Search Results

Search found 6427 results on 258 pages for 'netbeans editor'.

Page 31/258 | < Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >

  • General Questions on setting up Subversion (w/Netbeans) and web development workflow.

    - by Roeland
    Hey guys, I am web developer who currently works mostly on his own but, some projects require outside coding help (my brother.) Anyway, after running in to the problem of "working on the same files" and "saving over each others edits" I decided to research ways to avoid this. Through the help of stackoverflow I decided on subversion. My setup is the following: A windows 2008 server with a clean install. My desktop which is on the local network of the server. Then my brothers desktop which is at his house, not on lan. We both prefer to use netbeans for development. My Questions: How do we set this thing up correctly and most optimally. Here is my current setup and work flow. dev site: in the past I just created sub domains with my web host for test sites (company1.bythepixel.com, company2.bythepixel.com), and editted those sites with netbeans set up having remote sources (ftp). how do i set up my netbeans now? should I set it up with remote sources? I guess I may need to set up a web server on my local server. I'm just not sure of the work flow. When i hit save in netbeans.. will it update the repository.. then do i need to update the site from the repository somehow? live site: when going live, i would just copy all the files from the dev site into the live site. from what i gather i should be able to update the site from the dev repository? Currently I am toying with virtualsvn server (http://www.visualsvn.com/server/) on my local server. It looks like it is set up to use the http protocol. Is there advantages to this or should I consider something that does the file//. Do you recommend any other subversion software that would run on my 2008 box? how will my brother connect? should i set up a permanent vpn from his house to mine? suggestions? (not that important) how do I deal with databases, there anyway to do subversion on database? I know I have a lot of questions and I am trying to read / make sense of the free online subversion book, but its all so overwhelming! Wish there was a small subversion for dummies guide :)

    Read the article

  • How to line-wrap console output in NetBeans 6.8?

    - by JRL
    Is there a way to make the console output text wrap based on the actual width of the window? I have limited screen height real estate on my laptop, and so want to have the console window docked on the right rather than the bottom of the window. An option or a plugin is fine, I'm using NetBeans 6.8. If this exists in a newer version of NetBeans, please say so, but I can't install a dev build.

    Read the article

  • How can I setup my Netbeans IDE for making Jave ME applications?

    - by Sergio Tapia
    Ok, I have Netbeans 6.7.1 installed with the default Java SDK. I'm using Linux Mint. Now I'm told that I have to download Java Platform Micro Edition Software Development Kit 3.0 So, should I download this? And once I download and install this in Linux, what do I have to install for Netbeans so I can create a Mobile Application? I'm fairly new to this environment so please any advice is welcome! :)

    Read the article

  • How to make "Open File..." window in netbeans PLATFORM?

    - by joseph
    Hello, I need to create something like internal frame in netbeans platform, which loads file from any location. I tried it by jInternalFrame, but I was not able to find some container to which I can add my frame. I am working in netbeans platform, which has own pre-created main window. Pease help me by any advice, I am dealing with this about 10 hours, still without result.

    Read the article

  • How Netbeans Editors know that file is not modified after undo?

    - by Ha
    Netbeans uses standart UndoManager API for implementation of undo functionality. But neither standart javax.swing.undo.UndoManager nor org.openide.awt.UndoRedo.Manager doesn't have any method to mark states as saved and check modified status. Nonetheless if you change the file and press undo, the file is marked as unmodified. How do they do that? I need the same functionality for my (non-text) editors if the Netbeans RCP application.

    Read the article

  • Add Widget via Action in Toolbar

    - by Geertjan
    The question of the day comes from Vadim, who asks on the NetBeans Platform mailing list: "Looking for example showing how to add Widget to Scene, e.g. by toolbar button click." Well, the solution is very similar to this blog entry, where you see a solution provided by Jesse Glick for VisiTrend in Boston: https://blogs.oracle.com/geertjan/entry/zoom_capability Other relevant articles to read are as follows: http://netbeans.dzone.com/news/which-netbeans-platform-action http://netbeans.dzone.com/how-to-make-context-sensitive-actions Let's go through it step by step, with this result in the end, a solution involving 4 classes split (optionally, since a central feature of the NetBeans Platform is modularity) across multiple modules: The Customer object has a "name" String and the Droppable capability has a method "doDrop" which takes a Customer object: public interface Droppable {    void doDrop(Customer c);} In the TopComponent, we use "TopComponent.associateLookup" to publish an instance of "Droppable", which creates a new LabelWidget and adds it to the Scene in the TopComponent. Here's the TopComponent constructor: public CustomerCanvasTopComponent() {    initComponents();    setName(Bundle.CTL_CustomerCanvasTopComponent());    setToolTipText(Bundle.HINT_CustomerCanvasTopComponent());    final Scene scene = new Scene();    final LayerWidget layerWidget = new LayerWidget(scene);    Droppable d = new Droppable(){        @Override        public void doDrop(Customer c) {            LabelWidget customerWidget = new LabelWidget(scene, c.getTitle());            customerWidget.getActions().addAction(ActionFactory.createMoveAction());            layerWidget.addChild(customerWidget);            scene.validate();        }    };    scene.addChild(layerWidget);    jScrollPane1.setViewportView(scene.createView());    associateLookup(Lookups.singleton(d));} The Action is displayed in the toolbar and is enabled only if a Droppable is currently in the Lookup: @ActionID(        category = "Tools",        id = "org.customer.controler.AddCustomerAction")@ActionRegistration(        iconBase = "org/customer/controler/icon.png",        displayName = "#AddCustomerAction")@ActionReferences({    @ActionReference(path = "Toolbars/File", position = 300)})@NbBundle.Messages("AddCustomerAction=Add Customer")public final class AddCustomerAction implements ActionListener {    private final Droppable context;    public AddCustomerAction(Droppable droppable) {        this.context = droppable;    }    @Override    public void actionPerformed(ActionEvent ev) {        NotifyDescriptor.InputLine inputLine = new NotifyDescriptor.InputLine("Name:", "Data Entry");        Object result = DialogDisplayer.getDefault().notify(inputLine);        if (result == NotifyDescriptor.OK_OPTION) {            Customer customer = new Customer(inputLine.getInputText());            context.doDrop(customer);        }    }} Therefore, when the Properties window, for example, is selected, the Action will be disabled. (See the Zoomable example referred to in the link above for another example of this.) As you can see above, when the Action is invoked, a Droppable must be available (otherwise the Action would not have been enabled). The Droppable is obtained in the Action and a new Customer object is passed to its "doDrop" method. The above in pictures, take note of the enablement of the toolbar button with the red dot, on the extreme left of the toolbar in the screenshots below: The above shows the JButton is only enabled if the relevant TopComponent is active and, when the Action is invoked, the user can enter a name, after which a new LabelWidget is created in the Scene. The source code of the above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/WidgetCreationFromAction Note: Showing this as an MVC example is slightly misleading because, depending on which model object ("Customer" and "Droppable") you're looking at, the V and the C are different. From the point of view of "Customer", the TopComponent is the View, while the Action is the Controler, since it determines when the M is displayed. However, from the point of view of "Droppable", the TopComponent is the Controler, since it determines when the Action, i.e., which is in this case the View, displays the presence of the M.

    Read the article

  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • Game works on netbeans but not outside netbeans in jar file?

    - by Michael Haywood
    I am creating a basic game of 'Pong'. I have finished the game apart from a few glitches I need to remove. The game runs perfectly in netbeans but if I create a jar file errors come up causing it to not work. I am quite new to java but I believe it is something to do with my code looking for the images but the images have not been loaded up yet. Here is the error. How can I get this to work outside of netbeans in a jar file? C:\Users\michael>java -jar "C:\Users\michael\Documents\NetBeansProjects\Pong\dis t\Pong.jar" Exception in thread "main" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at pong.BallMainMenu.<init>(BallMainMenu.java:19) at pong.Board.gameInit(Board.java:93) at pong.Board.addNotify(Board.java:86) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at javax.swing.JComponent.addNotify(Unknown Source) at javax.swing.JRootPane.addNotify(Unknown Source) at java.awt.Container.addNotify(Unknown Source) at java.awt.Window.addNotify(Unknown Source) at java.awt.Frame.addNotify(Unknown Source) at java.awt.Window.show(Unknown Source) at java.awt.Component.show(Unknown Source) at java.awt.Component.setVisible(Unknown Source) at java.awt.Window.setVisible(Unknown Source) at pong.Pong.<init>(Pong.java:16) at pong.Pong.main(Pong.java:23)

    Read the article

  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

    Read the article

  • Be There: Tinkerforge/NetBeans Platform Integration Course

    - by Geertjan
    Tinkerforge is an electronic construction kit. It exposes a number of API bindings, including, of course, Java. The nice thing also is that Tinkerforge products are open source, both on the hardware and software levels, so that you can take their bases as a starting point for your own modifications. "The TinkerForge system is a set of pre-built electronics boards that are built in such a way that you can stack the boards (known as bricks), attach accessories (known as bricklets), and have your prototype and and running quickly. Unlike systems, such as the Arduino or Launchpad, the TinkerForge has to be attached to a computer and the computer does all of the work. With an easy set of application programming interfaces (APIs) available in C/C++, C#, Java, PHP, and Ruby, the system is easy to interface and program over USB in a snap." (from this useful article) Henning Krüp, who has arranged several NetBeans Platform Certified Training Courses in the past, in the Nordhorn/Lingen area in Germany, had the inspired idea to focus the next course on integration with Tinkerforge. In other words, the whole course will be focused on creating a standalone Java desktop application that leverages the NetBeans Platform to interact with Tinkerforge! Interested in joining the course or setting up something similar yourself? The course organized by Henning will be held from 19 to 21 September, as explained here, together with contact details.  If you'd like to organize a similar course at a location of your choosing, leave a comment at the end of this blog entry and we'll set something up together!

    Read the article

  • Embedded Nashorn in JEditorPane

    - by Geertjan
    Here's a prototype for some kind of backoffice content management system. Several interesting goodies are included, such as an embedded JavaScript editor, as can be seen in the screenshot: Key items of interest in the above are as follows: Embedded JavaScript editor (i.e., the latest and greatest Nashorn technology, look it up, if you're not aware of what that is.) The way that's done is to include the relevant JavaScript modules in your NetBeans Platform application. Make very sure to include "Lexer to NetBeans Bridge", which does a bunch of critical stuff under the hood. The JEditorPane is defined as follows, along the lines that I blogged about recently thanks to Steven Yi: javaScriptPane.setContentType("text/javascript"); EditorKit kit = CloneableEditorSupport.getEditorKit("text/javascript"); javaScriptPane.setEditorKit(kit); javaScriptPane.getDocument().putProperty("mimeType", "text/javascript"); Note that "javaScriptPane" above is simply a JEditorPane. Timon Veenstra's excellent solution for integrating Nodes with MultiViewElements, which is described here by Timon, and nowhere else in the world. The tab you see above is within a pluggable container, so anyone else could create a new module and register their own MultiViewElement such that it will be incorporated into the editor. A small trick to ensure that only one window opens per news item: @NbBundle.Messages("OpenNews=Open") private class OpenNewsAction extends AbstractAction { public OpenNewsAction() { super(Bundle.OpenNews()); } @Override public void actionPerformed(ActionEvent e) { News news = getLookup().lookup(News.class); Mode editorMode = WindowManager.getDefault().findMode("editor"); for (TopComponent tc : WindowManager.getDefault().getOpenedTopComponents(editorMode)) { if (tc.getDisplayName().equals(news.getTitle())) { tc.requestActive(); return; } } TopComponent tc = MultiViews.createMultiView("application/x-newsnode", NewsNode.this); tc.open(); tc.requestActive(); } } The rest of what you see above is all standard NetBeans Platform stuff. The sources of everything you see above is here: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.3/misc/CMSBackOffice

    Read the article

  • JEditorPane Code Completion

    - by Geertjan
    Code completion in a JEditorPane: Unfortunately, a lot of this solution depends on the Java Editor support in the IDE. Therefore, to use it, in its current state, you'll need lots of Java Editor related JARs even though your own application probably doesn't include a Java Editor. A key thing one needs to do is implement the NetBeans Code Completion API, using the related tutorial in the NetBeans Platform Learning Trail, but register the CompletionProvider as follows: @MimeRegistration(mimeType = "text/x-dialog-binding", service = CompletionProvider.class) Then in the TopComponent, include this code, which will bind all the completion providers in the above location, i.e., text/x-dialog-binding, to the JEditorPane: EditorKit kit = CloneableEditorSupport.getEditorKit("text/x-java"); jEditorPane1.setEditorKit(kit); FileObject fob; try {     fob = FileUtil.getConfigRoot().createData("tmp.java");     DataObject dob = DataObject.find(fob);     jEditorPane1.getDocument().putProperty(             Document.StreamDescriptionProperty,             dob);     DialogBinding.bindComponentToFile(fob, 0, 0, jEditorPane1);     jEditorPane1.setText("Egypt"); } catch (IOException ex) {     Exceptions.printStackTrace(ex); } Not a perfect solution, a bit hacky, with a high overheard, but a start nonetheless. Someone should look in the NetBeans sources to see how this actually works and then create a generic solution that is not tied to the Java Editor.

    Read the article

  • Building My First JavaFX Application Using Netbeans 7.1

    - by javafx4you
    Angela Caicedo, Oracle Technology Evangelist for JavaFX, has released a series of videos demonstrating how to build a simple JavaFX application using Netbeans 7.1. This video series is a great introduction to using JavaFX and takes the viewer through easy to follow, step-by-step instructions, including example code and showing the results along the way. These videos are highly recommend to anyone who is new to JavaFX and is looking for a quick getting started guide.  The first video provides an introduction to the the application and shows viewers the end result of the exercises that will be demonstrated throughout the series. The second video (Part 1) demonstrates how to get started creating the application from an empty project to build your first JavaFX application in Netbeans 7.1. Instructions include defining the components, creating and inserting image packages, adding the resources you want to make available in your application, setting the clipping area for you image, and setting the style for your image to create a transparent window. The third video (Part 2) demonstrates how to handle events and binding in the sample application using JavaFX. Watch the first 3 episodes now and stay tuned for future installments in this series on the Java YouTube channel.

    Read the article

  • Rails gems and plugins usage in Netbeans

    - by LearnRails
    Hi, I am working with rails 2.3 with netbeans 6.5.1 on vista. I want to install more plugins from Git in netbeans like shoulda, cucumber etc. I have these questions: 1) I do not have much knowledge of Git. Is it necessary to install Git to make use of the Git plugins in netbeans? Are gems and plugins dependant on each other? 2) In case Git is needed and I do install msysgit , for example I can use the command ruby script/plugin install http://github.com/thoughtbot/shoulda.git/ to install shoulda plugin. How to make netbeans use this plugin or how to include this plugin in netbeans? 3) Is RubyMine a better IDE for Rails than Netbeans in terms of more gems and plugins availability? Thanks

    Read the article

  • NetBeans, JSF, and MySQL Primary Keys using AUTO_INCREMENT

    - by MarkH
    I recently had the opportunity to spin up a small web application using JSF and MySQL. Having developed JSF apps with Oracle Database back-ends before and possessing some small familiarity with MySQL (sans JSF), I thought this would be a cakewalk. Things did go pretty smoothly...but there was one little "gotcha" that took more time than the few seconds it really warranted. The Problem Every DBMS has its own way of automatically generating primary keys, and each has its pros and cons. For the Oracle Database, you use a sequence and point your Java classes to it using annotations that look something like this: @GeneratedValue(strategy=GenerationType.SEQUENCE, generator="POC_ID_SEQ") @SequenceGenerator(name="POC_ID_SEQ", sequenceName="POC_ID_SEQ", allocationSize=1) Between creating the actual sequence in the database and making sure you have your annotations right (watch those typos!), it seems a bit cumbersome. But it typically "just works", without fuss. Enter MySQL. Designating an integer-based field as PRIMARY KEY and using the keyword AUTO_INCREMENT makes the same task seem much simpler. And it is, mostly. But while NetBeans cranks out a superb "first cut" for a basic JSF CRUD app, there are a couple of small things you'll need to bring to the mix in order to be able to actually (C)reate records. The (RUD) performs fine out of the gate. The Solution Omitting all design considerations and activity (!), here is the basic sequence of events I followed to create, then resolve, the JSF/MySQL "Primary Key Perfect Storm": Fire up NetBeans. Create JSF project. Create Entity Classes from Database. Create JSF Pages from Entity Classes. Test run. Try to create record and hit error. It's a simple fix, but one that was fun to find in its completeness. :-) Even though you've told it what to do for a primary key, a MySQL table requires a gentle nudge to actually generate that new key value. Two things are needed to make the magic happen. First, you need to ensure the following annotation is in place in your Java entity classes: @GeneratedValue(strategy = GenerationType.IDENTITY) All well and good, but the real key is this: in your controller class(es), you'll have a create() function that looks something like this, minus the comment line and the setId() call in bold red type:     public String create() {         try {             // Assign 0 to ID for MySQL to properly auto_increment the primary key.             current.setId(0);             getFacade().create(current);             JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("CategoryCreated"));             return prepareCreate();         } catch (Exception e) {             JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured"));             return null;         }     } Setting the current object's primary key attribute to zero (0) prior to saving it tells MySQL to get the next available value and assign it to that record's key field. Short and simple…but not inherently obvious if you've never used that particular combination of NetBeans/JSF/MySQL before. Hope this helps! All the best, Mark

    Read the article

  • Advantages of Scala vs. Groovy with JAVA EE 6 Applications.

    - by JAVA EE Wannabe
    Please let me first emphasize that I am not looking for flare wars. I just want advices from people who have real experiences. I started learning JAVA EE 6 as real newbie and am having had time choosing what tools to use. First problem is what is the advantage of using Scala vs. Groovy with Java EE 6 apps over Java? I've seen on some blogs people mentioning you gonna write less code but as a newbie I don't know what other advantages and disadvantages are there. Second problem is Netbeans 6.9 or Helios 3.6.1? I realized that with eclipse I can easily mix EE 6 applications with Groovy or Scala without any problems (I only did this by displaying a String message from Scala and Groovy classes.). With Netbeans the only I can think of is having separate Java project libraries and using the jars in my web app. But also realize to the extent of my little knowledge Netbeans has better support for Java EE 6. Please need your expert advice. Thanks.

    Read the article

  • Unzipping in Java and FileUtil.copy

    - by Geertjan
    Via NetBeans File Systems API, which provides FileUtil.copy below, which means a dependency on NetBeans Utilities API: private void unzipEpubFile(String folder, File file) throws IOException { final AtomicBoolean canceled = new AtomicBoolean(); //define and start progress bar here... // ProgressHandle handle = // ProgressHandleFactory.createHandle( // Bundle.MSG_unpacking(zip.getName()), // new Cancellable() { // @Override // public boolean cancel() { // return canceled.compareAndSet(false, true); // } // }); //then unzip 'file' into 'root": try { List folders = new ArrayList<>(); try (InputStream is = new FileInputStream(file)) { ZipInputStream zis = new ZipInputStream(is); ZipEntry entry; while ((entry = zis.getNextEntry()) != null) { if (canceled.get()) { return; } String n = entry.getName(); File f = new File(folder, n); if (n.endsWith("/")) { if (!f.isDirectory()) { if (!f.mkdirs()) { throw new IOException("could not make " + f); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } folders.add(f); } else { //handle.progress(Bundle.MSG_creating(n)); File p = f.getParentFile(); if (!p.isDirectory() && !p.mkdirs()) { throw new IOException("could not make " + p); } try (OutputStream os = new FileOutputStream(f)) { FileUtil.copy(zis, os); } if (entry.getTime() > 0) { if (!f.setLastModified(entry.getTime())) { // oh well } } } } } //handle.switchToDeterminate(folders.size()); if (canceled.get()) { } } finally { //stop progress bar } } Mostly from NetBeans IDE sources for working with projects and ZIP files.

    Read the article

  • CKEditor plugin to close editor

    - by David Lawson
    The problem with destroying the editor from within a plugin, is that certain code tries to use the editor after the destructive plugin code, when in fact the editor is no longer there, causing errors and instability. I have come up with the following code for a plugin which closes the editor using both async:true and setTimeout: var cancelAddCmd = { modes : { wysiwyg:1, source:1 }, async: true, exec : function( editor ) { if(confirm('Are you sure you want to cancel editing and discard all content?')) setTimeout(function() { editor.destroy(); }, 100); } }; The problem I see is that it uses a dodgy setTimout call that would likely have mixed results depending on the computer's speed of execution - 100ms might not have passed by the time it would be OK to destroy the editor. Is there a proper way to destroy the editor from within a plugin? Even with async: true; and no setTimeout errors are created. Maybe a possible solution would be to stop any existing/any more code related to the editor from running afterwards, if possible? I have tried using events, like on('afterCommandExec', function(){ editor.destroy(); }) and some other events, but that hasn't helped much... doesn't seem like there is an event for when the editor has jumped out of its stack call for handling the button. And there is no way to stop execution by disposing of the CKEditor instance more properly?

    Read the article

< Previous Page | 27 28 29 30 31 32 33 34 35 36 37 38  | Next Page >