Search Results

Search found 35970 results on 1439 pages for 'javascript performance'.

Page 31/1439 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • Javascript in CakePHP

    - by user445803
    Hello, I had one page in Views in CakePHP, it have normal javascript block, Just inserted: <script language="JavaScript" type="text/javascript"> ---code--- </script> Inside page, and it was all working okay... But now... It doesn't show... How can I change configuration or something to enable showing javascript blocks without CakePHP commands. Javascript needs data from that page so I can't use outer file, and it's too long to use $javascript-codeBlock Is there any way to reconfigure stupid CakePHP to start showing those blocks? Some files are showing javascript, and it's working all okay, but some of them won't show... Please help...

    Read the article

  • Javascript Methodname is replaced with !==

    - by dasheddot
    Hey! On the server lies a html file with javascript code included. This javascript code includes a method called something like "CheckObject". This file works for all users, except one specific (but important). He gets a javascript error and in his browser sourcode appears something unbelievable: The methodname "CheckObject" is replaced with "Check!==ect", means the "Obj" of the method name is replaced with !==. Why could that be? Hope anybody can help me! Best regards

    Read the article

  • ASP.NET and HTML5 Local Storage

    - by Stephen Walther
    My favorite feature of HTML5, hands-down, is HTML5 local storage (aka DOM storage). By taking advantage of HTML5 local storage, you can dramatically improve the performance of your data-driven ASP.NET applications by caching data in the browser persistently. Think of HTML5 local storage like browser cookies, but much better. Like cookies, local storage is persistent. When you add something to browser local storage, it remains there when the user returns to the website (possibly days or months later). Importantly, unlike the cookie storage limitation of 4KB, you can store up to 10 megabytes in HTML5 local storage. Because HTML5 local storage works with the latest versions of all modern browsers (IE, Firefox, Chrome, Safari), you can start taking advantage of this HTML5 feature in your applications right now. Why use HTML5 Local Storage? I use HTML5 Local Storage in the JavaScript Reference application: http://Superexpert.com/JavaScriptReference The JavaScript Reference application is an HTML5 app that provides an interactive reference for all of the syntax elements of JavaScript (You can read more about the application and download the source code for the application here). When you open the application for the first time, all of the entries are transferred from the server to the browser (all 300+ entries). All of the entries are stored in local storage. When you open the application in the future, only changes are transferred from the server to the browser. The benefit of this approach is that the application performs extremely fast. When you click the details link to view details on a particular entry, the entry details appear instantly because all of the entries are stored on the client machine. When you perform key-up searches, by typing in the filter textbox, matching entries are displayed very quickly because the entries are being filtered on the local machine. This approach can have a dramatic effect on the performance of any interactive data-driven web application. Interacting with data on the client is almost always faster than interacting with the same data on the server. Retrieving Data from the Server In the JavaScript Reference application, I use Microsoft WCF Data Services to expose data to the browser. WCF Data Services generates a REST interface for your data automatically. Here are the steps: Create your database tables in Microsoft SQL Server. For example, I created a database named ReferenceDB and a database table named Entities. Use the Entity Framework to generate your data model. For example, I used the Entity Framework to generate a class named ReferenceDBEntities and a class named Entities. Expose your data through WCF Data Services. I added a WCF Data Service to my project and modified the data service class to look like this:   using System.Data.Services; using System.Data.Services.Common; using System.Web; using JavaScriptReference.Models; namespace JavaScriptReference.Services { [System.ServiceModel.ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class EntryService : DataService<ReferenceDBEntities> { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { config.UseVerboseErrors = true; config.SetEntitySetAccessRule("*", EntitySetRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } // Define a change interceptor for the Products entity set. [ChangeInterceptor("Entries")] public void OnChangeEntries(Entry entry, UpdateOperations operations) { if (!HttpContext.Current.Request.IsAuthenticated) { throw new DataServiceException("Cannot update reference unless authenticated."); } } } }     The WCF data service is named EntryService. Notice that it derives from DataService<ReferenceEntitites>. Because it derives from DataService<ReferenceEntities>, the data service exposes the contents of the ReferenceEntitiesDB database. In the code above, I defined a ChangeInterceptor to prevent un-authenticated users from making changes to the database. Anyone can retrieve data through the service, but only authenticated users are allowed to make changes. After you expose data through a WCF Data Service, you can use jQuery to retrieve the data by performing an Ajax call. For example, I am using an Ajax call that looks something like this to retrieve the JavaScript entries from the EntryService.svc data service: $.ajax({ dataType: "json", url: “/Services/EntryService.svc/Entries”, success: function (result) { var data = callback(result["d"]); } });     Notice that you must unwrap the data using result[“d”]. After you unwrap the data, you have a JavaScript array of the entries. I’m transferring all 300+ entries from the server to the client when the application is opened for the first time. In other words, I transfer the entire database from the server to the client, once and only once, when the application is opened for the first time. The data is transferred using JSON. Here is a fragment: { "d" : [ { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(1)", "type": "ReferenceDBModel.Entry" }, "Id": 1, "Name": "Global", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "object", "ShortDescription": "Contains global variables and functions", "FullDescription": "<p>\nThe Global object is determined by the host environment. In web browsers, the Global object is the same as the windows object.\n</p>\n<p>\nYou can use the keyword <code>this</code> to refer to the Global object when in the global context (outside of any function).\n</p>\n<p>\nThe Global object holds all global variables and functions. For example, the following code demonstrates that the global <code>movieTitle</code> variable refers to the same thing as <code>window.movieTitle</code> and <code>this.movieTitle</code>.\n</p>\n<pre>\nvar movieTitle = \"Star Wars\";\nconsole.log(movieTitle === this.movieTitle); // true\nconsole.log(movieTitle === window.movieTitle); // true\n</pre>\n", "LastUpdated": "634298578273756641", "IsDeleted": false, "OwnerId": null }, { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(2)", "type": "ReferenceDBModel.Entry" }, "Id": 2, "Name": "eval(string)", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "function", "ShortDescription": "Evaluates and executes JavaScript code dynamically", "FullDescription": "<p>\nThe following code evaluates and executes the string \"3+5\" at runtime.\n</p>\n<pre>\nvar result = eval(\"3+5\");\nconsole.log(result); // returns 8\n</pre>\n<p>\nYou can rewrite the code above like this:\n</p>\n<pre>\nvar result;\neval(\"result = 3+5\");\nconsole.log(result);\n</pre>", "LastUpdated": "634298580913817644", "IsDeleted": false, "OwnerId": 1 } … ]} I worried about the amount of time that it would take to transfer the records. According to Google Chome, it takes about 5 seconds to retrieve all 300+ records on a broadband connection over the Internet. 5 seconds is a small price to pay to avoid performing any server fetches of the data in the future. And here are the estimated times using different types of connections using Fiddler: Notice that using a modem, it takes 33 seconds to download the database. 33 seconds is a significant chunk of time. So, I would not use the approach of transferring the entire database up front if you expect a significant portion of your website audience to connect to your website with a modem. Adding Data to HTML5 Local Storage After the JavaScript entries are retrieved from the server, the entries are stored in HTML5 local storage. Here’s the reference documentation for HTML5 storage for Internet Explorer: http://msdn.microsoft.com/en-us/library/cc197062(VS.85).aspx You access local storage by accessing the windows.localStorage object in JavaScript. This object contains key/value pairs. For example, you can use the following JavaScript code to add a new item to local storage: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You can use the Google Chrome Storage tab in the Developer Tools (hit CTRL-SHIFT I in Chrome) to view items added to local storage: After you add an item to local storage, you can read it at any time in the future by using the window.localStorage.getItem() method: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You only can add strings to local storage and not JavaScript objects such as arrays. Therefore, before adding a JavaScript object to local storage, you need to convert it into a JSON string. In the JavaScript Reference application, I use a wrapper around local storage that looks something like this: function Storage() { this.get = function (name) { return JSON.parse(window.localStorage.getItem(name)); }; this.set = function (name, value) { window.localStorage.setItem(name, JSON.stringify(value)); }; this.clear = function () { window.localStorage.clear(); }; }   If you use the wrapper above, then you can add arbitrary JavaScript objects to local storage like this: var store = new Storage(); // Add array to storage var products = [ {name:"Fish", price:2.33}, {name:"Bacon", price:1.33} ]; store.set("products", products); // Retrieve items from storage var products = store.get("products");   Modern browsers support the JSON object natively. If you need the script above to work with older browsers then you should download the JSON2.js library from: https://github.com/douglascrockford/JSON-js The JSON2 library will use the native JSON object if a browser already supports JSON. Merging Server Changes with Browser Local Storage When you first open the JavaScript Reference application, the entire database of JavaScript entries is transferred from the server to the browser. Two items are added to local storage: entries and entriesLastUpdated. The first item contains the entire entries database (a big JSON string of entries). The second item, a timestamp, represents the version of the entries. Whenever you open the JavaScript Reference in the future, the entriesLastUpdated timestamp is passed to the server. Only records that have been deleted, updated, or added since entriesLastUpdated are transferred to the browser. The OData query to get the latest updates looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated%20gt%20634301199890494792L) If you remove URL encoding, the query looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated gt 634301199890494792L) This query returns only those entries where the value of LastUpdated > 634301199890494792 (the version timestamp). The changes – new JavaScript entries, deleted entries, and updated entries – are merged with the existing entries in local storage. The JavaScript code for performing the merge is contained in the EntriesHelper.js file. The merge() method looks like this:   merge: function (oldEntries, newEntries) { // concat (this performs the add) oldEntries = oldEntries || []; var mergedEntries = oldEntries.concat(newEntries); // sort this.sortByIdThenLastUpdated(mergedEntries); // prune duplicates (this performs the update) mergedEntries = this.pruneDuplicates(mergedEntries); // delete mergedEntries = this.removeIsDeleted(mergedEntries); // Sort this.sortByName(mergedEntries); return mergedEntries; },   The contents of local storage are then updated with the merged entries. I spent several hours writing the merge() method (much longer than I expected). I found two resources to be extremely useful. First, I wrote extensive unit tests for the merge() method. I wrote the unit tests using server-side JavaScript. I describe this approach to writing unit tests in this blog entry. The unit tests are included in the JavaScript Reference source code. Second, I found the following blog entry to be super useful (thanks Nick!): http://nicksnettravels.builttoroam.com/post/2010/08/03/OData-Synchronization-with-WCF-Data-Services.aspx One big challenge that I encountered involved timestamps. I originally tried to store an actual UTC time as the value of the entriesLastUpdated item. I quickly discovered that trying to work with dates in JSON turned out to be a big can of worms that I did not want to open. Next, I tried to use a SQL timestamp column. However, I learned that OData cannot handle the timestamp data type when doing a filter query. Therefore, I ended up using a bigint column in SQL and manually creating the value when a record is updated. I overrode the SaveChanges() method to look something like this: public override int SaveChanges(SaveOptions options) { var changes = this.ObjectStateManager.GetObjectStateEntries( EntityState.Modified | EntityState.Added | EntityState.Deleted); foreach (var change in changes) { var entity = change.Entity as IEntityTracking; if (entity != null) { entity.LastUpdated = DateTime.Now.Ticks; } } return base.SaveChanges(options); }   Notice that I assign Date.Now.Ticks to the entity.LastUpdated property whenever an entry is modified, added, or deleted. Summary After building the JavaScript Reference application, I am convinced that HTML5 local storage can have a dramatic impact on the performance of any data-driven web application. If you are building a web application that involves extensive interaction with data then I recommend that you take advantage of this new feature included in the HTML5 standard.

    Read the article

  • Is there a way to play the role of Javascript with any other language like C#?

    - by Gulshan
    Is there a way to play the role of Javascript with any other language like C#? One way came up in my head is, having silverlight installed, using C# instead of Javascript for all the client side scripting (Though C# is not a scripting language). Is it possible? I am not talking about something like GWT(Java) or Script#(C#). Probably the question can be stated as- "With silverlight installed, can I do everything supported by Javascript(like DOM manipulation etc) with C#?" Hope it's clearer.

    Read the article

  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

    Read the article

  • Do I have to learn html and javascript to create web applications?

    - by vainolo
    I am an experienced Java programmer, and I want to create a complex web application requiring dynamic pages, drawings, etc (take SO as an example). Do I have to learn javascript/html in order to create such an application? It is not that I don't want to learn another language (I've done this before), but technology on the javascript environment seems to change so fast that when you finish learning one framework it is already obsolete. I have checked a number of java framework for web development (spring, play), but not deeply. So can these frameworks (or other possible java frameworks that I'm not aware of) be used without learning html/javascript? I also have some python experience. So if I can do the app in python it is also an option.

    Read the article

  • When should I observe javascript events on window vs. document vs. document.body?

    - by brahn
    I'm using prototype.js for my web app, and I have everything running on chrome, safari, and firefox. I am now working on IE8 compatibility. As I've been debugging in IE, I've noticed that there are javascript events for which I have previously set an observer on the window, e.g. Event.observe(window, eventType, function () {...}); (where eventType might be "dom:loaded", "keypress", etc.) and it works just fine in Chrome/Safari/Firefox. However, in IE the observer never fires. In at least some cases I could get this to work on IE by instead placing the observer on something other than window, e.g. document (in the case of "dom:loaded") or document.body (in the case of "keypress"). However, this is all trial-and-error. Is there some more systematic way to determine where to place these observers such that the results will be cross-browser compatible? Thanks!

    Read the article

  • Performance problems when running Java desktop applications on Citrix Metaframe

    - by demetriusnunes
    We have a desktop Java application running within a Citrix Metaframe server farm and the performance, specially while starting up the app, is very unreliable. Sometimes it takes 15 seconds and sometimes it takes over a minute. It's really unpredicatable. Is there any way to optimize running Java desktop applications within Citrix Metaframe Terminal server sessions to a more reliable performance level? Are there any optimization directed specifically toward Java, such as pre-load JVMs or something like that? Any help would be greatly appreciated.

    Read the article

  • Need help diagnosing network performance issues

    - by tokes
    I am currently working in a developing country as a system analyst for a government department. My area of expertise is software projects, but I've come across a few issues with the network setup in my office. (Unfortunately, being a developing country, there's not a lot of professional help available for this sort of thing.) Most recently, I am trying to diagnose a problem with slowness on the network. Our office is connected to the internet via an ADSL wireless modem/router (called Router). The modem is connected via ethernet to a switch (called Switch). The modem also acts as a wireless access point (called Wireless1), though because it is in a room at the end of the floor, it's range is limited. There are ethernet ports installed around the office. The cables of these all lead back to the same switch. In closer vicinity to the bulk of the client computers, there is another wireless router that acts as an access point for those clients (called Wireless2). That router is connected via ethernet to a wall port, and therefore to Switch. There is also a Windows server which acts as a DNS server (called DNSBox) which is located in the same room and is connected directly to Switch. ---Internet----------| Router/Wireless1 192.168.10.1 ---------------| |----|=========| DNSBox | |-------------------- 192.168.10.4 --------------------| Switch |---Other clients---- | |-------------------- |----|=========| Wireless2 ------------------| 192.168.10.198 One final thing to mention about the network setup. All clients are configured with manual IP addresses. Their router/gateway is set to the IP address of Router, and their DNS server is set to the IP address of DNSBox (with a secondary IP set to an external IP - that of our ISP's DNS server). Here are the symptoms we are experiencing: Clients connected to Wireless2 AP experience slow and unstable connections to the internet. (Slow here is defined as speeds of ~1KB/s, though ping response times seem to be as normal.) Clients connected via ethernet to Switch also experience the same slowness. Clients connected to Wireless1 AP (i.e. connecting via wireless directly to the ADSL modem) experience normal connections to the internet. Clients connected via ethernet to Router (i.e. connecting via ethernet directly to the ADSL modem) also experience normal connections to the internet. I also tried to gauge the connection performance between two machines on the network via ethernet: A file transfer between two clients who were both directly connected to Switch was the fastest; A file transfer between one client directly connected to Switch, and one client directly connected to Router (which is directly connected to Switch) performed much slower; A file transfer between two clients directly connected to Router also performed slowly. Things I have attempted to diagnose the problem: Restarted Switch -- no change. We tried unplugging ethernet jacks from Switch 4 at a time and testing the internet connection. The thought here was that perhaps a client on the network has contracted a virus, and is possibly spamming the network with traffic? (Not very technical, I know.) Unfortunately we couldn't get any significant increases in performance using this method. There were a couple of times when it seemed to be better, but then the connection speed quickly dropped back to slow/dead pace. I didn't want to unplug all jacks from Switch because I was concerned that users might be affected or that I would re-plug in the jacks incorrectly (should I even be worried about that? a port is a port on a switch, right?) I tried swapping the ethernet cable used to connect Router to Switch -- no change in performance. I tried swapping the port used on Switch for Router -- no change in performance. Anyone got any ideas on what this could be? Should I be mentioning specific brand names/models of the hardware used? Virii outbreaks are common in this country/office -- what could I be doing to figure out if a virus is at fault? If it is a virus, it doesn't seem to be generating a lot of traffic to/from the internet, because a) I can still get a good speed if I am directly connected to Router / Wireless1 and b) our ISP data usage has not risen suspiciously. Thanks for your help! Update #1 Here are the specs of some of the hardware: Switch is an Edimax ES3132RL 32-Port 10/100 Rackmount Switch Router is a D-Link DSL-G604T Update #2 I just tried unplugging everything except a laptop and Router from Switch. Speeds are still slow. I guess that means that Router / Switch are not being flooded? It seems more and more likely that the cause is something to do with the interaction between Router and Switch. However, I still can't find any useful resources on setting the LAN speed for either (and I'm not well-versed in these advanced networking configurations).

    Read the article

  • Slow performance by PHP directory operations on virtual machine (Ubuntu libvirt)

    - by thonixx
    Some days ago I installed an Ubuntu server and two running virtual machines with libvirt. Everything works fine except one performance problem. Everytime when I call a PHP script with directory operations the operations are very slow and not performant. Here is an example: http://zother.white-tiger.ch/ And here you see an example without a directory operation and how fast it is: http://michaeltanner.ch/ It's all on the same virtual server. The virtual machine uses 6 cores (8 are available) and 7500 megabytes RAM (8 Gigabyte are available). The disk image format is qcow2. How can I improve the performance?

    Read the article

  • Performance Alert Writing to event Log but not running program

    - by TooFat
    I followed the instructions here How to create and configure performance alerts in Windows Server 2003 to set up an alert if the available logical disk space on one of my drives goes below a certain number. I selected the option to write to the application event log and select the "run this program" option and put in the path to a script that sends me an email. If I copy the path to the script and run it everything works and I get the email. When I start the alert I can see that the limit I set is being exceeded and the logs are being written to the application log, but the email is never being sent. I have the runas user and pword set to a Domain Admin. If I make the "run this program path" to C:\Windows\System32\calc.exe" it also doesn't start up the calculator. The Performance Logs and alerts services is running as Local Admin with allow to interact with desktop. What am I doing wrong?

    Read the article

  • How to troubleshoot performance issues of PHP, MySQL and generic I/O

    - by jbx
    I have a WordPress based website running on a shared hosting. Its response time is very decent (around 2s to retrieve the HTML page and 5s to load all the resources). I was planning to move it to a dedicated virtual server (Ubuntu 12.04 LTS), which should theoretically improve things and make them more consistent given its not shared. However I observed severe performance degredation, with the page taking 10seconds to be generated. I ruled out network issues by editing /etc/hosts on the server and mapping the domain to 127.0.0.1. I used the Apache load tester ab to get the HTML, so JS, CSS and images are all excluded. It still took 10 seconds. I have Zpanel installed on the server which also uses MySQL, and its pages come up quite fast (1.5s) and also phpMyAdmin. Performing some queries on the wordpress database directly through phpMyAdmin returns them quite fast too, with query times in the 10 to 30 millisecond region. Memory is also sufficient, with only 800Mb being used of the 1Gb physical memory available, so it doesn't seem to be a swap issue either. I have also installed APC to try to improve the PHP performance, but it didn't have any effect. What else should I look for? What could be causing this degradation in performance? Could it be some kind of I/O issue since I am running on a cloud based virtual server? I wish to be able to raise the issue with my provider but without showing actual data from some diagnosis I am afraid he will just blame my application. UPDATE with sar output (every second) when I did an HTTP request: 02:31:29 CPU %user %nice %system %iowait %steal %idle 02:31:30 all 0.00 0.00 0.00 0.00 0.00 100.00 02:31:31 all 2.22 0.00 2.22 0.00 0.00 95.56 02:31:32 all 41.67 0.00 6.25 0.00 2.08 50.00 02:31:33 all 86.36 0.00 13.64 0.00 0.00 0.00 02:31:34 all 75.00 0.00 25.00 0.00 0.00 0.00 02:31:35 all 93.18 0.00 6.82 0.00 0.00 0.00 02:31:36 all 90.70 0.00 9.30 0.00 0.00 0.00 02:31:37 all 71.05 0.00 0.00 0.00 0.00 28.95 02:31:38 all 14.89 0.00 10.64 0.00 2.13 72.34 02:31:39 all 2.56 0.00 0.00 0.00 0.00 97.44 02:31:40 all 0.00 0.00 0.00 0.00 0.00 100.00 02:31:41 all 0.00 0.00 0.00 0.00 0.00 100.00 My suspicion that this comes from I/O related issue is also because a caching plugin I use to reduce the amount of queries to the database, by precompiling PHP pages is actually making things worse instead of better. It seems that file access is making things worse instead.

    Read the article

  • VMWare Workstation Performance

    - by tekiegreg
    Hi there, awhile ago I upgraded my laptop to Windows 7 x64 from Windows XP 32 bit edition. However not before virtualizing the physical installation and I continue to run it under VMWare Workstation today. The performance on the resulting VM is just absolutely atrocious! I've done a lot of uninstalling stuff that's not longer needed since the machine is virtual in an effort to reduce RAM, but in general the responsiveness seems sluggish. I also run the Virtual Machine on it's own separate HD that is seldom used by the host OS. I'm just hoping for some general tips in increasing VMWare performance anywhere, thoughts? EDIT: Both of the below answers were excellent starting points for me. However I did like the selected answer's strategies on disk management. I am running the Virtual Machine in a separate external hard disk, likely I'm going to have to reconfigure somehow. Thanks all!

    Read the article

  • Optimizing PHP<>MySQL performance

    - by BarsMonster
    I am trying to optimize my PHP<MySQL on this test script: <? for($i=0;$i<100;$i++)//Itterations count $res.= var_dump(loadRow("select body_ru from articles where id>$i*50 limit 100")); print_r($res); ?> I have APC, and article table have an index on id. Also, all these queries are hitting query cache, so sole MySQL performance if great. But when I am using ab -c 10 -t 10 to bench this scipt, I am getting: 100 itterations: ~100req/sec (~10'000 MySQL queries per second) 5 itteration: ~200req/sec 1 itteration: ~380req/sec 0 itteration: ~580req/sec I've tried to disable persistent connections in PHP - it made it slower a bit. So, how can I make it work faster, provided that MySQL is not limiting performance here?

    Read the article

  • Performance affects of compressing Program Files on Windows / NTFS

    - by SRobertJames
    What are the performance affects of compressing Program Files on Windows NTFS? On a fast, multicore machine, the overhead of decompression is minimal. Machines are generally disk bound, and if you can reduce the disk load by compression, you often speed things up. (Microsoft says that the built in compression of Windows Search indexes actually improves speed for this reason.) On the other hand, Windows' virtual memory is complicated. Perhaps if files are compressed, they can't be paged out simply. And there may be other issues. In short: On a fast, multicore machine with a relatively slow disk, what performance affects will compressing Program Files have?

    Read the article

  • Skyrim: Heavy Performance Issues after a couple of location changes

    - by Derija
    Okay, I've tried different solutions: ENB Series, removing certain mods, checking my FPS Rate, monitoring my resources, .ini tweaks. It's all just fine, I don't see what I'm missing. A couple of days ago, I bought Skyrim. Before I bought the game, I admit I had a pirated copy because my girlfriend actually wanted to buy me the game as a present, then said she didn't have enough money. Sick of waiting, I decided to buy the game by myself. The ridiculous part is, it worked better cracked than it does now uncracked. As the title suggests, after entering and leaving houses a couple of times, my performance obviously drops extremely. My build is just fine, Intel i5 quad core processor, NVIDIA GTX 560 Ti from Gigabyte, actually stock-OC, but manually downclocked to usual settings using appropriate Gigabyte software. This fixed the CTD issues I had before with both Skyrim and BF3. I have 4GB RAM. A website about Game Tweaks suggested that my HDD may be too slow. A screenshot of a Windows Performance Index sample with the subscription "This is likely to cause issues" showed the HDD with a performance index of 5.9, the exact same mine has, so I was playing with the thought to purchase an SSD instead, load games onto it that really need it like Skyrim, and hope it'd do the trick. Unfortunately, SSDs are likewise expensive, compared to "normal" HDDs... I'm really getting desperate about it. My save is gone because the patches made it impossible to load saves of the unpatched version and I already saved more than 80 times despite being only level 8, just because every time I interact with a door leading me to another location I'm scared the game will drop again. I can't even play for 30 mins straight anymore, it's just no fun at all. I've researched for a couple of days before I decided to post my question here. Any help is appreciated, I don't want to regret having bought the game... Since it actually is the best game I've played possibly for ever. Sincerely. P.S.: I don't think it's necessary to say, but still, of course I'm playing on PC. P.P.S.: After monitoring both my PC resources including CPU usage and HDD usage as well as the GPU usage, I don't see any changes even after the said event. P.P.P.S.: Original question posted here where I've been advised to ask here.

    Read the article

  • Verify server performance

    - by George Kesler
    I'm looking for a quick and SIMPLE way to verify that new servers are performing as expected. The most important metric is disk performance, second is network performance. I’m trying to prevent problems caused by misconfiguration of RAID arrays, NIC teaming etc. The solution should work with both physical and virtual servers. I don’t need sophisticated analysis with different workloads, just one set of benchmarks which I would run against a reference server and later compare to new ones. One problem is that most benchmarks are not giving accurate results when running on a VM.

    Read the article

  • General video performance affected on Mac OSX 10.5 (PowerBook G4)

    - by r0ca
    Hi all, I'm quite new to Mac and I just got a PowerBook G4 for free. I installed OSX 10.5 on it and for the first two weeks, everything was going kinda smooth even if this is similar to a P3. I'm not expecting awsome video performance but at least be able to watch some videos from Youtube. Yesterday night, I installed Office 2008 for mac and this morning, even after a reboot, my computer is way much slower that I used to know. I watched a youtube video and the framerate was 1:1. I also noticed it on flash adds, it's way slower! Is there anything that I can do to increase video performance, see what's the process list running and taking more GPU or CPU, what's taking more ram and stuff like that?! What do you guys, Mac pros, would do on an old laptop with OSX 10.5 Thanks!

    Read the article

  • RAID10 without write-back cache = horrible write performance?

    - by Harry Mexican
    I have just provisioned a dedicated server on singlehop. I'm running it through some tests to know what to expect performance-wise. On the I/O side (with 4 1TB disks in RAID 10) I get: write-cache disabled 200 MB/s read throughput 30 MB/s write throughput I thought that was really low compared to my desktop HD which gets 150-150 or so. So I had a chat with them and they suggested enabling the write cache. New results: write-cache enabled 280 MB/s read 260 MB/s write which is great and all but means I'd have to add a BBU for an additional monthly cost. Is it normal for the write throughput to be 1/4 of a regular drive on RAID10, if you don't have write cache? It almost feels like its intentionally bad to force you to pony up for the BBU. I'd be happy with normal non-raid performance of 150/150.

    Read the article

  • Analyzing Linux NFS server performance

    - by Kamil Kisiel
    I'd like to do some analysis of our NFS server to help track down potential bottlenecks in our applications. The server is running SUSE Enterprise Linux 10. The kind of things I'm looking to know are: Which files are being accessed by which clients Read/write throughput on a per-client basis Overhead imposed by other RPC calls Time spent waiting on other NFS requests, or disk I/O, to service a client I already know about the statistics available in /proc/net/rpc/nfsd and in fact I wrote a blog post describing them in depth. What I'm looking for is a way to dig deeper and help understand what factors are contributing to the performance seen by a particular client. I want to analyze the role the NFS server plays in the performance of an application on our cluster so that I can think of ways to best optimize it.

    Read the article

  • proxy.pac file performance optimization

    - by Tuinslak
    I reroute certain websites through a proxy with a proxy.pac file. It basically looks like this: if (shExpMatch(host, "www.youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } if (shExpMatch(host, "youtube.com")) { return "PROXY proxy.domain.tld:8080; DIRECT" } At the moment about 125 sites are rerouted using this method. However, I plan on adding quite a few more domains to it, and I'm guessing it will eventually be a list of 500-1000 domains. It's important to not reroute all traffic through the proxy. What's the best way to keep this file optimized, performance-wise ? Thanks

    Read the article

  • performance block countries using iptables /netfilter

    - by markus
    It's easy to block IPs from country using iptables (e.g. like http://www.cyberciti.biz/faq/block-entier-country-using-iptables/). However I read that the performance can go down if the deny list get too large. An alternative is installing the iptables geoip patch or using ipset ( http://www.jsimmons.co.uk/2010/06/08/using-ipset-with-iptables-in-ubuntu-lts-1004-to-block-large-ip-ranges/) instead of iptables. Does anyone have experience with the various approaches and can say something about the performance differences ? Are there are other ways to block country IPs in linux which I did't mentioned above?

    Read the article

  • Determining Performance Limits

    - by JeffV
    I have a number of windows processes that pass messages between them hat a high rate using tcp to local host. Aside from testing on actual hardware how can I assess what my hardware limit will be. These applications are not doing CPU intensive work, mostly decomposing and combining messages, scanning over them for special flag in the data etc.. The message size is typically 3k and the rate is typically ~10k messages per second. ~30MB per second between processing stages. There may be 10 or more stages depending. For this type of application, what should I look to for assessing performance? What do I look for in a server performance wise? I am currently running an XEON L5408 with 32 GB ram. But I am assuming cache is more important than actual ram size as I am barely touching the ram.

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >