OpenGL ES functions not accepting values originating outside of it's view
- by Josh Elsasser
I've been unable to figure this out on my own.
I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene.
Whenever a value originates outside of the Open GL view, it…