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  • Finding custom printer-specific options on *nix

    - by enbuyukfener
    Hey all, I have a printer set up using CUPS (FujiXerox Document Center 1100), it is named DC1100. There are capabilities of the printer that are not shows as options of the printer as listed by: lpoptions -l -d DC1100 The output is below: PrintoutMode/Printout Mode: Draft *Normal High Photo InputSlot/Media Source: Upper Lower MultiPurpose LargeCapacity Manual *Standard PageSize/Page Size: *Letter A4 C5 C6 COM10 DL Executive Legal Monarch Statement PageRegion/PageRegion: Letter A4 C5 C6 COM10 DL Executive Legal Monarch Statement STP_Brightness/Brightness: 0.00 0.02 0.04 [snip] 2.00 STP_Contrast/Contrast: 0.00 0.05 0.10 0.15 [snip] 4.00 STP_ColorCorrection/Color Correction: Accurate Bright Density [snip] Uncorrected STP_DitherAlgorithm/Dither Algorithm: Adaptive EvenTone Fast [snip] VeryFast STP_EnableDensity/Density Enable: *Disabled Enabled STP_Density/Density Value: 0.1 0.2 0.3 0.4 [snip] 8.0 STP_EnableGamma/Composite Gamma Enable: *Disabled Enabled STP_Gamma/Composite Gamma Value: 0.10 0.15 0.20 0.25 [snip] 4.00 STP_LinearContrast/Linear Contrast Adjustment: *False True STP_Duplex/Double-Sided Printing: DuplexNoTumble DuplexTumble *None Resolution/Rendering Resolution: *FromPrintoutMode 150x150dpi 300x300dpi 600x600dpi OutputType/Output Type: *FromPrintoutMode BlackAndWhite Grayscale STP_ImageType/Image Type: *FromPrintoutMode Photo Graphics LineArt None Text TextGraphics STP_Resolution/Resolution: *FromPrintoutMode 150dpi 300dpi 600dpi I am particularly looking for options for: "secure print" (possibly by setting a mode and setting a username) stapling hole punching Perhaps I need a vendor specific driver/PPD file? If so, any pointers as I have no idea where to look for one. I haven't been able to find one on the official site or on sites such as http://www.openprinting.org

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  • setup lowcost image storage server with 24x SSD array to get high IOPS?

    - by Nenad
    I want to build let's name it a lowcost Ra*san which would host for our social site the images (many millions) we have 5 sizes of every photo with 3 KB, 7 KB, 15 KB, 25 KB and 80 KB per Image. My idea is to build a Server with 24x consumer 240 GB SSD's in Raid 6 which will give me some 5 TB Disk space for the photo storage. To have HA I can add a 2nd one and use drdb. I'm looking to get above 150'000 IOPS (4K Random reads). As we mostly have read access only and rarely delete photos i think to go with consumer MLC SSD. I read many endurance reviews and don't see there a problem as long we don't rewrite the cells. What you think about my idea? - I'm not sure between Raid 6 or Raid 10 (more IOPS, cost SSD). - Is ext4 OK for the filesystem - Would you use 1 or 2 Raid controller, with Extender Backplane If anyone has realized something similar i would be happy to get Real World numbers. UPDATE I have buy 12 (plus some spare) OCZ Talos 480GB SAS SSD Drive's they will be placed in a 12-bay DAS and attached to a PERC H800 (1GB NV Cache, manufactured by LSI with fastpath) Controller, I plan to setup Raid 50 with ext4. If someone is wondering about some benchmarks let me know what you would like to see.

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  • How to make an "import image" button/field in a PDF form?

    - by Joe
    How to make an "import image" button/field in a PDF form? I am designing a "Lost Pet" poster for a local animal shelter. The idea is to make a PDF file that users of the shelter's website can download, insert their pet's information, and then print it out if their pet goes missing. I will be designing the poster in InDesign CS3, and then exporting it to a PDF file. I will then add form fields for the user to fill out. I am ok with making text entry form fields. That is a simple matter. What's not so simple is figuring out a way to allow the user to insert a photo of their lost pet into the PDF, save the file, and then print it out with the photo in it. I am running Adobe Acrobat Professional 8. I am running it on a Mac. All of the searches I've done have told me that if I was running Acrobat in Windows, I'd have access to this other program called LiveCycle Designer which has pre-built form item libraries, including a Image Field. But I cannot find any similar option on the Mac version. Has anyone has any experience doing something like this? If so, I could certainly use some tips on making this work. Just a quick clarification... This is a volunteer design project that I am doing for the shelter, so I don't want to spend money on any extra software/addons at all. I am hoping this can be done somehow with the pre-existing software I have.

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  • This web site needs a different Google Maps API key. A new key can be generated at http://code.googl

    - by MJI
    Apologies in advance if this is the wrong place to post. I tried searching for this issue and all that seemed to come up were questions posted from people who had this issue with their web pages. I couldn't find questions related to this issue from a laypersons perspective. I'm not a developer. I have no domain, nor wish to have one at the time. Rather I'm just a regular person who likes to upload photos to some photo related sites. My uploading process constantly gets interrupted by one of these annoying API errors. I get it at least two times, one when I click the page to upload, and also right after it has uploaded. It also pops up if I go to edit a photo or delete it. This interrupts my browsing experience until I click okay. I just want a fix for the annoying without having to register for a key. I tried before and it required a web domain. I rather not have to create a domain and go through such hoops just to fix this. Is there a solution for this problem that doesn't require registration? Another thing to note: I have used two computers. One has the message pop-up and the other doesn't. What is different about the two computers?

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  • Photoshop CS5 performance over network drive (cifs)

    - by grub
    Hello Everyone I did install a QNAP NAS TS410 for a customer (professional photographer) with 3 Hitachi Deskstar 7200rpm 2TB disk configured as RAID5. The NAS and the workstations are connected over a Gigabit network. He and his co-worker are accessing the photos (about 1TB of photos) over a mapped network drive from their windows machines (Windows XP - 32bit and Windows 7 Ultimate - 32bit). Both are using Photoshop CS5 to edit the photos. The problem is that to save a edited photo takes a really long time, it takes about 3 times as long to save a photo as to open it. After some tests I can exclude the network, the NAS and the windows machines as source of the issue. I think the problem is the Photoshop software and its handling of the network drives. Officially network drives are not supported by Adobe. I do not have any experience with the Adobe products, especially with Adobe Photoshop CS5. What are your recommendation to solve the performance issue? Should my customer copy the photos to the local drive, edit them and upload them again to the network drive or is Adobe Drive or Adobe Version Cue the answer? One requirement is that the photos need to be accessible / editable from both computers even when one of them is offline. Adobe Version Cue needs a dedicated service running to be usable, so this solution is not possible as far as I understand the Cue software. Thank you for your input to this issue and have a nice day :-) Greetings grub

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  • How to create video file from DVD

    - by pkaeding
    I want to take the DVD video slideshow that I got from my wedding photographer, and put the video on youtube (I have permission, I made sure to get the non-exclusive rights to use anything she created while working for me in any way I wanted when we working out the terms before-hand). Can anyone suggest the best way to get a video file that can be uploaded to YouTube from this DVD? The source DVD is not encrypted, so I don't need to worry about that. I am using a Mac, so Mac-friendly suggestions are preferred. Thanks! EDIT: So, I tried Handbrake, and it looks very promising. However, When I select the title in Handbrake, it says it is about 12 minutes long. The resulting file ends up only being about 4 minutes long, and the music is messed up. It seems to be going normally through the photo transitions, but removing the time that the slideshow stays on each photo. I believe the DVD was created using iDVD. Does it do anything weird to save space by varying hte framerate, or anything like that? Are there special settings in Handbrake I need to use?

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  • NetworkOnMainThreadException while using AsyncTask

    - by Fansher
    Im making an app that uses the internet to retrive information. I get an NetworkOnMainThreadException as i tried to run it on 3.0 and above and have therefore tried to set it up using AsyncTask, but it still gives the exception and i don't know what is wrong. Oddly enough i read on this thread Android NetworkOnMainThreadException inside of AsyncTask that if you just removes the android:targetSdkVersion="10" statement from the manifest file it will be able to run. This works but i don't find it as the right solution to solve the problem this way. So if anyone can tell me what im doing wrong with the AsyncTask i will really appriciate it. Also if there is anybody that knows why removing the statement in the manifest makes it work, im really interested in that also. My code looks like this: public class MainActivity extends Activity { static ArrayList<Tumblr> tumblrs; ListView listView; TextView footer; int offset = 0; ProgressDialog pDialog; View v; String responseBody = null; HttpResponse r; HttpEntity e; String searchUrl; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); final ConnectivityManager conMgr = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE); final NetworkInfo activeNetwork = conMgr.getActiveNetworkInfo(); if (activeNetwork != null && activeNetwork.isConnected()) { setContentView(R.layout.main); try { tumblrs = getTumblrs(); listView = (ListView) findViewById(R.id.list); View v = getLayoutInflater().inflate(R.layout.footer_layout, null); footer = (TextView) v.findViewById(R.id.tvFoot); listView.addFooterView(v); listView.setAdapter(new UserItemAdapter(this, R.layout.listitem)); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (JSONException e) { e.printStackTrace(); } new GetChicks().execute(); footer.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { new loadMoreListView().execute(); } }); } else { setContentView(R.layout.nonet); } } public class UserItemAdapter extends ArrayAdapter<Tumblr> { public UserItemAdapter(Context context, int imageViewResourceId) { super(context, imageViewResourceId, tumblrs); } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if (v == null) { LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.listitem, null); } Tumblr tumblr = tumblrs.get(position); if (tumblr != null) { ImageView image = (ImageView) v.findViewById(R.id.avatar); if (image != null) { image.setImageBitmap(getBitmap(tumblr.image_url)); } } return v; } } public Bitmap getBitmap(String bitmapUrl) { try { URL url = new URL(bitmapUrl); return BitmapFactory.decodeStream(url.openConnection() .getInputStream()); } catch (Exception ex) { return null; } } public ArrayList<Tumblr> getTumblrs() throws ClientProtocolException, IOException, JSONException { searchUrl = "http://api.tumblr.com/v2/blog/"webside"/posts?api_key=API_KEY"; ArrayList<Tumblr> tumblrs = new ArrayList<Tumblr>(); return tumblrs; } private class GetChicks extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... unused) { // TODO Auto-generated method stub runOnUiThread(new Runnable() { public void run() { HttpClient client = new DefaultHttpClient(); HttpGet get = new HttpGet(searchUrl); HttpResponse r = null; try { r = client.execute(get); int status = r.getStatusLine().getStatusCode(); if (status == 200) { e = r.getEntity(); responseBody = EntityUtils.toString(e); } } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } JSONObject jsonObject; try { jsonObject = new JSONObject(responseBody); JSONArray posts = jsonObject.getJSONObject("response") .getJSONArray("posts"); for (int i = 0; i < posts.length(); i++) { JSONArray photos = posts.getJSONObject(i) .getJSONArray("photos"); for (int j = 0; j < photos.length(); j++) { JSONObject photo = photos.getJSONObject(j); String url = photo.getJSONArray("alt_sizes") .getJSONObject(0).getString("url"); Tumblr tumblr = new Tumblr(url); tumblrs.add(tumblr); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); return null; } } public class Tumblr { public String image_url; public Tumblr(String url) { this.image_url = url; } } private class loadMoreListView extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { // Showing progress dialog before sending http request pDialog = new ProgressDialog(MainActivity.this); pDialog.setMessage("More chicks coming up.."); pDialog.setIndeterminate(true); pDialog.setCancelable(false); pDialog.show(); } @Override protected Void doInBackground(Void... unused) { // TODO Auto-generated method stub runOnUiThread(new Runnable() { public void run() { // increment current page offset += 2; // Next page request tumblrs.clear(); String searchUrl = "http://api.tumblr.com/v2/blog/"webside"/posts?api_key=API_KEY&limit=2 + offset; HttpClient client = new DefaultHttpClient(); HttpGet get = new HttpGet(searchUrl); HttpResponse r = null; try { r = client.execute(get); int status = r.getStatusLine().getStatusCode(); if (status == 200) { HttpEntity e = r.getEntity(); responseBody = EntityUtils.toString(e); } } catch (ClientProtocolException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } JSONObject jsonObject; try { jsonObject = new JSONObject(responseBody); JSONArray posts = jsonObject.getJSONObject("response") .getJSONArray("posts"); for (int i = 0; i < posts.length(); i++) { JSONArray photos = posts.getJSONObject(i) .getJSONArray("photos"); for (int j = 0; j < photos.length(); j++) { JSONObject photo = photos.getJSONObject(j); String url = photo.getJSONArray("alt_sizes") .getJSONObject(0).getString("url"); Tumblr tumblr = new Tumblr(url); tumblrs.add(tumblr); } } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } // Setting new scroll position listView.setSelectionFromTop(0, 0); } }); return null; } protected void onPostExecute(Void unused) { pDialog.dismiss(); } } @Override public boolean onCreateOptionsMenu(android.view.Menu menu) { // TODO Auto-generated method stub super.onCreateOptionsMenu(menu); MenuInflater blowUp = getMenuInflater(); blowUp.inflate(R.menu.cool_menu, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // TODO Auto-generated method stub switch (item.getItemId()) { case R.id.aboutUs: Intent i = new Intent("com.example.example.ABOUT"); startActivity(i); break; case R.id.refresh: Intent f = new Intent(MainActivity.this, MainActivity.class); startActivity(f); finish(); break; case R.id.exit: finish(); break; } return false; } } Thanks for helping out.

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  • The fastest way to resize images from ASP.NET. And it’s (more) supported-ish.

    - by Bertrand Le Roy
    I’ve shown before how to resize images using GDI, which is fairly common but is explicitly unsupported because we know of very real problems that this can cause. Still, many sites still use that method because those problems are fairly rare, and because most people assume it’s the only way to get the job done. Plus, it works in medium trust. More recently, I’ve shown how you can use WPF APIs to do the same thing and get JPEG thumbnails, only 2.5 times faster than GDI (even now that GDI really ultimately uses WIC to read and write images). The boost in performance is great, but it comes at a cost, that you may or may not care about: it won’t work in medium trust. It’s also just as unsupported as the GDI option. What I want to show today is how to use the Windows Imaging Components from ASP.NET APIs directly, without going through WPF. The approach has the great advantage that it’s been tested and proven to scale very well. The WIC team tells me you should be able to call support and get answers if you hit problems. Caveats exist though. First, this is using interop, so until a signed wrapper sits in the GAC, it will require full trust. Second, the APIs have a very strong smell of native code and are definitely not .NET-friendly. And finally, the most serious problem is that older versions of Windows don’t offer MTA support for image decoding. MTA support is only available on Windows 7, Vista and Windows Server 2008. But on 2003 and XP, you’ll only get STA support. that means that the thread safety that we so badly need for server applications is not guaranteed on those operating systems. To make it work, you’d have to spin specialized threads yourself and manage the lifetime of your objects, which is outside the scope of this article. We’ll assume that we’re fine with al this and that we’re running on 7 or 2008 under full trust. Be warned that the code that follows is not simple or very readable. This is definitely not the easiest way to resize an image in .NET. Wrapping native APIs such as WIC in a managed wrapper is never easy, but fortunately we won’t have to: the WIC team already did it for us and released the results under MS-PL. The InteropServices folder, which contains the wrappers we need, is in the WicCop project but I’ve also included it in the sample that you can download from the link at the end of the article. In order to produce a thumbnail, we first have to obtain a decoding frame object that WIC can use. Like with WPF, that object will contain the command to decode a frame from the source image but won’t do the actual decoding until necessary. Getting the frame is done by reading the image bytes through a special WIC stream that you can obtain from a factory object that we’re going to reuse for lots of other tasks: var photo = File.ReadAllBytes(photoPath); var factory = (IWICComponentFactory)new WICImagingFactory(); var inputStream = factory.CreateStream(); inputStream.InitializeFromMemory(photo, (uint)photo.Length); var decoder = factory.CreateDecoderFromStream( inputStream, null, WICDecodeOptions.WICDecodeMetadataCacheOnLoad); var frame = decoder.GetFrame(0); We can read the dimensions of the frame using the following (somewhat ugly) code: uint width, height; frame.GetSize(out width, out height); This enables us to compute the dimensions of the thumbnail, as I’ve shown in previous articles. We now need to prepare the output stream for the thumbnail. WIC requires a special kind of stream, IStream (not implemented by System.IO.Stream) and doesn’t directlyunderstand .NET streams. It does provide a number of implementations but not exactly what we need here. We need to output to memory because we’ll want to persist the same bytes to the response stream and to a local file for caching. The memory-bound version of IStream requires a fixed-length buffer but we won’t know the length of the buffer before we resize. To solve that problem, I’ve built a derived class from MemoryStream that also implements IStream. The implementation is not very complicated, it just delegates the IStream methods to the base class, but it involves some native pointer manipulation. Once we have a stream, we need to build the encoder for the output format, which could be anything that WIC supports. For web thumbnails, our only reasonable options are PNG and JPEG. I explored PNG because it’s a lossless format, and because WIC does support PNG compression. That compression is not very efficient though and JPEG offers good quality with much smaller file sizes. On the web, it matters. I found the best PNG compression option (adaptive) to give files that are about twice as big as 100%-quality JPEG (an absurd setting), 4.5 times bigger than 95%-quality JPEG and 7 times larger than 85%-quality JPEG, which is more than acceptable quality. As a consequence, we’ll use JPEG. The JPEG encoder can be prepared as follows: var encoder = factory.CreateEncoder( Consts.GUID_ContainerFormatJpeg, null); encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache); The next operation is to create the output frame: IWICBitmapFrameEncode outputFrame; var arg = new IPropertyBag2[1]; encoder.CreateNewFrame(out outputFrame, arg); Notice that we are passing in a property bag. This is where we’re going to specify our only parameter for encoding, the JPEG quality setting: var propBag = arg[0]; var propertyBagOption = new PROPBAG2[1]; propertyBagOption[0].pstrName = "ImageQuality"; propBag.Write(1, propertyBagOption, new object[] { 0.85F }); outputFrame.Initialize(propBag); We can then set the resolution for the thumbnail to be 96, something we weren’t able to do with WPF and had to hack around: outputFrame.SetResolution(96, 96); Next, we set the size of the output frame and create a scaler from the input frame and the computed dimensions of the target thumbnail: outputFrame.SetSize(thumbWidth, thumbHeight); var scaler = factory.CreateBitmapScaler(); scaler.Initialize(frame, thumbWidth, thumbHeight, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant); The scaler is using the Fant method, which I think is the best looking one even if it seems a little softer than cubic (zoomed here to better show the defects): Cubic Fant Linear Nearest neighbor We can write the source image to the output frame through the scaler: outputFrame.WriteSource(scaler, new WICRect { X = 0, Y = 0, Width = (int)thumbWidth, Height = (int)thumbHeight }); And finally we commit the pipeline that we built and get the byte array for the thumbnail out of our memory stream: outputFrame.Commit(); encoder.Commit(); var outputArray = outputStream.ToArray(); outputStream.Close(); That byte array can then be sent to the output stream and to the cache file. Once we’ve gone through this exercise, it’s only natural to wonder whether it was worth the trouble. I ran this method, as well as GDI and WPF resizing over thirty twelve megapixel images for JPEG qualities between 70% and 100% and measured the file size and time to resize. Here are the results: Size of resized images   Time to resize thirty 12 megapixel images Not much to see on the size graph: sizes from WPF and WIC are equivalent, which is hardly surprising as WPF calls into WIC. There is just an anomaly for 75% for WPF that I noted in my previous article and that disappears when using WIC directly. But overall, using WPF or WIC over GDI represents a slight win in file size. The time to resize is more interesting. WPF and WIC get similar times although WIC seems to always be a little faster. Not surprising considering WPF is using WIC. The margin of error on this results is probably fairly close to the time difference. As we already knew, the time to resize does not depend on the quality level, only the size does. This means that the only decision you have to make here is size versus visual quality. This third approach to server-side image resizing on ASP.NET seems to converge on the fastest possible one. We have marginally better performance than WPF, but with some additional peace of mind that this approach is sanctioned for server-side usage by the Windows Imaging team. It still doesn’t work in medium trust. That is a problem and shows the way for future server-friendly managed wrappers around WIC. The sample code for this article can be downloaded from: http://weblogs.asp.net/blogs/bleroy/Samples/WicResize.zip The benchmark code can be found here (you’ll need to add your own images to the Images directory and then add those to the project, with content and copy if newer in the properties of the files in the solution explorer): http://weblogs.asp.net/blogs/bleroy/Samples/WicWpfGdiImageResizeBenchmark.zip WIC tools can be downloaded from: http://code.msdn.microsoft.com/wictools To conclude, here are some of the resized thumbnails at 85% fant:

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  • jquery small refactoring , json call

    - by Alexander Corotchi
    Hi everybody, I need you suggestion to make some refactoring in jquery code because now it looks terrible for me. I have 4 json calls but the difference it is just the URL call. EX: var userId = MyuserID; var perPage = '45'; var showOnPage = '45'; var tag = 'tag1'; var tag1 = 'tag2'; var tag2 = 'tagn'; $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo("#flickr ul"); }); $("#flickr a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tag1 + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos1 ul"); }); $(".Sets a").fancybox(); }); $.getJSON('http://api.flickr.com/services/rest/?format=json&method='+ 'flickr.photos.search&api_key=' + apiKey + '&user_id=' + userId + '&tags=' + tagn + '&per_page=' + perPage + '&jsoncallback=?', function(data){ var classShown = 'class="lightbox"'; var classHidden = 'class="lightbox hidden"'; $.each(data.photos.photo, function(i, rPhoto){ var basePhotoURL = 'http://farm' + rPhoto.farm + '.static.flickr.com/' + rPhoto.server + '/' + rPhoto.id + '_' + rPhoto.secret; var thumbPhotoURL = basePhotoURL + '_s.jpg'; var mediumPhotoURL = basePhotoURL + '.jpg'; var photoStringStart = '<li><a '; var photoStringEnd = 'title="' + rPhoto.title + '" href="'+ mediumPhotoURL +'"><img src="' + thumbPhotoURL + '" alt="' + rPhoto.title + '"/></a><span>'+rPhoto.title+'</span></li>;' var photoString = (i < showOnPage) ? photoStringStart + classShown + photoStringEnd : photoStringStart + classHidden + photoStringEnd; $(photoString).appendTo(".SetPinos ul"); }); $(".Sets a").fancybox(); }); var tag is only one difference in this url : Can somebody help me not to repeat all this stuff ?? Sorry by so long garbage :(

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  • File Upload drops with no reason

    - by sufoid
    Hallo I want to make an file upload. The script should take the image, resize it and upload it. But it seems that there is any unknown to me error in the upload. Here the code define ("MAX_SIZE","2000"); // maximum size for uploaded images define ("WIDTH","107"); // width of thumbnail define ("HEIGHT","107"); // alternative height of thumbnail (portrait 107x80) define ("WIDTH2","600"); // width of (compressed) photo define ("HEIGHT2","600"); // alternative height of (compressed) photo (portrait 600x450) if (isset($_POST['Submit'])) { // iterate thorugh all upload fields foreach ($_FILES as $key => $value) { //read name of user-file $image = $_FILES[$key]['name']; // if it is not empty if ($image) { $filename = stripslashes($_FILES[$key]['name']); // get original name of file from clients machine $extension = getExtension($filename); // get extension of file in lower case format $extension = strtolower($extension); // if extension not known, output error // otherwise continue if (($extension != "jpg") && ($extension != "jpeg") && ($extension != "png") && ($extension != "gif")) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Unbekannter Dateityp: Es können nur Dateien vom Typ .gif, .jpg oder .png hochgeladen werden.</div>'; } else { // get size of image in bytes // $_FILES[\'image\'][\'tmp_name\'] >> temporary filename of file in which the uploaded file was stored on server $size = getimagesize($_FILES[$key]['tmp_name']); $sizekb = filesize($_FILES[$key]['tmp_name']); // if image size exceeds defined maximum size, output error // otherwise continue if ($sizekb > MAX_SIZE*1024) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden: die Dateigröße überschreitet das Limit von 2MB.</div>'; } else { $rand = md5(rand() * time()); // create random file name $image_name = $rand.'.'.$extension; // unique name (random number) // new name contains full path of storage location (images folder) $consname = "photos/".$image_name; // path to big image $consname2 = "photos/thumbs/".$image_name; // path to thumbnail $copied = copy($_FILES[$key]['tmp_name'], $consname); $copied = copy($_FILES[$key]['tmp_name'], $consname2); $sql="INSERT INTO photos (galery_id, photo, thumb) VALUES (". $id .", '$consname', '$consname2')" or die(mysql_error()); $query = mysql_query($sql) or die(mysql_error()); // if image hasnt been uploaded successfully, output error // otherwise continue if (!$copied) { echo '<div class="failure">Fehler bei Datei '. $_FILES[$key]['name'] .': Die Datei konnte nicht hochgeladen werden.</div>'; } else { $thumb_name = $consname2; // path for thumbnail for creation & storage // call to function: create thumbnail // parameters: image name, thumbnail name, specified width and height $thumb = make_thumb($consname,$thumb_name,WIDTH,HEIGHT); $thumb = make_thumb($consname,$consname,WIDTH2,HEIGHT2); } } } } } // current image could be uploaded successfully echo '<div class="success">'. $success .' Foto(s) erfolgreich hochgeladen!</div>'; showForm(); // call to function: create upload form }

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  • Does my use of the strategy pattern violate the fundamental MVC pattern in iOS?

    - by Goodsquirrel
    I'm about to use the 'strategy' pattern in my iOS app, but feel like my approach violates the somehow fundamental MVC pattern. My app is displaying visual "stories", and a Story consists (i.e. has @properties) of one Photo and one or more VisualEvent objects to represent e.g. animated circles or moving arrows on the photo. Each VisualEvent object therefore has a eventType @property, that might be e.g. kEventTypeCircle or kEventTypeArrow. All events have things in common, like a startTime @property, but differ in the way they are being drawn on the StoryPlayerView. Currently I'm trying to follow the MVC pattern and have a StoryPlayer object (my controller) that knows about both the model objects (like Story and all kinds of visual events) and the view object StoryPlayerView. To chose the right drawing code for each of the different visual event types, my StoryPlayer is using a switch statement. @implementation StoryPlayer // (...) - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { switch (event.eventType) { case kEventTypeCircle: [self showCircleEvent:event onStoryPlayerView:storyPlayerView]; break; case kEventTypeArrow: [self showArrowDrawingEvent:event onStoryPlayerView:storyPlayerView]; break; // (...) } But switch statements for type checking are bad design, aren't they? According to Uncle Bob they lead to tight coupling and can and should almost always be replaced by polymorphism. Having read about the "Strategy"-Pattern in Head First Design Patterns, I felt this was a great way to get rid of my switch statement. So I changed the design like this: All specialized visual event types are now subclasses of an abstract VisualEvent class that has a showOnStoryPlayerView: method. @interface VisualEvent : NSObject - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView; // abstract Each and every concrete subclass implements a concrete specialized version of this drawing behavior method. @implementation CircleVisualEvent - (void)showOnStoryPlayerView:(StoryPlayerView *)storyPlayerView { [storyPlayerView drawCircleAtPoint:self.position color:self.color lineWidth:self.lineWidth radius:self.radius]; } The StoryPlayer now simply calls the same method on all types of events. @implementation StoryPlayer - (void)showVisualEvent:(VisualEvent *)event onStoryPlayerView:storyPlayerView { [event showOnStoryPlayerView:storyPlayerView]; } The result seems to be great: I got rid of the switch statement, and if I ever have to add new types of VisualEvents in the future, I simply create new subclasses of VisualEvent. And I won't have to change anything in StoryPlayer. But of cause this approach violates the MVC pattern since now my model has to know about and depend on my view! Now my controller talks to my model and my model talks to the view calling methods on StoryPlayerView like drawCircleAtPoint:color:lineWidth:radius:. But this kind of calls should be controller code not model code, right?? Seems to me like I made things worse. I'm confused! Am I completely missing the point of the strategy pattern? Is there a better way to get rid of the switch statement without breaking model-view separation?

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  • XNA 4 Deferred Rendering deforms the model

    - by Tomáš Bezouška
    I have a problem when rendering a model of my World - when rendered using BasicEffect, it looks just peachy. Problem is when I render it using deferred rendering. See for yourselves: what it looks like: http://imageshack.us/photo/my-images/690/survival.png/ what it should look like: http://imageshack.us/photo/my-images/521/survival2.png/ (Please ignora the cars, they shouldn't be there. Nothing changes when they are removed) Im using Deferred renderer from www.catalinzima.com/tutorials/deferred-rendering-in-xna/introduction-2/ except very simplified, without the custom content processor. Here's the code for the GBuffer shader: float4x4 World; float4x4 View; float4x4 Projection; float specularIntensity = 0.001f; float specularPower = 3; texture Texture; sampler diffuseSampler = sampler_state { Texture = (Texture); MAGFILTER = LINEAR; MINFILTER = LINEAR; MIPFILTER = LINEAR; AddressU = Wrap; AddressV = Wrap; }; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; float2 TexCoord : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; float3 Normal : TEXCOORD1; float2 Depth : TEXCOORD2; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4 worldPosition = mul(input.Position, World); float4 viewPosition = mul(worldPosition, View); output.Position = mul(viewPosition, Projection); output.TexCoord = input.TexCoord; //pass the texture coordinates further output.Normal = mul(input.Normal,World); //get normal into world space output.Depth.x = output.Position.z; output.Depth.y = output.Position.w; return output; } struct PixelShaderOutput { half4 Color : COLOR0; half4 Normal : COLOR1; half4 Depth : COLOR2; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; output.Color = tex2D(diffuseSampler, input.TexCoord); //output Color output.Color.a = specularIntensity; //output SpecularIntensity output.Normal.rgb = 0.5f * (normalize(input.Normal) + 1.0f); //transform normal domain output.Normal.a = specularPower; //output SpecularPower output.Depth = input.Depth.x / input.Depth.y; //output Depth return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_2_0 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } And here are the rendering parts in XNA: public void RednerModel(Model model, Matrix world) { Matrix[] boneTransforms = new Matrix[model.Bones.Count]; model.CopyAbsoluteBoneTransformsTo(boneTransforms); Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default; Game.GraphicsDevice.BlendState = BlendState.Opaque; Game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; foreach (ModelMesh mesh in model.Meshes) { foreach (ModelMeshPart meshPart in mesh.MeshParts) { GBufferEffect.Parameters["View"].SetValue(Camera.Instance.ViewMatrix); GBufferEffect.Parameters["Projection"].SetValue(Camera.Instance.ProjectionMatrix); GBufferEffect.Parameters["World"].SetValue(boneTransforms[mesh.ParentBone.Index] * world); GBufferEffect.Parameters["Texture"].SetValue(meshPart.Effect.Parameters["Texture"].GetValueTexture2D()); GBufferEffect.Techniques[0].Passes[0].Apply(); RenderMeshpart(mesh, meshPart); } } } private void RenderMeshpart(ModelMesh mesh, ModelMeshPart part) { Game.GraphicsDevice.SetVertexBuffer(part.VertexBuffer); Game.GraphicsDevice.Indices = part.IndexBuffer; Game.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount); } I import the model using the built in content processor for FBX. The FBX is created in 3DS Max. I don't know the exact details of that export, but if you think it might be relevant, I will get them from my collegue who does them. What confuses me though is why the BasicEffect approach works... seems the FBX shouldnt be a problem. Any thoughts? They will be greatly appreciated :)

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  • Functional/nonfunctional requirements VS design ideas

    - by Nicholas Chow
    Problem domain Functional requirements defines what a system does. Non-Functional requirements defines quality attributes of what the system does as a whole.(performance, security, reliability, volume, useability, etc.) Constraints limits the design space, they restrict designers to certain types of solutions. Solution domain Design ideas , defines how the system does it. For example a stakeholder need might be we want to increase our sales, therefore we must improve the usability of our webshop so more customers will purchase, a requirement can be written for this. (problem domain) Design takes this further into the solution domain by saying "therefore we want to offer credit card payments in addition to the current prepayment option". My problem is that the transition phase from requirement to design seems really vague, therefore when writing requirements I am often confused whether or not I incorporated design ideas in my requirements, that would make my requirement wrong. Another problem is that I often write functional requirements as what a system does, and then I also specify in what timeframe it must be done. But is this correct? Is it then a still a functional requirement or a non functional one? Is it better to seperate it into two distinct requirements? Here are a few requirements I wrote: FR1 Registration of Organizer FR1 describes the registration of an Organizer on CrowdFundum FR1.1 The system shall display a registration form on the website. FR1.2 The system shall require a Name, Username, Document number passport/ID card, Address, Zip code, City, Email address, Telephone number, Bank account, Captcha code on the registration form when a user registers. FR1.4 The system shall display an error message containing: “Registration could not be completed” to the subscriber within 1 seconds after the system check of the registration form was unsuccessful. FR1.5 The system shall send a verification email containing a verification link to the subscriber within 30 seconds after the system check of the registration form was successful. FR1.6 The system shall add the newly registered Organizer to the user base within 5 seconds after the verification link was accessed. FR2 Organizer submits a Project FR2 describes the submission of a Project by an Organizer on CrowdFundum - FR2 The system shall display a submit Project form to the Organizer accounts on the website.< - FR2.3 The system shall check for completeness the Name of the Project, 1-3 Photo’s, Keywords of the Project, Punch line, Minimum and maximum amount of people, Funding threshold, One or more reward tiers, Schedule of when what will be organized, Budget plan, 300-800 Words of additional information about the Project, Contact details within 1 secondin after an Organizer submits the submit Project form. - FR2.8 The system shall add to the homepage in the new Projects category the Project link within 30 seconds after the system made a Project webpage - FR2.9 The system shall include in the Project link for the homepage : Name of the Project, 1 Photo, Punch line within 30 seconds after the system made a Project webpage. Questions: FR 1.1 : Have I incorporated a design idea here, would " the system shall have a registration form" be a better functional requirement? F1.2 ,2.3 : Is this not singular? Would the conditions be better written for each its own separate requirement FR 1.4: Is this a design idea? Is this a correct functional requirement or have I incorporated non functional(performance) in it? Would it be better if I written it like this: FR1 The system shall display an error message when check is unsuccessful. NFR: The system will respond to unsuccesful registration form checks within 1 seconds. Same question with FR 2.8 and 2.9. FR2.3: The system shall check for "completeness", is completeness here used ambigiously? Should I rephrase it? FR1.2: I added that the system shall require a "Captcha code" is this a functional requirement or does it belong to the "security aspect" of a non functional requirement. I am eagerly waiting for your response. Thanks!

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  • The inevitable Hello World post!

    - by brendonpage
    Greetings to anyone reading this! This is my first of hopefully many posts. I would like to use this post to introduce myself and to let you know what to expect from this blog in future. Okay so a bit about myself. In case you missed the name of this blog, my name is Brendon Page! I am a Software Developer from South Africa and work for a small company who’s main focus is producing software for the kitchen cupboard industry, although from time to time we do produce custom solutions for other industries. I work in a small team of 3, including myself, and am fortunate enough to work from home! I have been involved in IT since 1996, which is when I got my first PC, and started working as a junior programmer in 2003. Outside of work I enjoy playing squash, PC Games and of course LANing with my friends. If I get any free time between all of that I will usually dedicate some of it to a personal project, these are mainly prototypes for an idea I have had or for something that could be useful at work. I was in 2 minds on whether to include a photo of myself. The reason for this was because while I was looking for a suitable photo to use, it dawned on me how much time I dedicate to pulling funny faces in photos! I also realized how little I shave, which I blame completely on working form home. So after much debate here I am, funny face, beard and all!   Now that you know a bit about me lets move onto what expect from this blog. I work predominantly with Microsoft technologies so most if not all of my posts will be related to something Microsoft. Since most of my job entails Software Development you can expect a lot of posts which will deal with the .NET Framework. I am currently working on a large Silverlight project, so my first few posts will be targeted at in that direction. I will be striving to make the content of my posts as useful as possible from both an explanation and code perspective, I aim to include a working solution for every post, which I will put up on my skydrive for download. Here is what I have planned for my next few posts: Where did my session variables go?  Here I will take you through the lessons I learnt the hard way about the ASP.NET session. I am not going to go into to much depth in this post, as there is already a lot of information available on it. I mainly want to cover it in an effort to keep the scope creep of my posts to a minimum, some the solutions I upload will use it and I would like to have a post that I can reference to explain why I am doing something a certain way. Uploading files through SIlverlight Again there is a lot of existing information on this topic, so I wont be going into to much depth, but I will be using the solution from this as a base for my next post. Generating and Displaying DeepZoom images dynamically in Silverlight Well the title pretty much speaks for it’s self on this one. As I mentioned I will be building off the solution that I create in my ‘Uploading files through Silverlight’ post. Securing DeepZoom images using a custom implementation of the MultiScaleTileSource In this post I will look at the privacy issue surrounding the default usage of DeepZoom images in Silverlight and how to overcome it. This makes the use of DeepZoom in privacy conscious applications more viable. Thanks to anyone who actually read this post! I look forward to producing more which will hopefully be helpful to you.

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  • Let Me Show You Something: Instagram, Vine and Snapchat for Brands

    - by Mike Stiles
    While brands are well aware of how much more impactful images are than text-only posts on social channels, today you’re additionally being presented with platform after additional platform for hosting, doctoring and sharing photos and videos.  Can you play in every sandbox? And if you do, can you be brilliant on all of them? As has usually been the case, so far brands are sticking their toes into new platforms while not actually committing to them, or strategizing for them, or resourcing them. TrackMaven found of the 123 F500 companies using Instagram, only 22% of them are active on it. Likewise, research from Simply Measured found brands are indeed jumping in, with the number establishing a presence on Instagram up 55% over the past year. Users want them there…brand engagement has exploded 350%, and over 1/3 of the top brands have at least 10,000 followers. BUT…the top 10 brands are generating 33% of all posts, reaping 83% of all engagement. Things are also growing on Twitter’s Vine, the 6-second looping video app that hit 40 million users in August. The 7th Chamber says 5 tweets a second contain a Vine link. Other studies say branded Vines are 4 times more likely to be shared and seen than rank-and-file branded videos. Why? Users know that even if a video is pure junk, they won’t get robbed of too much of their valuable time. Vine is always upgrading so you can make sure your videos are worth viewers’ time. You can now edit videos, and save & work on several projects concurrently. What you can’t do is upload a finely crafted video into Vine, but you can do that with Instagram. The key to success? Same as with all other content; make it of value. Deliver a laugh or a lesson or both. How-to, behind the scenes peeks, contests, demos, all make sense in the short video format. Or follow Nash Grier’s example, which is to just have fun with and connect to your viewers, earning their trust that your next Vine will be as good as the last. Nash is only 15, has over 1.4 million followers, and adds about 100,000 a week. He broke out when one of his videos was re-Vined by some other kid with 300,000 followers. Make good stuff, get it in front of influencers, and your brand Vines could break out as well. Then there’s Snapchat, the “this photo will self destruct” platform. How can that be of use to brands besides offering coupons that really expire? The jury is out. But with an audience of over 100 million and a valuation of $800 million, media-with-a-time-limit is compelling. Now there’s “Snapchat Stories” that can last 24 hours and be shared to the public at large. You might be able to capitalize on how much more focus gets put on content when there’s a time limit on its availability. The underlying truth to all of this is, these are all tools. Very cool, feature rich tools, but tools. You can give the exact same art kit to 5 different people and you’d get back 5 very different works, ranging from worthless garbage to masterpiece. Brands are being called upon to be still and moving image artists. That’s what your customers are used to seeing, from a variety of sources. Commit to communicating with them accordingly. @mikestiles Photo: stock.xchng

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  • Sitting Pretty

    - by Phil Factor
    Guest Editorial for Simple-Talk IT Pro newsletter'DBAs and SysAdmins generally prefer an expression of calmness under adversity. It is a subtle trick, and requires practice in front of a mirror to get it just right. Too much adversity and they think you're not coping; too much calmness and they think you're under-employed' I dislike the term 'avatar', when used to describe a portrait photograph. An avatar, in the sense of a picture, is merely the depiction of one's role-play alter-ego, often a ridiculous bronze-age deity. However, professional image is important. The choice and creation of online photos has an effect on the way your message is received and it is important to get that right. It is fine to use that photo of you after ten lagers on holiday in an Ibiza nightclub, but what works on Facebook looks hilarious on LinkedIn. My splendid photograph that I use online was done by a professional photographer at great expense and I've never had the slightest twinge of regret when I remember how much I paid for it. It is me, but a more pensive and dignified edition, oozing trust and wisdom. One gasps at the magical skill that a professional photographer can conjure up, without digital manipulation, to make the best of a derisory noggin (ed: slang for a head). Even if he had offered to depict me as a semi-naked, muscle-bound, sword-wielding hero, I'd have demurred. No, any professional person needs a carefully cultivated image that looks right. I'd never thought of using that profile shot, though I couldn't help noticing the photographer flinch slightly when he first caught sight of my face. There is a problem with using an avatar. The use of a single image doesn't express the appropriate emotion. At the moment, it is weird to see someone with a laughing portrait writing something solemn. A neutral cast to the face, somewhat like a passport photo, is probably the best compromise. Actually, the same is true of a working life in IT. One of the first skills I learned was not to laugh at managers, but, instead, to develop a facial expression that promoted a sense of keenness, energy and respect. Every profession has its own preferred facial cast. A neighbour of mine has the natural gift of a face that displays barely repressed grief. Though he is characteristically cheerful, he earns a remarkable income as a pallbearer. DBAs and SysAdmins generally prefer an expression of calmness under adversity. It is a subtle trick, and requires practice in front of a mirror to get it just right. Too much adversity and they think you're not coping; too much calmness and they think you're under-employed. With an appropriate avatar, you could do away with a lot of the need for 'smilies' to give clues as to the meaning of what you've written on forums and blogs. If you had a set of avatars, showing the full gamut of human emotions expressible in writing: Rage, fear, reproach, joy, ebullience, apprehension, exasperation, dissembly, irony, pathos, euphoria, remorse and so on. It would be quite a drop-down list on forums, but given the vast prairies of space on the average hard drive, who cares? It would cut down on the number of spats in Forums just as long as one picks the right avatar. As an unreconstructed geek, I find it hard to admit to the value of image in the workplace, but it is true. Just as we use professionals to tidy up and order our CVs and job applications, we should employ experts to enhance our professional image. After all you don't perform surgery or dentistry on yourself do you?

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  • Ask the Readers: How Many Monitors Do You Use with Your Computer?

    - by Asian Angel
    Most people have a single monitor for their computers, many have two, and some individuals enjoy “3 monitor plus” goodness. This week we would like to know how many monitors you use with your computer. Photo by DamnedNice. A good majority of people have a single monitor that they use with their computers and that single monitor serves their needs very well. It could be that these individuals do not engage in a heavy amount of work or play on their computers…they just need to do the basics like checking e-mail, using I.M., working with photos, etc. Another possibility is the use of virtual desktop software such as Dexpot, Yodm 3D, or Sysinternals Desktops on Windows systems. Linux systems such as Ubuntu already have that wonderful multi-desktop functionality built in. The wonderful part about virtual desktops is that a single monitor can feel equivalent to a small army of monitors. The ability to separate your open windows into “categories” and spread them out across multiple desktops is definitely nice. With each passing year dual monitor setups are becoming more common. Having twice the screen real-estate visible at the same time can be extremely convenient when you are multi-tasking. Perhaps you like to monitor your system’s stats and an e-mail account on the second monitor while working with software on the first. It certainly beats having windows popping up and down on your screen constantly while keeping on top of everything! Next we have the people who have three or more monitors in use with their computers. This may be a result of the type of work they do, an experiment to see if multiple monitors are right for them, or the cool, geeky factor that comes with having all those monitors. Needless to say these individuals can induce a good amount of envy and/or inspiration in the rest of us when we see their awesome setups. Are you perfectly content with a single monitor? Do you have two or more monitors that you use? If you have two or more monitors are they actually that useful to you? Perhaps you are getting ready even now to add additional monitors to your system. Whatever your situation may be at the moment, let us know your thoughts (and possible multi-monitor plans) in the comments! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster World of Warcraft Theme for Windows 7 Ubuntu Font Family Now Available for Download Oh No! WikiLeaks Published Santa Claus’s Naughty List [Video] Remember the Milk Now Supports HTTPS Encryption for the Entire Session

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  • java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap

    - by kongkea
    I've got this Error When I click listview to show full image size. how can i solve it? Error 11-20 10:27:47.039: D/AndroidRuntime(5078): Shutting down VM 11-20 10:27:47.039: W/dalvikvm(5078): threadid=1: thread exiting with uncaught exception (group=0x40c061f8) 11-20 10:27:47.047: E/AndroidRuntime(5078): FATAL EXCEPTION: main 11-20 10:27:47.047: E/AndroidRuntime(5078): java.lang.ClassCastException: java.lang.Integer cannot be cast to java.util.HashMap 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.example.mylistview.MainActivity$1.onItemClick(MainActivity.java:103) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AdapterView.performItemClick(AdapterView.java:292) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView.performItemClick(AbsListView.java:1173) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$PerformClick.run(AbsListView.java:2701) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.widget.AbsListView$1.run(AbsListView.java:3453) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.handleCallback(Handler.java:605) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Handler.dispatchMessage(Handler.java:92) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.os.Looper.loop(Looper.java:137) 11-20 10:27:47.047: E/AndroidRuntime(5078): at android.app.ActivityThread.main(ActivityThread.java:4514) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invokeNative(Native Method) 11-20 10:27:47.047: E/AndroidRuntime(5078): at java.lang.reflect.Method.invoke(Method.java:511) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790) 11-20 10:27:47.047: E/AndroidRuntime(5078): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557) 11-20 10:27:47.047: E/AndroidRuntime(5078): at dalvik.system.NativeStart.main(Native Method) MainActivity public class MainActivity extends Activity { public static final int DIALOG_DOWNLOAD_JSON_PROGRESS = 0; private ProgressDialog mProgressDialog; ArrayList<HashMap<String, Object>> MyArrList; @SuppressLint("NewApi") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Permission StrictMode if (android.os.Build.VERSION.SDK_INT > 9) { StrictMode.ThreadPolicy policy = new StrictMode.ThreadPolicy.Builder().permitAll().build(); StrictMode.setThreadPolicy(policy); } // Download JSON File new DownloadJSONFileAsync().execute(); } @Override protected Dialog onCreateDialog(int id) { switch (id) { case DIALOG_DOWNLOAD_JSON_PROGRESS: mProgressDialog = new ProgressDialog(this); mProgressDialog.setMessage("Downloading....."); mProgressDialog.setProgressStyle(ProgressDialog.STYLE_SPINNER); mProgressDialog.setCancelable(true); mProgressDialog.show(); return mProgressDialog; default: return null; } } // Show All Content public void ShowAllContent() { // listView1 final ListView lstView1 = (ListView)findViewById(R.id.listView1); lstView1.setAdapter(new ImageAdapter(MainActivity.this,MyArrList)); lstView1.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { HashMap<String, Object> hm = (HashMap<String, Object>) lstView1.getAdapter().getItem(position); String imagePath = (String) hm.get("photo"); Intent i = new Intent(MainActivity.this,FullImageActivity.class); i.putExtra("fullImage", imagePath); startActivity(i); } }); } public class ImageAdapter extends BaseAdapter { private Context context; private ArrayList<HashMap<String, Object>> MyArr = new ArrayList<HashMap<String, Object>>(); public ImageAdapter(Context c, ArrayList<HashMap<String, Object>> myArrList) { // TODO Auto-generated method stub context = c; MyArr = myArrList; } public int getCount() { // TODO Auto-generated method stub return MyArr.size(); } public Object getItem(int position) { // TODO Auto-generated method stub return position; } public long getItemId(int position) { // TODO Auto-generated method stub return position; } public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); if (convertView == null) { convertView = inflater.inflate(R.layout.activity_column, null); } // ColImage ImageView imageView = (ImageView) convertView.findViewById(R.id.ColImgPath); imageView.getLayoutParams().height = 80; imageView.getLayoutParams().width = 80; imageView.setPadding(5, 5, 5, 5); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); try { imageView.setImageBitmap((Bitmap)MyArr.get(position).get("ImageThumBitmap")); } catch (Exception e) { // When Error imageView.setImageResource(android.R.drawable.ic_menu_report_image); } // ColImgID TextView txtImgID = (TextView) convertView.findViewById(R.id.ColImgID); txtImgID.setPadding(10, 0, 0, 0); txtImgID.setText("ID : " + MyArr.get(position).get("id").toString()); // ColImgName TextView txtPicName = (TextView) convertView.findViewById(R.id.ColImgName); txtPicName.setPadding(50, 0, 0, 0); txtPicName.setText("Name : " + MyArr.get(position).get("first_name").toString()); return convertView; } } // Download JSON in Background public class DownloadJSONFileAsync extends AsyncTask<String, Void, Void> { protected void onPreExecute() { super.onPreExecute(); showDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } @Override protected Void doInBackground(String... params) { // TODO Auto-generated method stub String url = "http://192.168.10.104/adchara1/"; JSONArray data; try { data = new JSONArray(getJSONUrl(url)); MyArrList = new ArrayList<HashMap<String, Object>>(); HashMap<String, Object> map; for(int i = 0; i < data.length(); i++){ JSONObject c = data.getJSONObject(i); map = new HashMap<String, Object>(); map.put("id", (String)c.getString("id")); map.put("first_name", (String)c.getString("first_name")); // Thumbnail Get ImageBitmap To Object map.put("photo", (String)c.getString("photo")); map.put("ImageThumBitmap", (Bitmap)loadBitmap(c.getString("photo"))); // Full (for View Popup) map.put("frame", (String)c.getString("frame")); MyArrList.add(map); } } catch (JSONException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } protected void onPostExecute(Void unused) { ShowAllContent(); // When Finish Show Content dismissDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); removeDialog(DIALOG_DOWNLOAD_JSON_PROGRESS); } } /*** Get JSON Code from URL ***/ public String getJSONUrl(String url) { StringBuilder str = new StringBuilder(); HttpClient client = new DefaultHttpClient(); HttpGet httpGet = new HttpGet(url); try { HttpResponse response = client.execute(httpGet); StatusLine statusLine = response.getStatusLine(); int statusCode = statusLine.getStatusCode(); if (statusCode == 200) { // Download OK HttpEntity entity = response.getEntity(); InputStream content = entity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(content)); String line; while ((line = reader.readLine()) != null) { str.append(line); } } else { Log.e("Log", "Failed to download file.."); } } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } return str.toString(); } /***** Get Image Resource from URL (Start) *****/ private static final String TAG = "Image"; private static final int IO_BUFFER_SIZE = 4 * 1024; public static Bitmap loadBitmap(String url) { Bitmap bitmap = null; InputStream in = null; BufferedOutputStream out = null; try { in = new BufferedInputStream(new URL(url).openStream(), IO_BUFFER_SIZE); final ByteArrayOutputStream dataStream = new ByteArrayOutputStream(); out = new BufferedOutputStream(dataStream, IO_BUFFER_SIZE); copy(in, out); out.flush(); final byte[] data = dataStream.toByteArray(); BitmapFactory.Options options = new BitmapFactory.Options(); //options.inSampleSize = 1; bitmap = BitmapFactory.decodeByteArray(data, 0, data.length,options); } catch (IOException e) { Log.e(TAG, "Could not load Bitmap from: " + url); } finally { closeStream(in); closeStream(out); } return bitmap; } private static void closeStream(Closeable stream) { if (stream != null) { try { stream.close(); } catch (IOException e) { android.util.Log.e(TAG, "Could not close stream", e); } } } private static void copy(InputStream in, OutputStream out) throws IOException { byte[] b = new byte[IO_BUFFER_SIZE]; int read; while ((read = in.read(b)) != -1) { out.write(b, 0, read); } } /***** Get Image Resource from URL (End) *****/ @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; } } FullImageActivity String imagePath = getIntent().getStringExtra("fullImage"); if(imagePath != null && !imagePath.isEmpty()){ File imageFile = new File(imagePath); if(imageFile.exists()){ Bitmap myBitmap = BitmapFactory.decodeFile(imageFile.getAbsolutePath()); ImageView iv = (ImageView) findViewById(R.id.fullimage); iv.setImageBitmap(myBitmap); } }

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  • Paperclip and tempfile with Rails

    - by Eric Koslow
    I'm trying to write a rails application where users can upload images, but Paperclip doesn't seem to be working for me. I've gone through all the basic steps (added has_attached_file, the migration, making the form multipart) but I keep getting the same error whenever I try uploading an image: can't convert nil into Integer Looking at the top of the stack ...rails3/lib/paperclip/processor.rb:46:in `sprintf' ...rails3/lib/paperclip/processor.rb:46:in `make_tmpname' .../ruby-1.9.2-head/lib/ruby/1.9.1/tmpdir.rb:154:in `create' .../ruby-1.9.2-head/lib/ruby/1.9.1/tempfile.rb:134:in `initialize' It seems the problem is in the tempfile. My code: _form.rb <%= form_for @high_school, :html => {:multipart => true} do |f| %> <%= f.error_messages %> ... <div class="field"> <%= f.file_field :photo %> </div> <div class="actions"> <%= f.submit %> </div> <% end %> model/high_school.rb ... validates_length_of :password, :minimum => 4, :allow_blank => true has_attached_file :photo has_many :students ... Is this a known problem? I basically followed the instructions from the github to the letter. My environment: Rails3 and Ruby 1.9.2dev Thank you!

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  • Use XMPP instead of HTTP

    - by pavel
    Hey guys. My friend and I, we are working on iPhone application. This application uses XMPP protocol to provide chat functionality. Right now we are designing architecture for the application. So my friend is working on iPhone side, and I am ruby on rails guy. My friend suggested, that we wrap every call, that is usually served via HTTP into XMPP. So, user registration, users search, profile editing, photo uploading, everything goes via XMPP. No HTTP at all. My friend wants to use XMPP, because he says, that it's much easier to implement XMPP on client-side rather HTTP. As for me, this is bullshit, but we've got a product owner, who have been working with my friend for a long time and he trusts him. So what I'm trying to do is to convince my friend and product owner that using XMPP for what HTTP can work find — is totally not the best idea. I feel, that if we implement everything on XMPP, we will have a pain in an ass till the end of lives. But how do I prove it? P.S. I'm not against chat over XMPP, I am against users search, photo uploading, rankings, nearby search and various other restful requests. Please, leave response. Any help appreciated. A little update: Yesterday we had a long discussion. And it turns out, it's quiete hard to receive response from both XMPP and HTTP in Objective-C. Because every single object and its data should be stored in Core Data model, while this model can't be securely modified from various places. Say, if you use HTTP transport, you always want to use only HTTP transport to update data in your model. And if you use XMPP, you should always use XMPP. So, you can't use both. That's what my iPhone buddy told me. It sounds weird for me, can anyone explain me that?

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  • Django Upload form to S3 img and form validation

    - by citadelgrad
    I'm fairly new to both Django and Python. This is my first time using forms and upload files with django. I can get the uploads and saves to the database to work fine but it fails to valid email or check if the users selected a file to upload. I've spent a lot of time reading documentation trying to figure this out. Thanks! views.py def submit_photo(request): if request.method == 'POST': def store_in_s3(filename, content): conn = S3Connection(AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY) bucket = conn.create_bucket(AWS_STORAGE_BUCKET_NAME) mime = mimetypes.guess_type(filename)[0] k = Key(bucket) k.key = filename k.set_metadata("Content-Type", mime) k.set_contents_from_file(content) k.set_acl('public-read') if imghdr.what(request.FILES['image_url']): qw = request.FILES['image_url'] filename = qw.name image = filename content = qw.file url = "http://bpd-public.s3.amazonaws.com/" + image data = {image_url : url, user_email : request.POST['user_email'], user_twittername : request.POST['user_twittername'], user_website : request.POST['user_website'], user_desc : request.POST['user_desc']} s = BeerPhotos(data) if s.is_valid(): #import pdb; pdb.set_trace() s.save() store_in_s3(filename, content) return HttpResponseRedirect(reverse('photos.views.thanks')) return s.errors else: return errors else: form = BeerPhotoForm() return render_to_response('photos/submit_photos.html', locals(),context_instance=RequestContext(request) forms.py class BeerPhotoForm(forms.Form): image_url = forms.ImageField(widget=forms.FileInput, required=True,label='Beer',help_text='Select a image of no more than 2MB.') user_email = forms.EmailField(required=True,help_text='Please type a valid e-mail address.') user_twittername = forms.CharField() user_website = forms.URLField(max_length=128,) user_desc = forms.CharField(required=True,widget=forms.Textarea,label='Description',) template.html <div id="stylized" class="myform"> <form action="." method="post" enctype="multipart/form-data" width="450px"> <h1>Photo Submission</h1> {% for field in form %} {{ field.errors }} {{ field.label_tag }} {{ field }} {% endfor %} <label><span>Click here</span></label> <input type="submit" class="greenbutton" value="Submit your Photo" /> </form> </div>

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  • Sending a byte array from PHP to WCF problem

    - by shin
    Hi I have this problem: I have to send a byte array (encoded photo) from my PHP client to the WCF host. when I do a var_dump() on my array in PHP I get an array[2839] which is ok but on the server side when i debug I see that received array is only byte[5]...any idea how I can fix it? I used code like this $file = file_get_contents($_FILES['Filedata']['tmp_name']); $byteArr = str_split($file); foreach ($byteArr as $key=>$val) { $byteArr[$key] = ord($val); } $client = new SoapClient('http://localhost:8000/MgrService?wsdl', array( 'location' => 'http://localhost:8000/MgrService/SOAP11', 'trace' => true, 'soap_version' => SOAP_1_1 )); $par1->profileId = 13; $par1->photo = $byteArr; $client->TestByte($par1); And as I wrote erlier on the wcf host i get only byte[5] :/ maybe it needs some decoding to right soap serialize? should I use Base64 decoding or sommthing?? General I just want to upload posted file to c# function with byte[] as parameter :/ Help

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  • JavaScript To Clear Form Field On Submit Before Form Submission To Perl Script

    - by Russell C.
    We have a very long form that has a number of fields and 2 different submit buttons. When a user clicks the 1st submit button ("Photo Search") the form should POST and our script will do a search for matching photos based on what the user entered in the text input ("photo_search_text") next to the 1st submit button and reload the entire form with matching photos added to the form. Upon clicking the 2nd submit button ("Save Changes") at the end of the form, it should POST and our script should update the database with the information the user entered in the form. Unfortunately the layout of the form makes it impossible to separate it into 2 separate forms. I checked the entire form POST and unfortunately the submitted fields are identical to the perl script processing the form submission no matter which submit button is clicked so the perl script can't differentiate which action to perform based on which submit button is pushed. The only thing I can think of is to update the onclick action of the 2nd submit button so it clears the "photo_search_text" field before the form is submitted and then only perform a photo search if that fields has a value. Based on all this, my question is what does the JavaScript look that could clear out the "photo_search_text" field when someone clicks on the 2nd submit button? Here is what I've tried so far none of which has worked successfully: <input type="submit" name="submit" onclick="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onsubmit="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onclick="document.getElementById('photo_search_text')='';" value="Save Changes"> We also use JQuery on the site so if there is a way to do this with jQuery instead of plain JavaScript feel free to provide example code for that instead. Lastly, if there is another way to handle this that I'm not thinking of any and all suggestions would be welcome. Thanks in advance for your help!

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  • iPhone - Failed to save the videos metadata to the filesystem.

    - by cameron
    My application uses the UIImagePicker to allow the user to use the camera and capture a photo to edit/etc. I am getting the error message below: 2010-02-03 10:41:24.018 LivingRoom[5333:5303] Failed to save the videos metadata to the filesystem. Maybe the information did not conform to a plist. Program received signal: “EXC_BAD_ACCESS”. A search in Google brings up a number of threads in various forums, with no ultimate response/root cause/suggestions on how to fix/debug. An example is the thread below with code which is very similar to my app: http://groups.google.com/group/iphonesdkdevelopment/browse_thread/thread/6b7b396c62bef398 The error disappears for a while (10 tests in a row, no errors) if I reboot the iPhone. I have not been able to determine what makes it reoccur after a reboot, but it does. I am not using the video source and the fact that a reboot solves the problem for a while points to some sort of mem leak (perhaps?). The problem always shows up on both the iPhone (even after the reboot) and the simulator when choosing a photo from the album, but the app does not crash on the iPhone or the simulator. The same app with exact code did not have the error message when compiled using SDK 3.0 (last August/September). But 3.1.x has always produced the error message, which means that once a week or so the iPhone needs to be rebooted for the error to disappear. The users are not happy with that solution any longer!! Any suggestion/clues would be greatly appreciated.

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  • I set up better-edit-in-place but still cannot edit in place in Rails

    - by Angela
    I installed the plugin better-edit-in-place (http://github.com/nakajima/better-edit-in-place) but I dont' seem to be able to make it work. When I use firebug, it is rendering the value to be edited correctly: <span rel="/emails/1" id="email_1_days" class="editable">7</span> And it is showing the full javascript which should work on class editable: var Editable = Class.create({ 5 initialize: function(element, options) { 6 this.element = $(element); 7 Object.extend(this, options); 8 9 // Set default values for options 10 this.editField = this.editField || {}; 11 this.editField.type = this.editField.type || 'input'; 12 this.onLoading = this.onLoading || Prototype.emptyFunction; 13 this.onComplete = this.onComplete || Prototype.emptyFunction; 14 15 this.field = this.parseField(); 16 this.value = this.element.innerHTML; 17 18 this.setupForm(); 19 this.setupBehaviors(); 20 }, 21 22 // In order to parse the field correctly, it's necessary that the element 23 // you want to edit in place for have an id of (model_name)_(id)_(field_name). 24 // For example, if you want to edit the "caption" field in a "Photo" model, 25 // your id should be something like "photo_#{@photo.id}_caption". 26 // If you want to edit the "comment_body" field in a "MemberBlogPost" model, 27 // it would be: "member_blog_post_#{@member_blog_post.id}_comment_body" 28 parseField: function() { 29 var matches = this.element.id.match(/(.*)_\d*_(.*)/); 30 this.modelName = matches[1]; 31 this.fieldName = matches[2]; 32 if (this.editField.foreignKey) this.fieldName += '_id'; 33 return this.modelName + '[' + this.fieldName + ']'; 34 }, But when I point my mouse at the element, no in-place-editing action!

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