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  • Proper design a Model-Controller in Cocoa?

    - by legege
    Hi, I'm trying to design a simple Cocoa application and I would like to have a clear and easy to understand software architecture. Of course, I'm using a basic MVC design and my question concerns the Model layer. For my application, the Model represents data fetched on the Internet with a XML-RPC API. I'm planning to use Core Data to represent a locally fetched version. How should the data be loaded initially? I'm reading the Cocoa Design Pattern book, and they talk about a Model-Controller that is centric to the Model. How would that be done? Thanks!

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  • Design pattern for mouse interaction

    - by mike
    I need some opinions on what is the "ideal" design pattern for a general mouse interaction. Here the simplified problem. I have a small 3d program (QT and openGL) and I use the mouse for interaction. Every interaction is normally not only a single function call, it is mostly performed by up to 3 function calls (initiate, perform, finalize). For example, camera rotation: here the initial function call will deliver the current first mouse position, whereas the performing function calls will update the camera etc. However, for only a couple of interactions, hardcoding these (inside MousePressEvent, MouseReleaseEvent MouseMoveEvent or MouseWheelEvent etc) is not a big deal, but if I think about a more advanced program (e.g 20 or more interactions) then a proper design is needed. Therefore, how would you design such a interactions inside QT. I hope I made my problem clear enough, otherwise don't bother complain :-) Thanks

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  • Good workflow for website design

    - by Olav
    I would like some idea about a good workflow for Website Design, with a high degree of "offshoring" (Elance, Odesk etc.). I would to do as much as possible "pre production", with client input, ideas etc. stored in IA diagrams, wireframe mockups etc. in something like a Wiki. Also a like the idea about having different people come up with different design proposals. Wouldlike to have some ideas of costs of different phases and tasks ($, %, hours). With Design I mean roughly the aspects of a site that can be done with client-side tools, especially XHTML and CSS. What other tools should I use than IA diagrams.

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  • Good Design for Initialization of Static Array

    - by jplot
    I have a question regarding good design in C++. I have a class A, and all objects of this class use an integer array of constant values (they should share the same array, as their values are constant). The array needs to be computed (just once) before any object A. I thought about having another class B which contains the integer array as a static member, an init() method which would fill this array according to some formula and a static boolean flag initialized (if this variable if true then the init() method would do nothing), but I'm not sure this is the best way to solve my design issue. So my question is, what would be a good design/way to accomplish this ? Thanks in advance.

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  • Worst Web Site Design Ever

    - by Alex Angas
    I'm looking for a very good example of a very poorly designed web site. For example: use of <blink> mixed with many 'cute' animated GIFs (a common home page in the mid-'90s). It needs to display relatively correctly in the popular web browsers of today. Thank you!

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  • How Does EoR Design Work with Multi-tiered Data Center Topology

    - by S.C.
    I just did a ton of reading about the different multi-tier network topology options as outlined by Cisco, and now that I'm looking at the physical options (End of Row (EoR) vs Top of Rack(ToR)), I find myself confused about how these fit into the logical constructs. With ToR it also maps 1:1: at the top of each rack there is a switch(es) that essentially act as the access layer. They connect via fiber to other switches, maybe chassis-based, that act as the aggregation layer, that then connect to the core layer. With EoR it seems that the servers are connecting directly to the aggregation layer, skipping the access layer all together, by plugging directly into what are typically chassis switches. In EoR then is the standard 3-tier model now a 2-tier model: the servers go to the chassis switch which goes straight to the core switch? The reason it matters to me is that my understanding was that the 3-tier model was more desirable due to less complexity. The agg switch pair acts as default gateway and does routing; if you use up all of your ports in your agg layer pair it's much more complicated to add additional switches, than simply adding more switches at the access layer. Are there other downsides to this layout? Does this 3-tier architecture still apply in some way in EoR? Thanks.

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  • design question for transportation agency/workflow system

    - by George2
    I am designing a transportation agency/workflow system, and it including 3 types of people, customer who requests to transport some stuff, drivers who deliver the stuff, and truck manager who manages transport source/destination truck coordination and communicates/organizes drivers. The system is expected to be a web site, and 3 kinds of people could use the web site to submit request, accept request, monitor status of specific stuff transportation, etc. The web site is more like an open agency or a workflow system. I am wondering whether there are any existing technologies, tools or projects (better to be open source, but not a must) which I could build my application faster based on? I prefer to use .Net technologies, but not a must. Thanks in advance!

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  • Oracle Enterprise Manager content at Collaborate 12 - the only user-driven and user-run Oracle conference

    - by Anand Akela
    From April 22-26, 2012, Oracle takes Las Vegas. Thousands of Oracle professionals will descend upon the Mandalay Bay Convention Center for a weeks worth of education sessions, networking opportunities and more, at the only user-driven and user-run Oracle conference - COLLABORATE 12. This is one of the best opportunities for you to learn more about Oracle technology including Oracle Enterprise Manager. Here is a summary of an impressive line-up of Oracle Enterprise Manager related content at COLLABORATE 12. Customer Presentations Stability in Real World with SQL Plan Management Upgrading to Oracle Enterprise Manager 12c - Best Practices Making OEM Sing and Dance with EMCLI Oracle Real Application Testing: A look under the hood Optimizing Oracle E-Business Suite on Exadata Experiences with OracleVM 3 and Grid Control in an Oracle BIEE environment. Right Cloud-- How to Avoid the False Cloud by using Oracle Technologies Forgetting something? Standarize your database monitoring environment with Enterprise Manager 11g Implementing E-Business Suite R12 in a Federal Cloud - Lessons Learned Cloud Computing Boot Camp: New DBA Features in Oracle Enterprise Manager Cloud Control 12c Oracle Enterprise Manager 12c, Whats Changed, Whats New? Monitoring a WebCenter Content Deployment with Enterprise Manager Enterprise Manager 12c Cloud Control: New Features and Best Practices (for IOUG registrants only) Oracle Presentations Roadmap Session: Total Cloud Control with Oracle Enterprise Manager 12c Real World Performance (complimentary for IOUG registrants only) Database-as-a-Service: Enterprise Cloud in Three Simple Steps Bullet-proof Your Enterprise, SOA & Cloud Investments Using Oracle Enterprise Gateway What’s New for Oracle WebLogic Management: Capabilities that Scripting Cannot Provide Exadata Boot Camp: Complete Oracle Exadata Management with Oracle Enterprise Manager Stay connected with  Oracle Enterprise Manager   :  Twitter | Facebook | YouTube | Linkedin | Newsletter

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  • Power Dynamic Database-Driven Websites with MySQL & PHP

    - by Antoinette O'Sullivan
    Join major names among MySQL customers by learning to power dynamic database-driven websites with MySQL & PHP. With the MySQL and PHP: Developing Dynamic Web Applications course, in 4 days, you learn how to develop applications in PHP and how to use MySQL efficiently for those applications! Through a hands-on approach, this instructor-led course helps you improve your PHP skills and combine them with time-proven database management techniques to create best-of-breed web applications that are efficient, solid and secure. You can currently take this course as a: Live Virtual Class (LVC): There are a number events on the schedule to suit different timezones in January 2013 and March 2013. With an LVC, you get to follow this live instructor-led class from your own desk - so no travel expense or inconvenience. In-Class Event: Travel to an education center to attend this class. Here are some events already on the scheduled:  Where  When  Delivery Language  Lisbon, Portugal  15 April 2013  European Portugese  Porto, Portugal 15 April 2013   European Portugese  Barcelona, Spain 28 February 2013  Spanish  Madrid, Spain 4 March 2013   Spanish If you do not see an event that suits you, register your interest in an additional date/location/delivery language. If you want more indepth knowledge on developing with MySQL and PHP, consider the MySQL for Developers course. For full details on these and all courses on the authentic MySQL curriculum, go to http://oracle.com/education/mysql.

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  • Performance-Driven Development

    - by BuckWoody
    I was reading a blog yesterday about the evils of SELECT *. The author pointed out that it's almost always a bad idea to use SELECT * for a query, but in the case of SQL Azure (or any cloud database, for that matter) it's especially bad, since you're paying for each transmission that comes down the line. A very good point indeed. This got me to thinking - shouldn't we treat ALL programming that way? In other words, wouldn't it make sense to pretend that we are paying for every chunk of data - a little less for a bit, a lot more for a BLOB or VARCHAR(MAX), that sort of thing? In effect, we really are paying for that. Which led me to the thought of Performance-Driven Development, or the act of programming with the goal of having the fastest code from the very outset. This isn't an original title, since a quick Bing-search shows me a couple of offerings from Forrester and a professional in Israel who already used that title, but the general idea I'm thinking of is assigning a "cost" to each code round-trip, be it network, storage, trip time and other variables, and then rewarding the developers that come up with the fastest code. I wonder what kind of throughput and round-trip times you could get if your developers were paid on a scale of how fast the application performed... Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Step by Step screencasts to do Behavior Driven Development on WCF and UI using xUnit

    - by oazabir
    I am trying to encourage my team to get into Behavior Driven Development (BDD). So, I made two quick video tutorials to show how BDD can be done from early requirement collection stage to late integration tests. It explains breaking user stories into behaviors, and then developers and test engineers taking the behavior specs and writing a WCF service and unit test for it, in parallel, and then eventually integrating the WCF service and doing the integration tests. It introduces how mocking is done using the Moq library. Moreover, it shows a way how you can write test once and do both unit and integration tests at the flip of a config setting. Watch the screencast here: Doing BDD with xUnit, Subspec and on a WCF Service  Warning: you might hear some noise in the audio in some places. Something wrong with audio bit rate. I suggest you let the video download for a while and then play it. If you still get noise, go back couple of seconds earlier and then resume play. It eliminates the noise.  The next video tutorial is about doing BDD to do automated UI tests. It shows how test engineers can take behaviors and then write tests that tests a prototype UI in isolation (just like Service Contract) in order to ensure the prototype conforms to the expected behaviors, while developers can write the real code and build the real product in parallel. When the real stuff is done, the same test can test the real stuff and ensure the agreed behaviors are satisfied. I have used WatiN to automate UI and test UI for expected behaviors. Doing BDD with xUnit and WatiN on a ASP.NET webform Hope you like it!

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  • How to get search engines to properly index an ajax driven search page

    - by Redtopia
    I have an ajax-driven search page that will allow users to search through a large collection of records. Each search result points to index.php?id=xyz (where xyz is the id of the record). The initial view does not have any records listed, and there is no interface that allows you to browse through all records. You can only conduct a search. How do I build the page so that spiders can crawl each record? Or is there another way (outside of this specific search page) that will allow me to point spiders to a list of all records. FYI, the collection is rather large, so dumping links to every record in a single request is not a workable solution. Outputting the records must be done in multiple requests. Each record can be viewed via a single page (eg "record.php?id=xyz"). I would like all the records indexed without anything indexed from the sitemap that shows where the records exist, for example: <a href="/result.php?id=record1">Record 1</a> <a href="/result.php?id=record2">Record 2</a> <a href="/result.php?id=record3">Record 3</a> <a href="/seo.php?page=2">next</a> Assuming this is the correct approach, I have these questions: How would the search engines find the crawl page? Is it possible to prevent the search engines from indexing the words "Record 1", etc. and "next"? Can I output only the links? Or maybe something like:  

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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Database Design - Surrogate keys: Part 1 of many (Rules for Surrogate Keys, E. F. Codd and C J Date

    - by tonyrogerson
    I started writing an article for my blog on surrogate keys drawing in the original research by E F Codd and C J Date, its getting a bit big :) so I'm going to chop it up into a number of posts over the coming weeks depending on my time. I'm interested in your thoughts and if you disagree please let me know but more importantly give me references back to papers stating why you take that position. Hope it makes sense. Surrogate keys There are two factions in the world of Database Design that...(read more)

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  • Principes universels du design de William Lidwell , Kritina Holden , Jill Butler, critique par Benwit

    Je viens de lire un livre intitulé "Principes universels du design" [IMG]http://images-eu.amazon.com/images/P/2212128622.08.LZZZZZZZ.jpg[/IMG] Sur la couverture recto/verso, ce qui ressemble à des traits jaunes verticaux, ce sont les noms des 125 principes de design présentés dans ce livre. Entendons nous bien, il ne s'agit pas de Design Pattern (modèle de conception pour votre modèle de données) mais des principes de design utilisé lors de la conception d'objets (IHM comprise). Quels principes de design utilisez vous dans la conception de vos IHM ? Avez vous lu ce livre, pensez vous le lire ?...

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  • Join the Authors of SSIS Design Patterns at the PASS Summit 2012!

    - by andyleonard
    My fellow authors and I will be presenting a day-long pre-conference session titled SSIS Design Patterns at the PASS Summit 2012 in Seattle Monday 5 Nov 2012! Register to learn patterns for: Package execution Package logging Loading flat file sources Loading XML sources Loading the cloud Dynamic package generation SSIS Frameworks Data warehouse ETL Data flow performance   Presenting this session: Matt Masson Tim Mitchell Jessica Moss Michelle Ufford Andy Leonard I hope to see you in Seattle!...(read more)

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  • Learn SSIS from the Authors of SSIS Design Patterns at the PASS Summit 2012!

    - by andyleonard
    Jessica Moss ( blog | @jessicammoss ), Michelle Ufford ( blog | @sqlfool ), Tim Mitchell ( blog | @tim_mitchell ), Matt Masson ( blog | @mattmasson ), and me – we are all presenting the SSIS Design Patterns pre-conference session at the PASS Summit 2012 ! We will be covering material from, and based upon, the book. We will describe and demonstrate patterns for package execution, package logging, loading flat file and XML sources, loading the cloud, dynamic package generation, SSIS Frameworks, data...(read more)

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  • GoF Design Patterns - which ones do you actually use?

    - by CraigS
    I'm trying to educate my colleagues in the area of design patterns. Some of the original Gang of Four patterns are a little esoteric, so I'm wondering if there is a sub-group of "essential" patterns that all programmers should know. As I look through the list, I think I've probably used - Abstract Factory Factory Method Singleton Bridge Facade Command Which ones do you actually use in practice, and what do you use them for? Link for those wanting a list of patterns

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  • Is there a language or design pattern that allows the *removal* of object behavior or properties in a class hierarchy?

    - by Sebastien Diot
    A well-know shortcoming of traditional class hierarchies is that they are bad when it comes to model the real world. As an example, trying to represent animals species with classes. There are actually several problems when doing that, but one that I never saw a solution to is when a sub-class "looses" a behavior or properties that was defined in a super-class, like a penguin not being able to fly (there are probably better examples, but that's the first one that comes to my mind, having seen "Madagascar 2" recently). On the one hand, you don't want to define for every property and behavior some flag that specifies if it is at all present, and check it every time before accessing that behavior or property. You would just like to say that birds can fly, simply and clearly, in the Bird class. But then it would be nice if one could define "exceptions" afterward, without having to use some horrible hacks everywhere. This often happens when a system has been productive for a while. You suddenly find an "exception" that doesn't fit in the original design at all, and you don't want to change a large portion of your code to accommodate it. So, is there some language or design patterns that can cleanly handle this problem, without requiring major changes to the "super-class", and all the code that uses it? Even if a solution only handle a specific case, several solutions might together form a complete strategy. [EDIT] Forgot about the Liskov Substitution Principle. That is why you can't do it. Assuming you define "traits/interfaces" for all major "feature groups", you can freely implement traits in different branches of the hierarchy, like the Flying trait could be implemented by Birds, and some special kind of squirrels and fish. So my question could amount to "How could I un-implement a trait?" If your super-class is a Java Serializable, you have to be one too, even if there is no way for you to serialize your state, for example if you contained a "Socket". So one way to do it is to always define all your traits in pair from the start: Flying and NotFlying (which would throw UnsupportedOperationExceiption, if not checked against). The Not-trait would not define any new interface, and could be simply checked for. Sounds like a "cheap" solution, in particular if used from the start.

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  • Programming is easy, Designing is hard

    - by Rachel
    I work as Programmer and I feel if design documents are properly in place and requirements are clearly specified than programming is not that difficult but when I think in terms of Designing a Software than it gives chills to me and I think its a very difficult part. I want to develop my Design Skills so, How should I go about it ? Are there any books, blogs, websites or other approaches that SO community can suggest ? Update: By Design I meant Design of overall Application or particular problem at hand and not UI Design.

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  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

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  • Oracle Launches Mobile User Experiences Design Patterns

    - by asantaga
    Mobile design requires a different way of thinking. Use Oracle’s mobile design patterns to design iPhone, Android, or browser-based smartphone applications.  We are sharing our mobile design patterns and their baked-in, scientifically proven usability to enable Oracle customers and partners to build mobile apps quickly. Our design patterns are common solutions that developers can easily apply across all application suite products. Crafted by our insight into Oracle Fusion Middleware, the patterns are designed to work with the mobile technology provided by the Oracle Application Development Framework.  Normal 0 false false false false EN-US JA X-NONE

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  • When will the Unity Greeter begin to look like the propositions from the Design Team?

    - by Marcappuccino
    The Canonical Design Team gave a rather beautiful login screen mockup for the unity greeter. These designs, in my opinion far exceed the current UI that we have for Quantal (which I think is worse, apart from remote login), and I was led to beleive that these were the official guidelines for the greeter. Are there plans to implement these designs into the Unity Greeter? The proposal is here: https://docs.google.com/a/canonical.com/document/d/1ypvxcSmwNKKMZawit-0r6uLnbTxoA-XoyB0ZNCKNMSg/edit?pli=1 The mockups are here: https://docs.google.com/a/canonical.com/file/d/0BzP7juF4TDpQS3JCWmtHTmR6OVk/edit?pli=1

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