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  • HTTPS on iPhone

    - by Rob
    I need to be able to use https to connect to a server and I'm wondering if there's recommended way of doing this on the iPhone that's NOT: - an undocumented api call - does not require manually storing certificates in the app bundle Thanks all.

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  • How to pass a touch event to other views?

    - by Eugene
    +-----------------------+ +--------------------+ | A | | A | | +-------------------+ | | +----------------+ | | |B | | | | C | | | | | | | | | | | +-------------------+ | | +----------------+ | +-----------------------+ +--------------------+ I have a view hierarchy as above. (Each of B and C takes up whole space of A, Each of them are screen size. B is added first and C is added next) For a reason, C is getting a touch event for scroll effect (B is cocos2d-x layer and C(scroll view) sets the B's position when scrollViewDidScroll http://getsetgames.com/2009/08/21/cocos2d-and-uiscrollview/ ) And I want to pass touch event to B or it's subviews when it's not scrolling. How can I pass the touch event to B here?

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  • how to hide backbar button in navigationbar in iPhone sdk

    - by Prerak
    Hi, In my iPhone App there are three views [ firstView secondView and thirdView} now I want to put Back Button in navigation bar in thirdview only which should take me to back secondview only for that i m writting this code in first view self.navigationItem.hidesBackButton:NO; and it shows the back button in both the views secondView and thirdView what I should do to hide back button in the the second view? please Help and Suggest. thanks.

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  • Using Yahoo local search query for iPhone

    - by robbmcmahan
    I'm using yahoo local search in an iPhone app and trying to query everything in a certain location. According to the api docs you can pass "*" to query and it will return everything. I've tried passing it several different ways, including the way below but it does not work unless I actually pass it a real query. Does anyone know how or what I need to pass to make it query everything? [self setQuery:[@"*" stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]]; Thanks

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  • iPhone - nested views & controllers

    - by codemonkey
    Is it possible to have a single iPhone screen with its view loaded from a xib by that screen's UIViewController, but then another UIView within that screen with content loaded from a separate xib file? If so, is it possible to have that nested view's events handled by a separate custom UIViewController subclass from the rest of the screen? If both of these things are possible, are they also advisable?

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  • iPod Touch (OS 3.0) bluetooth connection to non apple device

    - by Avi
    I need to know if I can programmatically connect my iPod Touch (OS 3.0) to a non apple blue tooth device, Using the Apple iPhone SDK. I know that I can connect to other iPhone using GameKit API, But can I connect to other non apple Bluetooth devices for example an measuring device that send out real time data over blue tooth?

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  • iPhone: Going from transformed layers to jpeg

    - by Devin Ross
    I have a bunch of images that are transformed (using touch gestures). I want to take the transformations the user does to the images and create a jpeg from it. (ie. if a user rotates a photo to the right, I want to get a jpeg of the photo rotate to the right just as the looks on screen). This takes into account that the photo could be bigger than whats displayed on screen too (no screenshots). I'm trying to use CGContext (CGContextRotateCTM specifically) but its not been too successful. Thanks for the help.

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  • iPhone payment portal development

    - by Mike Litt
    A client has asked me about building an iphone app that can take restaurant orders. I have the resources to get this app done, but I had a few questions. *Will this app require a portion of the sale to go to apple (if so how much?) *Whats the best way to integrate a payment portal to this? *Will I have to/should I have someone authorize the payments? Thanks, All feedback is appreciated.

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  • How can I copy music to my iPod nano without iTunes on Mac?

    - by ron
    Title says it all. I'm on Mac with the latest iTunes and it doesn't recognize my iPod anymore although it mounts to the desktop. I tried all and everything but it doesn't work (the iPod works on other Macs though, it itself is fine). How can I copy my music to the iPod without going through iTunes? Are there any tools like on Windows for this? Thanks!

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  • How to delete a podcast from an iPod and not have it reappear after syncing with iTunes?

    - by Mike
    Hi everyone, Say I have subscribe to a single podcast and I have Episode 1 and Episode 2 on my iPod. Each episode is 30 minutes long. I listen to the entirety of Episode 1 and just the first 15 minutes of Episode 2. I delete Episode 1 using my iPod's menu. Say Episode 3 has just come out. I want to be able to sync with iTunes, and after doing so, have just Episodes 2 and 3 on my iPod (with Episode 2 "half listened to"). How can I do this? Ideal state... Episode 1 = deleted Episode 2 = 15 minutes played already Episode 3 = unplayed I've found that if I set the Sync Podcast option in iTunes to "all new", I get: "All new" Episode 1 = not on the iPod Episode 2 = not on the iPod Episode 3 = unplayed and if I set the Sync Podcast option in iTunes to "all unplayed" "All unplayed" Episode 1 = unplayed Episode 2 = 15 minutes played already Episode 3 = unplayedv neither option does what I want. Is there an option to get my "ideal state"?

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  • MKMapKit custom annotations being added to map, but are not visible on the map

    - by culov
    I learned a lot from the screencast at http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/ , and ive been trying to incorporate the way he creates a custom annotation into my iphone app. He is hardcoding annotations and adding them individually to the map, whereas i want to add them from my data source. So i have an array of objects with a lat and a lng (ive checked that the values are within range and ought to be appearing on the map) that i iterate through and do [mapView addAnnotation:truck] once this process is completed, i check the number of annotations on the map with [[mapView annotations] count] and its equal to the number it ought to be, so all the annotations are getting added onto the mapView, but for some reason I cant see any annotations in the simulator. I've compared my code with his in all the pertinent places many times, but nothing seems to stand out as being incorrect. Ive also reviewed my code for the last several hours trying to find a point where I do something wrong, but nothing is coming to mind. The images are named just as they are assigned in the custom AnnotationView, the loadAnnotation function is done properly, etc... i dont know what it could be. so i suppose if i could have the answer to one question it would be, what are possible causes for a mapView to contain several annotations, but to not show any on the map? Thanks

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  • MapKit custom annotations being added to map, but are not visible on the map

    - by culov
    I learned a lot from the screencast at http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/ , and ive been trying to incorporate the way he creates a custom annotation into my iphone app. He is hardcoding annotations and adding them individually to the map, whereas i want to add them from my data source. So i have an array of objects with a lat and a lng (ive checked that the values are within range and ought to be appearing on the map) that i iterate through and do [mapView addAnnotation:truck] once this process is completed, i check the number of annotations on the map with [[mapView annotations] count] and its equal to the number it ought to be, so all the annotations are getting added onto the mapView, but for some reason I cant see any annotations in the simulator. I've compared my code with his in all the pertinent places many times, but nothing seems to stand out as being incorrect. Ive also reviewed my code for the last several hours trying to find a point where I do something wrong, but nothing is coming to mind. The images are named just as they are assigned in the custom AnnotationView, the loadAnnotation function is done properly, etc... i dont know what it could be. so i suppose if i could have the answer to one question it would be, what are possible causes for a mapView to contain several annotations, but to not show any on the map? Thanks

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  • iPhone SDK 3.0 and symbolicatecrash not getting along?

    - by Steve
    * UPDATE * I've reinstalled with Snow Leopard, clean install. Completely wiped my existing Leopard install. Same problem persists. I've tried numbers of versions of symbolicatecrash to resolve symbols in my crash reports. From the version provided by Apple, to Alan's Quatermain's version posted on GitHub and finally from http://openradar.appspot.com/6438643. For whatever reason, the best results I can get is for symbols on my own libraries to get resolved. Normally, this is enough data to point me in the right direction -- other times it is not. With 2.x I had no problems getting the symbols for my code + Apple provided libraries from within the stack traces in each thread. Most likely an issue with my environment here, I'm not at all doubting the work that Apple or Alan have done. Yes I'm certain the dSYM I have stashed away is the same exact one that's generating the crash report. Although 'Foo' is me, and getting symbols from it is wonderful, I need to see symbols from the other functions in the stack to truly understand my reports. Note: For devices that crash running the app on iPhone OS 2.2.1, I have no problem getting all symbols. This is an iPhone OS 3.0 issue it appears. Also, while running symbolicatecrash in verbose mode here's a few of the things that struck me as wrong: - NO MATCH NOT searching in Spotlight for dsym with UUID of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ## Warning: Can't find any unstripped binary that matches version of /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation ..........fetching symbol file for libobjc.A.dylib--[undef] Searching [/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib /Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib]...--[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A345)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0 (5A347)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.1 (5B108)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.0.2 (5C1)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2.1/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/2.2/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH --[/Developer/Platforms/iPhoneOS.platform/DeviceSupport/3.0 (7A341)/Symbols/usr/lib/libobjc.A.dylib] -- NO MATCH NOT searching in Spotlight for dsym with UUID of /usr/lib/libobjc.A.dylib ## Warning: Can't find any unstripped binary that matches version of /usr/lib/libobjc.A.dylib Here's an example of the crash report after running it through symbolicatecrash: Thread 0 Crashed: 0 libSystem.B.dylib 0x31dc476c 0x31d46000 + 517996 1 libSystem.B.dylib 0x31dc4755 0x31d46000 + 517973 2 Foo 0x00053075 uncaught_exception_handler + 21 3 CoreFoundation 0x3028f65f 0x301fd000 + 599647 4 libobjc.A.dylib 0x30013693 0x3000c000 + 30355 5 libstdc++.6.dylib 0x374ccc2d 0x3748a000 + 273453 6 libstdc++.6.dylib 0x374ccc81 0x3748a000 + 273537 7 libstdc++.6.dylib 0x374ccd4d 0x3748a000 + 273741 8 libobjc.A.dylib 0x300135ff 0x3000c000 + 30207 9 CoreFoundation 0x30222f2d 0x301fd000 + 155437 10 CoreFoundation 0x30222ecb 0x301fd000 + 155339 11 Foundation 0x30521e33 0x30501000 + 134707 12 Foundation 0x30570d47 0x30501000 + 458055 13 Foo 0x0000a1db -[Bar barfoo] (Bar.m:1617) 14 Foo 0x00032f73 -[MyViewController foobar] (MyViewController.m:727) 15 Foo 0x000329b9 -[MyViewController foobar] (MyViewController.m:666) 16 Foo 0x00031fab -[MyViewController tabBar:tabSelected:] (MyViewController.m:440) 17 Foo 0x00068d41 -[TTTabBar setSelectedTabIndex:] (TTTabBar.m:160) 18 Foo 0x00068ca3 -[TTTabBar setSelectedTabView:] (TTTabBar.m:142) 19 Foo 0x000689cf -[TTTabBar tabTouchedUp:] (TTTabBar.m:83) 20 CoreFoundation 0x302552f9 0x301fd000 + 361209 21 UIKit 0x3094d101 0x308ed000 + 393473 22 UIKit 0x3094d0a1 0x308ed000 + 393377 23 UIKit 0x3094d073 0x308ed000 + 393331 24 UIKit 0x3094cdcd 0x308ed000 + 392653 25 UIKit 0x309779c1 0x308ed000 + 567745 26 UIKit 0x30977011 0x308ed000 + 565265 27 UIKit 0x309767d9 0x308ed000 + 563161 28 UIKit 0x30923613 0x308ed000 + 222739 29 UIKit 0x30923163 0x308ed000 + 221539 30 GraphicsServices 0x32045a4d 0x32041000 + 19021 31 CoreFoundation 0x30253041 0x301fd000 + 352321 32 CoreFoundation 0x30252771 0x301fd000 + 350065 33 GraphicsServices 0x32044b0f 0x32041000 + 15119 34 GraphicsServices 0x32044bbb 0x32041000 + 15291 35 UIKit 0x308f0363 0x308ed000 + 13155 36 UIKit 0x308ef121 0x308ed000 + 8481 37 Foo 0x00002097 main (main.m:13)

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  • Nostalgia Lane: Steve Jobs Introduces the iPhone in 2007 [Classic Video]

    - by Asian Angel
    With the five year anniversary of the iPhone approaching, here is a look back at when it all started with this classic introductory presentation by Steve Jobs. Steve Jobs introduces iPhone in 2007 [YouTube] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Moss Really Wants that iPhone! [IT Crowd Video]

    - by Asian Angel
    When Moss walks past the toy grabber game at the arcade, he sees a shiny new iPhone sitting inside! There is no way that Moss can walk away from an opportunity like this, but just what will he have to do in order to get that new iPhone? The IT Crowd [via Fail Desk] Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For? HTG Explains: What is DNS?

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  • Basic game architechture best practices in Cocos2D on iOS

    - by MrDatabase
    Consider the following simple game: 20 squares floating around an iPhone's screen. Tapping a square causes that square to disappear. What's the "best practices" way to set this up in Cocos2D? Here's my plan so far: One Objective-c GameState singleton class (maintains list of active squares) One CCScene (since there's no menus etc) One CCLayer (child node of the scene) Many CCSprite nodes (one for each square, all child nodes of the layer) Each sprite listens for a tap on itself. Receive tap = remove from GameState Since I'm relatively new to Cocos2D I'd like some feedback on this design. For example I'm unsure of the GameState singleton. Perhaps it's unnecessary.

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  • HTC Diamond Touch sync problem

    - by Anders
    I have a HTC Diamond Touch with all my contacts etc. on it. Did however not use it for 6mo while being abroad. When I start the phone now I realize that the touch screen has stopped working. I have tried restarting, soft resetting, shutting it off etc but the touch just wont follow commands. However, I can manage the phone by buttons so it's not frozen. Hence I can get into the phone and watch contacts but not use it to call etc. The problem is, how do I get my 300 contacts out of the thing!? When I'm plugging in the phone, it lets me choose between "Sync with Outlook" and "Use as storage device". It automatically selects "Use as storage device". Now, I cannot choose to sync it with the buttons. I can not change this option afterwards either. In short, I have a phone with all of my contact data and am completely unable to get that out of it. Any tips/help/suggestions? If possible, preferably one that does not including sending the phone to a hardware workshop for three weeks in order to get it fixed:)

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  • Resources for Game Development in iPhone for beginners [closed]

    - by Volatil3
    Possible Duplicate: What are the best iPhone game development resources? Hi I'm a programmer but I have never worked on Game programming so have no idea about OpenGL and all that. I am more interested to get into physics based games like Angry Birds and want to implement fewer ideas. Can you recommend me some good books which not only teach the concept of game programming but also practical implementation in iPhone platform? Thanks in advance

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  • Intercepting touch events on activity and button on Android

    - by hgpc
    I have an Android activity with an ImageButton. I would like to execute some logic when the button is clicked and show a different image for the pressed state, but also receive the touch event on the activity. By default only the button receives the touch event. If I set the clickable attribute of the button to false then only the activity receives the touch event. What's the best way to receive the touch event in both the activity and the button?

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  • how to create multiple pages in Xcode iphone apps

    - by al7r
    Hi there, i am starting my experience with iphone sdk. and i have a question, which is i am trying to create two pages to the app but i don't know how to link them or design them. like when i start the Xcode i find one page named View to design in it, i want to make that page a welcoming page then the user choose one of the three choices he see in that page. Once he clicked on one of them the program take him to the next page or the page he chose. thank you

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  • Adding a self-signed certificate to iphone Simulator?

    - by jr
    I have a self-signed certificate at the endpoint of my API. I'm trying to test some things using the simulator but am getting "untrusted server certificate". I have tried to use safari on the simulator to download the .crt file, but that doesn't seem to work. Where does iPhone Simulator get its keychain from? How can I add a trusted certificate so my application will work? UPDATE I got it to work by creating a CA and then adding a CA certificate using the iPhone provisioning tool. Then I was able to have a certificate signed by that CA certificate on the API server and the NSConnection just worked. I was not able to get it to work using a self-signed certificate for some reason. I need to re-attempt this using the provisioning software. My real question is how do I get this to work on the simulator? I would think that the simulator uses the keychain of the actual computer.

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  • iPhone SDK: Get GPS coordinates from Google Maps

    - by RaYell
    In an iPhone application I'm developing I need to get GPS coordinates to perform some actions based on the values received. Users should have two possibilities of giving the location: automatically from iPhone build-in GPS by finding a specific point on a map (Google Maps) I know how to user CLLocationManager to get current position coordinates and I know how to add Google Maps using JS API. What I would like to know if how can I get coordinates for a specific point on a map that user clicks. Is that possible with UIWebView or is there any other way of getting the values I need?

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