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  • C#: String Concatenation vs Format vs StringBuilder

    - by James Michael Hare
    I was looking through my groups’ C# coding standards the other day and there were a couple of legacy items in there that caught my eye.  They had been passed down from committee to committee so many times that no one even thought to second guess and try them for a long time.  It’s yet another example of how micro-optimizations can often get the best of us and cause us to write code that is not as maintainable as it could be for the sake of squeezing an extra ounce of performance out of our software. So the two standards in question were these, in paraphrase: Prefer StringBuilder or string.Format() to string concatenation. Prefer string.Equals() with case-insensitive option to string.ToUpper().Equals(). Now some of you may already know what my results are going to show, as these items have been compared before on many blogs, but I think it’s always worth repeating and trying these yourself.  So let’s dig in. The first test was a pretty standard one.  When concattenating strings, what is the best choice: StringBuilder, string concattenation, or string.Format()? So before we being I read in a number of iterations from the console and a length of each string to generate.  Then I generate that many random strings of the given length and an array to hold the results.  Why am I so keen to keep the results?  Because I want to be able to snapshot the memory and don’t want garbage collection to collect the strings, hence the array to keep hold of them.  I also didn’t want the random strings to be part of the allocation, so I pre-allocate them and the array up front before the snapshot.  So in the code snippets below: num – Number of iterations. strings – Array of randomly generated strings. results – Array to hold the results of the concatenation tests. timer – A System.Diagnostics.Stopwatch() instance to time code execution. start – Beginning memory size. stop – Ending memory size. after – Memory size after final GC. So first, let’s look at the concatenation loop: 1: // build num strings using concattenation. 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = "This is test #" + i + " with a result of " + strings[i]; 5: } Pretty standard, right?  Next for string.Format(): 1: // build strings using string.Format() 2: for (int i = 0; i < num; i++) 3: { 4: results[i] = string.Format("This is test #{0} with a result of {1}", i, strings[i]); 5: }   Finally, StringBuilder: 1: // build strings using StringBuilder 2: for (int i = 0; i < num; i++) 3: { 4: var builder = new StringBuilder(); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: } So I take each of these loops, and time them by using a block like this: 1: // get the total amount of memory used, true tells it to run GC first. 2: start = System.GC.GetTotalMemory(true); 3:  4: // restart the timer 5: timer.Reset(); 6: timer.Start(); 7:  8: // *** code to time and measure goes here. *** 9:  10: // get the current amount of memory, stop the timer, then get memory after GC. 11: stop = System.GC.GetTotalMemory(false); 12: timer.Stop(); 13: other = System.GC.GetTotalMemory(true); So let’s look at what happens when I run each of these blocks through the timer and memory check at 500,000 iterations: 1: Operator + - Time: 547, Memory: 56104540/55595960 - 500000 2: string.Format() - Time: 749, Memory: 57295812/55595960 - 500000 3: StringBuilder - Time: 608, Memory: 55312888/55595960 – 500000   Egad!  string.Format brings up the rear and + triumphs, well, at least in terms of speed.  The concat burns more memory than StringBuilder but less than string.Format().  This shows two main things: StringBuilder is not always the panacea many think it is. The difference between any of the three is miniscule! The second point is extremely important!  You will often here people who will grasp at results and say, “look, operator + is 10% faster than StringBuilder so always use StringBuilder.”  Statements like this are a disservice and often misleading.  For example, if I had a good guess at what the size of the string would be, I could have preallocated my StringBuffer like so:   1: for (int i = 0; i < num; i++) 2: { 3: // pre-declare StringBuilder to have 100 char buffer. 4: var builder = new StringBuilder(100); 5: builder.Append("This is test #"); 6: builder.Append(i); 7: builder.Append(" with a result of "); 8: builder.Append(strings[i]); 9: results[i] = builder.ToString(); 10: }   Now let’s look at the times: 1: Operator + - Time: 551, Memory: 56104412/55595960 - 500000 2: string.Format() - Time: 753, Memory: 57296484/55595960 - 500000 3: StringBuilder - Time: 525, Memory: 59779156/55595960 - 500000   Whoa!  All of the sudden StringBuilder is back on top again!  But notice, it takes more memory now.  This makes perfect sense if you examine the IL behind the scenes.  Whenever you do a string concat (+) in your code, it examines the lengths of the arguments and creates a StringBuilder behind the scenes of the appropriate size for you. But even IF we know the approximate size of our StringBuilder, look how much less readable it is!  That’s why I feel you should always take into account both readability and performance.  After all, consider all these timings are over 500,000 iterations.   That’s at best  0.0004 ms difference per call which is neglidgable at best.  The key is to pick the best tool for the job.  What do I mean?  Consider these awesome words of wisdom: Concatenate (+) is best at concatenating.  StringBuilder is best when you need to building. Format is best at formatting. Totally Earth-shattering, right!  But if you consider it carefully, it actually has a lot of beauty in it’s simplicity.  Remember, there is no magic bullet.  If one of these always beat the others we’d only have one and not three choices. The fact is, the concattenation operator (+) has been optimized for speed and looks the cleanest for joining together a known set of strings in the simplest manner possible. StringBuilder, on the other hand, excels when you need to build a string of inderterminant length.  Use it in those times when you are looping till you hit a stop condition and building a result and it won’t steer you wrong. String.Format seems to be the looser from the stats, but consider which of these is more readable.  Yes, ignore the fact that you could do this with ToString() on a DateTime.  1: // build a date via concatenation 2: var date1 = (month < 10 ? string.Empty : "0") + month + '/' 3: + (day < 10 ? string.Empty : "0") + '/' + year; 4:  5: // build a date via string builder 6: var builder = new StringBuilder(10); 7: if (month < 10) builder.Append('0'); 8: builder.Append(month); 9: builder.Append('/'); 10: if (day < 10) builder.Append('0'); 11: builder.Append(day); 12: builder.Append('/'); 13: builder.Append(year); 14: var date2 = builder.ToString(); 15:  16: // build a date via string.Format 17: var date3 = string.Format("{0:00}/{1:00}/{2:0000}", month, day, year); 18:  So the strength in string.Format is that it makes constructing a formatted string easy to read.  Yes, it’s slower, but look at how much more elegant it is to do zero-padding and anything else string.Format does. So my lesson is, don’t look for the silver bullet!  Choose the best tool.  Micro-optimization almost always bites you in the end because you’re sacrificing readability for performance, which is almost exactly the wrong choice 90% of the time. I love the rules of optimization.  They’ve been stated before in many forms, but here’s how I always remember them: For Beginners: Do not optimize. For Experts: Do not optimize yet. It’s so true.  Most of the time on today’s modern hardware, a micro-second optimization at the sake of readability will net you nothing because it won’t be your bottleneck.  Code for readability, choose the best tool for the job which will usually be the most readable and maintainable as well.  Then, and only then, if you need that extra performance boost after profiling your code and exhausting all other options… then you can start to think about optimizing.

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  • Performance Optimization &ndash; It Is Faster When You Can Measure It

    - by Alois Kraus
    Performance optimization in bigger systems is hard because the measured numbers can vary greatly depending on the measurement method of your choice. To measure execution timing of specific methods in your application you usually use Time Measurement Method Potential Pitfalls Stopwatch Most accurate method on recent processors. Internally it uses the RDTSC instruction. Since the counter is processor specific you can get greatly different values when your thread is scheduled to another core or the core goes into a power saving mode. But things do change luckily: Intel's Designer's vol3b, section 16.11.1 "16.11.1 Invariant TSC The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. Processor's support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services (instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with a ring transition or access to a platform resource." DateTime.Now Good but it has only a resolution of 16ms which can be not enough if you want more accuracy.   Reporting Method Potential Pitfalls Console.WriteLine Ok if not called too often. Debug.Print Are you really measuring performance with Debug Builds? Shame on you. Trace.WriteLine Better but you need to plug in some good output listener like a trace file. But be aware that the first time you call this method it will read your app.config and deserialize your system.diagnostics section which does also take time.   In general it is a good idea to use some tracing library which does measure the timing for you and you only need to decorate some methods with tracing so you can later verify if something has changed for the better or worse. In my previous article I did compare measuring performance with quantum mechanics. This analogy does work surprising well. When you measure a quantum system there is a lower limit how accurately you can measure something. The Heisenberg uncertainty relation does tell us that you cannot measure of a quantum system the impulse and location of a particle at the same time with infinite accuracy. For programmers the two variables are execution time and memory allocations. If you try to measure the timings of all methods in your application you will need to store them somewhere. The fastest storage space besides the CPU cache is the memory. But if your timing values do consume all available memory there is no memory left for the actual application to run. On the other hand if you try to record all memory allocations of your application you will also need to store the data somewhere. This will cost you memory and execution time. These constraints are always there and regardless how good the marketing of tool vendors for performance and memory profilers are: Any measurement will disturb the system in a non predictable way. Commercial tool vendors will tell you they do calculate this overhead and subtract it from the measured values to give you the most accurate values but in reality it is not entirely true. After falling into the trap to trust the profiler timings several times I have got into the habit to Measure with a profiler to get an idea where potential bottlenecks are. Measure again with tracing only the specific methods to check if this method is really worth optimizing. Optimize it Measure again. Be surprised that your optimization has made things worse. Think harder Implement something that really works. Measure again Finished! - Or look for the next bottleneck. Recently I have looked into issues with serialization performance. For serialization DataContractSerializer was used and I was not sure if XML is really the most optimal wire format. After looking around I have found protobuf-net which uses Googles Protocol Buffer format which is a compact binary serialization format. What is good for Google should be good for us. A small sample app to check out performance was a matter of minutes: using ProtoBuf; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.Serialization; [DataContract, Serializable] class Data { [DataMember(Order=1)] public int IntValue { get; set; } [DataMember(Order = 2)] public string StringValue { get; set; } [DataMember(Order = 3)] public bool IsActivated { get; set; } [DataMember(Order = 4)] public BindingFlags Flags { get; set; } } class Program { static MemoryStream _Stream = new MemoryStream(); static MemoryStream Stream { get { _Stream.Position = 0; _Stream.SetLength(0); return _Stream; } } static void Main(string[] args) { DataContractSerializer ser = new DataContractSerializer(typeof(Data)); Data data = new Data { IntValue = 100, IsActivated = true, StringValue = "Hi this is a small string value to check if serialization does work as expected" }; var sw = Stopwatch.StartNew(); int Runs = 1000 * 1000; for (int i = 0; i < Runs; i++) { //ser.WriteObject(Stream, data); Serializer.Serialize<Data>(Stream, data); } sw.Stop(); Console.WriteLine("Did take {0:N0}ms for {1:N0} objects", sw.Elapsed.TotalMilliseconds, Runs); Console.ReadLine(); } } The results are indeed promising: Serializer Time in ms N objects protobuf-net   807 1000000 DataContract 4402 1000000 Nearly a factor 5 faster and a much more compact wire format. Lets use it! After switching over to protbuf-net the transfered wire data has dropped by a factor two (good) and the performance has worsened by nearly a factor two. How is that possible? We have measured it? Protobuf-net is much faster! As it turns out protobuf-net is faster but it has a cost: For the first time a type is de/serialized it does use some very smart code-gen which does not come for free. Lets try to measure this one by setting of our performance test app the Runs value not to one million but to 1. Serializer Time in ms N objects protobuf-net 85 1 DataContract 24 1 The code-gen overhead is significant and can take up to 200ms for more complex types. The break even point where the code-gen cost is amortized by its faster serialization performance is (assuming small objects) somewhere between 20.000-40.000 serialized objects. As it turned out my specific scenario involved about 100 types and 1000 serializations in total. That explains why the good old DataContractSerializer is not so easy to take out of business. The final approach I ended up was to reduce the number of types and to serialize primitive types via BinaryWriter directly which turned out to be a pretty good alternative. It sounded good until I measured again and found that my optimizations so far do not help much. After looking more deeper at the profiling data I did found that one of the 1000 calls did take 50% of the time. So how do I find out which call it was? Normal profilers do fail short at this discipline. A (totally undeserved) relatively unknown profiler is SpeedTrace which does unlike normal profilers create traces of your applications by instrumenting your IL code at runtime. This way you can look at the full call stack of the one slow serializer call to find out if this stack was something special. Unfortunately the call stack showed nothing special. But luckily I have my own tracing as well and I could see that the slow serializer call did happen during the serialization of a bool value. When you encounter after much analysis something unreasonable you cannot explain it then the chances are good that your thread was suspended by the garbage collector. If there is a problem with excessive GCs remains to be investigated but so far the serialization performance seems to be mostly ok.  When you do profile a complex system with many interconnected processes you can never be sure that the timings you just did measure are accurate at all. Some process might be hitting the disc slowing things down for all other processes for some seconds as well. There is a big difference between warm and cold startup. If you restart all processes you can basically forget the first run because of the OS disc cache, JIT and GCs make the measured timings very flexible. When you are in need of a random number generator you should measure cold startup times of a sufficiently complex system. After the first run you can try again getting different and much lower numbers. Now try again at least two times to get some feeling how stable the numbers are. Oh and try to do the same thing the next day. It might be that the bottleneck you found yesterday is gone today. Thanks to GC and other random stuff it can become pretty hard to find stuff worth optimizing if no big bottlenecks except bloatloads of code are left anymore. When I have found a spot worth optimizing I do make the code changes and do measure again to check if something has changed. If it has got slower and I am certain that my change should have made it faster I can blame the GC again. The thing is that if you optimize stuff and you allocate less objects the GC times will shift to some other location. If you are unlucky it will make your faster working code slower because you see now GCs at times where none were before. This is where the stuff does get really tricky. A safe escape hatch is to create a repro of the slow code in an isolated application so you can change things fast in a reliable manner. Then the normal profilers do also start working again. As Vance Morrison does point out it is much more complex to profile a system against the wall clock compared to optimize for CPU time. The reason is that for wall clock time analysis you need to understand how your system does work and which threads (if you have not one but perhaps 20) are causing a visible delay to the end user and which threads can wait a long time without affecting the user experience at all. Next time: Commercial profiler shootout.

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  • CodePlex Daily Summary for Thursday, April 15, 2010

    CodePlex Daily Summary for Thursday, April 15, 2010New ProjectsApplication Logging Repository (ALR): The ALR is a light-weight logging framework that allows applications to log events and exceptions to a central repository.Arkane.FileProperties.DSS: Arkane.FileProperties.Dss is a library for parsing the file header of a .DSS file (as used by Olympus digital dictaphone systems) to obtain time, v...B in conTrol project: This project enables controling log-in and locking your workstation automatically, identifyng you bluetooth.DarkBook: DarkBook is a personal library project.Direct2D for Microsoft .Net: Direct2D, DirectWrite and Windows Imaging wrappers for .Net. This library allows to access Direct2D, DirectWrite and Windows Imaging Windows API f...DJ Ware: DJ Ware is an extensible music player with plugin support and innovative features to organize and explore music files. It is developed with C#, WPF...gpsMe: gpsMe is a Windows Mobile 6.x mapping solution allowing to place the user on a personnalized map. The screen requirements are VGA or WVGA but, you ...jErrorLog: jErrorLog is an error logging component for use in DotNet 2.0 or later applications. It can log error messages to any of the following: database, e...KEMET_API: Java Library (open - source). This library is a help to study egyptian hieroglyphs.Meadow: A web site project for a Swedish floorball team called Slackers. Home page built with ASP.NET 2.0, ASP.NET AJAX and SQL Server 2005.Mustang Math: Mustang Math makes it easier for young children to practice basic math facts on the computer. No keyboard or mouse required - just say the answer!...Net.Formats.oEmbed: oEmbed format implementation in c#. oEmbed is a format for allowing an embedded representation of a URL on third party sites. The simple API allows...Normlize O/R Mapper: Open source O/RM tool that participates with traditional inheritance object models as well as Hibernate/nHibernate style class shells. As I have t...N-Twill Twitter Client for VB.NET: Proyecto de cliente twitter hecho con la libreria TwitterVB2 y hecho en VB.net 2008.SIQM: Spatial Information Quality Management Toolset TIMETABLEASY Web: Under developmentTweetSharp: TweetSharp is a complete .NET library for micro-blogging platforms that allows you to write short and sweet expressions that fly to Twitter, Yammer...UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application inte...WinForm SharePoint Web Part Manager: The SharePoint Web Part Manager is a WinForm tool using the SharePoint object model that enables developers and power users to add, update, delete,...WoW Character Viewer: View your World of Warcraft character (or anyone else's character), using this application. Written using Visual Basic Express 2008, then ported t...Xrns2XMod: Xrns2XMod converts from Renoise format (xrns) to mod or xm, which are more compatible formats playable from xmplay or vlc.New ReleasesArkane.FileProperties.DSS: 1.0 stable release: Executables and merge module for 1.0. (See documentation.)Bluetooth Radar: Version 2.0: Add IrDA reference for Bluetooth sending using Obex Add Project icon Add Bluetooth detection mode (Auto close application is there is no blueto...BUtil: BUtil 5.0 Alpha: Backup tasks adding.... in progressChronos WPF: Chronos v1.0 RC 1: Chronos v1.0 RC 1. Development will be feature frozen after this release, only bug fixes will be allowed. Updated nRoute assembly to v0.4 (http:...clipShow: Version 2.5: Release that addresses the canonical syntax issues in search discoverd by Tschachim (thanks again!). Also, the play list and play all menu items s...DarkBook: DarkBook alpha: Hi, here comes the alpha version of Darkbook. It has all the functions already but is still in developing. I hope it's helpful for you, at least it...DirectQ: Release 1.8.3a: Improvements to 1.8.2, which will be shortly be removed. This replaces the original 1.8.3 release from earlier today which had some late-breaking ...Effect Custom Tool for Visual Studio: Effect Custom Tool v1.1: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Folder Bookmarks: Folder Bookmarks 1.4.3: This is the latest version of Folder Bookmarks (1.4.3), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...gpsMe: gpsMe v0.3: Required Hardware Windows Mobile 6 .Net Compact Framework 3.5 integrated gps device VGA or WVGA screen (normally works on others)IST435: Lab 4 - Enterprise Level CMS with DotNetNuke: Lab 4 - Enterprise Level CMS with DotNetNukeThis is the "starter kit" that you must base your Lab 4 on. This lab must be completed in-class.Mouse Jiggler: MouseJiggle-1.1: 1.1 release of Mouse Jiggler, now with x64 compatibility and the ability to start jiggling on run with the --jiggle or -j command-line switch.Mustang Math: MustangMath.exe: This is a quick and dirty "0.1" prototype to demonstrate the speech recognition idea. It starts asking you questions automatically on launch and k...MvcContrib: a Codeplex Foundation project: 2.0.36.0 for MVC2 (RTW): Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcC...Nito.LINQ: Beta (v0.3): New features for this release: Several new supported platforms (see below). PDBs that are source-indexed to the appropriate CodePlex changeset. ...OpenIdPortableArea: 0.1.0.2 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...PokeIn Comet Ajax Library: PokeIn Sample with Library v0.2: New version of PokeIn library with sample. v0.2 There are new features in this release and no bug detected yet.Project Tru Tiên: Elements-test V1-fix (v2): Là EL test được fix tiếp theo bản fix V1, tạm gọi đây là bản fix V2 của ELtest Trong bản fix này EL được fix thêm vụ Quest, Quest chỉnh sửa đúng t...Rule 18 - Love your clipboard: Rule 18: This is the third public beta for the first version of Rule 18. This version has been updated to support Visual Studio 2010 RTM and .NET 4.0 RTM. ...SevenZipSharp: SevenZipSharp 0.62: Added: Extraction from SFX archives. Now it is possible to unrar RAR self-extractors, unzip ZIP self-extractors, etc. Extraction from DOC, XLS, (...SharePoint Labs: SPLab3001A-FRA-Level200: SPLab3001A-FRA-Level200 This SharePoint Lab will teach the persistence object layer that SharePoint uses to centraly store configuration data and o...TTXPathNavigator: TTXPathNavigator for VS2010: Version for Visual Studio 2010turing machine simulator: SDS: SDS documentVecDraw: VecDraw_0.2.25: Alpha release for test purposesWinForm SharePoint Web Part Manager: Beta 1: First release of the WinForm SharePoitn web part manager toolXrns2XMod: Xrns2XMod 0.5.1: Mod and XM conversion format - No sample data conversion at momentZip Solution: ZipSolution 5.3: Features: 1. Added WaitMsec for visual studio support with getting access to files in post build event; 2. Added ShowTextInToolbars to app.config ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelpatterns & practices – Enterprise LibraryMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETjQuery Library for SharePoint Web ServicesDotRasFacebook Developer Toolkit

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  • CodePlex Daily Summary for Sunday, March 21, 2010

    CodePlex Daily Summary for Sunday, March 21, 2010New ProjectsAdaptCMS: AdaptCMS is an open source CMS that is made for complete control of your website, easiness of use and easily adaptable to any type of website. It's...Aura: Aura is a application that calculates average color of desktop background image or whole screen and sets it as Aero Glass color.Boxee Launcher: Boxee Launcher is a simple Windows Media Center add-in that attempts to launch Boxee and manage the windows as seamlessly as possible.ClothingSMS: ClothingSMSEasySL3ColorPicker: Silverlight 3 color picker user control.Fluent Moq Builder: Gives a fluent interface to help with building complex mock objects with Moq, such as mocks of HttpContextBase for help in unit testing ASP.NET MVC.Folder Bookmarks: A simple folder/file bookmark manager. Simple and easy to use. No need to navigate large folder directories, just double-click the bookmark to open...GeocodeThe.Net: GeoCodeThe.Net seeks to promote geographic tagging for all content on the web. It is our belief that anything on the web can and should be geocoded...GNF: GNF is a open source WPF based GPS library controlsHKGolden Express: HKGolden Express is a web application to generate simplified layout of HKGolden forum. HKGolden Express is written in Java EE, it can be deployed o...Informant: Informant provides people with the desire to send mass SMS to specific groups with the ability to do so using Google Voice. Included with Informant...JSON Object Serializer .Net 1.1: JSON serializer is used to created javascript object notation strings. It was written in the .NET 1.1 framework, and has capabilities of serializ...LightWeight Application Server: LWAS aims to provide the means for non-technical developers using just a web browser to create data-centered applications from user interface desig...MicroHedge: Quant FiNerd Clock: NerdClock is my windows phone 7 test app. A clock for nerds, time reads in binary.PhotoHelper: PhotoHelper makes it easier to organize the photoes, if your photoes are put into different locations, but you think they are the same category, yo...Pylor: An ASP.NET MVC custom attribute that allows the configuration of role based security access rules with similar functionality to the System.Web.Mvc....radiogaga: Access an online data source of internet streaming media and present it using a mixed paradigm of embedded web browser and rich client functionalit...Register WCF LOB Adapter MSBuild Task: If you would like to use MSBuild to register a WCF LOB Adapter in a given server, the custom tasks: RegisterWCFLOBAdapter and UnregisterWCFLOBAdapt...Restart Explorer: Utility to start, stop and restart Windows Explorer.Silverlight 4 Netflix Browser: Demonstrates using a WCF Data Client in Silverlight 4 to browse movie titles with the Netflix OData API announced at MIX 10.trayTwittr: With trayTwittr you can easily update your Twitterstatus right from the Systray. The GUI is designed like the Notificationpanels in Windows 7 (e.g....Warensoft Socket Server: Warensoft Socket Server is a solo server, which never cares about the real logical business. While you could process your socket message with IronP...Weka - Message Serialization: Message serialization framework for .net, including Compact Framework.New Releases[Tool] Vczh Visual Studio UnitTest Coverage Analyzer: Coverage Analyzer (beta): Done features: Load Visual Studio Code Coverage XML File (get this file by clicking "Export Results" in "Test->Windows->Code Coverage Results" in V...Aura: Aura Beta 1: Initial releaseBoxee Launcher: BoxeeLauncher Release 1.0.1.0: BoxeeLauncher Release 1.0.1.0 is the initial, barely-tested release of this Windows Media Center add-in. It should work in Vista Media Center and 7...Controlled Vocabulary: 1.0.0.2: System Requirements Outlook 2007 / 2010 .Net Framework 3.5 Installation 1. Close Outlook (Use Task Manager to ensure no running instances in the b...CycleMania Starter Kit EAP - ASP.NET 4 Problem - Design - Solution: Cyclemania 0.08.33: removed ASP.NET Menu from admin module applied security role filtering to Dashboard panels/tabsDDDSample.Net: 0.7: This is the next major release of DDDSample. This time I give you 4 different versions of the application: Classic (vanilla) with synchronous inter...DirectoryInfoEx: DirectoryInfoEx 0.16: 03-14-10 Version 0.13 o Fixed FileSystemWaterEx ignore remove directory event. o Fixed Removed IDisposable ...Employee Scheduler: Employee Scheduler [2.6]: Fixed clear data methods to handle holiday modification Added buttons to allow holiday and add time exceptions Updated drag/drop and resize of holi...Enovatics Foundation Library: Enovatics Foundation Library V1.4: This version provides the following components : Strongly Typed cache management, CSV management Base classes for SQL Server data access laye...Fluent Moq Builder: Version 0.1: Intial release. Contains (incomplete) builders for HttpRequestBase, HttpContextBase and ControllerContext. Mock methods so far focus around request...Folder Bookmarks: Folder Bookmarks 1.4: This is the latest version of Folder Bookmarks (1.4). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ex...Folder Bookmarks: Source Code: This has the all the code for Folder Bookmarks in a Text file.Genesis Smart Client Framework: Genesis Smart Client Framework v1.60.1024.1: This release features the first installer for the Genesis Smart Client Framework. The installer creates the database and set's up the Internet Info...HKGolden Express: HKGoldenExpress (Build 201003201725): New features: (None) Bug fix: (None) Improvements: Added <meta> tag to optimize screen layout for different screen size. Added drop-down li...Home Access Plus+: v3.1.5.0: Version 3.1.5.0 Release Change Log: Fixed CSS for My Computer in List View Ability to remember which view mode you have selected Added HA+ home...IT Tycoon: IT Tycoon 0.2.0: Started refactoring toward more formatted and documented code and XAML.JSON Object Serializer .Net 1.1: jsonSerializer: Basic jsonSerializer binary. Now only handles an object model using reflection. There's no optimization added to the codebase handling .Net Refle...LightWeight Application Server: 0.4.0: 2010-03-20 lwas 0.4.0 This release is intended for c# developers audience only. Developed with MS vWD 2008 Express with .NET 3.5 and writen in c#....Microsoft Dynamics CRM 4.0 Marketing List Member Importer: Nocelab ExcelAddin - Release 2.0: Release note: - new installation procedure - fix some bugs related with the import procedure - errors during the import are displayed in red bold ...MSBuild Mercurial Tasks: 0.2.1 Stable: This release realises the Scenario 2 and provides two MSBuild tasks: HgCommit and HgPush. This task allows to create a new changeset in the current...NetSockets: NetBox (Example): Example application using the NetSockets library.NetSockets: NetSockets: The NetSockets library (DLL)Open Dotnet CMS: Open Dotnet CMS 1.6.2: This release update Open Dotnet CMS Console which now uses the modulare client application framework provided by Viking.Windows.Form library. The ...Open Portal Foundation: Open Portal Foundation V1.4: This release updates templates and theming library, and templates are now thematizable. This release also provides a better sample site and online ...PHPWord: PHPWord 0.6.0 Beta: Changelog: Added support for hyperlinks (inserting and formatting) Added support for GD images (created by PHP) Added support for Full-Table-St...Plurk.NET API and Client Applications: Plurk API Component: Plurk API Component is a wrapper of Plurk HTTP API.Register WCF LOB Adapter MSBuild Task: Register WCF LOB Adapter MSBuild Task 1.0: Register WCF LOB Adapter MSBuild Task Version 1.0 For more information visit: http://whiteboardworks.com/2010/02/installing-wcf-lob-adapters-wit...SCSI Interface for Multimedia and Block Devices: Release 11 - Complete User-Friendly Burning App!: I made numerous internal and external changes in this release of the program, the most important ones of which are: An intermediate buffer to make ...SharePoint LogViewer: SharePoint LogViewer 1.5.2: This release has following improvements: Scroll position is maintained when log is refreshed Filtering/Sorting performance has been significantly ...ShellLight: ShellLight 0.2.0.0: This is the first feature complete and full functional version of ShellLight. It is still a very simple framework with a limited set of features, b...Silverlight Media Player (3.0): Silverlight Media Player v.02: Silverlight Media Player (2.0/3.0/4.0) major upgrade: initial settings and media elements are stored in external XML filesStardust: Stardust Binaries: Stardust BinariesToolkit.forasp.net Multipurpose Tools for Asp.net written in C#: Beta 1: Beta 1 of csToolkit.dllToolkitVB.net is a set of Multipurpose Tools for Asp.net written in VB: Beta 1: Beta 1 of ToolKitVB.dllTransparent Persistence.Net: TP.Net 0.1.1: This is a minor update that produces separate 2.0 and 3.5 builds. Additionally type to persistence store naming has been enhanced.VCC: Latest build, v2.1.30320.0: Automatic drop of latest buildVisual Studio DSite: Screen Capture Program (Visual C++ 2008): This screen capture program can capture the whole screen of your computer and save it in any picture format you want including gif, bmp, jpg and pn...WPF Dialogs: Version 0.1.3 for .Net 3.5: This is a special version of the "Version 0.1.3" for the .Net-framework 3.5. You can use these library like the .Net 4.0 version. The changes are o...Most Popular ProjectsMetaSharpSavvy DateTimeRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)Most Active ProjectsLINQ to TwitterRawrOData SDK for PHPjQuery Library for SharePoint Web ServicesDirectQPHPExcelFarseer Physics Enginepatterns & practices – Enterprise LibraryBlogEngine.NETNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • CodePlex Daily Summary for Sunday, May 16, 2010

    CodePlex Daily Summary for Sunday, May 16, 2010New Projects3D Calculator: 3D Calc is a simple calculator application for Windows Phone 7, the purpose of this project is to demo the 3D animations capabilities of WP7 and sh...azaleas: AzaleasBlueset Studio Opensource Projects: Only for Opensource projects form Blueset Studio.Breck: A Phoenix and Jumper Moneky Production: Breck is a first person non-violent shooter developed in C++ and Dark GDK. After the main game is developed we are looking into making a sequel or...Discuz! Forum SDK: This project is use to login in and post or reply topic on discuz forum.Dominion.NET: Evolving Dominion source code originally written in VB6 and posted by "jatill" on Collectible Card Game Headquarters. Migration of the design and s...EkspSys2010-ITR: A mini project for the course Experimental System devolopment in spring 2010Facebook Graph Toolkit: This project is a .Net implementation of the Facebook Graph API. The aim of this project is to be a replacement to the existing Facebook Toolkit (h...iFree: This is a solution for Vietnamese network socialInfoPath Editor for Developer: InfoPath Editor for developer allows user to modify the html text directly inside InfoPath designer or filler and push the change back to InfoPath ...iZeit: Run your own online calendar, with blog integration, recurrence, todo list and categories.machgos dotNet Tests: Just some little test-projects for learningmim: TBAMinePost: MinePost is a game made for the first 48 hour Reddit Game Jam.Mockina: Mockina is a mock framework. Expression tree syntax is used to specify which members to mock, both public and non-public. The code is easy to under...MSBuild Launch Pad (mPad): This is just another shell extension for MSBuild to enable quick execution of MSBuild scripts via Windows Explorer context menu. (C) 2010 Lex LiPeacock: A browser like tabbed applicationPrimeCalculation: PrimeCalculation is a .NET app to calculate primes in a given range. Speed on Core2Duo 2,4GHZ: Found all primes from 0 to 1 billion in 35 seconds (...Slightly Silverlight: A Framework that leverages Silverlight for processing, business logic but standard HTML for the presentation layer.Stopwatch: Stopwatch is a tool for measuring the time. To start and pause stopwatch you only need to press a key on the keyboard. An additional context menu a...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib is an XML Serialization library which helps you structure freely the XML result, choose among private and public fields to be serialized, an...New ReleasesActivate Your Glutes: v1.0.3.0: This release is a migration to VS2010, .Net 4, MVC2 and Entity Framework 4. The code has also been considerably cleaned up - taking advantage of E...AnyCAD: AnyCAD.Free.ENU.v1.1: http://www.anycad.net Modeling •2D: Line, Rectangle, Arc, Arch, Circle, Spline, Polygon •Feature: Extrude, Loft, Chamfer, Sweep, Revol •Boolean: ...Blueset Studio Opensource Projects: 多功能计算器 3.5: 稳定版本。Code for Rapid C# Windows Development eBook: LLBLGen LINQPad Data Context Driver Ver 1.0.0.0: First release of a Static LLBLGen Pro Data Context Driver for LINQPad I recommend LINQPad 4 as it seems more stable with this driver than LINQPad 2.DSQLT - Dynamic SQL Templates: Release 1.2. Some behaviour has changed!!: Attention. Some behaviour has changed! Now its necessary to use WildCards in the pattern-parameter for DSQLT.AllSourceContains DSQLT.Databases DSQ...FDS AutoCAD plug-in: FDS to AutoCAD plug-in: Basic functionality was implemented. Some routines like setting fds executable location are still not automated.Feature Builder Guidance Extensions: FBGX 2 - Standalone FX: Background: The Feature Builder Guidance is extensible and displays guidance content supplied by all the Feature Builder Guidance Extensions (FBGX...Floe IRC Client: Floe IRC Client 2010-05 R3: - You can now right click on the input box to get options for toggling bold, underline, colors, etc. - The size of the nickname column is now saved...Floe IRC Client: Floe IRC Client 2010-05 R4: - A user's channel status now appears next to their nick when they talk (e.g. @Nick or +Nick) - Fixed an error where certain kinds of network probl...HD-Trailers.NET Downloader: HD-Trailers.NET Downloader v1.0: Version 1.0 Thanks to Wolfgang for all his help. I let this project languish for too long while focusing on other things, but his involvement has ...InfoPath Editor for Developer: InfoPath Editor Beta 1: Intial Release: Can load InfoPath inner html. Can edit InfoPath inner html. InfoPath 2007 only.LinkSharp: LinkSharp 0.1.0: First release of LinkSharp. Set up iis, and use the sql script to create a new database.PowerAuras: PowerAuras V3.0.0F: This version adds better integration with GTFO New Flags Added PvP flag In 5-Man Instance In Raid Instance In Battleground In ArenaRx Contrib: V1.4: Add the ability to catch internal exception and the ability to publish error by queue adaptersSEO SiteMap: SEO SiteMap RC1: -SevenZipLib Library: v9.13.2: Stable release associated with 7z.dll 9.13 beta. Ability to create and update archives not implemente yet.Silverlight / WPF Controls: Upload, FlipPanel, DeepZoom, Animation, Encryption: Code Camp Demonstration: This code example demonstrates MVVM/MEF with WPF with attached properties,security and custom ICommand class.SQL Data Capture - Black Box Application Testing: SQLDataCapture V1.2: Added Entity Framework Support to CRUD generator (Insert Stored Procedure) and switched to VS 2010 for development.Stopwatch: Stopwatch 0.1: Stopwatch Release 0.1VCC: Latest build, v2.1.30515.0: Automatic drop of latest buildYet another developer blog - Examples: Asynchronous TreeView in ASP.NET MVC: This sample application shows how to use jQuery TreeView plugin for creating an asynchronous TreeView in ASP.NET MVC. This application is accompani...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryRawrPHPExcelBlogEngine.NETMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersMirror Testing SystemN2 CMSStyleCop

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  • Feedback Filtration&ndash;Processing Negative Comments for Positive Gains

    - by D'Arcy Lussier
    After doing 7 conferences, 5 code camps, and countless user group events, I feel that this is a post I need to write. I actually toyed with other names for this post, however those names would just lend itself to the type of behaviour I want people to avoid – the reactionary, emotional response that speaks to some deeper issue beyond immediate facts and context. Humans are incredibly complex creatures. We’re also emotional, which serves us well in certain situations but can hinder us in others. Those of us in leadership build up a thick skin because we tend to encounter those reactionary, emotional responses more often, and we’re held to a higher standard because of our positions. While we could react with emotion ourselves, as the saying goes – fighting fire with fire just makes a bigger fire. So in this post I’ll share my thought process for dealing with negative feedback/comments and how you can still get value from them. The Thought Process Let’s take a real-world example. This week I held the Prairie IT Pro & Dev Con event. We’ve gotten a lot of session feedback already, most of it overwhelmingly positive. But some not so much – and some to an extreme I rarely see but isn’t entirely surprising to me. So here’s the example from a person we’ll refer to as Mr. Horrible: How was the speaker? Horrible! Worst speaker ever! Did the session meet your expectations? Hard to tell, speaker ruined it. Other Comments: DO NOT bring this speaker back! He was at this conference last year and I hoped enough negative feedback would have taught you to not bring him back...obviously not...I will not return to this conference next year if this speaker is brought back. Now those are very strong words. “Worst speaker ever!” “Speaker ruined it” “I will not return to this conference next year if the speaker is brought back”. The speakers I invite to speak at my conference are not just presenters but friends and colleagues. When I see this, my initial reaction is of course very emotional: I get defensive, I get angry, I get offended. So that’s where the process kicks in. Step 1 – Take a Deep Breath Take a deep breath, calm down, and walk away from the keyboard. I didn’t do that recently during an email convo between some colleagues and it ended up in my reacting emotionally on Twitter – did I mention those colleagues follow my Twitter feed? Yes, I ate some crow. Ok, now that we’re calm, let’s move on to step 2. Step 2 – Strip off the Emotion We need to take off the emotion that people wrap their words in and identify the root issues. For instance, if I see: “I hated this session, the presenter was horrible! He spoke so fast I couldn’t make out what he was saying!” then I drop off the personal emoting (“I hated…”) and the personal attack (“the presenter was horrible”) and focus on the real issue this person had – that the speaker was talking too fast. Now we have a root cause of the displeasure. However, we’re also dealing with humans who are all very different. Before I call up the speaker to talk about his speaking pace, I need to do some other things first. Back to our Mr. Horrible example, I don’t really have much to go on. There’s no details of how the speaker “ruined” the session or why he’s the “worst speaker ever”. In this case, the next step is crucial. Step 3 – Validate the Feedback When I tell people that we really like getting feedback for the sessions, I really really mean it. Not just because we want to hear what individuals have to say but also because we want to know what the group thought. When a piece of negative feedback comes in, I validate it against the group. So with the speaker Mr. Horrible commented on, I go to the feedback and look at other people’s responses: 2 x Excellent 1 x Alright 1 x Not Great 1 x Horrible (our feedback guy) That’s interesting, it’s a bit all over the board. If we look at the comments more we find that the people who rated the speaker excellent liked the presentation style and found the content valuable. The one guy who said “Not Great” even commented that there wasn’t anything really wrong with the presentation, he just wasn’t excited about it. In that light, I can try to make a few assumptions: - Mr. Horrible didn’t like the speakers presentation style - Mr. Horrible was expecting something else that wasn’t communicated properly in the session description - Mr. Horrible, for whatever reason, just didn’t like this presenter Now if the feedback was overwhelmingly negative, there’s a different pattern – one that validates the negative feedback. Regardless, I never take something at face value. Even if I see really good feedback, I never get too happy until I see that there’s a group trend towards the positive. Step 4 – Action Plan Once I’ve validated the feedback, then I need to come up with an action plan around it. Let’s go back to the other example I gave – the one with the speaker going too fast. I went and looked at the feedback and sure enough, other people commented that the speaker had spoken too quickly. Now I can go back to the speaker and let him know so he can get better. But what if nobody else complained about it? I’d still mention it to the speaker, but obviously one person’s opinion needs to be weighed as such. When we did PrDC Winnipeg in 2011, I surveyed the attendees about the food. Everyone raved about it…except one person. Am I going to change the menu next time for that one person while everyone else loved it? Of course not. There’s a saying – A sure way to fail is to try to please everyone. Let’s look at the Mr. Horrible example. What can I communicate to the speaker with such limited information provided in the feedback from Mr. Horrible? Well looking at the groups feedback, I can make a few suggestions: - Ensure that people understand in the session description the style of the talk - Ensure that people understand the level of detail/complexity of the talk and what prerequisite knowledge they should have I’m looking at it as possibly Mr. Horrible assumed a much more advanced talk and was disappointed, while the positive feedback by people who – from their comments – suggested this was all new to them, were thrilled with the session level. Step 5 – Follow Up For some feedback, I follow up personally. Especially with negative or constructive feedback, its important to let the person know you heard them and are making changes because of their comments. Even if their comments were emotionally charged and overtly negative, it’s still important to reach out personally and professionally. When you remove the emotion, negative comments can be the best feedback you get. Also, people have bad days. We’ve all had one of “those days” where we talked more sternly than normal to someone, or got angry at something we’d normally shrug off. We have various stresses in our lives and sometimes they seep out in odd ways. I always try to give some benefit of the doubt, and re-evaluate my view of the person after they’ve responded to my communication. But, there is such a thing as garbage feedback. What Mr. Horrible wrote is garbage. It’s mean spirited. It’s hateful. It provides nothing constructive at all. And a tell-tale sign that feedback is garbage – the person didn’t leave their name even though there was a field for it. Step 6 – Delete It Feedback must be processed in its raw form, and the end products should drive improvements. But once you’ve figured out what those things are, you shouldn’t leave raw feedback lying around. They are snapshots in time that taken alone can be damaging. Also, you should never rest on past praise. In a future blog post, I’m going to talk about how we can provide great feedback that, even when its critical, can still be constructive.

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  • What's up with LDoms: Part 2 - Creating a first, simple guest

    - by Stefan Hinker
    Welcome back! In the first part, we discussed the basic concepts of LDoms and how to configure a simple control domain.  We saw how resources were put aside for guest systems and what infrastructure we need for them.  With that, we are now ready to create a first, very simple guest domain.  In this first example, we'll keep things very simple.  Later on, we'll have a detailed look at things like sizing, IO redundancy, other types of IO as well as security. For now,let's start with this very simple guest.  It'll have one core's worth of CPU, one crypto unit, 8GB of RAM, a single boot disk and one network port.  CPU and RAM are easy.  The network port we'll create by attaching a virtual network port to the vswitch we created in the primary domain.  This is very much like plugging a cable into a computer system on one end and a network switch on the other.  For the boot disk, we'll need two things: A physical piece of storage to hold the data - this is called the backend device in LDoms speak.  And then a mapping between that storage and the guest domain, giving it access to that virtual disk.  For this example, we'll use a ZFS volume for the backend.  We'll discuss what other options there are for this and how to chose the right one in a later article.  Here we go: root@sun # ldm create mars root@sun # ldm set-vcpu 8 mars root@sun # ldm set-mau 1 mars root@sun # ldm set-memory 8g mars root@sun # zfs create rpool/guests root@sun # zfs create -V 32g rpool/guests/mars.bootdisk root@sun # ldm add-vdsdev /dev/zvol/dsk/rpool/guests/mars.bootdisk \ mars.root@primary-vds root@sun # ldm add-vdisk root mars.root@primary-vds mars root@sun # ldm add-vnet net0 switch-primary mars That's all, mars is now ready to power on.  There are just three commands between us and the OK prompt of mars:  We have to "bind" the domain, start it and connect to its console.  Binding is the process where the hypervisor actually puts all the pieces that we've configured together.  If we made a mistake, binding is where we'll be told (starting in version 2.1, a lot of sanity checking has been put into the config commands themselves, but binding will catch everything else).  Once bound, we can start (and of course later stop) the domain, which will trigger the boot process of OBP.  By default, the domain will then try to boot right away.  If we don't want that, we can set "auto-boot?" to false.  Finally, we'll use telnet to connect to the console of our newly created guest.  The output of "ldm list" shows us what port has been assigned to mars.  By default, the console service only listens on the loopback interface, so using telnet is not a large security concern here. root@sun # ldm set-variable auto-boot\?=false mars root@sun # ldm bind mars root@sun # ldm start mars root@sun # ldm list NAME STATE FLAGS CONS VCPU MEMORY UTIL UPTIME primary active -n-cv- UART 8 7680M 0.5% 1d 4h 30m mars active -t---- 5000 8 8G 12% 1s root@sun # telnet localhost 5000 Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. ~Connecting to console "mars" in group "mars" .... Press ~? for control options .. {0} ok banner SPARC T3-4, No Keyboard Copyright (c) 1998, 2011, Oracle and/or its affiliates. All rights reserved. OpenBoot 4.33.1, 8192 MB memory available, Serial # 87203131. Ethernet address 0:21:28:24:1b:50, Host ID: 85241b50. {0} ok We're done, mars is ready to install Solaris, preferably using AI, of course ;-)  But before we do that, let's have a little look at the OBP environment to see how our virtual devices show up here: {0} ok printenv auto-boot? auto-boot? = false {0} ok printenv boot-device boot-device = disk net {0} ok devalias root /virtual-devices@100/channel-devices@200/disk@0 net0 /virtual-devices@100/channel-devices@200/network@0 net /virtual-devices@100/channel-devices@200/network@0 disk /virtual-devices@100/channel-devices@200/disk@0 virtual-console /virtual-devices/console@1 name aliases We can see that setting the OBP variable "auto-boot?" to false with the ldm command worked.  Of course, we'd normally set this to "true" to allow Solaris to boot right away once the LDom guest is started.  The setting for "boot-device" is the default "disk net", which means OBP would try to boot off the devices pointed to by the aliases "disk" and "net" in that order, which usually means "disk" once Solaris is installed on the disk image.  The actual devices these aliases point to are shown with the command "devalias".  Here, we have one line for both "disk" and "net".  The device paths speak for themselves.  Note that each of these devices has a second alias: "net0" for the network device and "root" for the disk device.  These are the very same names we've given these devices in the control domain with the commands "ldm add-vnet" and "ldm add-vdisk".  Remember this, as it is very useful once you have several dozen disk devices... To wrap this up, in this part we've created a simple guest domain, complete with CPU, memory, boot disk and network connectivity.  This should be enough to get you going.  I will cover all the more advanced features and a little more theoretical background in several follow-on articles.  For some background reading, I'd recommend the following links: LDoms 2.2 Admin Guide: Setting up Guest Domains Virtual Console Server: vntsd manpage - This includes the control sequences and commands available to control the console session. OpenBoot 4.x command reference - All the things you can do at the ok prompt

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  • Organizations &amp; Architecture UNISA Studies &ndash; Chap 7

    - by MarkPearl
    Learning Outcomes Name different device categories Discuss the functions and structure of I/.O modules Describe the principles of Programmed I/O Describe the principles of Interrupt-driven I/O Describe the principles of DMA Discuss the evolution characteristic of I/O channels Describe different types of I/O interface Explain the principles of point-to-point and multipoint configurations Discuss the way in which a FireWire serial bus functions Discuss the principles of InfiniBand architecture External Devices An external device attaches to the computer by a link to an I/O module. The link is used to exchange control, status, and data between the I/O module and the external device. External devices can be classified into 3 categories… Human readable – e.g. video display Machine readable – e.g. magnetic disk Communications – e.g. wifi card I/O Modules An I/O module has two major functions… Interface to the processor and memory via the system bus or central switch Interface to one or more peripheral devices by tailored data links Module Functions The major functions or requirements for an I/O module fall into the following categories… Control and timing Processor communication Device communication Data buffering Error detection I/O function includes a control and timing requirement, to coordinate the flow of traffic between internal resources and external devices. Processor communication involves the following… Command decoding Data Status reporting Address recognition The I/O device must be able to perform device communication. This communication involves commands, status information, and data. An essential task of an I/O module is data buffering due to the relative slow speeds of most external devices. An I/O module is often responsible for error detection and for subsequently reporting errors to the processor. I/O Module Structure An I/O module functions to allow the processor to view a wide range of devices in a simple minded way. The I/O module may hide the details of timing, formats, and the electro mechanics of an external device so that the processor can function in terms of simple reads and write commands. An I/O channel/processor is an I/O module that takes on most of the detailed processing burden, presenting a high-level interface to the processor. There are 3 techniques are possible for I/O operations Programmed I/O Interrupt[t I/O DMA Access Programmed I/O When a processor is executing a program and encounters an instruction relating to I/O it executes that instruction by issuing a command to the appropriate I/O module. With programmed I/O, the I/O module will perform the requested action and then set the appropriate bits in the I/O status register. The I/O module takes no further actions to alert the processor. I/O Commands To execute an I/O related instruction, the processor issues an address, specifying the particular I/O module and external device, and an I/O command. There are four types of I/O commands that an I/O module may receive when it is addressed by a processor… Control – used to activate a peripheral and tell it what to do Test – Used to test various status conditions associated with an I/O module and its peripherals Read – Causes the I/O module to obtain an item of data from the peripheral and place it in an internal buffer Write – Causes the I/O module to take an item of data form the data bus and subsequently transmit that data item to the peripheral The main disadvantage of this technique is it is a time consuming process that keeps the processor busy needlessly I/O Instructions With programmed I/O there is a close correspondence between the I/O related instructions that the processor fetches from memory and the I/O commands that the processor issues to an I/O module to execute the instructions. Typically there will be many I/O devices connected through I/O modules to the system – each device is given a unique identifier or address – when the processor issues an I/O command, the command contains the address of the address of the desired device, thus each I/O module must interpret the address lines to determine if the command is for itself. When the processor, main memory and I/O share a common bus, two modes of addressing are possible… Memory mapped I/O Isolated I/O (for a detailed explanation read page 245 of book) The advantage of memory mapped I/O over isolated I/O is that it has a large repertoire of instructions that can be used, allowing more efficient programming. The disadvantage of memory mapped I/O over isolated I/O is that valuable memory address space is sued up. Interrupts driven I/O Interrupt driven I/O works as follows… The processor issues an I/O command to a module and then goes on to do some other useful work The I/O module will then interrupts the processor to request service when is is ready to exchange data with the processor The processor then executes the data transfer and then resumes its former processing Interrupt Processing The occurrence of an interrupt triggers a number of events, both in the processor hardware and in software. When an I/O device completes an I/O operations the following sequence of hardware events occurs… The device issues an interrupt signal to the processor The processor finishes execution of the current instruction before responding to the interrupt The processor tests for an interrupt – determines that there is one – and sends an acknowledgement signal to the device that issues the interrupt. The acknowledgement allows the device to remove its interrupt signal The processor now needs to prepare to transfer control to the interrupt routine. To begin, it needs to save information needed to resume the current program at the point of interrupt. The minimum information required is the status of the processor and the location of the next instruction to be executed. The processor now loads the program counter with the entry location of the interrupt-handling program that will respond to this interrupt. It also saves the values of the process registers because the Interrupt operation may modify these The interrupt handler processes the interrupt – this includes examination of status information relating to the I/O operation or other event that caused an interrupt When interrupt processing is complete, the saved register values are retrieved from the stack and restored to the registers Finally, the PSW and program counter values from the stack are restored. Design Issues Two design issues arise in implementing interrupt I/O Because there will be multiple I/O modules, how does the processor determine which device issued the interrupt? If multiple interrupts have occurred, how does the processor decide which one to process? Addressing device recognition, 4 general categories of techniques are in common use… Multiple interrupt lines Software poll Daisy chain Bus arbitration For a detailed explanation of these approaches read page 250 of the textbook. Interrupt driven I/O while more efficient than simple programmed I/O still requires the active intervention of the processor to transfer data between memory and an I/O module, and any data transfer must traverse a path through the processor. Thus is suffers from two inherent drawbacks… The I/O transfer rate is limited by the speed with which the processor can test and service a device The processor is tied up in managing an I/O transfer; a number of instructions must be executed for each I/O transfer Direct Memory Access When large volumes of data are to be moved, an efficient technique is direct memory access (DMA) DMA Function DMA involves an additional module on the system bus. The DMA module is capable of mimicking the processor and taking over control of the system from the processor. It needs to do this to transfer data to and from memory over the system bus. DMA must the bus only when the processor does not need it, or it must force the processor to suspend operation temporarily (most common – referred to as cycle stealing). When the processor wishes to read or write a block of data, it issues a command to the DMA module by sending to the DMA module the following information… Whether a read or write is requested using the read or write control line between the processor and the DMA module The address of the I/O device involved, communicated on the data lines The starting location in memory to read from or write to, communicated on the data lines and stored by the DMA module in its address register The number of words to be read or written, communicated via the data lines and stored in the data count register The processor then continues with other work, it delegates the I/O operation to the DMA module which transfers the entire block of data, one word at a time, directly to or from memory without going through the processor. When the transfer is complete, the DMA module sends an interrupt signal to the processor, this the processor is involved only at the beginning and end of the transfer. I/O Channels and Processors Characteristics of I/O Channels As one proceeds along the evolutionary path, more and more of the I/O function is performed without CPU involvement. The I/O channel represents an extension of the DMA concept. An I/O channel ahs the ability to execute I/O instructions, which gives it complete control over I/O operations. In a computer system with such devices, the CPU does not execute I/O instructions – such instructions are stored in main memory to be executed by a special purpose processor in the I/O channel itself. Two types of I/O channels are common A selector channel controls multiple high-speed devices. A multiplexor channel can handle I/O with multiple characters as fast as possible to multiple devices. The external interface: FireWire and InfiniBand Types of Interfaces One major characteristic of the interface is whether it is serial or parallel parallel interface – there are multiple lines connecting the I/O module and the peripheral, and multiple bits are transferred simultaneously serial interface – there is only one line used to transmit data, and bits must be transmitted one at a time With new generation serial interfaces, parallel interfaces are becoming less common. In either case, the I/O module must engage in a dialogue with the peripheral. In general terms the dialog may look as follows… The I/O module sends a control signal requesting permission to send data The peripheral acknowledges the request The I/O module transfers data The peripheral acknowledges receipt of data For a detailed explanation of FireWire and InfiniBand technology read page 264 – 270 of the textbook

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  • Reg Gets a Job at Red Gate (and what happens behind the scenes)

    - by red(at)work
    Mr Reg Gater works at one of Cambridge’s many high-tech companies. He doesn’t love his job, but he puts up with it because... well, it could be worse. Every day he drives to work around the Red Gate roundabout, wondering what his boss is going to blame him for today, and wondering if there could be a better job out there for him. By late morning he already feels like handing his notice in. He got the hacky look from his boss for being 5 minutes late, and then they ran out of tea. Again. He goes to the local sandwich shop for lunch, and picks up a Red Gate job menu and a Book of Red Gate while he’s waiting for his order. That night, he goes along to Cambridge Geek Nights and sees some very enthusiastic Red Gaters talking about the work they do; it sounds interesting and, of all things, fun. He takes a quick look at the job vacancies on the Red Gate website, and an hour later realises he’s still there – looking at videos, photos and people profiles. He especially likes the Red Gate’s Got Talent page, and is very impressed with Simon Johnson’s marathon time. He thinks that he’d quite like to work with such awesome people. It just so happens that Red Gate recently decided that they wanted to hire another hot shot team member. Behind the scenes, the wheels were set in motion: the recruitment team met with the hiring manager to understand exactly what they’re looking for, and to decide what interview tests to do, who will do the interviews, and to kick-start any interview training those people might need. Next up, a job description and job advert were written, and the job was put on the market. Reg applies, and his CV lands in the Recruitment team’s inbox and they open it up with eager anticipation that Reg could be the next awesome new starter. He looks good, and in a jiffy they’ve arranged an interview. Reg arrives for his interview, and is greeted by a smiley receptionist. She offers him a selection of drinks and he feels instantly relaxed. A couple of interviews and an assessment later, he gets a job offer. We make his day and he makes ours by accepting, and becoming one of the 60 new starters so far this year. Behind the scenes, things start moving all over again. The HR team arranges for a “Welcome” goodie box to be whisked out to him, prepares his contract, sends an email to Information Services (Or IS for short - we’ll come back to them), keeps in touch with Reg to make sure he knows what to expect on his first day, and of course asks him to fill in the all-important wiki questionnaire so his new colleagues can start to get to know him before he even joins. Meanwhile, the IS team see an email in SupportWorks from HR. They see that Reg will be starting in the sales team in a few days’ time, and they know exactly what to do. They pull out a new machine, and within minutes have used their automated deployment software to install every piece of software that a new recruit could ever need. They also check with Reg’s new manager to see if he has any special requirements that they could help with. Reg starts and is amazed to find a fully configured machine sitting on his desk, complete with stationery and all the other tools he’ll need to do his job. He feels even more cared for after he gets a workstation assessment, and realises he’d be comfier with an ergonomic keyboard and a footstool. They arrive minutes later, just like that. His manager starts him off on his induction and sales training. Along with job-specific training, he’ll also have a buddy to help him find his feet, and loads of pre-arranged demos and introductions. Reg settles in nicely, and is great at his job. He enjoys the canteen, and regularly eats one of the 40,000 meals provided each year. He gets used to the selection of teas that are available, develops a taste for champagne launch parties, and has his fair share of the 25,000 cups of coffee downed at Red Gate towers each year. He goes along to some Feel Good Fund events, and donates a little something to charity in exchange for a turn on the chocolate fountain. He’s looking a little scruffy, so he decides to get his hair cut in between meetings, just in time for the Red Gate birthday company photo. Reg starts a new project: identifying existing customers to up-sell to new bundles. He talks with the web team to generate lists of qualifying customers who haven’t recently been sent marketing emails, and sends emails out, using a new in-house developed tool to schedule follow-up calls in CRM for the same group. The customer responds, saying they’d like to upgrade but are having a licensing problem – Reg sends the issue to Support, and it gets routed to the web team. The team identifies a workaround, and the bug gets scheduled into the next maintenance release in a fortnight’s time (hey; they got lucky). With all the new stuff Reg is working on, he realises that he’d be way more efficient if he had a third monitor. He speaks to IS and they get him one - no argument. He also needs a test machine and then some extra memory. Done. He then thinks he needs an iPad, and goes to ask for one. He gets told to stop pushing his luck. Some time later, Reg’s wife has a baby, so Reg gets 2 weeks of paid paternity leave and a bunch of flowers sent to his house. He signs up to the childcare scheme so that he doesn’t have to pay National Insurance on the first £243 of his childcare. The accounts team makes it all happen seamlessly, as they did with his Give As You Earn payments, which come out of his wages and go straight to his favorite charity. Reg’s sales career is going well. He’s grateful for the help that he gets from the product support team. How do they answer all those 900-ish support calls so effortlessly each month? He’s impressed with the patches that are sent out to customers who find “interesting behavior” in their tools, and to the customers who just must have that new feature. A little later in his career at Red Gate, Reg decides that he’d like to learn about management. He goes on some management training specially customised for Red Gate, joins the Management Book Club, and gets together with other new managers to brainstorm how to get the most out of one to one meetings with his team. Reg decides to go for a game of Foosball to celebrate his good fortune with his team, and has to wait for Finance to finish. While he’s waiting, he reflects on the wonderful time he’s had at Red Gate. He can’t put his finger on what it is exactly, but he knows he’s on to a good thing. All of the stuff that happened to Reg didn’t just happen magically. We’ve got teams of people working relentlessly behind the scenes to make sure that everyone here is comfortable, safe, well fed and caffeinated to the max.

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  • Making a Statement: How to retrieve the T-SQL statement that caused an event

    - by extended_events
    If you’ve done any troubleshooting of T-SQL, you know that sooner or later, probably sooner, you’re going to want to take a look at the actual statements you’re dealing with. In extended events we offer an action (See the BOL topic that covers Extended Events Objects for a description of actions) named sql_text that seems like it is just the ticket. Well…not always – sounds like a good reason for a blog post. When is a statement not THE statement? The sql_text action returns the same information that is returned from DBCC INPUTBUFFER, which may or may not be what you want. For example, if you execute a stored procedure, the sql_text action will return something along the lines of “EXEC sp_notwhatiwanted” assuming that is the statement you sent from the client. Often times folks would like something more specific, like the actual statements that are being run from within the stored procedure or batch. Enter the stack Extended events offers another action, this one with the descriptive name of tsql_stack, that includes the sql_handle and offset information about the statements being run when an event occurs. With the sql_handle and offset values you can retrieve the specific statement you seek using the DMV dm_exec_sql_statement. The BOL topic for dm_exec_sql_statement provides an example for how to extract this information, so I’ll cover the gymnastics required to get the sql_handle and offset values out of the tsql_stack data collected by the action. I’m the first to admit that this isn’t pretty, but this is what we have in SQL Server 2008 and 2008 R2. We will be making it easier to get statement level information in the next major release of SQL Server. The sample code For this example I have a stored procedure that includes multiple statements and I have a need to differentiate between those two statements in my tracing. I’m going to track two events: module_end tracks the completion of the stored procedure execution and sp_statement_completed tracks the execution of each statement within a stored procedure. I’m adding the tsql_stack events (since that’s the topic of this post) and the sql_text action for comparison sake. (If you have questions about creating event sessions, check out Pedro’s post Introduction to Extended Events.) USE AdventureWorks2008GO -- Test SPCREATE PROCEDURE sp_multiple_statementsASSELECT 'This is the first statement'SELECT 'this is the second statement'GO -- Create a session to look at the spCREATE EVENT SESSION track_sprocs ON SERVERADD EVENT sqlserver.module_end (ACTION (sqlserver.tsql_stack, sqlserver.sql_text)),ADD EVENT sqlserver.sp_statement_completed (ACTION (sqlserver.tsql_stack, sqlserver.sql_text))ADD TARGET package0.ring_bufferWITH (MAX_DISPATCH_LATENCY = 1 SECONDS)GO -- Start the sessionALTER EVENT SESSION track_sprocs ON SERVERSTATE = STARTGO -- Run the test procedureEXEC sp_multiple_statementsGO -- Stop collection of events but maintain ring bufferALTER EVENT SESSION track_sprocs ON SERVERDROP EVENT sqlserver.module_end,DROP EVENT sqlserver.sp_statement_completedGO Aside: Altering the session to drop the events is a neat little trick that allows me to stop collection of events while keeping in-memory targets such as the ring buffer available for use. If you stop the session the in-memory target data is lost. Now that we’ve collected some events related to running the stored procedure, we need to do some processing of the data. I’m going to do this in multiple steps using temporary tables so you can see what’s going on; kind of like having to “show your work” on a math test. The first step is to just cast the target data into XML so I can work with it. After that you can pull out the interesting columns, for our purposes I’m going to limit the output to just the event name, object name, stack and sql text. You can see that I’ve don a second CAST, this time of the tsql_stack column, so that I can further process this data. -- Store the XML data to a temp tableSELECT CAST( t.target_data AS XML) xml_dataINTO #xml_event_dataFROM sys.dm_xe_sessions s INNER JOIN sys.dm_xe_session_targets t    ON s.address = t.event_session_addressWHERE s.name = 'track_sprocs' SELECT * FROM #xml_event_data -- Parse the column data out of the XML blockSELECT    event_xml.value('(./@name)', 'varchar(100)') as [event_name],    event_xml.value('(./data[@name="object_name"]/value)[1]', 'varchar(255)') as [object_name],    CAST(event_xml.value('(./action[@name="tsql_stack"]/value)[1]','varchar(MAX)') as XML) as [stack_xml],    event_xml.value('(./action[@name="sql_text"]/value)[1]', 'varchar(max)') as [sql_text]INTO #event_dataFROM #xml_event_data    CROSS APPLY xml_data.nodes('//event') n (event_xml) SELECT * FROM #event_data event_name object_name stack_xml sql_text sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="4" offsetStart="94" offsetEnd="172" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements sp_statement_completed NULL <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="6" offsetStart="174" offsetEnd="-1" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements module_end sp_multiple_statements <frame level="1" handle="0x03000500D0057C1403B79600669D00000100000000000000" line="0" offsetStart="0" offsetEnd="0" /><frame level="2" handle="0x01000500CF3F0331B05EC084000000000000000000000000" line="1" offsetStart="0" offsetEnd="-1" /> EXEC sp_multiple_statements After parsing the columns it’s easier to see what is recorded. You can see that I got back two sp_statement_completed events, which makes sense given the test procedure I’m running, and I got back a single module_end for the entire statement. As described, the sql_text isn’t telling me what I really want to know for the first two events so a little extra effort is required. -- Parse the tsql stack information into columnsSELECT    event_name,    object_name,    frame_xml.value('(./@level)', 'int') as [frame_level],    frame_xml.value('(./@handle)', 'varchar(MAX)') as [sql_handle],    frame_xml.value('(./@offsetStart)', 'int') as [offset_start],    frame_xml.value('(./@offsetEnd)', 'int') as [offset_end]INTO #stack_data    FROM #event_data        CROSS APPLY    stack_xml.nodes('//frame') n (frame_xml)    SELECT * from #stack_data event_name object_name frame_level sql_handle offset_start offset_end sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 sp_statement_completed NULL 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 module_end sp_multiple_statements 2 0x01000500CF3F0331B05EC084000000000000000000000000 0 -1 Parsing out the stack information doubles the fun and I get two rows for each event. If you examine the stack from the previous table, you can see that each stack has two frames and my query is parsing each event into frames, so this is expected. There is nothing magic about the two frames, that’s just how many I get for this example, it could be fewer or more depending on your statements. The key point here is that I now have a sql_handle and the offset values for those handles, so I can use dm_exec_sql_statement to get the actual statement. Just a reminder, this DMV can only return what is in the cache – if you have old data it’s possible your statements have been ejected from the cache. “Old” is a relative term when talking about caches and can be impacted by server load and how often your statement is actually used. As with most things in life, your mileage may vary. SELECT    qs.*,     SUBSTRING(st.text, (qs.offset_start/2)+1,         ((CASE qs.offset_end          WHEN -1 THEN DATALENGTH(st.text)         ELSE qs.offset_end         END - qs.offset_start)/2) + 1) AS statement_textFROM #stack_data AS qsCROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) AS st event_name object_name frame_level sql_handle offset_start offset_end statement_text sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 94 172 SELECT 'This is the first statement' sp_statement_completed NULL 1 0x03000500D0057C1403B79600669D00000100000000000000 174 -1 SELECT 'this is the second statement' module_end sp_multiple_statements 1 0x03000500D0057C1403B79600669D00000100000000000000 0 0 C Now that looks more like what we were after, the statement_text field is showing the actual statement being run when the sp_statement_completed event occurs. You’ll notice that it’s back down to one row per event, what happened to frame 2? The short answer is, “I don’t know.” In SQL Server 2008 nothing is returned from dm_exec_sql_statement for the second frame and I believe this to be a bug; this behavior has changed in the next major release and I see the actual statement run from the client in frame 2. (In other words I see the same statement that is returned by the sql_text action  or DBCC INPUTBUFFER) There is also something odd going on with frame 1 returned from the module_end event; you can see that the offset values are both 0 and only the first letter of the statement is returned. It seems like the offset_end should actually be –1 in this case and I’m not sure why it’s not returning this correctly. This behavior is being investigated and will hopefully be corrected in the next major version. You can workaround this final oddity by ignoring the offsets and just returning the entire cached statement. SELECT    event_name,    sql_handle,    ts.textFROM #stack_data    CROSS APPLY sys.dm_exec_sql_text(CONVERT(varbinary(max),sql_handle,1)) as ts event_name sql_handle text sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' sp_statement_completed 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' module_end 0x0300070025999F11776BAF006F9D00000100000000000000 CREATE PROCEDURE sp_multiple_statements AS SELECT 'This is the first statement' SELECT 'this is the second statement' Obviously this gives more than you want for the sp_statement_completed events, but it’s the right information for module_end. I leave it to you to determine when this information is needed and use the workaround when appropriate. Aside: You might think it’s odd that I’m showing apparent bugs with my samples, but you’re going to see this behavior if you use this method, so you need to know about it.I’m all about transparency. Happy Eventing- Mike Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Collide with rotation of the object

    - by Lahiru
    I'm developing a mirror for lazer beam(Ball sprite). There I'm trying to redirect the laze beam according to the ration degree of the mirror(Rectangle). How can I collide the ball to the correct angle if the colliding object is with some angle(45 deg) rather than colliding back. here is an screen shot of my work here is my code using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace collision { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D ballTexture; Rectangle ballBounds; Vector2 ballPosition; Vector2 ballVelocity; float ballSpeed = 30f; Texture2D blockTexture; Rectangle blockBounds; Vector2 blockPosition; private Vector2 origin; KeyboardState keyboardState; //Font SpriteFont Font1; Vector2 FontPos; private String displayText; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here ballPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height * 0.25f); blockPosition = new Vector2(this.GraphicsDevice.Viewport.Width / 2, this.GraphicsDevice.Viewport.Height /2); ballVelocity = new Vector2(0, 1); base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); ballTexture = Content.Load<Texture2D>("ball"); blockTexture = Content.Load<Texture2D>("mirror"); //create rectangles based off the size of the textures ballBounds = new Rectangle((int)(ballPosition.X - ballTexture.Width / 2), (int)(ballPosition.Y - ballTexture.Height / 2), ballTexture.Width, ballTexture.Height); blockBounds = new Rectangle((int)(blockPosition.X - blockTexture.Width / 2), (int)(blockPosition.Y - blockTexture.Height / 2), blockTexture.Width, blockTexture.Height); origin.X = blockTexture.Width / 2; origin.Y = blockTexture.Height / 2; // TODO: use this.Content to load your game content here Font1 = Content.Load<SpriteFont>("SpriteFont1"); FontPos = new Vector2(graphics.GraphicsDevice.Viewport.Width - 100, 20); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> /// private float RotationAngle; float circle = MathHelper.Pi * 2; float angle; protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here //check for collision between the ball and the block, or if the ball is outside the bounds of the screen if (ballBounds.Intersects(blockBounds) || !GraphicsDevice.Viewport.Bounds.Contains(ballBounds)) { //we have a simple collision! //if it has hit, swap the direction of the ball, and update it's position ballVelocity = -ballVelocity; ballPosition += ballVelocity * ballSpeed; } else { //move the ball a bit ballPosition += ballVelocity * ballSpeed; } //update bounding boxes ballBounds.X = (int)ballPosition.X; ballBounds.Y = (int)ballPosition.Y; blockBounds.X = (int)blockPosition.X; blockBounds.Y = (int)blockPosition.Y; keyboardState = Keyboard.GetState(); float val = 1.568017f/90; if (keyboardState.IsKeyDown(Keys.Space)) RotationAngle = RotationAngle + (float)Math.PI; if (keyboardState.IsKeyDown(Keys.Left)) RotationAngle = RotationAngle - val; angle = (float)Math.PI / 4.0f; // 90 degrees RotationAngle = angle; // RotationAngle = RotationAngle % circle; displayText = RotationAngle.ToString(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); // Find the center of the string Vector2 FontOrigin = Font1.MeasureString(displayText) / 2; spriteBatch.DrawString(Font1, displayText, FontPos, Color.White, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f); spriteBatch.Draw(ballTexture, ballPosition, Color.White); spriteBatch.Draw(blockTexture, blockPosition,null, Color.White, RotationAngle,origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } } }

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  • Can Microsoft Build Appliances?

    - by andrewbrust
    Billy Hollis, my Visual Studio Live! colleague and fellow Microsoft Regional Director said recently, and I am paraphrasing, that the computing world, especially on the consumer side, has shifted from one of building hardware and software that makes things possible to do, to building products and technologies that make things easy to do.  Billy crystalized things perfectly, as he often does. In this new world of “easy to do,” Apple has done very well and Microsoft has struggled.  In the old world, customers wanted a Swiss Army Knife, with the most gimmicks and gadgets possible.  In the new world, people want elegantly cutlery.  They may want cake cutters and utility knives too, but they don’t want one device that works for all three tasks.  People don’t want tools, they want utensils.  People don’t want machines.  They want appliances. Microsoft Appliances: They Do Exist Microsoft has built a few appliance-like devices.  I would say XBox 360 is an appliance,  It’s versatile, mind you, but it’s the kind of thing you plug in, turn on and use, as opposed to set-up, tune, and open up to upgrade the internals.  Windows Phone 7 is an appliance too.  It’s a true smartphone, unlike Windows Mobile which was a handheld computer with a radio stack.  Zune is an appliance too, and a nice one.  It hasn’t attained much traction in the market, but that’s probably because the seminal consumer computing appliance -- the iPod – got there so much more quickly. In the embedded world, Mediaroom, Microsoft’s set-top product for the cable industry (used by AT&T U-Verse and others) is an appliance.  So is Microsoft’s Sync technology, used in Ford automobiles.  Even on the enterprise side, Microsoft has an appliance: SQL Server Parallel Data Warehouse Edition (PDW) combines Microsoft software with select OEMs’ server, networking and storage hardware.  You buy the appliance units from the OEMs, plug them in, connect them and go. I would even say that Bing is an appliance.  Not in the hardware sense, mind you.  But from the software perspective, it’s a single-purpose product that you visit or run, use and then move on.  You don’t have to install it (except the iOS and Android native apps where it’s pretty straightforward), you don’t have to customize it, you don’t have to program it.  Basically, you just use it. Microsoft Appliances that Should Exist But Microsoft builds a bunch of things that are not appliances.  Media Center is not an appliance, and it most certainly should be.  Instead, it’s an app that runs on Windows 7.  It runs full-screen and you can use this configuration to conceal the fact that Windows is under it, but eventually something will cause you to abandon that masquerade (like Patch Tuesday). The next version of Windows Home Server won’t, in my opinion, be an appliance either.  Now that the Drive Extender technology is gone, and users can’t just add and remove drives into and from a single storage pool, the product is much more like a IT server and less like an appliance-premised one.  Much has been written about this decision by Microsoft.  I’ll just sum it up in one word: pity. Microsoft doesn’t have anything remotely appliance-like in the tablet category, either.  Until it does, it likely won’t have much market share in that space either.  And of course, the bulk of Microsoft’s product catalog on the business side is geared to enterprise machines and not personal appliances. Appliance DNA: They Gotta Have It. The consumerization of IT is real, because businesspeople are consumers too.  They appreciate the fit and finish of appliances at home, and they increasingly feel entitled to have it at work too.  Secure and reliable push email in a smartphone is necessary, but it isn’t enough.  People want great apps and a pleasurable user experience too.  The full Microsoft Office product is needed at work, but a PC with a keyboard and mouse, or maybe a touch screen that uses a stylus (or requires really small fingers), to run Office isn’t enough either.  People want a flawless touch experience available for the times they want to read and take quick notes.  Until Microsoft realizes this fully and internalizes it, it will suffer defeats in the consumer market and even setbacks in the business market.  Think about how slow the Office upgrade cycle is…now imagine if the next version of Office had a first-class alternate touch UI and consider the possible acceleration in adoption rates. Can Microsoft make the appliance switch?  Can the appliance mentality become pervasive at the company?  Can Microsoft hasten its release cycles dramatically and shed the “some assembly required” paradigm upon which many of its products are based?  Let’s face it, the chances that Microsoft won’t make this transition are significant. But there are also encouraging signs, and they should not be ignored.  The appliances we have already discussed, especially Xbox, Zune and Windows Phone 7, are the most obvious in this regard.  The fact that SQL Server has an appliance SKU now is a more subtle but perhaps also more significant outcome, because that product sits so smack in the middle of Microsoft’s enterprise stack.  Bing is encouraging too, especially given its integrated travel, maps and augmented reality capabilities.  As Bing gains market share, Microsoft has tangible proof that it can transform and win, even when everyone outside the company, and many within it, would bet otherwise. That Great Big Appliance in the Sky Perhaps the most promising (and evolving) proof points toward the appliance mentality, though, are Microsoft’s cloud offerings -- Azure and BPOS/Office 365.  While the cloud does not represent a physical appliance (quite the opposite in fact) its ability to make acquisition, deployment and use of technology simple for the user is absolutely an embodiment of the appliance mentality and spirit.  Azure is primarily a platform as a service offering; it doesn’t just provide infrastructure.  SQL Azure does likewise for databases.  And Office 365 does likewise for SharePoint, Exchange and Lync. You don’t administer, tune and manage servers; instead, you create databases or site collections or mailboxes and start using them. Upgrades come automatically, and it seems like releases will come more frequently.  Fault tolerance and content distribution is just there.  No muss.  No fuss.  You use these services; you don’t have to set them up and think about them.  That’s how appliances work.  To me, these signs point out that Microsoft has the full capability of transforming itself.  But there’s a lot of work ahead.  Microsoft may say they’re “all in” on the cloud, but the majority of the company is still oriented around its old products and models.  There needs to be a wholesale cultural transformation in Redmond.  It can happen, but product management, program management, the field and executive ranks must unify in the effort. So must partners, and even customers.  New leaders must rise up and Microsoft must be able to see itself as a winner.  If Microsoft does this, it could lock-in decades of new success, and be a standard business school case study for doing so.  If not, the company will have missed an opportunity, and may see its undoing.

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  • Introduction to Extended Events

    - by extended_events
    For those fighting with all the Extended Event terminology, let's step back and have a small overall Introduction to Extended Events. This post will give you a simplified end to end view through some of the elements in Extended Events. Before we start, let’s review the first Extented Events that we are going to use: -          Events: The SQL Server code is populated with event calls that, by default, are disabled. Adding events to a session enables those event calls. Once enabled, they will execute the set of functionality defined by the session. -          Target: This is an Extended Event Object that can be used to log event information. Also it is important to understand the following Extended Event concept: -          Session: Server Object created by the user that defines functionality to be executed every time a set of events happen.   It’s time to write a small “Hello World” using Extended Events. This will help understand the above terms. We will use: -          Event sqlserver. error_reported: This event gets fired every time that an error happens in the server. -          Target package0.asynchronous_file_target: This target stores the event data in disk. -          Session: We will create a session that sends all the error_reported events to the ring buffer. Before we get started, a quick note: Don’t run this script in a production environment. Even though, we are going just going to be raise very low severity user errors, we don't want to introduce noise in our servers. -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data1.xel' , metadatafile = 'c:\temp\data1.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- GENERATES AN ERROR RAISERROR (N'HELLO WORLD', -- Message text.            1, -- Severity,            1, 7, 3, N'abcde'); -- Other parameters GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data1*.xel','c:\temp\data1*.xem', null, null) This query will output the event data with our first hello world in the Extended Event format: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-02-27T03:08:04.210Z"><data name="error"><value>50000</value><text /></data><data name="severity"><value>1</value><text /></data><data name="state"><value>1</value><text /></data><data name="user_defined"><value>true</value><text /></data><data name="message"><value>HELLO WORLD</value><text /></data></event> More on parsing event data in this post: Reading event data 101 Now let's move that lets move on to the other three Extended Event objects: -          Actions. This Extended Objects actions get executed before events are published (stored in buffers to be transferred to the targets). Currently they are used additional data (like the TSQL Statement related to an event, the session, the user) or generate a mini dump.   -          Predicates: Predicates express are logical expressions that specify what predicates to fire (E.g. only listen to errors with a severity greater than 16). This are composed of two Extended Objects: o   Predicate comparators: Defines an operator for a pair of values. Examples: §  Severity > 16 §  error_message = ‘Hello World!!’ o   Predicate sources: These are values that can be also used by the predicates. They are generic data that isn’t usually provided in the event (similar to the actions). §  Sqlserver.username = ‘Tintin’ As logical expressions they can be combined using logical operators (and, or, not).  Note: This pair always has to be first an event field or predicate source and then a value         Let’s do another small Example. We will trigger errors but we will use the ones that have severity >= 10 and the error message != ‘filter’. To verify this we will use the action sql_text that will attach the sql statement to the event data: -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported       (ACTION (sqlserver.sql_text) WHERE severity = 2 and (not (message = 'filter'))) ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data2.xel' , metadatafile = 'c:\temp\data2.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- THIS EVENT WILL BE FILTERED BECAUSE SEVERITY != 2 RAISERROR (N'PUBLISH', 1, 1, 7, 3, N'abcde'); GO -- THIS EVENT WILL BE FILTERED BECAUSE MESSAGE = 'FILTER' RAISERROR (N'FILTER', 2, 1, 7, 3, N'abcde'); GO -- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data2*.xel','c:\temp\data2*.xem', null, null)   This last statement will output one event with the following data: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-03-05T23:15:05.481Z">   <data name="error">     <value>50000</value>     <text />   </data>   <data name="severity">     <value>2</value>     <text />   </data>   <data name="state">     <value>1</value>     <text />   </data>   <data name="user_defined">     <value>true</value>     <text />   </data>   <data name="message">     <value>PUBLISH</value>     <text />   </data>   <action name="sql_text" package="sqlserver">     <value>-- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); </value>     <text />   </action> </event> If you see more events, check if you have deleted previous event files. If so, please run   -- Deletes previous event files EXEC SP_CONFIGURE GO EXEC SP_CONFIGURE 'xp_cmdshell', 1 GO RECONFIGURE GO XP_CMDSHELL 'del c:\temp\data*.xe*' GO   or delete them manually.   More Info on Events: Extended Event Events More Info on Targets: Extended Event Targets More Info on Sessions: Extended Event Sessions More Info on Actions: Extended Event Actions More Info on Predicates: Extended Event Predicates Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Are Chromebooks the New Netbooks, and What Does That Mean?

    - by Chris Hoffman
    Netbooks — small, cheap, slow laptops — were once very popular. They fell out of favor — people bought them because they seemed cheap and portable, but the actual experience was lackluster. Most netbooks now sit unused. Windows netbooks have vanished from stores today, but there’s a new super-cheap laptop — the Chromebook. Chromebook sales numbers are impressive, but their usage statistics tell a different story. Are Chromebooks just the new netbook? The Problem With Netbooks Netbooks seemed appealing, especially in an age before tablets and lightweight ultrabooks. You could buy a netbook for $200 or so and have a portable device that let you get on the Internet. The name “netbook” spelled that out — it was a portable device for getting on the ‘net. They weren’t really that great. The original netbook was a lightweight Asus Eee PC that ran Linux alone and had a small amount of fast flash storage. Netbooks eventually ran heavier Windows XP operating systems — Windows Vista was out, but it was just too bloated to run on netbooks. Manufacturers added slow magnetic hard drives, bloatware, and even DVD drives! They couldn’t run most Windows software very well. The build quality was poor and their keyboards were tiny and cramped. People liked the idea of a lightweight device that let them get on the Internet and loved the cheap price, but the actual experience wasn’t great. Chromebook Sales Chromebook sales numbers seem surprisingly high. NPD reported that Chromebooks were 21% of all notebooks sold in the US in 2013. If you combine laptop and tablet sales into a single statistic, Chromebooks were 9.6% of all those devices sold. That’s 2/3 as many Chromebooks sold as iPads in the US! Of Amazon’s best-selling laptop computers, two of the top three are Chromebooks. These definitely look like successful products. Unlike netbooks, Chromebooks are taking off in a big way in the education market. Many schools are buying Chromebooks for their students instead of more expensive Windows laptops. They’re easier to manage and lock down than Windows laptops, but — more importantly for cash-strapped schools — they’re very cheap. Netbooks never had this sort of momentum in schools. Chromebook Usage Statistics Here’s where the rosy picture of Chromebooks starts to become more realistic. StatCounter’s browser usage statistics show how widely used different operating systems are. For example, Windows 7 has the highest share with 35.71% of web activity in April, 2014. The chart doesn’t even show Chrome OS at all, although there is an “Other” number near the bottom. Click the Download Data link to download a CSV file and we can view more detailed information. Chrome OS only accounted for 0.38% of web usage in April, 2014. Desktop Linux, which people often shrug at, accounted for 1.52% in the same month. To its credit, Chrome OS usage has increased. Chromebooks were widely mocked back in November, 2013 when the sales numbers came out. After all, they only accounted for 0.11% of web usage globally in November, 2013! But Chrome OS numbers have been improving: Nov, 2013: 0.11% Dec, 2013: 0.22% Jan, 2014: 0.31% Feb, 2014: 0.35% Mar, 2014: 0.36% Apr, 2014: 0.38% Chrome OS is climbing, but it’s definitely still in the “Other” category. It isn’t as high as we’d expect to see it with those types of sales numbers. Chromebooks vs. Netbooks Chromebooks are more limited devices than traditional PCs. You can do quite a few things, but you have to do it all using Chrome or Chrome apps. Most people won’t be enabling developer mode and installing a Linux desktop. You don’t have access to the powerful desktop software available for Windows and even Mac OS X. On the other hand, these Chromebooks are less compromised than netbooks in many ways. They come with a lightweight operating system designed for portable, mobile devices. They don’t come packed with any bloatware, like the bloatware you’ll find on competing Windows PCs and the original netbooks. They’re cheaper because the manufacturer doesn’t have to pay for a Windows license. There’s no need for antivirus software weighing the operating system down. They’re larger than the original netbooks, with many of them being 11.6-inches instead of the original 8-inch bodies many older netbooks came with. They have larger, more comfortable keyboards and fast solid-state storage. Really, Chromebooks are what netbooks wanted to be. People didn’t buy netbooks to use typical Windows software — they just wanted a lightweight PC. Of course, for many people, the real successor to netbooks is tablets. If all you want is a portable device to throw in a bag so you can get online, maybe a tablet is better. Where Does This Leave Chromebooks? So, are Chromebooks the new netbooks? It’s a bit early to answer that question. Chromebooks are definitely not out of the competition — their sales look good and their usage share is increasing. On the other hand, Chrome OS is still pretty far behind. They’re not catching fire like tablets did. Maybe netbooks were just before their time and Chromebooks were what they were always meant to be. Just as Microsoft’s Windows XP tablets failed, Windows XP netbooks also failed. Tablets took off with a more refined operating system on better hardware years later. “Netbooks” — or Chromebooks — are now taking off with a more purpose-built operating system on better hardware, too. It’s hard to count Chromebooks out because they provide a much better experience than netbooks ever did. If you’re one of the people who wants to use old Windows desktop apps on your portable laptop, you may think netbooks were better — but most people don’t want that. But maybe people either want a full desktop PC experience or a full mobile tablet experience. Is there a place for a laptop with a keyboard that can only view websites? We’ll have to wait and see. Image Credit: Kevin Jarret on Flickr, Clive Darra on Flickr, Sean Freese on Flickr

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • how to do event checks for loops?

    - by yao jiang
    I am having some trouble getting the logic down for this. Currently, I have an app that animates the astar pathfinding algorithm. On start of the app, the ui will show the following: User can press "space" to randomly choose start/end coords, then the app will animate it. Or, user can choose the start/end by left-click/right-click. During the animation, the user can also left-click to generate blocks, or right-click to choose a new destiantion. Where I am stuck at is how to handle the events while the app is animating. Right now, I am checking events in the main loop, then when the app is animating, I do event checks again. While it works fine, I feel that I am probably doing it wrong. What is the proper way of setting up the main loop that will handle the events while the app is animating? In main loop, the app start animating once user choose start/end. In my draw function, I am putting another event checker in there. def clear(rows): for r in range(rows): for c in range(rows): if r%3 == 1 and c%3 == 1: color = brown; grid[r][c] = 1; buildCoor.append(r); buildCoor.append(c); else: color = white; grid[r][c] = 0; pick_image(screen, color, width*c, height*r); pygame.display.flip(); os.system('cls'); # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = []; clear(rows); # main loop while not done: # check the events for event in pygame.event.get(): # mouse events if event.type == pygame.MOUSEBUTTONDOWN: # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # find which button pressed, highlight grid accordingly if event.button == 1: # left click, start coords if grid[r][c] == 2: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 4: grid[r][c] = 2; start = [r,c]; color = green; else: grid[r][c] = 1; color = brown; elif event.button == 3: # right click, end coords if grid[r][c] == 4: grid[r][c] = 0; color = white; elif grid[r][c] == 0 or grid[r][c] == 2: grid[r][c] = 4; end = [r,c]; color = red; else: grid[r][c] = 1; color = brown; pick_image(screen, color, width*c, height*r); # keyboard events elif event.type == pygame.KEYDOWN: clear(rows); # one way to quit program if event.key == pygame.K_ESCAPE: print "program will now exit."; done = True; # space key for random start/end elif event.key == pygame.K_SPACE: # first clear the ui clear(rows); # now choose random start/end coords buildLoc = zip(buildCoor,buildCoor[1:])[::2]; #print buildLoc; (start_x, start_y, end_x, end_y) = pick_point(); while (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: (start_x, start_y, end_x, end_y) = pick_point(); clear(rows); print "chosen random start/end coords: ", (start_x, start_y, end_x, end_y); if (start_x, start_y) in buildLoc or (end_x, end_y) in buildLoc: print "error"; # draw the route marked_grid, route_coord = find_route([start_x,start_y],[end_x,end_y], grid); draw([start_x, start_y], [end_x, end_y], marked_grid, route_coord); # return key for user defined start/end elif event.key == pygame.K_RETURN: # first clear the ui clear(rows); # get the user defined start/end print "user defined start/end are: ", (start[0], start[1], end[0], end[1]); grid[start[0]][start[1]] = 1; grid[end[0]][end[1]] = 2; # draw the route marked_grid, route_coord = find_route(start, end, grid); draw(start, end, marked_grid, route_coord); # c to clear the screen elif event.key == pygame.K_c: print "clearing screen."; clear(rows); # go fullscreen elif event.key == pygame.K_f: if not full_sc: pygame.display.set_mode([1366, 768], pygame.FULLSCREEN); full_sc = True; rows = 15; clear(rows); else: pygame.display.set_mode(size); full_sc = False; # +/- key to change speed of animation elif event.key == pygame.K_LEFTBRACKET: if speed >= 0.1: print SPEED_UP; speed = speed_up(speed); print speed; else: print FASTEST; print speed; elif event.key == pygame.K_RIGHTBRACKET: if speed < 1.0: print SPEED_DOWN; speed = slow_down(speed); print speed; else: print SLOWEST print speed; # second method to quit program elif event.type == pygame.QUIT: print "program will now exit."; done = True; # limit to 20 fps clock.tick(20); # update the screen pygame.display.flip();

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  • Blank Screen at boot Ubuntu 12.04 - nvidia-current - Macbook Air 3,2

    - by soulnafein
    I've installed nvidia-current using the Additional Drivers application in Ubuntu 12.04. I need those drivers so I can use accelerated WebGL. After installing the drivers, and rebooting X fails to start and I have a frozen system/dark screen. Below is the content of Xorg.0.log How can I fix this problem? [ 4.666] X.Org X Server 1.11.3 Release Date: 2011-12-16 [ 4.666] X Protocol Version 11, Revision 0 [ 4.666] Build Operating System: Linux 2.6.42-23-generic x86_64 Ubuntu [ 4.666] Current Operating System: Linux david-macbook-air 3.2.0-34-generic #53-Ubuntu SMP Thu Nov 15 10:48:16 UTC 2012 x86_64 [ 4.666] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-34-generic root=UUID=b3d5ae2a-72af-4ef9-b775-0d40b5f80f9b ro quiet splash vt.handoff=7 [ 4.666] Build Date: 29 August 2012 12:12:33AM [ 4.666] xorg-server 2:1.11.4-0ubuntu10.8 (For technical support please see http://www.ubuntu.com/support) [ 4.666] Current version of pixman: 0.24.4 [ 4.666] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 4.666] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 4.666] (==) Log file: "/var/log/Xorg.0.log", Time: Thu Dec 13 10:18:02 2012 [ 4.668] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 4.668] (==) No Layout section. Using the first Screen section. [ 4.668] (==) No screen section available. Using defaults. [ 4.668] (**) |-->Screen "Default Screen Section" (0) [ 4.668] (**) | |-->Monitor "<default monitor>" [ 4.668] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 4.668] (==) Automatically adding devices [ 4.668] (==) Automatically enabling devices [ 4.668] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 4.668] Entry deleted from font path. [ 4.668] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 4.668] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 4.669] Entry deleted from font path. [ 4.669] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 4.669] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 4.669] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 4.669] (II) Loader magic: 0x7f6222467b00 [ 4.669] (II) Module ABI versions: [ 4.669] X.Org ANSI C Emulation: 0.4 [ 4.669] X.Org Video Driver: 11.0 [ 4.669] X.Org XInput driver : 16.0 [ 4.669] X.Org Server Extension : 6.0 [ 4.670] (--) PCI:*(0:2:0:0) 10de:08a3:106b:00d3 rev 162, Mem @ 0x92000000/16777216, 0x80000000/268435456, 0x90000000/33554432, I/O @ 0x00001000/128, BIOS @ 0x????????/131072 [ 4.670] (II) Open ACPI successful (/var/run/acpid.socket) [ 4.670] (II) LoadModule: "extmod" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 4.671] (II) Module extmod: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension MIT-SCREEN-SAVER [ 4.671] (II) Loading extension XFree86-VidModeExtension [ 4.671] (II) Loading extension XFree86-DGA [ 4.671] (II) Loading extension DPMS [ 4.671] (II) Loading extension XVideo [ 4.671] (II) Loading extension XVideo-MotionCompensation [ 4.671] (II) Loading extension X-Resource [ 4.671] (II) LoadModule: "dbe" [ 4.671] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 4.671] (II) Module dbe: vendor="X.Org Foundation" [ 4.671] compiled for 1.11.3, module version = 1.0.0 [ 4.671] Module class: X.Org Server Extension [ 4.671] ABI class: X.Org Server Extension, version 6.0 [ 4.671] (II) Loading extension DOUBLE-BUFFER [ 4.671] (II) LoadModule: "glx" [ 4.671] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/libglx.so [ 4.869] (II) Module glx: vendor="NVIDIA Corporation" [ 4.869] compiled for 4.0.2, module version = 1.0.0 [ 4.869] Module class: X.Org Server Extension [ 4.869] (II) NVIDIA GLX Module 295.40 Thu Apr 5 21:57:38 PDT 2012 [ 4.869] (II) Loading extension GLX [ 4.869] (II) LoadModule: "record" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 4.870] (II) Module record: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.13.0 [ 4.870] Module class: X.Org Server Extension [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension RECORD [ 4.870] (II) LoadModule: "dri" [ 4.870] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 4.870] (II) Module dri: vendor="X.Org Foundation" [ 4.870] compiled for 1.11.3, module version = 1.0.0 [ 4.870] ABI class: X.Org Server Extension, version 6.0 [ 4.870] (II) Loading extension XFree86-DRI [ 4.870] (II) LoadModule: "dri2" [ 4.871] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 4.871] (II) Module dri2: vendor="X.Org Foundation" [ 4.871] compiled for 1.11.3, module version = 1.2.0 [ 4.871] ABI class: X.Org Server Extension, version 6.0 [ 4.871] (II) Loading extension DRI2 [ 4.871] (==) Matched nvidia as autoconfigured driver 0 [ 4.871] (==) Matched nouveau as autoconfigured driver 1 [ 4.871] (==) Matched nv as autoconfigured driver 2 [ 4.871] (==) Matched vesa as autoconfigured driver 3 [ 4.871] (==) Matched fbdev as autoconfigured driver 4 [ 4.871] (==) Assigned the driver to the xf86ConfigLayout [ 4.871] (II) LoadModule: "nvidia" [ 4.871] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.887] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.887] compiled for 4.0.2, module version = 1.0.0 [ 4.887] Module class: X.Org Video Driver [ 4.892] (II) LoadModule: "nouveau" [ 4.894] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.894] (II) Module nouveau: vendor="X.Org Foundation" [ 4.894] compiled for 1.11.3, module version = 1.0.2 [ 4.894] Module class: X.Org Video Driver [ 4.894] ABI class: X.Org Video Driver, version 11.0 [ 4.894] (II) LoadModule: "nv" [ 4.895] (WW) Warning, couldn't open module nv [ 4.895] (II) UnloadModule: "nv" [ 4.895] (II) Unloading nv [ 4.895] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.895] (II) LoadModule: "vesa" [ 4.895] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.896] (II) Module vesa: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 2.3.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (II) LoadModule: "fbdev" [ 4.896] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.896] (II) Module fbdev: vendor="X.Org Foundation" [ 4.896] compiled for 1.11.3, module version = 0.4.2 [ 4.896] ABI class: X.Org Video Driver, version 11.0 [ 4.896] (==) Matched nvidia as autoconfigured driver 0 [ 4.896] (==) Matched nouveau as autoconfigured driver 1 [ 4.896] (==) Matched nv as autoconfigured driver 2 [ 4.896] (==) Matched vesa as autoconfigured driver 3 [ 4.896] (==) Matched fbdev as autoconfigured driver 4 [ 4.896] (==) Assigned the driver to the xf86ConfigLayout [ 4.896] (II) LoadModule: "nvidia" [ 4.896] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.896] (II) Module nvidia: vendor="NVIDIA Corporation" [ 4.896] compiled for 4.0.2, module version = 1.0.0 [ 4.896] Module class: X.Org Video Driver [ 4.896] (II) UnloadModule: "nvidia" [ 4.896] (II) Unloading nvidia [ 4.896] (II) Failed to load module "nvidia" (already loaded, 32610) [ 4.896] (II) LoadModule: "nouveau" [ 4.897] (II) Loading /usr/lib/xorg/modules/drivers/nouveau_drv.so [ 4.897] (II) Module nouveau: vendor="X.Org Foundation" [ 4.897] compiled for 1.11.3, module version = 1.0.2 [ 4.897] Module class: X.Org Video Driver [ 4.897] ABI class: X.Org Video Driver, version 11.0 [ 4.897] (II) UnloadModule: "nouveau" [ 4.897] (II) Unloading nouveau [ 4.897] (II) Failed to load module "nouveau" (already loaded, 32610) [ 4.897] (II) LoadModule: "nv" [ 4.897] (WW) Warning, couldn't open module nv [ 4.897] (II) UnloadModule: "nv" [ 4.897] (II) Unloading nv [ 4.897] (EE) Failed to load module "nv" (module does not exist, 0) [ 4.897] (II) LoadModule: "vesa" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 4.898] (II) Module vesa: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 2.3.0 [ 4.898] Module class: X.Org Video Driver [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "vesa" [ 4.898] (II) Unloading vesa [ 4.898] (II) Failed to load module "vesa" (already loaded, 0) [ 4.898] (II) LoadModule: "fbdev" [ 4.898] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 4.898] (II) Module fbdev: vendor="X.Org Foundation" [ 4.898] compiled for 1.11.3, module version = 0.4.2 [ 4.898] ABI class: X.Org Video Driver, version 11.0 [ 4.898] (II) UnloadModule: "fbdev" [ 4.898] (II) Unloading fbdev [ 4.899] (II) Failed to load module "fbdev" (already loaded, 0) [ 4.899] (II) NVIDIA dlloader X Driver 295.40 Thu Apr 5 21:38:35 PDT 2012 [ 4.899] (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs [ 4.899] (II) NOUVEAU driver Date: Wed Sep 12 13:42:43 2012 +0200 [ 4.899] (II) NOUVEAU driver for NVIDIA chipset families : [ 4.899] RIVA TNT (NV04) [ 4.899] RIVA TNT2 (NV05) [ 4.899] GeForce 256 (NV10) [ 4.899] GeForce 2 (NV11, NV15) [ 4.899] GeForce 4MX (NV17, NV18) [ 4.899] GeForce 3 (NV20) [ 4.900] GeForce 4Ti (NV25, NV28) [ 4.900] GeForce FX (NV3x) [ 4.900] GeForce 6 (NV4x) [ 4.900] GeForce 7 (G7x) [ 4.900] GeForce 8 (G8x) [ 4.900] GeForce GTX 200 (NVA0) [ 4.900] GeForce GTX 400 (NVC0) [ 4.900] (II) VESA: driver for VESA chipsets: vesa [ 4.900] (II) FBDEV: driver for framebuffer: fbdev [ 4.900] (++) using VT number 7 [ 4.902] (II) Loading sub module "fb" [ 4.902] (II) LoadModule: "fb" [ 4.902] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.902] (II) Module fb: vendor="X.Org Foundation" [ 4.902] compiled for 1.11.3, module version = 1.0.0 [ 4.902] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.902] (II) Loading sub module "wfb" [ 4.902] (II) LoadModule: "wfb" [ 4.903] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.905] (II) Module wfb: vendor="X.Org Foundation" [ 4.905] compiled for 1.11.3, module version = 1.0.0 [ 4.905] ABI class: X.Org ANSI C Emulation, version 0.4 [ 4.905] (II) Loading sub module "ramdac" [ 4.905] (II) LoadModule: "ramdac" [ 4.905] (II) Module "ramdac" already built-in [ 4.907] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libwfb.so [ 4.907] (II) Loading /usr/lib/xorg/modules/libfb.so [ 4.912] (WW) Falling back to old probe method for vesa [ 4.912] (WW) Falling back to old probe method for fbdev [ 4.912] (II) Loading sub module "fbdevhw" [ 4.912] (II) LoadModule: "fbdevhw" [ 4.912] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 4.912] (II) Module fbdevhw: vendor="X.Org Foundation" [ 4.912] compiled for 1.11.3, module version = 0.0.2 [ 4.912] ABI class: X.Org Video Driver, version 11.0 [ 4.912] (II) NVIDIA(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 4.912] (==) NVIDIA(0): Depth 24, (==) framebuffer bpp 32 [ 4.912] (==) NVIDIA(0): RGB weight 888 [ 4.912] (==) NVIDIA(0): Default visual is TrueColor [ 4.912] (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) [ 4.912] (**) NVIDIA(0): Enabling 2D acceleration [ 5.442] (EE) NVIDIA(0): Failed to initialize the display subsystem for the NVIDIA [ 5.442] (EE) NVIDIA(0): graphics device! [ 5.442] (EE) NVIDIA(0): Failed to get supported display device(s) [ 5.442] (EE) NVIDIA(0): Failed to initialize dac HAL [ 5.442] (II) UnloadModule: "nvidia" [ 5.442] (II) Unloading nvidia [ 5.442] (II) UnloadModule: "wfb" [ 5.442] (II) Unloading wfb [ 5.442] (II) UnloadModule: "fb" [ 5.443] (II) Unloading fb [ 5.443] (EE) Screen(s) found, but none have a usable configuration. [ 5.443] Fatal server error: [ 5.443] no screens found [ 5.443] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 5.443] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 5.443] [ 5.447] ddxSigGiveUp: Closing log [ 5.447] Server terminated with error (1). Closing log file.

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  • Ubuntu 12.04 OpenCL with Intel and Radeon?

    - by Steve
    I want to setup my Ubuntu 12.04 with OpenCL(Open Computing Language) support for i7 2600k and Radeon HD5870. My Monitor is connected to the integrated Graphics of the i7. Intel OpenCL SDK is installed and working. Iteration of avaliable OpenCL devices shows 2 entries for Intel. As recommended I installed AMD APP SDK 2.6 first and then the fglrx driver. I installed fglrx from Ubuntu repositories. This works fine till here. When I run aticonfig --inital -f and restart the system I get into trouble. Xorg starts only in low-graphics mode. cat /var/log/Xorg.0.log [ 21.201] X.Org X Server 1.12.2 Release Date: 2012-05-29 [ 21.201] X Protocol Version 11, Revision 0 [ 21.201] Build Operating System: Linux 2.6.24-29-xen x86_64 Ubuntu [ 21.201] Current Operating System: Linux chimera 3.2.0-24-generic #39-Ubuntu SMP Mon May 21 16:52:17 UTC 2012 x86_ [ 21.201] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.2.0-24-generic root=UUID=c137757b-486b-4514-9dfe-00c97662 [ 21.201] Build Date: 05 June 2012 08:35:55AM [ 21.201] xorg-server 2:1.12.2+git20120605+server-1.12-branch.aaf48906-0ubuntu0ricotz~precise (For technical suppor [ 21.201] Current version of pixman: 0.26.0 [ 21.201] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 21.201] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 21.201] (==) Log file: "/var/log/Xorg.0.log", Time: Fri Jun 8 14:22:36 2012 [ 21.247] (==) Using config file: "/etc/X11/xorg.conf" [ 21.247] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 21.450] (==) ServerLayout "aticonfig Layout" [ 21.450] (**) |-->Screen "aticonfig-Screen[0]-0" (0) [ 21.450] (**) | |-->Monitor "aticonfig-Monitor[0]-0" [ 21.451] (**) | |-->Device "aticonfig-Device[0]-0" [ 21.451] (==) Automatically adding devices [ 21.451] (==) Automatically enabling devices [ 21.466] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.466] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 21.466] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (WW) The directory "/var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType" does not exist. [ 21.473] Entry deleted from font path. [ 21.473] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 21.473] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib [ 21.473] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 21.473] (II) Loader magic: 0x7f0ad3b9ab00 [ 21.473] (II) Module ABI versions: [ 21.473] X.Org ANSI C Emulation: 0.4 [ 21.473] X.Org Video Driver: 12.0 [ 21.473] X.Org XInput driver : 16.0 [ 21.473] X.Org Server Extension : 6.0 [ 21.473] (--) PCI:*(0:0:2:0) 8086:0122:1458:d000 rev 9, Mem @ 0xfb800000/4194304, 0xe0000000/268435456, I/O @ 0x00 [ 21.473] (--) PCI: (0:1:0:0) 1002:6898:1787:2289 rev 0, Mem @ 0xd0000000/268435456, 0xfbdc0000/131072, I/O @ 0x000 [ 21.473] (II) Open ACPI successful (/var/run/acpid.socket) [ 21.473] (II) "extmod" will be loaded by default. [ 21.473] (II) "dbe" will be loaded by default. [ 21.473] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 21.473] (II) "record" will be loaded by default. [ 21.473] (II) "dri" will be loaded by default. [ 21.473] (II) "dri2" will be loaded by default. [ 21.473] (II) LoadModule: "glx" [ 21.732] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/extensions/libgl [ 21.934] (II) Module glx: vendor="Advanced Micro Devices, Inc." [ 21.934] compiled for 6.9.0, module version = 1.0.0 [ 21.934] (II) Loading extension GLX [ 21.934] (II) LoadModule: "extmod" [ 22.028] (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so [ 22.041] (II) Module extmod: vendor="X.Org Foundation" [ 22.041] compiled for 1.12.2, module version = 1.0.0 [ 22.041] Module class: X.Org Server Extension [ 22.041] ABI class: X.Org Server Extension, version 6.0 [ 22.041] (II) Loading extension MIT-SCREEN-SAVER [ 22.041] (II) Loading extension XFree86-VidModeExtension [ 22.041] (II) Loading extension XFree86-DGA [ 22.041] (II) Loading extension DPMS [ 22.041] (II) Loading extension XVideo [ 22.041] (II) Loading extension XVideo-MotionCompensation [ 22.041] (II) Loading extension X-Resource [ 22.041] (II) LoadModule: "dbe" [ 22.041] (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so [ 22.066] (II) Module dbe: vendor="X.Org Foundation" [ 22.066] compiled for 1.12.2, module version = 1.0.0 [ 22.066] Module class: X.Org Server Extension [ 22.066] ABI class: X.Org Server Extension, version 6.0 [ 22.066] (II) Loading extension DOUBLE-BUFFER [ 22.066] (II) LoadModule: "record" [ 22.066] (II) Loading /usr/lib/xorg/modules/extensions/librecord.so [ 22.077] (II) Module record: vendor="X.Org Foundation" [ 22.077] compiled for 1.12.2, module version = 1.13.0 [ 22.077] Module class: X.Org Server Extension [ 22.077] ABI class: X.Org Server Extension, version 6.0 [ 22.077] (II) Loading extension RECORD [ 22.077] (II) LoadModule: "dri" [ 22.077] (II) Loading /usr/lib/xorg/modules/extensions/libdri.so [ 22.082] (II) Module dri: vendor="X.Org Foundation" [ 22.082] compiled for 1.12.2, module version = 1.0.0 [ 22.082] ABI class: X.Org Server Extension, version 6.0 [ 22.082] (II) Loading extension XFree86-DRI [ 22.082] (II) LoadModule: "dri2" [ 22.082] (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so [ 22.083] (II) Module dri2: vendor="X.Org Foundation" [ 22.083] compiled for 1.12.2, module version = 1.2.0 [ 22.083] ABI class: X.Org Server Extension, version 6.0 [ 22.083] (II) Loading extension DRI2 [ 22.083] (II) LoadModule: "fglrx" [ 22.083] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/drivers/fglrx_dr [ 22.399] (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." [ 22.399] compiled for 1.4.99.906, module version = 8.96.4 [ 22.399] Module class: X.Org Video Driver [ 22.399] (II) Loading sub module "fglrxdrm" [ 22.399] (II) LoadModule: "fglrxdrm" [ 22.399] (II) Loading /usr/lib/x86_64-linux-gnu/xorg/extra-modules/extra-modules.dpkg-tmp/modules/linux/libfglrxdr [ 22.445] (II) Module fglrxdrm: vendor="FireGL - ATI Technologies Inc." [ 22.445] compiled for 1.4.99.906, module version = 8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 22.445] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 22.445] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 22.445] (++) using VT number 7 [ 22.445] (WW) Falling back to old probe method for fglrx [ 23.043] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.082] (--) Chipset Supported AMD Graphics Processor (0x6898) found [ 23.107] (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found [ 23.107] (II) fglrx: intel VGA device detected, load intel driver. [ 23.107] (II) LoadModule: "intel" [ 23.211] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.475] (II) Module intel: vendor="X.Org Foundation" [ 23.475] compiled for 1.12.2, module version = 2.19.0 [ 23.475] Module class: X.Org Video Driver [ 23.475] ABI class: X.Org Video Driver, version 12.0 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiDynamicMajor: found major device number 249 [ 23.476] ukiOpenByBusid: Searching for BusID PCI:1:0:0 [ 23.476] ukiOpenDevice: node name is /dev/ati/card0 [ 23.476] ukiOpenDevice: open result is 8, (OK) [ 23.476] ukiOpenByBusid: ukiOpenMinor returns 8 [ 23.476] ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 [ 23.540] (WW) PowerXpress feature is not supported [ 23.540] (EE) No devices detected. [ 23.540] (==) Matched intel as autoconfigured driver 0 [ 23.540] (==) Matched vesa as autoconfigured driver 1 [ 23.540] (==) Matched fbdev as autoconfigured driver 2 [ 23.540] (==) Assigned the driver to the xf86ConfigLayout [ 23.540] (II) LoadModule: "intel" [ 23.540] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 23.540] (II) Module intel: vendor="X.Org Foundation" [ 23.540] compiled for 1.12.2, module version = 2.19.0 [ 23.540] Module class: X.Org Video Driver [ 23.540] ABI class: X.Org Video Driver, version 12.0 [ 23.540] (II) UnloadModule: "intel" [ 23.540] (II) Unloading intel [ 23.540] (II) Failed to load module "intel" (already loaded, 32522) [ 23.540] (II) LoadModule: "vesa" [ 23.583] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 23.620] (II) Module vesa: vendor="X.Org Foundation" [ 23.620] compiled for 1.12.2, module version = 2.3.1 [ 23.620] Module class: X.Org Video Driver [ 23.620] ABI class: X.Org Video Driver, version 12.0 [ 23.620] (II) LoadModule: "fbdev" [ 23.620] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 23.661] (II) Module fbdev: vendor="X.Org Foundation" [ 23.661] compiled for 1.12.2, module version = 0.4.2 [ 23.661] Module class: X.Org Video Driver [ 23.661] ABI class: X.Org Video Driver, version 12.0 [ 23.661] (II) ATI Proprietary Linux Driver Version Identifier:8.96.4 [ 23.661] (II) ATI Proprietary Linux Driver Release Identifier: 8.96.7 [ 23.661] (II) ATI Proprietary Linux Driver Build Date: Mar 12 2012 13:06:50 [ 23.661] (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, B43, Clarkdale, Arrandale, Sandybridge Desktop (GT1), Sandybridge Desktop (GT2), Sandybridge Desktop (GT2+), Sandybridge Mobile (GT1), Sandybridge Mobile (GT2), Sandybridge Mobile (GT2+), Sandybridge Server, Ivybridge Mobile (GT1), Ivybridge Mobile (GT2), Ivybridge Desktop (GT1), Ivybridge Desktop (GT2), Ivybridge Server, Ivybridge Server (GT2) [ 23.661] (II) VESA: driver for VESA chipsets: vesa [ 23.661] (II) FBDEV: driver for framebuffer: fbdev [ 23.661] (++) using VT number 7 [ 23.661] (WW) xf86OpenConsole: setpgid failed: Operation not permitted [ 23.661] (WW) xf86OpenConsole: setsid failed: Operation not permitted [ 23.661] (WW) Falling back to old probe method for fglrx [ 23.661] (II) Loading PCS database from /etc/ati/amdpcsdb [ 23.661] (WW) Falling back to old probe method for vesa [ 23.661] (WW) Falling back to old probe method for fbdev [ 23.661] (EE) No devices detected. [ 23.661] Fatal server error: [ 23.661] no screens found [ 23.661] Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 23.661] Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 23.661] xorg.conf: cat /etc/X11/xorg.conf Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "glx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Device" Identifier "aticonfig-Device[0]-0" Driver "fglrx" BusID "PCI:1:0:0" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection Is there a way to get the Radeon to work in a hybrid configuration or to use the Radeon as an OpenCL only device?

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  • Exalogic 2.0.1 Tea Break Snippets - Creating a ModifyJeOS VirtualBox

    - by The Old Toxophilist
    Following on from my previous blog entry "Modifying the Base Template" I decided to put together a quick blog to show how to create a small VirtualBox, guest, that can be used to execute the ModifyJeOS and hence edit you templates. One of the main advantages of this is that Templates can be created away from the Exalogic Environment. For the Guest OS I chose OEL 6u3 and decided to create it as a basic server because I did not require a graphical interface but it's a simple change to create it with a GUI. Required Software Virtual Box. Oracle Enterprise Linux. Creating the VM I'll assume that the reader is experienced with Virtual Box and installing OEL and hence will make this section brief. Create VirtualBox Guest Create a new VirtualBox Guest and select oracle Linux 64 bit. Follow through the create process and select Dynamic Disk Size and the default 12GB disk size. The actual image will be a lot smaller than this but the OEL install will fail with insufficient disk space if you attempt a smaller size. Once the guest has been created attach the previously downloaded OEL 6u3 iso to the cd drive and start the guest. Install OEL On starting the guest the system will boot off the associated OEL 6u3 iso and take you through the standard installation process. Select all the appropriate information but when you reach the installation type select Basic Server because we do not need that additional packages and only need to access through the command line interface. Complete the installation and reboot the Guest. At this point we now have a basic OEL server running. Installing Guest Add-ons Before we can easily access the Guest we will need to add the VirtualBox guest add-ons. These will provide better keyboard and mouse integration and allow access the shared folders on the host machine. Before we can do this we will need to do the following: Enable Networking. Install additional rpms.  To enable the networking (eth0), that appears to be disabled by default, we can execute: ifup eth0 This will start the eth0 connection but once the Guest is rebooted the network will be down again. To resolve this you will need to edit the /etc/sysconfig/network-scripts/ifcfg-eth0 file and change the ONBOOT parameter to "yes". Now we have enabled the network we will need to install a number of addition rpm. First we will need to configure the yum repository as follows: [ol6_latest] name=Oracle Linux $releasever Latest ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_ga_base] name=Oracle Linux $releasever GA installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/0/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u1_base] name=Oracle Linux $releasever Update 1 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/1/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u2_base] name=Oracle Linux $releasever Update 2 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/2/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_u3_base] name=Oracle Linux $releasever Update 3 installation media copy ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/3/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 [ol6_UEK_latest] name=Latest Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/latest/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=1 [ol6_UEK_base] name=Unbreakable Enterprise Kernel for Oracle Linux $releasever ($basearch) baseurl=http://public-yum.oracle.com/repo/OracleLinux/OL6/UEK/base/$basearch/ gpgkey=http://public-yum.oracle.com/RPM-GPG-KEY-oracle-ol6 gpgcheck=1 enabled=0 Once the repository has been edited we will need to execute the following yum commands: yum update yum install gcc yum install kernel-uek-devel yum install kernel-devel yum install createrepo At this point we now have all the additional packages required to install the VirtualBox Guest Add-ons. So select Devices->InstallGuest Additions on you running guest: This will simply place the VirtualBoxGuestAdditions.iso in the virtual cd and we will need to execute the following before we can run them. mkdir /media/cdrom mount -t iso9660 -o ro /dev/cdrom /media/cdrom cd /media/cdrom/ ls ./VBoxLinuxAdditions.run This will initiate the install and kernel rebuild. What you will notice is that during the installation a Failed will be displayed but this is simply because we have no graphical components. At this point we the installation will also have added the vboxsf group to the system and to access any shared folders we will create our user will need to be a member of this group an so the next stage is to add the root user to this group as follows: usermod -G vboxsf root cat /etc/group cat /etc/passwd init 0 Now simply shutdown the guest and add the Shared folder within your guests settings. Install ModifyJeOS Once the shared folder has been added restart the guest and change directory into the shared folder (/media/sf_<folder name>). For the next step I am assuming the ModifyJeOS rpms are located in the shared folder. We can simply execute: rpm -ivh ovm-modify-jeos-1.1.0-17.el5.noarch.rpm # Test with modifyjeos Using ModifyJeOS I have a modified MountSystemImg.sh script that should be copied into the /root/bin directory (you may need to create this) and from here it can be executed from any location: MountSystemImg.sh #!/bin/sh # The script assumes it's being run from the directory containing the System.img # Export for later i.e. during unmount export LOOP=`losetup -f` export SYSTEMIMG=/mnt/elsystem export TEMPLATEDIR=`pwd` # Make Temp Mount Directory mkdir -p $SYSTEMIMG # Create Loop for the System Image losetup $LOOP System.img kpartx -a $LOOP mount /dev/mapper/`basename $LOOP`p2 $SYSTEMIMG #Change Dir into mounted Image cd $SYSTEMIMG echo "######################################################################" echo "### ###" echo "### Starting Bash shell for editing. When completed log out to ###" echo "### Unmount the System.img file. ###" echo "### ###" echo "######################################################################" echo bash cd ~ cd $TEMPLATEDIR umount $SYSTEMIMG kpartx -d $LOOP losetup -d $LOOP rm -rf $SYSTEMIMG This script will simple create a mount directory, mount the System.img and then start a new shell in the mounted directory. On exiting the shell it will unmount the System.img. It only requires that you execute the script in the directory containing the System.img. These can be created under the mounted shared directory. In the example below I have extracted the Base template within the shared folder and then renamed it OEL_40GB_ROOT before changing into that directory and executing the script.

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  • Visual Studio 2010 Productivity Tips and Tricks&ndash;Part 1: Extensions

    - by ToStringTheory
    I don’t know about you, but when it comes to development, I prefer my environment to be as free of clutter as possible.  It may surprise you to know that I have tried ReSharper, and did not like it, for the reason that I stated above.  In my opinion, it had too much clutter.  Don’t get me wrong, there were a couple of features that I did like about it (inversion of if blocks, code feedback), but for the most part, I actually felt that it was slowing me down. Introduction Another large factor besides intrusiveness/speed in my choice to dislike ReSharper would probably be that I have become comfortable with my current setup and extensions.  I believe I have a good collection, and am quite happy with what I can accomplish in a short amount of time.  I figured that I would share some of my tips/findings regarding Visual Studio productivity here, and see what you had to say. The first section of things that I would like to cover, are Visual Studio Extensions.  In case you have been living under a rock for the past several years, Extensions are available under the Tools menu in Visual Studio: The extension manager enables integrated access to the Microsoft Visual Studio Gallery online with access to a few thousand different extensions.  I have tried many extensions, but for reasons of lack reliability, usability, or features, have uninstalled almost all of them.  However, I have come across several that I find I can not do without anymore: NuGet Package Manager (Microsoft) Perspectives (Adam Driscoll) Productivity Power Tools (Microsoft) Web Essentials (Mads Kristensen) Extensions NuGet Package Manager To be honest, I debated on whether or not to put this in here.  Most people seem to have it, however, there was a time when I didn’t, and was always confused when blogs/posts would say to right click and “Add Package Reference…” which with one of the latest updates is now “Manage NuGet Packages”.  So, if you haven’t downloaded the NuGet Package Manager yet, or don’t know what it is, I would highly suggest downloading it now! Features Simply put, the NuGet Package Manager gives you a GUI and command line to access different libraries that have been uploaded to NuGet. Some of its features include: Ability to search NuGet for packages via the GUI, with information in the detail bar on the right. Quick access to see what packages are in a solution, and what packages have updates available, with easy 1-click updating. If you download a package that requires references to work on other NuGet packages, they will be downloaded and referenced automatically. Productivity Tip If you use any type of source control in Visual Studio as well as using NuGet packages, be sure to right-click on the solution and click "Enable NuGet Package Restore". What this does is add a NuGet package to the solution so that it will be checked in along side your solution, as well as automatically grab packages from NuGet on build if needed. This is an extremely simple system to use to manage your package references, instead of having to manually go into TFS and add the Packages folder. Perspectives I can't stand developing with just one monitor. Especially if it comes to debugging. The great thing about Visual Studio 2010, is that all of the panels and windows are floatable, and can dock to other screens. The only bad thing is, I don't use the same toolset with everything that I am doing. By this, I mean that I don't use all of the same windows for debugging a web application, as I do for coding a WPF application. Only thing is, Visual Studio doesn't save the screen positions for all of the undocked windows. So, I got curious one day and decided to check and see if there was an extension to help out. This is where I found Perspectives. Features Perspectives gives you the ability to configure window positions across any or your monitors, and then to save the positions in a profile. Perspectives offers a Panel to manage different presets/favorites, and a toolbar to add to the toolbars at the top of Visual Studio. Ability to 'Favorite' a profile to add it to the perspectives toolbar. Productivity Tip Take the time to setup profiles for each of your scenarios - debugging web/winforms/xaml, coding, maintenance, etc. Try to remember to use the profiles for a few days, and at the end of a week, you may find that your productivity was never better. Productivity Power Tools Ah, the Productivity Power Tools... Quite possibly one of my most used extensions, if not my most used. The tool pack gives you a variety of enhancements ranging from key shortcuts, interface tweaks, and completely new features to Visual Studio 2010. Features I don't want to bore you with all of the features here, so here are my favorite: Quick Find - Unobtrusive search box in upper-right corner of the code window. Great for searching in general, especially in a file. Solution Navigator - The 'Solution Explorer' on steroids. Easy to search for files, see defined members/properties/methods in files, and my favorite feature is the 'set as root' option. Updated 'Add Reference...' Dialog - This is probably my favorite enhancement period... The 'Add Reference...' dialog redone in a manner that resembles the Extension/Package managers. I especially love the ability to search through all of the references. "Ctrl - Click" for Definition - I am still getting used to this as I usually try to use my keyboard for everything, but I love the ability to hold Ctrl and turn property/methods/variables into hyperlinks, that you click on to see their definitions. Great for travelling down a rabbit hole in an application to research problems. While there are other commands/utilities, I find these to be the ones that I lean on the most for the usefulness. Web Essentials If you have do any type of web development in ASP .Net, ASP .Net MVC, even HTML, I highly suggest grabbing the Web Essentials right NOW! This extension alone is great for productivity in web development, and greatly decreases my development time on new features. Features Some of its best features include: CSS Previews - I say 'previews' because of the multiple kinds of previews in CSS that you get font-family, color, background/background-image previews. This is great for just tweaking UI slightly in different ways and seeing how they look in the CSS window at a glance. Live Preview - One word - awesome! This goes well with my multi-monitor setup. I put the site on one monitor in a Live Preview panel, and then as I make changes to CSS/cshtml/aspx/html, the preview window will update with each save/build automatically. For CSS, you can even turn on live-update, so as you are tweaking CSS, the style changes in real time. Great for tweaking colors or font-sizes. Outlining - Small, but I like to be able to collapse regions/declarations that are in the way of new work, or are just distracting. Commenting Shortcuts - I don't know why it wasn't included by default, but it is nice to have the key shortcuts for commenting working in the CSS editor as well. Productivity Tip When working on a site, hit CTRL-ALT-ENTER to launch the Live Preview window. Dock it to another monitor. When you make changes to the document/css, just save and glance at the other monitor. No need to alt tab, then alt tab before continuing editing. Conclusion These extensions are only the most useful and least intrusive - ones that I use every day. The great thing about Visual Studio 2010 is the extensibility options that it gives developers to utilize. Have an extension that you use that isn't intrusive, but isn't listed here? Please, feel free to comment. I love trying new things, and am always looking for new additions to my toolset of the most useful. Finally, please keep an eye out for Part 2 on key shortcuts in Visual Studio. Also, if you are visiting my site (http://tostringtheory.com || http://geekswithblogs.net/tostringtheory) from an actual browser and not a feed, please let me know what you think of the new styling!

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  • Working with Timelines with LINQ to Twitter

    - by Joe Mayo
    When first working with the Twitter API, I thought that using SinceID would be an effective way to page through timelines. In practice it doesn’t work well for various reasons. To explain why, Twitter published an excellent document that is a must-read for anyone working with timelines: Twitter Documentation: Working with Timelines This post shows how to implement the recommended strategies in that document by using LINQ to Twitter. You should read the document in it’s entirety before moving on because my explanation will start at the bottom and work back up to the top in relation to the Twitter document. What follows is an explanation of SinceID, MaxID, and how they come together to help you efficiently work with Twitter timelines. The Role of SinceID Specifying SinceID says to Twitter, “Don’t return tweets earlier than this”. What you want to do is store this value after every timeline query set so that it can be reused on the next set of queries.  The next section will explain what I mean by query set, but a quick explanation is that it’s a loop that gets all new tweets. The SinceID is a backstop to avoid retrieving tweets that you already have. Here’s some initialization code that includes a variable named sinceID that will be used to populate the SinceID property in subsequent queries: // last tweet processed on previous query set ulong sinceID = 210024053698867204; ulong maxID; const int Count = 10; var statusList = new List<status>(); Here, I’ve hard-coded the sinceID variable, but this is where you would initialize sinceID from whatever storage you choose (i.e. a database). The first time you ever run this code, you won’t have a value from a previous query set. Initially setting it to 0 might sound like a good idea, but what if you’re querying a timeline with lots of tweets? Because of the number of tweets and rate limits, your query set might take a very long time to run. A caveat might be that Twitter won’t return an entire timeline back to Tweet #0, but rather only go back a certain period of time, the limits of which are documented for individual Twitter timeline API resources. So, to initialize SinceID at too low of a number can result in a lot of initial tweets, yet there is a limit to how far you can go back. What you’re trying to accomplish in your application should guide you in how to initially set SinceID. I have more to say about SinceID later in this post. The other variables initialized above include the declaration for MaxID, Count, and statusList. The statusList variable is a holder for all the timeline tweets collected during this query set. You can set Count to any value you want as the largest number of tweets to retrieve, as defined by individual Twitter timeline API resources. To effectively page results, you’ll use the maxID variable to set the MaxID property in queries, which I’ll discuss next. Initializing MaxID On your first query of a query set, MaxID will be whatever the most recent tweet is that you get back. Further, you don’t know what MaxID is until after the initial query. The technique used in this post is to do an initial query and then use the results to figure out what the next MaxID will be.  Here’s the code for the initial query: var userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.SinceID == sinceID && tweet.Count == Count select tweet) .ToList(); statusList.AddRange(userStatusResponse); // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; The query above sets both SinceID and Count properties. As explained earlier, Count is the largest number of tweets to return, but the number can be less. A couple reasons why the number of tweets that are returned could be less than Count include the fact that the user, specified by ScreenName, might not have tweeted Count times yet or might not have tweeted at least Count times within the maximum number of tweets that can be returned by the Twitter timeline API resource. Another reason could be because there aren’t Count tweets between now and the tweet ID specified by sinceID. Setting SinceID constrains the results to only those tweets that occurred after the specified Tweet ID, assigned via the sinceID variable in the query above. The statusList is an accumulator of all tweets receive during this query set. To simplify the code, I left out some logic to check whether there were no tweets returned. If  the query above doesn’t return any tweets, you’ll receive an exception when trying to perform operations on an empty list. Yeah, I cheated again. Besides querying initial tweets, what’s important about this code is the final line that sets maxID. It retrieves the lowest numbered status ID in the results. Since the lowest numbered status ID is for a tweet we already have, the code decrements the result by one to keep from asking for that tweet again. Remember, SinceID is not inclusive, but MaxID is. The maxID variable is now set to the highest possible tweet ID that can be returned in the next query. The next section explains how to use MaxID to help get the remaining tweets in the query set. Retrieving Remaining Tweets Earlier in this post, I defined a term that I called a query set. Essentially, this is a group of requests to Twitter that you perform to get all new tweets. A single query might not be enough to get all new tweets, so you’ll have to start at the top of the list that Twitter returns and keep making requests until you have all new tweets. The previous section showed the first query of the query set. The code below is a loop that completes the query set: do { // now add sinceID and maxID userStatusResponse = (from tweet in twitterCtx.Status where tweet.Type == StatusType.User && tweet.ScreenName == "JoeMayo" && tweet.Count == Count && tweet.SinceID == sinceID && tweet.MaxID == maxID select tweet) .ToList(); if (userStatusResponse.Count > 0) { // first tweet processed on current query maxID = userStatusResponse.Min( status => ulong.Parse(status.StatusID)) - 1; statusList.AddRange(userStatusResponse); } } while (userStatusResponse.Count != 0 && statusList.Count < 30); Here we have another query, but this time it includes the MaxID property. The SinceID property prevents reading tweets that we’ve already read and Count specifies the largest number of tweets to return. Earlier, I mentioned how it was important to check how many tweets were returned because failing to do so will result in an exception when subsequent code runs on an empty list. The code above protects against this problem by only working with the results if Twitter actually returns tweets. Reasons why there wouldn’t be results include: if the first query got all the new tweets there wouldn’t be more to get and there might not have been any new tweets between the SinceID and MaxID settings of the most recent query. The code for loading the returned tweets into statusList and getting the maxID are the same as previously explained. The important point here is that MaxID is being reset, not SinceID. As explained in the Twitter documentation, paging occurs from the newest tweets to oldest, so setting MaxID lets us move from the most recent tweets down to the oldest as specified by SinceID. The two loop conditions cause the loop to continue as long as tweets are being read or a max number of tweets have been read.  Logically, you want to stop reading when you’ve read all the tweets and that’s indicated by the fact that the most recent query did not return results. I put the check to stop after 30 tweets are reached to keep the demo from running too long – in the console the response scrolls past available buffer and I wanted you to be able to see the complete output. Yet, there’s another point to be made about constraining the number of items you return at one time. The Twitter API has rate limits and making too many queries per minute will result in an error from twitter that LINQ to Twitter raises as an exception. To use the API properly, you’ll have to ensure you don’t exceed this threshold. Looking at the statusList.Count as done above is rather primitive, but you can implement your own logic to properly manage your rate limit. Yeah, I cheated again. Summary Now you know how to use LINQ to Twitter to work with Twitter timelines. After reading this post, you have a better idea of the role of SinceID - the oldest tweet already received. You also know that MaxID is the largest tweet ID to retrieve in a query. Together, these settings allow you to page through results via one or more queries. You also understand what factors affect the number of tweets returned and considerations for potential error handling logic. The full example of the code for this post is included in the downloadable source code for LINQ to Twitter.   @JoeMayo

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  • collision detection problems - Javascript/canvas game

    - by Tom Burman
    Ok here is a more detailed version of my question. What i want to do: i simply want the have a 2d array to represent my game map. i want a player sprite and i want that sprite to be able to move around my map freely using the keyboard and also have collisions with certain tiles of my map array. i want to use very large maps so i need a viewport. What i have: I have a loop to load the tile images into an array: /Loop to load tile images into an array var mapTiles = []; for (x = 0; x <= 256; x++) { var imageObj = new Image(); // new instance for each image imageObj.src = "images/prototype/"+x+".jpg"; mapTiles.push(imageObj); } I have a 2d array for my game map: //Array to hold map data var board = [ [1,2,3,4,3,4,3,4,5,6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [17,18,19,20,19,20,19,20,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [33,34,35,36,35,36,35,36,37,38,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [49,50,51,52,51,52,51,52,53,54,1,1,1,1,1,1,1,1,1,1,1,1,1,197,198,199,1,1,1,1], [65,66,67,68,146,147,67,68,69,70,1,1,1,1,1,1,1,1,216,217,1,1,1,213,214,215,1,1,1,1], [81,82,83,161,162,163,164,84,85,86,1,1,1,1,1,1,1,1,232,233,1,1,1,229,230,231,1,1,1,1], [97,98,99,177,178,179,180,100,101,102,1,1,1,1,59,1,1,1,248,249,1,1,1,245,246,247,1,1,1,1], [1,1,238,1,1,1,1,239,240,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [216,217,254,1,1,1,1,255,256,1,204,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [232,233,1,1,1,117,118,1,1,1,220,1,1,119,120,1,1,1,1,1,1,1,1,1,1,1,119,120,1,1], [248,249,1,1,1,133,134,1,1,1,1,1,1,135,136,1,1,1,1,1,1,59,1,1,1,1,135,136,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,216,217,1,1,1,1,1,1,60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,232,233,1,1,1,1,1,1,1,1,1,1,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,248,249,1,1,1,1,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,1,1,216,217,1,1,1], [1,1,1,1,1,1,1,1,1,1,1,1,149,150,151,1,1,1,1,1,1,1,1,1,1,232,233,1,1,1], [12,12,12,12,12,12,12,13,1,1,1,1,165,166,167,1,1,1,1,1,1,119,120,1,1,248,249,1,1,1], [28,28,28,28,28,28,28,29,1,1,1,1,181,182,183,1,1,1,1,1,1,135,136,1,1,1,1,1,1,1], [44,44,44,44,44,15,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,59,1,1,197,198,199,1,1,1,1,119,120,1], [1,1,1,1,1,27,28,29,1,1,216,217,1,1,1,1,1,1,1,1,213,214,215,1,1,1,1,135,136,1], [1,1,1,1,1,27,28,29,1,1,232,233,1,1,1,1,1,1,1,1,229,230,231,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,248,249,1,1,1,1,1,1,1,1,245,246,247,1,1,1,1,1,1,1], [1,1,1,197,198,199,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,213,214,215,28,29,1,1,1,1,1,60,1,1,1,1,204,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,229,230,231,28,29,1,1,1,1,1,1,1,1,1,1,220,1,1,1,1,119,120,1,1,1,1,1], [1,1,1,245,246,247,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,135,136,1,1,60,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,1,1,1,1,27,28,29,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1] ]; I have my loop to place the correct tile sin the correct positions: //Loop to place tiles onto screen in correct position for (x = 0; x <= viewWidth; x++){ for (y = 0; y <= viewHeight; y++){ var width = 32; var height = 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); } } I Have my player object : //Place player object context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); I have my viewport setup: //Set viewport pos viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; I have my player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerY > 0) playerY--; break; case 38: // Up if (playerX > 0) playerX--; break; case 39: // Right if (playerY < worldWidth) playerY++; break; case 40: // Down if (playerX < worldHeight) playerX++; break; } My Problem: I have my map loading an it looks fine, but my player position thinks it's on a different tile to what it actually is. So for instance, i know that if my player moves left 1 tile, the value of that tile should be 2, but if i print out the value it should be moving to (2), it comes up with a different value. How ive tried to solve the problem: I have tried swap X and Y values for the initialization of my player, for when my map prints. If i swap the x and y values in this part of my code: context.drawImage(mapTiles[board[y+viewY][x+viewX]],x*width, y*height); The map doesnt get draw correctly at all and tiles are placed all in random positions or orientations IF i sway the x and y values for my player in this line : context.drawImage(playerImg, (playerX-viewX)*32,(playerY-viewY)*32, 32, 32); The players movements are inversed, so up and down keys move my player left and right viceversa. My question: Where am i going wrong in my code, and how do i solve it so i have my map looking like it should and my player moving as it should as well as my player returning the correct tileID it is standing on or moving too. Thanks Again ALSO Here is a link to my whole code: prototype

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  • Notes on implementing Visual Studio 2010 Navigate To

    - by cyberycon
    One of the many neat functions added to Visual Studio in VS 2010 was the Navigate To feature. You can find it by clicking Edit, Navigate To, or by using the keyboard shortcut Ctrl, (yes, that's control plus the comma key). This pops up the Navigate To dialog that looks like this: As you type, Navigate To starts searching through a number of different search providers for your term. The entries in the list change as you type, with most providers doing some kind of fuzzy or at least substring matching. If you have C#, C++ or Visual Basic projects in your solution, all symbols defined in those projects are searched. There's also a file search provider, which displays all matching filenames from projects in the current solution as well. And, if you have a Visual Studio package of your own, you can implement a provider too. Micro Focus (where I work) provide the Visual COBOL language inside Visual Studio (http://visualstudiogallery.msdn.microsoft.com/ef9bc810-c133-4581-9429-b01420a9ea40 ), and we wanted to provide this functionality too. This post provides some notes on the things I discovered mainly through trial and error, but also with some kind help from devs inside Microsoft. The expectation of Navigate To is that it searches across the whole solution, not just the current project. So in our case, we wanted to search for all COBOL symbols inside all of our Visual COBOL projects inside the solution. So first of all, here's the Microsoft documentation on Navigate To: http://msdn.microsoft.com/en-us/library/ee844862.aspx . It's the reference information on the Microsoft.VisualStudio.Language.NavigateTo.Interfaces Namespace, and it lists all the interfaces you will need to implement to create your own Navigate To provider. Navigate To uses Visual Studio's latest mechanism for integrating external functionality and services, Managed Extensibility Framework (MEF). MEF components don't require any registration with COM or any other registry entries to be found by Visual Studio. Visual Studio looks in several well-known locations for manifest files (extension.vsixmanifest). It then uses reflection to scan for MEF attributes on classes in the assembly to determine which functionality the assembly provides. MEF itself is actually part of the .NET framework, and you can learn more about it here: http://mef.codeplex.com/. To get started with Visual Studio and MEF you could do worse than look at some of the editor examples on the VSX page http://archive.msdn.microsoft.com/vsx . I've also written a small application to help with switching between development and production MEF assemblies, which you can find on Codeproject: http://www.codeproject.com/KB/miscctrl/MEF_Switch.aspx. The Navigate To interfaces Back to Navigate To, and summarizing the MSDN reference documentation, you need to implement the following interfaces: INavigateToItemProviderFactoryThis is Visual Studio's entry point to your Navigate To implementation, and you must decorate your implementation with the following MEF export attribute: [Export(typeof(INavigateToItemProviderFactory))]  INavigateToItemProvider Your INavigateToItemProviderFactory needs to return your implementation of INavigateToItemProvider. This class implements StartSearch() and StopSearch(). StartSearch() is the guts of your provider, and we'll come back to it in a minute. This object also needs to implement IDisposeable(). INavigateToItemDisplayFactory Your INavigateToItemProvider hands back NavigateToItems to the NavigateTo framework. But to give you good control over what appears in the NavigateTo dialog box, these items will be handed back to your INavigateToItemDisplayFactory, which must create objects implementing INavigateToItemDisplay  INavigateToItemDisplay Each of these objects represents one result in the Navigate To dialog box. As well as providing the description and name of the item, this object also has a NavigateTo() method that should be capable of displaying the item in an editor when invoked. Carrying out the search The lifecycle of your INavigateToItemProvider is the same as that of the Navigate To dialog. This dialog is modal, which makes your implementation a little easier because you know that the user can't be changing things in editors and the IDE while this dialog is up. But the Navigate To dialog DOES NOT run on the main UI thread of the IDE – so you need to be aware of that if you want to interact with editors or other parts of the IDE UI. When the user invokes the Navigate To dialog, your INavigateToItemProvider gets sent a TryCreateNavigateToItemProvider() message. Instantiate your INavigateToItemProvider and hand this back. The sequence diagram below shows what happens next. Your INavigateToItemProvider will get called with StartSearch(), and passed an INavigateToCallback. StartSearch() is an asynchronous request – you must return from this method as soon as possible, and conduct your search on a separate thread. For each match to the search term, instantiate a NavigateToItem object and send it to INavigateToCallback.AddItem(). But as the user types in the Search Terms field, NavigateTo will invoke your StartSearch() method repeatedly with the changing search term. When you receive the next StartSearch() message, you have to abandon your current search, and start a new one. You can't rely on receiving a StopSearch() message every time. Finally, when the Navigate To dialog box is closed by the user, you will get a Dispose() message – that's your cue to abandon any uncompleted searches, and dispose any resources you might be using as part of your search. While you conduct your search invoke INavigateToCallback.ReportProgress() occasionally to provide feedback about how close you are to completing the search. There does not appear to be any particular requirement to how often you invoke ReportProgress(), and you report your progress as the ratio of two integers. In my implementation I report progress in terms of the number of symbols I've searched over the total number of symbols in my dictionary, and send a progress report every 16 symbols. Displaying the Results The Navigate to framework invokes INavigateToItemDisplayProvider.CreateItemDisplay() once for each result you passed to the INavigateToCallback. CreateItemDisplay() is passed the NavigateToItem you handed to the callback, and must return an INavigateToItemDisplay object. NavigateToItem is a sealed class which has a few properties, including the name of the symbol. It also has a Tag property, of type object. This enables you to stash away all the information you will need to create your INavigateToItemDisplay, which must implement an INavigateTo() method to display a symbol in an editor IDE when the user double-clicks an entry in the Navigate To dialog box. Since the tag is of type object, it is up to you, the implementor, to decide what kind of object you store in here, and how it enables the retrieval of other information which is not included in the NavigateToItem properties. Some of the INavigateToItemDisplay properties are self-explanatory, but a couple of them are less obvious: Additional informationThe string you return here is displayed inside brackets on the same line as the Name property. In English locales, Visual Studio includes the preposition "of". If you look at the first line in the Navigate To screenshot at the top of this article, Book_WebRole.Default is the additional information for textBookAuthor, and is the namespace qualified type name the symbol appears in. For procedural COBOL code we display the Program Id as the additional information DescriptionItemsYou can use this property to return any textual description you want about the item currently selected. You return a collection of DescriptionItem objects, each of which has a category and description collection of DescriptionRun objects. A DescriptionRun enables you to specify some text, and optional formatting, so you have some control over the appearance of the displayed text. The DescriptionItems property is displayed at the bottom of the Navigate To dialog box, with the Categories on the left and the Descriptions on the right. The Visual COBOL implementation uses it to display more information about the location of an item, making it easier for the user to know disambiguate duplicate names (something there can be a lot of in large COBOL applications). Summary I hope this article is useful for anyone implementing Navigate To. It is a fantastic navigation feature that Microsoft have added to Visual Studio, but at the moment there still don't seem to be any examples on how to implement it, and the reference information on MSDN is a little brief for anyone attempting an implementation.

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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