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  • How to pass a function in a function?

    - by SoulBeaver
    That's an odd title. I would greatly appreciate it if somebody could clarify what exactly I'm asking because I'm not so sure myself. I'm watching the Stanford videos on Programming Paradigms(that teacher is awesome) and I'm up to video five when he started doing this: void *lSearch( void* key, void* base, int elemSize, int n, int (*cmpFn)(void*, void*)) Naturally, I thought to myself, "Oi, I didn't know you could declare a function and define it later!". So I created my own C++ test version. int foo(int (*bar)(void*, void*)); int bar(void* a, void* b); int main(int argc, char** argv) { int *func = 0; foo(bar); cin.get(); return 0; } int foo(int (*bar)(void*, void*)) { int c(10), d(15); int *a = &c; int *b = &d; bar(a, b); return 0; } int bar(void* a, void* b) { cout << "Why hello there." << endl; return 0; } The question about the code is this: it fails if I declare function int *bar as a parameter of foo, but not int (*bar). Why!? Also, the video confuses me in the fact that his lSearch definition void* lSearch( /*params*/ , int (*cmpFn)(void*, void*)) is calling cmpFn in the definition, but when calling the lSearch function lSearch( /*params*/, intCmp ); also calls the defined function int intCmp(void* elem1, void* elem2); and I don't get how that works. Why, in lSearch, is the function called cmpFn, but defined as intCmp, which is of type int, not int* and still works? And why does the function in lSearch not have to have defined parameters?

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  • Declaring pointers; asterisk on the left or right of the space between the type and name?

    - by GenTiradentes
    I've seen mixed versions of this in a lot of code. (This applies to C and C++, by the way.) People seem to declare pointers in one of two ways, and I have no idea which one is correct, of if it even matters. The first way it to put the asterisk adjacent the type name, like so: someType* somePtr; The second way is to put the asterisk adjacent the name of the variable, like so: someType *somePtr; This has been driving me nuts for some time now. Is there any standard way of declaring pointers? Does it even matter how pointers are declared? I've used both declarations before, and I know that the compiler doesn't care which way it is. However, the fact that I've seen pointers declared in two different ways leads me to believe that there's a reason behind it. I'm curious if either method is more readable or logical in some way that I'm missing.

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  • How to change the value of value in BASH ??

    - by debugger
    Hello All, Let's say i have the Following, Vegetable=Potato ( Kind of vegetable that i have ) Potato=3 ( quantity available ) If i wanna know how many vegetables i have (from a script where i have access only to variable Vegetable), i do the following: Quantity=${!Vegetable} But let's say i take one Potato then i want to update the quantity, i should be able to do the following: ${Vegetable}=$(expr ${!Vegetable} - 1) It does not work !! Any clues to realize this Thanks

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  • Where can I get the CUR files for the Firefox cursor values?

    - by harpo
    I'm using some of Firefox's specially-defined values for cursor, in particular -moz-zoom-in -moz-zoom-out -moz-grab -moz-grabbing In order to display these on other browsers, I'd like to deploy the equivalent CUR files — but I can't seem to find these online, or in my copy of Firefox. Anyone know where these are available?

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  • how to write a constructor...

    - by Nima
    is that correct to write a constructor like this? class A { A::A(const A& a) { .... } }; if yes, then is it correct to invoke it like this: A* other; ... A* instance = new A(*(other)); if not, what do you suggest? Thanks

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  • how to use iterator in c++?

    - by tsubasa
    I'm trying to calculate distance between 2 points. The 2 points I stored in a vector in c++: (0,0) and (1,1). I'm supposed to get results as 0 1.4 1.4 0 but the actual result that I got is 0 1 -1 0 I think there's something wrong with the way I use iterator in vector. Could somebody help? I posted the code below. typedef struct point { float x; float y; } point; float distance(point *p1, point *p2) { return sqrt((p1->x - p2->x)*(p1->x - p2->x) + (p1->y - p2->y)*(p1->y - p2->y)); } int main() { vector <point> po; point p1; p1.x=0; p1.y=0; point p2; p2.x=1; p2.y=1; po.push_back(p1); po.push_back(p2); vector <point>::iterator ii; vector <point>::iterator jj; for (ii=po.begin(); ii!=po.end(); ii++) { for (jj=po.begin(); jj!=po.end(); jj++) { cout<<distance(ii,jj)<<" "; } } return 0; }

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  • Silverlight: Is it possible to use custom mouse cursors/pointers?

    - by Mark Redman
    I have just found this page indicating the support for Silverlight mouse cursors: http://msdn.microsoft.com/en-us/library/system.windows.input.cursor(VS.95).aspx Is that it!!! :-| what are they thinking, at least there is stylish looking Eraser! Is there aany other way to use custom cursors? How efficient/usable would it be to hide the cursor and show a png instead?

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  • C++ using cdb_read returns extra characters on some reads

    - by Moe Be
    Hi All, I am using the following function to loop through a couple of open CDB hash tables. Sometimes the value for a given key is returned along with an additional character (specifically a CTRL-P (a DLE character/0x16/0o020)). I have checked the cdb key/value pairs with a couple of different utilities and none of them show any additional characters appended to the values. I get the character if I use cdb_read() or cdb_getdata() (the commented out code below). If I had to guess I would say I am doing something wrong with the buffer I create to get the result from the cdb functions. Any advice or assistance is greatly appreciated. char* HashReducer::getValueFromDb(const string &id, vector <struct cdb *> &myHashFiles) { unsigned char hex_value[BUFSIZ]; size_t hex_len; //construct a real hex (not ascii-hex) value to use for database lookups atoh(id,hex_value,&hex_len); char *value = NULL; vector <struct cdb *>::iterator my_iter = myHashFiles.begin(); vector <struct cdb *>::iterator my_end = myHashFiles.end(); try { //while there are more databases to search and we have not found a match for(; my_iter != my_end && !value ; my_iter++) { //cerr << "\n looking for this MD5:" << id << " hex(" << hex_value << ") \n"; if (cdb_find(*my_iter, hex_value, hex_len)){ //cerr << "\n\nI found the key " << id << " and it is " << cdb_datalen(*my_iter) << " long\n\n"; value = (char *)malloc(cdb_datalen(*my_iter)); cdb_read(*my_iter,value,cdb_datalen(*my_iter),cdb_datapos(*my_iter)); //value = (char *)cdb_getdata(*my_iter); //cerr << "\n\nThe value is:" << value << " len is:" << strlen(value)<< "\n\n"; }; } } catch (...){} return value; }

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  • JNA problem with char** (in dll)

    - by underline
    Hi, ok it is 'easy' to make jna wrapper solution for mapping exported functions within dll using jna: long f1(int x), just int long f2(char* y), just char[] but how to deal with long f3(char** z) ? I need f3's result(long) as well as z value on java side. Please don't say cpp code should be rewritten to avoid this:-)

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  • Reusing a NSString variable - does it cause a memory leak?

    - by Chris S
    Coming from a .NET background I'm use to reusing string variables for storage, so is the code below likely to cause a memory leak? The code is targeting OS X on the iphone/itouch so no automatic GC. -(NSString*) stringExample { NSString *result = @"example"; result = [result stringByAppendingString:@" test"]; // where does "example" go? return result; } What confuses me is an NSStrings are immutable, but you can reuse an 'immutable' variable with no problem.

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  • C++: Cannot convert from foo& to foo*

    - by Rosarch
    I have a method: odp(foo& bar); I'm trying to call it: foo baz; odp(&baz); I get a compiler error: error C2664: "odp" cannot convert parameter 1 from 'foo *' to 'foo &' What am I doing wrong? Aren't I passing in a reference to baz? UPDATE: Perhaps I have a misconception about the relationship between pointers and references. I thought that they were the same, except references couldn't be null. Is that incorrect?

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  • C++: ptr->hello(); /* VERSUS */ (*ptr).hello();

    - by Joey
    i was learning about c++ pointers... so the "-" operator seemed strange to me... instead of ptr-hello(); one could write (*ptr).hello(); because it also seems to work, so i thought the former is just a more convenient way is that the case or is there any difference?

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  • Basic help needed with pointers

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = hello (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how i do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as i need to do an assignment that has a **ptr to immitate a 2d array and without knowing how it does this first means i cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • How to check if the internal typedef struct of a typedef struct is NULL ?

    - by watchloop
    typedef struct { uint32 item1; uint32 item2; uint32 item3; uint32 item4; <some_other_typedef struct> *table; } Inner_t; typedef struct { Inner_t tableA; Inner_t tableB; } Outer_t; Outer_t outer_instance = { {NULL}, { 0, 1, 2, 3, table_defined_somewhere_else, } }; My question is how to check if tableA is NULL just like the case for outer_instance. It tried: if ( tmp->tableA == NULL ). I get "error: invalid operands to binary =="

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  • Basic help needed with pointers (double indirection)

    - by sbsp
    Hi, i asked some time ago on an account i cant remember how to manipulate basic pointers and someone gave me a really good demo for example char *ptr = "hello" (hello = a char array) so now *ptr is pointing at h ptr++ = moves the ptr to point at the next element, to get its value i do *ptr and that gives me e ok so far i hope :D but now i need to manipulate a char **ptr and was wondering how I do this in a way that mimmicks the effects of a 2d array? some basic tips would be much appreciated as I need to do an assignment that has a **ptr to imitate a 2d array and without knowing how it does this first means I cant even solve it on paper (for example, how do you dereference a **ptr, how do you get [x][y] values etc) thanks

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  • Using C++ is a Linked-List implementation without using pointers possible or not?

    - by sonicoder
    My question is very simply, can one using C++, implment a link-list data structure without using pointers (next nodes)? To further qualify my question, I'm mean can one create a Linked-List data structure using only class instantiations. A common node definition might be like so: template<typename T> struct node { T t; node<T>* next; node<T>* prev; }; I'm aware of std::list etc, I'm just curious to know if its possible or not - and if so how? code examples will be greatly appreciated.

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  • Converting a const char* into a double

    - by Koning Baard
    I am trying to convert a const char* to a double precision floating point number: int main(const int argc, const char *argv[]) { int i; double numbers[argc - 1]; for(i = 1; i < argc, i += 1) { /* -- Convert each argv into a double and put it in `number` */ } /* ... */ return 0; } Can anyone help me? Thanks

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  • How do game trainers change an address in memory that's dynamic?

    - by GameTrainersWTF
    Lets assume I am a game and I have a global int* that contains my health. A game trainer's job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But I made a simple program with a global int* and its address changes every time I run the app, so I don't get how game trainers can hard code these addresses? Or is my example wrong? What am I missing?

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  • How do game trainers change a address in memory thats dynamic?

    - by GameTrainersWTF
    Lets assume i am a game and i have a global int* that contains my health. A game trainers job is to modify this value to whatever in order to achieve god mode. I've looked up tutorials on game trainers to understand how they work, and the general idea is to use a memory scanner to try and find the address of a certain value. Then modify this address by injecting a dll or whatever. But i made a simple program with a global int* and its address changes every time i run the app, so i don't get how game trainers can hard code these addresses? Or is my example wrong? What am i missing?

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  • C function prototype: void f(). Is it recommended?

    - by ycalleecharan
    Hi, I'm learning C and I saw in a book that a function prototype has the form void f() and in the function declaration or in the calling function, the f function takes arguments. Thus In the function declaration we have something like void f(long double y[], long double A) and in the calling function is f(y, A). The function is doing operations on the array y i.e. when the function is called, some elements in the array y are changing. A is just a constant numerical value that doesn't change. I have two questions: If defining the function prototype at the top in the program as void f() a good practice? Or is it better to put it as void f(long double y[], long double A) as in the function declaration? The called function f is changing elements in the array y. Is void the right return type? The program is working fine as such with the void as described. Or should I change all my "voids" to "long double". I'm working with long double as I need as much precision as possible though on my machine both double and long double gives me 15 precision digits. Thanks a lot

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