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  • Full and Partial Matching of Sets

    - by jeffrey
    I have several sets of the same type [Y, M, D] and am trying to write a function to search these sets and return an array of the available sets that fit my parameters. ReturnedSets = return_matches(Y,M,D); I want the three parameters of the function return_matches to be optional. Which means any combination of values can be used to return the sets. For example, one could write - return_matches(13,null,2); - and the function would look for all sets that contain [13, anyValue, 2]; I'm writing this in PHP, to allow users to manage dated files on my website, but I'd like to be able to use this function again for other uses. Thanks! edit: (This, or variations of this, is all I can come up with so far... There is something extra that I don't understand, because this function ends up / would not work to return sets that contain y and d, but leaving m arbitrary. if(y == s[0]){ if(m == s[1]){ if(d == s[2]){ print "day match"; } } else {print "month match";} } else {print "year match";} } else {print "no match";}

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  • What's wrong with output parameters?

    - by Chris McCall
    Both in SQL and C#, I've never really liked output parameters. I never passed parameters ByRef in VB6, either. Something about counting on side effects to get something done just bothers me. I know they're a way around not being able to return multiple results from a function, but a rowset in SQL or a complex datatype in C# and VB work just as well, and seem more self-documenting to me. Is there something wrong with my thinking, or are there resources from authoritative sources that back me up? What's your personal take on this and why? What can I say to colleagues that want to design with output parameters that might convince them to use different structures? EDIT: interesting turn- the output parameter I was asking this question about was used in place of a return value. When the return value is "ERROR", the caller is supposed to handle it as an exception. I was doing that but not pleased with the idea. A coworker wasn't informed of the need to handle this condition and as a result, a great deal of money was lost as the procedure failed silently!

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  • How to make paging start from 1 instead of 0 in ASP.NET MVC

    - by ssx
    I used the paging example of the Nerddinner tutorial. But I also wanted to add page Numbers, somehting like that: <<< 1 2 3 4 5 6 The code below works if i start my paging from 0, but not from 1. How can I fix this ? Here is my code: PaginatedList.cs public class PaginatedList<T> : List<T> { public int PageIndex { get; private set; } public int PageSize { get; private set; } public int TotalCount { get; private set; } public int TotalPages { get; private set; } public PaginatedList(IQueryable<T> source, int pageIndex, int pageSize) { PageIndex = pageIndex; PageSize = pageSize; TotalCount = source.Count(); TotalPages = (int) Math.Ceiling(TotalCount / (double)PageSize); this.AddRange(source.Skip(PageIndex * PageSize).Take(PageSize)); } public bool HasPreviousPage { get { return (PageIndex > 0); } } public bool HasNextPage { get { return (PageIndex+1 < TotalPages); } } } UserController.cs public ActionResult List(int? page) { const int pageSize = 20; IUserRepository userRepository = new UserRepository(); IQueryable<User> listUsers = userRepository.GetAll(); PaginatedList<User> paginatedUsers = new PaginatedList<User>(listUsers, page ?? 0, pageSize); return View(paginatedUsers); } List.cshtml @if (Model.HasPreviousPage) { @Html.RouteLink(" Previous ", "PaginatedUsers", new { page = (Model.PageIndex - 1) }) } @for (int i = 1; i <= Model.TotalPages; i++) { @Html.RouteLink(@i.ToString(), "PaginatedUsers", new { page = (@i ) }) } @if (Model.HasNextPage) { @Html.RouteLink(" Next ", "PaginatedUsers", new { page = (Model.PageIndex + 1) }) }

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  • How am i overriding this C++ inherited member function without the virtual keyword being used?

    - by Gary Willoughby
    I have a small program to demonstrate simple inheritance. I am defining a Dog class which is derived from Mammal. Both classes share a simple member function called ToString(). How is Dog overriding the implementation in the Mammal class, when i'm not using the virtual keyword? (Do i even need to use the virtual keyword to override member functions?) mammal.h #ifndef MAMMAL_H_INCLUDED #define MAMMAL_H_INCLUDED #include <string> class Mammal { public: std::string ToString(); }; #endif // MAMMAL_H_INCLUDED mammal.cpp #include <string> #include "mammal.h" std::string Mammal::ToString() { return "I am a Mammal!"; } dog.h #ifndef DOG_H_INCLUDED #define DOG_H_INCLUDED #include <string> #include "mammal.h" class Dog : public Mammal { public: std::string ToString(); }; #endif // DOG_H_INCLUDED dog.cpp #include <string> #include "dog.h" std::string Dog::ToString() { return "I am a Dog!"; } main.cpp #include <iostream> #include "dog.h" using namespace std; int main() { Dog d; std::cout << d.ToString() << std::endl; return 0; } output I am a Dog! I'm using MingW on Windows via Code::Blocks.

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  • Output columns not in destination table?

    - by lance
    SUMMARY: I need to use an OUTPUT clause on an INSERT statement to return columns which don't exist on the table into which I'm inserting. If I can avoid it, I don't want to add columns to the table to which I'm inserting. DETAILS: My FinishedDocument table has only one column. This is the table into which I'm inserting. FinishedDocument -- DocumentID My Document table has two columns. This is the table from which I need to return data. Document -- DocumentID -- Description The following inserts one row into FinishedDocument. Its OUTPUT clause returns the DocumentID which was inserted. This works, but it doesn't give me the Description of the inserted document. INSERT INTO FinishedDocument OUTPUT INSERTED.DocumentID SELECT DocumentID FROM Document WHERE DocumentID = @DocumentID I need to return from the Document table both the DocumentID and the Description of the matching document from the INSERT. What syntax do I need to pull this off? I'm thinking it's possible only with the one INSERT statement, by tweaking the OUTPUT clause (in a way I clearly don't understand)? Is there a smarter way that doesn't resemble the path I'm going down here? EDIT: SQL Server 2005

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  • Receiving "expected expression before" Error When Using A Struct

    - by Zach Dziura
    I'm in the process of creating a simple 2D game engine in C with a group of friends at school. I'd like to write this engine in an Object-Oriented way, using structs as classes, function pointers as methods, etc. To emulate standard OOP syntax, I created a create() function which allocates space in memory for the object. I'm in the process of testing it out, and I'm receiving an error. Here is my code for two files that I'm using to test: test.c: #include <stdio.h> int main() { typedef struct { int i; } Class; Class *test = (Class*) create(Class); test->i = 1; printf("The value of \"test\" is: %i\n", test->i); return 0; } utils.c: #include <stdio.h> #include <stdlib.h> #include "utils.h" void* create(const void* class) { void *obj = (void*) malloc(sizeof(class)); if (obj == 0) { printf("Error allocating memory.\n"); return (int*) -1; } else { return obj; } } void destroy(void* object) { free(object); } The utils.h file simply holds prototypes for the create() and destroy() functions. When I execute gcc test.c utils.c -o test, I'm receiving this error message: test.c: In function 'main': test.c:10:32: error: expected expression before 'Class' I know it has something to do with my typedef at the beginning, and how I'm probably not using proper syntax. But I have no idea what that proper syntax is. Can anyone help?

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  • Trouble using 'eval' to define a toplevel function when called from within an object.

    - by mschaef
    I've written (in JavaScript) an interactive read-eval-print-loop that is encapsulated within an object. However, I recently noticed that toplevel function definitions specified to the interpreter do not appear to be 'remembered' by the interpreter. After some diagnostic work, I've reduced the core problem to this: var evaler = { eval: function (str) { return eval(str); }, }; eval("function t1() { return 1; }"); // GOOD evaler.eval("function t2() { return 2; }"); // FAIL After running this script, I have a definition for t1, and no defintion for t2. The act of calling eval from within evaler is sufficiently different from the toplevel call that the global definition does not get recorded. What does happen is that the call to evaler.eval returns a function object, so I'm presuming that t2 is being defined and stored in some other set of bindings that I don't have access to. (It's not defined as a member in evaler.) Is there any easy fix for this? I've tried all sorts of fixes, and haven't stumbled upon one that works. (Most of what I've done has centered around putting the call to eval in an anonymous function, and altering the way that's called, chainging __parent__, etc.) Any thoughts on how to fix this?

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  • Tying in .addClass() with other functions?

    - by Anders H
    Assuming an accordion dropdown with the standard form of: <ul> <li> <a href="#">Main Element</a> <ul> <li> <a href="#">Dropdown Element</a> </li> </ul> </li> </ul> I'm using jQuery to expand when the parent element link is clicked: var $j = jQuery.noConflict(); function initMenus() { $j('ul.menu ul').hide(); $j.each($j('ul.menu'), function(){ $j('#' + this.id + '.expandfirst ul:first').show(); }); $j('ul.menu li a').click( function() { var checkElement = $j(this).next(); var parent = this.parentNode.parentNode.id; if($j('#' + parent).hasClass('noaccordion')) { $j(this).next().slideToggle('normal'); return false; } if((checkElement.is('ul')) && (checkElement.is(':visible'))) { if($j('#' + parent).hasClass('collapsible')) { $j('#' + parent + ' ul:visible').slideUp('normal'); } return false; } if((checkElement.is('ul')) && (!checkElement.is(':visible'))) { $j('#' + parent + ' ul:visible').slideUp('normal'); checkElement.slideDown('normal'); return false; } } ); } $j(document).ready(function() {initMenus();}); To add a class to the Main Element when clicked (aka the class is enabled anytime the dropdown is expanded) I'm trying to use .toggleClass(className) without luck, most likely to my positioning. Where can I add this element to get the desired effect?

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  • Binding the selected value from a combobox to a member of a class.

    - by CM
    I have a combobox that is bound to a an instance of a class. I need to get the user's selection ID of the combobox and set a class property equal to it. For example, here is the class: public class robot { private string _ID; private string _name; private string _configFile; [XmlElement("hardware")] public hardware[] hardware; public string ID { get { return _ID; } set { _ID = value; } } public string name { get { return _name; } set { _name = value; } } public string configFile { get { return _configFile; } set { _configFile = value; } } } Now here is the code to bind the combobox to an instance of that class. This display's the name of each robot in the array in the combobox. private void SetupDevicesComboBox() { robot[] robot = CommConfig.robot; cmbDevices.DataSource = robot; cmbDevices.DisplayMember = "name"; cmbDevices.ValueMember = "ID"; } But now I can't seem to take what the user selects and use it. How do I use the "ID" of what the user select's from the combobox? Settings.selectedRobotID = cmbDevices.ValueMember; //This just generates "ID" regardless of what is selected. I also tried Settings.selectedRobotID = cmbDevices.SelectedItem.ToString(); //This just generates "CommConfig.robot" Thanks

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  • jQuery innerHTML does not work properly (!)

    - by Kayes
    I was trying to build an <a> tag and set it in a <td> of a table. The string is built perfectly but when I set this as the innerHTML using jQuery, the string gets broken. I can't figure out why this is happening? Any clues? Here's the string I want to set in the <td>: <a onclick='return EditIssueItemBatch('1c1e27a2-beac-4772-a26f-6a7e05529a65', '498ba483-ca06-4b23-b3a9-0085e4760ff1')'>Edit</a> But here is how it looks after setting as innerHTML: <A onclick="return EditIssueItemBatch(" ?498ba483-ca06-4b23-b3a9-0085e4760ff1?)? 1c1e27a2-beac-4772-a26f-6a7e05529a65?,>Edit</A> And the following is my code-snippet.. var tr = $("#itemIssueBatchListTable > tbody:last").children()[data.Index + 1]; ... ... var strBuff = []; strBuff.push("<a onclick='return EditIssueItemBatch('"); strBuff.push(data.ItemIssueBatch.ItemCode_FK); strBuff.push("', '"); strBuff.push(data.ItemIssueBatch.StockDetCode_FK); strBuff.push("')'>Edit</a>"); tr.cells[9].innerHTML = strBuff.join(""); ... ...

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  • C++: inheritance problem

    - by Helltone
    It's quite hard to explain what I'm trying to do, I'll try: Imagine a base class A which contains some variables, and a set of classes deriving from A which all implement some method bool test() that operates on the variables inherited from A. class A { protected: int somevar; // ... }; class B : public A { public: bool test() { return (somevar == 42); } }; class C : public A { public: bool test() { return (somevar > 23); } }; // ... more classes deriving from A Now I have an instance of class A and I have set the value of somevar. int main(int, char* []) { A a; a.somevar = 42; Now, I need some kind of container that allows me to iterate over the elements i of this container, calling i::test() in the context of a... that is: std::vector<...> vec; // push B and C into vec, this is pseudo-code vec.push_back(&B); vec.push_back(&C); bool ret = true; for(i = vec.begin(); i != vec.end(); ++i) { // call B::test(), C::test(), setting *this to a ret &= ( a .* (&(*i)::test) )(); } return ret; } How can I do this? I've tried two methods: forcing a cast from B::* to A::*, adapting a pointer to call a method of a type on an object of a different type (works, but seems to be bad); using std::bind + the solution above, ugly hack; changing the signature of bool test() so that it takes an argument of type const A& instead of inheriting from A, I don't really like this solution because somevar must be public.

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  • implementing the generic interface

    - by user845405
    Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface. Thank you for the help!. public class CacheStore { private Dictionary<string, object> _cache; private object _sync; public CacheStore() { _cache = new Dictionary<string, object>(); _sync = new object(); } public bool Exists<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name + key); } } public bool Exists<T>() where T : class { Type type = typeof(T); lock (_sync) { return _cache.ContainsKey(type.Name); } } public T Get<T>(string key) where T : class { Type type = typeof(T); lock (_sync) { if (_cache.ContainsKey(key + type.Name) == false) throw new ApplicationException(String.Format("An object with key '{0}' does not exists", key)); lock (_sync) { return (T)_cache[key + type.Name]; } } } public void Add<T>(string key, T value) { Type type = typeof(T); if (value.GetType() != type) throw new ApplicationException(String.Format("The type of value passed to cache {0} does not match the cache type {1} for key {2}", value.GetType().FullName, type.FullName, key)); lock (_sync) { if (_cache.ContainsKey(key + type.Name)) throw new ApplicationException(String.Format("An object with key '{0}' already exists", key)); lock (_sync) { _cache.Add(key + type.Name, value); } } } } Could any one help me on implementing the generic interface for this class. I want to be able to use the below Cache class methods through an interface.

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  • Why onCreate() calling multiple times when i use Thread()?

    - by RajaReddy PolamReddy
    In my app i faced a problem with threads. i am using native code in my app. i try to load library and then calling native functions from the android code. 1. By using Threads() : PjsuaThread pjsuaThread = new PjsuaThread(); pjsuaThread.start(); thread code class PjsuaThread extends Thread { public void run() { if (pjsua_app.initApp() != 0) { // native function calling return; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); // native function calling finished = true; } When i use code like this, onCreate() function calling multiple times and able to load library and calling some functions properly, after some seconds onCreate calling again because of that it's crashing. 2. Using AsyncTask(): And also i used AsyncTask< for this requirement, it's crashing the application( crashing in lib code ). not able to open any functions class SipTask extends AsyncTask<Void, String, Void> { protected Void doInBackground(Void... args) { if (pjsua_app.initApp() != 0) { return null; } else { } pjsua_app.startPjsua(ApjsuaActivity.CFG_FNAME); finished = true; return null; } @Override protected void onPostExecute(Void result) { super.onPostExecute(result); Log.i(TAG, "On POst "); } } What is annoying is that in most cases it is not the missing library, it's tried to able to load the lib crashing in between. any one know the reason ?

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  • Pointer and malloc issue

    - by Andy
    I am fairly new to C and am getting stuck with arrays and pointers when they refer to strings. I can ask for input of 2 numbers (ints) and then return the one I want (first number or second number) without any issues. But when I request names and try to return them, the program crashes after I enter the first name and not sure why. In theory I am looking to reserve memory for the first name, and then expand it to include a second name. Can anyone explain why this breaks? Thanks! #include <stdio.h> #include <stdlib.h> void main () { int NumItems = 0; NumItems += 1; char* NameList = malloc(sizeof(char[10])*NumItems); printf("Please enter name #1: \n"); scanf("%9s", NameList[0]); fpurge(stdin); NumItems += 1; NameList = realloc(NameList,sizeof(char[10])*NumItems); printf("Please enter name #2: \n"); scanf("%9s", NameList[1]); fpurge(stdin); printf("The first name is: %s",NameList[0]); printf("The second name is: %s",NameList[1]); return 0; }

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  • gaema twitter handle error..

    - by zjm1126
    i use gaema for twitter user loggin http://code.google.com/p/gaema/ and my code is : class TwitterAuth(WebappAuth, auth.TwitterMixin): pass class TwitterHandler(BaseHandler): def get(self): twitter_auth = TwitterAuth(self) try: if self.request.GET.get("oauth_token", None): twitter_auth.get_authenticated_user(self._on_auth) self.response.out.write('sss') return twitter_auth.authorize_redirect() except RequestRedirect, e: return self.redirect(e.url, permanent=True) self.render_template('index.html', user=None) def _on_auth(self, user): """This function is called immediatelly after an authentication attempt. Use it to save the login information in a session or secure cookie. :param user: A dictionary with user data if the authentication was successful, or ``None`` if the authentication failed. """ if user: # Authentication was successful. Create a session or secure cookie # to keep the user logged in. #self.response.out.write('logged in as '+user['first_name']+' '+user['last_name']) self.response.out.write(user) return else: # Login failed. Show an error message or do nothing. pass # After cookie is persisted, redirect user to the original URL, using # the home page as fallback. self.redirect(self.request.GET.get('redirect', '/')) and the error is : Traceback (most recent call last): File "D:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 511, in __call__ handler.get(*groups) File "D:\zjm_code\gaema\demos\webapp\main.py", line 76, in get twitter_auth.authorize_redirect() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 209, in authorize_redirect http.fetch(self._oauth_request_token_url(), self.async_callback( File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 239, in _oauth_request_token_url consumer_token = self._oauth_consumer_token() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 441, in _oauth_consumer_token self.require_setting("twitter_consumer_key", "Twitter OAuth") TypeError: require_setting() takes at most 2 arguments (3 given) thanks

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  • Any way to define getters for lazy variables in Javascript arrays?

    - by LLer
    I'm trying to add elements to an array that are lazy-evaluated. This means that the value for them will not be calculated or known until they are accessed. This is like a previous question I asked but for objects. What I ended up doing for objects was Object.prototype.lazy = function(var_name, value_function) { this.__defineGetter__(var_name, function() { var saved_value = value_function(); this.__defineGetter__(var_name, function() { return saved_value; }); return saved_value; }); } lazy('exampleField', function() { // the code that returns the value I want }); But I haven't figured out a way to do it for real Arrays. Arrays don't have setters like that. You could push a function to an array, but you'd have to call it as a function for it to return the object you really want. What I'm doing right now is I created an object that I treat as an array. Object.prototype.lazy_push = function(value_function) { if(!this.length) this.length = 0; this.lazy(this.length++, value_function); } So what I want to know is, is there a way to do this while still doing it on an array and not a fake array?

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  • cakephp isAuthorized() not being called

    - by Jack B Nimble
    I am trying to use the isAuthorized() method to do a check for an admin flag, but the function never seems to be called. Even when I set the function to always return false, it allows any user. It just seems like it isn't being called. Do I need to do something more than setting $this-Auth-authorize = 'controller' ? from /app/app_controller.php class AppController extends Controller { var $components = array('Auth'); function beforeFilter() { $this->Auth->loginAction = array('controller' => 'users', 'action' => 'login'); $this->Auth->loginRedirect = array('controller' => 'pages', 'display' => 'home'); $this->Auth->logoutRedirect = '/'; $this->Auth->authorize = 'controller'; $this->Auth->userScope = array('User.active' => 1); } function isAuthorized() { if (strpos($this->action, "admin_") != false) { if ($this->Auth->user('isAdmin') == '0') { return false; } } return true; } }

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  • Very simple python functions takes spends long time in function and not subfunctions

    - by John Salvatier
    I have spent many hours trying to figure what is going on here. The function 'grad_logp' in the code below is called many times in my program, and cProfile and runsnakerun the visualize the results reveals that the function grad_logp spends about .00004s 'locally' every call not in any functions it calls and the function 'n' spends about .00006s locally every call. Together these two times make up about 30% of program time that I care about. It doesn't seem like this is function overhead as other python functions spend far less time 'locally' and merging 'grad_logp' and 'n' does not make my program faster, but the operations that these two functions do seem rather trivial. Does anyone have any suggestions on what might be happening? Have I done something obviously inefficient? Am I misunderstanding how cProfile works? def grad_logp(self, variable, calculation_set ): p = params(self.p,self.parents) return self.n(variable, self.p) def n (self, variable, p ): gradient = self.gg(variable, p) return np.reshape(gradient, np.shape(variable.value)) def gg(self, variable, p): if variable is self: gradient = self._grad_logps['x']( x = self.value, **p) else: gradient = __builtin__.sum([self._pgradient(variable, parameter, value, p) for parameter, value in self.parents.iteritems()]) return gradient

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  • Finding the unique paths through a Neo4j graph

    - by Larry
    I have a Neo4j graph with 12 inputs and 4 outputs, and am trying to write a query with the Java Traverser that will return the 14 unique paths from an input to an output node. All the queries I have tried return only a subset of the 14 paths. For example, the code below returns 4 paths, but the other 10 all stop 1 node short of the output. RelationshipType relType = RelationshipTypes.EDGE; TraversalDescription td = new TraversalDescriptionImpl() .depthFirst() .relationships(relType, Direction.OUTGOING); for (Node node : inputs){ Traverser tv = td.traverse(node); Iterator<Path> iter = tv.iterator(); // ... print path } I've tried uniqueness and depth settings as well, with no effect. The query below returns all 14 paths using the web interface, but when I use the ExecutionEngine class, I only get 13 paths back. START s=node(*) MATCH (s)-[p:EDGE*]->(c) WHERE s.type! = "INPUT" AND c.type! = "OUTPUT" RETURN p How do I get all the unique paths using the Java API?

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • What do you call a set of Javascript closures that share a common context?

    - by Ed Stauff
    I've been trying to learn closures (in Javascript), which kind of hurts my brain after way too many years with C# and C++. I think I now have a basic understanding, but one thing bothers me: I've visited lots of websites in this Quest for Knowledge, and nowhere have I seen a word (or even a simple two-word phrase) that means "a set of Javascript closures that share a common execution context". For example: function CreateThingy (name, initialValue) { var myName = name; var myValue = initialValue; var retObj = new Object; retObj.getName = function() { return myName; } retObj.getValue = function() { return myValue; } retObj.setValue = function(newValue) { myValue = newValue; } return retObj; }; From what I've read, this seems to be one common way of implementing data hiding. The value returned by CreateThingy is, of course, an object, but what would you call the set of functions which are properties of that object? Each one is a closure, but I'd like a name I can used to describe (and think about) all of them together as one conceptual entity, and I'd rather use a commonly accepted name than make one up. Thanks! -- Ed

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  • Can you explain this generics behavior and if I have a workaround?

    - by insta
    Sample program below: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GenericsTest { class Program { static void Main(string[] args) { IRetrievable<int, User> repo = new FakeRepository(); Console.WriteLine(repo.Retrieve(35)); } } class User { public int Id { get; set; } public string Name { get; set; } } class FakeRepository : BaseRepository<User>, ICreatable<User>, IDeletable<User>, IRetrievable<int, User> { // why do I have to implement this here, instead of letting the // TKey generics implementation in the baseclass handle it? //public User Retrieve(int input) //{ // throw new NotImplementedException(); //} } class BaseRepository<TPoco> where TPoco : class,new() { public virtual TPoco Create() { return new TPoco(); } public virtual bool Delete(TPoco item) { return true; } public virtual TPoco Retrieve<TKey>(TKey input) { return null; } } interface ICreatable<TPoco> { TPoco Create(); } interface IDeletable<TPoco> { bool Delete(TPoco item); } interface IRetrievable<TKey, TPoco> { TPoco Retrieve(TKey input); } } This sample program represents the interfaces my actual program uses, and demonstrates the problem I'm having (commented out in FakeRepository). I would like for this method call to be generically handled by the base class (which in my real example is able to handle 95% of the cases given to it), allowing for overrides in the child classes by specifying the type of TKey explicitly. It doesn't seem to matter what parameter constraints I use for the IRetrievable, I can never get the method call to fall through to the base class. Also, if anyone can see an alternate way to implement this kind of behavior and get the result I'm ultimately looking for, I would be very interested to see it. Thoughts?

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  • C++ Recursive function that reverses the order of an array's indexes between two bounds

    - by CPT Kirk
    I am trying to write a recursive function that has three arguments; an array and two array indexes. The function should reverse the order of the values between the two indexes. I would like to understand what is happening instead of just being told an answer. Here is my code so far: #include <iostream> using namespace std; char switchAroo(char a[], int b1, int b2); int main() { char a[6] {'A', 'B', 'C', 'D', 'E', '\0'}; cout << a; switchAroo(a, 2, 5); return 0; } char switchAroo(char a [], int b1, int b2) { char temp; if (b1 == b2) cout << "The array after switchAroo is " << a << endl; else { temp = a[b1]; a[b1] = a[b2]; a[b2] = temp; b1++; b2--; return switchAroo(a, b1, b2); } } I am getting the following warning code: warning C4715: 'switchAroo' : not all control paths return a value Any help would be greatly appreciated.

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  • Determing if an unordered vector<T> has all unique elements

    - by Hooked
    Profiling my cpu-bound code has suggested I that spend a long time checking to see if a container contains completely unique elements. Assuming that I have some large container of unsorted elements (with < and = defined), I have two ideas on how this might be done: The first using a set: template <class T> bool is_unique(vector<T> X) { set<T> Y(X.begin(), X.end()); return X.size() == Y.size(); } The second looping over the elements: template <class T> bool is_unique2(vector<T> X) { typename vector<T>::iterator i,j; for(i=X.begin();i!=X.end();++i) { for(j=i+1;j!=X.end();++j) { if(*i == *j) return 0; } } return 1; } I've tested them the best I can, and from what I can gather from reading the documentation about STL, the answer is (as usual), it depends. I think that in the first case, if all the elements are unique it is very quick, but if there is a large degeneracy the operation seems to take O(N^2) time. For the nested iterator approach the opposite seems to be true, it is lighting fast if X[0]==X[1] but takes (understandably) O(N^2) time if all the elements are unique. Is there a better way to do this, perhaps a STL algorithm built for this very purpose? If not, are there any suggestions eek out a bit more efficiency?

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  • How to use the Zend_Log instance that was created using the Zend_Application_Resource_Log in a model

    - by Alex
    Our Zend_Log is initialized by only adding the following lines to application.ini resources.log.stream.writerName = "Stream" resources.log.stream.writerParams.mode = "a" So Zend_Application_Resource_Log will create the instance for us. We are already able to access this instance in controllers via the following: public function getLog() { $bootstrap = $this->getInvokeArg('bootstrap'); //if (is_null($bootstrap)) return false; if (!$bootstrap->hasPluginResource('Log')) { return false; } $log = $bootstrap->getResource('Log'); return $log; } So far, so good. Now we want to use the same log instance in model classes, where we can not access the bootstrap. Our first idea was to register the very same Log instance in Zend_Registry to be able to use Zend_Registry::get('Zend_Log') everywhere we want: in our Bootstrap class: protected function _initLog() { if (!$this->hasPluginResource('Log')) { throw new Zend_Exception('Log not enabled'); } $log = $this->getResource('Log'); assert( $log != null); Zend_Registry::set('Zend_Log', $log); } Unfortunately this assertion fails == $log IS NULL --- but why?? It is clear that we could just initialize the Zend_Log manually during bootstrapping without using the automatism of Zend_Application_Resource_Log, so this kind of answers will not be accepted.

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