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  • How / Where can I host my Java web application? [closed]

    - by Huliax
    Possible Duplicate: How to find web hosting that meets my requirements? In case you want to skip to the crux of my inquiry just read the bold type. I just finished my CS degree (at 39 years old :-)). For my final project I designed and built a system that can provide local positioning / location awareness to mobile wifi devices (only have Android client thus far). The server receives data from clients, processes it, and responds to the clients with a messages containing information about their respective locations. I would like to continue the project (perhaps release as open source but that is a different discussion). Thus far my server application has been running on the CS department's hardware where I could pretty much do whatever I wanted. I'm getting kicked off that system in a few weeks so I have to find a new home for my server application. I need a host that will let me run my Java server (along w/ mySQL db) -- preferably on the cheap since I haven't yet got a job. I have very little experience with the "real world" of web development / hosting. I'm having trouble figuring out what kind of hosting service will let me run my application as is. If that turns out to be a tall order then I need to know what my options are for changing thing so that I can get up and running with some hosting. As an aside, I'm also researching whether or not I should rewrite this in a different language. Trying to figure out if there is a substantially better (for whatever reason) one for what I'm doing. This might also potentially have a bearing on my hosting needs. One possibility is to write the server in something more widely accepted by hosting services. I have been searching for answers to my question and haven't found quite what I'm looking for. Part of the problem might be that I don't know exactly what terminology to use. If there is a good answer to this question elsewhere please feel free to point me towards it. Thanks for help / advice.

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  • How to snap a 2D Quad to the mouse cursor using OpenGL 3.0/WIN32?

    - by NoobScratcher
    I've been having issues trying to snap a 2D Quad to the mouse cursor position I'm able : 1.) To get values into posX, posY, posZ 2.) Translate with the values from those 3 variables But the quad positioning I'm not able to do correctly in such a way that the 2D Quad is near the mouse cursor using those values from those 3 variables eg."posX, posY, posZ" I need the mouse cursor in the center of the 2D Quad. I'm hoping someone can help me achieve this. I've tried searching around with no avail. Heres the function that is ment to do the snapping but instead creates weird flicker or shows nothing at all only the 3d models show up : void display() { glClearColor(0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); for(std::vector<GLuint>::iterator I = cube.begin(); I != cube.end(); ++I) { glCallList(*I); } if(DrawArea == true) { glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); cerr << winZ << endl; glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); gluUnProject(winX, winY, winZ , modelview, projection, viewport, &posX, &posY, & posZ); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, DrawAreaSurface->w, DrawAreaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, DrawAreaSurface->pixels); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glTranslatef(posX , posY, posZ); glBegin(GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex3f(0.5, 0.5, 0); glTexCoord2f (1.0, 0.0); glVertex3f(0, 0.5, 0); glTexCoord2f (1.0, 1.0); glVertex3f(0, 0, 0); glTexCoord2f (0.0, 1.0); glVertex3f(0.5, 0, 0); glEnd(); } SwapBuffers(hDC); } I'm using : OpenGL 3.0 WIN32 API C++ GLSL if you really want the full source here it is - http://pastebin.com/1Ncm9HNf , Its pretty messy.

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  • what would be a good way to implement/render a 2d tiled map for a browser game?

    - by jj_
    I've made this little rpg ruby game I did while learning and now I'd like to make it into a browser game. I've already set up Sinatra framework to serve it, so what I am looking for, before everything else, is a way to represent the game map in browser (location attributes are stored in db). A new map is randomly generated by code for each new game at each game start. For now forget db, and let's say a map (say 100x100 "squares") is stored as a tridimensional array. (x,y, ...) Last "dimension" of array stores who & what is at that map cell: a player, a building, whatever. So all I have to do is render those "squares" or array cells to a 2d tiled map in the browser. The map does not need to refresh or be dynamically fetched as you scroll it, (at least at this stage of development) but, a technology which would allow me to do so in future would be a good reason for choosing it. Things that I thought of: html tables, html5 canvas, some js framework which is designed exactly with this purpose (which I do not know of = please advice). Yes I know about gamequery-js framework, but I've never used it, and I don't know if it's going to slow down everything down to inusability as I'm adding new features (scrolling, ajax). I really don't know of any other alternatives.. maybe there are lighter approaches? Easier or more minimalistic ways ? More targeted js framework which is the right tool for the job? Maybe just some html canvas code, or even simple image maps, or images with absolute positioning will be enough? The thing is I'd like to start simple, and then gradually make it better, so, as I said before, I'd prefer something that will give me room for improvement or is headed toward new web tendencies but which will also give me a bit of gratification in the beginning :) So.. advices are needed! And appreciated! :) Thanks p.s. Flash is excluded because I don't like it.

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  • How to snap a 2D Quad to the mouse cursor using OpenGL 3.0?

    - by NoobScratcher
    I've been having issues trying to snap a 2D Quad to the mouse cursor position I'm able : 1.) To get values into posX, posY, posZ 2.) Translate with the values from those 3 variables But the quad positioning I'm not able to do correctly in such a way that the 2D Quad is near the mouse cursor using those values from those 3 variables eg."posX, posY, posZ" I need the mouse cursor in the center of the 2D Quad. I'm hoping someone can help me achieve this. I've tried searching around with no avail. Heres the function that is ment to do the snapping but instead creates weird flicker or shows nothing at all only the 3d models show up : void display() { glClearColor(0.0,0.0,0.0,1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); for(std::vector<GLuint>::iterator I = cube.begin(); I != cube.end(); ++I) { glCallList(*I); } if(DrawArea == true) { glReadPixels(winX, winY, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ); cerr << winZ << endl; glGetDoublev(GL_MODELVIEW_MATRIX, modelview); glGetDoublev(GL_PROJECTION_MATRIX, projection); glGetIntegerv(GL_VIEWPORT, viewport); gluUnProject(winX, winY, winZ , modelview, projection, viewport, &posX, &posY, & posZ); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGB, DrawAreaSurface->w, DrawAreaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, DrawAreaSurface->pixels); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, DrawAreaTexture); glTranslatef(posX , posY, posZ); glBegin(GL_QUADS); glTexCoord2f (0.0, 0.0); glVertex3f(0.5, 0.5, 0); glTexCoord2f (1.0, 0.0); glVertex3f(0, 0.5, 0); glTexCoord2f (1.0, 1.0); glVertex3f(0, 0, 0); glTexCoord2f (0.0, 1.0); glVertex3f(0.5, 0, 0); glEnd(); } SwapBuffers(hDC); } I'm using : OpenGL 3.0 WIN32 API C++ GLSL if you really want the full source here it is - http://pastebin.com/1Ncm9HNf , Its pretty messy.

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  • Word 2007 textbox management

    - by TheSavo
    I am updating a user manual that was initially written by somebody else. I know that most manuals are not written in Word, but our office only uses Microsoft Office applications. I am doing fairly well, creating and applying "styles". A lot of the directions in this manual require updated screenshots of the program it documents. … It's a big mess. </rant> One thing I am attempting to do is add “call outs” or Note text boxes like those seen in modern software manuals. I am attempting to do this with the Text box feature. However, I am having a hard time making them uniform in size and positioning. Does Word offer a way to manage the size and other properties of textboxes, similar to the way it allows you to manage text in styles? I feel that this could (or should) be possible. Is it possible to manage Text Boxes the same way you can manage styles?

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  • Static noise in headphones

    - by John Murdoch
    I have a Asus P6T based system. I was using the on-board sound (plugging in Logitech X-230 2.1 analog speakers in the green "front speakers" 3.5mm analog output, then plugging in my headphones in that). I was quite happy with the sound quality (didn't hear any static noise if volume was turned down to my normal listening level). Then about a week ago I started having terrible static noise from the left channel, and no normal audio on that left channel. Right channel had more static noise than usual but did have a bit of sound. I tried using the AC'97 in front of my case but that seemed to have no signal. I decided my on-board sound card has gone bad and bought an internal sound card to replace it (Startech 7.1Ch PCI). This fixed the "no sound from left channel problem", but I had much more audible static noise. I decided the card was low quality and/or it had interference from all the other things happening inside the computer case, and bought a Sweex SC016 external USB sound card. But even with that I have static noise in headphones. Positioning the USB sound card differently doesn't seem to help. Trying the other analog outputs (e.g., surround) doesn't help. The static noise in all cases is proportional to the volume. I have tried different headphones, but the situation is situation though perhaps the flavour of the static noise changes slightly. So what are my options? a) Get another, more expensive, external USB sound card hoping the quality will improve? b) Get another, more expensive, internal sound card (PCIe 1x perhaps) hoping the quality will improve? c) Get a dedicated DAC box? d) Get some Hi-Fi earphones? Suggestions? tl;dr - Two different sound cards both still have static noise in headphones.

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  • Wiring my internet

    - by u8sand
    I have Verizon internet service and am currently using wifi. My router is in the basement and my desktop computer is 2 floors and on the other side of the house above it... Worst possible positioning but that's just how things worked out. My wireless currently is extremely unstable so I've decide to correct the problem by wiring my computer directly. The problem lies here: when redoing the room next to it (when the wall was open) we went ahead and wired some coaxial cable from our attic to our basement (with plenty of slack on both ends, don't ask me why we didn't go ahead and wire a CAT6 cable). The question is: Can I use the coaxial cable to bring me internet connection? Naturally the router (which needs to stay where it is) takes a coaxial cable input and has Ethernet outputs. So maybe I would have to take a ethernet cable, convert to coaxial-coaxial to my computer, convert back to ethernet. Is this even possible to convert from coaxial to ethernet? Or do I have to attempt to go ahead and fish a cat6 cable through my house. I cannot just split the signal because that would require two routers and two networks (which I don't believe would work with one cable-one ISP correct me if I'm wrong). Thanks

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  • In which order does Excel process its formulae?

    - by dwwilson66
    I've got a fairly large spreadsheet with major calculations going on, and it's starting to slow down every time a value that's part of a calculated field is modified. I'm in the process of optimizing the file, adding arrays where I can, and seeing where I can shave off a few milliseconds here and there. Let's say there's data in Columns A-H. Column H is set based on relationships between values in Columns A, B and C, which change dynamically from an outside program. Users enter the data in Column F. Formulas in D & E calculate relationships between F & H and H & D, respectively. How does Excel manage formulae in the case, for instance, where they're dependent on data further into the sheet? Will my value in H be available the first time that the formulae in D & E calculate? or, will D & E calculate based on an old value for H, because H's update hasn't happened yet? Are there any efficiencies to be gained by positioning dependencies in particular rows or columns in the speadsheet? Do positions above and left the current position get processed sooner than things below and to the right?

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  • Drawing custom graphics on the iPhone: CALayer vs. CGContext

    - by Henry Cooke
    Hi all, I have an application in which I'm doing some custom drawing, a bunch of lines on a gradient background, like so (ignore the text, they're just UILabels): At the moment, that's all done by starting a new CGContext, drawing stuff into it with CGContextDrawLinearGradient and CGContextStrokePath, then finally saving the resulting image with UIGraphicsGetImageFromCurrentImageContext. The positioning info is calculated while I'm laying out those labels, so it'd be a PITA (and duplication of effort) to calculate it all over again when the containing UIView is drawn with drawRect, so I'm drawing it ahead of time into a UIImage. All works fine, so far so good. However, I have a sneaking suspicion that it may be more efficient to use CALayers to do this drawing. My (cursory) understanding of the difference between the two approaches is that a CALayer is more like a bunch of instructions to draw stuff, and so takes up less memory until it's actually drawn onscreen, whereas drawing everything into a UIImage ahead of time means that you've got a sodding great bitmap kicking around in memory all the time, whether it's drawn or not. Is that a correct understanding? What is generally considered to be the best way of drawing custom images on the iPhone?

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  • HOW TO: Draggable legend in matplotlib

    - by Adam Fraser
    QUESTION: I'm drawing a legend on an axes object in matplotlib but the default positioning which claims to place it in a smart place doesn't seem to work. Ideally, I'd like to have the legend be draggable by the user. How can this be done? SOLUTION: Well, I found bits and pieces of the solution scattered among mailing lists. I've come up with a nice modular chunk of code that you can drop in and use... here it is: class DraggableLegend: def __init__(self, legend): self.legend = legend self.gotLegend = False legend.figure.canvas.mpl_connect('motion_notify_event', self.on_motion) legend.figure.canvas.mpl_connect('pick_event', self.on_pick) legend.figure.canvas.mpl_connect('button_release_event', self.on_release) legend.set_picker(self.my_legend_picker) def on_motion(self, evt): if self.gotLegend: dx = evt.x - self.mouse_x dy = evt.y - self.mouse_y loc_in_canvas = self.legend_x + dx, self.legend_y + dy loc_in_norm_axes = self.legend.parent.transAxes.inverted().transform_point(loc_in_canvas) self.legend._loc = tuple(loc_in_norm_axes) self.legend.figure.canvas.draw() def my_legend_picker(self, legend, evt): return self.legend.legendPatch.contains(evt) def on_pick(self, evt): if evt.artist == self.legend: bbox = self.legend.get_window_extent() self.mouse_x = evt.mouseevent.x self.mouse_y = evt.mouseevent.y self.legend_x = bbox.xmin self.legend_y = bbox.ymin self.gotLegend = 1 def on_release(self, event): if self.gotLegend: self.gotLegend = False ...and in your code... def draw(self): ax = self.figure.add_subplot(111) scatter = ax.scatter(np.random.randn(100), np.random.randn(100)) legend = DraggableLegend(ax.legend()) I emailed the Matplotlib-users group and John Hunter was kind enough to add my solution it to SVN HEAD. On Thu, Jan 28, 2010 at 3:02 PM, Adam Fraser wrote: I thought I'd share a solution to the draggable legend problem since it took me forever to assimilate all the scattered knowledge on the mailing lists... Cool -- nice example. I added the code to legend.py. Now you can do leg = ax.legend() leg.draggable() to enable draggable mode. You can repeatedly call this func to toggle the draggable state. I hope this is helpful to people working with matplotlib.

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  • Safari flash wmode not working - anything wrong with this embed?

    - by hfidgen
    I've got a problem with this embed in Safari. It works just fine on all other browsers, IE6 included. The problem is that the embed seems to jump to the very top layer, ignoring all z-index or positioning statements. This is important, because several html design features are overlayed on the flash. This embed was written to work with swfobject, but still doesnt work when: swfobject disabled wmode = transparent/opaque/removed entirely Is this a problem with safari or the code? And if it's the code then what does safari do differently to all the other browsers? Bah. Thanks for any help ;) <object id="Flash_Banner" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="950" height="400" title=""> <param name="movie" value="ui.swf" /> <param name="quality" value="high" /> <param name="wmode" value="opaque" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="ui.swf" width="950" height="400" title=""> <param name="quality" value="high" /> <param name="wmode" value="opaque" /> <!--<![endif]--> <div id="banner_slider"><img src="images/banners/case.jpg" width="950" height="400" alt="" /></div> <!--[if !IE]>--> </object> <!--<![endif]--> </object>

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  • DataGridView not displaying data in ToolStripDropDown

    - by jblaske
    I'm utilizing the code posted by Jesper Palm here: http://stackoverflow.com/questions/280891/make-user-control-display-outside-of-form-boundry /// <summary> /// A simple popup window that can host any System.Windows.Forms.Control /// </summary> public class PopupWindow : System.Windows.Forms.ToolStripDropDown { private System.Windows.Forms.Control _content; private System.Windows.Forms.ToolStripControlHost _host; public PopupWindow(System.Windows.Forms.Control content) { //Basic setup... this.AutoSize = false; this.DoubleBuffered = true; this.ResizeRedraw = true; this._content = content; this._host = new System.Windows.Forms.ToolStripControlHost(content); //Positioning and Sizing this.MinimumSize = content.MinimumSize; this.MaximumSize = content.Size; this.Size = content.Size; content.Location = Point.Empty; //Add the host to the list this.Items.Add(this._host); } } I've translated it to VB: Public Class PopupWindow Inherits System.Windows.Forms.ToolStripDropDown Private _content As System.Windows.Forms.Control Private _host As System.Windows.Forms.ToolStripControlHost Public Sub New(ByVal content As System.Windows.Forms.Control) Me.AutoSize = False Me.DoubleBuffered = True Me.ResizeRedraw = True Me._content = content Me._host = New System.Windows.Forms.ToolStripControlHost(content) Me.MinimumSize = content.MinimumSize Me.MaximumSize = content.MaximumSize Me.Size = content.Size content.Location = Point.Empty Me.Items.Add(Me._host) End Sub End Class It works great with a PictureBox showing its information. But for some reason I cannot get the DataGridView to display anything when it is in the popup. If I pull the grid out of the popup it displays all of its information fine. If I pause during debug, the grid shows that it has all the data in it. It's just not displaying anything. Does anybody have any ideas?

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  • jQuery draggable + droppable: how to snap dropped element to dropped-on element

    - by 10goto10
    I have my screen divided into two DIVs. In the left DIV I have a few 50x50 pixel DIVs, in the right DIV I have an empty grid made of 80x80 LIs. The DIVs on the left are draggable, and once dropped on a LI, they should snap to center of that LI. Sounds simple, right? I just don't know how to get this done. I tried by manipulating the dropped DIV's top and left CSS properties to match those of the LI they're dropped into, but the left and top properties are relative to the left DIV. How can I best have the dropped element snap to the center of the element it's dropped into? That's gotta be simple, right? Edit: I'm using jQuery UI 1.7.2 with jQuery 1.3.2. Edit 2: For whoever else has this problem, this is how I fixed it: I used Keith's solution of removing the dragged element and placing it inside the dropped-on element in the drop callback of the droppable plugin: function gallerySnap(droppedOn, droppedElement) { $(droppedOn).html('<div class="drop_styles">'+$(droppedElement).html()+'</div>' ); $(droppedElement).remove(); } I don't the dropped element to be draggable again, but if you do, just bind draggable to it again. For me this method also solved the problem I had when positioning the dropped elements (which would be relative to the left DIV) and scrolling inside the second DIV. (Elements would remain fixed on page, now they scroll along). I did play with the snap options to make it look good while dragging, so thanks to karim79 for that suggestion. I probably won't win any Awesome Code prizes with this, so if you see room for improvement, please share!

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  • IE9 selectAllChildren on an out-of-view element

    - by MrSlayer
    I am trying to replicate a service that is provided by Tynt.com that appends some text to a user's selection when copying. I understand that users don't particularly like this, but it is a client's request to append the URL and copyright notice whenever a user copies something from their website. In current browsers, I am able to do this by creating a DOM element, adding the selected text, appending the copyright text and then selecting the new node: var newSelection = document.createElement( 'div' ); newSelection.style.cssText = "height: 1px; width: 1px; overflow: hidden;"; if( window.getSelection ) { var selection = window.getSelection( ); if( selection.getRangeAt ) { var range = selection.getRangeAt( 0 ); newSelection.appendChild( range.cloneContents( ) ); appendCopyright( ); document.body.appendChild( newSelection ); selection.selectAllChildren( newSelection ); // ... remove element, return selection } } In IE9, this errors out on the selection.selectAllChildren( newSelection ) statement and I was able to figure out that this is because newSelection was effectively "hidden" from the viewport due to the styles applied in the second line above. Commenting that out works, but obviously the new node is shown to the end user. It appears that this was resolved in later versions of IE, but I am having trouble coming up with a workaround that is sufficient for IE9, a browser that I need to support. I've tried a variety of alternatives, like setting visibility: hidden;, positioning it off-screen, and trying some alternative selection functions, but they each present different problems. The error thrown by IE is: SCRIPT16389: Unspecified error.

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  • Help with Android LinearLayout or RelativeLayout

    - by PeEll
    I need to create two views programmatically (because I need to access the ondraw of one of the views). For some reason, no matter what I do to add the views to the contentview, they don't show up vertically stacked, one below the other. I can do it just fine using the XML using a RelativeLayout and layout positioning, but with the XML I can't create a view object and overload the ondraw method. What am I doing wrong with the programmatic approach, and how do I solve this problem? LinearLayout mLinearLayout; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Create a LinearLayout in which to add the ImageView mLinearLayout = new LinearLayout(this); TextView tv = new TextView(this); tv.setBackgroundColor(0xff333333); tv.setText("Enter your member number:"); tv.setLayoutParams(new ViewGroup.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.WRAP_CONTENT)); DrawableView i = new DrawableView(this); i.layout(0,40,0,0); i.setLayoutParams(new Gallery.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); mLinearLayout.addView(tv); mLinearLayout.addView(i,300,300); setContentView(mLinearLayout); }

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  • Top Container Background Problem

    - by Norbert
    Here's a screenshot: http://dl.getdropbox.com/u/118004/Screen%20shot%202010-04-13%20at%202.50.49%20PM.png The red bar on the left is the background I set for the #personal div and I would like it to align to the top of the container, vertically. The problem is that I have a background for the #container-top div on top of the #container div with absolute positioning. Is there any way to move the #personal div up so there would be no space left? HTML <div id="container"> <div id="container-top"></div> <div id="personal"> <h1>Jonathan Doe</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliqua erat volutpat.</p> </div> <!-- end #personal --> </div> <!-- end #container --> CSS #container { background: url(images/bg-mid.png) repeat-y top center; width: 835px; margin: 40px auto; position: relative; } #container-top { background: url(images/bg-top.png) no-repeat top center; position: absolute; height: 12px; width: 835px; top: -12px; } #container-bottom { background: url(images/bg-bottom.png) no-repeat top center; position: absolute; height: 27px; width: 835px; bottom: -27px; } #personal { background: url(images/personal-info.png) no-repeat 0px left; }

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  • How do I 'addChild' an DisplayObject3d from another class? (Papervision3d)

    - by Sandor
    Hi All Im kind of new in the whole papervision scene. For a school assignment I'm making a panorama version of my own room using a cube with 6 pictures in it. It created the panorama, it works great. But now I want to add clickable objects in it. One of the requirements is that my code is OOP focused. So that's what I am trying right now. Currently I got two classes - Main.as (Here i make the panorama cube as the room) - photoWall.as (Here I want to create my first clickable object) Now my problem is: I want to addChild a clickable object from photoWall.as to my panorama room. But he doesn't show it? I think it has something to do with the scenes. I use a new scene in Main.as and in photoWall.as. No errors or warnings are reported This is the piece in photoWall.as were I want to addChild my object (photoList): private function portret():void { //defining my material for the clickable portret var material : BitmapFileMaterial = new BitmapFileMaterial('images/room.jpg'); var material_list : MaterialsList = new MaterialsList( { front: material, back: material } ); // I don't know if this is nessecary? that's my problem scene = new Scene3D(); material.interactive = true; // make the clickable object as a cube var photoList : DisplayObject3D = new Cube(material_list, 1400, 1400, 1750, 1, 4, 4, 4); // positioning photoList.x = -1400; photoList.y = -280; photoList.z = 5000; //mouse event photoList.addEventListener( InteractiveScene3DEvent.OBJECT_CLICK, onPress); // this is my problem! I cannot see 'photoList' within my scene!!! scene.addChild(photoList); // trace works, so the function must be loaded. trace('function loaded'); } Hope you guys can help me out here. Would really be great! Thanks, Sandor

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  • jQuery and XHTML layout problems in ie7

    - by abysslogic
    Hi there, I am back again with more layout problems on my up and coming website. I am able to achieve the proper animation, positioning and results with my layout / splash on every modern browser (excluding ie7 or older). I have an image in the center of the page, that is text-align: center'd, and pushed to a vertical center by having a div (#SPLASH_HEAD) set to 50% on the top half of the page. The loading animation changes the height of #SPLASH_HEAD to 0px, to drag the image to the top (and then do other things). In ie7 (or compatability mode), it appears that there is an error in jquery-1.4.2.min.js, line 116 char 165 (which I dont think has anything to do with the actual jQuery file itself). The splash is not centered either vertically (#SPLASH_HEAD does not register at 50% of window height) and is not centered properly with margin-left. Also, none of the other elements are hidden properly (with .hide()) as ie7 does not appear to be loading all of my jQuery / javascript. heres a link: www.voidsync.com/test (it would be easier to view the source on there) thanks!

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • Dojo dialog, the iPad and the virtual keyboard issue

    - by Chris Butler
    Recently, I have been working on a project where the interface should work for desktop and tablets (in particular the iPad). One issue I am coming across is with a Dojo dialog on the iPad when text entry is taking place. Basically here is what happens: Load Dojo interface with buttons on iPad - OK Press button (touch) to show dialog (90% height and width) - OK Click on text box (touch) like DateTextBox or TimeTextBox - OK, the virtual keyboard is opened Click the date or time I want in the UI (touch) - OK, but I can't see all of the options since it is longer than the screen size... Try to scroll down (swipe up with two fingers or click 'next' in the keyboard) - not OK and the dialog repositions itself to have it's top at the top of the viewport area. Basically, the issue is that the dialog keeps trying to reposition itself. Am I able to stop dialog resizing and positioning if I catch the window onResize events? Does anyone else have this issue with the iPad and Dojo dialogs? Also, I found this StackOverflow topic on detecting the virtual keyboard, but it wasn't much help in this case... http://stackoverflow.com/questions/2593139/ipad-web-app-detect-virtual-keyboard-using-javascript-in-safari Thanks!

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  • jquery cycle plugin divs always stacked problem

    - by user315430
    hi! i want to put three jquery slideshows in a div. somehow, without any css positioning the slides wont display below each other, but stacked. how can i get the sildes to display below each other, just as normal divs would? <div id="slidecontainer" style="background-color: red;"> <div id="q1"> <img src="merkel01.jpg"/> <img src="merkel02.jpg"/> <img src="merkel03.jpg"/> <img src="merkel04.jpg"/> <img src="merkel05.jpg"/> </div> <div id="q2"> <img src="poyan01.jpg"/> <img src="poyan02.jpg"/> <img src="poyan03.jpg"/> <img src="poyan04.jpg"/> <img src="poyan05.jpg"/> <img src="poyan06.jpg"/> </div> <div id="q3"> <img src="mirage01.jpg"/> <img src="mirage02.jpg"/> <img src="mirage03.jpg"/> <img src="mirage04.jpg"/> <img src="mirage05.jpg"/> </div> <div>TEST</div> <div>TEST222</div> <div>TEST333</div> </div> also, if i add additional test-divs they will also be placed under the three stacked slides... any help vermy much appreciated!! fusi

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  • Using max-width = 100% and max-height = 100% on an image, calculate the display width/height

    - by NatalieMac
    I am creating a slideshow for images of various sizes to display centered vertically and horizontally within a canvas area. In my CSS, I set the width and height of the image to 100% so that each image would proportionally fill the canvas. I want the canvas to auto-size itself to fit within the viewer's screensize as the original size of the images is quite large (up to 800 pixels tall). I am using jQuery 1.4, and using the height of the image to calculate the top value for absolute positioning it to the middle of the canvas. I have tried using jQuery to get the .height(), innerHeight(), and outerHeight(), but it always gets the full size of the image. I extracted the DOM element from the jQuery object and tried using .width, .offsetWidth, and .clientWidth, but that too always seems to return the full size of the image. Firebug displays the correct dimensions, so I know there's some way of calculating the actual display height of the image, I just can't figure out what it is. How do you get the actual display height of an image if you've set max-height = 100%? I didn't want to have to calculate and set the height of each image in the js, but if I have to, I will. It just seems like I should be able to set the canvas size and have the images auto-adjust.

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  • Why do child elements cause 'dropleave' to be called (drag-n-drop file upload)?

    - by tundoopani
    I have a HTML5 drag-n-drop script that allows users to drop files in #droparea. The #droparea div has child elements that are also div elements. <div id="droparea"> <div id="showif_no_dragover">Drag files here!</div> <div id="showif_dragover">Drop the files!</div> </div> The associated javascript/jquery is: var droptarget = "#droparea"; $(droptarget).live('dragenter', dragEnter); $(droptarget).live('dragleave', dragExit); $(droptarget).live('dragover', nothing); $(droptarget).live('drop', dropGo); (Side question: should I use .live(), .on() or .bind() here?) I have created a sample jsFiddle with some additional code here: http://jsfiddle.net/PwFr9/3/ If you look at the console, you will notice that as you drag a file within #droparea, dragenter() and dragleave() are called multiple times, even though the drag is still inside #droparea. If you remove the child elements (#child1 and #child2), the problem is gone because the child elements are gone. How can I keep the child elements and prevent them from messing up the drag events? I have searched Stackoverflow and Google for hours without much help. I found this questions here at Stackoverflow: How to keep child elements from interfering with HTML5 dragover and drop events? I don't know why it works, though. I have tried placing 2 div elements on top of each other (via CSS positioning). The top-most div has the drag events attached whereas the bottom-most div has the child elements. I do not like this approach because it doesn't work with the rest of my page and does not allow mouse-click interaction with the bottom-most div. Any help is appreciated! Thank you in advance. Regards, tundoo

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  • jQuery slideDown: Parent element doesn't expand?

    - by bobsoap
    Hi, This issue occurs in our beloved Internet Explorer 7: I have a list of items, each with a hidden child div. When user clicks the "expand" button in any list item, the hidden div will expand downwards and push all content beneith it lower. This works just as it should in FF, Chrome, IE8 - but IE7 will not expand the parent element along with its children. This is noticeable because the top-most parent container has an absolutely positioned image at the very bottom (yea... rounded corners) - that doesn't get pushed down when the content expands. I'm guessing that's because of the absolute positioning... Just wondering whether I should attempt to code up some huge workaround in jQuery just for that (assuming I'm able to), or if this is a known issue of some sort. My HTML: <div id="container"> <ul> <li>Click here to expand <div class="hide"></div> </li> <li>Click here to expand <div class="hide"></div> </li> <li>Click here to expand <div class="hide"></div> </li> </ul> <div id="containerbottom"></div> </div> The CSS: #container { position:relative; } #container #containerbottom { position:absolute; bottom:0px; left:0px; } The jQuery is pretty much your everyday slide function: $('ul li').click(function() { $(this).children('.hide').slideDown(200); }); Any ideas?

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  • Unable to run jQuery Masonry in a Sencha Touch 2 app

    - by torr
    In my ST2 app I have on index.html <script id="jquery" type="text/javascript" src="resources/js/jquery-1.8.2.js"></script> <script id="masonry" type="text/javascript" src="resources/js/masonry-2.1.5.js"></script> as well as <script> $(document).ready(function(){ var $container = $('.x-list-container'); $container.imagesLoaded(function(){ $container.masonry({ itemSelector: '.x-list-item', }); }); }); </script> My front page on the app is a list so it wraps elements as such <div class="x-list-container"> <div class="x-list-item"></div> // 'x-list-item' is the block I want to float <div class="x-list-item"></div> ... </div> However once everything is loaded and I inspect .x-list-item there is no style positioning the div. I am experience with Masonry on regular web app but can;t make it work here. It's like Masonry isn't running at all. It is being loaded (checked on the network tab) and jQuery is being loaded (on network tab and tested using if (jQuery) {alert('hey there');. Any idea what I'm doing wrong? }

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