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  • How to store byte[] from Android Camera onPictureTaken method within application for later use

    - by Kiel Wood
    I am writing a larger Android application and I use the camera within the app. All I want to do with the camera is have the user take a picture, then start a new activity to show that image and allow the user to decide if they want to keep the image or not. I am having the hardest time figuring out how to simply store the byte[] data from the onPictureTaken method so that I can display it to the user in the next activity. I have tried many different routes and none of them have worked. The last thing I tried was creating a globalsettings class that extends the Application class and creating a byte[] field within it to store the byte[] from the camera so that I could use it within another activity, but my global variable is still not getting set. My CameraActivity code is shown below: public class CameraActivity extends Activity { CameraPreview Preview; Intent intent; byte[] image; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.cameralayout); Preview = new CameraPreview(this); ((FrameLayout)findViewById(R.id.uxfmlayPreview)).addView(Preview); intent = new Intent(this, PostCaptureActivity.class); } public void uxbtnCaptureSnap_Click(View v) { Preview.DeviceCamera.setPreviewCallback(null); Preview.DeviceCamera.takePicture(shutterCallback, rawCallback, jpegCallback); startActivity(intent); finish(); } public void uxbtnCaptureExit_Click(View v) { Intent i = new Intent(this, ExploreMenuActivity.class); setResult(RESULT_OK); startActivity(i); finish(); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() {} }; PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) {} }; PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ((GlobalSettings)getApplication()).setGlobalImage(data); camera.release(); camera = null; } }; } Here is my code from my PostCaptureActivity onCreate() method where I attempt to convert and set the image as the source for an imageview: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.postcapturelayout); SnapShot = ((ImageView)findViewById(R.id.uximgSnapshot)); if(((GlobalSettings)this.getApplication()).getGlobalImage() != null) { Bitmap b = BitmapFactory.decodeByteArray(((GlobalSettings)this.getApplication()).getGlobalImage(), 0, ((GlobalSettings)this.getApplication()).getGlobalImage().length); SnapShot.setImageBitmap(b); } else { Toast.makeText(this, "Oops! Picture cannot be saved", Toast.LENGTH_SHORT).show(); } }

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  • how store date in mysql database?

    - by Syom
    i have date in dd/mm/yyyy format. how can i store it in databse, if i fant to do some operations on them after? for example i must find out the rows, where date > something what type i must set to date field? thanks

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  • best way to store list of websites on iphone app

    - by Jonathan
    By best I mean most efficient. So don't go on about subjectiveness. I have a list of websites and I want to store the list on the iphone locally, there must be an URL, title and a small image (like 32x32 max image size). I don't think I should be using CoreData for this. Should I be using a plist?

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  • How to Use Multi Spinner to Store Each Table from Database

    - by stephenborey
    Dear Sir, I'm having problem in the method how to add each of the database table to many spinners. The data from one table must use one spinner to store. In my form has 3 spinner which require data from 3 table in database. Please show me some sample or the familiar one, because I have just started in this program. Thank You in Advance!

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  • how to store username password in device memory

    - by ranjanarr
    How to store username password in device memory. Even after the user closes the application and returns back , he should be able to authenticate his username and password. Right now I am testing in Eclipse... so please help me with some pointers/links which will allow me to test in Eclipse and eventually run on Mobile.

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  • iPhone Store Kit returning invalid product ID errors

    - by EToreo
    Hello, I am trying to test In App Purchases on my iPhone and running into a problem where the product IDs I request information for end up being returned to me as invalid product IDs in the "didRecieveResponse" method. I have: Created an in store product associated with this app. It's bundle ID matches everything else. It has been cleared for sale and approved by the developer. Made sure my new provisioning profile has in store app purchases enabled and it has the full app name: "com.domain.appname" Made sure this is the provisioning profile being used to sign the app to my iPhone. Made sure that "com.domain.appname" is the app ID used to build the provisioning profile. Made sure that "com.domain.appname" is used in my plist file as the bundle identifier. Everything seems to be in place, however I still get my products returned to me as invalid IDs. This is the code I am using: - (void)requestProductData { SKProductRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObject: @"com.domain.appname.productid"]]; request.delegate = self; [request start]; } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProducts = response.products; NSArray *myInvalidProducts = response.invalidProductIdentifiers; for(int i = 1; i < myInvalidProducts.count; ++i) { std::cout <<"invalid product id = " << [[myInvalidProducts objectAtIndex:i] UTF8String] << std::endl; } for(int i = 0; i < myProducts.count; ++i) { SKProduct * myProduct = [myProducts objectAtIndex:i]; std::cout << "Product Info:" << std::endl; std::cout << "\tlocalizedTitle = " << [[myProduct localizedTitle] UTF8String] << std::endl; std::cout << "\tlocalizedDescription = " << [[myProduct localizedDescription] UTF8String] << std::endl; std::cout << "\tproductIdentifier = " << [[myProduct productIdentifier] UTF8String] << std::endl; std::cout << "\tprice = " << [[myProduct price] doubleValue] << std::endl; std::cout << "\tpriceLocale = " << [myProduct priceLocale] << std::endl; } [request autorelease]; } All my product IDs show up in the invalid printouts and none of them show up in the "Product Info:" printouts. Any suggestions would be greatly appreciated... P.S. Yes, this is built as Objective-c/c++.

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  • Publishing a game -- any way to target both WP7 and Win8 Store?

    - by Rei Miyasaka
    I'm at a dilemma which seems should soon become an important issue for a lot of developers. If I build a game in XNA, I won't be able to publish it on the Windows 8 Store, as it would be a classic application -- and classic applications can't be sold on the store. If I build a game in Metro DirectX, I would be able to sell it on the Store, but porting it to Windows Phone would involve porting it to Reach XNA, which in fact would likely involve more effort even than porting to OS X or Android -- both of which support C++. Of all the WinRT API that is supported on C++/JS/.NET, DirectX can only be programmed from C++. It's also unlikely that Microsoft will update Windows 7 or Vista to support the new DirectX features, although that would make the Metro DirectX the first new version of DirectX to stop supporting the immediate predecessor OS. If I build a game in Pre-Win8 DirectX 9/10/11, I won't be able to sell it on the Windows Store or Windows Phone, but I could sell it on something like Steam. It would also involve the most amount of manual plumbing. In fact, DirectWrite, despite being part of DirectX 11, doesn't talk to Direct3D. I'm getting really tired of all these restrictions -- artificial and otherwise -- and I'm coming to a point where I'm considering switching to a platform with a less fragmented API, like Android or Mac/iOS. As far as bringing a game into market goes, excluding the actual market share of any platforms that I might consider, what other factors would help me in making a decision? Just a few years ago this question was a lot easier to answer: if you were primarily concerned with Windows platforms, all you had to answer was whether you wanted DirectX, XNA, or something like SlimDX. If you made the wrong decision, no biggie -- all you really would have lost is XBox and the fairly small Windows Phone market.

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  • Trying to make a game with C++, using lists to store bullets and enemies, but they are not erased

    - by XD_dued
    I've been trying to make a pretty simple space shooter game with C++, and I have been having a lot of trouble trying to use lists to store enemies and bullets. Basically I followed the post here almost exactly to store my bullets: SDL Bullet Movement I've done something similar to store my enemies. However, when I call bullets.erase(it++), for some reason the bullet is not erased. When the bullet movement is run for the next frame, it tries to re delete the bullet and segfaults the program. When I comment out the erase line, it runs fine, but the bullets are then never erased from the list... Is there any reason why the elements of the list aren't being deleted? I also set it up to print the number of elements in the list for every iteration, and it does not go down after deleting. Thanks! EDIT: Here's the specific code I'm using to store my enemies and having them act: std::list<Grunt*> doGrunts(std::list<Grunt*> grunts) { for(std::list<Grunt*>::iterator it = grunts.begin(); it != grunts.end();) { if((*it)->getHull() == 0) { delete * it; grunts.erase(it++); } else { (**it).doUnit(grunts, it); ++it; } } } Grunt is my enemy class, and the list grunts is a global variable. Is that my problem? When I pass the global into the function it becomes local? I assumed lists would be a reference type so thought this wouldn't be a problem. Sorry if this was a dumb question, I'm very new to C++, this is the first major thing I'm working on.

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  • java: Read text file and store the info in an array using scanner class

    - by Amateur
    Hi, I have a text file include Student Grades like Kim $ 40 $ 45 Jack $ 35 $ 40 I'm trying to read this data from the text file and store the information into an array list using Scanner Class could any one guied me to write the code correctly ? Here is what I have so far public class ReadStudentsGrade { public static void main(String[] args) throws IOException { ArrayList stuRec = new ArrayList(); File file = new File("c:\\StudentGrade.txt"); try { Scanner scanner = new Scanner(file).useDelimiter("$"); while (scanner.hasNextLine()) { String stuName = scanner.nextLine(); int midTirmGrade = scanner.nextInt(); int finalGrade = scanner.nextInt(); System.out.println(stuName + " " + midTirmGrade + " " + finalGrade); } } catch (FileNotFoundException e) { e.printStackTrace(); } }

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  • Cross-platform embedded database/key-value store for C#

    - by Arne Claassen
    I'm looking for a fast, embeddable key/value store with cursor semantics over key collections (or a simple embeddable DB) that I can use in .NET and mono. Need it to be open-source, would prefer an MIT or Apache style license over a GPL license. Not opposed to a library that needs bindings to be written, as long as binaries are available for both windows and linux. Options considered: SQLite - has bindings and native implementation, but single-threaded and not all that fast Embedded InnoDB - no .NET bindings i can find and it's GPLv2 Berkley DB - no .NET bindings i can find Tokyo Cabinet - no .NET bindings i can find and problematic to build on windows MadCow Memory-mapped data structures - GPLv2 Is there an option better than the above that i'm missing, or bindings for the above i don't know about?

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  • Store XML data in Core Data

    - by ct2k7
    Hi, is there any easy way of store XML data into core data? Currently, my app just pulls the values from the XML file directly, however, this isn't efficient for XML files which holds over 100 entries, thus storing the data in Core Data would be the best option. XML file is called/downloaded/parsed ever time the app opens. With the Core Data, the XML data would be downloaded ever 3600 seconds or so, and refresh the current data in the core data, to reduce the loading time when opening the app. Any ideas on how I can do this? Having reviewed the developer documentation, it doesn't look very tasty.

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  • Store and retrieve images from file system instead of database

    - by Karsten
    Hi I need a place to store images. My first thought was to use the database, but many seems to recommend using the filesystem. This seems to fit my case, but how do I implement it? The filenames need to be unique, how to do that. Should I use a guid? How to retrieve the files, should I go directly to the database using the filename, make a aspx page and passing either filename or primary key as a querystring and then read the file. What about client side caching, is that enabled when using a page like image.aspx?id=123 ? How do I delete the files, when the associated record is deleted? I guess there are many other things that I still haven't thought about. Links, samples and guidelines are very welcome!

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  • Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store"

    - by SKk
    I am trying to implement InApp purchase in my application. I have implemented it as per Apple's programming guide and it(code) was working fine until I created new application, appid, provisioning profile and in-app products @ another developer account. Now, it gives me following error. Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store" Same code works fine if I use previous developer account's appid, pro-certificate and product ids. This is very strange issue, I double checked product id names and other things still facing same error. Any clue..?

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  • iPhone Icon file in bundle blank when building for App store distribution

    - by Boiler Bill
    I have been spinning my wheels for a couple hours on why when I build my app with my distribution cert with the device as the target the Icon.png file in the bundle is empty. If I build with my developer cert or against the simulator the Icon.png in the bundle matches the one in my project file. I have verified my Icon.png is 57X57, has no alpha channel, had extra finder attributes removed. I even took one of the Icon.png files from my first application that is in the store today, and it didn't work either. Here is the output from the build results: CopyPNGFile build/Distribution-iphoneos/myApp.app/Icon.png Icon.png cd /Users/wrbarbour/projects/myAppTWO/myApp setenv COPY_COMMAND /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" "/Developer/Platforms/iPhoneOS.platform/Developer/Library/Xcode/Plug-ins/iPhoneOS Build System Support.xcplugin/Contents/Resources/copypng" -compress "" /Users/wrbarbour/projects/myAppTWO/myApp/Icon.png /Users/wrbarbour/projects/myAppTWO/myApp/build/Distribution-iphoneos/myApp.app/Icon.png Can someone get me pointed in the right direction?

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  • Custom UISwitch & App Store approval

    - by pix0r
    After doing some reading, I've found that you can customize the text and color on a UISwitch control. I'm curious if these methods will cause problems trying to get my app approved and included in the App Store. Sample code taken from iPhone Developer's Cookbook Sample Code: // Custom font, color switchView = [[UICustomSwitch alloc] initWithFrame:CGRectZero]; [switchView setCenter:CGPointMake(160.0f,260.0f)]; [switchView setLeftLabelText: @"Foo"]; [switchView setRightLabelText: @"Bar"]; [[switchView rightLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setFont:[UIFont fontWithName:@"Georgia" size:16.0f]]; [[switchView leftLabel] setTextColor:[UIColor yellowColor]];

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  • C# best means to store data locally when offline

    - by mickartz
    I am in the midst of writing a small program (more to experiment with vs 2010 than anything else) Despite being an experiment it has some practical use for our local athletics club. My thought was to access the DB (currently online) to download the current members and store locally on a laptop (this is a MS sql table, used to power the club's website). take the laptop to the event (yes there ARE places that don't have internet coverage), add members to that days race (also a row from a sql table (though no changes would be made to this), record results (new records in 3rd table) Once home, showered and within internet access again, upload/edit the tables as per the race results/member changes etc. So I was thinking i'd do something like write xml files locally with the data, including a field to indicate changes etc? If anyone can point me in a direction i would appreciate it...hell if anyone could tell me if this has a name!!..I'd appreciate it TIA Michael Artz

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  • To store images in SQL or not?

    - by Brett
    Generally, I had thought it was always better to store images in the filesystem and link to it via the database entry. However, I am trying to optimize my db design and am having a few questions. My images are all really small thumbmails in black and white (not greyscale, but true B&W) and are 70x70 in size. If we take the images (which is basically a 2D array of 1 and 0), it can be stored as binary data that would be approximately 600 bytes each. So my question is whether querying the 600 bytes stored in a db would be faster than querying a link followed by accessing the filesystem; assuming there are a lot of "image" queries being made. Does anyone have any experience with this area? If it matters, I am using MySQL, and MonetDB (separately, but have the same question for both). Many thanks, Brett

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  • best way to store 1:1 user relationships in relational database

    - by aharon
    What is the best way to store user relationships, e.g. friendships, that must be bidirectional (you're my friend, thus I'm your friend) in a rel. database, e.g. MYSql? I can think of two ways: Everytime a user friends another user, I'd add two rows to a database, row A consisting of the user id of the innitiating user followed by the UID of the accepting user in the next column. Row B would be the reverse. You'd only add one row, UID(initiating user) followed by UID(accepting user); and then just search through both columns when trying to figure out whether user 1 is a friend of user 2. Surely there is something better?

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  • [SOLVED] Store files in C# EXE file

    - by sublay
    It is actually useful for me to store some files in EXE to copy to selected location. I'm generating HTML and JS files and need to copy some CSS, JS and GIFs. Snippet System.IO.File.WriteAllBytes(@"C:\MyFile.bin", ProjectNamespace.Properties.Resources.MyFile); doesn't work for me! On "WriteAllBytes" it says: "cannot convert from 'System.Drawing.Bitmap' to 'byte[]'" for image and "cannot convert from 'string' to 'byte[]'" for text file. Help! UPDATE: Solved below.

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  • Thoughts on security model to store credit card details

    - by Faisal Abid
    Here is the model we are using to store the CC details how secure does this look? All our information is encrypted using public key encryption and the keypair is user dependent (its generated on the server and the private key is symmetric encrypted using the users password which is also Hashed on the database) So basically on first run the user sends in his password via a SSL connection and the password is used with the addition of salt to generate an MD5 hash, also the password is used to encrypt the private key and the private key is stored on the server. When the user wants to make a payment, he sends his password. The password decrypts the private key, and the private key decrypts the CC details and the CC details are charged.

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