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  • flash player: usage

    - by Syom
    i use Adobe flash player in my site, and now i need to increment some filed in database, when user click on player. here is the script <div id="conteiner" style="text-align: center;" ></div> <script type="text/javascript"> var s1 = new SWFObject("player.swf","ply","420","380","9","#FFFFFF"); s1.addParam("allowfullscreen","true"); s1.addParam("allowscriptaccess","always"); s1.addParam("flashvars","file=<?=$video ?>"); s1.write("conteiner"); </script> i deside to use ajax for it, but how can i write a function in the flash object? thanks in advance UPDATE: i only have the swfobject.js file, which contains such data if(typeof deconcept=="undefined"){var deconcept=new Object();} if(typeof deconcept.util=="undefined"){deconcept.util=new Object();} if(typeof deconcept.SWFObjectUtil=="undefined"){deconcept.SWFObjectUtil=new Object();}deconcept.SWFObject=function(_1,id,w,h,_5,c,_7,_8,_9,_a){if(!document.getElementById){return;}this.DETECT_KEY=_a?_a:"detectflash";this.skipDetect=deconcept.util.getRequestParameter(this.DETECT_KEY);this.params=new Object();this.variables=new Object();this.attributes=new Array();if(_1){this.setAttribute("swf",_1);}if(id){this.setAttribute("id",id);}if(w){this.setAttribute("width",w);}if(h){this.setAttribute("height",h);}if(_5){this.setAttribute("version",new deconcept.PlayerVersion(_5.toString().split(".")));}this.installedVer=deconcept.SWFObjectUtil.getPlayerVersion();if(!window.opera&&document.all&&this.installedVer.major>7) ... and the player.swf, and the html, i've shown allready. i don't now is this flash player or no, and what can i do?

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  • OpenNETCF DirectShowPlayerControl display is going black randomly when playing videos if the player

    - by Sundar
    I have a application that runs on touch enabled device with WinCE 3.5 OS. I have a show player control to display adds when the system is left idle for some configured amount of time.. So the DirectShowPlayerControl will be iniated every time the show player is launched and will be destroyed when it is closed... The player for the first time plays videos continuously for any amount of time. Once the player is destroyed and recreated the video are changing but the display goes black and in between if some small video is placed that alone is displayed. Whenever the form is closed am calling DirectShowPlayerControl.Dispose() method.

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  • using moogaloop to embed a custom video player from Vimeo

    - by scullytr
    Anyone have any luck using Vimeo's moogaloop player? I'm wanting to use Vimeo's supposed API functions to create custom buttons to control the Vimeo player on my site. Here's the reference page for moogaloop: http://vimeo.com/api/docs/moogaloop I've been able to get the player to embed using SWFObject, but I can't seem to get the API functions to work (e.g. api_play()). Any help is greatly appreciated. Thanks! -Tim.

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  • Center the stage in Flash CS4/AS3 on a standalone player

    - by Technoh
    I have a Flash presentation (made in Flash CS4 with AS3) I am working on and running in a standalone Flash player. When I start the presentation the stage is centered in the Flash player, even if I resize it. The presentation contains an FLVPlayback component which, at different frames, plays different content. A navigation menu (made of buttons) is used to move through the different frames. My problem is that if the player is resized so that it is bigger than the stage, sometimes after going into and exiting from fullScreen mode, the stage is moved to the left and I cannot find a way to move it back to the center. I cannot stage the scale as the content becomes distorted and I do not want to force fullScreen all the time. I would just like to center the stage in the Flash player. Is such a thing possible? Any help is greatly appreciated.

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  • Javascript Mp3 Player, NONE FLASH

    - by Yo Momma
    I currently have a simple flash Mp3 player on my site which works lovely. The issue is, most cell phones do not support flash and a large portion of my visitors come through via a mobile device. The alternative to this is to replace the flash player with a javascript player. I found a JQuery one but it only works on HTML5 compatible browsers. Does anyone know of a good alternative that would work on mobile devices as well as most desktop web browsers?

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  • Silverlight Video Player that plays .MP4 & .FLV

    - by YeahStu
    I am currently using the Silverlight 2 Video Player to stream videos. I have been very pleased with it but it only seems to stream .WMV files. Does anyone know if there is a good Silverlight video player that will stream other types of video files, especially .MP4 & .FLV? I would be happy to use Silverlight 3 if necessary. EDIT: Because I like this player and have not found a great option, I am considering encoding files as I receive them so that they will always be streamed later as a .WMV. Unless I determine a good player (I am considering flash at this point), I will have to go down this road.

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  • FF3/Windows CSS z-index problem with YouTube player

    - by Doug Kaye
    I'm stuck on what appears to be a CSS/z-index conflict with the YouTube player. In Firefox 3 under Windows XP, Take a look at this page: http://spokenword.org/program/21396 Click on the Collect button and note that the pop-up <div appears under the YouTube player. On other browsers the <div appears on top. It has a z-index value of 999999. I've tried setting the z-index of the <object element containing the player to a lower value, but that didn't work. Any idea how to get the pop-up to appear over the player?

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  • Continuous Flash music player while navigating site

    - by phx-zs
    I have a site that includes a Flash music player integrated into the layout. I want users to be able to navigate around the site without interrupting the music. I've done plenty of research and thinking and the following are the options I came up with (keeping in mind I want to be as SEO friendly as possible). Anyone have another idea? AJAX: I set up a version that changes the main content div to whatever nav link they click, thereby not interrupting the Flash player. I set it up in the proper search-engine-friendly manner with direct links and JQuery/Ajax functions. If someone goes to site.com/ and clicks the Contact nav link, it loads what's in the main content div on site.com/contact.php into the main content div and changes the URL bar to site.com/#Contact. The same goes for if they go to site.com/contact.php and click About in the nav, it loads the About content and changes the URL bar to site.com/contact.php#About. Obviously this opens up a whole new can of worms with AJAX and hash navigation/history issues, and I would end up with people possibly linking to things like site.com/contact.php#About (which I think looks terrible and can't be too great for SEO). Store the Flash player vars somewhere and reload them with the page: I'm not sure how to go about this, but I thought about keeping my regular navigation without AJAX and have it so when a user clicks a nav link, before it changes pages it stores the Flash player vars (current song and song position) somewhere, then loads them into Flash when the new page loads. Something with an iframe? Good alternative to a Flash player that will work for this type of application? Thanks!

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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  • Reproducible freezes with on an AMD fusion (e350) sony vaio

    - by doycho
    So a week ago I bought it and I've been struggling to make the Ubuntu which I installed stable. There's one thing that makes my life miserable, though. There's this easily reproducible freeze when I start some kind of video. So here is what happens: Everything works fine for some time I start vlc/mplayer/flashplayer/totem with something to watch In few minutes time I lose the sound (nothing in the logs at this point) At that time the video app instantly allocates all the memory and its CPU usage skyrockets. Total freeze. I can move the cursor around for few seconds and sometimes even switch to another app. But ultimately there comes the time I can't do anything - can't kill X with ctrl+alt+backspace (I have it enabled), can't switch to any other console (ctrl+alt+f1-6), can't connect to the machine via ssh. The only way to restart it is the ctrl+alt+SysRq+UABI magic :) What discourages me most is the fact I can't see anything in the logs. The only error I've noticed is Jun 19 17:00:37 serenity kernel: [ 1506.350676] software-center[17581]: segfault at 30 ip 00007fd3631b814c sp 00007fff18a6fa10 error 4 in libgtk-x11-2.0.so.0.2400.4[7fd362f7d000+436000]. I've been searching through the Xorg log, kernel logs, syslog. If you have any idea how I can get more debug info I'll be glad to try them. Things I've tried: Changing drivers - the open source one, the proprietary driver xorg-edgers' ppa - https://launchpad.net/~xorg-edgers/+archive/ppa changing to the last stable kernel (2.6.39) Some notes: It my be irrelevant but the sound is constantly stuttering. This probably is a separate issue though I've found that if I start more video/sound apps the freeze happens faster.

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  • Using jQuery to Insert a New Database Record

    - by Stephen Walther
    The goal of this blog entry is to explore the easiest way of inserting a new record into a database using jQuery and .NET. I’m going to explore two approaches: using Generic Handlers and using a WCF service (In a future blog entry I’ll take a look at OData and WCF Data Services). Create the ASP.NET Project I’ll start by creating a new empty ASP.NET application with Visual Studio 2010. Select the menu option File, New Project and select the ASP.NET Empty Web Application project template. Setup the Database and Data Model I’ll use my standard MoviesDB.mdf movies database. This database contains one table named Movies that looks like this: I’ll use the ADO.NET Entity Framework to represent my database data: Select the menu option Project, Add New Item and select the ADO.NET Entity Data Model project item. Name the data model MoviesDB.edmx and click the Add button. In the Choose Model Contents step, select Generate from database and click the Next button. In the Choose Your Data Connection step, leave all of the defaults and click the Next button. In the Choose Your Data Objects step, select the Movies table and click the Finish button. Unfortunately, Visual Studio 2010 cannot spell movie correctly :) You need to click on Movy and change the name of the class to Movie. In the Properties window, change the Entity Set Name to Movies. Using a Generic Handler In this section, we’ll use jQuery with an ASP.NET generic handler to insert a new record into the database. A generic handler is similar to an ASP.NET page, but it does not have any of the overhead. It consists of one method named ProcessRequest(). Select the menu option Project, Add New Item and select the Generic Handler project item. Name your new generic handler InsertMovie.ashx and click the Add button. Modify your handler so it looks like Listing 1: Listing 1 – InsertMovie.ashx using System.Web; namespace WebApplication1 { /// <summary> /// Inserts a new movie into the database /// </summary> public class InsertMovie : IHttpHandler { private MoviesDBEntities _dataContext = new MoviesDBEntities(); public void ProcessRequest(HttpContext context) { context.Response.ContentType = "text/plain"; // Extract form fields var title = context.Request["title"]; var director = context.Request["director"]; // Create movie to insert var movieToInsert = new Movie { Title = title, Director = director }; // Save new movie to DB _dataContext.AddToMovies(movieToInsert); _dataContext.SaveChanges(); // Return success context.Response.Write("success"); } public bool IsReusable { get { return true; } } } } In Listing 1, the ProcessRequest() method is used to retrieve a title and director from form parameters. Next, a new Movie is created with the form values. Finally, the new movie is saved to the database and the string “success” is returned. Using jQuery with the Generic Handler We can call the InsertMovie.ashx generic handler from jQuery by using the standard jQuery post() method. The following HTML page illustrates how you can retrieve form field values and post the values to the generic handler: Listing 2 – Default.htm <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Add Movie</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input name="title" /> <br /> <label>Director:</label> <input name="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { $.post("InsertMovie.ashx", $("form").serialize(), insertCallback); }); function insertCallback(result) { if (result == "success") { alert("Movie added!"); } else { alert("Could not add movie!"); } } </script> </body> </html>     When you open the page in Listing 2 in a web browser, you get a simple HTML form: Notice that the page in Listing 2 includes the jQuery library. The jQuery library is included with the following SCRIPT tag: <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> The jQuery library is included on the Microsoft Ajax CDN so you can always easily include the jQuery library in your applications. You can learn more about the CDN at this website: http://www.asp.net/ajaxLibrary/cdn.ashx When you click the Add Movie button, the jQuery post() method is called to post the form data to the InsertMovie.ashx generic handler. Notice that the form values are serialized into a URL encoded string by calling the jQuery serialize() method. The serialize() method uses the name attribute of form fields and not the id attribute. Notes on this Approach This is a very low-level approach to interacting with .NET through jQuery – but it is simple and it works! And, you don’t need to use any JavaScript libraries in addition to the jQuery library to use this approach. The signature for the jQuery post() callback method looks like this: callback(data, textStatus, XmlHttpRequest) The second parameter, textStatus, returns the HTTP status code from the server. I tried returning different status codes from the generic handler with an eye towards implementing server validation by returning a status code such as 400 Bad Request when validation fails (see http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html ). I finally figured out that the callback is not invoked when the textStatus has any value other than “success”. Using a WCF Service As an alternative to posting to a generic handler, you can create a WCF service. You create a new WCF service by selecting the menu option Project, Add New Item and selecting the Ajax-enabled WCF Service project item. Name your WCF service InsertMovie.svc and click the Add button. Modify the WCF service so that it looks like Listing 3: Listing 3 – InsertMovie.svc using System.ServiceModel; using System.ServiceModel.Activation; namespace WebApplication1 { [ServiceBehavior(IncludeExceptionDetailInFaults=true)] [ServiceContract(Namespace = "")] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] public class MovieService { private MoviesDBEntities _dataContext = new MoviesDBEntities(); [OperationContract] public bool Insert(string title, string director) { // Create movie to insert var movieToInsert = new Movie { Title = title, Director = director }; // Save new movie to DB _dataContext.AddToMovies(movieToInsert); _dataContext.SaveChanges(); // Return movie (with primary key) return true; } } }   The WCF service in Listing 3 uses the Entity Framework to insert a record into the Movies database table. The service always returns the value true. Notice that the service in Listing 3 includes the following attribute: [ServiceBehavior(IncludeExceptionDetailInFaults=true)] You need to include this attribute if you want to get detailed error information back to the client. When you are building an application, you should always include this attribute. When you are ready to release your application, you should remove this attribute for security reasons. Using jQuery with the WCF Service Calling a WCF service from jQuery requires a little more work than calling a generic handler from jQuery. Here are some good blog posts on some of the issues with using jQuery with WCF: http://encosia.com/2008/06/05/3-mistakes-to-avoid-when-using-jquery-with-aspnet-ajax/ http://encosia.com/2008/03/27/using-jquery-to-consume-aspnet-json-web-services/ http://weblogs.asp.net/scottgu/archive/2007/04/04/json-hijacking-and-how-asp-net-ajax-1-0-mitigates-these-attacks.aspx http://www.west-wind.com/Weblog/posts/896411.aspx http://www.west-wind.com/weblog/posts/324917.aspx http://professionalaspnet.com/archive/tags/WCF/default.aspx The primary requirement when calling WCF from jQuery is that the request use JSON: The request must include a content-type:application/json header. Any parameters included with the request must be JSON encoded. Unfortunately, jQuery does not include a method for serializing JSON (Although, oddly, jQuery does include a parseJSON() method for deserializing JSON). Therefore, we need to use an additional library to handle the JSON serialization. The page in Listing 4 illustrates how you can call a WCF service from jQuery. Listing 4 – Default2.aspx <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Add Movie</title> <script src="http://ajax.microsoft.com/ajax/jquery/jquery-1.4.2.js" type="text/javascript"></script> <script src="Scripts/json2.js" type="text/javascript"></script> </head> <body> <form> <label>Title:</label> <input id="title" /> <br /> <label>Director:</label> <input id="director" /> </form> <button id="btnAdd">Add Movie</button> <script type="text/javascript"> $("#btnAdd").click(function () { // Convert the form into an object var data = { title: $("#title").val(), director: $("#director").val() }; // JSONify the data data = JSON.stringify(data); // Post it $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "MovieService.svc/Insert", data: data, dataType: "json", success: insertCallback }); }); function insertCallback(result) { // unwrap result result = result["d"]; if (result === true) { alert("Movie added!"); } else { alert("Could not add movie!"); } } </script> </body> </html> There are several things to notice about Listing 4. First, notice that the page includes both the jQuery library and Douglas Crockford’s JSON2 library: <script src="Scripts/json2.js" type="text/javascript"></script> You need to include the JSON2 library to serialize the form values into JSON. You can download the JSON2 library from the following location: http://www.json.org/js.html When you click the button to submit the form, the form data is converted into a JavaScript object: // Convert the form into an object var data = { title: $("#title").val(), director: $("#director").val() }; Next, the data is serialized into JSON using the JSON2 library: // JSONify the data var data = JSON.stringify(data); Finally, the form data is posted to the WCF service by calling the jQuery ajax() method: // Post it $.ajax({   type: "POST",   contentType: "application/json; charset=utf-8",   url: "MovieService.svc/Insert",   data: data,   dataType: "json",   success: insertCallback }); You can’t use the standard jQuery post() method because you must set the content-type of the request to be application/json. Otherwise, the WCF service will reject the request for security reasons. For details, see the Scott Guthrie blog post: http://weblogs.asp.net/scottgu/archive/2007/04/04/json-hijacking-and-how-asp-net-ajax-1-0-mitigates-these-attacks.aspx The insertCallback() method is called when the WCF service returns a response. This method looks like this: function insertCallback(result) {   // unwrap result   result = result["d"];   if (result === true) {       alert("Movie added!");   } else {     alert("Could not add movie!");   } } When we called the jQuery ajax() method, we set the dataType to JSON. That causes the jQuery ajax() method to deserialize the response from the WCF service from JSON into a JavaScript object automatically. The following value is passed to the insertCallback method: {"d":true} For security reasons, a WCF service always returns a response with a “d” wrapper. The following line of code removes the “d” wrapper: // unwrap result result = result["d"]; To learn more about the “d” wrapper, I recommend that you read the following blog posts: http://encosia.com/2009/02/10/a-breaking-change-between-versions-of-aspnet-ajax/ http://encosia.com/2009/06/29/never-worry-about-asp-net-ajaxs-d-again/ Summary In this blog entry, I explored two methods of inserting a database record using jQuery and .NET. First, we created a generic handler and called the handler from jQuery. This is a very low-level approach. However, it is a simple approach that works. Next, we looked at how you can call a WCF service using jQuery. This approach required a little more work because you need to serialize objects into JSON. We used the JSON2 library to perform the serialization. In the next blog post, I want to explore how you can use jQuery with OData and WCF Data Services.

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  • Why can't I play DVDs on Windows 8 Pro with Media Center Pack?

    - by ligos
    I have a laptop with Windows 8 Pro with Media Center (64 bit), but neither Media Player or Media Center can play DVDs. Have I done something wrong? Did the Feature Pack not install correctly? Should this work? Can I somehow uninstall and reinstall the Media Pack? Details So I upgraded by Windows 7 Home Premium laptop to Windows 8 Pro based on Microsoft's low pricing. I also grabbed my free upgrade to Media Pack and followed the instructions on that page to add my feature pack. Alas! I still cannot play DVDs via either Media Center or Player. Various Context Thinking I might need to re-install the pack, I found that I could no longer add any more feature packs (searching for add features settings only shows Turn Windows Features On and Off). Media Centre and Media Player are both enabled in Windows Features. I cannot see any way to remove or downgrade from the Media Pack, nor to add any more feature packs. I installed a codec pack (32bit) from Shark007, which has not allowed me to play DVDs (although did allow me to play various other media files). Media Player can play DTV recorded on another Windows 7 box, but Media Center cannot. VLC plays DVDs OK, but I'd prefer to figure out what the root cause of this problem is. There were no errors or other indications that the Media Pack failed to install; the installation itself was quite smooth. Although I have not checked my event log in detail. Before upgrading to Windows 7, I could play DVDs OK. Screenshots System Information, showing I have Windows 8 Pro with Media Center When playing a DVD, Media Player gives and error: The selected file has an extension that is not recognised by windows... When you click Yes, it fails saying: Windows Media Player cannot find the file... Media Center says: The file type is not recognisd and cannot be played, along with some codec related stuff. I can browse the files OK via My Computer on any video DVD.

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  • Flash Player Automatic Updater on Windows Startup

    - by Mikee
    Hi all, Adobe Flash Player is set to automatically check for updates on Windows startup. I've always wondered where exactly it is set to do this. Checking the running services, as well as msconfig does not yield its location. The message in question looks like this: http://www.technipages.com/disable-an-update-to-your-adobe-flash-player-is-available-message-forever.html I know how to disable it via Adobe's web site (instructions are included in link above), but I'm interested in knowing where exactly in Windows is this set to perform this action? I have done some research on this, and people keep saying to check the following registry locations: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\RunOnce or the HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\Run However, I have checked those locations, and I still cannot locate where this updater is stored. I'm pretty sure that malware also uses this technique to automatically load upon startup, and since it's not in the typical location(s) that a user would look, it's well hidden. Thank you for the assistance!

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  • better media player than vlc with a real library [closed]

    - by elluca
    hi i have been using VLC for years. but my library of movies is growing an i would like to have a better management of them. sure, i could use itunes for that. but i really hat quicktime. the UI is even worse than the one windows media player got. i looked at winamp, windows media player and songbird. but none has got a UI comparable to VLC. the most important feature: hotkeys. i want to be able to skip in a video using the mouse scroll wheel. do i have to code one myself? ;) thanks lukas

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  • VMWare Player disrupting Samba on Ubuntu 9.04 host?

    - by TonyUser
    I've had Ubuntu 9.04 running on this computer for a while now. I just installed VMWare Player on my system and now when I try to browse the network in the Ubuntu host all the computers will show up one time only. If I try to browse again, no computers appear and even the workgroup is missing. I have to run: sudo /etc/init.d/vmware stop sudo /etc/init.d/samba restart to get the network visable again. As long as VMWare Player is stopped Samba seems fine. I guess it's got to do with the virtual adaptors that VMWare installs. Is there a way to get them both to work, or did I just miss-configure something?

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  • Can I access Spring session-scoped beans from application-scoped beans? How?

    - by Corvus
    I'm trying to make this 2-player web game application using Spring MVC. I have session-scoped beans Player and application-scoped bean GameList, which creates and stores Game instances and passes them to Players. On player creates a game and gets its ID from GameList and other player sends ID to GameList and gets Game instance. The Game instance has its players as attributes. Problem is that each player sees only himself instead of the other one. Example of what each player sees: First player (Alice) creates a game: Creator: Alice, Joiner: Empty Second player (Bob) joins the game: Creator: Bob, Joiner: Bob First player refreshes her browser Creator: Alice, Joiner: Alice What I want them to see is Creator: Alice, Joiner: Bob. Easy way to achieve this is saving information about players instead of references to players, but the game object needs to call methods on its player objects, so this is not a solution. I think it's because of aop:scoped-proxy of session-scoped Player bean. If I understand this, the Game object has reference to proxy, which refers to Player object of current session. Can Game instance save/access the other Player objects somehow? beans in dispatcher-servlet.xml: <bean id="userDao" class="authorization.UserDaoFakeImpl" /> <bean id="gameList" class="model.GameList" /> <bean name="/init/*" class="controller.InitController" > <property name="gameList" ref="gameList" /> <property name="game" ref="game" /> <property name="player" ref="player" /> </bean> <bean id="game" class="model.GameContainer" scope="session"> <aop:scoped-proxy/> </bean> <bean id="player" class="beans.Player" scope="session"> <aop:scoped-proxy/> </bean> methods in controller.InitController private GameList gameList; private GameContainer game; private Player player; public ModelAndView create(HttpServletRequest request, HttpServletResponse response) throws Exception { game.setGame(gameList.create(player)); return new ModelAndView("redirect:game"); } public ModelAndView join(HttpServletRequest request, HttpServletResponse response, GameId gameId) throws Exception { game.setGame(gameList.join(player, gameId.getId())); return new ModelAndView("redirect:game"); } called methods in model.gameList public Game create(Player creator) { Integer code = generateCode(); Game game = new Game(creator, code); games.put(code, game); return game; } public Game join(Player joiner, Integer code) { Game game = games.get(code); if (game!=null) { game.setJoiner(joiner); } return game; }

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

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  • Frame Accurate Browser Launchable Video Player ... ?

    - by cliftonc
    I have a requirement where I need to enable playback (full screen) of a h.264 MPEG4 (thanks for the correction!) video from a local network, launchable from a browser link on a Windows workstation, and be frame accurate. By frame accurate I mean that I need to be able to scrub through the video in the same way you would with a vtr, stop at a frame, and then move backwards and forwards frame by frame (it is for a very specific compliance requirement where have to be able to check every frame if there is something that is potentially against broadcasting guidelines). The application itself is used to capture notes while viewing the material, so the end model is for a dual monitor workstation, with a web form in one, the video playing full screen in the second (no issue launching the video and manually having to move it to the second screen), and then the user controls the video via keyboard shortcuts or a jog shuttle. I have looked at QT, but the java bindings seem to be dead or nearly so, flash isn't frame accurate, VLC given its streaming heritage seems to be only able to move forward by a frame and not backwards, and all I have left are commercial offerings that in my experience are difficult and expensive to change. Any ideas of where I should look or alternative options? Any advice appreciated!

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  • i cannot see movie playing in iphone simulator

    - by Neelam Roy
    Hi, i have created a application that plays movie on button click..my application is running without any warning or error. But i am not able to see the movie don't know why? I have added the Media player framework and also imported the #import in viewController.h my button action code is as follow... -(IBAction)playMyMovie:(id)sender{ NSBundle *bundle =[NSBundle mainBundle]; NSString *moviePath = [bundle pathForResource:@"jumps" ofType:@"mov"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie =[[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeAspectFill; [theMovie play]; } Please tell me what i am missing..

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