Unity Particle System collision detection problem
- by Krav
I'm using Unity 3.5.5f3 wich has the Shuriken particle system.
I've made a blood particle system based on Unity's demos. (Exploding paint [Blood])
The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter.
My main problem is that when I want to add another object…