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  • should std::auto_ptr<>::operator = reset / deallocate its existing pointee ?

    - by afriza
    I read here about std::auto_ptr<::operator= Notice however that the left-hand side object is not automatically deallocated when it already points to some object. You can explicitly do this by calling member function reset before assigning it a new value. However, when I read the source code for header file C:\Program Files\Microsoft Visual Studio 8\VC\ce\include\memory template<class _Other> auto_ptr<_Ty>& operator=(auto_ptr<_Other>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr<_Ty>& _Right) _THROW0() { // assign compatible _Right (assume pointer) reset(_Right.release()); return (*this); } auto_ptr<_Ty>& operator=(auto_ptr_ref<_Ty> _Right) _THROW0() { // assign compatible _Right._Ref (assume pointer) _Ty **_Pptr = (_Ty **)_Right._Ref; _Ty *_Ptr = *_Pptr; *_Pptr = 0; // release old reset(_Ptr); // set new return (*this); } What is the correct/standard behavior? How do other STL implementations behave?

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  • Do I need to check capacity before adding an element to a vector in c++ ?

    - by Cassie
    Hi dear all, I am a newbie to c++ STL vectors so sorry for silly questions in advence. :) In my program, I have a vector which needs to store unknown number of elements. Do I have to check if the vector has achieved its max_size before adding an new element to it ? Will a c++ compiler throw an exception automatically when a program tries to add elements to a full vector ? Thank you very much, Cassie

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  • Draw Lines Over a Circle

    - by VOX
    There's a line A-B and C at the center between A and B. It forms a circle as in the figure. If we assume A-B line as a diameter of the circle and then C is it's center. My problem is I have no idea how to draw another three lines (in blue) each 45 degree away from AC or AB. No, this is not a homework, it's part of my complex geometry in a rendering. http://www.freeimagehosting.net/image.php?befcd84d8c.png

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  • Interpolation of time series data in R

    - by Pierreten
    I'm not sure what i'm missing here, but i'm basically trying to compute interpolated values for a time series; when I directly plot the series, constraining the interpolation points with "interpolation.date.vector", the plot is correct: plot(date.vector,fact.vector,ylab='Quantity') lines(spline(date.vector,fact.vector,xout=interpolation.date.vector)) When I compute the interpolation, store it in an intermediate variable, and then plot the results; I get a radically incorrect result: intepolated.values <- spline(date.vector,fact.vector,xout=interpolation.date.vector) plot(intepolated.values$x,intepolated.values$y) lines(testinterp$x,testinterp$y) Doesn't the lines() function have to execute the spline() function to retrieve the interpolated points in the same way i'm doing it?

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  • C++ -- Is there an implicit cast here from Fred* to auto_ptr<Fred>?

    - by q0987
    Hello all, I saw the following code, #include <new> #include <memory> using namespace std; class Fred; // Forward declaration typedef auto_ptr<Fred> FredPtr; class Fred { public: static FredPtr create(int i) { return new Fred(i); // Is there an implicit casting here? If not, how can we return // a Fred* with return value as FredPtr? } private: Fred(int i=10) : i_(i) { } Fred(const Fred& x) : i_(x.i_) { } int i_; }; Please see the question listed in function create. Thank you // Updated based on comments Yes, the code cannot pass the VC8.0 error C2664: 'std::auto_ptr<_Ty::auto_ptr(std::auto_ptr<_Ty &) throw()' : cannot convert parameter 1 from 'Fred *' to 'std::auto_ptr<_Ty &' The code was copied from the C++ FAQ 12.15. However, after making the following changes, replace return new Fred(i); with return auto_ptr<Fred>(new Fred(i)); This code can pass the VC8.0 compiler. But I am not sure whether or not this is a correct fix.

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  • AES Cipher not picking up IV

    - by timothyjc
    I am trying to use an IV with AES so that the encrypted text is unpredictable. However, the encrypted hex string is always the same. I have actually tried a few methods of attempting to add some randomness by passing some additional parameters to the cipher init call: 1) Manual IV generation byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); 2) Asking cipher to generate IV AlgorithmParameters params = cipher.getParameters(); params.getParameterSpec(IvParameterSpec.class); 3) Using a PBEParameterSpec byte[] encryptionSalt = generateSalt(); PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); All of these seem to have no influence on the encrypted text.... help!!! My code: package com.citc.testencryption; import java.security.NoSuchAlgorithmException; import java.security.SecureRandom; import javax.crypto.Cipher; import javax.crypto.SecretKey; import javax.crypto.SecretKeyFactory; import javax.crypto.spec.IvParameterSpec; import javax.crypto.spec.PBEKeySpec; import android.app.Activity; import android.os.Bundle; import android.util.Log; public class Main extends Activity { public static final int SALT_LENGTH = 20; public static final int PBE_ITERATION_COUNT = 1000; private static final String RANDOM_ALGORITHM = "SHA1PRNG"; private static final String PBE_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String CIPHER_ALGORITHM = "PBEWithSHA256And256BitAES-CBC-BC"; private static final String TAG = Main.class.getSimpleName(); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); try { String password = "password"; String plainText = "plaintext message to be encrypted"; // byte[] salt = generateSalt(); byte[] salt = "dfghjklpoiuytgftgyhj".getBytes(); Log.i(TAG, "Salt: " + salt.length + " " + HexEncoder.toHex(salt)); PBEKeySpec pbeKeySpec = new PBEKeySpec(password.toCharArray(), salt, PBE_ITERATION_COUNT); SecretKeyFactory keyFac = SecretKeyFactory.getInstance(PBE_ALGORITHM); SecretKey secretKey = keyFac.generateSecret(pbeKeySpec); byte[] key = secretKey.getEncoded(); Log.i(TAG, "Key: " + HexEncoder.toHex(key)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(salt, ITERATION_COUNT); Cipher encryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); // byte[] encryptionSalt = generateSalt(); // Log.i(TAG, "Encrypted Salt: " + encryptionSalt.length + " " + HexEncoder.toHex(encryptionSalt)); // PBEParameterSpec pbeParamSpec = new PBEParameterSpec(encryptionSalt, 1000); // byte[] iv = params.getParameterSpec(IvParameterSpec.class).getIV(); // Log.i(TAG, encryptionCipher.getParameters() + " "); byte[] iv = generateIv(); IvParameterSpec ivspec = new IvParameterSpec(iv); encryptionCipher.init(Cipher.ENCRYPT_MODE, secretKey, ivspec); byte[] encryptedText = encryptionCipher.doFinal(plainText.getBytes()); Log.i(TAG, "Encrypted: " + HexEncoder.toHex(encryptedText)); // <== Why is this always the same :( Cipher decryptionCipher = Cipher.getInstance(CIPHER_ALGORITHM); decryptionCipher.init(Cipher.DECRYPT_MODE, secretKey, ivspec); byte[] decryptedText = decryptionCipher.doFinal(encryptedText); Log.i(TAG, "Decrypted: " + new String(decryptedText)); } catch (Exception e) { e.printStackTrace(); } } private byte[] generateSalt() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] salt = new byte[SALT_LENGTH]; random.nextBytes(salt); return salt; } private byte[] generateIv() throws NoSuchAlgorithmException { SecureRandom random = SecureRandom.getInstance(RANDOM_ALGORITHM); byte[] iv = new byte[16]; random.nextBytes(iv); return iv; } }

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  • Intersection of line with cube and knowing the point of intersection.

    - by Raj
    Hello everyone, description 1.lines are originating from origin(0,0,0). 2.lines are at some random angle to the Normal of Top face of teh cube. 3.if the lines are intersecting cube , calculate the intersection point. 4.mainly i wan to know how much distance ,line traveled inside the cube. I dont know exactly which approach should i take , i will be pleased and thankful if someone could guied me to the right direction, to use OpenGL, DirectX or some other library, for C# . some example or sample will be appriciated.

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  • How do I replace colours in a movieclip?

    - by Oli
    I am trying to take a movieclip of a character and change the colour of their clothes. The character is comprised of vectors. So far I have semi-sucessfully used this method: stop the movieclip take the bitmap data from the current frame use threshold to replace the colour store the resulting bitmap data in an array add an onenterframe function - clear the current frame and add the bitmap data from the processed data in the array So - this works pretty well. Each frame is only processed once at the beginning and then the write to the movieclip is very quick. However! As the replacement is being performed on a bitmap there is an amount of aliasing that takes place to remove jaggies/pixelation. This produces colours that are not matched using threshold. So the main colour is replaced correctly but it is surrounded by a halo of mixed colours :( I am sure there should be a better way to do this. Any ideas or answers would be greatly apreciated - Thanks.

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  • Naming a typedef for a boost::shared_ptr<const Foo>

    - by Blair Zajac
    Silly question, but say you have class Foo: class Foo { public: typedef boost::shared_ptr<Foo> RcPtr; void non_const_method() {} void const_method() const {} }; Having a const Foo::RcPtr doesn't prevent non-const methods from being invoked on the class, the following will compile: #include <boost/shared_ptr.hpp> int main() { const Foo::RcPtr const_foo_ptr(new Foo); const_foo_ptr->non_const_method(); const_foo_ptr->const_method(); return 0; } But naming a typedef ConstRcPtr implies, to me, that the typedef would be typedef const boost::shared_ptr<Foo> ConstRcPtr; which is not what I'm interested in. An odder name, but maybe more accurate, is RcPtrConst: typedef boost::shared_ptr<const Foo> RcPtrConst; However, Googling for RcPtrConst gets zero hits, so people don't use this as a typedef name :) Does anyone have any other suggestions?

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  • solving origin of a vectors

    - by Mike
    I have two endpoints (xa,ya) and (xb,yb) of two vectors, respectively a and b, originating from a same point (xo, yo). Also, I know that |a|=|b|+s, where s is a constant. I tried to compute the origin (xo, yo) but seem to fail at some point. How to solve this?

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  • How to modify a given class to use const operators

    - by zsero
    I am trying to solve my question regarding using push_back in more than one level. From the comments/answers it is clear that I have to: Create a copy operator which takes a const argument Modify all my operators to const But because this header file is given to me there is an operator what I cannot make into const. It is a simple: float & operator [] (int i) { return _item[i]; } In the given program, this operator is used to get and set data. My problem is that because I need to have this operator in the header file, I cannot turn all the other operators to const, what means I cannot insert a copy operator. How can I make all my operators into const, while preserving the functionality of the already written program? Here is the full declaration of the class: class Vector3f { float _item[3]; public: float & operator [] (int i) { return _item[i]; } Vector3f(float x, float y, float z) { _item[0] = x ; _item[1] = y ; _item[2] = z; }; Vector3f() {}; Vector3f & operator = ( const Vector3f& obj) { _item[0] = obj[0]; _item[1] = obj[1]; _item[2] = obj[2]; return *this; }; Vector3f & operator += ( const Vector3f & obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return *this; }; bool operator ==( const Vector3f & obj) { bool x = (_item[0] == obj[0]) && (_item[1] == obj[1]) && (_item[2] == obj[2]); return x; } // my copy operator Vector3f(const Vector3f& obj) { _item[0] += obj[0]; _item[1] += obj[1]; _item[2] += obj[2]; return this; } };

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  • NumPy: how to quickly normalize many vectors?

    - by EOL
    How can a list of vectors be elegantly normalized, in NumPy? Here is an example that does not work: from numpy import * vectors = array([arange(10), arange(10)]) # All x's, then all y's norms = apply_along_axis(linalg.norm, 0, vectors) # Now, what I was expecting would work: print vectors.T / norms # vectors.T has 10 elements, as does norms, but this does not work The last operation yields "shape mismatch: objects cannot be broadcast to a single shape". How can the normalization of the 2D vectors in vectors be elegantly done, with NumPy? Edit: Why does the above not work while adding a dimension to norms does work (as per my answer below)?

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  • Why aren't these shared_ptrs pointing to the same container?

    - by BeeBand
    I have a class Model: class Model { ... boost::shared_ptr<Deck> _deck; boost::shared_ptr<CardStack> _stack[22]; }; Deck inherits from CardStack. I tried to make _stack[0] point to the same thing that _deck points to by going: { _deck = boost::shared_ptr<Deck>(new Deck()); _stack[0] = _deck; } It seems that the assignment to _deck of _stack[0] results in a copy of _deck being made. How can I get them to point to the same thing?

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  • How to transform a vector<int> into a string?

    - by Legend
    I am trying to pass a value from C++ to TCL. As I cannot pass pointers without the use of some complicated modules, I was thinking of converting a vector to a char array and then passing this as a null terminated string (which is relatively easy). I have a vector as follows: 12, 32, 42, 84 which I want to convert into something like: "12 32 42 48" The approach I am thinking of is to use an iterator to iterate through the vector and then convert each integer into its string representation and then add it into a char array (which is dynamically created initially by passing the size of the vector). Is this the right way or is there a function that already does this?

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  • Wrapping allocated output parameters with a scoped_ptr/array

    - by Danra
    So, I have some code which looks like this: byte* ar; foo(ar) // Allocates a new[] byte array for ar ... delete[] ar; To make this safer, I used a scoped_array: byte* arRaw; scoped_array ar; foo(arRaw); ar.reset(arRaw); ... // No delete[] The question is, Is there any existing way to do this using just the scoped_array, without using a temporary raw array? I can probably write an in-place "resetter" class, just wondering if the functionality exists and I'm missing it. Thanks, Dan

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  • FastVectorHighlighter.Net returning null on GetBestFragment

    - by Midhat
    Hi I have a large index, on which Highlighter.Net works fine, but FastVectorHighlighter returns null as a Best Fragment on Some documents. the searcher works fine. It is just the highlighter. The field has been indexed in the same manner for all documents, so I fail to understand Why it highlights some documents but not all. Using Lucene.Net 2.9.2, built from trunk rev942061

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  • Accomplishing boost::shared_from_this() in constructor via boost::shared_from_raw(this)

    - by Kyle
    Googling and poking around the boost code, it appears that it's now possible to construct a shared_ptr to this in a constructor, by inheriting from enable_shared_from_raw and calling shared_from_raw(this) Is there any documentation or examples of this? I'm finding nothing with google. Why am I not finding any useful buzz on this on google? I would have thought using shared_from_this in a constructor would be a hot/desirable item. Should I be inheriting from both enable_shared_from_raw and enable_shared_from_this, and restricting my usage of enable_shared_from_raw when I have to? If so, why? Is there a performance hit with shared_from_raw?

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  • Is there any boost-independent version of boost/tr1 shared_ptr

    - by Artyom
    I'm looking for independent implementation of boost/tr1 shared_ptr, weak_ptr and enable_shared_from_this. I need: Boost independent very small implementation of these features. I need support of only modern compilers like GCC-4.x, MSVC-2008, Intel not things like MSVC6 or gcc-3.3 I need it to be licensed under non-copyleft LGPL compatible license like Boost/Mit/3-clause BSD. So I can include it in my library. Note - it is quite hard to extract shared_ptr from boost, at least BCP gives about 324 files...

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  • Where the hell is shared_ptr!?!

    - by Jake
    I am so frustrated right now after several hours trying to find where the hell is shared_ptr located at. None of the examples i see show complete code to include the headers for shared_ptr (and working). simply stating "std" "tr1" and "" is not helping at all! I have downloaded boosts and all but still it doesn't show up! Can someone help me by telling exactly where to find it? Thanks for letting me vent my frustrations!

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  • shared_ptr requires complete type; cannot use it with lua_State*

    - by topright
    Hello! I'm writing a C++/OOP wrapper for Lua. My code is: class LuaState { boost::shared_ptr<lua_State> L; LuaState(): L( luaL_newstate(), LuaState::CustomDeleter ) { } } The problem is lua_State is incomplete type and shared_ptr constructor requires complete type. And I need safe pointer sharing. (Funny thing boost docs say most functions do not require complete type, but constructor requires, so there is no way of using it. http://www.boost.org/doc/libs/1_42_0/libs/smart_ptr/smart_ptr.htm) Can can I solve this? Thank you.

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  • Draw a parallel line

    - by VOX
    I have x1,y1 and x2,y2 which forms a line segment. How can I get another line x3,y3 - x4,y4 which is parallel to the first line as in the picture. I can simply add n to x1 and x2 to get a parallel line but it is not what i wanted. I want the lines to be as parallel in the picture.

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  • Is there an easy way to make `boost::ptr_vector` more debugger friendly in Visual Studio?

    - by Billy ONeal
    I'm considering using boost::ptr_container as a result of the responses from this question. My biggest problem with the library is that I cannot view the contents of the collection in the debugger, because the MSVC debugger doesn't recognize it, and therefore I cannot see the contents of the containers. (All the data gets stored as void * internally) I've heard MSVC has a feature called "debugger visualizers" which would allow the user to make the debugger smarter about these kinds of things, but I've never written anything like this, and I'm not hugely firmiliar with such things. For example, compare the behavior of boost::shared_ptr with MSVC's own std::tr1::shared_ptr. In the debugger (i.e. in the Watch window), the boost version shows up as a big mess of internal variables used for implementing the shared pointer, but the MSVC version shows up as a plain pointer to the object (and the shared_ptr's innards are hidden). How can I get started either using or implementing such a thing?

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