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  • How to select and AMI when creating an instance of EC2

    - by Prashant
    I am using Amazon EC2 for the first time, and need to create an instance that runs Windows, MSSQL Server 2008, .Net Framework 3.5 SP1 and IIS Server 6.0. I am unable to decide what AMI (out of the huge list of community AMIs) should I choose to meet my requirements. Is there a way I can make this decision without doing trial and error.

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  • SQL Error Locating Server/Instance Specified

    - by leen3o
    Having a problem moving a site from Win2003 IIS6 w/ SQL2005 Express to a Win2008 IIS7 w/Fill SQL 2005? I keep getting this error Desc : SQL Network Interfaces: Error Locating Server/Instance Specified [xFFFFFFFF]. Can anyone point me in the right direction

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  • JavaScript: How to get the instance name of an object

    - by Quandary
    I use the below code to write code to query a web method in a specified interval. now in the this.Poll function I have to do this.tmo = setTimeout(this.strInstanceName + ".Poll()", this.iInterval); instead of this.tmo = setTimeout(this.Poll(), this.iInterval); because IE looses the this object after setTimeout So I have to pass the class it's instance name: var objPoll = new cPoll("objPoll"); How can I get the instance name without passing it as parameter ? I want to have it outta there ! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>Intervall-Test</title> <script type="text/javascript" language="javascript"> function test() { alert("Test"); test.tmo = setTimeout(test, 2000); test.Clear = function() { clearTimeout(test.tmo); } } function cPoll(strInstanceName) { this.strInstanceName = strInstanceName ; this.iInterval = 2000; this.tmo=null; this.cbFunction=null; alert(this.Name ); this.Poll = function() { this.cbFunction(); this.tmo = setTimeout(this.strInstanceName + ".Poll()", this.iInterval); } this.Start = function(pCallBackFunction, iIntervalParameter) { if(this.tmo != null) this.Stop(); if(iIntervalParameter && iIntervalParameter > 0) this.iInterval=iIntervalParameter; this.cbFunction=pCallBackFunction; if(this.cbFunction!=null) this.Poll(); else alert("Invalid or no callback function specified"); } this.Stop = function() { if(this.tmo != null) { clearTimeout(this.tmo); this.tmo=null; } } } function CallBackFunction() { alert("PollCallBack"); } // test(); // test.Clear(); var objPoll = new cPoll("objPoll"); </script> </head> <body> <h1>Test</h1> <input type="Button" value="Start polling" onclick="objPoll.Start(CallBackFunction,3000);" /> <input type="Button" value="Stop polling" onclick="objPoll.Stop();" /> </body> </html>

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  • Creating IIS Instance over network using MSBuild

    - by Dan
    Is there a way to have MSBuild create an instance of IIS on another remote machine? I do the builds (which occur locally using TeamCity AFAIK), but would like the code to be pushed up to our testing server once the build is completed. I am using IIS 6.x (Windows XP dev and Windows 2k3 Server for testing).

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  • One class instance throw all controller

    - by Falcon
    Hello i i have different class and controller. and i need that one instance of model will be available in controller/ now i'm doing something like this: def method1 inst = @MyClass.new(params) inst.action .... def method2 inst = @MyClass.new(params) inst.action .... but i want something like this def method1 @inst.action .... def method2 @inst.action or self.inst i't doesn't matter how i can do it? def self.inst MyClass.new(params) end doesn't work...

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  • Printing Instance ID to NSLog?

    - by fuzzygoat
    In the dealloc method for a class how would I print out the ID (or some other unique identifier) for the instance being deallocated? - (void)dealloc { NSLog(@"_deallocing: ??"); [super dealloc]; } Is this possible? I am just trying to get a little more feedback in the console as an aid to learning. many thanks -gary-

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  • Create class instance in assembly from string name

    - by Arcadian
    I'm not sure if this is possible, and I'm quite new to using assemblies in C#.NET. What I would like to do is to create an instance of a class when supplied the string name of that class. Something like this: using MyAssembly; namespace MyNameSpace { Class MyClass { int MyValue1; int MyValue2; public MyClass(string myTypeName) { foreach(Type type in MyAssembly) { if((string)type == myTypeName) { //create a new instance of the type } } AssignInitialValues(//the type created above) } //Here I use an abstract type which the type above inherits from private void AssignInitialValues(AbstractType myClass) { this.value1 = myClass.value1; this.value2 = myClass.value2; } } } Obviously you cannot compare strings to types but it illustrates what I'm trying to do: create a type from a supplied string. Any thoughts? EDIT: After attempting: var myObject = (AbstractType) Activator.CreateInstance(null, myTypeName); AssignInitialValues(myObject); I get a number of errors: Inconsistent accessibility: parameter type 'MyAssembly.AbstractType' is less accessible than method 'MyNameSpace.MyClass.AssignInitialValues(MyAssembly.AstractType)' 'MyAssembly.AstractType' is inaccessible due to it's protection level The type or namespace name 'MyAssembly' could not be found (are you missing a using directive or an assembly reference?) The type or namespace name 'AbstractType' could not be found (are you missing a using directive or an assembly reference?) Not exactly sure why it can't find the assembly; I've added a reference to the assembly and I use a Using Directive for the namespace in the assembly. As for the protection level, it's calling classes (or rather the constructors of classes) which can only be public. Any clues on where the problem is? UPDATE: After looking through several articles on SO I came across this: http://stackoverflow.com/a/1632609/360627 Making the AbstractTypeclass public solved the issue of inconsistent accessibility. The new compiler error is this: Cannot convert type 'System.Runtime.Remoting.ObjectHandle' to 'MyAssembly.AbstractType' The line it references is this one: var myObject = (AbstractType) Activator.CreateInstance(null, myTypeName); Using .Unwrap() get's me past this error and I think it's the right way to do it (uncertain). However, when running the program I then get a TypeLoadException when this code is called. TypeLoadException: Could not load type ‘AbstractType’ from assembly ‘MyNameSpace'... Right away I can spot that the type its looking for is correct but the assembly it's looking in is wrong. Looking up the Activator.CreateInstance(String, String) method revealed that the null as the first argument means that the method will look in the executing assembly. This is contrary to the required behavior as in the original post. I've tried using MyAssembly as the first argument but this produces the error: 'MyAssembly' is a 'namespace' but is used like a 'variable' Any thoughts on how to fix this?

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  • Subclass not seeing superclass' instance variable

    - by hyn
    I have a situation where my subclass is not seeing the superclass' instance variable x. The ivar is obviously @protected by default, so why do I get a compiler error "x undeclared"? If I make this ivar a property then I can access it by self.x. What's worse is sometimes the error disappears, so something in my code is obviously causing this error but I cannot figure it out.

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  • Error "Create a concrete instance!"

    - by dododedodonl
    Hey All, I've got another problem in the same code... I'm getting this error: *** initialization method -initWithFormat:locale:arguments: cannot be sent to an abstract object of class NSString_RegEx: Create a concrete instance! But I don't understand the error or what I should do...

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  • Google App Engine getting verbose_name of a property from an instance

    - by Brian M. Hunt
    Given a model likeso: from google.appengine.ext import db class X(db.Model): p = db.StringProperty(verbose_name="Like p, but more modern.") How does one access verbose_name from x=X() (an instance of X)? One might expect that x.p.verbose_name would work, or alternatively x.properties()['p'].verbose_name, but neither seems to work. Thanks! EDIT: x.name.verbose_name = x.p.verbose_name

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  • Java, let CookieHandler work on only one instance.

    - by user435657
    Hi all, I don't know how CookieHandler works system wide, I did view the source of CookieHandler but found no more information except the get/set methods. Where do TCP/HTTP connections use instance of CookieHandler, which I set by CookieHandler.setDefault(...) Which source file I should refer to? URLConnection & HttpURLConnection don't seem have things to do with it. Help, thanks in advance.

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  • -[CCScene setOffsetx:]: unrecognized selector sent to instance

    - by Alexander Sharunov
    please help me, i'm very new in objective-c i've got 2 simplest classes (bellow first, second) i would like to set the offsetx properties of self.rolypoly object in second class like a self.rolypoly.offsetx=1 or run use [self.rolypoly setOffx]; to do somethings, but i always have the errors: trying [self.rolypoly setOffx]; in second class -[CCScene setOffx:]: unrecognized selector sent to instance 0x91d0b70' or trying self.rolypoly.offsetx=1; in second class -[CCScene setOffsetx:]: unrecognized selector sent to instance 0x808bfc0' first class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" @interface RolyPoly : CCLayer { CCAction *_walkAction; CCSprite *_rolypoly; int offsetx; int offsety; } @property (nonatomic, retain) CCSprite *rolypoly; @property (nonatomic, retain) CCAction *walkAction; @property (nonatomic, assign) int offsetx; @property (nonatomic, assign) int offsety; +(id) scene; -(void) setOffx; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" @implementation RolyPoly @synthesize rolypoly = _rolypoly; @synthesize walkAction = _walkAction; @synthesize offsetx = _offsetx; @synthesize offsety = _offsety; +(id) scene { CCScene *scene = [CCScene node]; RolyPoly *layer = [RolyPoly node]; [scene addChild: layer]; return scene; } -(id) init { if ((self = [super init])) { [self scheduleUpdate]; } return self; } -(void) setOffx { NSLog(@"setOffx"); } -(void) update:(ccTime)delta { } - (void) dealloc { self.rolypoly = nil; self.walkAction = nil; [super dealloc]; } @end second class //************************************************************ #import <Foundation/Foundation.h> #import "cocos2d.h" #import "RolyPoly.h" @interface GameLayer : CCLayer { RolyPoly *_rolypoly; } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @property (nonatomic, assign) RolyPoly * rolypoly; @end //************************************************************ #import "GameLayer.h" #import "RolyPoly.h" // HelloWorldLayer implementation @implementation GameLayer @synthesize rolypoly = _rolypoly; +(CCScene *) scene { CCScene *scene = [CCScene node]; GameLayer *layer = [GameLayer node]; [scene addChild: layer]; return scene; } -(id) init { if( (self=[super init])) { CGSize screenSize = [[CCDirector sharedDirector] winSize]; self.rolypoly = [RolyPoly scene]; [self addChild:self.rolypoly z:1]; [self.rolypoly setOffx]; [self scheduleUpdate]; } return self; } - (void)update:(ccTime)dt { } - (void) dealloc { [super dealloc]; } @end

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