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  • Restoring older firmware through XCode?

    - by Moshe
    I'm trying to restore iPhone OS 3.1.3 to a 3GS that has been upgraded to iOS 4. iTunes refuses to complete the install. What needs to be done? I am currently using the GM XCode. Should I be using the latest public stable version instead? Update: XCode reports that "The baseband cannot be rolled back".

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  • How to programmatically generate an audio podcast file?

    - by adib
    Hi Anybody know how to programmatically generate MP3 files with bookmarks that can be used in iTunes / iPod / iPhone / iPod touch? Specifically text bookmarks (bookmarks with titles) that the listener can skip to a specific point in time in the audio file. Also how to add the text transcription of the podcast's content. Even better if you have an example Cocoa code or library to write the MP3 file. Thanks.

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  • Tracking Page views with the help of Flurry SDK?

    - by Shashank
    I have integrated mobile analytics in my iPhone app with the help of the Flurry analytics but I am not able to track page views. I have used the following code in my Application Delegate and passed an instance of UINavigationController in the place of navigationController [FlurryAPI logAllPageViews:navigationController]; But while checking the Page views in the Flurry website it is showing the message like this: You are not currently tracking Page View data. Is there something that I have to enable in the flurry website itself?

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  • newbie need help ! !

    - by Florent
    ok guys so i'm new in iphone dev you know it ! I want to add badge from my app : i know how to in the application did finish launching. But i want to it depending on an int value i have stored in a plist (just one string an int value) i have placed on my server htt://anadress/myplist.plist How can i read the content of this value in the plist from my server thanks to all it'll help so much

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  • How to programmatically generate an MP3 podcast file with chapters and text track?

    - by adib
    Hi Anybody know how to programmatically generate MP3 files with bookmarks that can be used in iTunes / iPod / iPhone / iPod touch? Specifically text bookmarks (bookmarks with titles) that the listener can skip to a specific point in time in the audio file. Also how to add the text transcription of the podcast's content. Even better if you have an example Cocoa code or library to write the MP3 file. Thanks.

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  • Could my iPad app be denied from the app store for using the Tapku library?

    - by Dr Dork
    I'd like to use the Tapku library to add a calander date picker control to my iPad app. I'm new to iPhone OS development and I'm still rusty on identifying the 3rd party tools and code that will get my iPad app denied from the app store. For those that have used the Tapku library, would using it in my iPad app violate any app store rules? Thanks so much in advance for your help. I'm going to continue researching this question right now.

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  • How to access the CGColor property of UIColor in CGContextSetFillColorWithColor?

    - by Azeworai
    CGContextSetFillColorWithColor(g, [UIColor greyColor].CGColor); I'm trying to follow O'Reilly's iPhone Game Development book on page 73 Chapter 3 but I'm running into a compile error that states error: request for member 'CGColor' in something not a structure or union According to the book's errata page this is an unconfirmed errata in the book. I'm hoping that someone could help me replace that line of code to something that works. The example project can be downloaded from sourceforge at this link.

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • Accessing a database through Obj-c

    - by Ricardo
    Hey, I am trying to find some source code on how to access and store variables from a database to my program via obj-c(iPhone). I have look for many hours now and no one has provided a sure fire way on how to go about this. If you have any advice or recommendations please post some source code or a link to it. Thanks for the help.

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  • Set textbox focus in mobile safari

    - by Morgan
    Hey, i was wondering how to set the focus to a textbox in mobile safari. I've tried document.myForm.myTextArea.focus(); which works in regular safari, but it does not seem to work in mobile safari. To clarify, i want to set focus to a text box as soon as the user loads a page, and have the iphone keyboard pop up.

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  • My mental block - struggling to learn Objective C

    - by iqessar
    Hello people, this would be my first question after signing up! Anyway heres my question, I did Java at university and I was always told I am a good programmer. However I never pursued it as a career - I went into support and management instead. Im pretty much bored with my job, I have therefore started to learn Objective C so that I can develop apps for the iphone. I am currently watching several different Videos / Books. My problem is that when I go through the Apple documentation, although I understand most of it, sometimes I stumble. I believe that because you/we have the Apple documentation (i.e. Framework references) , everything should be clear, and therefore you should have no need to refer to a book or video (in order to learn how to use a particular class). But I alway do refer to a book and video and subsequently feel guilty as I believe the framework reference should be enough. (I therefore feel I am not up to being a programmer) I also believe that you shouldn't need example code in order to learn how to use a particular class because Apple provides documentation for each class, but AGAIN I find my self googling example code and I find my answer like that - again I feel guilty for doing this. Am I right in saying that Apple documentation is simply not clear? and that its ok to refer to a video/book or google? or forums for that matter? I have proffesional programmers who tell me that I am worrying too much and that I should get on with it and use all the resources that I have. I just cant seem to get round this mental block that I have in my head. When I start a programming project I am able to use the excellent search skills that I have to find the code I need, copy and paste it (yes I do understand it) BUT then I feel guilty telling myself that why didn't you think up the code yourself???? Therefore your not a real programmer, your just good at googling. Currently I am going through 20+ books so that I can learn most of the frameworks, syntax etc to develop iphone apps. I believe if I do this, then when I think of a project I can make it quickly. Should I read a few books, like 2-3 and then just start a project /app , and if I get stuck just google it and get the code I need? Can anybody please answer my questions?

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  • Progressive download of images in a UITableView

    - by ncohen
    Hi everyone, I'm developing on the iPhone and I have seen in the AppStore that the images are progressively downloaded in the UITableView... How can I implement that? My idea was to detect the showed content (which cells are shown) and download these images. My problem is that I don't know how to detect the showed cells! Is it the good way to do it? Best

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  • UISegmentedControl not expanding size for navigation bar/very squished

    - by davetron5000
    Running through an iPhone SDK book and one of the examples has me creating a table and then later adding a UISegmentedControl to the table for sorting. I dutifully did this in IB, and it looks great: When I run it in the simulator or my phone, it's totally squished: The buttons work perfectly, it's just they are not sizing according to their content. Any ideas what's going wrong? Here's the attributes I have set:

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  • Change texture opacity in OpenGL

    - by zoul
    Hello! This is hopefully a simple question: I have an OpenGL texture and would like to be able to change its opacity, how do I do that? The texture already has an alpha channel and blending works fine, but I want to be able to decrease the opacity of the whole texture, to fade it into the background. I have fiddled with glBlendFunc, but with no luck – it seems that I would need something like GL_SRC_ALPHA_MINUS_CONSTANT, which is not available. I am working on iPhone, with OpenGL ES.

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  • Memory Leak from Foundation & CFNetwork Library

    - by Lakshmie
    I am using instruments to resolve memory leak issues for an app in iPhone. I just wanted to know if I have to resolve the leaks coming from Foundation and CFNetwork Libraries. Specifically, the leaks are from: 1. NSCFString 2. NSConcreteData 3. General Block-3584 Since they do not directly point to the code that I have written, how should I resolve them, if I have to? Thanks.

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  • using jQTouch for large website

    - by totato
    I want to use jQTouch to build iPhone app for large website. When searched for it, I understood that I must edit my HTML code for website to be Suitable to my app, how I can do this without conflict with the style for my website? Also, what is the basic steps to using jQTouch ? just Add scripts and Initialize as here : http://code.google.com/p/jqtouch/wiki/GettingStarted . help me with many thanks.

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  • Adding map overlays

    - by diana
    Hi all, I am using iPhone os4 for development. I need to add overlays to mapview. Apple now provides overlays as a new feature of os4. How can i add overlays.Any help will be greatly appreciated.

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