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  • Switching to Linux and Keeping Windows With VirtualBox

    - by Perishable Dave
    Hi guys, I'm currently running a Vista machine, but would like to switch over to Linux, Ubuntu in particular. My question is can I switch over to Ubuntu, keep my Windows partition and use VirtualBox to access the pre-existing Windows partition? Or does VirtualBox require me to create a new install for Guest operating systems? If not, are there any other free alternatives to accomplish this? Thanks

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  • Have main website hosted on 3rd party while keeping Google Sites for Users

    - by vinnybozz
    Hi, I want a third party hosting my main site with PHP, MySQL, etc... I don't know which DNS records to modify. Is it possible to have the following mappings: www.example.com = 3rd party hosting blog.example.com = other 3rd party hosting mail.example.com = Google Mail docs.example.com = Google Docs sites.example.com = Google Sites sites.example.com/internal-site = Google Sites internal site ... Right now in TotalDNS, I have www = ghs.google.com. If I modify only this record to point to the IP provided by the 3rd party hosting, is it going to work ? Do I also need to add NameServers, remove the ones Google added ? Thx for the help

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  • Server format & Reinstall while keeping Server & domain ID

    - by Chris
    Hi Everyone, I want to reinstall my 2008 R2 server from scratch, due to multiple Active Dir issues. I have only 1 server running AD and a spare machine to use if necessary. Is there a way to save just the user accounts and the domain SID, so that I can start with a clean server that uses the same name as before? I can reassign file security, but I do not want to have to rejoin all the users to a new domain. Also all users are mapped to folders on the server. What I hope to do is a clean install of the server without having to mess with the users machines. can someone please tell me the procedure to accomplish this? any help appreciated! Thanks guys, but I could be here all day telling you every error I am getting. can we please keep this to the question of how to do a reinstall and keep the same SID? I just want to start over without having to rejoin all the clients to a new domain. Is there such a tool that can backup the Server SID and the AD domain name so that I could restore them, without restoring any other data? I might not be using the correct terminology here, but hopefully you understand what I am asking. Thanks

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  • Program keeping encrypted files.

    - by Giorgi
    I am looking for a program which will encrypt files specified by me and allow me to view/edit/delete those files without creating a virtual disk. I do not want to have virtual disk as a domain administrator can access it so truecrypt is not the possibility. One possibility is to use winrar with password protected archive but winrar serves a different goal so it is not very user friendly for this purpose. If it's possible it would be nice if the program does not creates temp files while I open the files. Any suggestions?

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  • Program for keeping encrypted files.

    - by Giorgi
    I am looking for a program which will encrypt files specified by me and allow me to view/edit/delete those files without creating a virtual disk. I do not want to have virtual disk as a domain administrator can access it so truecrypt is not the possibility. One possibility is to use winrar with password protected archive but winrar serves a different goal so it is not very user friendly for this purpose. If it's possible it would be nice if the program does not creates temp files while I open the files. Any suggestions?

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  • Keeping folder of files in sync over 3 machines

    - by Wizzard
    Morning, Got 3 machines that have user content on them, which I need to keep in sync. This is a 3 way sync. Currently I run rsync but we just don't handle deletes. Have looked at something like gluster, but that seems a little over the top Any other software out there to do a 3 way sync, or a good network file system...? There is for web servers so we don't want a slow / IO hungry process. 3 servers... user content could be added to 1 and needs to be moved to other two.

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  • Snapshots are disappearing from Time Machine. Why?

    - by AntonAL
    I have TimeMachine enabled for my external HDD. I'm triggering backups manually 2 times per week. I have noticed, that some snapshots, that i made, are gone. I noticed this behaviour several weeks later, but i had doubts. To make it sure, i've recorded screen video with listing snapshots in TimeMachine. After watching my screen recording today, I'm sure, that for Augusut i had 9 snapshots. Now, i have only 3 of them. What's happening ? I had no crash disk reports, errors etc

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  • Keeping shortcuts in Windows XP current (automatically)?

    - by NT
    Hello, In Windows XP Pro (SP2), there seems to be no way to have shortcuts automatically updated so they can stay connected to their target files or folders after the latter have been moved or renamed. So I'm looking for more efficient ways of reconnecting broken shortcuts with their moved or renamed targets than manually deleting them and re-creating new ones (this can be quite a chore if you reorganize your files and folders often, resulting in a lot of shortcuts to fix); and I'd like to find out if there are any PC programs that can monitor shortcuts on Windows XP and automatically fix them when their target files or folders get moved or renamed. Any suggestions on this issue will be greatly appreciated. Thank you, NT

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  • ASP.NET MVC: MVC Time Planner is available at CodePlex

    - by DigiMortal
    I get almost every week some e-mails where my dear readers ask for source code of my ASP.NET MVC and FullCalendar example. I have some great news, guys! I ported my sample application to Visual Studio 2010 and made it available at CodePlex. Feel free to visit the page of MVC Time Planner. NB! Current release of MVC Time Planner is initial one and it is basically conversion sfrom VS2008 example solution to VS2010. Current source code is not any study material but it gives you idea how to make calendars work together. Future releases will introduce many design and architectural improvements. I have planned also some new features. How MVC Time Planner looks? Image on right shows you how time planner looks like. It uses default design elements of ASP.NET MVC applications and jQueryUI. If I find some artist skills from myself I will improve design too, of course. :) Currently only day view of calendar is available, other views are coming in near future (I hope future will be week or two). Important links And here are some important links you may find useful. MVC Time Planner page @ CodePlex Documentation Release plan Help and support – questions, ideas, other communication Bugs and feature requests If you have any questions or you are interested in new features then please feel free to contact me through MVC Time Planner discussion forums.

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  • Time Travel 101

    - by Jim Duffy
    I’m thinking maybe I should have used Time Crunching 101 as the title instead… or maybe ‘Duh Duffy, where have you been? Everyone knows that!” Ok, so maybe you won’t actually learn how to travel through time from this post but you will learn how to cram more learning into one day. We all know you can’t make it to every conference, every presentation, or every training session. The good news is that many of those events make their content available to either watch online or to download for off-line viewing. The problem is who has time to sit and watch all those presentations in real time? Not me. One trick I use is to view the content at an increased play rate. Why listen to a boring speaker like me drone on for the entire length of the session when you can listen to them drone on in almost half the time. :-) I view nearly all off-line content with Windows Media Player though I’m sure you can implement this idea with any media playback software. The idea is changing the playback speed you view the content at. With Windows Media Player you can change the play speed from the menu system. Once you have the Play Speed Setting panel open you can specify the playback speed. Depending on the content and the presenter I can typically listen between 1.6 and 2.0 times normal speed. My Florida edumacation taught me that playing the video back at twice the speed means I’ll listen to it twice as fast and that means I can view it in almost 1/2 the time.  Too bad it won’t make me twice as smart. :-) I hope this helps you speed your way through more training content. Have a day. :-|

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  • Passing elapsed time to the update function from the game loop

    - by Sri Harsha Chilakapati
    I want to pass the time elapsed to the update() method as this would make easy to implement the animations and time related concepts. Here's my game-loop. public void gameLoop(){ boolean running = true; long gameTime = getCurrentTime(); long elapsedTime = 0; long lastUpdateTime = 0; int loops; while (running){ loops = 0; while(getCurrentTime()>gameTime && loops<Global.MAX_FRAMESKIP){ elapsedTime = getCurrentTime() - lastUpdateTime; lastUpdateTime = getCurrentTime(); update(elapsedTime); gameTime += SKIP_STEPS; loops++; } displayGame(); } } getCurrentTime() method public long getCurrentTime(){ return (System.nanoTime()/1000000); } update() method long time = 0; public void update(long elapsedTime){ time += elapsedTime; if (time>=1000){ System.out.println("A second elapsed"); time -= 1000; } } But this is printing the message for 3 seconds. Thanks.

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  • Inconsistency between date-time in terminal and clock

    - by Franck
    I can't figure out why I have 5 hours difference between GUI clock and date command in terminal. My bios clock is set to GMT... Any ideas ? franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:48:47 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:02 CEST 2012. Universal Time is now: Wed Apr 11 07:49:02 UTC 2012. franck@franck-ThinkPad-T61:~$ tail /etc/timezone Europe/Paris franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:21 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo dpkg-reconfigure --frontend noninteractive tzdata Current default time zone: 'Europe/Paris' Local time is now: Wed Apr 11 09:49:27 CEST 2012. Universal Time is now: Wed Apr 11 07:49:27 UTC 2012. franck@franck-ThinkPad-T61:~$ date mercredi 11 avril 2012, 02:49:30 (UTC-0500) franck@franck-ThinkPad-T61:~$ sudo cat /etc/default/rcS # # /etc/default/rcS # # Default settings for the scripts in /etc/rcS.d/ # # For information about these variables see the rcS(5) manual page. # # This file belongs to the "initscripts" package. TMPTIME=0 SULOGIN=no DELAYLOGIN=no UTC=yes VERBOSE=no FSCKFIX=no franck@franck-ThinkPad-T61:~$ sudo hwclock --show mer. 11 avril 2012 07:49:48 CDT -0.555705 secondes

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  • Using the Java SE 8 Date Time API with JPA 2.1

    - by reza_rahman
    Most of you are hopefully aware of the new Date Time API included in Java SE 8. If you are not, you should check them out right now using the Java Tutorial Trail dedicated to the topic. It is a significantly leap forward in processing temporal data in Java. For those who already use Joda-Time the changes will look very familiar - very simplistically speaking the Java SE 8 feature is basically Joda-Time standardized. Quite naturally you will likely want to use the new Date Time APIs in your JPA domain model to better represent temporal data. The problem is that JPA 2.1 will not support the new API out of the box. So what are you to do? Fortunately you can make use of fairly simple JPA 2.1 Type Converters to use the Date Time API in your JPA domain classes. Steven Gertiser shows you how to do it in an extremely well written blog entry. Besides explaining the problem and the solution the entry is actually very good for getting a better understanding of JPA 2.1 Type Converters as well. I think such a set of converters may be a good fit for Apache DeltaSpike as a Java EE 7 extension? In case you are wondering about Java SE 8 support in the JPA specification itself, Nick Williams has already entered an excellent, well researched JIRA entry asking for such support in a future version of the JPA specification that's well worth looking at. Another possibility of course is for JPA providers to start supporting the Date Time API natively before anything is formalized in the specification. What do you think?

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  • 2D Animation Smoothness - Delta time vs. Kinematics

    - by viperld002
    I'm animating a sprite in 2D with key frames of rotation and xy-positions. I've recently had a discussion with someone saying that when the device (happens to be an iPad using cocos2D) hits a performance bump due to whatever else the user may be doing, lag will arise and that the best way to fight it is to not use actual positions, but velocities, accelerations and torques with kinematics. His message is to evaluate the positions and rotations from these speeds at the current point in time. I've never experienced a situation where I've heard of using kinematics to stem lag in 2D animations and am not sure of how effective it could be. Also, it seems to be overkill. The application is not networked so it's all running on a local device. The desired effect is that the animation always plays as closely as it can to the target frame rate. Wouldn't the technique suffer the same problems as just using the time since the last frame or a fixed time step since the kinematics would also require some time value to perform the calculation? What techniques could you suggest to best achieve the desired effect? EDIT 1 Thank you for your responses, they are very illuminating. I want to clarify my question before choosing an answer however, to make sure that this post really serves it's purpose. I have a sprite of a ball, and a text file with 3 arrays worth of information (rotation,translations x, translations y) with each unit of information existing as a key frame to be stepped through (0 to 49 and back to 0 to replay it again). I have this playing by interpolating from the current key frame to the next, every n-units of time. The animation is visibly correct when compared to a video I was given of it, and it is smooth because of the interpolations between the key frames. This is the existing state of the project. There are no physics simulated, only a static animation of a ball moving in a way an artist specifically designed. Should I, instead of rotation in degrees and translations by positions in space, derive velocities, accelerations and torques to express this static animation as a function of time? As in, position now = foo(time now), where foo uses kinematics.

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  • How to change the date/time in Python for all modules?

    - by Felix Schwarz
    When I write with business logic, my code often depends on the current time. For example the algorithm which looks at each unfinished order and checks if an invoice should be sent (which depends on the no of days since the job was ended). In these cases creating an invoice is not triggered by an explicit user action but by a background job. Now this creates a problem for me when it comes to testing: I can test invoice creation itself easily However it is hard to create an order in a test and check that the background job identifies the correct orders at the correct time. So far I found two solutions: In the test setup, calculate the job dates relative to the current date. Downside: The code becomes quite complicated as there are no explicit dates written anymore. Sometimes the business logic is pretty complex for edge cases so it becomes hard to debug due to all these relative dates. I have my own date/time accessor functions which I use throughout my code. In the test I just set a current date and all modules get this date. So I can simulate an order creation in February and check that the invoice is created in April easily. Downside: 3rd party modules do not use this mechanism so it's really hard to integrate+test these. The second approach was way more successful to me after all. Therefore I'm looking for a way to set the time Python's datetime+time modules return. Setting the date is usually enough, I don't need to set the current hour or second (even though this would be nice). Is there such a utility? Is there an (internal) Python API that I can use?

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  • How can you set a time limit for a PowerShell script to run for?

    - by calrain
    I want to set a time limit on a PowerShell (v2) script so it forcibly exits after that time limit has expired. I see in PHP they have commands like set_time_limit and max_execution_time where you can limit how long the script and even a function can execute for. With my script, a do/while loop that is looking at the time isn't appropriate as I am calling an external code library that can just hang for a long time. I want to limit a block of code and only allow it to run for x seconds, after which I will terminate that code block and return a response to the user that the script timed out. I have looked at background jobs but they operate in a different thread so won't have kill rights over the parent thread. Has anyone dealt with this or have a solution? Thanks!

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  • Series On Embedded Development (Part 2) - Build-Time Optionality

    - by user12612705
    In this entry on embedded development, I'm going to discuss build-time optionality (BTO). BTO is the ability to subset your software at build-time so you only use what is needed. BTO typically pertains more to software providers rather then developers of final products. For example, software providers ship source products, frameworks or platforms which are used by developers to build other products. If you provide a source product, you probably don't have to do anything to support BTO as the developers using your source will only use the source they need to build their product. If you provide a framework, then there are some things you can do to support BTO. Say you provide a Java framework which supports audio and video. If you provide this framework in a single JAR, then developers who only want audio are forced to ship their product with the video portion of your framework even though they aren't using it. In this case, support providing the framework in separate JARs...break the framework into an audio JAR and a video JAR and let the users of your framework decide which JARs to include in their product. Sometimes this is as simple as packaging, but if, for example, the video functionality is dependent on the audio functionality, it may require coding work to cleanly separate the two. BTO can also work at install-time, and this is sometimes overlooked. Let's say your building a phone application which can use Near Field Communications (NFC) if it's available on the phone, but it doesn't require NFC to work. Typically you'd write one app for all phones (saving you time)...both those that have NFC and those that don't, and just use NFC if it's there. However, for better efficiency, you can detect at install-time if the phone supports NFC and not install the NFC portion of your app if the phone doesn't support NFC. This requires that you write the app so it can run without the optional NFC code and that you write your install app so it can detect NFC and do the right thing at install-time. Supporting install-time optionality will save persistent footprint on the phone, something your customers will appreciate, your app "neighbors" will appreciate, and that you'll appreciate when they save static footprint for you. In the next article, I'll talk about runtime optionality.

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  • How do I build (get/download) time.h library?

    - by coffeenet
    I am trying to build a project on Linux via Makefile. I keep getting cannot find <sys/time.h> error. I asked around, and I was told that my project doesn't have access to library folders. Therefore, I am trying to solve this problem by using the time library locally inside my project's folder. I am very new to Linux. So, please forgive my question if it sounds naive. I found this, but I don't know what files I need, and how to build the library. http://sourceware.org/git/?p=glibc.git;a=tree;f=time;h=c950c5d4dd90541e8f3c7e1649fcde4aead989bb;hb=master Where can I find the time.h library/package? How do I build the library?

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  • Getting current time in milliseconds

    - by user90293423
    How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called BruteForce. When BruteForce is clicked, what i want the program to do is, calculate how many seconds cracking the password is going to take based on the player's CPU speed but that's the easy part. The hard part is i want to enter a character in the password's box every X milliseconds based on a TimeToCrack divided by PasswordLength formula. But since i don't know how to find how many milliseconds have elapsed since the second has passed, the program waits until the CurrentTime is higher than the TimeBeforeTheLoopStarted + HowLongItTakesToTypeaCharacter which is always going to be a second. How would you handle my problems? I've commented the game breaking part. std::vector<QString> hardware = user.getHardware(); QString CPU = hardware[0]; unsigned short Speed = 0; if(CPU == "OMG SingleCore 1.8GHZ"){ Speed = 2; } const short passwordLength = password.length(); /* It's equal to 16 */ int Time = passwordLength / Speed; double TypeSpeed = Time / passwordLength; time_t t = time(0); struct tm * now = localtime(&t); unsigned short EndTime = (now->tm_sec + Time) % 60; unsigned short CurrentTime = 0; short i = passwordLength - 1; do{ t = time(0); now = localtime(&t); CurrentTime = now->tm_sec; do{ t = time(0); now = localtime(&t); }while(now->tm_sec < CurrentTime + TypeSpeed); /* Highly flawed */ /* Do this while your integer value is under this double value */ QString tempPass = password; tempPass.chop(i); ui->lineEdit_2->setText(tempPass); i--; }while(CurrentTime != EndTime);

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Design pattern for an automated mechanical test bench

    - by JJS
    Background I have a test fixture with a number of communication/data acquisition devices on it that is used as an end of line test for a product. Because of all the various sensors used in the bench and the need to run the test procedure in near real-time, I'm having a hard time structuring the program to be more friendly to modify later on. For example, a National Instruments USB data acquisition device is used to control an analog output (load) and monitor an analog input (current), a digital scale with a serial data interface measures position, an air pressure gauge with a different serial data interface, and the product is interfaced through a proprietary DLL that handles its own serial communication. The hard part The "real-time" aspect of the program is my biggest tripping point. For example, I need to time how long the product needs to go from position 0 to position 10,000 to the tenth of a second. While it's traveling, I need to ramp up an output of the NI DAQ when it reaches position 6,000 and ramp it down when it reaches position 8,000. This sort of control looks easy from browsing NI's LabVIEW docs but I'm stuck with C# for now. All external communication is done by polling which makes for lots of annoying loops. I've slapped together a loose Producer Consumer model where the Producer thread loops through reading the sensors and sets the outputs. The Consumer thread executes functions containing timed loops that poll the Producer for current data and execute movement commands as required. The UI thread polls both threads for updating some gauges indicating current test progress. Unsure where to start Is there a more appropriate pattern for this type of application? Are there any good resources for writing control loops in software (non-LabVIEW) that interface with external sensors and whatnot?

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  • Make the Time

    - by WonderOfItAll
    Took the little one to the pool tonight for swim lessons. Okay, Okay. They're not really lessons so much as they are "Hey, here's a few bucks, let me rent out a small section of your pool to swim around with my little one" Saw a dad at the pool. Bluetooth on, iPad in hand, and two year old somewhere around there. Saw a mom at the pool. Arguing with her five year old to NOT take a shower after swimming. Bluetooth on, iPad in hand, work laptop open on stadium seats. Her reasoning for not wanting the child to shower "Look, I have to get this stuff to the office by 6:30, we don't have time for you to shower. Let's go" Wait, isn't the whole point of this little experience called Mommy and Me (or, as in my case, Daddy and Me). Wherein Mommy/Daddy is supposed to spend time with little one. Not with the Bluetooth. Not with the work laptop. Dad (yeah, the same dad from earlier), in the pool. Bluetooth off (it's not waterproof or I'm sure he would've had it on), two year old in hand and iPad somewhere put away. Getting frustrated with kid because he won't 'perform' on command. Here's a little exchange Kid: "I don't wanna get in the water" Dad: "Well, we're here for 30 minutes, get in the water" Kid: "No, don't wanna" Dad: "Fine, I'm getting in" and, true to his word, in he goes, off to swim. Kid: Crying Dad: "Well, c'mon" Kid: Walking to stands Dad: Ignoring kid Kid: At stands Dad: Out of pool, drying off. Frustrated. Grabs bag, grabs kid, leaves How sad. It really seems like I am living in a generation of parents who view their children as one big scheduled distraction to another. It's almost like the dad was saying "Look, little 2 year old boy, I have a busy scheduled. Right now my Outlook Calendar tells me that I have 30 mins to spend with you, so, let's go kid: PERFORM because I have the time" Really? Can someone please tell me when the hell this happened? When did spending time with your kid, spending time with your family, spending time with your spouse, etc... become a distraction? I've seen people at work all day Tweeting throughout the day, checked in with Four Square, IM up and running constantly so they can 'stay in touch' only to see these same folks come home and be irritated because their kids or their spouse wants to connect with the. I've seen these very same people leave the house, go to the corner bar/store/you-name-the-place to be 'alone' only to find them there, plugged in, tweeting away, etc, etc, etc I LOVE technology. I love working with technology. But I also know that I am a human being. A person who, by very definition, is a social being. I needed social interactions and contact--and, no, I'm not talking about the Social Graph kind of connections, I'm talking about those interactions which, *GASP* involve eye to eye contact and human contact. A recent study found that the number one complaint of kids is that they feel they have to compete with technology for their parents time and attention. The number one wish from high school kids? That there parents would turn off the computer/tv/cell phone at dinner. This, coming from high school kids. Shouldn't that tell you a whole helluva lot? So, do yourself a favor tomorrow. Plug into technology all day. Throw yourself into it. Be passionate about what you do. When you walk through the door to your family, turn it all off for 30 mins and be there with your loved ones. If you can manage to play Angry Birds, I'm sure you can handle being disconnected for 30 minutes. Make the time

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