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  • convert old repository to mercurial

    - by nedlud
    I've been playing around with different versioning systems to find one I'm comfortable with. I started with SVN (lets call this version of the project "f1"), then changed over to GIT. But I didn't know how to convert the old SVN repo to GIT, so I just copied the folder, deleted the .svn stuff, and turned it into a GIT repo (lets call this copied version "f2"). Now I'm playing around with Mercurial and was very pleased to find that it has a Tortoise client for Windows. I was also please to find how easy it was to convert the GIT repo into Mercurial, so I preserved the history (I still cloned it first, just in case. So I'm calling this hg version "f3"). But now what I'm wondering is: what do I do with the old SVN repo that still holds my history from before I played with GIT? I guess I can convert the old SVN repo to Mercurial, but can I then merge those two histories into the one repository so I have a complete set of histories in one place? In other words, can I prepend f1 to f3?

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  • Problem: Movie Clip contains just one frame

    - by Doug
    I'm a newbie at Flash, so started playing with a pretty standard code sample: one layer contains a movie clip with a flying rectangle, another layer has a button to control it. All script code is in Main.as file. The rectangle was named square1 through the Property window. Here is the problem: the constructor for Main has a line: square1.stop(); to prevent clip from playing, but it doesn't help - it plays. I know the constructor fires, because it has trace("stuff") in it. The code does check that the stage has been created. What strange is that square1.currentFrame always returns 1, and square1.totalFrames returns 1 as well. The layer has 24 frames on the timeline. I tried a tween with just 2 keyframes, then converted whole tween into frames - same result. I mean, the thing is flying before my eyes, how can it be 1 frame??? I even added a listener: square1.addEventListener(Event.ENTER_FRAME, onFrameChange); The event fires all the time, i.e. the frames change, but currentFrame is still 1. Also, tried to name individual frames and use square1.gotoAndStop("begin") and stuff like that. Nothing helps. I am really stuck with this stupid problem.

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  • jQuery.data() works in Mac OS WebKit, but not on iPhone OS?

    - by rpj
    I'm playing around with jQTouch for an iPhone OS app that I've been toying with off and on for a while. I wanted to try my hand building it as a web app so I started playing with jQTouch. For reference, here is the page+source (all my code is currently in index.html so you can just "View Source" to see it all): http://rpj.me/doughapp.com/wd/ Essentially, I'm trying to save pertinent JSON objects retrieved from Google Local into DOM objects using the data() method (in this example, obj is the Google Local object): $('#locPane').data('selected', obj); then later (in a different "pane"), retrieving that object to be used: $('#locPane').bind('pageAnimationEnd', function(e, inf) { var selobj = $(this).data('selected'); // use 'selobj' here ... } In Chromium and Safari on the desktop OS (Snow Leopard in my case), this works perfectly (try it out). However, the same code returns undefined for the call to $(this).data('selected') in the second snippet above. I've also tried $('#' + e.target.id).data('selected') and even the naive $('#locPane').data('selected'). All variants return undefined in the iPhone OS version of WebKit, but not on the desktop. Interestingly, the running this on Mobile Safari in the iPhone Simulator fails as well. If you look at the full source, you'll see that I even try to save this object into my global jQTouch object (named jqt in my code). This, too, fails on the mobile platform. Has anyone else ever ran into this? I'll admit to not being a web/javascript programmer by trade, so if I'm making an idiot's error please call me out on it. Thank you in advance for the help! -RPJ Update: I didn't make it clear in the original post, but I'm open to any workaround if it works consistently. Since I'm having trouble storing these objects in general, anything that allows me to keep them around is good enough for now. Thanks!

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  • Help file not working

    - by meryl
    Hi, can anyone help me ? I wanto to play an audio file and whenever I press the stop button , the already played part of the file should be saved. Unfortunately , what I get is an audio file (.wav) which actually is unplayable. Thanks //**************************** void play_cut() { try { // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); c.start(); AudioInputStream startStream = new AudioInputStream(new FileInputStream(inputAudio), audioFormat, c.getLongFramePosition()); AudioSystem.write(startStream, fileType, outputAudio); } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play_cut //****************************

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  • How much does an InnoDB table benefit from having fixed-length rows?

    - by Philip Eve
    I know that dependent on the database storage engine in use, a performance benefit can be found if all of the rows in the table can be guaranteed to be the same length (by avoiding nullable columns and not using any VARCHAR, TEXT or BLOB columns). I'm not clear on how far this applies to InnoDB, with its funny table arrangements. Let's give an example: I have the following table CREATE TABLE `PlayerGameRcd` ( `User` SMALLINT UNSIGNED NOT NULL, `Game` MEDIUMINT UNSIGNED NOT NULL, `GameResult` ENUM('Quit', 'Kicked by Vote', 'Kicked by Admin', 'Kicked by System', 'Finished 5th', 'Finished 4th', 'Finished 3rd', 'Finished 2nd', 'Finished 1st', 'Game Aborted', 'Playing', 'Hide' ) NOT NULL DEFAULT 'Playing', `Inherited` TINYINT NOT NULL, `GameCounts` TINYINT NOT NULL, `Colour` TINYINT UNSIGNED NOT NULL, `Score` SMALLINT UNSIGNED NOT NULL DEFAULT 0, `NumLongTurns` TINYINT UNSIGNED NOT NULL DEFAULT 0, `Notes` MEDIUMTEXT, `CurrentOccupant` TINYINT UNSIGNED NOT NULL DEFAULT 0, PRIMARY KEY (`Game`, `User`), UNIQUE KEY `PGR_multi_uk` (`Game`, `CurrentOccupant`, `Colour`), INDEX `Stats_ind_PGR` (`GameCounts`, `GameResult`, `Score`, `User`), INDEX `GameList_ind_PGR` (`User`, `CurrentOccupant`, `Game`, `Colour`), CONSTRAINT `Constr_PlayerGameRcd_User_fk` FOREIGN KEY `User_fk` (`User`) REFERENCES `User` (`UserID`) ON DELETE CASCADE ON UPDATE CASCADE, CONSTRAINT `Constr_PlayerGameRcd_Game_fk` FOREIGN KEY `Game_fk` (`Game`) REFERENCES `Game` (`GameID`) ON DELETE CASCADE ON UPDATE CASCADE ) ENGINE=INNODB CHARACTER SET utf8 COLLATE utf8_general_ci The only column that is nullable is Notes, which is MEDIUMTEXT. This table presently has 33097 rows (which I appreciate is small as yet). Of these rows, only 61 have values in Notes. How much of an improvement might I see from, say, adding a new table to store the Notes column in and performing LEFT JOINs when necessary?

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  • FLVs on timeline are glitching out

    - by TandemAdam
    I have a Movieclip with about five FLV movies embedded on its timeline, one after another. I am loading multiple instances (about 5-10) of this movieclip onto the stage. Once added to the stage, they each play there timelines in a loop. The problem is that when one of the instances switch over to playing a new FLV, then some of the other instances "glitch out"! See this image for what the glitch looks like: This glitch also happens when they first start playing (first load). More details of Flash: 24fps FlashPlayer 10 Actionscript 3 More details of the FLVs: Encoded with On2 VP6 24fps transparent background (alpha channel) dimensions 640x480 filesize are about 150KB each FLVs are imported using option: "Embed video in SWF and play in timeline" Has anyone seen this before? Does anyone have a reason for why this might be happening? And any possibly ways to stop it from happening. EDIT* It seems to only "glitch" when an FLV is started from a random frame (a frame that is not the first frame). I don't think it always does it, but it does it quite often.

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  • objective C underscore property vs self

    - by user1216838
    I'm was playing around with the standard sample split view that gets created when you select a split view application in Xcode, and after adding a few fields i needed to add a few fields to display them in the detail view. and something interesting happend in the original sample, the master view sets a "detailItem" property in the detail view and the detail view displays it. - (void)setDetailItem:(id) newDetailItem { if (_detailItem != newDetailItem) { _detailItem = newDetailItem; // Update the view. [self configureView]; } i understand what that does and all, so while i was playing around with it. i thought it would be the same if instead of _detailItem i used self.detailItem, since it's a property of the class. however, when i used self.detailItem != newDetailItem i actually got stuck in a loop where this method is constantly called and i cant do anything else in the simulator. my question is, whats the actual difference between the underscore variables(ivar?) and the properties? i read some posts here it seems to be just some objective C convention, but it actually made some difference.

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  • Rails: bi-directional has_many :through relationship

    - by Chris
    I have three models in a Rails application: Game represents an instance of a game being played. Player represents an instance of a participant in a game. User represents a registered person who can participate in games. Each Game can have many Players, and each User can have many Players (a single person can participate in multiple games at once); but each Player is in precisely one Game, and represents precisely one User. Hence, my relationships are as follows at present. class Game has_many :players end class User has_many :players end class Player belongs_to :game belongs_to :user end ... where naturally the players table has game_id and user_id columns, but games and users have no foreign keys. I would also like to represent the fact that each Game has many Users playing in it; and each User has many Games in which they are playing. How do I do this? Is it enough to add class Game has_many :users, :through => :players end class User has_many :games, :through => :players end

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  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

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  • Flash video plays well, but time and time-remaining are out of sync.

    - by sparkyfied
    Hey guys, Could be a known issue, an issue with my code or an oversight on my part. I have created a video player in flash. I have got it playing progressive and streaming over rtmp/rtmpt so that is all fine. My only issue is that when the video's are playing, the time-codes for time played and time remaining are not synced. So, if my video is 20 secs long and 5 have been played, time played will be 5secs, time remaining will be 16secs until it updates about half a second later. So even though they are both being set with the same line of code, there are not changing at the same time. The time played changes, then a split second later the time remaining changes. Anyone got any idea what this could be. Maybe a miscalculation on my part. Maybe I need to round up or down the remaining time. How can I sync the two times. I understand this is probably an tough question to answer, I have done my best to explain it. Thanks in advance.

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  • Vectors or Java arrays for Tetris?

    - by StackedCrooked
    I'm trying to create a Tetris-like game with Clojure and I'm having some trouble deciding the data structure for the playing field. I want to define the playing field as a mutable grid. The individual blocks are also grids, but don't need to be mutable. My first attempt was to define a grid as a vector of vectors. For example an S-block looks like this: :s-block { :grids [ [ [ 0 1 1 ] [ 1 1 0 ] ] [ [ 1 0 ] [ 1 1 ] [ 0 1 ] ] ] } But that turns out to be rather tricky for simple things like iterating and painting (see the code below). For making the grid mutable my initial idea was to make each row a reference. But then I couldn't really figure out how to change the value of a specific cell in a row. One option would have been to create each individual cell a ref instead of each row. But that feels like an unclean approach. I'm considering using Java arrays now. Clojure's aget and aset functions will probably turn out to be much simpler. However before digging myself in a deeper mess I want to ask ideas/insights. How would you recommend implementing a mutable 2d grid? Feel free to share alternative approaches as well. Source code current state: Tetris.clj (rev452)

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  • Creating a assertClass() method in JUnit

    - by Mike
    Hi, I'm creating a test platform for a protocol project based on Apache MINA. In MINA when you receive packets the messageReceived() method gets an Object. Ideally I'd like to use a JUnit method assertClass(), however it doesn't exist. I'm playing around trying to work out what is the closest I can get. I'm trying to find something similar to instanceof. Currently I have: public void assertClass(String msg, Class expected, Object given) { if(!expected.isInstance(given)) Assert.fail(msg); } To call this: assertClass("Packet type is correct", SomePacket.class, receivedPacket); This works without issue, however in experimenting and playing with this my interest was peaked by the instanceof operator. if (receivedPacket instanceof SomePacket) { .. } How is instanceof able to use SomePacket to reference the object at hand? It's not an instance of an object, its not a class, what is it?! Once establishing what type SomePacket is at that point is it possible to extend my assertClass() to not have to include the SomePacket.class argument, instead favouring SomePacket?

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  • CodePlex Daily Summary for Saturday, March 12, 2011

    CodePlex Daily Summary for Saturday, March 12, 2011Popular ReleasesXML Explorer: XML Explorer 4.0.2: Changes in 4.0: This release is built on the Microsoft .NET Framework 4 Client Profile. Changed XSD validation to use the schema specified by the XML documents. Added a VS style Error List, double-clicking an error takes you to the offending node. XPathNavigator schema validation finally gives SourceObject (was fixed in .NET 4). Added Namespaces window and better support for XPath expressions in documents with a default namespace. Added ExpandAll and CollapseAll toolbar buttons (in a...Mobile Device Detection and Redirection: 1.0.0.0: Stable Release 51 Degrees.mobi Foundation has been in beta for some time now and has been used on thousands of websites worldwide. We’re now highly confident in the product and have designated this release as stable. We recommend all users update to this version. New Capabilities MappingsTo improve compatibility with other libraries some new .NET capabilities are now populated with wurfl data: “maximumRenderedPageSize” populated with “max_deck_size” “rendersBreaksAfterWmlAnchor” populated ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.3: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager added interactive search for the lookupWPF Inspector: WPF Inspector 0.9.7: New Features in Version 0.9.7 - Support for .NET 3.5 and 4.0 - Multi-inspection of the same process - Property-Filtering for multiple keywords e.g. "Height Width" - Smart Element Selection - Select Controls by clicking CTRL, - Select Template-Parts by clicking CTRL+SHIFT - Possibility to hide the element adorner (over the context menu on the visual tree) - Many bugfixes??????????: All-In-One Code Framework ??? 2011-03-10: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??,????。??????????All-In-One Code Framework ???,??20?Sample!!????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ASP.NET ??: CSASPNETBingMaps VBASPNETRemoteUploadAndDownload CS/VBASPNETSerializeJsonString CSASPNETIPtoLocation CSASPNETExcelLikeGridView ....... Winform??: FTPDownload FTPUpload MultiThreadedWebDownloader...Rawr: Rawr 4.1.0: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a Release of the WPF version, most of the general issues have been resolved. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. Whe...PHP Manager for IIS: PHP Manager 1.1.2 for IIS 7: This is a localization release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus a few bug fixes (see change list for more details). Most importantly this release is translated into five languages: German - the translation is provided by Christian Graefe Dutch - the translation is provided by Harrie Verveer Turkish - the translation is provided by Yusuf Oztürk Japanese - the translation is provided by Kenichi Wakasa Russian - the translation is provid...TweetSharp: TweetSharp v2.0.0: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Beta ChangesAdded user streams support Serialization is not attempted for Twitter 5xx errors Fixes based on feedback Third Party Library VersionsHammock v1.2.0: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comMicrosoft All-In-One Code Framework - a centralized code sample library: Visual Studio 2008 Code Samples 2011-03-09: Code samples for Visual Studio 2008Office Web.UI: Version 2.4: After having lost all modifications done for 2.3. I finally did it again... Have a look at http://www.officewebui.com/change-log Also, the documentation continues to grow... http://www.officewebui.com/category/kb ThanksmyCollections: Version 1.3: New in version 1.3 : Added Editor management for Books Added Amazon API for Books Us, Fr, De Added Amazon Us, Fr, De for Movies Added The MovieDB for Fr and De Added Author for Books Added Editor and Platform for Games Added Amazon Us, De for Games Added Studio for XXX Added Background for XXX Bug fixing with Softonic API Bug fixing with IMDB UI improvement Removed GraceNote Added Amazon Us,Fr, De for Series Added TVDB Fr and De for Series Added Tracks for Musi...Facebook Graph Toolkit: Facebook Graph Toolkit 1.1: Version 1.1 (8 Mar 2011)new Dialog class for redirecting users to Facebook dialogs new Async publishing methods new Check for Extended Permissions option fixed bug: inappropiate condition of redirecting to login in Api class fixed bug: IframeRedirect method not workingpatterns & practices : Composite Services: Composite Services Guidance - CTP2: Overview The Composite Services guidance (codename Reykjavik) provides best practices and capabilities for applying industry-known SOA design patterns when building robust, connected, service-oriented composite enterprise applications. These capabilities are implemented as a set of reusable components for analytic tracing, service virtualization, metadata centralization and versioning, and policy centralization as well as exception management, included in this release. Changes in this CTP ...Python Tools for Visual Studio: 1.0 Beta 1: Beta 1You can't install IronPython Tools for Visual Studio side-by-side with Python Tools for Visual Studio. A race condition sometimes causes local MPI debugging to miss breakpoints. When MPI jobs on a cluster fail they don’t get cleaned up correctly, which can cause debugging to stall because the associated MPI job is stuck in the queue. The "Threads" view has a race condition which can cause it not to display properly at times. VS2010 shortcuts that are pinned to the taskbar are so...DotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 2: What is new in DotNetAge 2.0 ? Completely update DJME to DJME2, enhance user experience ,more beautiful and more interactively visit DJME project home to lean more about DJME http://www.dotnetage.com/sites/home/djme.html A new widget engine has came! Faster and easiler. Runtime performance enhanced. SEO enhanced. UI Designer enhanced. A new web resources explorer. Page manager enhanced. BlogML supports added that allows you import/export your blog data to/from dotnetage publishi...Kooboo CMS: Kooboo CMS 3.0 Beta: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL,SQLCE, RavenDB and MongoDB. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder t...IronPython: 2.7 Release Candidate 2: On behalf of the IronPython team, I am pleased to announce IronPython 2.7 Release Candidate 2. The releases contains a few minor bug fixes, including a working webbrowser module. Please see the release notes for 61395 for what was fixed in previous releases.LINQ to Twitter: LINQ to Twitter Beta v2.0.20: Mono 2.8, Silverlight, OAuth, 100% Twitter API coverage, streaming, extensibility via Raw Queries, and added documentation.Minemapper: Minemapper v0.1.6: Once again supports biomes, thanks to an updated Minecraft Biome Extractor, which added support for the new Minecraft beta v1.3 map format. Updated mcmap to support new biome format.Sandcastle Help File Builder: SHFB v1.9.3.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. This release uses the Sandcastle Guided Installation package used by Sandcastle Styles. Download and extract to a folder and then run SandcastleI...New Projects8428-3127-6884-4328: No summary providedAngua R.P.G. Engine: The Angua R.P.G. Engine is a C# open-source system for playing turn-based Role-Playing Games over the Internet or TCP/IP based networks. AppServices - SOA for greenhorns: AppServices is a simple service container. It can inject services to any public or private property or field with declared ServiceAttribute. It supports Windows Forms, WPF and ASP.NET. Silverlight is not tested yet, but it should do also. AppServices simplifies service referenceAxHibernate: AxHibernate aims to produce a POCO-mapped style domain-library for Dynamics AX. I.e., an AX business-connector-ignorant ORM domain library for Dynamics Ax.Business localizer, translation: Translation and localization software used in your business. Help to localize resource file on top of .NET Microsoft stack.cloudsync: cloudsyncDaily Deals .Net - Groupon Clone: Daily Deals .Net is a "daily deals" application based on the .net technology. Utilizing MVC 3 to provide a Groupon-like experience. This project needs your support. Please sign up today to help bring a viable daily deals project to the .Net open source world. ENGUILABE.INFO - Descubre un nuevo mundo: codigo reutilizable y aprendibleeuler 40: euler 40euler 42: euler 42gibon: gibbon blog+portfolio+communitiHoley Ship: Battleship project.Improved CAPTCHA Control ASP.NET 2.0 C#: Improved C# port of Jeff Atwood's custom CAPTCHA control (image verification against robots).IslandUnit: IslandUnit helps you isolate the dependencies of your system with an fluent interface that makes easier to produce mocks and stubs with existing frameworks (Moq, NMock, NBuilder, AutoPoco) and put the isolated dependencies in IoC containers, leaving your system highly testable.KidsChores: Helps keep tracks of to do list for kids, allowing them to earn points, allowances, etc.Local Copy SharePoint Items: The "Local Copy SharePoint Items" is a PowerShell (v1) written script to grab all documents out of libraries/lists from a given SharePoint 2007 site. Get yourself exited to run this script as folliowing: .\LCSPI.ps1 -url http://moss2007 -bkploc c:\destination mkfashio: mkfashion MyTest: MyTestNaja, a Cobra IDE: Naja (a.k.a. Cobra IDE) is an Integrated Development Environment for the Cobra programming language (www.cobra-language.com). NDasm: Visual Studio add-in that displays IL code for any managed method in your .Net solution. Helpful for studying .Net platform. For example now you can easily see what happens when you are declaring delegate type or how your cool lambda expression actually looks like. olympicgameslondon: The aim of the Olympicgameslondon project is to provide a platform where sports professionals and athletes can broadcast themselves, individuals/supporters, Londoners, visitors etc can post views, share information and find interesting news about the London 2012 Olympic games.Populate SharePoint Form Fields from QueryString via Javascript: This project makes it possible to pre-fill SharePoint Edit form fields using JavaScript and field values passed via querystring - without server-side deployment.Project Server: Xin chào t?t c? các thành viên c?a team th?c t?p t?t nghi?p c?a công ty Toàn C?u Th?nh. Ðây là server du?c dùng d? giúp d? m?i ngu?i ch?nh s?a project c?a m?t m?t cách d? dàng nh?t trong quá trình làm vi?c nhóm. Support: ngtrongtri@yahoo.com.vnPure Midi: Pure Midi - Handling midi communication in .NET with full sequencing support and arranger like musical styles playing.Relative Time: Render a TimeSpan object as something that's consumable by humans like "about 9 minutes ago" or "yesterday".RPG Character Creation: RPG Character Creation makes it easier to create and maintain characters using the Avalon 2.0 ruleset. It is developed in C#.SearchBox for WPF: Customizable search box for WPF with auto-complete capabilities.Sebro: Sebro is a freelance-like platform for the SEO related market. The main feature of the platform is an automated tracking and statistics gathering of work and strongly formalized criteria of its completion or failure.ShoppingApp2: Project will cover basics of creating ASP.NET application. Aim of project is creating application which will help users, via web, to manage their home budget. Socket Redirection for Terminal Services: Socket Redirection for Terminal Services allows to connect to the Internet on a machine, which does not has access to I-net, using another machine in the network, which has that access. Sort Calculator: it is a c# sort calculator that generates randomly array numbers and implements several sorting algorithms.SpSource 2010: Port of SPSource to work with VS 2010 Tools for SharePoint 2010SQL Script Executer: SQL Executer makes it easy to deploy, execute multiple scripts on SQL Server as you could do in VS 2008. In Visual Studio 2008's Database Project, one had an option to select multiple sql files and Run them on choosen DB. Visual Studio 2010, doesn't come with this functionality. Test By Wire: Test by wire is a unit test framework, which handles automatic setup and orchestration of test-target and dependencies. In addition Test By Wire features an automatic mocking feature, that is interfaces with pure BDD style syntax. Time Manager System: The TMS (Time Manager System) allows you to plan, organize and schedule your daily activities. The TMS is based on the Pomodoro Technique that improves your productivity.Windows Azure Service Instances Auto Scaling: Windows Azure Service Instances Auto Scaling is a way for dynamically scaling-up and scaling-down the instances number of a running hosted service. In this version this management is done based on a time schedule by an Azure Worker Role.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • IIS on localhost is very slow

    - by Nyla Pareska
    I am using IIS7 on Windows Vista dual core cpu. The first time hit on a WCF service or an ASP.NET webform sometimes takes way longer than a minute which is not really acceptable for me. I configured the application to use the Classic .NET application pool and tried playing with the Maximum worker processes, first setting it to 4 but put it back to 1 as it did not have the expected result. Are there any other things that I can try?

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  • Ubuntu suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Ubuntu/Windows suddenly freezes

    - by tapan
    I've a strange problem with my ubuntu 10.04 installation. Whenever i boot into ubuntu the entire system freezes / hangs soon after (~ 2 mins in). This problem exists on my windows 7 installation too. However if i start World of Warcraft or Warcraft on windows it doesnt hang for the duration i'm playing the game. After i stop playing and exit the game my laptop hangs inside 2 mins. Here is when it gets weirder. If i disconnect the charger, the laptop doesn't hang. However when I start it in ubuntu recovery mode and drop to root shell and use the 'startx' command everything works perfectly. I cannot figure out what the problem is. i have an intel core2duo 2.2ghz processor, intel mobile 965 graphics, 2 GB RAM for more details here is the output of cat /proc/cpuinfo : processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4389.80 clflush size : 64 power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz stepping : 11 cpu MHz : 2201.000 cache size : 4096 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm ida tpr_shadow vnmi flexpriority bogomips : 4388.96 clflush size : 64 power management: here is the output of cat /proc/meminfo MemTotal: 2052440 kB MemFree: 55924 kB Buffers: 579352 kB Cached: 821752 kB SwapCached: 704 kB Active: 897124 kB Inactive: 1032256 kB Active(anon): 412140 kB Inactive(anon): 264804 kB Active(file): 484984 kB Inactive(file): 767452 kB Unevictable: 0 kB Mlocked: 0 kB HighTotal: 1178440 kB HighFree: 6012 kB LowTotal: 874000 kB LowFree: 49912 kB SwapTotal: 995988 kB SwapFree: 986616 kB Dirty: 8928 kB Writeback: 0 kB AnonPages: 527596 kB Mapped: 76536 kB Slab: 39480 kB SReclaimable: 21100 kB SUnreclaim: 18380 kB PageTables: 5672 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 2022208 kB Committed_AS: 1856400 kB VmallocTotal: 122880 kB VmallocUsed: 11928 kB VmallocChunk: 104644 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 4096 kB DirectMap4k: 16376 kB DirectMap4M: 892928 kB Also the kern.log doesn't show any errors. What I want to know is what might be the problem, how i could test for it and if there are any solutions I could try. Thanks :).

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  • Logitech G15 for gaming

    - by ChrisInEdmonton
    I am about to pick up a new computer today, complete with a Logitech G15 keyboard. I primarily play Team Fortress 2, though certainly not exclusively. I believe I can use Fraps to report on the frame rate of any game I'm playing. Any other cool programs I can use with my G15?

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  • What’s the Minimum System Spec Recommended For Developer Laptop

    - by DaveDev
    I'll be regularly running Visual Studio 2010 Professional, SQLServer Express, Office and at least 1 virtual environment running a Linux Distro. I want the machine to be snappy and responsive even when doing a reasonable amount of Development work. I want to spend what it takes for this, but I don't want to go overboard spending more than I need to. I won't be playing many games or graphics processing so i won't need a monster of a machine. Any recommendations?

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  • mplayer audio desync

    - by geek
    I have and avi file and an ac3 file that contains an alternate audio stream. I run mplayer like: mplayer -audiofile foo.ac3 bar.avi mplayer takes the audio stream from the ac3 file as expected, but when I try to scroll the video using arrows or pgup/pgdown keys, the audio gets desynced: mplayer just starts playing the audio stream from the beginning. Do I have to pass any additional command line arguments in order to make it scroll properly without desyncing audio?

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  • script to recursively check for and select dependencies

    - by rp.sullivan
    I have written a script that does this but it is one of my first scripts ever so i am sure there is a better way:) Let me know how you would go about doing this. I'm looking for a simple yet efficient way to do this. Here is some important background info: ( It might be a little confusing but hopefully by the end it will make sense. ) 1) This image shows the structure/location of the relevant dirs and files. 2) The packages.file located at ./config/default/config/packages is a space delimited file. field5 is the "package name" which i will call $a for explanations sake. field4 is the name of the dir containing the $a.dir i will call $b field1 shows if the package is selected or not, "X"(capital x) for selected and "O"(capital o as in orange) for not selected. Here is an example of what the packages.file might contain: ... X ---3------ 104.800 database gdbm 1.8.3 / base/library CROSS 0 O -1---5---- 105.000 base libiconv 1.13.1 / base/tool CROSS 0 X 01---5---- 105.000 base pkgconfig 0.25 / base/tool CROSS 0 X -1-3------ 105.000 base texinfo 4.13a / base/tool CROSS DIETLIBC 0 O -----5---- 105.000 develop duma 2_5_15 / base/development CROSS NOPARALLEL 0 O -----5---- 105.000 develop electricfence 2_4_13 / base/development CROSS 0 O -----5---- 105.000 develop gnupth 2.0.7 / extra/development CROSS NOPARALLEL FPIC-QUIRK 0 ... 3) For almost every package listed in the "packages.file" there is a corresponding ".cache file" The .cache file for package $a would be located at ./package/$b/$a/$a.cache The .cache files contain a list of dependencies for that particular package. Here is an example of one of the .cache files might look like. Note that the dependencies are field2 of lines containing "[DEP]" These dependencies are all names of packages in the "package.file" [TIMESTAMP] 1134178701 Sat Dec 10 02:38:21 2005 [BUILDTIME] 295 (9) [SIZE] 11.64 MB, 191 files [DEP] 00-dirtree [DEP] bash [DEP] binutils [DEP] bzip2 [DEP] cf [DEP] coreutils ... So with all that in mind... I'm looking for a shell script that: From within the "main dir" Looks at the ./config/default/config/packages file and finds the "selected" packages and reads the corresponding .cache Then compiles a list of dependencies that excludes the already selected packages Then selects the dependencies (by changing field1 to X) in the ./config/default/config/packages file and repeats until all the dependencies are met Note: The script will ultimately end up in the "scripts dir" and be called from the "main dir". If this is not clear let me know what need clarification. For those interested I'm playing around with T2 SDE. If you are into playing around with linux it might be worth taking a look.

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  • How Do I Setup Multiple Stores Using Magento Like Their Demo?

    - by FergatROn
    I'm playing with Magento and I figured out how to create multiple websites and stores and store views, but when I go back to the home page it certainly doesn't look as cool as the Magento Demo (http://www.magento-mall.com/). Are the tabs something they did in the HTML and the store domains are really masking to the ugly store URL? Example: www.kayferg-store1.com = masks to beta.kayferg.com/magento/index.php/?___store=[STORE1] www.kayferg-store2.com = masks to beta.kayferg.com/magento/index.php/?___store=[STORE2]

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  • Looking for speech-to-text tool (convert .wav to text)

    - by David
    I have the ability to get .wav files of voice mails emailed to me, but sometimes I'll be sitting in a meeting and I need to know the content of a message without playing it out loud. Are there any good (and, preferably, free) tools for converting .wav files to text? I know Google Voice has this capability, but I can't determine if it'll work on a file-by-file basis. I realize that this is a difficult research problem, but even an 80% solution might be workable.

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  • Sound muting programmer for Windows?

    - by Marta
    Hi, sometimes when I go to sleep I leave the computer playing some music, but I'd like to tell it, once X minutes have passed just mute the volume. Does anyone know of a program to do so? I'm targetting Windows 7 here but I guess anyone for Vista will do equally. Thanks.

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