Modified Strategy Design Pattern
- by Samuel Walker
I've started looking into Design Patterns recently, and one thing I'm coding would suit the Strategy pattern perfectly, except for one small difference.
Essentially, some (but not all) of my algorithms, need an extra parameter or two passed to them.
So I'll either need to
pass them an extra parameter when I invoke their calculate method
or
store them as variables inside the ConcreteAlgorithm class, and be able to update them before I call the algorithm.
Is there a design pattern for this need / How could I implement this while sticking to the Strategy Pattern?
I've considered passing the client object to all the algorithms, and storing the variables in there, then using that only when the particular algorithm needs it. However, I think this is both unwieldy, and defeats the point of the strategy pattern.
Just to be clear I'm implementing in Java, and so don't have the luxury of optional parameters (which would solve this nicely).