console . My logging is also sent to the default console handler, which i do not want. If you run my code you will see extra two line sent to the console. I don't want to use de default console handler. Does anyone know how to disable the default console handler. I only want to use the two hadlers i have created. Handler fh = new FileHandler("test.txt"); fh.setFormatter(formatter); logger.addHandler(fh); Handler ch = new ConsoleHandler(); ch.setFormatter(formatter); logger.addHandler(ch); import java.util.Date; import java.util.logging.ConsoleHandler; import java.util.logging.FileHandler; import java.util.logging.Formatter; import java.util.logging.Handler; import java.util.logging.Level; import java.util.logging.LogManager; import java.util.logging.LogRecord; import java.util.logging.Logger; public class LoggingExample { private static Logger logger = Logger.getLogger("test"); static { try { logger.setLevel(Level.INFO); Formatter formatter = new Formatter() { @Override public String format(LogRecord arg0) { StringBuilder b = new StringBuilder(); b.append(new Date()); b.append(" "); b.append(arg0.getSourceClassName()); b.append(" "); b.append(arg0.getSourceMethodName()); b.append(" "); b.append(arg0.getLevel()); b.append(" "); b.append(arg0.getMessage()); b.append(System.getProperty("line.separator")); return b.toString(); } }; Handler fh = new FileHandler("test.txt"); fh.setFormatter(formatter); logger.addHandler(fh); Handler ch = new ConsoleHandler(); ch.setFormatter(formatter); logger.addHandler(ch); LogManager lm = LogManager.getLogManager(); lm.addLogger(logger); } catch (Throwable e) { e.printStackTrace(); } } public static void main(String[] args) { logger.info("why does my test application use the standard console logger ?\n" + " I want only my console handler (Handler ch)\n " + "how can i turn the standard logger to the console off. ??"); } }

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  • A Simple Approach For Presenting With Code Samples

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/07/31/a-simple-approach-for-presenting-with-code-samples.aspxI’ve been getting ready for a presentation and have been struggling a bit with the best way to show and execute code samples. I don’t present often (hardly ever), but when I do I like the presentation to have a lot of succinct and executable code snippets to help illustrate the points that I’m making. Depending on what the presentation is about, I might just want to build an entire sample application that I would run during the presentation. In other cases, however, building a full-blown application might not really be the best way to present the code. The presentation I’m working on now is for an open source utility library for dealing with dates and times. I could have probably cooked up a sample app for accepting date and time input and then contrived ways in which it could put the library through its paces, but I had trouble coming up with one app that would illustrate all of the various features of the library that I wanted to highlight. I finally decided that what I really needed was an approach that met the following criteria: Simple: I didn’t want the user interface or overall architecture of a sample application to serve as a distraction from the demonstration of the syntax of the library that the presentation is about. I want to be able to present small bits of code that are focused on accomplishing a single task. Several of these examples will look similar, and that’s OK. I want each sample to “stand on its own” and not rely much on external classes or methods (other than the library that is being presented, of course). “Debuggable” (not really a word, I know): I want to be able to easily run the sample with the debugger attached in Visual Studio should I want to step through any bits of code and show what certain values might be at run time. As far as I know this rules out something like LinqPad, though using LinqPad to present code samples like this is actually a very interesting idea that I might explore another time. Flexible and Selectable: I’m going to have lots of code samples to show, and I want to be able to just package them all up into a single project or module and have an easy way to just run the sample that I want on-demand. Since I’m presenting on a .NET framework library, one of the simplest ways in which I could execute some code samples would be to just create a Console application and use Console.WriteLine to output the pertinent info at run time. This gives me a “no frills” harness from which to run my code samples, and I just hit ‘F5’ to run it with the debugger. This satisfies numbers 1 and 2 from my list of criteria above, but item 3 is a little harder. By default, just running a console application is going to execute the ‘main’ method, and then terminate the program after all code is executed. If I want to have several different code samples and run them one at a time, it would be cumbersome to keep swapping the code I want in and out of the ‘main’ method of the console application. What I really want is an easy way to keep the console app running throughout the whole presentation and just have it run the samples I want when I want. I could setup a simple Windows Forms or WPF desktop application with buttons for the different samples, but then I’m getting away from my first criteria of keeping things as simple as possible. Infinite Loops To The Rescue I found a way to have a simple console application satisfy all three of my requirements above, and it involves using an infinite loop and some Console.ReadLine calls that will give the user an opportunity to break out and exit the program. (All programs that need to run until they are closed explicitly (or crash!) likely use similar constructs behind the scenes. Create a new Windows Forms project, look in the ‘Program.cs’ that gets generated, and then check out the docs for the Application.Run method that it calls.). Here’s how the main method might look: 1: static void Main(string[] args) 2: { 3: do 4: { 5: Console.Write("Enter command or 'exit' to quit: > "); 6: var command = Console.ReadLine(); 7: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 8: { 9: Console.WriteLine("Quitting."); 10: break; 11: } 12: 13: } while (true); 14: } The idea here is the app prompts me for the command I want to run, or I can type in ‘exit’ to break out of the loop and let the application close. The only trick now is to create a set of commands that map to each of the code samples that I’m going to want to run. Each sample is already encapsulated in a single public method in a separate class, so I could just write a big switch statement or create a hashtable/dictionary that maps command text to an Action that will invoke the proper method, but why re-invent the wheel? CLAP For Your Own Presentation I’ve blogged about the CLAP library before, and it turns out that it’s a great fit for satisfying criteria #3 from my list above. CLAP lets you decorate methods in a class with an attribute and then easily invoke those methods from within a console application. CLAP was designed to take the arguments passed into the console app from the command line and parse them to determine which method to run and what arguments to pass to that method, but there’s no reason you can’t re-purpose it to accept command input from within the infinite loop defined above and invoke the corresponding method. Here’s how you might define a couple of different methods to contain two different code samples that you want to run during your presentation: 1: public static class CodeSamples 2: { 3: [Verb(Aliases="one")] 4: public static void SampleOne() 5: { 6: Console.WriteLine("This is sample 1"); 7: } 8:   9: [Verb(Aliases="two")] 10: public static void SampleTwo() 11: { 12: Console.WriteLine("This is sample 2"); 13: } 14: } A couple of things to note about the sample above: I’m using static methods. You don’t actually need to use static methods with CLAP, but the syntax ends up being a bit simpler and static methods happen to lend themselves well to the “one self-contained method per code sample” approach that I want to use. The methods are decorated with a ‘Verb’ attribute. This tells CLAP that they are eligible targets for commands. The “Aliases” argument lets me give them short and easy-to-remember aliases that can be used to invoke them. By default, CLAP just uses the full method name as the command name, but with aliases you can simply the usage a bit. I’m not using any parameters. CLAP’s main feature is its ability to parse out arguments from a command line invocation of a console application and automatically pass them in as parameters to the target methods. My code samples don’t need parameters ,and honestly having them would complicate giving the presentation, so this is a good thing. You could use this same approach to invoke methods with parameters, but you’d have a couple of things to figure out. When you invoke a .NET application from the command line, Windows will parse the arguments and pass them in as a string array (called ‘args’ in the boilerplate console project Program.cs). The parsing that gets done here is smart enough to deal with things like treating strings in double quotes as one argument, and you’d have to re-create that within your infinite loop if you wanted to use parameters. I plan on either submitting a pull request to CLAP to add this capability or maybe just making a small utility class/extension method to do it and posting that here in the future. So I now have a simple class with static methods to contain my code samples, and an infinite loop in my ‘main’ method that can accept text commands. Wiring this all up together is pretty easy: 1: static void Main(string[] args) 2: { 3: do 4: { 5: try 6: { 7: Console.Write("Enter command or 'exit' to quit: > "); 8: var command = Console.ReadLine(); 9: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 10: { 11: Console.WriteLine("Quitting."); 12: break; 13: } 14:   15: Parser.Run<CodeSamples>(new[] { command }); 16: Console.WriteLine("---------------------------------------------------------"); 17: } 18: catch (Exception ex) 19: { 20: Console.Error.WriteLine("Error: " + ex.Message); 21: } 22:   23: } while (true); 24: } Note that I’m now passing the ‘CodeSamples’ class into the CLAP ‘Parser.Run’ as a type argument. This tells CLAP to inspect that class for methods that might be able to handle the commands passed in. I’m also throwing in a little “----“ style line separator and some basic error handling (because I happen to know that some of the samples are going to throw exceptions for demonstration purposes) and I’m good to go. Now during my presentation I can just have the console application running the whole time with the debugger attached and just type in the alias of the code sample method that I want to run when I want to run it.

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  • No Thank You &ndash; Yours Truly &ndash; F#

    - by MarkPearl
    I am plodding along with my F# book. I have reached the part where I know enough about the syntax of the language to understand something if I read it – but not enough about the language to be productive and write something useful. A bit of a frustrating place to be. Needless to say when you are in this state of mind – you end up paging mindlessly through chapters of my F# book with no real incentive to learn anything until you hit “Exceptions”. Raising an exception explicitly So lets look at raising an exception explicitly – in C# we would throw the exception, F# is a lot more polite instead of throwing the exception it raises it, … (raise (System.InvalidOperationException("no thank you"))) quite simple… Catching an Exception So I would expect to be able to catch an exception as well – lets look at some C# code first… try { Console.WriteLine("Raise Exception"); throw new InvalidOperationException("no thank you"); } catch { Console.WriteLine("Catch Exception and Carry on.."); } Console.WriteLine("Carry on..."); Console.ReadLine();   The F# equivalent would go as follows… open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) with | _ -> Console.WriteLine("Catch Exception and Carry on..") Console.WriteLine("Carry on...") Console.ReadLine();   In F# there is a “try, with” and a “try finally” Finally… In F# there is a finally block however the “with” and “finally” can’t be combined. open System; try Console.WriteLine("Raise Exception") raise (System.InvalidOperationException("no thank you")) finally Console.WriteLine("Finally carry on...") Console.ReadLine()

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  • Problem with System.Diagnostics.Process RedirectStandardOutput to appear in Winforms Textbox in real

    - by Jonathan Websdale
    I'm having problems with the redirected output from a console application being presented in a Winforms textbox in real-time. The messages are being produced line by line however as soon as interaction with the Form is called for, nothing appears to be displayed. Following the many examples on both Stackoverflow and other forums, I can't seem to get the redirected output from the process to display in the textbox on the form until the process completes. By adding debug lines to the 'stringWriter_StringWritten' method and writing the redirected messages to the debug window I can see the messages arriving during the running of the process but these messages will not appear on the form's textbox until the process completes. Grateful for any advice on this. Here's an extract of the code public partial class RunExternalProcess : Form { private static int numberOutputLines = 0; private static MyStringWriter stringWriter; public RunExternalProcess() { InitializeComponent(); // Create the output message writter RunExternalProcess.stringWriter = new MyStringWriter(); stringWriter.StringWritten += new EventHandler(stringWriter_StringWritten); System.Diagnostics.ProcessStartInfo startInfo = new System.Diagnostics.ProcessStartInfo(); startInfo.FileName = "myCommandLineApp.exe"; startInfo.UseShellExecute = false; startInfo.RedirectStandardOutput = true; startInfo.CreateNoWindow = true; startInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; using (var pProcess = new System.Diagnostics.Process()) { pProcess.StartInfo = startInfo; pProcess.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(RunExternalProcess.Process_OutputDataReceived); pProcess.EnableRaisingEvents = true; try { pProcess.Start(); pProcess.BeginOutputReadLine(); pProcess.BeginErrorReadLine(); pProcess.WaitForExit(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } finally { pProcess.OutputDataReceived -= new System.Diagnostics.DataReceivedEventHandler(RunExternalProcess.Process_OutputDataReceived); } } } private static void Process_OutputDataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e) { if (!string.IsNullOrEmpty(e.Data)) { RunExternalProcess.OutputMessage(e.Data); } } private static void OutputMessage(string message) { RunExternalProcess.stringWriter.WriteLine("[" + RunExternalProcess.numberOutputLines++.ToString() + "] - " + message); } private void stringWriter_StringWritten(object sender, EventArgs e) { System.Diagnostics.Debug.WriteLine(((MyStringWriter)sender).GetStringBuilder().ToString()); SetProgressTextBox(((MyStringWriter)sender).GetStringBuilder().ToString()); } private delegate void SetProgressTextBoxCallback(string text); private void SetProgressTextBox(string text) { if (this.ProgressTextBox.InvokeRequired) { SetProgressTextBoxCallback callback = new SetProgressTextBoxCallback(SetProgressTextBox); this.BeginInvoke(callback, new object[] { text }); } else { this.ProgressTextBox.Text = text; this.ProgressTextBox.Select(this.ProgressTextBox.Text.Length, 0); this.ProgressTextBox.ScrollToCaret(); } } } public class MyStringWriter : System.IO.StringWriter { // Define the event. public event EventHandler StringWritten; public MyStringWriter() : base() { } public MyStringWriter(StringBuilder sb) : base(sb) { } public MyStringWriter(StringBuilder sb, IFormatProvider formatProvider) : base(sb, formatProvider) { } public MyStringWriter(IFormatProvider formatProvider) : base(formatProvider) { } protected virtual void OnStringWritten() { if (StringWritten != null) { StringWritten(this, EventArgs.Empty); } } public override void Write(char value) { base.Write(value); this.OnStringWritten(); } public override void Write(char[] buffer, int index, int count) { base.Write(buffer, index, count); this.OnStringWritten(); } public override void Write(string value) { base.Write(value); this.OnStringWritten(); } }

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  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

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