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  • Given a main function and a cleanup function, how (canonically) do I return an exit status in Bash/Linux?

    - by Zac B
    Context: I have a bash script (a wrapper for other scripts, really), that does the following pseudocode: do a main function if the main function returns: $returncode = $? #most recent return code if the main function runs longer than a timeout: kill the main function $returncode = 140 #the semi-canonical "exceeded allowed wall clock time" status run a cleanup function if the cleanup function returns an error: #nonzero return code exit $? #exit the program with the status returned from the cleanup function else #cleanup was successful .... Question: What should happen after the last line? If the cleanup function was successful, but the main function was not, should my program return 0 (for the successful cleanup), or $returncode, which contains the (possibly nonzero and unsuccessful) return code of the main function? For a specific application, the answer would be easy: "it depends on what you need the script for." However, this is more of a general/canonical question (and if this is the wrong place for it, kill it with fire): in Bash (or Linux in general) programming, do you typically want to return the status that "means" something (i.e. $returncode) or do you ignore such subjectivities and simply return the code of the most recent function? This isn't Bash-specific: if I have a standalone executable of any kind, how, canonically should it behave in these cases? Obviously, this is somewhat debatable. Even if there is a system for these things, I'm sure that a lot of people ignore it. All the same, I'd like to know. Cheers!

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  • How to make a increasing numbers after filenames in C?

    - by zaplec
    Hi, I have a little problem. I need to do some little operations on quite many files in one little program. So far I have decided to operate them in a single loop where I just change the number after the name. The files are all named TFxx.txt where xx is increasing number from 1 to 80. So how can I open them all in a single loop one after one? I have tried this: for(i=0; i<=80; i++) { char name[8] = "TF"+i+".txt"; FILE = open(name, r); /* Do something */ } As you can see the second line would be working in python but not in C. I have tried to do similiar running numbering with C to this program, but I haven't found out yet how to do that. The format doesn't need to be as it is on the second line, but I'd like to have some advice of how can I solve this problem. All I need to do is just be able to open many files and do same operations to them.

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  • Horizontal histogram won't accept input after the first input

    - by vincentbelkin
    So I'm making a program which is supposed to print a horizontal histogram of the lengths of words in its input. I don't know if most of it is OK since the main problem is it won't accept any input after the first one. Oh I also put comments on the parts I'm having some trouble with, like how to print "-" multiple times in order to represent histogram. I've tried making other versions of the code but I couldn't check if I'm close to getting it because again it won't accept another input after the first input. /*Write a program to print a histogram of the lengths of words in its input. It is easy to draw the histogram with the bars horizontal*/ #include <stdio.h> #define MAX 30 #define IN 1 #define OUT 0 int main() { int a,c,i,k,state,word[MAX]; a=0; k=0; state=OUT; for(i=0;i<MAX;i++) word[i]=0; while((c=getchar())!=EOF) { if(c==' '||c=='\t'||c=='\n') state=OUT; else state=IN; while(state==IN) a++; if(state==OUT) { word[i]=a; i++; } /*This part is hard for me, I don't know how to print X multiple times!*/ if((c==getchar())&&c==EOF) { for(i=0;i<MAX;i++) { for(i=0;i<=word[i];i++) putchar('-'); putchar('\n'); } } } }

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  • How is a functional programming-based javascript app laid out?

    - by user321521
    I've been working with node.js for awhile on a chat app (I know, very original, but I figured it'd be a good learning project). Underscore.js provides a lot of functional programming concepts which look interesting, so I'd like to understand how a functional program in javascript would be setup. From my understanding of functional programming (which may be wrong), the whole idea is to avoid side effects, which are basically having a function which updates another variable outside of the function so something like var external; function foo() { external = 'bar'; } foo(); would be creating a side effect, correct? So as a general rule, you want to avoid disturbing variables in the global scope. Ok, so how does that work when you're dealing with objects and what not? For example, a lot of times, I'll have a constructor and an init method that initializes the object, like so: var Foo = function(initVars) { this.init(initVars); } Foo.prototype.init = function(initVars) { this.bar1 = initVars['bar1']; this.bar2 = initVars['bar2']; //.... } var myFoo = new Foo({'bar1': '1', 'bar2': '2'}); So my init method is intentionally causing side effects, but what would be a functional way to handle the same sort of situation? Also, if anyone could point me to either a python or javascript source code of a program that tries to be as functional as possible, that would also be much appreciated. I feel like I'm close to "getting it", but I'm just not quite there. Mainly I'm interested in how functional programming works with traditional OOP classes concept (or does away with it for something different if that's the case).

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  • C system calls open / read / write / close problem.

    - by Andrei Ciobanu
    Hello, given the following code (it's supposed to write "hellowolrd" in a "helloworld" file, and then read the text): #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #define FNAME "helloworld" int main(){ int filedes, nbytes; char buf[128]; /* Creates a file */ if((filedes=open(FNAME, O_CREAT | O_EXCL | O_WRONLY | O_APPEND, S_IRUSR | S_IWUSR)) == -1){ write(2, "Error1\n", 7); } /* Writes hellow world to file */ if(write(filedes, FNAME, 10) != 10) write(2, "Error2\n", 7); /* Close file */ close(filedes); if((filedes = open(FNAME, O_RDONLY))==-1) write(2, "Error3\n", 7); /* Prints file contents on screen */ if((nbytes=read(filedes, buf, 128)) == -1) write(2, "Error4\n", 7); if(write(1, buf, nbytes) != nbytes) write(2, "Error5\n", 7); /* Close rile afte read */ close(filedes); return (0); } The first time i run the program, the output is: helloworld After that every time I to run the program, the output is: Error1 Error2 helloworld I don't understand why the text isn't appended, as I've specified the O_APPEND file. Is it because I've included O_CREAT ? It the file is already created, shouldn't O_CREAT be ignored ?

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  • Projective transformation

    - by mcwehner
    Given two image buffers (assume it's an array of ints of size width * height, with each element a color value), how can I map an area defined by a quadrilateral from one image buffer into the other (always square) image buffer? I'm led to understand this is called "projective transformation". I'm also looking for a general (not language- or library-specific) way of doing this, such that it could be reasonably applied in any language without relying on "magic function X that does all the work for me". An example: I've written a short program in Java using the Processing library (processing.org) that captures video from a camera. During an initial "calibrating" step, the captured video is output directly into a window. The user then clicks on four points to define an area of the video that will be transformed, then mapped into the square window during subsequent operation of the program. If the user were to click on the four points defining the corners of a door visible at an angle in the camera's output, then this transformation would cause the subsequent video to map the transformed image of the door to the entire area of the window, albeit somewhat distorted.

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  • Does cout need to be terminated with a semicolon ?

    - by Philippe Harewood
    I am reading Bjarne Stroustrup's Programming : Principles and Practice Using C++ In the drill section for Chapter 2 it talks about various ways to look at typing errors when compiling the hello_world program #include "std_lib_facilities.h" int main() //C++ programs start by executing the function main { cout << "Hello, World!\n", // output "Hello, World!" keep_window_open(); // wait for a character to be entered return 0; } In particular this section asks: Think of at least five more errors you might have made typing in your program (e.g. forget keep_window_open(), leave the Caps Lock key on while typing a word, or type a comma instead of a semicolon) and try each to see what happens when you try to compile and run those versions. For the cout line, you can see that there is a comma instead of a semicolon. This compiles and runs (for me). Is it making an assumption ( like in the javascript question: Why use semicolon? ) that the statement has been terminated ? Because when I try for keep_terminal_open(); the compiler informs me of the semicolon exclusion.

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  • Skipping the BufferedReader readLine() method in java

    - by DDP
    Is there a easy way to skip the readLine() method in java if it takes longer than, say, 2 seconds? Here's the context in which I'm asking this question: public void run() { boolean looping = true; while(looping) { for(int x = 0; x<clientList.size(); x++) { try { Comm s = clientList.get(x); String str = s.recieve(); // code that does something based on the string in the line above } // other stuff like catch methods } } } Comm is a class I wrote, and the receive method, which contains a BufferedReader called "in", is this: public String recieve() { try { if(active) return in.readLine(); } catch(Exception e) { System.out.println("Comm Error 2: "+e); } return ""; } I've noticed that the program stops and waits for the input stream to have something to read before continuing. Which is bad, because I need the program to keep looping (as it loops, it goes to all the other clients and asks for input). Is there a way to skip the readLine() process if there's nothing to read? I'm also pretty sure that I'm not explaining this well, so please ask me questions if I'm being confusing.

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  • Invoking a function (main()) from a binary file in C

    - by Dhara Darji
    I have simple c program like, my_bin.c: #include <stdio.h> int main() { printf("Success!\n"); return 0; } I compile it with gcc and got executable: my_bin. Now I want to invoke main (or run this my_bin) using another C program. That I did with mmap and function pointer like this: #include <stdio.h> #include <fcntl.h> #include <sys/mman.h> int main() { void (*fun)(); int fd; int *map; fd = open("./my_bin", O_RDONLY); map = mmap(0, 8378, PROT_READ, MAP_SHARED, fd, 0); fun = map; fun(); return 0; } PS: I went through some tutorial, for how to read binary file and execute. But this gives Seg fault, any help appreciated! Thanks!

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  • C++ destructors causing crash's

    - by larsonator
    ok, so i got a some what intricate program that simulates the uni systems of students, units, and students enrolling in units. Students are stored in a binary search tree, Units are stored in a standard list. Student has a list of Unit Pointers, to store which units he/she is enrolled in Unit has a list of Student pointers, to store students which are enrolled in that unit. The unit collections (storing units in a list) as made as a static variable where the main function is, as is the Binary search tree of students. when its finaly time to close the program, i call the destructors of each. but at some stage, during the destructors on the unit side, Unhandled exception at 0x002e4200 in ClassAllocation.exe: 0xC0000005: Access violation reading location 0x00000000. UnitCollection destructor: UnitCol::~UnitCol() { list<Unit>::iterator itr; for(itr = UnitCollection.begin(); itr != UnitCollection.end();) { UnitCollection.pop_front(); itr = UnitCollection.begin(); } } Unit Destructor Unit::~Unit() { } now i got the same sorta problem on the student side of things BST destructors void StudentCol::Destructor(const BTreeNode * r) { if(r!= 0) { Destructor(r->getLChild()); Destructor(r->getRChild()); delete r; } } StudentCol::~StudentCol() { Destructor(root); } Student Destructor Student::~Student() { } so yeah any help would be greatly appreciated

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  • alternative to #include within namespace { } block

    - by Jeff
    Edit: I know that method 1 is essentially invalid and will probably use method 2, but I'm looking for the best hack or a better solution to mitigate rampant, mutable namespace proliferation. I have multiple class or method definitions in one namespace that have different dependencies, and would like to use the fewest namespace blocks or explicit scopings possible but while grouping #include directives with the definitions that require them as best as possible. I've never seen any indication that any preprocessor could be told to exclude namespace {} scoping from #include contents, but I'm here to ask if something similar to this is possible: (see bottom for explanation of why I want something dead simple) // NOTE: apple.h, etc., contents are *NOT* intended to be in namespace Foo! // would prefer something most this: namespace Foo { #include "apple.h" B *A::blah(B const *x) { /* ... */ } #include "banana.h" int B::whatever(C const &var) { /* ... */ } #include "blueberry.h" void B::something() { /* ... */ } } // namespace Foo ... // over this: #include "apple.h" #include "banana.h" #include "blueberry.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } int B::whatever(C const &var) { /* ... */ } void B::something() { /* ... */ } } // namespace Foo ... // or over this: #include "apple.h" namespace Foo { B *A::blah(B const *x) { /* ... */ } } // namespace Foo #include "banana.h" namespace Foo { int B::whatever(C const &var) { /* ... */ } } // namespace Foo #include "blueberry.h" namespace Foo { void B::something() { /* ... */ } } // namespace Foo My real problem is that I have projects where a module may need to be branched but have coexisting components from the branches in the same program. I have classes like FooA, etc., that I've called Foo::A in the hopes being able to branch less painfully as Foo::v1_2::A, where some program may need both a Foo::A and a Foo::v1_2::A. I'd like "Foo" or "Foo::v1_2" to show up only really once per file, as a single namespace block, if possible. Moreover, I tend to prefer to locate blocks of #include directives immediately above the first definition in the file that requires them. What's my best choice, or alternatively, what should I be doing instead of hijacking the namespaces?

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  • Does fast typing influence fast programming? [closed]

    - by Lukasz Lew
    Many young programmers think that their bottleneck is typing speed. After some experience one realizes that it is not the case, you have to think much more than type. At some point my room-mate forced me to turn of the light (he sleeps during the night). I had to learn to touch type and I experienced an actual improvement in programming skill. The most surprising was that the improvement not due to sheer typing speed, but to a change in mindset. I'm less afraid now to try new things and refactor them later if they work well. It's like having a new tool in the bag. Have anyone of you had similar experience? Now I trained a touch typing a little with KTouch. I find auto-generate lessons the best. I can use this program to create new lessons out of text files but it's only verbatim training, not auto-generated based on a language model. Do you know any touch typing program that allows creation of custom, but randomized lessons?

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  • Error while linking libvorbisfile.dylib into Mac application

    - by computergeek6
    I'm working on a program that loads sounds from Ogg Vorbis files, but whatever I do, the XCode project just doesn't seem to want to link libvorbisfile.a into my program. I keep getting linking errors: "_ov_read", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_clear", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_info", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o "_ov_open", referenced from: GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o GSound::GSound(GWorld*, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)in GSound.o ld: symbol(s) not found

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  • Very strange Application.ThreadException behaviour.

    - by Brann
    I'm using the Application.ThreadException event to handle and log unexpected exceptions in my winforms application. Now, somewhere in my application, I've got the following code (or rather something equivalent, but this dummy code is enough to reproduce my issue) : try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } I'm clearly expecting my Application_ThreadException handler to be passed the "test2" exception, but this is not always the case. Typically, if another thread marshals my code to the UI, my handler receives the "test" exception, exactly as if I hadn't caught "test" at all. Here is a short sample reproducing this behavior. I have omitted the designer's code. static class Program { [STAThread] static void Main() { Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e) { Console.WriteLine(e.Exception.Message); } } public partial class Form1 : Form { public Form1() { InitializeComponent(); button1.Click+=new EventHandler(button1_Click); System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(ThrowEx)); t.Start(); } private void button1_Click(object sender, EventArgs e) { try { throw new NullReferenceException("test"); } catch (Exception ex) { throw new Exception("test2", ex); } } void ThrowEx() { this.BeginInvoke(new EventHandler(button1_Click)); } } The output of this program on my computer is : test ... here I click button1 test2 I've reproduced this on .net 2.0,3.5 and 4.0. Does someone have a logical explanation ?

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  • php automatically commented with apache

    - by clement
    We have installed apache 2.2, and activeperl to run bugzilla, all that on a Windows Server 2003. Here We want to install PHP on the server to install a wiki. I followed those steps: tutorial to install PHP and enable it from Apache. After all those steps, I restart couples of times, and When I try a simple phpinfo() on PHP, the whole PHP code is commented: < ! - - ?php phpinfo(); ? - - Now, the httpd.conf was already edited for the PERL and it can be those edits that make the mistake. Here is the whole httpd.conf file: ServerRoot "C:/Program Files/Apache Software Foundation/Apache2.2" Listen 6969 LoadModule actions_module modules/mod_actions.so LoadModule alias_module modules/mod_alias.so LoadModule asis_module modules/mod_asis.so LoadModule auth_basic_module modules/mod_auth_basic.so LoadModule php5_module "c:/php/php5apache2_2.dll" LoadModule authn_default_module modules/mod_authn_default.so LoadModule authn_file_module modules/mod_authn_file.so LoadModule authz_default_module modules/mod_authz_default.so LoadModule authz_groupfile_module modules/mod_authz_groupfile.so LoadModule authz_host_module modules/mod_authz_host.so LoadModule authz_user_module modules/mod_authz_user.so LoadModule autoindex_module modules/mod_autoindex.so LoadModule cgi_module modules/mod_cgi.so LoadModule dir_module modules/mod_dir.so LoadModule env_module modules/mod_env.so LoadModule include_module modules/mod_include.so LoadModule isapi_module modules/mod_isapi.so LoadModule log_config_module modules/mod_log_config.so LoadModule mime_module modules/mod_mime.so LoadModule negotiation_module modules/mod_negotiation.so LoadModule setenvif_module modules/mod_setenvif.so User daemon Group daemon ServerAdmin [email protected] DocumentRoot C:/bugzilla-4.4.2/ Options FollowSymLinks AllowOverride None Order deny,allow Deny from all Options Indexes FollowSymLinks ExecCGI AllowOverride All Order allow,deny Allow from all ScriptInterpreterSource Registry-Strict DirectoryIndex index.html index.html.var index.cgi index.php Order allow,deny Deny from all Satisfy All ErrorLog "logs/error.log" LogLevel warn LogFormat "%h %l %u %t \"%r\" %s %b \"%{Referer}i\" \"%{User-Agent}i\"" combined LogFormat "%h %l %u %t \"%r\" %s %b" common <IfModule logio_module> LogFormat "%h %l %u %t \"%r\" %>s %b \"%{Referer}i\" \"%{User-Agent}i\" %I %O" combinedio </IfModule> ScriptAlias /cgi-bin/ "C:/Program Files/Apache Software Foundation/Apache2.2/cgi-bin/" AllowOverride None Options None Order allow,deny Allow from all DefaultType text/plain AddType application/x-compress .Z AddType application/x-gzip .gz .tgz AddHandler cgi-script .cgi AddType application/x-httpd-php .php SSLRandomSeed startup builtin SSLRandomSeed connect builtin PHPIniDir "c:/php"

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  • Problem with close socket

    - by zp26
    Hi, I have a problem with my socket program. I create the client program (my code is below) I have a problem when i close the socket with the disconnect method. Can i help me? Thanks and sorry for my English XP CFSocketRef s; -(void)CreaConnessione { CFSocketError errore; struct sockaddr_in sin; CFDataRef address; CFRunLoopSourceRef source; CFSocketContext context = { 0, self, NULL, NULL, NULL }; s = CFSocketCreate( NULL, PF_INET, SOCK_STREAM, IPPROTO_TCP, kCFSocketDataCallBack, AcceptDataCallback, &context); memset(&sin, 0, sizeof(sin)); int port = [fieldPorta.text intValue]; NSString *tempIp = fieldIndirizzo.text; const char *ip = [tempIp UTF8String]; sin.sin_family = AF_INET; sin.sin_port = htons(port); sin.sin_addr.s_addr = (long)inet_addr(ip); address = CFDataCreate(NULL, (UInt8 *)&sin, sizeof(sin)); errore = CFSocketConnectToAddress(s, address, 0); if(errore == 0){ buttonInvioMess.enabled = TRUE; fieldMessaggioInvio.enabled = TRUE; labelTemp.text = [NSString stringWithFormat:@"Connesso al Server"]; CFRelease(address); source = CFSocketCreateRunLoopSource(NULL, s, 0); CFRunLoopAddSource(CFRunLoopGetCurrent(), source, kCFRunLoopDefaultMode); CFRelease(source); CFRunLoopRun(); } else{ labelTemp.text = [NSString stringWithFormat:@"Errore di connessione. Verificare Ip e Porta"]; switchConnection.on = FALSE; } } //the socket doesn't disconnect -(void)Disconnetti{ CFSocketInvalidate(s); CFRelease(s); } -(IBAction)Connetti { if(switchConnection.on) [self CreaConnessione]; else [self Disconnetti]; }

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  • Determine if the current thread has low I/O priority

    - by Magnus Hoff
    I have a background thread that does some I/O-intensive background type work. To please the other threads and processes running, I set the thread priority to "background mode" using SetThreadPriority, like this: SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN); However, THREAD_MODE_BACKGROUND_BEGIN is only available in Windows Server 2008 or newer, as well as Windows Vista and newer, but the program needs to work well on Windows Server 2003 and XP as well. So the real code is more like this: if (!SetThreadPriority(GetCurrentThread(), THREAD_MODE_BACKGROUND_BEGIN)) { SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_LOWEST); } The problem with this is that on Windows XP it will totally disrupt the system by using too much I/O. I have a plan for a ugly and shameful way of mitigating this problem, but that depends on me being able to determine if the current thread has low I/O priority or not. Now, I know I can store which thread priority I ended up setting, but the control flow in the program is not really well suited for this. I would rather like to be able to test later whether or not the current thread has low I/O priority -- if it is in "background mode". GetThreadPriority does not seem to give me this information. Is there any way to determine if the current thread has low I/O priority?

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  • How to produce 64 bit masks?

    - by egiakoum1984
    Based on the following simple program the bitwise left shit operator works only for 32 bits. Is it true? #include <iostream> #include <stdlib.h> using namespace std; int main(void) { long long currentTrafficTypeValueDec; int input; cout << "Enter input:" << endl; cin >> input; currentTrafficTypeValueDec = 1 << (input - 1); cout << currentTrafficTypeValueDec << endl; cout << (1 << (input - 1)) << endl; return 0; } The output of the program: Enter input: 30 536870912 536870912 Enter input: 62 536870912 536870912 How could I produce 64-bit masks?

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  • parsing the output of the 'w' command?

    - by Blackbinary
    I'm writing a program which requires knowledge of the current load on the system, and the activity of any users (it's a load balancer). This is a university assignment, and I am required to use the w command. I'm having a hard time parsing this command because it is very verbose. Any suggestions on what I can do would be appreciated. This is a small part of the program, and I am free to use whatever method i like. The most condensed version of w which still has the information I require is `w -u -s -f' which produces this: 10:13:43 up 9:57, 2 users, load average: 0.00, 0.00, 0.00 USER TTY IDLE WHAT fsm tty7 22:44m x-session-manager fsm pts/0 0.00s w -u -s -f So out of that, I am interested in the first number after load average and the smallest idle time (so i will need to parse them all). My background process will call w, so the fact that w is the lowest idle time will not matter (all i will see is the tty time). Do you have any ideas? Thanks (I am allowed to use alternative unix commands, like grep, if that helps).

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  • ARM Assembly - Converting Endianness

    - by SoulBeaver
    Hello people! This is currently a homework project that me and my teammate are stuck on. We haven't been given much of an introduction into Assembly, and this is supposed to be our first homework exercise. The task is to create a program that converts 0xAABBCCDD into 0xDDCCBBAA. I'm not looking for an answer, as that would defeat the purpose, but we are getting severely frustrated over the difficulty of this stupid thing. We think we have a good start in creating a viable solution, but we just cannot come up with the rest of the program. First, we mask every single tupel (aa), (bb), (cc), (dd) into a different register: LDR R0, LittleEndian // 0xAABBCCDD AND R1, R0, #0xFF000000 // 0xAA AND R2, R0, #0x00FF0000 // 0xBB AND R3, R0, #0x0000FF00 // 0xCC AND R4, R0, #0x000000FF // 0xDD Then we try to re-align them into the R0 register, but hell if we could come up with a good solution... Our best effort came from: ORR R0, R1, LSL #24 ORR R0, R2, LSL #8 ORR R0, R3, LSR #8 ORR R0, R4, LSR #24 which produced 0xBBBBCCDD for some odd reason; we really don't know. Any hints would be greatly appreciated. Again, we are asking for help, but not for a solution. Cheers!

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • VC++ 6 and MS Speech SDK 5.1 fatal error C1083: Cannot open source file: 'files\microsoft': No such

    - by eg123
    Trying to compile an application (flite synthesis sapi) on vc++6. This requires Microsoft Speech SDK 5.1 Have included C:\Program Files\Microsoft Speech SDK 5.1\IDL C:\Program Files\Microsoft Speech SDK 5.1\include using Toolsoptionsdirectories and also on another attempt via ProjectSettings Repeatedly get this error microsoft fatal error C1083: Cannot open source file: 'files\microsoft': No such file or directory speech fatal error C1083: Cannot open source file: 'speech': No such file or directory sdk fatal error C1083: Cannot open source file: 'sdk': No such file or directory idl fatal error C1083: Cannot open source file: '5.1\idl': No such file or directory FliteCMUKalDiphone.idl Thought it may be spaces related so included full path in quotes in relevant .h files. No joy Installed Microsoft Speech SDK 5.1 on another machine in same folder as flite and renamed to mssdk51 (so no spaces in pathname) but same error came up. Tried pasting in contents of each .idl called in file where glitch seems to generate Still same message. I am new to C++ and programming in general. My only guess is that something in the speech sdk is calling the .idl file and I can't find where from. Of course this is probably way wrong!

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  • Finding character in String in Vector.

    - by SoulBeaver
    Judging from the title, I kinda did my program in a fairly complicated way. BUT! I might as well ask anyway xD This is a simple program I did in response to question 3-3 of Accelerated C++, which is an awesome book in my opinion. I created a vector: vector<string> countEm; That accepts all valid strings. Therefore, I have a vector that contains elements of strings. Next, I created a function int toLowerWords( vector<string> &vec ) { for( int loop = 0; loop < vec.size(); loop++ ) transform( vec[loop].begin(), vec[loop].end(), vec[loop].begin(), ::tolower ); that splits the input into all lowercase characters for easier counting. So far, so good. I created a third and final function to actually count the words, and that's where I'm stuck. int counter( vector<string> &vec ) { for( int loop = 0; loop < vec.size(); loop++ ) for( int secLoop = 0; secLoop < vec[loop].size(); secLoop++ ) { if( vec[loop][secLoop] == ' ' ) That just looks ridiculous. Using a two-dimensional array to call on the characters of the vector until I find a space. Ridiculous. I don't believe that this is an elegant or even viable solution. If it was a viable solution, I would then backtrack from the space and copy all characters I've found in a separate vector and count those. My question then is. How can I dissect a vector of strings into separate words so that I can actually count them? I thought about using strchr, but it didn't give me any epiphanies.

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  • Django choking oddly on some static media

    - by Edan Maor
    My situation: I'm serving static media via Django on my dev machine. On some files that I try and load, I get back this error: Traceback: File "c:\Program Files\Python26\Lib\site-packages\django\core\handlers\base.py" in get_response 92. response = callback(request, *callback_args, **callback_kwargs) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\views.py" in userpage 71. so_user = site.user(userid) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in user 476. u, = self.users((nid,), **kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in users 481. return self._get(User, ids, 'users', kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _get 471. return self.build(root, typ, coll, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in build 448. json = self._request(url, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _request 422. dump = json.load(data) File "c:\Program Files\Python26\lib\json\__init__.py" in load 264. return loads(fp.read(), Exception Type: AttributeError at /userpage/362498 Exception Value: 'str' object has no attribute 'read' I've traced it to specific files which don't work (by going to their specific urls). Here's the odd part: changing the filename of the files makes them suddenly work. For example, I had a file called 'post.jpg', which gave this error. I renamed it to 'pos.jpg' and it worked. Back to 'post.jpg' and it gives the same error.

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  • Compiling a click-once app that requires administrator?

    - by Assimilater
    Hi, a lot of my programs require the ability to write files to the hard drive. When I first made these programs for XP they worked great. Now I'm less ignorant about UAC (got a new laptop recently). And for future customers...I've noticed the potential for a LOT of annoying error messages....and quite frankly if the program can't write data to the hard drive or thumb drive it's on...there's no point to running it.... I've tried multiple times to build in the manifest a requirement for administrator or user access....I'm not sure if anything less would solve the problem...but have failed because click-once has security features in place to prevent me from doing so. I'd rather not have to tell my customers how to make the program run as an administrator by editing the file's properties...I'd much rather have a convenient pop up like what you'd see new programs such as Itunes or Filezilla show if they were in conflict with UAC requesting the privileges they need. I'd really like to do this but have had little success. Any and all advice that can remedy this grievous problem appreciated. Thanks.

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