Search Results

Search found 6338 results on 254 pages for 'mplayer movie player'.

Page 31/254 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • JW Player problems

    - by user195257
    Hey Havin problems with the JW player on here ferrazzilimoct dot com Pause button doesnt seem to work, and player doesnt work in some browsers either, here is the code: <script type='text/javascript' src='http://ferrazzilimoct.com/wp-content/uploads/2010/01/swfobject.js'></script> <div id='mediaspace'>This text will be replaced if video works</div> <script type='text/javascript'> var so = new SWFObject('http://ferrazzilimoct.com/wp-content/uploads/2010/01/player.swf','mpl','498','380','9'); so.addParam('allowfullscreen','true'); so.addParam('allowscriptaccess','always'); so.addParam('wmode','opaque'); so.addVariable('file','http://ferrazzilimoct.com/wp-content/uploads/2010/01/Ferrazzi_v021.swf'); so.write('mediaspace'); </script>

    Read the article

  • C# - Error if Windows Media Player is not supported

    - by f4bzen
    i´m using the windows media player (Interop.WMPLib.dll & AxInterop.WMPLib.dll) in my c#-project to stream a mp3 from a server. The only problem is, if the windows media player is somehow not supported on a pc (not installed or something), my application just gives an error (no exception, just a "windows-error") and won´t start. So, is it possible to check, if the windows media player is supported? Just checking if the OS is supported will probably not help. Are there maybe some better ways to stream mp3s than with the WMP ? Thanks in advance.

    Read the article

  • same flash file (.swf) downloaded multiple times on a page

    - by Gunjan
    I have a page that has a table with each row corresponding to an audio file. The last cell in each row embeds a simple flash audio player. The problem is that the flash file for the player is being downloaded for each row separately and as soon as rows go beyond 40-50 it crashes the browser. I tried using different players (1pixelout, flash-mp3-player) and the problem is still there, so its not a player specific issue. Is there any way to cache the player so that it is only downloaded once?

    Read the article

  • VLC player event catch

    - by user350632
    In my C# application i need to trigger some events when a VLC player (preferably) starts playback (a play button is pressed in VLC for example).Tried Windows Media Player classic with Microsoft Spy++ and observed messages that are sent when playback starts\repeats but i don't know how i could "catch" those messages in my C# code.So my question: is there any way to hook up to event in VLC (or WMP) and get notified about playback status (play, stop, start of repeat). My goal is to create a C# function that waits for start of playback event in player and then triggers some actions in my application (this should also happen when playback ends and starts repeating). What approach should i take here? Just to clearify: I don't want to embedded a new instance of VLC in my app, but instead control/read the "real" full version of VLC, started seperatly by the user

    Read the article

  • flvplayer.swf player to play the video?

    - by Surya sasidhar
    Hi, I am using flvplayer.swf player, it is playing the videos,but before playing the video the player has black screen and a play button. When I click the play button the video plays. Is it possible to show a screen-shot of the video with the play button on top, instead of the blank screen? This is the code of my player: <embed id="fl" src="flvplayer.swf" bgcolor="#FFFFFF" align="left" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="file=hospitaldemo.swf&autostart=false&frontcolor=0xCCCCCC&backcolor=0x000000&lightcolor=0x996600&showdownload=false&showeq=false&repeat=false&volume=100&useaudio=false&usecaptions=false&usefullscreen=true&usekeys=true" style="width: 400px; height: 350px"> </embed>

    Read the article

  • Media player control works only in IE (not FF/Chrome)

    - by user1323578
    I have media player control in my web page which that I able to get the media player only in Internet Explorer I can't able get in any other browser like Chrome or Firefox and code is media.aspx.cs: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Register Assembly="Media-Player-ASP.NET-Control" Namespace="Media_Player_ASP.NET_Control" TagPrefix="cc1" %> <cc1:media_player_control id="Media_Player_Control1" runat="server" Height="314px" Width="518px" style="z-index: 100; left: 4px; position: absolute; top: 9px"> </cc1:media_player_control>

    Read the article

  • Flash Player error logs on Mac OS X

    - by paleozogt
    I'm on Mac OS X 10.5.8 running Flash Player 10,0,32,18. Flash Player is dumping giant amounts of error logging into the system log (stuff like "bit length overflow" and "code 0 bits 6-7"). Here's a tiny sampling: Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:41 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:09:55 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 6 bits 6->7 Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:20 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 5 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 6->7 Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:21 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:10:31 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 12 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 6->7 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 7->6 Oct 14 13:11:06 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->6 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:07 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:15 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 3 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 7 bits 6->7 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 0 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 14 bits 4->5 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 10 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: code 4 bits 5->4 Oct 14 13:11:26 thorst-2 [0x0-0x58058].com.adobe.flash-10.0[2416]: bit length overflow Any ideas on what this may be about?

    Read the article

  • Go frame-by-frame through a movie with a precise timer

    - by Matchu
    Hello, world: I have a video I made for physics class, which I intend to use to measure just how long an event took to take place. I can find the start frame and end frame easily using VLC's frame-by-frame feature. However, VLC's timer seems only to be precise to a single second, giving me no more precise an answer than "5 seconds." Is there a way in VLC, or any other program, to identify at precisely what time a particular frame in a video takes place? I have easy access to Ubuntu and Windows, and acquire a Mac if need be. If precise timer is not available, what number frame I am on will also work, since I know the framerate.

    Read the article

  • Encoding movie files into h264

    - by Shiki
    Found some topics about archiving into h264, but those were about the generic questions (does it worth it, which codec to use.) I want to use h264 (with CUDA (if possible)). So far I only found Avidemux a usable encoder with x264 but it makes an unwatchable video file after the encoding (using the best profile, all setting maxed out), really blurry. Please write down detailed what to use, where to get it (if its free, doesnt matter), what to set, etc. Thanks in advance. (OS: Windows 7 ulti x64, VGA is VP2 capable with CUDA GTX260 XFX) Of course, if there is an up to date duplicate, just comment with the link and I'll remove the question ASAP.

    Read the article

  • Trouble exporting quicktime movie in Final Cut Pro

    - by Kato
    I'm having a very strange problem exporting a sequence to quicktime in FCP6. I've never had this problem before. After the sequence is exported, the last 3 minutes play very choppy, and the last minute does not export at all! There is nothing unrendered there, and the first 10 minutes play perfectly. The only thing that is different about the last bit is that there are titles there, but the export goes wonky at least 2 minutes before that. I'm exporting using Apple Pro Res 422 HQ 1920x1080 30p, and the footage is from HMC150, shot in 1080p30. Any advice would be appreciated!

    Read the article

  • Batch movie frame extractor?

    - by yegor
    Can anyone suggest a windows applications that will extract x amount of frames from a list of movies that are imported into it. It needs to operate in batch mode. Image Grabber II .net would be perfect... but it wont work under Vista or Windows 7 (64bit) for me.... so Im looking for an alternative.

    Read the article

  • How can I join multiple .mpg movie files?

    - by Kapsh
    I create a lot of these small clips on my digital camera. These are in .mpg format and before I share them with others, I would love to just join, clip a few seconds here and there. I use Google Picassa to create new start and end points, but I dont know a good way to join mpgs yet. Whats the best free software i can use for this?

    Read the article

  • Cannot delete movie on iTunes for iPhone 4?

    - by Jian Lin
    I was on vacation and took some videos, and now the iPhone 4 memory is near full. So I tried to delete other experimental movies I made using Handbrake, so that I can take more video or photos, but if I plug the iPhone 4 into my Notebook computer, I can seem to delete it on iTunes? Maybe because the computer I sync with the iPhone 4 is at home (a desktop), but not with me on vacation. I can't delete it on iTunes, can't delete it on iPhone itself. I am stuck during the vacation, or is there a way to handle it?

    Read the article

  • MPMoviePlayerController fullscreen movie inside a UIWebView

    - by Wakazors
    Hi, I'm having a problem with the UIWebView and MPMoviePlayerController: My UIWebView have a movie inside the html (it's a local html file), I'm using html5 and a video tag for the video. The problem is: the user can set the video to play inline, directly on the html or he can tap the fullscreen button, but I need to know if the video is playing fullscreen. I've tried to use MPMoviePlayerDidEnterFullscreenNotification but with no success. Does anybody know how to get this notification from the webview? Thanks in advance

    Read the article

  • Calculate new position of player

    - by user1439111
    Edit: I will summerize my question since it is very long (Thanks Len for pointing it out) What I'm trying to find out is to get a new position of a player after an X amount of time. The following variables are known: - Speed - Length between the 2 points - Source position (X, Y) - Destination position (X, Y) How can I calculate a position between the source and destion with these variables given? For example: source: 0, 0 destination: 10, 0 speed: 1 so after 1 second the players position would be 1, 0 The code below works but it's quite long so I'm looking for something shorter/more logical ====================================================================== I'm having a hard time figuring out how to calculate a new position of a player ingame. This code is server sided used to track a player(It's a emulator so I don't have access to the clients code). The collision detection of the server works fine I'm using bresenham's line algorithm and a raycast to determine at which point a collision happens. Once I deteremined the collision I calculate the length of the path the player is about to walk and also the total time. I would like to know the new position of a player each second. This is the code I'm currently using. It's in C++ but I am porting the server to C# and I haven't written the code in C# yet. // Difference between the source X - destination X //and source y - destionation Y float xDiff, yDiff; xDiff = xDes - xSrc; yDiff = yDes - ySrc; float walkingLength = 0.00F; float NewX = xDiff * xDiff; float NewY = yDiff * yDiff; walkingLength = NewX + NewY; walkingLength = sqrt(walkingLength); const float PI = 3.14159265F; float Angle = 0.00F; if(xDes >= xSrc && yDes >= ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; } else if(xDes < xSrc && yDes >= ySrc) { Angle = atanf((-xDiff / yDiff)); Angle = Angle * 180 / PI; Angle += 90.00F; } else if(xDes < xSrc && yDes < ySrc) { Angle = atanf((yDiff / xDiff)); Angle = Angle * 180 / PI; Angle += 180.00F; } else if(xDes >= xSrc && yDes < ySrc) { Angle = atanf((xDiff / -yDiff)); Angle = Angle * 180 / PI; Angle += 270.00F; } float WalkingTime = (float)walkingLength / (float)speed; bool Done = false; float i = 0; while(i < walkingLength) { if(Done == true) { break; } if(WalkingTime >= 1000) { Sleep(1000); i += speed; WalkTime -= 1000; } else { Sleep(WalkTime); i += speed * WalkTime; WalkTime -= 1000; Done = true; } if(Angle >= 0 && Angle < 90) { float xNew = cosf(Angle * PI / 180) * i; float yNew = sinf(Angle * PI / 180) * i; float NewCharacterX = xSrc + xNew; float NewCharacterY = ySrc + yNew; } I have cut the last part of the loop since it's just 3 other else if statements with 3 other angle conditions and the only change is the sin and cos. The given speed parameter is the speed/second. The code above works but as you can see it's quite long so I'm looking for a new way to calculate this. btw, don't mind the while loop to calculate each new position I'm going to use a timer in C# Thank you very much

    Read the article

  • casting variables to movie clip

    - by user16458
    How i can convert gecko object to a movie clip function finish(boxname, arrayname:Array):void { for each (var item:String in arrayname) { trace(boxname+"_"+item); var gecko:MovieClip = (boxname+"_"+item) as MovieClip ; trace(typeof(gecko)); gecko.gotoAndPlay("glow"); } } i get the following error high_hsymbol_1 object TypeError: Error #1009: Cannot access a property or method of a null object reference. at quizz_fla::MainTimeline/finish() at quizz_fla::MainTimeline/dropIt()

    Read the article

  • Simple thruster like behaviour when rotating sprite

    - by ensamgud
    I'm prototyping some 2D game concepts with XNA and have added some basic keyboard inputs to control a triangle sprite. When I press key up the sprite accelerates in it's current facing direction, when I release the key it brakes down. For rotation, when I press left/right keys I rotate the sprite. Currently the sprite immedately changes direction when I rotate it. What I want is for it to keep moving in the same direction when I rotate, until I hit key up, adding thrust in whatever direction the sprite is pointing at. This would simulate thrusters on a classic space shooter like Asteroids. I'm adding an image to describe the behaviour I'm after and some code samples of how I'm doing things at the moment. This is my player struct, holding information of the sprite. public struct PlayerData { public Vector2 Position; // where to draw the sprite public Vector2 Direction; // travel direction of sprite public float Angle; // rotation of sprite public float Velocity; public float Acceleration; public float Decelleration; public float RotationAcceleration; public float RotationDecceleration; public float TopSpeed; public float Scale; } This is how I'm currently handling thrusting / braking (when pressing/releasing key up) (simplified, removed some bounds checking etc): player.Velocity += player.Acceleration * 0.1f; player.Velocity -= player.Acceleration * 0.1f; And when I rotate the sprite left and right: player.Angle -= player.RotationAcceleration * 0.1f; player.Angle += player.RotationAcceleration * 0.1f; This runs in the update loop, keeps the direction updated and updates the position: Vector2 up = new Vector2(0f, -1f); Matrix rotMatrix = Matrix.CreateRotationZ(player.Angle); player.Direction = Vector2.Transform(up, rotMatrix); player.Direction *= player.Velocity; player.Position += player.Direction; I am following along various beginner tutorials and haven't found any describing this, but I have tried some on my own without success. Do I need to change my velocity and acceleration fields to Vectors instead of floats to accomplish this type of movement? I realise my Angle and the Direction vector is currently tied together and I need to disconnect these somehow to be able to rotate freely without changing the direction of the movement, but I can't quite figure out how to do this while keeping the acceleration/decceleration functional. Would appreciate an explanation rather than pure code samples. Thanks,

    Read the article

  • Need a TV/Movie API with associated trailers

    - by Paul
    Looking for a movie/TV API that offers previews (trailers), via widgets or links, as well. I know IMDB has an API, but it only has metadata. Internet Video Archive also has an API, but, well, lets just say they seem a bit incompetent. I could use YouTube, but I'd get a lot of cruft and unofficial results. Anyone else have any ideas?

    Read the article

  • Flash Movie and tiny browser session

    - by jasmine
    I have created a flash movie and publish as html and swf. I have activated tiny browser session values. The intro not working now. Its also not working with disabling sessions in tinybrowser. How can I solve this. Thanks in advance

    Read the article

  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

    Read the article

  • Ubuntu 11.04 VM shows a black screen in VMware Player

    - by Roel Veldhuizen
    I have a Ubuntu Server 11.04 64 bit VM running on VMware Player 3.1.4 that only shows a black screen. No matter what I try, the screen remains black. The VM has worked the first time. When I reset the machine, it shows the VMware loader and a flickering _ for about a second. Then the screen turns black again. VM settings: Memory: 512MB Processors: 1 HD: 20GB CD: auto detect Floppy: auto detect Network adapter: NAT USB controller: present soundcard: auto detect printer: present display: auto detect I just created a fresh VM and the same happens, so it seems that the problem is consistent.

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >