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  • Is there a name for a testing method where you compare a set of very different designs?

    - by DVK
    "A/B testing" is defined as "a method of marketing testing by which a baseline control sample is compared to a variety of single-variable test samples in order to improve response rates". The point here, of course, is to know which small single-variable changes are more optimal, with the goal of finding the local optimum. However, one can also envision a somewhat related but different scenario for testing the response rate of major re-designs: take a baseline control design, take one or more completely different designs, and run test samples on those redesigns to compare response rates. As a practical but contrived example, imagine testing a set of designs for the same website, one being minimalist "googly" design, one being cluttered "Amazony" design, and one being an artsy "designy" design (e.g. maximum use of design elements unlike Google but minimal simultaneously presented information, like Google but unlike Amazon) Is there an official name for such testing? It's definitely not A/B testing, since the main component of it (finding local optimum by testing single-variable small changes that can be attributed to response shift) is not present. This is more about trying to compare a set of local optimums, and compare to see which one works better as a global optimum. It's not a multivriable, A/B/N or any other such testing since you don't really have specific variables that can be attributed, just different designs.

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  • kubuntu 12.10 will not boot on mac 2.93Ghz intel core 2 duo

    - by Jake Sweet
    I feel like I've tried it all and nothing is changing. I've tried booting from a liveUSB, a liveDVD, and I've checked the mod5 everything matches up. I've even tried different distro's same result on all of them. Just for reference: linuxmint 13kde and Fedora 17. I've also tried changing my liveUSB building software just in case. I've tried unetbootin and Linux USB builder. Both have same results, my opinion is that it is a hardware issue since I'm having near the same result with all of these variables. So now what is actually happening? I can boot up to a screen. I say A screen because some of the ways that dvd's and usb's boot differs. Now on liveusb I'm reaching a black screen with white text. Says booting: done, then below says loading ramdrive: done, then below that it says preparing to boot kernel this may take a while and buckle in or something to that effect. Then nothing. That's it computer freezes. I've waited up to 8 hrs and still nothing. Ok for the liveDVD Everything goes according to instructions per pdf files on every distro, until linux starts. I can only run in compatibility mode. When any other option is tried the computer seems to freeze/stall/be a pain in my butt... Ok well that seems to wrap it up. Also if I'm not explaining something well, I'm sorry I can try to clear anything up. I'm not the best at descriptions. I'm leaving with a tech specs of my mac: 2.93GHz Intel Core 2 Duo, 4 GB ram, NVIDIA GeForce GT 120 graphics, bought in late 09" it's the 24" model, let me know if anymore information will help. Also thanks in advance

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  • Input handling between game loops

    - by user48023
    This may be obvious and trivial for you but as I am a newbie in programming I come with a specific question. I have three loops in my game engine which are input-loop, update-loop and render-loop. Update-loop is set to 10 ticks per second with a fixed timestep, render-loop is capped at around 60 fps and the input-loop runs as fast as possible. I am using one of the Javascript frameworks which provide such things but it doesn't really matter. Let's say I am rendering a tile map and the view of which elements are rendered depends on camera-like movement variables which are modified during key pressing. This is only about camera/viewport and rendering, no game physics involved here. And now, how can I handle input events among these loops to keep consistent engine reaction? Am I supposed to read the current variable modified with input and do some needed calculations in a update-loop and share the result so it could be interpolated in a render-loop? Or read the input effect directly inside the render-loop and put needed calculations inside? I thought interpreting user input inside an update-loop with a low tick rate would be inaccurate and kind of unresponsive while rendering with interpolation in the final view. How it is done properly in games overall?

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  • Translation and Localization Resources for UX Designers

    - by ultan o'broin
    Here is a handy list of translation and localization-related resources for user experience professionals. Following these will help you design an easily translatable user experience. Most of the references here are for web pages or software. Fundamentally, remember your designs will be consumed globally, and never divorce the design process from the development or deployment effort that goes into bringing your designs to life in code. Ask yourself today: Do you know how the text you are using in your designs are delivered to the customer, even in English? Key areas that UX designers always seen to fall foul of, in my space anyway, are: Terminology that is impossible to translate (jargon, multiple modifiers, gerunds) or is used inconsistently Poorly written, verbose text (really, just write well in English, no special considerations) String construction (concatenation of parts assembled dynamically) Composite widget positioning (my favourite) Hard-coded fonts, small font sizes, or character formatting or casing that doesn't work globally Format that is not separate from content Restricted real estate not allowing for text expansion in translation Forcing formatting with breaks, and hard-coding alphabetical sorting Graphics that do not work in Bi-Di languages (because they indicate directionality and can't flip) or contain embedded text. The problems of culturally offensive icons are well known by now in the enterprise applications space, though there are some dangers, such as the use of flags to indicate language, for example. Resources Internationalization Techniques: Authoring HTML & CSS Global By Design Insert Title Here : Variables in Interface Language Prose: Internationalisation Doc and help considerations I can deal with later.

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  • creating bounding box list

    - by Christian Frantz
    I'm trying to create a list of bounding boxes for each cube drawn, so I can use the boxes to intersect with a ray that my mouse position is casting, but I have no idea how. I've created a list that stores the boxes, but how am I getting the values from each box? for (int x = 0; x < mapHeight; x++) { for (int z = 0; z < mapWidth; z++) { cubes.Add(new Vector3(x, map[x, z], z), Matrix.Identity, grass); boxList.Add(something here); } } public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } There aren't any clearly defined variables for the bounds of each cube created, so where do I create the bounding box from?

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  • Fun with upgrading and BCP

    - by DavidWimbush
    I just had trouble with using BCP out via xp_cmdshell. Probably serves me right but that's a different issue. I got a strange error message 'Unable to resolve column level collations' which turned out to be a bit misleading. I wasted some time comparing the collations of the the server, the database and all the columns in the query. I got so desperate that I even read the Books Online article. Still no joy but then I tried the interweb. It turns out that calling bcp without qualifying it with a path causes Windows to search the folders listed in the Path environment variable - in that order - and execute the first version of BCP it can find. But when you do an in-place version upgrade, the new paths are added on the end of the Path variable so you don't get the latest version of BCP by default. To check which version you're getting execute bcp -v at the command line. The version number will correspond to SQL Server version numbering (eg. 10.50.n = 2008 R2). To examine and/or edit the Path variable, right-click on My Computer, select Properties, go to the Advanced tab and click on the Environment Variables button. If you change the variable you'll have to restart the SQL Server service before it takes effect.

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  • Affect movieclip scale from a .as doc to another

    - by Madcowe
    I've been working on a game following a tutorial on the internet, the game is an avoider where you have the Avatar, that has to avoid the objects that fall. The way it is made is: I have a DocumentClass which addChild's the screen you should be seeing and removeChild's the screen that you were. For example: first it loads the menuScreen, then when you press play unloads menu and loads playscreen. When you die it loads the gameoverScreen and loads the playscreen. And from the gameOverScreen you can press the SHOP button to go to the shop. From here on I'm on my own and not following any tutorials. The shop has a button that is supposed to alter the Avatar's X and Y scale to 0.5, but the problem is: how do I make that work? I tried creating a sharedObject.data.avatarSize, on the store's size button the code would be something like: sharedObject.data.avatarSize *= 0.5; And on the AvoiderGame.as, which is the most of the actual game, on the part where the avatar is created I tried putting this after it's creation: scaleX.avatar = sharedObject.data.avatarSize; scaleY.avatar = sharedObject.data.avatarSize; This did not work since it gives me the error 1009 saying can't access something that is null. I tried this before "using" the sharedObject: if( sharedObject.data.avatarSize == null ) { sharedObject.data.avatarSize = 1; } But it did not work... So now I'm not sure on what to do. I know we should reduce global variables as much as we can but how do I do it? Also, if it helps, I'm using Flash CS5 and working with AS3.0

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  • Bad style programming, am I pretending too much?

    - by Luca
    I realized to work in an office with a quite bad code base. The base library implemented in years and years is quite limited, and most of that code is, honestly, horrible. Projects developed in the office are very large. Fine. I could define me a "perfectionist" (but often I'm not), and I thought to refactor an application (really a portion), which need a new (complex) feature. But, today, I really realized that it's not possible to refactor that application modules with a reasonable time (say, 24/26 hours, respect the avaialable time for the task, which is 160 hours). I'm talking about (I am a bit ashamed to say) name collisions, large and frequent cut & paste code, horrible and misleading naming, makefiles without dependencies (!), application login is spread randomly across many different sources, dead code, variable aliasing, no assertion, no documentation, very long source files, bad/incomplete include file definition, (this is emblematic!) very frequent extern declaration of variables and functions, ... I'm sure to continue ... buffer overflows because sprintf, indentation (!), spacing, non existent const modifier usage. I would say that every source line was written quite randomly when needed, without keeping in mind some design (at least, the obvious one). (Am I in hell?) The problem arises when the application is developed by a colleague of mine. I felt very frustrated. So, I decided to expose the "situation" to my colleague; at the end, that was a bad idea. He is justified in saying that "the application was developed in haste, so it is natural that it is written vaguely; you are wasting time to think and implement an elegant implementation" .... I'm asking too much from my colleague to write readable code, which is managed and documented? I expect too much in not having to read thousands of lines of code to understand how a particular logic?

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  • How do I get sound output on HDMI without the need to start X?

    - by Magnus Hoff
    I have a headless machine connected to my sound system, and I am using it to run a music playing daemon that I control over the network. (Among other things) However, I can't seem to be able to have sound come out of my speakers without running X. I am running pulse audio in a system wide instance and my daemon is not running within X. Nevertheless, when my daemon is playing music without me hearing it, I can fix it by running startx in an unrelated session. After X starts, I can hear the sound. The sound disappears again if I kill the X server. Interestingly/annoyingly, the sound also stops after X has been running for a few minutes. This could possibly be because of a screen saver of some sort, but I haven't been able to verify or falsify this theory. So my current workaround is to ssh into the box whenever I want music and startx, and restart it every fifteen minutes or so. I'd like to do better. I have been able to verify the following: Adjustments in alsamixer have no effect on this problem. The relevant output channel is never muted In alsamixer, I can see no difference between when the sound is working and when it isn't Nothing is muted in pactl list There is no difference in the output from pactl list between before starting X and after it's started. (Except the identifier of the pactl instance connected to pulse, which is different each time you run pactl) The user running the music daemon is a member of the groups audio, pulse and pulse-access The music daemon program does not report any error messages and acts as if it is playing the music like it should Some form of dbus daemon is running. ps aux|grep dbus reports dbus-daemon --system --fork --activation=upstart before and after I have started X Some details about my hardware: Motherboard: http://www.asus.com/Motherboards/AT5IONTI_DELUXE/ Sound chip: Nvidia GPU 0b HDMI/DP (from alsamixer) Using HDMI for output (Machine also has an Intel Realtek ALC887 that I am not using) Output of lsmod: Module Size Used by deflate 12617 0 zlib_deflate 27139 1 deflate ctr 13201 0 twofish_generic 16635 0 twofish_x86_64_3way 25287 0 twofish_x86_64 12907 1 twofish_x86_64_3way twofish_common 20919 3 twofish_generic,twofish_x86_64_3way,twofish_x86_64 camellia 29348 0 serpent 29125 0 blowfish_generic 12530 0 blowfish_x86_64 21466 0 blowfish_common 16739 2 blowfish_generic,blowfish_x86_64 cast5 25112 0 des_generic 21415 0 xcbc 12815 0 rmd160 16744 0 bnep 18281 2 rfcomm 47604 12 sha512_generic 12796 0 crypto_null 12918 0 parport_pc 32866 0 af_key 36389 0 ppdev 17113 0 binfmt_misc 17540 1 nfsd 281980 2 ext2 73795 1 nfs 436929 1 lockd 90326 2 nfsd,nfs fscache 61529 1 nfs auth_rpcgss 53380 2 nfsd,nfs nfs_acl 12883 2 nfsd,nfs sunrpc 255224 16 nfsd,nfs,lockd,auth_rpcgss,nfs_acl btusb 18332 2 vesafb 13844 2 pl2303 17957 1 ath3k 12961 0 bluetooth 180153 24 bnep,rfcomm,btusb,ath3k snd_hda_codec_hdmi 32474 4 nvidia 11308613 0 ftdi_sio 40679 1 usbserial 47113 6 pl2303,ftdi_sio psmouse 97485 0 snd_hda_codec_realtek 224173 1 snd_hda_intel 33719 5 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel serio_raw 13211 0 snd_seq_midi 13324 0 snd_hwdep 17764 1 snd_hda_codec snd_pcm 97275 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61929 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq snd 79041 20 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device asus_atk0110 18078 0 mac_hid 13253 0 jc42 13948 0 soundcore 15091 1 snd snd_page_alloc 18529 2 snd_hda_intel,snd_pcm coretemp 13554 0 i2c_i801 17570 0 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp r8169 62154 0 Any ideas? What does X do that's so important?

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  • After upgrading to 12.04 from 10.10 my mythbuntu standard MCEUSB remote no longer works

    - by keepitsimpleengineer
    I had no problems using my Windows Media Center Remote with 10.10 Mythbuntu, but after upgrading, it no longer affects Mythbuntu. I have verified and re-installed it in Mythbuntu Control Centre. I have used irw to verify the ir buttons actions are properly received by the HTPC. How do I go about fixing this? 3.2.0-26-generic (#41-Ubuntu SMP Thu Jun 14 17:49:24 UTC 2012) Xorg version: 1.11.3 (16 July 2012 08:06:31PM) GCC: 4.6 (x86_64-linux-gnu) Current updates as of 2012?07?21 $cat /etc/lirc/hardware.con #Chosen Remote Control REMOTE="Windows Media Center Transceivers/Remotes (all)" REMOTE_MODULES="lirc_dev mceusb" REMOTE_DRIVER="" REMOTE_DEVICE="/dev/lirc0" REMOTE_SOCKET="" REMOTE_LIRCD_CONF="mceusb/lircd.conf.mceusb" REMOTE_LIRCD_ARGS="" #Chosen IR Transmitter TRANSMITTER="None" TRANSMITTER_MODULES="" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" #Enable lircd START_LIRCD="true" #Don't start lircmd even if there seems to be a good config file #START_LIRCMD="false" #Try to load appropriate kernel modules LOAD_MODULES="true" # Default configuration files for your hardware if any LIRCMD_CONF="" #Forcing noninteractive reconfiguration #If lirc is to be reconfigured by an external application #that doesn't have a debconf frontend available, the noninteractive #frontend can be invoked and set to parse REMOTE and TRANSMITTER #It will then populate all other variables without any user input #If you would like to configure lirc via standard methods, be sure #to leave this set to "false" FORCE_NONINTERACTIVE_RECONFIGURATION="false" START_LIRCMD="" # lsusb | grep -i infrared Bus 003 Device 002: ID 0471:0815 Philips (or NXP) eHome Infrared Receiver

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  • Recent improvements in Console Performance

    - by loren.konkus
    Recently, the WebLogic Server development and support organizations have worked with a number of customers to quantify and improve the performance of the Administration Console in large, distributed configurations where there is significant latency in the communications between the administration server and managed servers. These improvements fall into two categories: Constraining the amount of time that the Console stalls waiting for communication Reducing and streamlining the amount of data required for an update A few releases ago, we added support for a configurable domain-wide mbean "Invocation Timeout" value on the Console's configuration: general, advanced section for a domain. The default value for this setting is 0, which means wait indefinitely and was chosen for compatibility with the behavior of previous releases. This configuration setting applies to all mbean communications between the admin server and managed servers, and is the first line of defense against being blocked by a stalled or completely overloaded managed server. Each site should choose an appropriate timeout value for their environment and network latency. In the next release of WebLogic Server, we've added an additional console preference, "Management Operation Timeout", to the Console's shared preference page. This setting further constrains how long certain console pages will wait for slowly responding servers before returning partial results. While not all Console pages support this yet, key pages such as the Servers Configuration and Control table pages and the Deployments Control pages have been updated to support this. For example, if a user requests a Servers Table page and a Management Operation Timeout occurs, the table is displayed with both local configuration and remote runtime information from the responding managed servers and only local configuration information for servers that did not yet respond. This means that a troublesome managed server does not impede your ability to manage your domain using the Console. To support these changes, these Console pages have been re-written to use the Work Management feature of WebLogic Server to interact with each server or deployment concurrently, which further improves the responsiveness of these pages. The basic algorithm for these pages is: For each configuration mbean (ie, Servers) populate rows with configuration attributes from the fast, local mbean server Find a WorkManager For each server, Create a Work instance to obtain runtime mbean attributes for the server Schedule Work instance in the WorkManager Call WorkManager.waitForAll to wait WorkItems to finish, constrained by Management Operation Timeout For each WorkItem, if the runtime information obtained was not complete, add a message indicating which server has incomplete data Display collected data in table In addition to these changes to constrain how long the console waits for communication, a number of other changes have been made to reduce the amount and scope of managed server interactions for key pages. For example, in previous releases the Deployments Control table looked at the status of a deployment on every managed server, even those servers that the deployment was not currently targeted on. (This was done to handle an edge case where a deployment's target configuration was changed while it remained running on previously targeted servers.) We decided supporting that edge case did not warrant the performance impact for all, and instead only look at the status of a deployment on the servers it is targeted to. Comprehensive status continues to be available if a user clicks on the 'status' field for a deployment. Finally, changes have been made to the System Status portlet to reduce its impact on Console page display times. Obtaining health information for this display requires several mbean interactions with managed servers. In previous releases, this mbean interaction occurred with every display, and any delay or impediment in these interactions was reflected in the display time for every page. To reduce this impact, we've made several changes in this portlet: Using Work Management to obtain health concurrently Applying the operation timeout configuration to constrain how long we will wait Caching health information to reduce the cost during rapid navigation from page to page and only obtaining new health information if the previous information is over 30 seconds old. Eliminating heath collection if this portlet is minimized. Together, these Console changes have resulted in significant performance improvements for the customers with large configurations and high latency that we have worked with during their development, and some lesser performance improvements for those with small configurations and very fast networks. These changes will be included in the 11g Rel 1 patch set 2 (10.3.3.0) release of WebLogic Server.

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  • Why I don't use SSIS checkpoint files

    - by jamiet
    In a recent discussion in regard to general ETL best practises the subject of checkpoint files as a means for package restartability came up and I stated that I was dead against using them. For anyone that may care, here is why: Configuring them is distinctly unintuitive (that's a matter of opinion but if you follow the link I'll wager that you will agree) they don't make any allowance for loop iterations they cannot store variables of type Object they are limited in ability. There are many scenarios where you may want to execute certain containers regardless of whether the package is started from a checkpoint file but the current usage model does not allow for this. they are ignored by eventhandlers, which wouldn't be so bad if there were a way to toggle this behaviour in certain scenarios they dont work properly I'll expand on the last bullet point. I have encountered situations where the behaviour for tasks executing concurrently is unpredictable. That is, sometimes the completion of a task that executes concurrently with a failed/failing task will make it into the checkpoint file and sometimes it won't. This is near-impossible to reproduce but it does happen as my good friend John Welch will hopefully concur (if he is reading). Is anyone out there making successful use of checkpoint files within SSIS? I would be interested in knowing about that if so. @Jamiet

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  • CodePlex Daily Summary for Wednesday, September 12, 2012

    CodePlex Daily Summary for Wednesday, September 12, 2012Popular ReleasesActive Forums for DotNetNuke CMS: Active Forums 05.00.00 RC2: Active Forums 05.00.00 RC2SSIS Compressed File Source and Destination Components: Compressed File Souce and Destination Components: Initial Beta ReleaseArduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Bookmark Collector: 01.01.00: This release has the follow new features and updates: Enhanced the ContentItem integration Changed the format of how ContentItem content is saved Implemented core JSON methods from the API Fully documented the source code Please Note: This module was originally written as a proof of concept for how to create a simple module using the Christoc module templates, and using the ContentItems API instead of a DAL. Minimum Requirements DotNetNuke v06.02.03 or newer .Net Framework v3.5 SP1...Microsoft Script Explorer for Windows PowerShell: Script Explorer Reference Implementation(s): This download contains Source Code and Documentation for Script Explorer DB Reference Implementation. You can create your own provider and use it in Script Explorer. Refer to the documentation for more information. The source code is provided "as is" without any warranty. Read the Readme.txt file in the SourceCode.Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Code Snippets for Windows Store Apps: Code Snippets for Windows Store Apps: First release of our snippets! For more information: Installation List of SnippetsUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...WordMat: WordMat v. 1.02: This version was used for the 2012 exam.menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.New Projects[ITFA GROUP] CODE GENER: Code Gener is a tool to help programmers and system builders in building applications. ANPR MX: ANPR MX is a simple Automatic Plate Recognition (ANPR) library for the North American average plate size based on C# and OpenCV. BatteryStatus: show battery level on status bar on an android deviceCode Snippets for Windows Store Apps: Code Snippets for Windows Store apps is a collection of around 60 IntelliSense Code Snippets for Visual Basic, C#, C++, and JavaScript developers.Cube2d: cube2dDiscover_U_Server: Discover_U_ServerExeLauncher: Make PATH recursiveExpression Evaluator + aggregate functions support: Simple library for expressions evaluation that supports variables in expression and aggregative functions to parse and evaluate expression against tabular data.FancyGrid: A custom datagrid for WPF with support for real-time filtering, multisort, and themes. Compatible with MVVM and normal WPF binding.langben: ??????????????,?????????????,??,???????,?????,???????,?????????????????????????。 ???? •????????(SOA) •????????????????? •?????????????? •??IE 6、IE 8+?FirefMakeTracks Gadgeteer GPS Module Driver: This project is the driver for the Gadgeteer compatible MakeTracks GPS module developed by Eric Hall and other members of the tinyclr.com community.MyCloud: heheOVS: OVS est un projet d'analyse et de traitement de signaux Vidéo sur IP avec remontées d'informations sur consultables sur des terminaux mobilesPMS: Project Management System for HSUScenario4: testSharePoint 2010 Syntax Highlighting: This project allows users to apply syntax highlighting to code snippits via the SharePoint 2010 Ribbon UI.SharePoint CRM: CRM/Project Management Site template for both SharePoint 2010 Enterprise and Office 365 Enterprise tennantsSharePoint PowerShell Wizard: The SharePoint PowerShell Wizards provides a tool to help generate and support some of the PowerShell scripts needed to recreate aspects of your farm.Shindo's Race System: Shindo's Race System is a plugin for SA:MP Dedicated Server 0.3e.Test MVC application: Test project - please ignore!weber: Weber is a private browser, it tries to prevent the user from being tracked by the advertisers and traffic monitoring sites. Hence it is severely impaired. Try!xuebin: web site

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  • Entity component system -> handling components that depend on one another

    - by jtedit
    I really like the idea of an entity component system and feel it has great flexibility, but have a question. How should dependent components be handled? I'm not talking about how components should communicate with other components they depend on, I have that sorted, but rather how to ensure components are present. For example, an entity cannot have a "velocity" component if it doesn't have a "position" component, in the same way it cant have an "acceleration" component if it doesn't have a "velocity" component. My first idea was every component class overrides an "onAddedToEntity(Entity ent)" function. Then in that function it checks that prerequisite components are also added to the entity, eg: struct EntCompVelocity() : public EntityComponent{ //member variables here void onAddedToEntity(Entity ent){ if(!ent.hasComponent(EntCompPosition::Id)){ ent.addComponent(new EntCompPosition()); } } } This has the nice property that if the acceleration component adds the velocity component, the velocity component will itself add the position component to the entity so dependency "trees" will sort themselves out. However my concern is if I do this components will silently be added with default values and, in the example of adding position, many entities will appear at the origin. Another idea was to simple have the "Entity.addComponent();" function return false if the component's prerequisite components aren't already on the entity, this would force you to manually add the position component and set its value before adding the velocity component. Finally I could simply not ensure a components prerequisite components are added, the "UpdatePosition" system only deals with entities with both a position and velocity component, so therefore adding a velocity component without having a position component wont be a problem (it wont cause crashes due to null pointer/etc), but it does mean entities will carry useless unused data if you add components but not their prerequisite components. Does anyone have experience with this problem and/or any of these methods to solve it? How did you solve the problem?

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  • Implementing a post-notification function to perform custom validation

    - by Alejandro Sosa
    Introduction Oracle Workflow Notification System can be extended to perform extra validation or processing via PLSQL procedures when the notification is being responded to. These PLSQL procedures are called post-notification functions since they are executed after a notification action such as Approve, Reject, Reassign or Request Information is performed. The standard signature for the post-notification function is     procedure <procedure_name> (itemtype  in varchar2,                                itemkey   in varchar2,                                actid     in varchar2,                                funcmode  in varchar2,                                resultout in out nocopy varchar2); Modes The post-notification function provides the parameter 'funcmode' which will have the following values: 'RESPOND', 'VALIDATE, and 'RUN' for a notification is responded to (Approve, Reject, etc) 'FORWARD' for a notification being forwarded to another user 'TRANSFER' for a notification being transferred to another user 'QUESTION' for a request of more information from one user to another 'QUESTION' for a response to a request of more information 'TIMEOUT' for a timed-out notification 'CANCEL' when the notification is being re-executed in a loop. Context Variables Oracle Workflow provides different context information that corresponds to the current notification being acted upon to the post-notification function. WF_ENGINE.context_nid - The notification ID  WF_ENGINE.context_new_role - The new role to which the action on the notification is directed WF_ENGINE.context_user_comment - Comments appended to the notification   WF_ENGINE.context_user - The user who is responsible for taking the action that updated the notification's state WF_ENGINE.context_recipient_role - The role currently designated as the recipient of the notification. This value may be the same as the value of WF_ENGINE.context_user variable, or it may be a group role of which the context user is a member. WF_ENGINE.context_original_recipient - The role that has ownership of and responsibility for the notification. This value may differ from the value of the WF_ENGINE.context_recipient_role variable if the notification has previously been reassigned.  Example Let us assume there is an EBS transaction that can only be approved by a certain people thus any attempt to transfer or delegate such notification should be allowed only to users SPIERSON or CBAKER. The way to implement this functionality would be as follows: Edit the corresponding workflow definition in Workflow Builder and open the notification. In the Function Name enter the name of the procedure where the custom code is handled, for instance, TEST_PACKAGE.Post_Notification In PLSQL create the corresponding package TEST_PACKAGE with a procedure named Post_Notification, as follows:     procedure Post_Notification (itemtype  in varchar2,                                  itemkey   in varchar2,                                  actid     in varchar2,                                  funcmode  in varchar2,                                  resultout in out nocopy varchar2) is     l_count number;     begin       if funcmode in ('TRANSFER','FORWARD') then         select count(1) into l_count         from WF_ROLES         where WF_ENGINE.context_new_role in ('SPIERSON','CBAKER');               --and/or any other conditions         if l_count<1 then           WF_CORE.TOKEN('ROLE', WF_ENGINE.context_new_role);           WF_CORE.RAISE('WFNTF_TRANSFER_FAIL');         end if;       end if;     end Post_Notification; Launch the workflow process with the changed notification and attempt to reassign or transfer it. When trying to reassign the notification to user CBROWN the screen would like like below: Check the Workflow API Reference Guide, section Post-Notification Functions, to see all the standard, seeded WF_ENGINE variables available for extending notifications processing. 

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  • Limiting game loop to exactly 60 tics per second (Android / Java)

    - by user22241
    So I'm having terrible problems with stuttering sprites. My rendering and logic takes less than a game tic (16.6667ms) However, although my game loop runs most of the time at 60 ticks per second, it sometimes goes up to 61 - when this happens, the sprites stutter. Currently, my variables used are: //Game updates per second final int ticksPerSecond = 60; //Amount of time each update should take final int skipTicks = (1000 / ticksPerSecond); This is my current game loop @Override public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub //This method will run continuously //You should call both 'render' and 'update' methods from here //Set curTime initial value if '0' //Set/Re-set loop back to 0 to start counting again loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ SceneManager.getInstance().getCurrentScene().updateLogic(); //Time correction to compensate for the missing .6667ms when using int values nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; //Increase loops loops++; } render(); } I realise that my skipTicks is an int and therefore will come out as 16 rather that 16.6667 However, I tried changing it (and ticksPerSecond) to Longs but got the same problem). I also tried to change the timer used to Nanotime and skiptics to 1000000000/ticksPerSecond, but everything just ran at about 300 ticks per seconds. All I'm attempting to do is to limit my game loop to 60 - what is the best way to guarantee that my game updates never happen at more than 60 times a second? Please note, I do realise that very very old devices might not be able to handle 60 although I really don't expect this to happen - I've tested it on the lowest device I have and it easily achieves 60 tics. So I'm not worried about a device not being able to handle the 60 ticks per second, but rather need to limit it - any help would be appreciated.

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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  • Collocation in Code

    - by Dan McGrath
    Quite some time ago I remember reading an article from 'Joel on Software' that mentioned collocation of information in code was important. By collocation, I mean that relevant information about the code is present when the code is. I'm currently writing an article that has a small bit in it about collocation so I went searching for sources and found the quote in the article 'Making Wrong Code Look Wrong' In order to make code really, really robust, when you code-review it, you need to have coding conventions that allow collocation. In other words, the more information about what code is doing is located right in front of your eyes, the better a job you’ll do at finding the mistakes. When you have code that says For me, collocation isn't just about the code itself, but the tool used to view the code. If it can help with the 'collocation factor' (term coined by me?) I believe it can help with the programmers productivity. Take for example the modern IDEs that show you the variables type by hovering over it. Are their any other articles written about collocation in code and/or are their other terms that this is known by?

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  • How to prevent 2D camera rotation if it would violate the bounds of the camera?

    - by Andrew Price
    I'm working on a Camera class and I have a rectangle field named Bounds that determines the bounds of the camera. I have it working for zooming and moving the camera so that the camera cannot exit its bounds. However, I'm a bit confused on how to do the same for rotation. Currently I allow rotating of the camera's Z-axis. However, if sufficiently zoomed out, upon rotating the camera, areas of the screen outside the camera's bounds can be shown. I'd like to deny the rotation assuming it meant that the newly rotated camera would expose areas outside the camera's bounds, but I'm not quite sure how. I'm still new to Matrix and Vector math and I'm not quite sure how to model if the newly rotated camera sees outside of its bounds, undo the rotation. Here's an image showing the problem: http://i.stack.imgur.com/NqprC.png The red is out of bounds and as a result, the camera should never be allowed to rotate itself like this. This seems like it would be a problem with all rotated values, but this is not the case when the camera is zoomed in enough. Here are the current member variables for the Camera class: private Vector2 _position = Vector2.Zero; private Vector2 _origin = Vector2.Zero; private Rectangle? _bounds = Rectangle.Empty; private float _rotation = 0.0f; private float _zoom = 1.0f; Is this possible to do? If so, could someone give me some guidance on how to accomplish this? Thanks. EDIT: I forgot to mention I am using a transformation matrix style camera that I input in to SpriteBatch.Begin. I am using the same transformation matrix from this tutorial.

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  • BizTalk Testing Series - The xpath Function

    - by Michael Stephenson
    Background While the xpath function in a BizTalk orchestration is a very powerful feature I have often come across the situation where someone has hard coded an xpath expression in an orchestration. If you have read some of my previous posts about testing I've tried to get across the general theme like test-driven or test-assisted development approaches where the underlying principle is that your building up your solution of small well tested units that are put together and the resulting solution is usually quite robust. You will be finding more bugs within your unit tests and fewer outside of your team. The thing I don't like about the xpath functions usual usage is when you come across an orchestration which has something like the below snippet in an expression or assign shape: string result = xpath(myMessage,"string(//Order/OrderItem/ProductName)"); My main issue with this is that the xpath statement is hard coded in the orchestration and you don't really know it works until you are running the orchestration. Some of the problems I think you end up with are: You waste time with lengthy debugging of the orchestration when your statement isn't working You might not know the function isn't working quite as expected because the testable unit around it is big You are much more open to regression issues if your schema changes     Approach to Testing The technique I usually follow is to hold the xpath statement as a constant in a helper class or to format a constant with a helper function to get the actual xpath statement. It is then used by the orchestration like follows. string result = xpath(myMessage, MyHelperClass.ProductNameXPathStatement); This means that because the xpath statement is available outside of the orchestration it now becomes testable in its own right. This means: I can test it in its own right I'm less likely to waste time tracking down problems caused by an error in the statement I can reduce the risk or regression issuess I'm now able to implement some testing around my xpath statements which usually are something like the following:    The test will use a sample xml file The sample will be validated against the schema The test will execute the xpath statement and then check the results are as expected     Walk-through BizTalk uses the XPathNavigator internally behind the xpath function to implement the queries you will usually use using the navigators select or evaluate functions. In the sample (link at bottom) I have a small solution which contains a schema from which I have generated a sample instance. I will then use this instance as the basis for my tests.     In the below diagram you can see the helper class which I've encapsulated my xpath expressions in, and some helper functions which will format the expression in the case of a repeating node which would want to inject an index into the xpath query.             I have then created a test class which has some functions to execute some queries against my sample xml file. An example of this is below.         In the test class I have a couple of helper functions which will execute the xpath expressions in a similar way to BizTalk. You could have a proper helper class to do this if you wanted.         You can see now in the BizTalk expression editor I can use these functions alongside the xpath function.         Conclusion I hope you can see with very little effort you can make your life much easier by testing xpath statements outside of an orchestration rather than using them directly hard coded into the orchestration.     This can also save you lots of pain longer term because your build should break if your schema changes unexpectedly causing these xpath tests to fail where as your tests around the orchestration will be more difficult to troubleshoot and workout the cause of the problem.     Sample Link The sample is available from the following link: http://code.msdn.microsoft.com/testbtsxpathfunction     Other Tools On the subject of using the xpath function, if you don't already use it the below tool is very useful for creating your xpath statements (thanks BizBert) http://www.bizbert.com/bizbert/2007/11/30/XPath+The+Hidden+Language+Of+BizTalk.aspx

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  • How to write a very basic compiler [closed]

    - by Ali
    Possible Duplicate: Best Online resources to learn about Compilers? What would be the best way to learn about compilers, and executable formats? Advanced compilers like gcc compile codes into machine readable files according to the language in which the code has been written (e.g. C, C++, etc). In fact, they interpret the meaning of each codes according to library and functions of the corresponding languages. Correct me if I'm wrong. I wish to better understand compilers by writing a very basic compiler (probably in C) to compile a static file (e.g. Hello World in a text file). I tried some tutorials and books, but all of them are for practical cases. They deal with compiling dynamic codes with meanings connected with the corresponding language. How can I write a basic compiler to convert a static text into a machine readable file? The next step will be introducing variables into the compiler; imagine that we want to write a compiler which compile only some functions of a language. Introducing practical tutorials and resources is highly appreciated :-)

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  • Oracle Warehouse Builder és Enterprise ETL

    - by Fekete Zoltán
    Friss és ropogós az adatlap!!! Fogyasszátok egészséggel: ODI Enterprise Edition: Warehouse Builder Enterprise ETL white paper. A jó hír: minden megvásárolt Oracle Database-hez ingyenese használható az Oracle Warehouse Builder alap (core) funkcionalitása. Mi is az az OWB core funkcionalitás, és mit használhatunk az opciókban? Az Enterprise ETL funkcionalitás az Oracle Data Integrator Enterprise Edition licensz részeként érheto el az OWB-hez. Azok a funkciók, amik csak az ODI EE licensszel érhetok el (a korábbi OWB Enterprise ETL opció is ennek a része) megtekinthetok itt is a szöveg alján. Ezek: - Transportable ETL modules, multiple configurations, and pluggable mappings - Operators for pluggable mapping, pluggable mapping input signature, pluggable mapping output signature - Design Environment Support for RAC - Metadata change propagation - Schedulable Mappings and Process Flows - Slowing Changing Dimensions (SCD) Type 2 and 3 - XML Files as a target - Target load ordering - Seeded spatial and streams transformations - Process Flow Activity templates - Process Flow variables support - Process Flow looping activities such as For Loop and While Loop - Process Flow Route and Notification activities - Metadata lineage and impact analysis - Metadata Extensibility - Deployment to Discoverer EUL - Deployment to Oracle BI Beans catalog Tehát ha komolyabb környezetben szeretném használni az OWB-t, több környezetbe deployálni, stb, akkor szükség van az ODI EE licenszre is. ODI Enterprise Edition: Warehouse Builder Enterprise ETL white paper.

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  • From physics to Java programmer?

    - by inovaovao
    I'm a physics phd with little actual programming experience. I've always liked programming and played around with Basic and Pascal (also VB and Delphi) as a teen, but the largest actual project I completed was an assignement for the introductory computer science class in university where I wrote a nice little program (about 1500 lines of pascal) to display functions of 2 variables in 3D. I've had also a couple other projects of a few hundred lines range, but during my phd I didn't have (or take) the time to program more (string theory is hard guys!), beside playing around with ruby. Now I've decided that I'm more interested in programming than in physics and started to learn Java (hoping to pass the certification exam next week) and OO design. Still, I have trouble deciding on what to focus next (Java EE? Web development? algorithms and C programming?) in order to maximize my employement chances. Bear in mind that I'm aiming (mostly) at the swedish job market and that I'm 30 years old. So for the questions: Do you think that I have any chances to start and make a career in IT and programming coming from physics? What would be the best strategy to maximize my value in the field? Do you have suggestions as to where my physics background might be useful?

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  • forEach and Facelets - a bugfarm just waiting for harvest

    - by Duncan Mills
    An issue that I've encountered before and saw again today seems worthy of a little write-up. It's all to do with a subtle yet highly important difference in behaviour between JSF 2 running with JSP and running on Facelets (.jsf pages). The incident I saw today can be seen as a report on the ADF EMG bugzilla (Issue 53) and in a blog posting by Ulrich Gerkmann-Bartels who reported the issue to the EMG. Ulrich's issue nicely shows how tricky this particular gochya can be. On the surface, the problem is squarely the fault of MDS but underneath MDS is, in fact, innocent. To summarize the problem in a simpler testcase than Ulrich's example, here's a simple fragment of code: <af:forEach var="item" items="#{itemList.items}"> <af:commandLink id="cl1" text="#{item.label}" action="#{item.doAction}"  partialSubmit="true"/> </af:forEach> Looks innocent enough right? We see a bunch of links printed out, great. The issue here though is the id attribute. Logically you can kind of see the problem. The forEach loop is creating (presumably) multiple instances of the commandLink, but only one id is specified - cl1. We know that IDs have to be unique within a JSF component tree, so that must be a bad thing?  The problem is that JSF under JSP implements some hacks when the component tree is generated to transparently fix this problem for you. Behind the scenes it ensures that each instance really does have a unique id. Really nice of it to do so, thank you very much. However, (you could see this coming), the same is not true when running with Facelets  (this is under 11.1.2.n)  in that case, what you put for the id is what you get, and JSF does not mess around in the background for you. So you end up with a component tree that contains duplicate ids which are only created at runtime.  So subtle chaos can ensue.  The symptoms are wide and varied, from something pretty obscure such as the combination Ulrich uncovered, to something as frustrating as your ActionListener just not being triggered. And yes I've wasted hours on just such an issue.  The Solution  Once you're aware of this one it's really simple to fix it, there are two options: Remove the id attribute on components that will cause some kind of submission within the forEach loop altogether and let JSF do the right thing in generating them. Then you'll be assured of uniqueness. Use the var attribute of the loop to generate a unique id for each child instance.  for example in the above case: <af:commandLink id="cl1_#{item.index}" ... />.  So one to watch out for in your upgrades to JSF 2 and one perhaps, for your coding standards today to prepare you for. For completeness, here's the reference to the underlying JSF issue that's at the heart of this: JAVASERVERFACES-1527

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  • The problems with Avoiding Smurf Naming classes with namespaces

    - by Daniel Koverman
    I pulled the term smurf naming from here (number 21). To save anyone not familiar the trouble, Smurf naming is the act of prefixing a bunch of related classes, variables, etc with a common prefix so you end up with "a SmurfAccountView passes a SmurfAccountDTO to the SmurfAccountController", etc. The solution I've generally heard to this is to make a smurf namespace and drop the smurf prefixes. This has generally served me well, but I'm running into two problems. I'm working with a library with a Configuration class. It could have been called WartmongerConfiguration but it's in the Wartmonger namespace, so it's just called Configuration. I likewise have a Configuration class which could be called SmurfConfiguration, but it is in the Smurf namespace so that would be redundant. There are places in my code where Smurf.Configuration appears alongside Wartmonger.Configuration and typing out fully qualified names is clunky and makes the code less readable. It would be nicer to deal with a SmurfConfiguration and (if it was my code and not a library) WartmongerConfiguration. I have a class called Service in my Smurf namespace which could have been called SmurfService. Service is a facade on top of a complex Smurf library which runs Smurf jobs. SmurfService seems like a better name because Service without the Smurf prefix is so incredibly generic. I can accept that SmurfService was already a generic, useless name and taking away smurf merely made this more apparent. But it could have been named Runner, Launcher, etc and it would still "feel better" to me as SmurfLauncher because I don't know what a Launcher does, but I know what a SmurfLauncher does. You could argue that what a Smurf.Launcher does should be just as apparent as a Smurf.SmurfLauncher, but I could see `Smurf.Launcher being some kind of class related to setup rather than a class that launches smurfs. If there is an open and shut way to deal with either of these that would be great. If not, what are some common practices to mitigate their annoyance?

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