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  • APC uptime 0 because of Fast

    - by demlasjr
    I have a VPS using Parallels/Plesk (11.0.9 Update #22, last updated at Oct 31, 2012 03:33 AM CentOS 6.3 (Final) x86_64) I have apache (CGI/FastCGI) installed and nginx as reverse proxy. Everything is working just fine. I installed APC for caching, but the issue is that the uptime is 0 always. It's restarting each 15 seconds or so. I checked everywhere and can't find a solution to fix it. The server have the grace restart enabled, but every 6 hours, which shouldn't influence the APC uptime. Searching in Google I found that this could be related to Apache, running with FCGId instead of FastCGI. Plesk/Apache is using this config file: usr/local/psa/admin/conf/templates/default/service/php_over_fastcgi.php which content is: <IfModule mod_fcgid.c> <Files ~ (\.php)> SetHandler fcgid-script FCGIWrapper <?php echo $VAR->server->webserver->apache->phpCgiBin ?> .p$ Options +ExecCGI allow from all </Files> Is here the issue or elsewhere ? How can I fix this to work with FastCGI and make APC working properly. I forgot to specify that even if the uptime is below one minute, APC is doing pretty good job caching (92% are hits).

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  • Customizing fast-access buttons on left-hand side of File->Open dialogue in most Windows programs

    - by Randolf Richardson
    In many Windows programs when I open a file, the GUI dialogue that starts with "Look in:" and provides a list of directories and files to open has a thin panel on the left-hand side with the following 5 icons: Recent Places Desktop Libraries Computer Network Is there a Registry Hack available for adding my own icons to this? I wish to add three for various folders related to the work that I do, and I haven't been able to find a way to customize this. Thanks in advance.

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  • Fast distributed filesystem for a large amounts of data with metadata in database

    - by undefined hero
    My project uses several processing machines and one storage machine. Currently storage organized with a MSSQL filetable shared folder. Every file in storage have some metadata in database. Processing machines executes tasks for which they needed files from storage and their metadata. After completing task, processing machine puts resulting data back in storage. From there its taken by another processing machine, which also generates some file and put it back in storage. And etc. Everything was fine, but as number of processing machines increases, I found myself bottlenecked myself with storage machines hard drive performance. So I want processing machines to put files in distributed FS. to lift load from storage machines, from which they can take data from each other, not only storage machine. Can You suggest a particular distributed FS which meets my needs? Or there is another way to solve this problem, without it? Amounts of data in FS in one time are like several terabytes. (storage can handle this, but processors cannot). Data consistence is critical. Read write policy is: once file is written - its constant and may be only removed, but not modified. My current platform is Windows, but I'm ready to switch it, if there is a substantially more convenient solution on another one.

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  • My linux server "Number of processes created" and "Context switches" are growing incredibly fast

    - by Jorge Fuentes González
    I have a strange behaviour in my server :-/. Is a OpenVZ VPS (I think is OpenVZ, because /proc/user_beancounters exists and df -h returns /dev/simfs drive. Also ifconfig returns venet0). When I do cat /proc/stat, I can see how each second about 50-100 processes are created and happens about 800k-1200k context switches! All that info is with the server completely idle, no traffic nor programs running. Top shows 0 load average and 100% idle CPU. I've closed all non-needed services (httpd, mysqld, sendmail, nagios, named...) and the problem still happens. I do ps -ALf each second too and I don't see any changes, only a new ps process is created each time and the PID is just the same as before + 1, so new processes are not created, so I thought that process growing in cat /proc/stat must be threads (Yes, seems that processes in /proc/stat counts threads creation too as this states: http://webcache.googleusercontent.com/search?q=cache:8NLgzKEzHQQJ:www.linuxhowtos.org/System/procstat.htm&hl=es&tbo=d&gl=es&strip=1). I've changed to /proc dir and done cat [PID]\status with all PIDs listed with ls (Including kernel ones) and in any process voluntary_ctxt_switches nor nonvoluntary_ctxt_switches are growing at the same speed as cat /proc/stat does (just a few tens/second), Threads keeps the same also. I've done strace -p PID to all process too so I can see if any process is crating threads or something but the only process that has a bit of movement is ssh and that movement is read/write operations because of the data is sending to my terminal. After that, I've done vmstat -s and saw that forks is growing at the same speed processes in /proc/stat does. As http://linux.die.net/man/2/fork says, each fork() creates a new PID but my server PID is not growing! The last thing I can think of is that all process data that proc/stat and vmstat -s show is shared with all the other VPS stored in the same machine, but I don't know if that is correct... If someone can throw some light on this I would be really grateful.

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  • Fast Bookmarking In Firefox

    - by Kije
    Making bookmarks in Firefox has become tedious. Can any one point me to a bookmarking extension that works as follows... Decide you want to bookmark a page Left click your way to the target bookmark folder Right the target bookmark folder to get a "Bookmark this page here" option. (It is this "Bookmark this page here" add on that I am looking for) (Edit the book mark title tags etc) Click done Currently you have to: Decide you want to bookmark a page Click on the bookmarks menu pulldown Click on "bookmark this page" Click on the "folder" pulldown Click on "Bookmarks tool bar" or "Bookmarks menu" Left click your way to the target bookmark folder (in a teeny window that that doesn't move the focus as you expand folders) (Edit the book mark title tags etc) Click "Done" That would be four (or five) steps to replace the seven (or eight) steps to make a bookmark in an existing folder. @Chris I assume you are referring me to "Read It Later" http://www.ideashower.com/ideas/launched/read-it-later/ I'll take a look.

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  • Lightning fast forum based around metadata / tags? [closed]

    - by Dan W
    I wonder if anything like this exists. I'd like to add a forum to my site, but instead of the usual forum/subforum/sub-subforum structure, I'd like to use a metadata/tag approach where everything exists as a single directory, and where there's a search field at the top which instantly (<0.5 sec) filters the threads to a particular keyword or keywords. Also, as the admin, I would be able to add highly visible buttons at the top, which can be clicked on for the main categories I choose for the forum (nevertheless, users can also add tags to their own threads outside of these default main tags I supply if they wish). This approach, if done properly, is more powerful, efficient, maintenance free, scalable and friendly than a standard forum, so I was hoping someone had the same idea and made something out of it. It couldn't be that hard. I'd want the speed to be up to (or near) the standard of this: http://forum.dlang.org/ Other forums (e.g.: phpBB, shudder) are orders of magnitude worse than that in terms of latency (posting or browsing), and I think that is wrong, even in principle ;)

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  • Fast (non-blocking) way to transfer many files to another server

    - by Nyxynyx
    I am currently attempting to transfer over 1 million files from one server to another. Using wget, it seems to be extremely slow, probably because it starts a new transfer after the previous one has been completed. Question: Is there a faster non-blocking (asynchronous) way to do the transfer? I do not have enough space on the first server to compress the files into tar.gz and transferring them over. Thanks!

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  • Fast Ways of Cd'ing on *nix?

    - by Yar
    I find myself constantly typing (using tab, of course) absurd paths like cd path/to/the/thing\ that\ I\ need/python/proj/eraseme Aside from doing an ln -s (or some other type of ln?), is there any other way to get around faster? Also, if the solution is to use ln, is there some standard way/place to put the links so a not to clutter my ~ directory? I'm not asking for shortcuts only: any solution that helps with the problem of "how to get around" would help.

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  • Slow website load with CNAME, fast when using IP

    - by Nate Strandberg
    I setup two DNS servers on my network: ns1.byte-werx.com && ns2.byte-werx.com I can ping the DNS servers and get a fairly good response time, when I dig them I also get a fairly reasonable response, but any website I filter through them is painfully slow (an upwards of 20+ seconds) -- verifiable by performing a tracert or attempting to access the URL in a browser. The DNS servers are running CentOS 6.3 and BIND9 with 500MB of memory (I figure that should be more than enough?). I have a reverse look-up zone (1.168.192) along with two website zones (www.byte-werx.com and www.stayhomedental.com) If I access the websites using their IP the page loads nearly instantly so I do not believe the issue is with the hosting server, but that is running Ubuntu Server 12.04 and Apache2 with 12GB memory. Any thoughts? I do not have the named.conf file in front of me but I can edit this post to include it if you feel it would be useful. Thanks for any advice!

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  • I need help with specific types of movement.

    - by IronGiraffe
    I'm adding movable crates to my game and I need some help with my movement code. The way I've set up my movement code the crate's X and Y are moved according to a vector2 unless it hits a wall. Here's the movement code: if (frameCount % (delay / 2) == 0) { for (int i = 0; i < Math.Abs(cSpeed.X); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X + (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X += Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } else { if (!Level.CollideTiles(crateBounds.X - (Math.Sign(cSpeed.X) * 32), crateBounds.Y, crateBounds.Width, crateBounds.Height)) { if (cSpeed.X != 0) { crateBounds.X -= Math.Sign(cSpeed.X); } else { Equalize(2); } } else { cSpeed.X = 0f; } } } for (int i = 0; i < Math.Abs(cSpeed.Y); i++) { if (!Level.PlayerHit(new Rectangle(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height))) { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y + Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y += Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } else { if (!Level.CollideTiles(crateBounds.X, crateBounds.Y - Math.Sign(cSpeed.Y), crateBounds.Width, crateBounds.Height)) { crateBounds.Y -= Math.Sign(cSpeed.Y); } else { cSpeed.Y = 0f; } } } } The frameCount and delay variables just slow down the movement somewhat. Anyway, I've added a tool to my game that acts as a gravity well (drawing objects into it's center; the closer they get to the center the faster they go) and what I'm trying to do is make it so that the crate will bounce off the player (and vice versa) when they collide. Thus far, my code only keeps the crate and player from getting stuck inside each other (the player can still get stuck under the crate, but I'll fix that later.) So what I'd like to know is how I can best make the crate bounce off the player. The other movement problem I'm having is related to another tool which allows the player to pick up crates and move around with them. The problem is that the crate's movement while being carried isn't tied to the movement script (it moves the crate itself, instead of adding to speed), which makes the crate go through walls and such. I know what I have to do: make the crate's speed match the player's speed while the player is holding it, but I need the crate to snap to a certain position (just in front of the player) when the player grabs it and it needs to switch to another position (just in front of the player on the other side) when they player faces the other direction while holding it. What would be the best way to make it switch places while keeping all the movement tied to the speed vector?

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  • The cache is getting at full level so fast

    - by CompilingCyborg
    Please, the memory and the cache are getting to the full level quite quickly under my linux mint 9 - isadora system. I used Ubuntu and Debian before, and it was not causing this issue at all. At the current time i typing the following command frequently to empty the cache "echo 3 /proc/sys/vm/drop_caches". Please any way around this? or do you know what's going wrong? | I am only programming on this machine; no graphics, no games nothing. Thanks in advance for your help!

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  • One workstation gets slow access to the server, but others are fast

    - by Mike Hanson
    I've just setup a machine with Windows Server 2008. It hosts various services, like IIS, POP3, SMTP, Music for Squeezeboxes, VNC. All was working well for the first week or so. One day I needed to create a mapped drive on the server, so it could access files on my workstation. Windows indicated that Network Discovery was needed, so I turned it on with the "Home / Office" option (rather than "Public"). This may be coincidence, but since that time I've been having troubles accessing various services from my main workstation (running Windows 7/64): POP3 continued working correctly, but SMTP was delayed or failed entirely. (Telnet took 20 seconds to connect, but Outlook would never send messages.) VNC failed entirely. I reinstalled it on the server, and now it works but feels sluggish. The music web server was extremely delayed and usually failed. I tried reinstalling, and now it takes about 30 seconds to show the page name on the browser tab, and another 30 seconds to display any page contents. Other machines on the local network seem fine, as do machines connected via the Internet. I don't believe I changed anything on my own machine that would cause this. I considered the possibility that my anti-virus was involved, so I uninstalled AVG (commercial version), but that didn't help. I installed Norton 360 after that, and it didn't complain of viruses on my machine, and the delays remained. Because only my machine is affect, I'm tempted to blame it, except that reinstalling software on the server improved the situation, so there is almost certainly something going on with the server too. The firewall has all the necessary ports open, and it works fine for the other workstations (including external machines connected via the Internet), which indicates that it should be OK. Any ideas?

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  • How to gun shots sounds right in game development?

    - by G3tinmybelly
    So I am now trying to find sounds for my guns but when I grab a gun sound effect and play it in my game a lot of the sounds are either terrible sounding or have this horrible echoing effect because as a gun shoots sometimes the previous sound is playing still. public void shoot(float x, float y, float direction){ if(empty){ PlayHUD.message = "No more bullets!"; return; } if(reloading){ return; } if(System.currentTimeMillis() - lastShot < fireRate){ //AssetsLoader.lmgSound.stop(); return; } float dx = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); float dx1 = (float) (-13 * Math.cos(direction) + 75 * Math.sin(direction)); float dy1 = (float) (-14 * -Math.sin(direction) + 75 * Math.cos(direction)); PlayState.effects.add(new MuzzleFlashEffect(x + dx1, y + dy1, (float) Math.toDegrees(-direction))); PlayState.projectiles.add(new Bullet(this, x + dx, y + dy, (float) (direction + (Math.toRadians(MathUtils.random(-accuracy, accuracy)))))); if(OptionState.soundOn){ AssetsLoader.lmgSound.play(OptionState.volume); } bulletsInClip--; lastShot = System.currentTimeMillis(); } Here is the code for where the sound plays. Every time this method is called the sound is called but it happens so often in this case that there is this terrible echoing. Any idea on how to fix this?

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  • Could a singleton type replace static methods and classes?

    - by MKO
    In C# Static methods has long served a purpose allowing us to call them without instantiating classes. Only in later year have we became more aware of the problems of using static methods and classes. They can’t use interfaces They can’t use inheritance They are hard to test because you can’t make mocks and stubs Is there a better way ? Obviously we need to be able to access library methods without instantiated classes all the time otherwise our code would become pretty cluttered One possibly solution is to use a new keyword for an old concept: the singleton. Singleton’s are global instances of a class, since they are instances we can use them as we would normal classes. In order to make their use nice and practical we'd need some syntactic sugar however Say that the Math class would be of type singleton instead of an actual class. The actual class containing all the default methods for the Math singleton is DefaultMath, which implements the interface IMath. The singleton would be declared as singleton Math : IMath { public Math { this = new DefaultMath(); } } If we wanted to substitute our own class for all math operations we could make a new class MyMath that inherits DefaultMath, or we could just inherit from the interface IMath and create a whole new Class. To make our class the active Math class, you'd do a simple assignment Math = new MyMath(); and voilá! the next time we call Math.Floor it will call your method. Note that for a normal singleton we'd have to write something like Math.Instance.Floor but the compiler eliminates the need for the Instance property Another idea would be to be able to define a singletons as Lazy so they get instantiated only when they're first called, like lazy singleton Math : IMath What do you think, would it have been a better solution that static methods and classes? Is there any problems with this approach?

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  • My Router is fast when i reset it but slows down seconds later

    - by hglocke
    I have a Belkin N wireless router which until recently worked perfectly fine. Now i have to reset the router every few minutes, otherwise it slows down to a crawl. What can I do? I have tried turning the routers firewall off, but it does not make any difference. As far as I'm aware there have been no recent firmware updates. EDIT: The other devices on my network (laptop and iphone) do not have this problem. I connect to the router using a TP-Link wireless network card and I have already tried uninstalling and installing the driver. Hopefully this will narrow down the problem significantly.

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  • Apache on Ubuntu very slow on inital calls, very fast afterwards

    - by papakost
    I own an Ubuntu 10 VPS Server with Apache 2 hosting a Magento website. The first hit to the site from any client takes about 15-20 sec, while the subsequent hits from the same client take 0-1 sec. I suppose it doesn't have to do with Magento caching, because this happens also when the first call is on a very light page and the next calls are on heavy ones. Does anyone have an idea on what is going wrong here?

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  • Easy and fast software for mixing music [closed]

    - by Pennf0lio
    Please suggest some good software that lets you mix music seamlessly. I have tested some software and most of them are hard to use. I have tried fruity loops, FruityLoops I think is great for people who have some experience with mixing music. What I'm looking for is software for people who don't have experience with mixing. The pieces of music I am planning to join are different from each other, they have different Tempo and Beat. The music will be used in my friend's dance and she wants the music to contentiously play without pausing or jumping to another song. She wants the songs to flow smoothly. Any Advice? Thanks!

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  • Fast MMS streaming downloader?

    - by OverTheRainbow
    VLC can download MMS streaming video using the following command... C:\Program Files\VideoLAN\VLC>vlc mms://blah.akamaistream.net/mystreaming.wmv :demux=dump :demuxdump-file=mystreaming.ps ... but it downloads the show at the regular reading speed. For shows that last longer than a few minutes, I was wondering if someone could recommend a good, preferable free, download for Windows to speed downloading?

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  • jQuery AJAX slow in Firefox, fast in IE

    - by Brandon Montgomery
    I'm using jQuery to post to an ASP .NET Web Service to implement a custom auto-complete function. The code works great, except it's slow in FireFox (can't get it to go faster than 1 second). IE is blazing fast - works great. I watch the post in Firefox using Firebug. Here's the service code: <ScriptService(), _ WebService(Namespace:="http://tempuri.org/"), _ WebServiceBinding(ConformsTo:=WsiProfiles.BasicProfile1_1), _ ToolboxItem(False)> _ Public Class TestWebSvc Inherits System.Web.Services.WebService <WebMethod(), _ ScriptMethod(ResponseFormat:=Script.Services.ResponseFormat.Json, UseHttpGet:=True)> _ Public Function GetAccounts(ByVal q As String) As Object 'Code taken out for simplicity Return result End Function End Class And the jQuery ajax call: $.ajax({ beforeSend: function (req) { req.setRequestHeader("Content-Type", "application/json"); }, contentType: "application/json; charset=utf-8", type: "GET", url: "http://localhost/Suggest/TestWebSvc.asmx/GetAccounts", data: "q='" + element.val() + "'", dataType: "json", success: testWebSvcSuccess }); As you can see, I've tried to use the HTTP GET verb instead in hopes that that would make the call faster. As it does not, I'll probably switch it back to using POST if I can. Right now I'm just focused on why it's super fast in IE and super slow in Firefox. Versions: jQuery 1.3.2; Firefox 3.0.11; IE 8.0.6001.18783 (64-bit) Thank you for any insight you can provide.

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  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

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  • Fast (de)serialization on iPhone

    - by Jacob Kuypers
    I'm developing a game/engine for iPhone OS. It's the first time I'm using Objective-C. I made my own binary format for geometry data and for textures I'm focusing on PVRTC. That should be the optimal approach as far as speed and space are concerned. I really want to keep loading time to a minimum and - if possible - be able to save very fast as well. So now I'm trying to make my "Entity" stuff persistent without sacrificing performance. First I wanted to use NSKeyedArchiver. From what I've heard, it's not very fast. Also, what I want to serialize is mostly structs made of floats with some ints and strings, so there isn't really a need for all that "object graph" overhead. NSArchiver would have been more appropriate, but they kicked that off the iphone for some reason. So now I'm thinking about making my own serialization scheme again. Am I wrong in thinking that NSKeyedArchiver is slow (I only read that, haven't tested it myself)? If so, what's the best way to encode/decode structs (with no pointers, mostly floats) without sacrificing speed?

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  • Generic applet style system for publishing mathematics demonstrations?

    - by Alex
    Anyone who's tried to study mathematics using online resources will have come across these Java applets that demonstrate a particular mathematical idea. Examples: http://www.math.ucla.edu/~tao/java/Mobius.html http://www.mathcs.org/java/programs/FFT/index.html I love the idea of this interactive approach because I believe it is very helpful in conveying mathematical principles. I'd like to create a system for visually designing and publishing these 'mathlets' such that they can be created by teachers with little programming experience. So in order to create this app, i'll need a GUI and a 'math engine'. I'll probably be working with .NET because thats what I know best and i'd like to start experimenting with F#. Silverlight appeals to me as a presentation framework for this project (im not worried about interoperability right now). So my questions are: does anything like this exist already in full form? are there any GUI frameworks for displaying mathematical objects such as graphs & equations? are there decent open source libraries that exposes a mathematical framework (Math.NET looks good, just wondering if there is anything else out there) is there any existing work on taking mathematical models/demos built with maple/matlab/octave/mathematica etc and publishing them to the web?

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  • What's a good matrix manipulation library available for C ?

    - by banister
    Hi, I am doing a lot of image processing in C and I need a good, reasonably lightweight, and above all FAST matrix manipulation library. I am mostly focussing on affine transformations and matrix inversions, so i do not need anything too sophisticated or bloated. Primarily I would like something that is very fast (using SSE perhaps?), with a clean API and (hopefully) prepackaged by many of the unix package management systems. Note this is for C not for C++. Thanks :)

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