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  • Do You Really Know Your Programming Languages?

    - by Kristopher Johnson
    I am often amazed at how little some of my colleagues know or care about their craft. Something that constantly frustrates me is that people don't want to learn any more than they need to about the programming languages they use every day. Many programmers seem content to learn some pidgin sub-dialect, and stick with that. If they see a keyword or construct that they aren't familiar with, they'll complain that the code is "tricky." What would you think of a civil engineer who shied away from calculus because it had "all those tricky math symbols?" I'm not suggesting that we all need to become "language lawyers." But if you make your living as a programmer, and claim to be a competent user of language X, then I think at a minimum you should know the following: Do you know the keywords of the language and what they do? What are the valid syntactic forms? How are memory, files, and other operating system resources managed? Where is the official language specification and library reference for the language? The last one is the one that really gets me. Many programmers seem to have no idea that there is a "specification" or "standard" for any particular language. I still talk to people who think that Microsoft invented C++, and that if a program doesn't compile under VC6, it's not a valid C++ program. Programmers these days have it easy when it comes to obtaining specs. Newer languages like C#, Java, Python, Ruby, etc. all have their documentation available for free from the vendors' web sites. Older languages and platforms often have standards controlled by standards bodies that demand payment for specs, but even that shouldn't be a deterrent: the C++ standard is available from ISO for $30 (and why am I the only person I know who has a copy?). Programming is hard enough even when you do know the language. If you don't, I don't see how you have a chance. What do the rest of you think? Am I right, or should we all be content with the typical level of programming language expertise? Update: Several great comments here. Thanks. A couple of people hit on something that I didn't think about: What really irks me is not the lack of knowledge, but the lack of curiosity and willingness to learn. It seems some people don't have any time to hone their craft, but they have plenty of time to write lots of bad code. And I don't expect people to be able to recite a list of keywords or EBNF expressions, but I do expect that when they see some code, they should have some inkling of what it does. Few people have complete knowledge of every dark corner of their language or platform, but everyone should at least know enough that when they see something unfamiliar, they will know how to get whatever additional information they need to understand it.

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  • Rails learn's confusion

    - by Steve
    This is a beginner's rails learning confusion. When I learn rails, from time to time, I feel frustrated on rails' principle "Convention over Configuration". Rails uses heavily on conventions. A lot of them are just naming conventions. If I forget a convention, I will either use the wrong naming and get unexpected result or get things magically done but don't understand how. Sometimes, I think of configuration. At least configuration lists everything clearly and nothing is in fog. In rails, there seems a hidden, dark contract between you and the machine. If you follow the contract, you communicate well. But a beginner usually forgets items listed on the contract and this usually leads to confusion. That's why when I first pick up rails, I feel like it is somehow difficult to learn. Besides, there are many other things that could be new to a learner, such as using git, using plugins from community, using RESTful routing style, using RSpec. All these are new and come together in learning ruby and rails. This definitely adds up difficulties for a beginner. In contrast, if you learn php, it wouldn't be that bad. You can forget many things and focus on learning php itself. You don't need to learn database handling if you know SQL already(in rails, you need to learn a whole new concept migration), you don't have to learn a new decent unit test(in rails, usually they teach RSpec along the way because rails is agile and you should learn test-driven development in the early learning stage), you don't have to learn a new version control(in rails, you will be taught about git anyway), you don't have to use complicated plugins(in rails, they usually use third-party plugins in textbook examples! what the hell? why not teach how to do a simplified similar thing in rails?), you don't have to worry RESTful style. All in all, when I learn php, I learn it quick and soon I start to write things myself. Learning php is similar to learning C/java. It tastes like those traditional languages. When I learn rails, it is more difficult. And I need to learn ruby as well (I believe many of you learn ruby just because of rails). Does anyone have the similar feeling as I have? How do you overcome it and start to master rails? Hints will be welcomed. Thank you.

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  • Mercurial local repository backup

    - by Ricket
    I'm a big fan of backing things up. I keep my important school essays and such in a folder of my Dropbox. I make sure that all of my photos are duplicated to an external drive. I have a home server where I keep important files mirrored across two drives inside the server (like a software RAID 1). So for my code, I have always used Subversion to back it up. I keep the trunk folder with a stable copy of my application, but then I create a branch named with my username, and inside there is my working copy. I make very few changes between commits to that branch, with the understanding that the code in there is my backup. Now I'm looking into Mercurial, and I must admit I haven't truly used it yet so I may have this all wrong. But it seems to me that you have a server-side repository, and then you clone it to a working directory in the form of a local repository. Then as you work on something, you make commits to that local repository, and when things are in a state to be shared with others, you hg push to the parent repository on the server. Between pushes of stable, tested, bug-free code, where is the backup? After doing some thinking, I've come to the conclusion that it is not meant for backup purposes and it assumes you've handled that on your own. I guess I need to keep my Mercurial local repositories in my dropbox or some other backed-up location, since my in-progress code is not pushed to the server. Is this pretty much it, or have I missed something? If you use Mercurial, how do you backup your local repositories? If you had turned on your computer this morning and your hard drive went up in flames (or, more likely, the read head went bad, or the OS corrupted itself, ...), what would be lost? If you spent the past week developing a module, writing test cases for it, documenting and commenting it, and then a virus wipes your local repository away, isn't that the only copy? So then on the flip side, do you create a remote repository for every local repository and push to it all the time? How do you find a balance? How do you ensure your code is backed up? Where is the line between using Mercurial as backup, and using a local filesystem backup utility to keep your local repositories safe?

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  • How do I write sql data into a textbox after a submit type event

    - by Matt
    Finishing up some homework and Im having trouble with figuring out how to take information generated in sql column(a primary key set up to assign a record number to a customer example 1046) at submit and writing it to my redirected recipt page. I call it recipt.aspx. Any takers Professor says to use a datareader...but things go bad after that. public partial class _Default : System.Web.UI.Page { String cnStr = "EDITED FOR THE PURPOSE OF NOT DISPLAYED SQL SERVERta Source=111.11.111.11; uid=xxxxxxx; password=xxxx; database=xxxxxx; "; String insertStr; SqlDataReader reader; SqlConnection myConnection = new SqlConnection(); protected void submitbutton_Click(object sender, EventArgs e) { myConnection.ConnectionString = cnStr; try { //more magic happens as myConnection opens myConnection.Open(); insertStr = "insert into connectAssignment values ('" + TextBox2.Text + "','" + TextBox3.Text + "','" + TextBox4.Text + "','" + TextBox5.Text + "','" + bigtextthing.Text + "','" + DropDownList1.SelectedItem.Value + "')"; //magic happens as Connection string is assigned to connection object and passes in the SQL statment //associate the command to the the myConnection connection object SqlCommand cmd = new SqlCommand(insertStr, myConnection); cmd.ExecuteNonQuery(); Session["passmyvalue1"] = TextBox2.Text; Session["passmyvalue2"] = TextBox3.Text; Session["passmyvalue3"] = TextBox4.Text; Session["passmyvalue4"] = TextBox5.Text; Session["passmyvalue5"] = bigtextthing.Text; Session["I NEED SOME HELP RIGHT HERE"] =Textbox6.Text; Response.Redirect("receipt.aspx"); } catch { bigtextthing.Text = "Error submitting" + "Possible casues: Internet is down,server is down, check your settings!"; } finally { myConnection.Close(); TextBox2.Text = ""; TextBox3.Text = ""; TextBox4.Text = ""; TextBox5.Text = ""; bigtextthing.Text = ""; } //reset validators? } The recipt page public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if(Session["passmyvalue1"] != null) { TextBox1.Text = (string)Session["passmyvalue1"]; TextBox2.Text = (string)Session["passmyvalue2"]; TextBox3.Text = (string)Session["passmyvalue3"]; TextBox4.Text = (string)Session["passmyvalue4"]; TextBox5.Text = (string)Session["passmyvalue5"]; TextBox6.Text = I don't know ; } } } THanks for the help

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  • Uploading files to varbinary(max) in SQL Server -- works on one server, not the other

    - by pjabbott
    I have some code that allows users to upload file attachments into a varbinary(max) column in SQL Server from their web browser. It has been working perfectly fine for almost two years, but all of a sudden it stopped working. And it stopped working on only the production database server -- it still works fine on the development server. I can only conclude that the code is fine and there is something up with the instance of SQL Server itself. But I have no idea how to isolate the problem. I insert a record into the ATTACHMENT table, only inserting non-binary data like the title and the content type, and then chunk-upload the uploaded file using the following code: // get the file stream System.IO.Stream fileStream = postedFile.InputStream; // make an upload buffer byte[] fileBuffer; fileBuffer = new byte[1024]; // make an update command SqlCommand fileUpdateCommand = new SqlCommand("update ATTACHMENT set ATTACHMENT_DATA.WRITE(@Data, NULL, NULL) where ATTACHMENT_ID = @ATTACHMENT_ID", sqlConnection, sqlTransaction); fileUpdateCommand.Parameters.Add("@Data", SqlDbType.Binary); fileUpdateCommand.Parameters.AddWithValue("@ATTACHMENT_ID", newId); while (fileStream.Read(fileBuffer, 0, fileBuffer.Length) > 0) { fileUpdateCommand.Parameters["@Data"].Value = fileBuffer; fileUpdateCommand.ExecuteNonQuery(); <------ FAILS HERE } fileUpdateCommand.Dispose(); fileStream.Close(); Where it says "FAILS HERE", it sits for a while and then I get a SQL Server timeout error on the very first iteration through the loop. If I connect to the development database instead, everything works fine (it runs through the loop many, many times and the commit is successful). Both servers are identical (SQL Server 9.0.3042) and the schemas are identical as well. When I open Activity Monitor right after the timeout to see what's going it, it says the last command is (@Data binary(1024),@ATTACHMENT_ID decimal(4,0))update ATTACHMENT set ATTACHMENT_DATA.WRITE(@Data, NULL, NULL) where ATTACHMENT_ID = @ATTACHMENT_ID which I would expect but it also says it has a status of "Suspended" and a wait type of "PAGEIOLATCH_SH". I looked this up and it seems to be a bad thing but I can't find anything specific to my stuation. Ideas?

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  • Initialize a Variable Again.

    - by SoulBeaver
    That may sound a little confusing. Basically, I have a function CCard newCard() { /* Used to store the string variables intermittantly */ std::stringstream ssPIN, ssBN; int picker1, picker2; int pin, bankNum; /* Choose 5 random variables, store them in stream */ for( int loop = 0; loop < 5; ++loop ) { picker1 = rand() % 8 + 1; picker2 = rand() % 8 + 1; ssPIN << picker1; ssBN << picker2; } /* Convert them */ ssPIN >> pin; ssBN >> bankNum; CCard card( pin, bankNum ); return card; } that creates a new CCard variable and returns it to the caller CCard card = newCard(); My teacher advised me that doing this is a violation of OOP principles and has to be put in the class. He told me to use this method as a constructor. Which I did: CCard::CCard() { m_Sperre = false; m_Guthaben = rand() % 1000; /* Work */ /* Convert them */ ssPIN >> m_Geheimzahl; ssBN >> m_Nummer; } All variables with m_ are member variables. However, the constructor works when I initialize the card normally CCard card(); at the start of the program. However, I also have a function, that is supposed to create a new card and return it to the user, this function is now broken. The original command: card = newCard(); isn't available anymore, and card = new CCard(); doesn't work. What other options do I have? I have a feeling using the constructor won't work, and that I probably should just create a class method newCard, but I want to see if it is somehow at all possible to do it the way the teacher wanted. This is creating a lot of headaches for me. I told the teacher that this is a stupid idea and not everything has to be classed in OOP. He has since told me that Java or C# don't allow code outside of classes, which sounds a little incredible. Not sure that you can do this in C++, especially when templated functions exist, or generic algorithms. Is it true that this would be bad code for OOP in C++ if I didn't force it into a class?

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  • GridView's ItemContainerStyle and selection states

    - by Roberto Casadei
    I'm trying to change the appearance of gridview items when they are selected. (Before, I used a trick with an IsSelected property in the ViewModel object bound to the containing grid and a bool-to-color converter, but I recognize that it is bad) To do so, I do: <GridView ItemContainerStyle="{StaticResource GridViewItemContainerStyle}" ...> ... and <Style x:Key="GridViewItemContainerStyle" TargetType="GridViewItem"> <Setter Property="Background" Value="Red" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="GridViewItem"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="Black"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="SelectionStates"> <VisualState x:Name="UnselectedSwiping"/> <VisualState x:Name="UnselectedPointerOver"/> <VisualState x:Name="Selecting"/> <VisualState x:Name="Selected"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Grid.Background)" Storyboard.TargetName="itemGrid"> <DiscreteObjectKeyFrame KeyTime="0" Value="White"/> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="SelectedSwiping"/> <VisualState x:Name="Unselecting"/> <VisualState x:Name="Unselected"/> <VisualState x:Name="SelectedUnfocused"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid ... x:Name="itemGrid"> <!-- HERE MY DATA TEMPLATE --> </Grid> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> When I run the app, the items are Black (as in the "normal" state). But selecting them does not turn them into White. Where am I wrong? Moreover, it there a way to set "ItemContainerStyle" without having it to "overwrite" the "ItemTemplate" ???

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  • PHP 5.3: Late static binding doesn't work for properties when defined in parent class while missing in child class

    - by DavidPesta
    Take a look at this example, and notice the outputs indicated. <?php class Mommy { protected static $_data = "Mommy Data"; public static function init( $data ) { static::$_data = $data; } public static function showData() { echo static::$_data . "<br>"; } } class Brother extends Mommy { } class Sister extends Mommy { } Brother::init( "Brother Data" ); Sister::init( "Sister Data" ); Brother::showData(); // Outputs: Sister Data Sister::showData(); // Outputs: Sister Data ?> My understanding was that using the static keyword would refer to the child class, but apparently it magically applies to the parent class whenever it is missing from the child class. (This is kind of a dangerous behavior for PHP, more on that explained below.) I have the following two things in mind for why I want to do this: I don't want the redundancy of defining all of the properties in all of the child classes. I want properties to be defined as defaults in the parent class and I want the child class definition to be able to override these properties wherever needed. The child class needs to exclude properties whenever the defaults are intended, which is why I don't define the properties in the child classes in the above example. However, if we are wanting to override a property at runtime (via the init method), it will override it for the parent class! From that point forward, child classes initialized earlier (as in the case of Brother) unexpectedly change on you. Apparently this is a result of child classes not having their own copy of the static property whenever it isn't explicitly defined inside of the child class--but instead of throwing an error it switches behavior of static to access the parent. Therefore, is there some way that the parent class could dynamically create a property that belongs to the child class without it appearing inside of the child class definition? That way the child class could have its own copy of the static property and the static keyword can refer to it properly, and it can be written to take into account parent property defaults. Or is there some other solution, good, bad, or ugly?

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  • What classes should I map against with NHibernate?

    - by apollodude217
    Currently, we use NHibernate to map business objects to database tables. Said business objects enforce business rules: The set accessors will throw an exception on the spot if the contract for that property is violated. Also, the properties enforce relationships with other objects (sometimes bidirectional!). Well, whenever NHibernate loads an object from the database (e.g. when ISession.Get(id) is called), the set accessors of the mapped properties are used to put the data into the object. What's good is that the middle tier of the application enforces business logic. What's bad is that the database does not. Sometimes crap finds its way into the database. If crap is loaded into the application, it bails (throws an exception). Sometimes it clearly should bail because it cannot do anything, but what if it can continue working? E.g., an admin tool that gathers real-time reports runs a high risk of failing unnecessarily instead of allowing an admin to even fix a (potential) problem. I don't have an example on me right now, but in some instances, letting NHibernate use the "front door" properties that also enforce relationships (especially bidi) leads to bugs. What are the best solutions? Currently, I will, on a per-property basis, create a "back door" just for NHibernate: public virtual int Blah {get {return _Blah;} set {/*enforces BR's*/}} protected virtual int _Blah {get {return blah;} set {blah = value;}} private int blah; I showed the above in C# 2 (no default properties) to demonstrate how this gets us basically 3 layers of, or views, to blah!!! While this certainly works, it does not seem ideal as it requires the BL to provide one (public) interface for the app-at-large, and another (protected) interface for the data access layer. There is an additional problem: To my knowledge, NHibernate does not give you a way to distinguish between the name of the property in the BL and the name of the property in the entity model (i.e. the name you use when you query, e.g. via HQL--whenever you give NHibernate the name (string) of a property). This becomes a problem when, at first, the BR's for some property Blah are no problem, so you refer to it in your O/R mapping... but then later, you have to add some BR's that do become a problem, so then you have to change your O/R mapping to use a new _Blah property, which breaks all existing queries using "Blah" (common problem with programming against strings). Has anyone solved these problems?!

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  • Hierarchy inheritance

    - by reito
    I had faced the problem. In my C++ hierarchy tree I have two branches for entities of difference nature, but same behavior - same interface. I created such hierarchy trees (first in image below). And now I want to work with Item or Base classes independetly of their nature (first or second). Then I create one abstract branch for this use. My mind build (second in image below). But it not working. Working scheme seems (third in image below). It's bad logic, I think... Do anybody have some ideas about such hierarchy inheritance? How make it more logical? More simple for understanding? Image Sorry for my english - russian internet didn't help:) Update: You ask me to be more explicit, and I will be. In my project (plugins for Adobe Framemaker) I need to work with dialogs and GUI controls. In some places I working with WinAPI controls, and some other places with FDK (internal Framemaker) controls, but I want to work throw same interface. I can't use one base class and inherite others from it, because all needed controls - is a hierarchy tree (not one class). So I have one hierarchy tree for WinAPI controls, one for FDK and one abstract tree to use anyone control. For example, there is an Edit control (WinEdit and FdkEdit realization), a Button control (WinButton and FdkButton realization) and base entity - Control (WinControl and FdkControl realization). For now I can link my classes in realization trees (Win and Fdk) with inheritence between each of them (WinControl is base class for WinButton and WinEdit; FdkControl is base class for FdkButton and FdkEdit). And I can link to abstract classes (Control is base class for WinControl and FdkControl; Edit is base class for WinEdit and FdkEdit; Button is base class for WinButton and FdkButton). But I can't link my abstract tree - compiler swears. In fact I have two hierarchy trees, that I want to inherite from another one. Update: I have done this quest! :) I used the virtual inheritence and get such scheme (http://img12.imageshack.us/img12/7782/99614779.png). Abstract tree has only absolute abstract methods. All inheritence in abstract tree are virtual. Link from realization tree to abstract are virtual. On image shown only one realization tree for simplicity. Thanks for help!

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  • Creating multiple heads in remote repository

    - by Jab
    We are looking to move our team (~10 developers) from SVN to mercurial. We are trying to figure out how to manage our workflow. In particular, we are trying to see if creating remote heads is the right solution. We currently have a very large repository with multiple, related projects. They share a lot of code, but pieces of the project are deployed by different teams (3 teams) independent of other portions of the code-base. So each team is working on concurrent large features. The way we currently handles this in SVN are branches. Team1 has a branch for Feature1, same deal for the other teams. When Team1 finishes their change, it gets merged into the trunk and deployed out. The other teams follow suite when their project is complete, merging of course. So my initial thought are using Named Branches for these situations. Team1 makes a Feature1 branch off of the default branch in Hg. Now, here is the question. Should the team PUSH that branch, in it's current/half-state to the repository. This will create a second head in the core repo. My initial reaction was "NO!" as it seems like a bad idea. Handling multiple heads on our repository just sounds awful, but there are some advantages... First, the teams want to setup Continuous Integration to build this branch during their development cycle(months long). This will only work if the CI can pull this branch from the repo. This is something we do now with SVN, copy a CI build and change the branch. Easy. Second, it makes it easier for any team member to jump onto the branch and start working. Without pushing to the core repo, they would have to receive a push from a developer on that team with the changeset information. It is also possible to lose local commits to hardware failure. The chances increase a lot if it's a branch by a single developer who has followed the "don't push until finished" approach. And lastly is just for ease of use. The developers can easily just commit and push on their branch at any time without consequence(as they do today, in their SVN branches). Is there a better way to handle this scenario that I may be missing? I just want a veteran's opinion before moving forward with the strategy. For bug fixes we like the general workflow of mecurial, anonymous branches that only consist of 1-2 commits. The simplicity is great for those cases. By the way, I've read this , great article which seems to favor Named branches.

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Setting default values for inherited property without using accessor in Objective-C?

    - by Ben Stock
    I always see people debating whether or not to use a property's setter in the -init method. I don't know enough about the Objective-C language yet to have an opinion one way or the other. With that said, lately I've been sticking to ivars exclusively. It seems cleaner in a way. I don't know. I digress. Anyway, here's my problem … Say we have a class called Dude with an interface that looks like this: @interface Dude : NSObject { @private NSUInteger _numberOfGirlfriends; } @property (nonatomic, assign) NSUInteger numberOfGirlfriends; @end And an implementation that looks like this: @implementation Dude - (instancetype)init { self = [super init]; if (self) { _numberOfGirlfriends = 0; } } @end Now let's say I want to extend Dude. My subclass will be called Playa. And since a playa should have mad girlfriends, when Playa gets initialized, I don't want him to start with 0; I want him to have 10. Here's Playa.m: @implementation Playa - (instancetype)init { self = [super init]; if (self) { // Attempting to set the ivar directly will result in the compiler saying, // "Instance variable `_numberOfGirlfriends` is private." // _numberOfGirlfriends = 10; <- Can't do this. // Thus, the only way to set it is with the mutator: self.numberOfGirlfriends = 10; // Or: [self setNumberOfGirlfriends:10]; } } @end So what's a Objective-C newcomer to do? Well, I mean, there's only one thing I can do, and that's set the property. Unless there's something I'm missing. Any ideas, suggestions, tips, or tricks? Sidenote: The other thing that bugs me about setting the ivar directly — and what a lot of ivar-proponents say is a "plus" — is that there are no KVC notifications. A lot of times, I want the KVC magic to happen. 50% of my setters end in [self setNeedsDisplay:YES], so without the notification, my UI doesn't update unless I remember to manually add -setNeedsDisplay. That's a bad example, but the point stands. I utilize KVC all over the place, so without notifications, things can act wonky. Anyway, any info is much appreciated. Thanks!

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  • How to properly preload images, js and css files?

    - by Kenny Bones
    Hi, I'm creating a website from scratch and I was really into this in the late 90's but the web has changed alot since then! And I'm more of a designer so when I started putting this site together, I basically did a system of php includes to make the site more "dynamic" When you first visit the site, you'll be presented to a logon screen, if you're not already logged on (cookies). If you're not logged on, a page called access.php is introdused. I thought I'd preload the most heavy images at this point. So that when the user is done logging on, the images are already cached. And this is working as I want. But I still notice that the biggest image still isn't rendered immediatly anyway. So it's seems kinda pointless. All of this has made me rethink how the site is structured and how scripts and css files are loaded. Using FireBug and YSlow with Firefox I see a few pointers like expires headers and reducing the size of each script. But is this really the culprit? For example, would this be really really stupid in the main index.php? The entire site is basically structured like this <?php require("dbconnect.php"); ?> <?php include ("head.php"); ?> And below this is basically just the body and the content of the site. Head.php however consists of the doctype, head portions, linking of two css style sheets, jQuery library, jQuery validation engine, Cufon and Cufon font file, and then the small Cufon.Replace snippet. The rest of the body comes with the index.php file, but at the bottom of this again is an include of a file called "footer.php" which basically consists of loading of a couple of jsLoader scripts and a slidepanel and then a js function. All of this makes the end page source look like a typical complete webpage, but I'm wondering if any of you can see immediatly that "this is really really stupid" and "don't do that, do this instead" etc. :) Are includes a bad way to go? This site is also pretty image intensive and I can probably do a little more optimization. But I don't think that's its the primary culprit. YSlow gives me a report of what takes up the most space: doc(1) - 5.8K js(5) - 198.7K css(2) - 5.6K cssimage(8) - 634.7K image(6) - 110.8K I know it looks like it's cssimage(8) that weighs the most, but I've already preloaded these images from before and it doesn't really affect the rendering.

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  • jQuery Validator's "required" not working when value is set at statup

    - by nandrew
    Hello, I have a problem with jQuery Validator. I want to use "required" property on a text input. It doesn't work when input has set value attribute by HTML code (tested on Firefox (3.5), and on IE 8 - on IE it works a bit better). Story: 1. Page loads; 2. value is cleared; 3. focus is changed. 4. Nothing happens but the error message should be displayed; 5. getting back to the field and typing some characters. 6. changing focus; 7. getting back to the field; 8. clearing the field. 9. Error is displayed even before leaving the field. The HTML code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="Web/Scripts/jquery-1.3.2.min.js" type="text/javascript"></script> <script src="Web/Scripts/jquery.validate.js" type="text/javascript"></script> </head> <body> <form id="form1"> <input type="text" id="name1" name="name1" value="test" /><br /> <input type="text" /> </form> <script type="text/javascript"> $(document).ready(function() { var validator = $("form").validate({ rules: { name1: { required: true, minlength: 2 } }, messages: { name1: "bad name" }, }); }); </script> </body> </html>

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  • Optimize slow ranking query

    - by Juan Pablo Califano
    I need to optimize a query for a ranking that is taking forever (the query itself works, but I know it's awful and I've just tried it with a good number of records and it gives a timeout). I'll briefly explain the model. I have 3 tables: player, team and player_team. I have players, that can belong to a team. Obvious as it sounds, players are stored in the player table and teams in team. In my app, each player can switch teams at any time, and a log has to be mantained. However, a player is considered to belong to only one team at a given time. The current team of a player is the last one he's joined. The structure of player and team is not relevant, I think. I have an id column PK in each. In player_team I have: id (PK) player_id (FK -> player.id) team_id (FK -> team.id) Now, each team is assigned a point for each player that has joined. So, now, I want to get a ranking of the first N teams with the biggest number of players. My first idea was to get first the current players from player_team (that is one record top for each player; this record must be the player's current team). I failed to find a simple way to do it (tried GROUP BY player_team.player_id HAVING player_team.id = MAX(player_team.id), but that didn't cut it. I tried a number of querys that didn't work, but managed to get this working. SELECT COUNT(*) AS total, pt.team_id, p.facebook_uid AS owner_uid, t.color FROM player_team pt JOIN player p ON (p.id = pt.player_id) JOIN team t ON (t.id = pt.team_id) WHERE pt.id IN ( SELECT max(J.id) FROM player_team J GROUP BY J.player_id ) GROUP BY pt.team_id ORDER BY total DESC LIMIT 50 As I said, it works but looks very bad and performs worse, so I'm sure there must be a better way to go. Anyone has any ideas for optimizing this? I'm using mysql, by the way. Thanks in advance Adding the explain. (Sorry, not sure how to format it properly) id select_type table type possible_keys key key_len ref rows Extra 1 PRIMARY t ALL PRIMARY NULL NULL NULL 5000 Using temporary; Using filesort 1 PRIMARY pt ref FKplayer_pt77082,FKplayer_pt265938,new_index FKplayer_pt77082 4 t.id 30 Using where 1 PRIMARY p eq_ref PRIMARY PRIMARY 4 pt.player_id 1 2 DEPENDENT SUBQUERY J index NULL new_index 8 NULL 150000 Using index

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  • Use format strings that contain %1, %2 etc. instead of %d, %s etc. - Linux, C++

    - by rursw1
    Hello, As a follow-up of this question (Message compiler replacement in Linux gcc), I have the following problem: When using MC.exe on Windows for compiling and generating messages, within the C++ code I call FormatMessage, which retrieves the message and uses the va_list *Arguments parameter to send the varied message arguments. For example: messages.mc file: MessageId=1 Severity=Error SymbolicName=MULTIPLE_MESSAGE_OCCURED Language=English message %1 occured %2 times. . C++ code: void GetMsg(unsigned int errCode, wstring& message,unsigned int paramNumber, ...) { HLOCAL msg; DWORD ret; LANGID lang = GetUserDefaultLangID(); try { va_list argList; va_start( argList, paramNumber ); const TCHAR* dll = L"MyDll.dll"; _hModule = GetModuleHandle(dll); ret =::FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_HMODULE|FORMAT_MESSAGE_IGNORE_INSERTS, _hModule, errCode, lang, (LPTSTR) &msg, 0, &argList ); if ( 0 != ret ) { unsigned int count = 0 ; message = msg; if (paramNumber>0) { wstring::const_iterator iter; for (iter = message.begin();iter!=message.end();iter++) { wchar_t xx = *iter; if (xx ==L'%') count++; } } if ((count == paramNumber) && (count >0)) { ::LocalFree( msg ); ret =::FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_HMODULE, _hModule, errCode, GetUserDefaultLangID(), (LPTSTR) &msg, 0, &argList ); } else if (count != paramNumber) { wstringstream tmp; wstring messNumber; tmp << (errCode & 0xFFFF); tmp >> messNumber; message = message +L"("+ messNumber + L"). Bad Format String. "; } } ::LocalFree( msg ); } catch (...) { message << L"last error: " << GetLastError(); } va_end( argList ); } Caller code: wstring message; GetMsg(MULTIPLE_MESSAGE_OCCURED, message,2, "Error message", 5); Now, I wrote a simple script to generate a .msg file from the .mc file, and then I use gencat to generate a catalog from it. But is there a way to use the formatted strings as they contain %1, %2, etc. and NOT the general (%d, %s...) format? Please note, that the solution has to be generic enough for each possible message with each posible types\ arguments order... Is it possible at all? Thank you.

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  • How do we simplify this kind of code in Java? Something like macros in C?

    - by Terry Li
    public static boolean diagonals(char[][] b, int row, int col, int l) { int counter = 1; // because we start from the current position char charAtPosition = b[row][col]; int numRows = b.length; int numCols = b[0].length; int topleft = 0; int topright = 0; int bottomleft = 0; int bottomright = 0; for (int i=row-1,j=col-1;i>=0 && j>=0;i--,j--) { if (b[i][j]==charAtPosition) { topleft++; } else { break; } } for (int i=row-1,j=col+1;i>=0 && j<=numCols;i--,j++) { if (b[i][j]==charAtPosition) { topright++; } else { break; } } for (int i=row+1,j=col-1;i<=numRows && j>=0;i++,j--) { if (b[i][j]==charAtPosition) { bottomleft++; } else { break; } } for (int i=row+1,j=col+1;i<=numRows && j<=numCols;i++,j++) { if (b[i][j]==charAtPosition) { bottomright++; } else { break; } } return topleft + bottomright + 1 >= l || topright + bottomleft + 1 >= l; //in this case l is 5 } After I was done posting the code above here, I couldn't help but wanted to simplify the code by merging the four pretty much the same loops into one method. Here's the kind of method I want to have: public int countSteps(char horizontal, char vertical) { } Two parameters horizontal and vertical can be either + or - to indicate the four directions to walk in. What I want to see if possible at all is i++; is generalized to i horizontal horizontal; when horizontal taking the value of +. What I don't want to see is if or switch statements, for example: public int countSteps(char horizontal, char vertical) { if (horizontal == '+' && vertical == '-') { for (int i=row-1,j=col+1;i>=0 && j<=numCols;i--,j++) { if (b[i][j]==charAtPosition) { topright++; } else { break; } } } else if (horizontal == '+' && vertical == '+') { for (int i=row+1,j=col+1;i>=0 && j<=numCols;i++,j++) { if (b[i][j]==charAtPosition) { topright++; } else { break; } } } else if () { } else { } } Since it is as tedious as the original one. Note also that the comparing signs for the loop condition i>=0 && j<=numCols; for example, >= && <= have correspondence with the value combination of horizontal and vertical. Sorry for my bad wording, please let me know if anything is not clear.

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  • Java - is this an idiom or pattern, behavior classes with no state

    - by Berlin Brown
    I am trying to incorporate more functional programming idioms into my java development. One pattern that I like the most and avoids side effects is building classes that have behavior but they don't necessarily have any state. The behavior is locked into the methods but they only act on the parameters passed in. The code below is code I am trying to avoid: public class BadObject { private Map<String, String> data = new HashMap<String, String>(); public BadObject() { data.put("data", "data"); } /** * Act on the data class. But this is bad because we can't * rely on the integrity of the object's state. */ public void execute() { data.get("data").toString(); } } The code below is nothing special but I am acting on the parameters and state is contained within that class. We still may run into issues with this class but that is an issue with the method and the state of the data, we can address issues in the routine as opposed to not trusting the entire object. Is this some form of idiom? Is this similar to any pattern that you use? public class SemiStatefulOOP { /** * Private class implies that I can access the members of the <code>Data</code> class * within the <code>SemiStatefulOOP</code> class and I can also access * the getData method from some other class. * * @see Test1 * */ class Data { protected int counter = 0; public int getData() { return counter; } public String toString() { return Integer.toString(counter); } } /** * Act on the data class. */ public void execute(final Data data) { data.counter++; } /** * Act on the data class. */ public void updateStateWithCallToService(final Data data) { data.counter++; } /** * Similar to CLOS (Common Lisp Object System) make instance. */ public Data makeInstance() { return new Data(); } } // End of Class // Issues with the code above: I wanted to declare the Data class private, but then I can't really reference it outside of the class: I can't override the SemiStateful class and access the private members. Usage: final SemiStatefulOOP someObject = new SemiStatefulOOP(); final SemiStatefulOOP.Data data = someObject.makeInstance(); someObject.execute(data); someObject.updateStateWithCallToService(data);

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  • Understanding C++ dynamic allocation

    - by kiokko89
    Consider the following code: class CString { private: char* buff; size_t len; public: CString(const char* p):len(0), buff(nullptr) { cout << "Constructor called!"<<endl; if (p!=nullptr) { len= strlen(p); if (len>0) { buff= new char[len+1]; strcpy_s(buff, len+1, p); } } } CString (const CString& s) { cout << "Copy constructor called!"<<endl; len= s.len; buff= new char[len+1]; strcpy_s(buff, len+1, s.buff); } CString& operator = (const CString& rhs) { cout << "Assignment operator called!"<<endl; if (this != &rhs) { len= rhs.len; delete[] buff; buff= new char[len+1]; strcpy_s(buff, len+1, rhs.buff); } return *this; } CString operator + (const CString& rhs) const { cout << "Addition operator called!"<<endl; size_t lenght= len+rhs.len+1; char* tmp = new char[lenght]; strcpy_s(tmp, lenght, buff); strcat_s(tmp, lenght, rhs.buff); return CString(tmp); } ~CString() { cout << "Destructor called!"<<endl; delete[] buff; } }; int main() { CString s1("Hello"); CString s2("World"); CString s3 = s1+s2; } My problem is that I don't know how to delete the memory allocated in the addition operator function(char* tmp = new char[length]). I couldn't do this in the constructor(I tried delete[] p) because it is also called from the main function with arrays of chars as parameters which are not allocated on the heap...How can I get around this? (Sorry for my bad English...)

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  • MVC EditorFor bind to type in array

    - by BradBrening
    I have a ViewModel that, among other properties, contains an array of 'EmailAddress' objects. EmailAddress itself has properties such as "Address", and "IsPrimary". My view model breakdown is: public class UserDetailsViewModel { public BUser User { get; set; } public string[] Roles { get; set; } public EmailAddress[] EmailAddresses { get; set; } } I am showing a "User Details" page that is pretty standard. For example, I'm displaying data using @Html.DisplayFor(model => model.User.UserName) and @Html.DisplayFor(model => model.User.Comment) I also have a section on the page that lists all of the EmailAddress objects associated with the user: @if(Model.EmailAddresses.Length > 0) { foreach (var address in Model.EmailAddresses) { <div> @Html.DisplayFor(model => address.Address) </div> } } else { <div class="center">User does not have any email addresses.</div> } My problem is that I would like to show an "Add Email Address" form above the list of email addresses. I thought I would take the "normal" approach thusly: @using(Html.BeginForm(new { id=Model.User.UserName, action="AddUserEmailAddress" })) { <text>Address:</text> @Html.EditorFor(model => ** HERE I AM STUCK **) <input type="submit" value="Add Email" class="button" /> } As you may be able to tell, I am stuck here. I've tried model => Model.EmailAddresses[0] and model => Model.EmailAddresses.FirstOrDefault(). Both of these have failed horribly. I am sure that I am going about this all wrong. I've even thought of adding a "dummy" property to my ViewModel of type EmailAddress just so that I can bind to that in my EditorFor - but that seems to be a really bad hack. There has to be something simple that I'm overlooking! I would appreciate any help anyone can offer with this matter. Thank you in advance!

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  • Do you use an exception class in your Perl programs? Why or why not?

    - by daotoad
    I've got a bunch of questions about how people use exceptions in Perl. I've included some background notes on exceptions, skip this if you want, but please take a moment to read the questions and respond to them. Thanks. Background on Perl Exceptions Perl has a very basic built-in exception system that provides a spring-board for more sophisticated usage. For example die "I ate a bug.\n"; throws an exception with a string assigned to $@. You can also throw an object, instead of a string: die BadBug->new('I ate a bug.'); You can even install a signal handler to catch the SIGDIE psuedo-signal. Here's a handler that rethrows exceptions as objects if they aren't already. $SIG{__DIE__} = sub { my $e = shift; $e = ExceptionObject->new( $e ) unless blessed $e; die $e; } This pattern is used in a number of CPAN modules. but perlvar says: Due to an implementation glitch, the $SIG{DIE} hook is called even inside an eval(). Do not use this to rewrite a pending exception in $@ , or as a bizarre substitute for overriding CORE::GLOBAL::die() . This strange action at a distance may be fixed in a future release so that $SIG{DIE} is only called if your program is about to exit, as was the original intent. Any other use is deprecated. So now I wonder if objectifying exceptions in sigdie is evil. The Questions Do you use exception objects? If so, which one and why? If not, why not? If you don't use exception objects, what would entice you to use them? If you do use exception objects, what do you hate about them, and what could be better? Is objectifying exceptions in the DIE handler a bad idea? Where should I objectify my exceptions? In my eval{} wrapper? In a sigdie handler? Are there any papers, articles or other resources on exceptions in general and in Perl that you find useful or enlightening.

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  • Postgresql count+sort performance

    - by invictus
    I have built a small inventory system using postgresql and psycopg2. Everything works great, except, when I want to create aggregated summaries/reports of the content, I get really bad performance due to count()'ing and sorting. The DB schema is as follows: CREATE TABLE hosts ( id SERIAL PRIMARY KEY, name VARCHAR(255) ); CREATE TABLE items ( id SERIAL PRIMARY KEY, description TEXT ); CREATE TABLE host_item ( id SERIAL PRIMARY KEY, host INTEGER REFERENCES hosts(id) ON DELETE CASCADE ON UPDATE CASCADE, item INTEGER REFERENCES items(id) ON DELETE CASCADE ON UPDATE CASCADE ); There are some other fields as well, but those are not relevant. I want to extract 2 different reports: - List of all hosts with the number of items per, ordered from highest to lowest count - List of all items with the number of hosts per, ordered from highest to lowest count I have used 2 queries for the purpose: Items with host count: SELECT i.id, i.description, COUNT(hi.id) AS count FROM items AS i LEFT JOIN host_item AS hi ON (i.id=hi.item) GROUP BY i.id ORDER BY count DESC LIMIT 10; Hosts with item count: SELECT h.id, h.name, COUNT(hi.id) AS count FROM hosts AS h LEFT JOIN host_item AS hi ON (h.id=hi.host) GROUP BY h.id ORDER BY count DESC LIMIT 10; Problem is: the queries runs for 5-6 seconds before returning any data. As this is a web based application, 6 seconds are just not acceptable. The database is heavily populated with approximately 50k hosts, 1000 items and 400 000 host/items relations, and will likely increase significantly when (or perhaps if) the application will be used. After playing around, I found that by removing the "ORDER BY count DESC" part, both queries would execute instantly without any delay whatsoever (less than 20ms to finish the queries). Is there any way I can optimize these queries so that I can get the result sorted without the delay? I was trying different indexes, but seeing as the count is computed it is possible to utilize an index for this. I have read that count()'ing in postgresql is slow, but its the sorting that are causing me problems... My current workaround is to run the queries above as an hourly job, putting the result into a new table with an index on the count column for quick lookup. I use Postgresql 9.2.

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  • Incorrect string encodings

    - by James
    Note: I have read all of the related PHP, UTF-8, character encoding articles that are usually suggested, but my question relates to data inserted before I applied such techniques. I am wishing to retrospectively fix all character encoding problems. Now all connections are set as utf8 using PDO. PDO::MYSQL_ATTR_INIT_COMMAND => 'SET NAMES utf8' Unfortunately, a large amount of data was inserted that is of questionable encoding before I had implemented correct character encoding practices. As displayed by: $sql = "SELECT name FROM data LIMIT 3"; foreach ($pdo->query($sql) as $row) { $name = $row['name']; echo $name . "\n"; echo utf8_encode($name) . "\n"; echo utf8_decode($name) . "\n"; echo htmlspecialchars($name, ENT_QUOTES, 'UTF-8') . "\n"; echo htmlspecialchars(utf8_encode($name), ENT_QUOTES, 'UTF-8') . "\n"; echo htmlspecialchars(utf8_decode($name), ENT_QUOTES, 'UTF-8') . "\n"; echo '<hr/>'; } Which produces: Antonín Dvořák AntonÃÆín DvoÃâ¦Ãâ¢ÃÆák Anton??­n Dvo??????¡k Antonín Dvořák AntonÃÆín DvoÃâ¦Ãâ¢ÃÆák ---------- Ô±Ö€Õ¡Õ´ Ô½Õ¡Õ¹Õ¡Õ¿Ö€ÕµÕ¡Õ¶ ñÃâ¬Ã¡Ã´ ýáùáÿÃâ¬ÃµÃ¡Ã¶ ????? ?????????? Ô±Ö€Õ¡Õ´ Ô½Õ¡Õ¹Õ¡Õ¿Ö€ÕµÕ¡Õ¶ ñÃâ¬Ã¡Ã´ ýáùáÿÃâ¬ÃµÃ¡Ã¶ ---------- Tiësto Tiësto Tiësto Tiësto Tiësto Tiësto ---------- When removing 'SET NAMES utf8' with PDO it produces the data: Antonín DvoÅák Antonín DvoÃÂák Antonín Dvorák Antonín DvoÅák Antonín DvoÃÂák Antonín Dvorák ---------- ???? ????????? Ô±ÖÕ¡Õ´ Ô½Õ¡Õ¹Õ¡Õ¿ÖÕµÕ¡Õ¶ ???? ????????? ???? ????????? Ô±ÖÕ¡Õ´ Ô½Õ¡Õ¹Õ¡Õ¿ÖÕµÕ¡Õ¶ ???? ????????? ---------- Tiësto Tiësto Ti?sto Tiësto Tiësto ---------- And here is a dump of the database rows concerned: DROP TABLE IF EXISTS `data`; CREATE TABLE IF NOT EXISTS `data` ( `id` int(10) unsigned NOT NULL AUTO_INCREMENT, `name` varchar(80) NOT NULL, PRIMARY KEY (`id`), KEY `name` (`name`(10)), ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=0; INSERT INTO `data` (`id`, `name`) VALUES (0, 'Antonín Dvořák'), (1, 'Ô±Ö€Õ¡Õ´ Ô½Õ¡Õ¹Õ¡Õ¿Ö€ÕµÕ¡Õ¶'), (2, 'Tiësto'); The 3rd and 6th lines of the 3rd row "Tiësto" are then correctly echoed. I'm just unsure what is the best way to correct encodings/detect the encodings of bad strings and correct, etc.

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  • Casting between variant and bstr_t causing inconsisten crash in Windows 2008

    - by user58470
    We have a C# application, calling a simple C++ wrapper class, that then calls an existing C++ DLL. The C++ code is all VC++ 6.0. We are getting inconsistent behaviour, but the crash, when it happens, always happens within the C++ wrapper DLL, and always in the same spot (have confirmed using painful logging statements). It never happens on any environment except on Windows 2008, so we suspect some bad-but-not-fatal memory trashing is going on that somehow Windows 2008 is being more mindful of. Here's the relevant code, if anyone has any ideas on why this might be crashing it would be much appreciated. We've been tearing our hair out for a few days and project timelines are slipping all for the want of being able to return a simple string back to C#... I've been told we've tried setting the VARIANT vresult using VariantInit, and clearing it when we are done with VariantClear, but that didn't help. // JobMgrDll.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" #include "JobMgrDll.h" #include "jobmgr.h" CString gcontext; CString guser; CString ghost; CString glog; JOBMGRDLL_API int nJobMgrDll=0; extern "C" JOBMGRDLL_API char* perform_billcalc(char* cmd, char* context, char* user,char* host,BSTR* log,int* loglen) { char* result = new char[1000]; memset(result,0,999); result[999] = '\0'; bstr_t bt_command = cmd; UUID uuid = __uuidof(BRLib::Rules); VARIANT vresult; char *p_rv; gcontext = context; guser = user; ghost = host; write_log("execute_job"); p_rv = execute_job(uuid, "none", bt_command, &vresult); write_log("DONE execute_job"); CString message; write_log ("Intializing bstr_t with variant"); // WE ALWAYS GET HERE bstr_t res(vresult); //message.Format("%s result = %s",p_rv,res); //write_log(message); write_log("copying Result"); // WE DON'T ALWAYS GET HERE, BUT SOMETIMES WE DO strcpy(result,(char*)res); write_log(CString(result)); *loglen = glog.GetLength(); *log = glog.AllocSysString(); return result; } Again, any ideas much, much appreciated.

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