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  • Single click to accept meeting invite in Outlook 2010

    - by EMP
    In Outlook 2003 when I received a meeting invite I could click the Accept button once to accept it. In Outlook 2010 I have to click Accept, then click "Send the response now", which is completely useless - what else do I need to say other than "yes, I'll be there"? How do I restore the old behaviour so that a I can accept with a single click? (Declining is different, of course - I might want to edit the message then.)

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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • How-To Backup, Swap, and Update Your Wii Game Saves

    - by Jason Fitzpatrick
    Whether you want to backup your game saves because you’ve worked so hard on them or you want to import game saves precisely so you don’t have to work so hard, we’ve got you covered. Image adapted from icon set by GasClown. There are a multitude of reasons you might want to export and import game saves from your Wii including: saving the progress on your favorite games before sending in your Wii for service, copying the progress to a friend’s or your secondary Wii, and importing saved games from the web or your friend’s Wii so that you don’t have to bust your ass to unlock all the specialty items yourself. (Here’s looking at you Mario Kart and House of the Dead: Overkill.) Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • In a Tower defense game, how to do buffs/debuffs

    - by Gabe
    The question is at the very bottom. If you understand Buffs/Debuffs in tower defense games then you should skip the bulk of this question and go to the bottom (seperated with the long line) I plan on making an IPhone TD game. The fact that its an iPhone game isn't relevant but I am coding in Objective-c with Cocos2D. I am relatively inexperienced in the field of game design so I'm looking for some advice from someone experienced in this field. In tower defense, there are two things that are relevant to my question: towers/enemies (both have their own classes/children). They each have stats like hp, damage, speed, etc. I want to add buffs/defuffs, for instance: Towers A,B and C each have 15 base damage. Tower D would be a buff tower with no damage, a tower with an AOE(area of effect) aura that gives 10% damage to all towers in range. Tower E might slow enemies in its AOE, a debuff. Stuff like that. The same could go for enemies. Enemy A is a boss that has a slow aura that affects towers and slows their base attack speed or something along those lines. So the question is, what would be the most effective way to implement this? If it was just towers then I would just mess around with the tower classes, but since tower classes and enemy classes are both affected, should I make a buff class? TD games can consume quite a bit of memory with large amounts of creeps and towers, and buffs I feel like would also consume quit a bit... So I'm trying to be as effective as possible.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Will Ubuntu work out on my mother's computer?

    - by PleaseStand
    My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. Recently, a relative brought up a newer computer; it ran Windows XP. Unfortunately, the hard drive failed soon afterward, forcing me to reinstall the operating system. Not having the original Windows disc or product key led me to consider Ubuntu Linux. Will it work for mom? Is the hardware compatible? (Check the history of this question for the full specifications.) Would Ubuntu/Xubuntu suffice, or would I be better off buying a new copy of Windows? Is her card game (Hoyle Card Games 3) likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, is running Windows 98 on VirtualBox an option on such an old computer? Are there any equally good card games for Linux? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? Is it possible to use a serial mouse?

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  • Open the LOV of af:inputListOfValues with a double click

    - by frank.nimphius
    To open the LOV popup of an af:inputListOfValues component in ADF Faces, you either click the magnifier icon to the right of the input field or tab onto the icon and press the Enter key. If you want to open the same dialog in response to a user double click into the LOV input field, JavaScript is a friend. For this solution, I assume you created an editable table or input form that is based on a View Object that contains at least one attribute that has a model driven list of values defined. The Default List Type is should be set to Input Text with List of Values so that when the form or table gets created, the attribute is rendered by the af:inputListOfValues component. To implement the use case, drag a Client Listener component from the Operations accordion in the Component Palette and drop it onto the af:inputListOfValues component in the page. In the opened Insert Client Listener dialog, define the Method as handleLovOnDblclickand choose dblClick in the select list for the Type attribute. Add the following code snippet to the page source directly below the af:document tag. <af:document id="d1">      <af:resource type="javascript">     function handleLovOnDblclick(evt){             var lovComp = evt.getSource();             if (lovComp instanceof AdfRichInputListOfValues &&          lovComp.getReadOnly()==false){           AdfLaunchPopupEvent.queue(lovComp,true);        }     }      </af:resource> The JavaScript function is called whenever the user clicks into the LOV field. It gets the source component reference from the event object that is passed into the function and verifies the LOV component is not read only. It then queues the launch event for the LOV popup to open. The page source for the LOV component is shown below: <af:inputListOfValues id="departmentIdId" … >   <f:validator binding="…"/>   …  <af:clientListener method="handleLovOnDblclick" type="dblClick"/> </af:inputListOfValues>

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  • Tip #104: Did you know … How to view text for the ‘hint’ buttons on the Publish Web Dialog?

    - by The Official Microsoft IIS Site
    After the Beta 2 release of Visual Studio 2010, the Publish Web Dialog was modified to include two information buttons associated with the Service URL and Site/application text boxes. (See Figure 1) Figure 1 – New information (‘hint’) buttons (see circled question marks) There are two keys to remember when trying to view the ‘help’ text associated with these buttons: Patience Hover – don’t click In order to reveal the valuable information that these help icons can unlock, simply move your mouse to...(read more)

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  • Wine right click open is different to terminal "wine appname"

    - by Sman789
    I have an application (Star Trek Bridge Commander) which runs fine on Wine when I navigate to its directory and 'open with - Wine Windows Program Loader' from the right click menu. Unfortunately, it quits with a runtime error if I try to use 'wine (path)' or 'wine start (path)' in the terminal. This is a problem because I am trying to make a custom shortcut (.desktop file) to open it. Thankyou for any assistance :)

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  • LEGO Lord of the Rings – The Orcs Point of View [Video]

    - by Asian Angel
    Everyone is familiar with the main storyline from Lord of the Rings, but there are yet untold tales waiting to be heard. This humorous video presents part of the story from the Orcs’ point of view. LEGO Lord of the Rings: Orcs [via BoingBoing] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Different robots.txt for two different domains point to same folder

    - by Ali
    Hi, I have the following two domains: domain.com test.domain.com Both point to same folder which is "public_html". What I want is a different robots.txt file for each domain. So when someone browse domain.com/robots.txt then a different file is shown. And when someone go to test.domain.com/robots.txt then a different file is shown. How can I do this using URL rewriting in .htacces? Thanks

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  • Dell Synaptics touch pad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touch pad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

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  • Dell Synaptics touchpad's middle mouse button gets mapped as normal click

    - by Henrik
    How do I make the middle touchpad's button work? xinput --test 11 yields button press 1 button press 1 For pressing both the left and the middle button. I have tried to do xinput set-button-map 11 1 4 2 and so on, but as the --test shows that button 1 is being depressed, then probably the issue is at a lower level than with X11's perception of what mouse buttons I'm pressing (or assigning button-map 11 1 2 3 and clicking the right button in firefox, wouldn't trigger the middle-click on the link)

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  • Staggered Isometric Map: Calculate map coordinates for point on screen

    - by Chris
    I know there are already a lot of resources about this, but I haven't found one that matches my coordinate system and I'm having massive trouble adjusting any of those solutions to my needs. What I learned is that the best way to do this is to use a transformation matrix. Implementing that is no problem, but I don't know in which way I have to transform the coordinate space. Here's an image that shows my coordinate system: How do I transform a point on screen to this coordinate system?

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  • Right click is disabled on Desktop

    - by RameshKatkam
    I installed elementary OS and e17 on my Ubuntu 12.04 from ppas. After logout and login, right click on desktop is not working in gnome and unity but working in file manger.When I login into Pantheon session, I don't find an option to open Home folder and my login display manager theme is also changed.I want to get back to default Ubuntu login theme.Can i change the login theme with simple-lightdm manager. I dont want to mess up my system.Please hemp me how to fix these.

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  • 3d point cloud reconstruction using in c++

    - by techie_db
    I've got a project which involves 3D reconstruction if point clouds from a 3D scanner. Being relatively new to the computer vision field I'm in the dark. The objective of the project is to implement this 3D reconstruction in C/C++ without using Matlab so that it can be further integrated with the ROS (for robots). Can anyone guide me with this issue so that I get enough idea regarding how to approach the problem?

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  • 1 click backup for my websites

    - by Si Philp
    I have a windows reseller account that I only really use for personal use. The host company doesn't currently offer a 1 click backup. I am looking for something to automate some kind of backup that does the following: Backups all files Backups all databases I know other companies offering such a tool but I am not looking. I have thought about writing a tool that does this but thought there might be something out there that does this already?

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  • Natural SEO Vs Pay Per Click SEO

    A question that is asked a lot by many clients is what is best, natural search engine optimisation or pay per click? This is always a tricky question to answer because the two work so well together as a structured campaign but at the same time, are totally different. By identifying the two you will see what suits your needs and your campaign.

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  • Middle-click does nothing but makes window controls appear

    - by hleinone
    Just did a fresh install of Precise Pangolin on my laptop and noticed that the middle-click (actually three finger-tap on the touchpad) on Firefox doesn't work as it used to. When doing it on a link it doesn't get opened on a new tab, in fact, it doesn't get opened at all. Only the (useless) window size and position controls appear, as demonstrated on terminal in the following screen shot. How do I get my tab-opening middle-clicks back?

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  • Click in a ListView item changes status of elements inside the item?

    - by Antonio
    Hi, I don't know exactly how to explain this problem, but I'll try. I have a ListView with several items. Each item has inside a TextView and two ImageView. I want the ImageView change when I click on them, and I want to open a context menu when I press for a long time into the ListView item. For the ImageView, everything works properly. For the whole item, I can show the context menu after a long press, but my problem is that the ImageView changes as well when I am pressing the TextView, for example. Somo pieces of my code: ListView item: <TextView android:id="@+id/title" android:textColor="@color/black" android:maxLines="2" android:textSize="14dip" /> <ImageView android:id="@+id/minus" android:src="@drawable/minusbutton" android:adjustViewBounds="true" android:gravity="center" /> <ImageView android:id="@+id/plus" android:src="@drawable/plusbutton" android:adjustViewBounds="true" android:gravity="center" /> Drawable to change the status of the plus button: <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_enabled="false" android:drawable="@drawable/button_add_normal_disabled" /> <item android:state_enabled="true" android:state_pressed="true" android:drawable="@drawable/button_add_pressed" /> <item android:state_enabled="true" android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/button_add_active" /> <item android:state_enabled="true" android:state_focused="false" android:state_pressed="false" android:drawable="@drawable/button_add_normal" /> I hope you understand my problem. I think that all the children of a view are affected by an event in the parent, but I am not sure. Do you have a solution? Thanks in advance

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  • Get Angle to Tangent that Intersects Point

    - by Christian Stewart
    I have a circle around a given point, call this point (x1, y1). I know the radius of the circle around this point. I also have a second point (x2, y2), that is a distance away, outside the radius of the circle. I need a algebraic way through code to calculate the heading (angle from vertical) needed to intersect the circle at 90* to the center point (I.E. get the angle of the tangent intersecting line 2) around the point (x1, y1) from the second point (x2, y2) A bit of background: Essentially the two points are GPS coordinates on a 2D map, I need to know the target heading to intersect the circle in order to follow its path around the center point. Thanks! Christian

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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