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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • How can I animate multiple elements sequentially using jQuery?

    - by lorenzium
    I thought it would be simple but I still can't get it to work. By clicking one button, I want several animations to happen - one after the other - but now all the animations are happening at once. Here's my code - can someone please tell me where I'm going wrong?: $(".button").click(function(){ $("#header").animate({top: "-50"}, "slow") $("#something").animate({height: "hide"}, "slow") $("ul#menu").animate({top: "20", left: "0"}, "slow") $(".trigger").animate({height: "show", top: "110", left: "0"}, "slow"); });

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  • What do I put in my Ruby (JRuby) code to break into the debugger?

    - by Daryl Spitzer
    I'm familiarizing myself with some JRuby code, and I'd like to be able to place a breakpoint in the code and run (as usual) from the command-line, having it break into the debugger when it gets to that point. Is there something I can put in my code to force JRuby to break into the debugger? I've tried running jruby -r debug foo.rb (instead of the usual jruby foo.rb), and then setting a breakpoint with b bar.py:98, and then continuing. But the debugger stops every time there's an exception, and there seem to be a lot of them before it gets to the line of code I'm interested in. I'd like to be able to put the "break-into-debugger" line(s) in my code and run jruby foo.rb and have the first place the debugger stops be at that line. (i.e. I'm looking for the Ruby/JRuby equivalent of import pdb;pdb.set_trace() in Python.)

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  • Can i Use the value of a variable from within a ruby script inside ssh.exec()

    - by kamal
    If i have a # {} , like #{results}, in the snippet below: results = Array.new                                   f = open("/Users/kahmed/messages", "r")                                   f.each_line do |line|                                        results << "#{$.} #{line}" if line =~ /NFE/                                       put #{results}                                   end How can i use it in the following ssh.exec command Net::SSH.start( HOST, USER, :password = PASS ) do|ssh|                                   ssh.exec(#{results})

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  • Can you get the size of the Flash object in Actionscript?

    - by futuraprime
    I'm working with a Flash movie and I'm trying to get the size of the player itself (i.e. the height and width Flash has to work with from the object/embed tag). As far as I can tell, Flash doesn't make this available to ActionScript. I'm able to use this.root.loaderInfo.width and this.root.loaderInfo.height to get the "intended" size of the flash movie (what's specified on export), but if the dimensions are different on the page, this isn't helpful.

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  • Vetical and Horizontally Align an image in a box

    - by Rhyso
    The problem: I have a set width and height image Lets say height:160px; width:200px; with an image in each box. The image can vary in size but I need a solution that will always center the image vertically and horizontally within the box no matter what it's size. Horizontal doesn't seem to be a problem by using margin: 0 auto but vertical is proving difficult. I have tried vertical align: center but this doesnt appear to work either Any help is appriciated Thanks

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  • Java Socket - how to catch Exception of BufferedReader.readline()

    - by Hasan Tahsin
    I have a Thread (let's say T1) which reads data from socket: public void run() { while (running) { try { BufferedReader reader = new BufferedReader( new InputStreamReader(socket.getInputStream()) ); String input = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } } } Another Thread (lets say T2) try to finish the program in one of its method. Therefore T2 does the following: T1.running = false; socket.close(); Here is this scenario for which i couldn't find a solution: T1 is active and waiting for some input to read i.e. blocking. context switching T2 is active and sets running to false, closes the socket context switching because T1 was blocking and T2 closed the socket, T1 throws an Exception. What i want is to catch this SocketException. i can't put a try/catch(SocketException) in T1.run(). So how can i catch it in T1's running-method? If it's not possible to catch it in T1's running, then how can i catch it elsewhere? PS: "Another question about the Thread Debugging" Normally when i debug the code step by step, i lose the 'active running line' on a context switch. Let's say i'm in line 20 of T1, context switch happens, let's assume the program continues from the 30.line of T2, but the debugger does not go/show to the 30.line of T2, instead the 'active running line' vanishes. So i lose the control over the code. I use Eclipse for Java and Visual Studio for C#. So what is the best way to track the code while debugging on a context switch ?

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  • Change width of element with mouseover jquery

    - by casben79
    I am trying to create a thin line under a nav bar to follow the mouse but am having trouble getting e.page:X to set the width of the element. Here is what I have: $('#test').mousemove(function(){ var linewidth = e.pageX; $("#line").width($linewidth); }) }) Can anyone tell me why this is not setting the width of #line

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  • Declaration and initialization of local variables - what is most C++ like?

    - by tuergeist
    Hi, I did not find any suitable questions answered yet, so I'd like to know what is "better" C++ style in the mean of performance and/or memory. Both codes are inside a method. The question is: When to declare long prio? And what are the implications? Code 1 while (!myfile.eof()) { getline(myfile, line); long prio = strtol(line); // prio is declared here // put prio in map... // some other things } Code 2 long prio; // prio is declared here while (!myfile.eof()) { getline(myfile, line); prio = strtol(line); // put prio in map... // some other things }

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  • Simple Communication between 2 instances of application

    - by KyleGobel
    I have a WPF application that can take a few optional command line arguments. This application is also a single instance application (using a mutex to close any instances if one is already open). What I want for it to do though, is if something tries to open the application with some cmd line args, that the application will do what it's suppose to do with those (in my application it opens different dialogs based on the cmd line). What is the easiest way to achieve this? In psedo code here is what i'm looking for protected override void OnStartup(StartupEventArgs e) { bool mutexIsNew; using (System.Threading.Mutex m = new System.Threading.Mutex(true, "MyApplication", out mutexIsNew)) { //if this is not the first instance of the app if (!mutexIsNew) { //if there is some cmd line args if (e.Args.Length > 0) { //send the args to the older instance so it can handle them SendToOtherInstance(e.Args); //shutdown this new instance Application.Current.Shutdown(); } } } base.OnStartup(e); }

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  • How Can I Get a List<int> From Linq to XML that Produces List<List<int>>?

    - by DaveDev
    I have an XML snippet as follows: <PerformancePanel> <LegalText> <Line id="300" /> <Line id="304" /> <Line id="278" /> </LegalText> </PerformancePanel> I'm using the following code to get an object: var performancePanels = new { Panels = (from panel in doc.Elements("PerformancePanel") select new { LegalTextIds = (from legalText in panel.Elements("LegalText").Elements("Line") select new List<int>() { (int)legalText.Attribute("id") }).ToList() }).ToList() }; The type of LegalTextIds is List<List<int>>. How can I get this as a List<int>?

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  • Call to undefined function phpinclude_once()

    - by Alex Zylman
    I'm making a new php page and I get the error Fatal error: Call to undefined function phpinclude_once() in /home8/nuventio/public_html/marketing/pb2/dashboard.php on line 1 I'm not sure why I'm getting this error, I've done previous pages the same way as this with no problems. This is the line in question: <?php include_once("../utils.php"); ?> After that it just goes into regular HTML code. It works fine without that line.

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  • Execute an external application as root - problem

    - by user598011
    Good morning: I'm trying to run an external application that needs to be executed as root. I have to read the lines from exit after the execution of this application but it says "permission denied", as if the its not been done correctly. I've been thinking over a time and I can not move forward. The code is as follows: process = Runtime.getRuntime().exec("su"); String[] command = {external application command}; process = Runtime.getRuntime().exec(comando); InputStream inputStream = process.getInputStream(); BufferedReader bufferedReader = null; try { bufferedReader = new BufferedReader(new InputStreamReader(inputStream),8192); String line = null; while ((line = bufferedReader.readLine()) != null) { System.out.println("read line:"+line ); } } catch (IOException ioe) { ioe.printStackTrace(); } process.waitFor(); Does anyone know why not let me run the command? Thanks.

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  • WPF Style Triggers: can I apply the one style for a variety of Properties?

    - by Matt H.
    It seems like there has to be a way to do this: I am applying an ItemContainerStyle in my Listbox, based on two property triggers. As you can see, I'm using the exact same set of trigger enter/exit actions, simply applied on two different properties. Is there something equivalent to a <Trigger Property="prop1" OR Property="prop2" ??? (Obviously wouldn't look like that, but that probably gets the point across.) <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Style.Triggers> <Trigger Property="IsKeyboardFocusWithin" Value="True"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="50" Duration="0:0:.3"></DoubleAnimation> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="25" Duration="0:0:.3" /> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> </Style.Triggers> </Style> <Style x:Key="ListBoxItemStyle" TargetType="ListBoxItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Trigger.EnterActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="50" Duration="0:0:.3"></DoubleAnimation> </Storyboard> </BeginStoryboard> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetProperty="Height" To="25" Duration="0:0:.3" /> </Storyboard> </BeginStoryboard> </Trigger.ExitActions> </Trigger> </Style.Triggers> </Style>

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  • Intelligently removing excess indention from a string

    - by TravisO
    I'm trying to remove some excessive indention from a string, in this case it's SQL, so it can be put into a log file. So I need the find the smallest amount of indention (aka tabs) and remove it from the front of each line, but the following code ends up printing out exactly the same, any ideas? In other words, I want to take the following SELECT blah FROM table WHERE id=1 and convert it to SELECT blah FROM table WHERE id=1 here's the code I tried and fails $sql = ' SELECT blah FROM table WHERE id=1 '; // it's most likely idented SQL, remove any idention $lines = explode("\n", $sql); $space_count = array(); foreach ( $lines as $line ) { preg_match('/^(\t+)/', $line, $matches); $space_count[] = strlen($matches[0]); } $min_tab_count = min($space_count); $place = 0; foreach ( $lines as $line ) { $lines[$place] = preg_replace('/^\t{'. $min_tab_count .'}/', '', $line); $place++; } $sql = implode("\n", $lines); print '<pre>'. $sql .'</pre>';

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  • is it possible to store server returned json data in jqgrid to display columnnames models data dynamically for every request?

    - by user1768246
    is it possible to store server returned json data in jqgrid to display columnnames models data dynamically for every request ? $("#grid").jqGrid({ type: "GET", url: "", var columnNames = $("#grid")[0].p.colNames, var columnModel = $("#grid")[0].p.colNames, var columnData = $("#grid")[0].p.colNames, datatype: 'jsonstring', datastr: columnData, colModel: columnModel, jsonReader: { root: 'innerWrapper.rows', page: "result.gridData.outerWrapper.page", total: "result.gridData.outerWrapper.total", records: "result.gridData.outerWrapper.total", repeatitems: false, }, gridview: true, pager: "pager", height: "auto", rowNum: 10, width:"auto", height:"auto", rowList: [10, 20, 30,40], viewrecords: true, caption:"Graph Data", rownumbers: true, });

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  • Something missing

    - by DHF
    The error of "} expected" appears at line 5. Why is that? I have included it at line 15. The error of "Declaration missing ;" appears at line 8. Why? There is ";" at the end of the line. #include<iostream> using namespace std; class PEmployee { public: PEmployee(); PEmployee(string employee_name, double initial_salary); void set_salary(double new_salary); double get_salary() const; string get_name() const; private: Person person_data; double salary; }; //line 15 int main() { PEmployee f("Patrick", 1000.00); cout << f.get_name() << " earns a salary of " << f.get_salary() << endl; return 0; } Newbie here, sorry for unclear question

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  • 2 or more FOR loops in command shell merging fileA line1 with fileB line1, &c.

    - by rfransix
    Hi, i'm trying to build an ldif import file. I have 2 files, one with the DN and another with the employeeNumber, they match up line for line. Here's the code that does not work: @echo on ::Set BATCH Input Directory set batchdir=e:\Meta ::Set the input file containing the server list set infile=%batchdir%\DDNs3 set infile2=%batchdir%\DDNs4 ::If exists, we remove output file Rm DDNs3.ldif ::For loop below process each line in the input list. FOR /F "tokens=* delims=" %%i IN (%infile%) do ( FOR /F "tokens=* delims=" %%k IN (%infile2%) do ( Echo dn: %%i Echo changetype: modify Echo replace: employeeNumber Echo employeeNumber: %%k ) ) DDNs3.ldif I've tried several variations, including: ::For loop below process each line in the input list. FOR /F "tokens=* delims=" %%i IN (%infile%) do ( Echo dn: %%i Echo changetype: modify Echo replace: employeeNumber FOR /F "tokens=* delims=" %%k IN (%infile2%) do ( Echo employeeNumber: %%k echo. ) ) DDNs3.ldif

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  • Why won't my PHP script work?

    - by sadicool
    I have a script that reports the following error: Warning: mysql_connect() [function.mysql-connect]: Access denied for user 'admin'@'localhost' (using password: YES) in C:\wamp\www\bits\includes\connect.inc.php on line 10 Notice: Undefined variable: l_error in C:\wamp\www\bits\includes\connect.inc.php on line 12 Notice: Undefined variable: l_cannotconnecttodatabase in C:\wamp\www\bits\includes\connect.inc.php on line 12 Why would this be?

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  • Django Custom Field: Only run to_python() on values from DB?

    - by Adam Levy
    How can I ensure that my custom field's *to_python()* method is only called when the data in the field has been loaded from the DB? I'm trying to use a Custom Field to handle the Base64 Encoding/Decoding of a single model property. Everything appeared to be working correctly until I instantiated a new instance of the model and set this property with its plaintext value...at that point, Django tried to decode the field but failed because it was plaintext. The allure of the Custom Field implementation was that I thought I could handle 100% of the encoding/decoding logic there, so that no other part of my code ever needed to know about it. What am I doing wrong? (NOTE: This is just an example to illustrate my problem, I don't need advice on how I should or should not be using Base64 Encoding) def encode(value): return base64.b64encode(value) def decode(value): return base64.b64decode(value) class EncodedField(models.CharField): __metaclass__ = models.SubfieldBase def __init__(self, max_length, *args, **kwargs): super(EncodedField, self).__init__(*args, **kwargs) def get_prep_value(self, value): return encode(value) def to_python(self, value): return decode(value) class Person(models.Model): internal_id = EncodedField(max_length=32) ...and it breaks when I do this in the interactive shell. Why is it calling to_python() here? >>> from myapp.models import * >>> Person(internal_id="foo") Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/base.py", line 330, in __init__ setattr(self, field.attname, val) File "/usr/local/lib/python2.6/dist-packages/django/db/models/fields/subclassing.py", line 98, in __set__ obj.__dict__[self.field.name] = self.field.to_python(value) File "../myapp/models.py", line 87, in to_python return decode(value) File "../myapp/models.py", line 74, in decode return base64.b64decode(value) File "/usr/lib/python2.6/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding I had expected I would be able to do something like this... >>> from myapp.models import * >>> obj = Person(internal_id="foo") >>> obj.internal_id 'foo' >>> obj.save() >>> newObj = Person.objects.get(internal_id="foo") >>> newObj.internal_id 'foo' >>> newObj.internal_id = "bar" >>> newObj.internal_id 'bar' >>> newObj.save() ...what am I doing wrong?

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  • KindError: Property r must be an instance of SecondModel, why ?

    - by zjm1126
    class FirstModel(db.Model): p = db.StringProperty() r=db.ReferenceProperty(SecondModel) class SecondModel(db.Model): r = db.ReferenceProperty(FirstModel) class sss(webapp.RequestHandler): def get(self): a=FirstModel() a.p='sss' a.put() b=SecondModel() b.r=a b.put() a.r=b a.put() self.response.out.write(str(b.r.p)) the error is : Traceback (most recent call last): File "D:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 511, in __call__ handler.get(*groups) File "D:\zjm_code\helloworld\a.py", line 158, in get a.r=b File "D:\Program Files\Google\google_appengine\google\appengine\ext\db\__init__.py", line 3009, in __set__ value = self.validate(value) File "D:\Program Files\Google\google_appengine\google\appengine\ext\db\__init__.py", line 3048, in validate (self.name, self.reference_class.kind())) KindError: Property r must be an instance of SecondModel thanks

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  • fgets equilvilant in C++

    - by mitchell
    what is the C++ equivilant to the c function fgets? I have looked at getline from ifstream, but when it comes to a end of line character, '\n', it terminates at and discards it, I am looking for a function that just terminates at the end line character but adds the end of line character to the char array. thanks in advance

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  • categorizing items in a list with python

    - by jtc99
    Just as a heads up, I'm really new to python. Currently I have a list of 110,000 donors in Excel. One of the pieces of information they give to us is their occupation. I would like to condense this list down to say 10 or 20 categories that I define. Normally I would just chug through this, going line by line, but since I have to do this for a years worth of data, I don't really have the time to do a line by line of 1,000,000+ rows. Is there anyway to define my 10 or 20 categories and then have python sort it out from there?

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