Search Results

Search found 10366 results on 415 pages for 'const char pointer'.

Page 310/415 | < Previous Page | 306 307 308 309 310 311 312 313 314 315 316 317  | Next Page >

  • What exactly does a self-describing type in .Net mean?

    - by tzup
    Given this MSDN article, we learn that the Common Type System in .Net has this classification of reference types: "Reference types can be self-describing types, pointer types, or interface types. The type of a reference type can be determined from values of self-describing types. Self-describing types are further split into arrays and class types." So an array, for instance, is a self-describing type because we can determine it's type from its values? How? Is that it, or is there more to this definition?

    Read the article

  • C++, WCHAR[] to std::cout and comparision

    - by michal
    Hi, I need to put WCHAR[] to std::cout ... It is a part of PWLAN_CONNECTION_NOTIFICATION_DATA passed from Native Wifi API callback. I tried simply std::cout << var; but it prints out the numeric address of first char. the comparision (var == L"some text") doesn't work either. The debugger returns the expected value, however the comparision returns 0. How can I convert this array to a standard string(std::string)? Thanks in advance

    Read the article

  • How to retrieve all keys (or values) from a std::map?

    - by Owen
    This is one of the possible ways I come out: struct RetrieveKey { template <typename T> typename T::first_type operator()(T keyValuePair) const { return keyValuePair.first; } }; map<int, int> m; vector<int> keys; // Retrieve all keys transform(m.begin(), m.end(), back_inserter(keys), RetrieveKey()); // Dump all keys copy(keys.begin(), keys.end(), ostream_iterator<int>(cout, "\n")); Of course, we can also retrieve all values from the map by defining another functor RetrieveValues. Is there any other way to achieve this easily? (I'm always wondering why std::map does not include a member function for us to do so.)

    Read the article

  • Event handling C# / Registering a callback

    - by Jeff Dahmer
    Events can only return void and recieve object sender/eventargs right? If so then craptastic.... how can I pass a function pointer to another obj, like: public bool ACallBackFunc(int n) { return n > 0; } public void RegisterCallback(Something s) { s.GiveCallBack(this.ACallBackFunc); } Something::GiveCallBack(Action? funcPtr) I tried using Action, but I need it to return some value and Actions can only return void. Also, we do not know what kind of a callback we will be recieving; it could return anything and have any params! Reflection will have to be used somehow I reckon.

    Read the article

  • Strange type in c++

    - by Cemre
    I have a method with the prototype: bool getAssignment(const Query& query, Assignment *&result); I am a bit confused about the type of the second param (Assignment *&result) since I don't think I have seen something like that before. It is used like: Assignment *a; if (!getAssignment(query, a)) return false; Is it a reference to a pointer or the other way around ? or neither ? Any explanation is appreciated. Thanks.

    Read the article

  • std::out_of_range error?

    - by vette982
    I'm dealing with a file with a linked list of lines with each node looking like this: struct TextLine{ //The actual text string text; //The line number of the document int line_num; //A pointer to the next line TextLine * next; }; and I'm writing a function that adds spaces at the beginning of the lines found in the variable text, by calling functions like linelist_ptr->text.insert(0,1,'\t'); The program compiles, but when I run it I get this error: terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::at Aborted Any ideas?

    Read the article

  • The glutKeyboardFunc does not react to key presses immediately

    - by Nibirue
    I have a function glutKeyboardFunc(keyboard), where keyboard has: void keyboard(unsigned char key, int x, int y){ float alpha = 1.0; switch(key){ case 'c': glClearColor(1,0,0,alpha); printf("success"); break; } } This is a summary of the function; it works properly, but only once some other action has occurred. For instance, the printf statement reports success immediately on keystroke 'c', but the background color does not become active until I click somewhere else on the canvas. I want all keystrokes to have an immediate effect.

    Read the article

  • boost scoped_lock mutex crashes

    - by JahSumbar
    hello, I have protected a std::queue's access functions, push, pop, size, with boost::mutexes and boost::mutex::scoped_lock in these functions from time to time it crashes in a scoped lock the call stack is this: 0 0x0040f005 boost::detail::win32::interlocked_bit_test_and_set include/boost/thread/win32/thread_primitives.hpp 361 1 0x0040e879 boost::detail::basic_timed_mutex::timed_lock include/boost/thread/win32/basic_timed_mutex.hpp 68 2 0x0040e9d3 boost::detail::basic_timed_mutex::lock include/boost/thread/win32/basic_timed_mutex.hpp 64 3 0x0040b96b boost::unique_lock<boost::mutex>::lock include/boost/thread/locks.hpp 349 4 0x0040b998 unique_lock include/boost/thread/locks.hpp 227 5 0x00403837 MyClass::inboxSize - this is my inboxSize function that uses this code: MyClass::inboxSize () { boost::mutex::scoped_lock scoped_lock(m_inboxMutex); return m_inbox.size(); } and the mutex is declared like this: boost::mutex m_inboxMutex; it crashes at the last pasted line in this function: inline bool interlocked_bit_test_and_set(long* x,long bit) { long const value=1<<bit; long old=*x; and x has this value: 0xababac17 Thanks for the help

    Read the article

  • user buffer after doing 'write' to file opened with O_DIRECT

    - by user1868481
    I'm using the O_DIRECT flag to write to the disk directly from the user buffer. But as far as I understand, Linux doesn't guarantee that after this call, the data is written. It just writes directly from the user buffer to the physical device using DMA or anything else... Therefore, I don't understand if I can write to the user buffer after the call to 'write' function. I'm sure that example code will help to understand my question: char *user_buff = malloc(...); /* assume it is aligned as needed */ fd = open(..., O_DIRECT); write(fd, ...) memset(user_buff, 0, ...) Is the last line (memset) legal? Is writing to the user buffer valid that is maybe used by DMA to transfer data to the device?

    Read the article

  • CUDA Global Memory, Where is it?

    - by gamerx
    I understand that in CUDA's memory hierachy, we have things like shared memory, texture memory, constant memory, registers and of course the global memory which we allocate using cudaMalloc(). I've been searching through whatever documentations I can find but I have yet to come across any that explicitly explains what is the global memory. I believe that the global memory allocated is on the GDDR of graphics card itself and not the RAM that is shared with the CPU since one of the documentations did state that the pointer cannot be dereferenced by the host side. Am I right?

    Read the article

  • How to get "printer ready bytes" from a source in c#?

    - by luis_villase
    Hey everyone! I'm in a bit of trouble here, hoping you can help a fellow programmer out. I have an application that receives a pointer to raw bytes (plus length and stuff) and sends said raw data to a printer. This is important, I have no choice but to use this method to get any printing done. If I send a raw string, it will print with no problem. However, I need to be able to print formatted text, images, etc. So the thing is... I would like to be able to get printer ready bytes from a given source (maybe a pdf, or html, does not matter as long as it contains formatted text and/or images). It would be like "splitting" the print command like so: a) Open file and read data b) Load printer data into memory c) Send bytes to printer Obviously, I've got a) and c) covered, it's b) the one that's breaking my head. Any thoughts? Thanks in advance for your help.

    Read the article

  • Best way to get a date in .NET?

    - by frenchie
    I'm getting a string back from my page and I want to make sure it's a date. This is what I have so far (it works) and I just want to know if this is the "best" way to do it. I'm using .NET 4. int TheMonth =0; int TheDay = 0; int TheYear = 0; DateTime NewDate; var TheIncomingParam = Request.Params.Get("__EVENTARGUMENT").ToString(); char[] TheBreak = { '/' }; string[] TheOutput = TheIncomingParam.Split(TheBreak); try { TheMonth = Convert.ToInt32(TheOutput[0]); } catch { } try { TheDay = Convert.ToInt32(TheOutput[1]); } catch { } try { TheYear = Convert.ToInt32(TheOutput[2]); } catch { } if (TheMonth!=0 && TheDay!=0 && TheYear!=0) { try { NewDate = new DateTime(TheYear, TheMonth, TheDay); } catch { var NoDate = true; } }

    Read the article

  • array loop not working correctly? c++

    - by igor
    Trying to count how many elements within the array are not equal to 0, is something set up wrong? I'd like to check all values in the array (it's a sudoku board) and then when all elements are "full" I need to return true. Is something off? bool boardFull(const Square board[BOARD_SIZE][BOARD_SIZE]) { int totalCount=0; for (int index1 = 0; index1 < BOARD_SIZE; index1++) for (int index2 = 0; index2 < BOARD_SIZE; index2++){ if(board[index1][index2].number!=0) totalCount++; } if(totalCount=81) return true; else return false;

    Read the article

  • crc24 from c to python

    - by biiiiiaw
    can someone please translate this code to python? i have tried and tried again, but have not managed it: #define CRC24_INIT 0xB704CEL #define CRC24_POLY 0x1864CFBL typedef long crc24; crc24 crc_octets(unsigned char *octets, size_t len) { crc24 crc = CRC24_INIT; int i; while (len--) { crc ^= (*octets++) << 16; for (i = 0; i < 8; i++) { crc <<= 1; if (crc & 0x1000000) crc ^= CRC24_POLY; } } return crc & 0xFFFFFFL; } i have the rotate left function (ROL24(value,bits_to_rotate_by)), which i know works since i got it from a source code of a reputable programmer, but i dont get the * and ++ on octet. i only sort of understand how ++ works in c++, and i dont know what * is at all

    Read the article

  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

    Read the article

  • SQL tables using VARCHAR with UTF8 (with respect to multi byte character length)

    - by Elius
    Like in Oracle VARCHAR( 60 CHAR ) I would like to specify a varchar field with variable length depending on the inserted characters. for example: create table X (text varchar(3)) insert into X (text) VALUES ('äöü') Should be possible (with UTF8 as the default charset of the database). On DB2 I got this Error: DB2 SQL Error: SQLCODE=-302, SQLSTATE=22001 (Character data, right truncation occurred; for example, an update or insert value is a string that is too long for the column, or a datetime value cannot be assigned to a host variable, because it is too small.) I'm looking for solutions for DB2, MsSql, MySql, Hypersonic.

    Read the article

  • CSS Position Help (horizontal sidebar showing up when animate content over)

    - by jstacks
    Let me try my best to explain what I'd like to have happen, show you the code I have an hopefully I can get some help. So, I'm trying to do a sliding navigation UI from the left side of the screen (like a lot of mobile apps). The main content slides over, displaying the navigation menu beneath. Right now the browser thinks the screen is getting wider and introduces a horizontal scroll bar. However, I don't want that to happen... How do I get the div to animate off screen but not enlarge the width of the screen (i.e. keep it partially off screen)? Anyway here is my fiddle: http://jsfiddle.net/2vP67/6/ And here is the code within the post: HTML <div id='wrapper'> <div id='navWide'> </div> <div id='containerWide'> </div> <div id='containerTall'> <div id='container'> <div id='nav'> <div id='navNavigate'> Open Menu </div> <div id='navNavigateHide'> Close Menu </div> </div> </div> </div> <div id='sideContainerTall'> <div id='sideContainer'> <div id='sideNav'>Side Navigation </div> </div> </div> </div> CSS #wrapper { width:100%; min-width:1000px; height:100%; min-height:100%; position:relative; top:0; left:0; z-index:0; } #navWide { color: #ffffff; background:#222222; width:100%; min-width:1000px; height:45px; position:fixed; top:0; left:0; z-index:100; } #containerWide { width:100%; min-width:1000px; min-height:100%; position:absolute; top:45px; z-index:100; } #containerTall { color: #000000; background:#dadada; width:960px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:1000; } /***** main container *****/ #container { width:960px; min-height:585px; } #nav { color: #ffffff; background:#222222; width:960px; height:45px; position:fixed; top:0; z-index:10000; } #navNavigate { background:yellow; font-size:10px; color:#888888; width:32px; height:32px; padding:7px 6px 6px 6px; float:left; cursor:pointer; } #navNavigateHide { background:yellow; font-size:10px; color:#888888; width:32px; height:32px; padding:7px 6px 6px 6px; float:left; cursor:pointer; display:none; } #sideContainerTall { background:#888888; width:264px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:500; } #sideContainer { width:264px; min-height:585px; display:none; } #sideContainerTall { background:#888888; width:264px; min-height:100%; margin-left:-480px; position:absolute; top:0; left:50%; z-index:500; } #sideContainer { width:264px; min-height:585px; display:none; } #sideNav { width:264px; height:648px; float:left; } Javascript $(document).ready(function() { $('div#navNavigate').click(function() { $('div#navNavigate').hide(); $('div#navNavigateHide').show(); $('div#sideContainer').show(); $('div#containerTall').animate({ 'left': '+=264px' }); }); $('div#navNavigateHide').click(function() { $('div#navNavigate').show(); $('div#navNavigateHide').hide(); $('div#containerTall').animate({ 'left': '-=264px' }, function() { $('div#sideContainer').hide(); }); }); });

    Read the article

  • Oracle spatial search within distance

    - by KA_lin
    I have the following table Cities: ID(int),City(char),latitude(float),longitude(float). Now based on a user`s longitude(ex:44.8) and latitude(ex:46.3) I want to search for all the cities near him within 100 miles/KM. I have found some examples but don`t know how to adapt them to my case select * from GEO.Cities a where SDO_WITHIN_DISTANCE([I don`t know], MDSYS.SDO_GEOMETRY(2001, 8307, MDSYS.SDO_POINT_TYPE(44.8,46.3, NULL) ,NULL, NULL), 'distance = 1000') = 'TRUE'; Any help would be appreciated. P.S: If it is possible to have the distance and to be sorted P.P.S: I want to do it in this way due to performance issues, I have done this in this way http://www.scribd.com/doc/2569355/Geo-Distance-Search-with-MySQL but it takes too long...

    Read the article

  • How to define an array inside a function in C?

    - by Arunav Dev
    So in my source file I have the folowin function: void update(state* old_state, state* measurement, uint32_t size) { state new_state[size]; //some function using measurement and old_state and returning the result in newstate arm_fadd_32(measurement,old_state,newstate,size); // rest of the code } Now the compiler throws an error saying that error#28:expression must have a constant value. I think it's due to the fact that even though inside the method the size local variable is not changing the compiler is expecting a constant while defining the size. I have tried the following: int const a = size; and then tried to reinitialize it says constant value is not known. I did some research in internet and it appears that there is no easier way without using malloc, which I don't want to since I am using the code for some embedded application. Is there a way to avoid this problem without really using malloc? Thanks in advance guys!

    Read the article

  • DataSet binding problem

    - by Shaine
    I've got in-memory dataset with some table defined and I populate this table in a following way: for(...) ds.Fields.AddFieldsRow(++j, 0, heading, "Char", "", "", "Input", 0, "","",""); On the GUI I've got DataGridView bound to that table inside TabControl (bound through BindingSource). Very strange thing is happening: if I open tab pane with this grid and populate table with some data then I see changes in grid. On the other side if I'm at other tab, populate table, and then switch to tab with grid I've got following exception: "DataMember property 'Fields' cannot be found on the DataSource". In similar way I've got 2 tab panes with grid in each that are bound to the same datatable using different datasources and I open one of them, populate, see the changes, then switch to second tab and get crash. What am I missing?

    Read the article

  • Where do you hang your semantic information, html?

    - by bobobobo
    Well, I keep putting semantic information about what an element means for the page logically in the class attribute <li class="phone-number">555-5555</li> It seems to work for this dual purpose of hanging semantic information and a pointer to how to style it. I'm not sure if this is the best idea, I'm trying to see if others have other ways of doing it. I also started to use a hidden input: <li>555-5555 <input class="semantics" type="hidden" value="phone-number" /></li> inside an element, so with jQuery, I can retrieve additional information about the element using li.find( '.semantics' ).val() To get an element's semantics from JavaScript

    Read the article

  • C++ inheritance question

    - by user233973
    Hi guys, I have a C++ inheritance related question. I have a set of classes like this (I have not given the complete class structure coz I am lazy :) ). I want to access chiComponent class public methods using com pointer. How should I go about it? Note that I am having to change the object which "com" is pointing to in a lot of places. So I do not think I can have another chiComponent *ccom = <some_cast> com; ccom.chiComponentMethod() How should I go about it? class Component{ }; class chiComponent : public Component { public: void chiComponentMethod() { cout << "Hi! Chi component function called!!"; } } class parent { protected: Component *com; }; class child : public parent{ public: child() { com = new chiComponent(); } } Regards Arun

    Read the article

  • Is call to function object inlined?

    - by dehmann
    In the following code, Foo::add calls a function via a function object: struct Plus { inline int operator()(int x, int y) const { return x + y; } }; template<class Fct> struct Foo { Fct fct; Foo(Fct f) : fct(f) {} inline int add(int x, int y) { return fct(x,y); // same efficiency adding directly? } }; Is this the same efficiency as calling x+y directly in Foo::add? In other words, does the compiler typically directly replace fct(x,y) with the actual call, inlining the code, when compiling with optimizations enabled?

    Read the article

  • How does the stream manipulators work?

    - by Narek
    It is well known that the user can define stream manipulators like this: ostream& tab(ostream & output) { return output<< '\t'; } And this can be used in main() like this: cout<<'a'<<tab<<'b'<<'c'<<endl; Please explain me how does this all work? If operator<< assumes as a second parameter a pointer to the function that takes and returns ostream &, then please explain my why it is necessary? What would be wrong if the function does not take and return ostream & but it was void instead of ostream &? Also it is interesting why “dec”, “hex” manipulators take effect until I don’t change between them, but user defined manipulators should be always used in order to take effect for each streaming?

    Read the article

  • can we write this in C++ switch ?

    - by jellly
    #include <iostream> using namespace std; int main(){ char i; cin >>i; switch (i){ case ('e'||'i'||'o'||'u'||'a'): cout<<"Vowel"; break; case ('+'||'-'||'/'||'*'||'%'): cout<<"Op"; break; } return 0; } if not than how can we use comparison or logical operators in switch ? & why cant we declare and initialize variable in single case without using scope ?

    Read the article

< Previous Page | 306 307 308 309 310 311 312 313 314 315 316 317  | Next Page >