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  • Cannot change the device folder where WMP 12 syncs to...

    - by typoknig
    I just got a new phone (HD2) and I am trying to sync some music from WMP 12. When I first plugged it in I went to Set up sync in WMP and changed the sync path on the device to N:\Music. It worked fine, but now I changed my mind and I want my music to sync to N:\My Documents\My Music, the only problem is that now when I go to Set up sync I do not get the option to change the device sync path. What is the deal here and how to I get this to work how I want?

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  • iPhone game audio and background music

    - by Boon
    Have a few questions related to adding sounds to my game, specifically intro music (for splash), background music (loop) and button event sounds. Hope you can share your knowledge on this. 1) Should I use compressed sounds or uncompressed sounds? Or perhaps a combination of the two? Are there any limitations on the iPhone hardware that I should be aware of -- for example, the ability to play multiple compressed sounds? 2) What's the best audio format for my purpose? 3) For background music, I am thinking of using AVAudioPlayer. For button event sounds, I am thinking of using AudioServicesPlaySystemSound, what do you think? 4) Any other issues I should be aware of? Thank you!

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • Hardware Mediaplayer display

    - by Eric Audio
    I'm looking for a keyboard or just a little display to attach on my keyboard or something like that, what will show me the music tracks i'm playing in windowsmedia player, itunes, etc. I did some research and the only thing I found are gaming keyboards, but i'm not shure if these show my music tracks. So my question: Does somebody knows a keyboard who show the music tracks or just a little display? Bye, Eric

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  • How Do Nautilus Album Art Thumbnails work?

    - by Amir Adar
    There's something for which I've been searching an answer for a while now, but to no avail, and it's strange to me, as it seems like a thing that people would talk about: one of those nice little nonsense that enhance the computing experience a little bit. Anyway. I have a fair music collection. I save all the songs as ogg files. All is fine, and I can listen to the files, but there's something weird with the files in Nautilus: some have icons displaying their album art, while others don't, and I just can't understand WHY. I read on this site today that it's a matter of embedding the album art to the file, but that's not true, as I embedded the album art to the files I wanted several times, to no avail. Furthermore, removing an embedded album art from a file didn't have any effect on those that ARE displaying the icons. So my question is: How does it work? Where does Nautilus (or Ubuntu, I don't know) get the picture from? How do I edit it? Thanks in advance! -Amir

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  • How to loop section from a song correctly?

    - by Teflo
    I'm programming a little Music Engine for my game in C# and XNA, and one aspect from it is the possibility to loop a section from a song. For example, my song has an intropart, and when the song reached the end ( or any other specific point ), it jumps back where the intropart is just over. ( A - B - B - B ... ) Now I'm using IrrKlank, which is working perfectly, without any gaps, but I have a problem: The point where to jump back is a bit inaccurate. Here's some example code: public bool Passed(float time) { if ( PlayPosition >= time ) return true; return false; } //somewhere else if( song.Passed( 10.0f ) ) song.JumpTo( 5.0f ); Now the problem is, the song passes the 10 seconds, but play a few milliseconds until 10.1f or so, and then jumps to 5 seconds. It's not that dramatic, but very incorrect for my needs. I tried to fix it like that: public bool Passed( float time ) { if( PlayPosition + 3 * dt >= time && PlayPosition <= time ) return true; return false; } ( dt is the delta time, the elapsed time since the last frame ) But I don't think, that's a good solution for that. I hope, you can understand my problem ( and my english, yay /o/ ) and help me :)

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Recreating Doodle Jump in Canvas - Platforms spawning out of reach

    - by kushsolitary
    I have started to recreate Doodle Jump in HTML using Canvas. Here's my current progress. As you can see, if you play it for a few seconds, some platforms will be out of the player's reach. I don't know why is this happening. Here's the code which is responsible for the re-spawning of platforms. //Movement of player affected by gravity if(player.y > (height / 2) - (player.height / 2)) { player.y += player.vy; player.vy += gravity; } else { for(var i = 0; i < platforms.length; i++) { var p = platforms[i]; if(player.vy < 0) { p.y -= player.vy; player.vy += 0.08; } if(p.y > height) { position = 0; var h = p.y; platforms[i] = new Platform(); } if(player.vy >= 0) { player.y += player.vy; player.vy += gravity; } } } Also, here's the platform class. //Platform class function Platform(y) { this.image = new Image(); this.image.src = platformImg; this.width = 105; this.height = 25; this.x = Math.random() * (width - this.width); this.y = y || position; position += height / platformCount; //Function to draw it this.draw = function() { try { ctx.drawImage(this.image, this.x, this.y, this.width, this.height); } catch(e) {} }; } You can also see the whole code on the link I provided. Also, when a platform goes out of the view port, the jump animation becomes quirky. I am still trying to find out what's causing this but can't find any solution.

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  • Streaming Media Player Tutorial Stops Unexpectedly. How Should I Debug (And Other Questions From A

    - by Danny
    Hello! I'm a fledgling in the Android and Eclipse ways. I was reading and downloaded the source code for a Streaming Media Player tutorial from Pocket Journey, here. However, when I try to run it through the "Run As..." or "Debug As..." features in Eclipse, the emulator reports: "Sorry! The application Android Tutorials (process com.pocketjourney.tutorials) has stopped unexpectedly. Please try again." Now, from stepping through the Tutorial 1 activity (for those of you that may be familiar with it), it seems something funky happens here: button.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Toast.makeText(Tutorial1.this, "Button Clicked",Toast.LENGTH_SHORT).show(); }}); My questions are: What's up with that line? Apparently, other comments haven't had this problem; am I missing some library that I should be downloading from someplace? How should I go about debugging this other than/in addition to stepping through code? I'm used to Visual Studio, which has a nice box with exception details for me to sift through and copy/paste to google with. Eclipse debugging showed a "No Source Code" page, or a list of exceptions. I've heard of something called LogCat; is that relevant here? Thanks in advance!

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  • Flash player inside a div is moving the whole page wrapper down in IE (why?)

    - by janoChen
    I placed the flash player using: position: absolute; top: 20; right: 40; in the div around it. css: #page { position: relative; } #flashplayer { position: absolute; top: 10px; right: 30px; } (as you can see #page is relative) html: <div id="page"> <div id="flashplayer"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="300" height="35"> <param name="movie" value="music_player/player_mini.swf" /> <param name="quality" value="high" /> <embed src="music_player/player_mini.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="300" height="35"></embed> </object> </div> <div id="formfloat"> the page: http://ada.kiexpro.com/test/

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  • How do you move the subscription folder to a different folder than the default Music Folder?

    - by Bryant
    I'm using Skydrive to store the music I purchase from Zune in the cloud so that I can share the songs with my wife's computer. However, I don't want to sync all the subscription music which is music I haven't purchased. Zune puts all the subscription music into the default music folder in a separate folder called Subscription. Is there a way to have just this folder somewhere else? I know you can't currently exclude folders in Skydrive, otherwise I would just take this route.

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  • Windows Media Player 12 Library import keeps dying

    - by duckworth
    I cannot get WMP 12 to import my library. I have searched around various forums and tried all the common solutions like disabling Media Sharing, deleted my %LOCALAPPDATA%\Microsoft\Media Player directory and tried reimporting, etc. but nothing works. I have even removed the Media features from Windows setup and re-added them. I have a large mp3 collection shared on the network from another Windows box. I add the folder (tried as a mapped drive and UNC path) and it begins importing. After about 30 minutes into the import (the CurrentDatabase_372.wmdb hits just under 400MB) my WMP player stops importing and all of the icons in WMP turn to red x's and my library is gone. I close and reopen WMP 12 and the library is empty and the CurrentDatabase_372.wmdb is small and it strarts importing again. Rinse, lather, repeat. I am going nuts as WMP11 on Vista handles this same setup perfectly. I am at my wits end on what else to try. I am running a legit Windows 7 Ultimate X64 RTM install. Here is a screenshot of what WMP12 looks like when the import dies: Any other ideas? Edit: OK, I Just confirmed this is definitely a problem not specific to my computer or configuration. I just did a clean installation of Windows 7 Ultimate x86 on an old test machine, opened WMP12 and added the same network folder of mp3's and it crashed about an hour into the import with the same appearance as the screenshot I posted above and the library disappears. So the problem has to be one of several things: The large size of the library The fact that the library is on the network A specific file or file is causing it the player to crash

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  • Music Nav Doesn't Work After Installing IntelliType

    - by Lynda
    I have started using a Microsoft Sidewinder X4 Keyboard. It came with the Microsoft IntelliType Pro software. Since I have installed the software I am not able to change my music via the play | previous | next buttons at the top of the keyboard. I use iTunes and not Windows Media Player. How do I solve this issue? Here is a screenshot of the Keyboard Properties: Note: I am on Windows 8 using iTunes 11. Uninstalling the IntelliType software is not an option as I use the macros.

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  • Music but no voice on headphones

    - by TFD
    I have normal stereo headphones which work fine On a specific PC running Windows 7 the external speaker and USB speakers work fine too But when I plug in the headphones, all I hear is muffled music, no voice track? It sounds like it is being split into 5.1, and I am getting just the L & R components, and not the centre voice channel? In the Playback devices (sound) control panel, I can adjust stereo or 5.1 for external speakers or USB speakers, but not for the headphones. The config button is grey out for them Is this the problem, if so how do I fix it?

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  • Music but no voices on headphones

    - by TheEmeritus
    I have a laptop with Windows 7 and I have headphones for a couple of months, and only recently they started to play only the music, while the voices are there, but just very faint. I tried to connect them to another computer (PC, windows XP) and they worked fine, which made me think the problem isn't with the headphones but with the laptop. I've searched online and found a few solutions, none of the seemed to work. Such as: plugging in and out my jack until you can hear better, checking the headphones on other computers. Other relevant info: The headphones come with a mic if I right click the sound icon - sound devices. Then I dont see any 'headphones', not even if I tell it to show disabled devices. All I see is a 'speakers' icon, yet it's there even if the headphones are disconnected, and is always active. So if anyone has any idea I'd appreciate it :) Thanks!

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  • From a quality perspective, what is better: Turning volume up in the software, in the OS, or on the speakers?

    - by Qqwy
    I kept thinking about this, and out of sheer curiosity, I decided to ask: If music isn't loud enough. How do I get the best quality?(Even if the difference is in fact so small it's neglectible) By making the music louder in my music player, game or other sound-producing software program. By raising the volume at the Operating System level (for instance, by clicking the 'speaker' icon on the windows bar and turning the volume up) By turning the volume up on the Amplifier or Speakers that are attached to your computer, and thus changing the volume on the 'hardware' Does programs vs OS matter? Does software vs. hardware matter? Thanks, Qqwy

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  • Free duplicate music finder for Mac.

    - by Jack M.
    I'm trying to clean up an mp3 folder which has a plethora of duplicate files in it due to accidentally dragging my music folder into iTunes and having it re-import songs which were already in the play list. I tried writing a quick Python app to md5 all of the files, and delete exact duplicates. This took out ~2gb of files. Unfortunately, however, this does not work on all of the duplicates because of an iTunes feature. iTunes has changed the ID3 title on some of the duplicate songs, which means the md5 of the entire file is different from the same song with a different ID3 tag. Are there any free applications out there (for the mac) which can compare the data of the actual song (ignoring ID3 tags) and determine if duplicates exist?

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  • Another "Trouble copying music files from HD to 16GB thumb drive"

    - by Ron
    I have a brand new HP Quad Core - 6GB Ram - running 64-bit Windows 7. Running Norton Internet 2010. I try copying music files from HD to 16 GB thumbdrive and get blue screen after a few files have transfered over to thumbdrive. Computer blinks once and boom - blue screen and then reboots. This is really aggravating. I stopped anti-virus, pulled other USB attached devices - still does same thing. Any solutions out there?

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  • Accessing the music files in iPhone

    - by Mohammed Sadiq
    I need to build a system which backup and restore system in which all the phone datas including audio, video, pictures. From iPhone 4.0 , there is support for accessing the videos and photos from the library . Is there any way to access the music files. I need to convert those music files into binary format . Is there any way to accomplish this... awaiting for the response Best Regards, Mohammed Sadiq.

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  • play background music continuously

    - by Ashish Rajan
    I am playing a background on my webpage by using miniswfloopplayer, now I want the music to play continuously throughout the website, currently the music starts all over again when a page loads which is quite obvious. I am looking for a approach where I can avoid the above situation. I know similar questions have been posted here, but they are inactive from a long time.

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  • Music and Mathematics. Finding the natural scale matemathically. Is this correct?

    - by Alfonso de la Osa
    Hi! I wrote this post Music and Mathematics, finding the Natural and the Pentathonic scales. Central A at 383,56661 Hz. Is a method to find the Natural scale. I want to discuss it and find if its true. This is the code of the reasoning in js. <script> var c = 1.714285714285714; var tot = 0; var scale = []; while(tot < (14 - c)){ tot += c; scale.push(Math.round(tot)); } if(scale.length == 8){ document.write(scale + " " + c + "<br />"); } </script>

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  • Music and Mathematics. Finding the natural scale generator. The best way?

    - by Alfonso de la Osa
    Hi! I wrote this post Music and Mathematics, finding the Natural and the Pentatonic scales. Is a method to find the Natural scale. I want to discuss it and find if its true. This is the code of the reasoning in js. <script> var c = 12/7; var tot = 0; var scale = []; while(tot < (14 - c)){ tot += c; scale.push(Math.round(tot)); } if(scale.length == 8){ document.write(scale + " " + c + "<br />"); } </script>

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