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  • OpenVPN and PPTP on XEN VPS

    - by amiv
    I have Debian based system (Ubuntu 11.10) on XEN VPS. I've installed OpenVPN and works great. I need to install PPTP too, so did it and clients can connect, but they have no internet on client side. If I connect to VPN over PPTP I can ping and access to only my VPS by its IP, but ony that. There's no "internet" on client side. It looks it's not DNS problems (I'm using 8.8.8.8) because I can't ping known IPs. I bet the solution is simple, but don't have any idea. Any guess? /etc/pptpd.conf option /etc/ppp/pptpd-options logwtmp localip 46.38.xx.xx remoteip 10.1.0.1-10 /etc/ppp/pptpd-options name pptpd refuse-pap refuse-chap refuse-mschap require-mschap-v2 require-mppe-128 ms-dns 8.8.8.8 ms-dns 8.8.4.4 proxyarp nodefaultroute lock nobsdcomp /etc/ppp/ip-up [...] ifconfig ppp0 mtu 1400 /etc/sysctl.conf [...] net.ipv4.ip_forward=1 Command which I run: iptables -t nat -A POSTROUTING -j SNAT --to-source 46.38.xx.xx (IP of my VPS) The client can connect, first one gets IP 10.1.0.1 and DNS from Google. I bet it's iptables problem, am I right? I'm iptables noob and I don't have idea what's wrong. And here's the ifconfig and route command before client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22671 errors:0 dropped:81 overruns:0 frame:0 TX packets:2266 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1813358 (1.8 MB) TX bytes:667626 (667.6 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:100 errors:0 dropped:0 overruns:0 frame:0 TX packets:100 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:10778 (10.7 KB) TX bytes:10778 (10.7 KB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And here's the ifconfig and route command after client connect via PPTP: root@vps3780:~# route Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface default xx.xx.tel.ru 0.0.0.0 UG 100 0 0 eth0 10.1.0.1 * 255.255.255.255 UH 0 0 0 ppp0 10.8.0.0 10.8.0.2 255.255.255.0 UG 0 0 0 tun0 10.8.0.2 * 255.255.255.255 UH 0 0 0 tun0 46.38.xx.0 * 255.255.255.0 U 0 0 0 eth0 root@vps3780:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:16:3e:56:xx:xx inet addr:46.38.xx.xx Bcast:0.0.0.0 Mask:255.255.255.0 inet6 addr: fe80::216:xx:xx:dfb6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:22989 errors:0 dropped:82 overruns:0 frame:0 TX packets:2352 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1841310 (1.8 MB) TX bytes:678456 (678.4 KB) Interrupt:24 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:112 errors:0 dropped:0 overruns:0 frame:0 TX packets:112 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:12102 (12.1 KB) TX bytes:12102 (12.1 KB) ppp0 Link encap:Point-to-Point Protocol inet addr:46.38.xx.xx P-t-P:10.1.0.1 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1400 Metric:1 RX packets:66 errors:0 dropped:0 overruns:0 frame:0 TX packets:15 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:3 RX bytes:10028 (10.0 KB) TX bytes:660 (660.0 B) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:602 errors:0 dropped:0 overruns:0 frame:0 TX packets:612 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:90850 (90.8 KB) TX bytes:418904 (418.9 KB) And ugly iptables --list output: root@vps3780:~# iptables --list Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- 10.1.0.0/24 anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.1.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT all -- 10.8.0.0/24 anywhere REJECT all -- anywhere anywhere reject-with icmp-port-unreachable And ugly iptables -t nat -L output: root@vps3780:~# iptables -t nat -L Chain PREROUTING (policy ACCEPT) target prot opt source destination Chain INPUT (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain POSTROUTING (policy ACCEPT) target prot opt source destination SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- 10.1.0.0/24 anywhere SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx SNAT all -- 10.1.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere SNAT all -- anywhere anywhere to:46.38.xx.xx SNAT all -- 10.8.0.0/24 anywhere to:46.38.xx.xx MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere MASQUERADE all -- anywhere anywhere MASQUERADE all -- 10.1.0.0/24 anywhere As I said - OpenVPN works very good. 10.8.0.0/24 for OpenVPN (on tun0). PPTP won't work. 10.1.0.0/24 for PPTP (on ppp0). Clients can connect, but they haven't "internet". Any suggestions will be appreciated. Second whole day fighting with no results. EDIT: iptables -t filter -F - it resolved my problem :-)

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  • Router 2wire, Slackware desktop in DMZ mode, iptables policy aginst ping, but still pingable

    - by skriatok
    I'm in DMZ mode, so I'm firewalling myself, stealthy all ok, but I get faulty test results from Shields Up that there are pings. Yesterday I couldn't make a connection to game servers work, because ping block was enabled (on the router). I disabled it, but this persists even due to my firewall. What is the connection between me and my router in DMZ mode (for my machine, there is bunch of others too behind router firewall)? When it allows router affecting if I'm pingable or not and if router has setting not blocking ping, rules in my iptables for this scenario do not work. Please ignore commented rules, I do uncomment them as I want. These two should do the job right? iptables -A INPUT -p icmp --icmp-type echo-request -j DROP echo 1 > /proc/sys/net/ipv4/icmp_echo_ignore_all Here are my iptables: #!/bin/sh # Begin /bin/firewall-start # Insert connection-tracking modules (not needed if built into the kernel). #modprobe ip_tables #modprobe iptable_filter #modprobe ip_conntrack #modprobe ip_conntrack_ftp #modprobe ipt_state #modprobe ipt_LOG # allow local-only connections iptables -A INPUT -i lo -j ACCEPT # free output on any interface to any ip for any service # (equal to -P ACCEPT) iptables -A OUTPUT -j ACCEPT # permit answers on already established connections # and permit new connections related to established ones (eg active-ftp) iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT #Gamespy&NWN #iptables -A INPUT -p tcp -m tcp -m multiport --ports 5120:5129 -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 6667 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 28910 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29900 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29901 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p tcp -m tcp --dport 29920 --tcp-flags SYN,RST,ACK SYN -j ACCEPT #iptables -A INPUT -p udp -m udp -m multiport --ports 5120:5129 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 6500 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 27900 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 27901 -j ACCEPT #iptables -A INPUT -p udp -m udp --dport 29910 -j ACCEPT # Log everything else: What's Windows' latest exploitable vulnerability? iptables -A INPUT -j LOG --log-prefix "FIREWALL:INPUT" # set a sane policy: everything not accepted > /dev/null iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP iptables -A INPUT -p icmp --icmp-type echo-request -j DROP # be verbose on dynamic ip-addresses (not needed in case of static IP) echo 2 > /proc/sys/net/ipv4/ip_dynaddr # disable ExplicitCongestionNotification - too many routers are still # ignorant echo 0 > /proc/sys/net/ipv4/tcp_ecn #ping death echo 1 > /proc/sys/net/ipv4/icmp_echo_ignore_all # If you are frequently accessing ftp-servers or enjoy chatting you might # notice certain delays because some implementations of these daemons have # the feature of querying an identd on your box for your username for # logging. Although there's really no harm in this, having an identd # running is not recommended because some implementations are known to be # vulnerable. # To avoid these delays you could reject the requests with a 'tcp-reset': #iptables -A INPUT -p tcp --dport 113 -j REJECT --reject-with tcp-reset #iptables -A OUTPUT -p tcp --sport 113 -m state --state RELATED -j ACCEPT # To log and drop invalid packets, mostly harmless packets that came in # after netfilter's timeout, sometimes scans: #iptables -I INPUT 1 -p tcp -m state --state INVALID -j LOG --log-prefix \ "FIREWALL:INVALID" #iptables -I INPUT 2 -p tcp -m state --state INVALID -j DROP # End /bin/firewall-start Active ruleset: bash-4.1# iptables -L -n -v Chain INPUT (policy DROP 38 packets, 2228 bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 844 542K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 38 2228 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' 0 0 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 38 2228 LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 1158 111K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 Active ruleset: (after editing iptables into below sugested form) bash-4.1# iptables -L -n -v Chain INPUT (policy DROP 2567 packets, 172K bytes) pkts bytes target prot opt in out source destination 49 4157 ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 412K 441M ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2567 172K LOG all -- * * 0.0.0.0/0 0.0.0.0/0 LOG flags 0 level 4 prefix `FIREWALL:INPUT' 0 0 DROP icmp -- * * 0.0.0.0/0 0.0.0.0/0 icmp type 8 Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 312K packets, 25M bytes) pkts bytes target prot opt in out source destination ping and syslog simultaneous screenshots from phone (pinger) and from laptop (being pinged) http://dl.dropbox.com/u/4160051/slckwr/pingfrom%20mobile.jpg http://dl.dropbox.com/u/4160051/slckwr/tailsyslog.jpg

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  • iptables ACCEPT policy

    - by kamae
    In Redhat EL 6, iptables INPUT policy is ACCEPT but INPUT chain has REJECT entry in the end. /etc/syconfig/iptables is as below: *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -j REJECT --reject-with icmp-host-prohibited COMMIT Do you know why the policy is ACCEPT not DROP? I think setting DROP policy is safer than ACCEPT in case to make mistake in the chain. Actually the policy is not applied to any packet: # iptables -L -v Chain INPUT (policy ACCEPT 0 packets, 0 bytes)

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  • Amazon EC2 - Unable to connect to MySQL

    - by alexus
    I'm having issue connecting from one VM to another # nmap -p3306 ip-XX-XX-XX-XX.ec2.internal Starting Nmap 6.40 ( http://nmap.org ) at 2014-06-10 17:50 EDT Nmap scan report for ip-XX-XX-XX-XX.ec2.internal (XX.XX.XX.XX) Host is up (0.000033s latency). PORT STATE SERVICE 3306/tcp closed mysql Nmap done: 1 IP address (1 host up) scanned in 1.05 seconds # in my Security Group I allowed Inbound connectivity via port TCP, portrange 3306 and Source 0.0.0.0/0, so theoratically it should work, but in reality it doesn't( I'm running red hat enterprise linux 7 on both VMs. mariadb.service running fine on another VM and I am able to connect to it locally. DB's: # netstat -anp | grep 3306 tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN 2324/mysqld # iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination # Any ideas what else I missed?

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  • AWS:EC2:: Could not connect FTP client?

    - by heathub
    My Server OS: Amazon Linux I am trying to set up ftp. I have: Installed vsftpd open port 20-21 open port 1024 - 1048 Basically, I followed every of these steps Start vsftpd service (the status indicate [ok]) I use filezilla for my ftp client. Here is my setting/configuration: Host: ec2-XX-XX-XXX-XX.compute-1.amazonaws.com Port: -(blank, but I have tried 20 and 21 though) Server Type: FTP - File Transder Protocol Logon Type: Normal Username: (tried root and ec2-user) Transfer mode: Tried passive and active I always has this error: Status: Waiting to retry... Status: Resolving address of ec2-XX-XX-XXX-XX.compute-1.amazonaws.com Status: Connecting to XX.XX.XXX.XX:21... Error: Connection timed out Error: Could not connect to server Have I missed any configuration/settings? EDIT After execute the /sbin/iptables -L -n Here is the result: Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination

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  • CentOS 6 - iptables preventing web access via port 80

    - by bsod99
    I'm setting up a new web server with CentOS 6.2 and am not able to connect via the web. Everything looks set up correctly in httpd.conf and Apache is running, so I'm assuming it's an iptables issue. Is there anything in the following which could be causing the issue? # iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT icmp -- anywhere anywhere ACCEPT all -- anywhere anywhere ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh REJECT all -- anywhere anywhere reject-with icmp-host-prohibited ACCEPT tcp -- anywhere anywhere tcp dpt:http Chain FORWARD (policy ACCEPT) target prot opt source destination REJECT all -- anywhere anywhere reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT)

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  • postgresql 9.1 Multiple Cluster on same host

    - by user1272305
    I have 2 cluster databases, running on the same host, Ubuntu. My fist database port is set to default but my second database port is set to 5433 in the postgresql.conf file. While everything is ok with local connections, I cannot connect using any of my tools to the second database with port 5433, including pgAdmin. Please help. Any parameter that I need to modify for the new database with port 5433? netstat -an | grep 5433 shows, tcp 0 0 0.0.0.0:5433 0.0.0.0:* LISTEN tcp6 0 0 :::5433 :::* LISTEN unix 2 [ ACC ] STREAM LISTENING 72842 /var/run/postgresql/.s.PGSQL.5433 iptables -L shows, Chain INPUT (policy ACCEPT) target prot opt source destination Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination

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  • Firewall still blocking port 53 despite listing otherwise?

    - by Tom
    I have 3 nodes with virtually the same iptables rules loaded from a bash script, but one particular node is blocking traffic on port 53 despite listing it's accepting it: $ iptables --list -v Chain INPUT (policy DROP 8886 packets, 657K bytes) pkts bytes target prot opt in out source destination 0 0 ACCEPT all -- lo any anywhere anywhere 2 122 ACCEPT icmp -- any any anywhere anywhere icmp echo-request 20738 5600K ACCEPT all -- any any anywhere anywhere state RELATED,ESTABLISHED 0 0 ACCEPT tcp -- eth1 any anywhere node1.com multiport dports http,smtp 0 0 ACCEPT udp -- eth1 any anywhere ns.node1.com udp dpt:domain 0 0 ACCEPT tcp -- eth1 any anywhere ns.node1.com tcp dpt:domain 0 0 ACCEPT all -- eth0 any node2.backend anywhere 21 1260 ACCEPT all -- eth0 any node3.backend anywhere 0 0 ACCEPT all -- eth0 any node4.backend anywhere Chain FORWARD (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy ACCEPT 15804 packets, 26M bytes) pkts bytes target prot opt in out source destination nmap -sV -p 53 ns.node1.com // From remote server Starting Nmap 4.11 ( http://www.insecure.org/nmap/ ) at 2011-02-24 11:44 EST Interesting ports on ns.node1.com (1.2.3.4): PORT STATE SERVICE VERSION 53/tcp filtered domain Nmap finished: 1 IP address (1 host up) scanned in 0.336 seconds Any ideas? Thanks

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  • iptables block everything except http

    - by arminb
    I'm trying to configure my iptables to block any network traffic except HTTP: iptables -P INPUT DROP #set policy of INPUT to DROP iptables -P OUTPUT DROP #set policy of OUTPUT to DROP iptables -A INPUT -p tcp --sport 80 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A OUTPUT -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT The iptables output (iptables -L -v) gives me: Chain INPUT (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 4 745 ACCEPT tcp -- any any anywhere anywhere tcp spt:http state RELATED,ESTABLISHED Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination Chain OUTPUT (policy DROP 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 2 330 ACCEPT tcp -- any any anywhere anywhere tcp dpt:http state NEW,ESTABLISHED When I try to wget 127.0.0.1 (yes i do have a web server and it works fine) i get: --2012-11-14 16:29:01-- http://127.0.0.1/ Connecting to 127.0.0.1:80... The request never finishes. What am I doing wrong? I'm setting iptables to DROP everything by default and add a rule to ACCEPT HTTP.

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  • Need help to figure out iptables rule

    - by Master
    I have this iptable rule listing Chain INPUT (policy DROP) target prot opt source destination ACCEPT tcp -- 127.0.0.1 0.0.0.0/0 tcp dpt:3306 acctboth all -- 0.0.0.0/0 0.0.0.0/0 VZ_INPUT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 94.101.25.40 0.0.0.0/0 state NEW tcp dpt:3306 Chain FORWARD (policy DROP) target prot opt source destination VZ_FORWARD all -- 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy DROP) target prot opt source destination acctboth all -- 0.0.0.0/0 0.0.0.0/0 VZ_OUTPUT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT tcp -- 94.101.25.40 0.0.0.0/0 state NEW tcp dpt:3306 I want only localhost and my ip to access tcp 3306. Can i deleted all other rules as shown above. I don't know if i nned to keep any of them or not

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  • Mirror network packets from WiFi to Ethernet in an ASUS Router RT N53

    - by fazineroso
    I have an ASUS RT N53 router, running the default firmware (Linux 2.6.22 with busybox and uclibc). I need to capture data packets from some Wi-Fi devices I have connected to that router (iPad and some smartphones), but the router is not forwarding any package coming from Wi-Fi devices to the Ethernet Ports. Any idea how can I proceed? Available tools in the router are iptables (no tee option, though), ebtables, brctl... Currently the ethernet and Wifi devices are forming a bridge: # brctl show bridge name bridge id STP enabled interfaces br0 8000.50465dc06be2 no vlan0 eth1 No ebtables rules: # ebtables -L Bridge table: filter Bridge chain: INPUT, entries: 0, policy: ACCEPT Bridge chain: FORWARD, entries: 0, policy: ACCEPT Bridge chain: OUTPUT, entries: 0, policy: ACCEPT

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  • Opening ports with IPTables not working - Ubuntu

    - by user41416
    So, I have these rules set in iptables: # iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT tcp -- anywhere anywhere tcp dpts:6850:6999 ACCEPT udp -- anywhere anywhere udp dpts:6850:6999 ACCEPT tcp -- anywhere anywhere tcp dpt:6881 Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination Although, the ports are not open :/ here is a telnet attempt: # telnet localhost 6999 Trying 127.0.0.1... telnet: Unable to connect to remote host: Connection refused Any idea why this is happening? Do I need to reboot or do someone to make the changes permanent? Last time I rebooted the rules disappeared from iptables :/

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  • Spring Custom Filter Problem?

    - by mr.lost
    greetings all,iam using spring security 3 and i want to perform some logic(saving some data in the session) when the user is visiting the site and he's remembered so i extended the GenericFilterBean class and performed the logic in the doFilter method then complete the filter chain by calling the chain.doFilter method,and then inserted that filter after the remember me filter in the security.xml file? but there's a problem is the filter is executed on each page even if the user is remembered or not is there's something wrong with the filter implementation or the position of the filter? and i have a simple question,is the filter chain by default is executed on each page? and when making a custom filter should i add it to the web.xml too? the filter class: package projects.internal; import java.io.IOException; import javax.servlet.FilterChain; import javax.servlet.ServletException; import javax.servlet.ServletRequest; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.security.core.Authentication; import org.springframework.security.core.context.SecurityContextHolder; import org.springframework.web.filter.GenericFilterBean; import projects.ProjectManager; public class rememberMeFilter extends GenericFilterBean { private ProjectManager projectManager; @Autowired public rememberMeFilter(ProjectManager projectManager) { this.projectManager = projectManager; } @Override public void doFilter(ServletRequest req, ServletResponse res, FilterChain chain) throws IOException, ServletException { System.out.println("In The Filter"); Authentication auth = (Authentication) SecurityContextHolder .getContext().getAuthentication(); HttpServletResponse response = ((HttpServletResponse) res); HttpServletRequest request = ((HttpServletRequest) req); // if the user is not remembered,do nothing if (auth == null) { chain.doFilter(request, response); } else { // the user is remembered save some data in the session System.out.println("User Is Remembered"); chain.doFilter(request, response); } } } the security.xml file: <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <global-method-security pre-post-annotations="enabled"> </global-method-security> <http use-expressions="true" > <remember-me data-source-ref="dataSource"/> <intercept-url pattern="/" access="permitAll" /> <intercept-url pattern="/images/**" filters="none" /> <intercept-url pattern="/scripts/**" filters="none" /> <intercept-url pattern="/styles/**" filters="none" /> <intercept-url pattern="/p/login" filters="none" /> <intercept-url pattern="/p/register" filters="none" /> <intercept-url pattern="/p/forgot_password" filters="none" /> <intercept-url pattern="/p/**" access="isAuthenticated()" /> <custom-filter after="REMEMBER_ME_FILTER" ref="rememberMeFilter" /> <form-login login-processing-url="/j_spring_security_check" login-page="/p/login" authentication-failure-url="/p/login?login_error=1" default-target-url="/p/dashboard" authentication-success-handler-ref="myAuthenticationHandler" always-use-default-target="false" /> <logout/> </http> <beans:bean id="myAuthenticationHandler" class="projects.internal.myAuthenticationHandler" /> <beans:bean id="rememberMeFilter" class="projects.internal.rememberMeFilter" > </beans:bean> <authentication-manager alias="authenticationManager"> <authentication-provider> <password-encoder hash="md5" /> <jdbc-user-service data-source-ref="dataSource" /> </authentication-provider> </authentication-manager> </beans:beans> any help?

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  • Custom Filter Problem?

    - by mr.lost
    greetings all,iam using spring security 3 and i want to perform some logic(saving some data in the session) when the user is visiting the site and he's remembered so i extended the GenericFilterBean class and performed the logic in the doFilter method then complete the filter chain by calling the chain.doFilter method,and then inserted that filter after the remember me filter in the security.xml file? but there's a problem is the filter is executed on each page even if the user is remembered or not is there's something wrong with the filter implementation or the position of the filter? and i have a simple question,is the filter chain by default is executed on each page? and when making a custom filter should i add it to the web.xml too? the filter class: package projects.internal; import java.io.IOException; import javax.servlet.FilterChain; import javax.servlet.ServletException; import javax.servlet.ServletRequest; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.security.core.Authentication; import org.springframework.security.core.context.SecurityContextHolder; import org.springframework.web.filter.GenericFilterBean; import projects.ProjectManager; public class rememberMeFilter extends GenericFilterBean { private ProjectManager projectManager; @Autowired public rememberMeFilter(ProjectManager projectManager) { this.projectManager = projectManager; } @Override public void doFilter(ServletRequest req, ServletResponse res, FilterChain chain) throws IOException, ServletException { System.out.println("In The Filter"); Authentication auth = (Authentication) SecurityContextHolder .getContext().getAuthentication(); HttpServletResponse response = ((HttpServletResponse) res); HttpServletRequest request = ((HttpServletRequest) req); // if the user is not remembered,do nothing if (auth == null) { chain.doFilter(request, response); } else { // the user is remembered save some data in the session System.out.println("User Is Remembered"); chain.doFilter(request, response); } } } the security.xml file: <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <global-method-security pre-post-annotations="enabled"> </global-method-security> <http use-expressions="true" > <remember-me data-source-ref="dataSource"/> <intercept-url pattern="/" access="permitAll" /> <intercept-url pattern="/images/**" filters="none" /> <intercept-url pattern="/scripts/**" filters="none" /> <intercept-url pattern="/styles/**" filters="none" /> <intercept-url pattern="/p/login" filters="none" /> <intercept-url pattern="/p/register" filters="none" /> <intercept-url pattern="/p/forgot_password" filters="none" /> <intercept-url pattern="/p/**" access="isAuthenticated()" /> <custom-filter after="REMEMBER_ME_FILTER" ref="rememberMeFilter" /> <form-login login-processing-url="/j_spring_security_check" login-page="/p/login" authentication-failure-url="/p/login?login_error=1" default-target-url="/p/dashboard" authentication-success-handler-ref="myAuthenticationHandler" always-use-default-target="false" /> <logout/> </http> <beans:bean id="myAuthenticationHandler" class="projects.internal.myAuthenticationHandler" /> <beans:bean id="rememberMeFilter" class="projects.internal.rememberMeFilter" > </beans:bean> <authentication-manager alias="authenticationManager"> <authentication-provider> <password-encoder hash="md5" /> <jdbc-user-service data-source-ref="dataSource" /> </authentication-provider> </authentication-manager> </beans:beans> any help?

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  • how to run this qt script? (newbie question)

    - by GB_J
    I have a qt script(barchart.qs) that creates a graph for me. I don't know how i can incorporate(ie show the graph) in my qt mainwindow. Can some one please help me look at the code and what its outputs are? I tried engine.evaluate, but i do not know what is the QScriptValue i'm getting in return. Thanks sooo much. This is the script: BarChart.prototype = new QWidget; BarChart.prototype.suffix = ""; function BarChart(parent) { QWidget.call(this, parent); } // find the maximum value and widest (pixel-wise) label and suffix BarChart.prototype.showEvent = function(event) { var fm = new QFontMetrics(this); this.margin = 20; this.titleHeight = fm.height(); this.barHeight = 1.5 * fm.height(); this.barSpacing = 0.6 * fm.height(); this.maxValue = this.suffixWidth = this.labelWidth = 0; var count = 0; for (d in this.data) { this.labelWidth = Math.max(this.labelWidth, fm.width(d)); this.maxValue = Math.max(this.maxValue, this.data[d]); this.suffixWidth = Math.max(this.suffixWidth, fm.width(String(this.data[d]) + " " + this.suffix)); count++; } this.startHue = 15; this.hueDelta = 360 / count; this.size = new QSize(640, this.titleHeight + 2 * this.margin + (this.barHeight + this.barSpacing) * count); } BarChart.prototype.paintEvent = function(event) { var p = new QPainter; p.begin(this); // background and title p.fillRect(this.rect, new QBrush(new QColor(255, 255, 255))); p.drawText(0, 0, this.width, this.margin + this.titleHeight, Qt.AlignCenter, this.windowTitle, 0); var ofs = this.labelWidth + this.margin; var ww = this.width - this.suffixWidth - ofs - 2 * this.margin; var hue = this.startHue; var y = 0; p.translate(this.margin, this.titleHeight + 1.5 * this.margin); for (d in this.data) { // label on the left side p.setPen(new QColor(Qt.black)); p.drawText(0, y, this.labelWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignRight, d, 0); // the colored bar var gradient = new QLinearGradient(new QPoint(ofs, y), new QPoint(ofs, y + this.barHeight)); gradient.setColorAt(0, QColor.fromHsv(hue, 255, 240)); gradient.setColorAt(1, QColor.fromHsv(hue, 255, 92)); p.setBrush(new QBrush(gradient)); p.setPen(new QColor(96, 96, 96)); var bw = this.data[d] * ww / this.maxValue; p.drawRect(ofs, y, bw, this.barHeight); // extra text at the end of the bar var text = new String(this.data[d] + " " + this.suffix); p.setPen(new QColor(Qt.black)); p.drawText(ofs + bw + this.margin/2, y, this.suffixWidth, this.barHeight, Qt.AlignVCenter + Qt.AlignLeft, text, 0); // for the next bar y += (this.barHeight + this.barSpacing); hue += this.hueDelta; if (hue >= 360) hue -= 360; } p.end(); } BarChart.prototype.wheelEvent = function(event) { this.startHue += event.delta() / 8 / 5; if (this.startHue = 360) this.startHue -= 360; if (this.startHue < 0) this.startHue += 360; this.update(); event.ignore(); } BarChart.prototype.mousePressEvent = function(event) { var fname = QFileDialog.getSaveFileName(this, "Save", ".", "*.png", 0, 0); if (fname.length > 0) { var img = new QImage(this.size, QImage.Format_ARGB32_Premultiplied); this.render(img); img.save(new QFile(fname)); } } var chart = new BarChart; chart.windowTitle = "Monthly"; chart.suffix = "reports"; chart.data = { "September" : 45, "October" : 60, "November" : 56, "December" : 0 }; chart.show(); QCoreApplication.exec();

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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  • Real or False Recovery? Economic 'tea-leaves'

    - by [email protected]
    "Information-technology is allowing the city's economy to speak to us in lots of different ways," Mr. Egan said. "We just need to find new ways of listening." Source: "New Way to Read Economy" WSJ_ARTICLE  April 8th, Carli Tuna, Blog by ARC's Steve Banker Apr 12, 2010 Alan Greenspan used cardboard box purchases and other 'source-commodity' indicators. The Carli Tuna WSJ article said that truck diesel fuel sales are a reliable indicator. What factor do you and your company use as future forward indicators? .. is it quotes, perhaps calls into the call center or sales activity?  Is your business moving to the internet and your supply chain driven by your iStore?  How do your distributors, retailers and supply chain partners provide the 'side-line' signals to you to either ramp up or contract production? With competition being only one click away, organizations need to know with higher degrees of certainty, what the econmic 'tea-leaves' are telling us and how firms need to react with production and shipping forecasts.  Firms using the latest forecasting and supply chain analytical (Bus.Intelligence) tools and technologies appear to be leading their markets "Had we been aware of that data in 2008," Mr. Leamer said, "we would have made a different call." .        

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  • iptables rules keep showing up

    - by Omriko
    I just installed an ubuntu precise server, after a few weird communications issues I checked the iptables list and found: Chain INPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- 10.0.0.0/24 anywhere tcp spts:1024:65535 dpt:ssh state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT icmp -- anywhere anywhere state NEW DROP tcp -- anywhere anywhere tcp dpt:10520 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31337 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:31338 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54320 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:54321 state NEW DROP tcp -- anywhere anywhere tcp dpt:12345 state NEW DROP tcp -- anywhere anywhere tcp dpt:12346 state NEW DROP tcp -- anywhere anywhere tcp dpt:20034 state NEW DROP tcp -- anywhere anywhere tcp dpt:16600 state NEW DROP tcp -- anywhere anywhere tcp dpt:16660 state NEW DROP tcp -- anywhere anywhere tcp dpt:65000 state NEW DROP udp -- anywhere anywhere udp dpt:34555 state NEW DROP udp -- anywhere anywhere udp dpt:35555 state NEW DROP udp -- anywhere anywhere udp spts:netbios-ns:netbios-dgm dpts:netbios-ns:netbios-dgm state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:netbios-ssn state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spt:microsoft-ds dpt:microsoft-ds state NEW DROP udp -- anywhere anywhere udp spts:1024:65535 dpt:microsoft-ds state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:loc-srv state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpt:5000 state NEW DROP tcp -- anywhere anywhere tcp spts:1024:65535 dpts:1025:1029 state NEW DROP udp -- anywhere anywhere udp spts:1:65535 dpt:loc-srv state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW Chain FORWARD (policy DROP) target prot opt source destination Chain OUTPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere tcp spts:tcpmux:65535 dpts:tcpmux:65535 state NEW ACCEPT udp -- anywhere anywhere udp dpts:1:65535 state NEW ACCEPT icmp -- anywhere anywhere state NEW ACCEPT tcp -- anywhere anywhere tcp spts:1024:65535 dpt:28082 state NEW DROP all -- anywhere anywhere state NEW I tried to wipe the rules, I disabled UFW, Ive rewritten and saved iptables rules according to this guide, but every minute or so the old rules return.... I checked crontab for scheduled tasks, there is nothing in there but still these rules appear every minute... please help!

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  • JavaScript objects and Crockford's The Good Parts

    - by Jonathan
    I've been thinking quite a bit about how to do OOP in JS, especially when it comes to encapsulation and inheritance, recently. According to Crockford, classical is harmful because of new(), and both prototypal and classical are limited because their use of constructor.prototype means you can't use closures for encapsulation. Recently, I've considered the following couple of points about encapsulation: Encapsulation kills performance. It makes you add functions to EACH member object rather than to the prototype, because each object's methods have different closures (each object has different private members). Encapsulation forces the ugly "var that = this" workaround, to get private helper functions to have access to the instance they're attached to. Either that or make sure you call them with privateFunction.apply(this) everytime. Are there workarounds for either of two issues I mentioned? if not, do you still consider encapsulation to be worth it? Sidenote: The functional pattern Crockford describes doesn't even let you add public methods that only touch public members, since it completely forgoes the use of new() and constructor.prototype. Wouldn't a hybrid approach where you use classical inheritance and new(), but also call Super.apply(this, arguments) to initialize private members and privileged methods, be superior?

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  • Need game development sandbox like Etoys to do 2D games prototyping

    - by Dimitry Tato
    I am new to game development, and currently working on development a mobile 2D game (for android). As the part of the development process, I need to build a prototype and playtest it, to see if the game mechanics and user interaction is ok For example: if I have a starship shooting at ememies, I need to see what's the best size for my starship. what trajectories should the enemy ships fly and what velocity. Should the enemy ships be coming only from left to right, or also from top Should the enemy ships form a 'flock' or just fly by themselves what's the best 'powerup' pickup mechanics: to shoot it, or to pick it with the ship etc Implementing these details directly in Java (Android) is time consuming and as many of the 'hypotheses' will be rejected, I also don't want to invest a lot of time to code thigs, majority of which gonna be rejected. I found 'tool' Etoys http://www.youtube.com/watch?v=34cWCnLC5nM&feature=related and official website http://www.squeakland.org/ which helps to build 'prototype' quickly, but Etoys is meant for children learning programming and is too basic. SO MY QUESTION IS: Is there any prototyping tool, as simple as Etoys and with better prototype quality?

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  • JavaScript Class Patterns Revisited: Endgame

    - by Liam McLennan
    I recently described some of the patterns used to simulate classes (types) in JavaScript. But I missed the best pattern of them all. I described a pattern I called constructor function with a prototype that looks like this: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); and I mentioned that the problem with this pattern is that it does not provide any encapsulation, that is, it does not allow private variables. Jan Van Ryswyck recently posted the solution, obvious in hindsight, of wrapping the constructor function in another function, thereby allowing private variables through closure. The above example becomes: var Person = (function() { // private variables go here var name,age; function constructor(n, a) { name = n; age = a; } constructor.prototype = { toString: function() { return name + " is " + age + " years old."; } }; return constructor; })(); var john = new Person("John Galt", 50); console.log(john.toString()); Now we have prototypal inheritance and encapsulation. The important thing to understand is that the constructor, and the toString function both have access to the name and age private variables because they are in an outer scope and they become part of the closure.

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  • What is wrong with my game loop/mechanic?

    - by elias94xx
    I'm currently working on a 2d sidescrolling game prototype in HTML5 canvas. My implementations so far include a sprite, vector, loop and ticker class/object. Which can be viewed here: http://elias-schuett.de/apps/_experiments/2d_ssg/js/ So my game essentially works well on todays lowspec PC's and laptops. But it does not on an older win xp machine I own and on my Android 2.3 device. I tend to get ~10 FPS with these devices which results in a too high delta value, which than automaticly gets fixed to 1.0 which results in a slow loop. Now I know for a fact that there is a way to implement a super smooth 60 or 30 FPS loop on both devices. Best example would be: http://playbiolab.com/ I don't need all the chunk and debugging technology impact.js offers. I could even write a super simple game where you just control a damn square and it still wouldn't run on a equally fast 30 or 60 fps. Here is the Loop class/object I'm using. It requires a requestAnimationFrame unify function. Both devices I've tested my game on support requestAnimationFrame, so there is no interval fallback. var Loop = function(callback) { this.fps = null; this.delta = 1; this.lastTime = +new Date; this.callback = callback; this.request = null; }; Loop.prototype.start = function() { var _this = this; this.request = requestAnimationFrame(function(now) { _this.start(); _this.delta = (now - _this.lastTime); _this.fps = 1000/_this.delta; _this.delta = _this.delta / (1000/60) > 2 ? 1 : _this.delta / (1000/60); _this.lastTime = now; _this.callback(); }); }; Loop.prototype.stop = function() { cancelAnimationFrame(this.request); };

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  • Best practices: Ajax and server side scripting with stored procedures

    - by Luka Milani
    I need to rebuild an old huge website and probably to port everyting to ASP.NET and jQuery and I would like to ask for some suggestion and tips. Actually the website uses: Ajax (client site with prototype.js) ASP (vb script server side) SQL Server 2005 IIS 7 as web server This website uses hundred of stored procedures and the requests are made by an ajax call and only 1 ASP page that contain an huge select case Shortly an example: JAVASCRIPT + PROTOTYPE: var data = { action: 'NEWS', callback: 'doNews', param1: $('text_example').value, ......: ..........}; AjaxGet(data); // perform a call using another function + prototype SERVER SIDE ASP: <% ...... select case request("Action") case "NEWS" With cmmDB .ActiveConnection = Conn .CommandText = "sp_NEWS_TO_CALL_for_example" .CommandType = adCmdStoredProc Set par0DB = .CreateParameter("Param1", adVarchar, adParamInput,6) Set par1DB = .CreateParameter(".....", adInteger, adParamInput) ' ........ ' can be more parameters .Parameters.Append par0DB .Parameters.Append par1DB par0DB.Value = request("Param1") par1DB.Value = request(".....") set rs=cmmDB.execute RecodsetToJSON rs, jsa ' create JSON response using a sub End With .... %> So as you can see I have an ASP page that has a lot of CASE and this page answers to all the ajax request in the site. My question are: Instead of having many CASES is it possible to create dynamic vb code that parses the ajax request and creates dynamically the call to the desired SP (also implementing the parameters passed by JS)? What is the best approach to handle situations like this, by using the advantages of .Net + protoype or jQuery? How the big sites handle situation like this? Do they do it by creating 1 page for request? Thanks in advance for suggestion, direction and tips.

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  • Working Qt controls in a 3d environment

    - by Jay
    I need some advice from a Qt expert. The background: I have a 3D engine (ogre3d) working in concert with Qt. The 3D Content is displayed in a widget (using a custom OS window in the client area). I'm able to overlay arbitrary Qt widgets onto the 3d world using the widget render() method and a shared bitmap. This makes a great "heads up display". I can use the standard Qt style sheets and animation using this technique. My goal I'd like to go a step further and allow the user to move these rendered widgets using the mouse. I'd like some advice on the best way to implement this. Possible solutions: The widgets in the HUD are not part of the inheritance chain. I render them manually. They don't get events though. I could add them to the inheritance chain so they get events in the usual way. Then I would need to change them to render to my shared bitmap instead of to the operating system. I looked at this once but couldn't find enough information to implement it. Capture mouse events in the 3D display widget and EMIT them to child controls. I basically create my own event handling chain. Any suggestions on how to implement this? I'm also considering switching to Qt5. I'm not sure how that might affect this decision.

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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