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  • Cannot Find Symbol Method?

    - by Aaron
    In my driver program, This line gives me cannot find symbol error and I don't know why, the method is clearly defined in the SavingsAccount class, and I can refer to all other methods in my driver program but just not that one, I tried changing the type to double, and etc but still not working. Refer to ** Account acct2 = new SavingsAccount (name); acct2.calculateBalance(); SavingsAccount Class Inherited from Account Class: public class SavingsAccount extends Account { private final short minBalance = 0; private double overdraftFee; private double yearlyInterestRate = 0.02; private double interestAmount; public SavingsAccount (String name) { super(name); } public double withdraw (double amount) { if (accountBalance - amount >= minBalance) { accountBalance -= amount; System.out.print ("Withdraw Successful"); } else { accountBalance -= amount; overdraftFee = accountBalance * (0.10); accountBalance += overdraftFee; System.out.print ("Withdraw Succesful, however overdraft fee of 10% has been applied to your account"); } return accountBalance; } **public void calculateBalance () { interestAmount = (accountBalance * yearlyInterestRate); accountBalance += interestAmount; }** public String toString() { return super.toString() + " Interest Received: " + interestAmount; } } Account class, if needed import java.util.Random; import java.text.NumberFormat; public abstract class Account { protected double accountBalance; protected long accountNumber; protected String accountHolder; public Account (String name) { accountHolder = name; accountBalance = 0; Random accountNo = new Random(); accountNumber = accountNo.nextInt(100000); } public double deposit (double amount) { accountBalance += amount; return accountBalance; } public String toString() { NumberFormat accountBal = NumberFormat.getCurrencyInstance(); return "Account Balance: " + accountBal.format(accountBalance) + "\nAccount Number: " + accountNumber; } public String getAccountHolder() { return accountHolder; } public double getAccountBalance() { return accountBalance; } public abstract double withdraw (double amount); }

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  • EXEC_BAD_ACCESS error comes in my applicatoin in iphone

    - by Jaimin
    when i print dictionary i got this error.. here my dictTf is mutabledictionay.. when i m in home page i selct few fields and click find. so new view comes with the result.. now i go back and again click find without changing anything.. now comes proper.. now at this moment when i go back it shows this in the dictionay and EXEC_BAD_ACCESS eror comes... Printing description of dictTf: The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. (gdb)

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  • How would you start automating my job?

    - by Jurily
    At my new job, we sell imported stuff. In order to be able to sell said stuff, currently the following things need to happen for every incoming shipment: Invoice arrives, in the form of an email attachment, Excel spreadsheet Monkey opens invoice, copy-pastes the relevant part of three columns into the relevant parts of a spreadsheet template, where extremely complex calculations happen, like =B2*550 Monkey sends this new spreadsheet to boss (email if lucky, printer otherwise), who sets the retail price Monkey opens the reply, then proceeds to input the data into the production database using a client program that is unusable on so many levels it's not even worth detailing Monkey fires up HyperTerminal, types in "AT", disconnect Monkey sends text messages and emails to customers using another part of the horrible client program, one at a time I want to change Monkey from myself to software wherever possible. I've never written anything that interfaces with email, Excel, databases or SMS before, but I'd be more than happy to learn if it saves me from this. Here's my uneducated wishlist: Monkey asks Thunderbird (mail server perhaps?) for the attachment Monkey tells Excel to dump the spreadsheet into a more Jurily-friendly format, like CSV or something Monkey parses the output, does the complex calculations // TODO: find a way to get the boss-generated prices with minimal manual labor involved Monkey connects to the database, inserts data Monkey spams costumers Is all this feasible? If yes, where do I start reading? How would you improve it? What language/framework do you think would be ideal for this? What would you do about the boss?

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  • Database Programming in C#, returning output from Stored Proc

    - by jpavlov
    I am working at gaining an understanding at how to interface stored procedures with applications. My example is simple, but it doesn't display my columns and rows in the command prompt, instead it display System.Data.SqlClient.SqlDataReader. How do I display the rows from my stored procudure? ----Stored Proc-- ALTER PROCEDURE dbo.SelectID AS SELECT * FROM tb_User; ----- Below is the code: using System; using System.Data.SqlClient; using System.IO; namespace ExecuteStoredProc { class Program { static void Main(string[] args) { SqlConnection cnnUserMan; SqlCommand cmmUser; //SqlDataReader drdUser; //Instantiate and open the connection cnnUserMan = new SqlConnection("Data Source=.\\SQLEXPRESS;AttachDbFilename=c:\\Program Files\\Microsoft SQL Server\\MSSQL10.SQLEXPRESS\\MSSQL\\DATA\\UserDB.mdf; Integrated Security=True;Connect Timeout=30;User Instance=True"); cnnUserMan.Open(); //Instantiate and initialize command cmmUser = new SqlCommand("SelectID", cnnUserMan); cmmUser.CommandType = System.Data.CommandType.StoredProcedure; //drdUser = cmmUser.ExecuteReader(); Console.WriteLine(cmmUser.ExecuteReader()); Console.ReadLine(); } } } Thanks.

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  • Decimal To Octal Converter, last digit issue

    - by Srishan Supertramp
    I tried making a C program to convert a user entered decimal number to octal. I wrote the C code with my own logic without any research of how other users try to do it. It works fine for the number 601 and some other numbers but for most numbers it returns the octal equivalent with the last digit being 1 less than it should be. For 75 it returns 112 instead of 113. I realize using printf with %o gets the job done but it's kind of defeating the purpose of learning to program. Here's my code: #include <stdio.h> #include <math.h> /* converting decimal to octal */ int main() { int n,x,y,p,s; printf("Enter a decimal number "); scanf("%d",&x); s=0;p=0; while (x!=0) { y=x%8; s=s+y*pow(10,p); x=(x-y)/8; p=p+1; } printf("the octal equivalent is: %d\n",s); getch(); return 0; }

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  • Variable modification in a child process

    - by teaLeef
    I am working on Bryant and O'Hallaron's Computer Systems, A Programmer's Perspective. Exercise 8.16 asks for the output of a program like (I changed it because they use a header file you can download on their website): #include <stdio.h> #include <stdlib.h> #include <sys/types.h> #include <sys/wait.h> #include <errno.h> #include <unistd.h> #include <string.h> int counter = 1; int main() { if (fork() == 0){ counter--; exit(0); } else{ Wait(NULL); printf("counter = %d\n", ++counter); } exit(0); } I answered "counter = 1" because the parent process waits for its children to terminate and then increments counter. But the child first decrements it. However, when I tested the program, I found that the correct answer was "counter = 2". Is the variable "counter" different in the child and in the parent process? If not, then why is the answer 2?

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  • Is glDisableClientState required?

    - by Shawn
    Every example I've come across for rendering array data is similar to the following code, in which in your drawing loop you first call glEnableClientState for what you will be using and when you are done you call glDisableClientState: void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); } In my program I am always using texture coordinates and vertex arrays, so I thought it was pointless to keep enabling and disabling them every frame. I moved the glEnableClientState outside of the loop like so: bool initGL(void) { //... glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } void drawScene(void) { glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glBindTexture(GL_TEXTURE_2D, texturePointerA); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordA); glVertexPointer(3, GL_FLOAT, 0, verticesA); glDrawElements(GL_QUADS, numPointsDrawnA, GL_UNSIGNED_BYTE, drawIndicesA); glBindTexture(GL_TEXTURE_2D, texturePointerB); glTexCoordPointer(2, GL_FLOAT, 0,textureCoordB); glVertexPointer(3, GL_FLOAT, 0, verticesB); glDrawElements(GL_QUADS, numPointsDrawnB, GL_UNSIGNED_BYTE, drawIndicesB); } It seems to work fine. My question is: Do I need to call glDisableClientState somewhere; perhaps when the program is closed?. Also, is it ok to do it like this? Is there something I'm missing since everyone else enables and disables each frame?

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  • loop is cut one element of the array

    - by Walaa
    The problem is : Write a program that reads a number n and then declares an array of n elements. The program then fills the array with the first n numbers, where each number is two to the power of the previous. Finally, display array’s contents. My code : import java.util.*; public class Q1 { static Scanner scan = new Scanner (System.in); public static void main(String args [] ) { int num; int i = 0; System.out.println("Enter a number :"); num = scan.nextInt(); double [] a=new double[num]; a[0]= num ; for ( ;i<=a.length-1 ; i++) { a[i+1] = Math.pow(2,a[i]); System.out.println((int)(a[i]) ); } } } The error is : ----jGRASP exec: java Q1 Enter a number : 4 4 16 65536 Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 4 at Q1.main(Q1.java:16) ----jGRASP wedge2: exit code for process is 1. why it says that? And the number by user printed twice!

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  • png image blurry when loaded onto texture

    - by Chris
    I have created a png image in photoshop with transparencies that I have loaded into and OpenGL program. I have binded it to a texture and in the program the picture looks blurry and I'm not sure why. Loading Code // Texture loading object nv::Image title; // Return true on success if(title.loadImageFromFile("test.png")) { glGenTextures(1, &titleTex); glBindTexture(GL_TEXTURE_2D, titleTex); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); glTexImage2D(GL_TEXTURE_2D, 0, title.getInternalFormat(), title.getWidth(), title.getHeight(), 0, title.getFormat(), title.getType(), title.getLevel(0)); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f); } else MessageBox(NULL, "Failed to load texture", "End of the world", MB_OK | MB_ICONINFORMATION); Display Code glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, titleTex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTranslatef(-800, 0, 0.0); glColor3f(1,1,1); glBegin(GL_QUADS); glTexCoord2f(0.0, 0.0); glVertex2f(0,0); glTexCoord2f(0.0, 1.0); glVertex2f(0,600); glTexCoord2f(1.0, 1.0); glVertex2f(1600,600); glTexCoord2f(1.0, 0.0); glVertex2f(1600,0); glEnd(); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D);

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  • Java - Removing duplicates in an ArrayList

    - by Will
    I'm working on a program that uses an ArrayList to store Strings. The program prompts the user with a menu and allows the user to choose an operation to perform. Such operations are adding Strings to the List, printing the entries etc. What I want to be able to do is create a method called removeDuplicates().This method will search the ArrayList and remove any duplicated values. I want to leave one instance of the duplicated value(s) within the list. I also want this method to return the total number of duplicates removed. I've been trying to use nested loops to accomplish this but I've been running into trouble because when entries get deleted, the indexing of the ArrayList gets altered and things don't work as they should. I know conceptually what I need to do but I'm having trouble implementing this idea in code. Here is some pseudo code: start with first entry; check each subsequent entry in the list and see if it matches the first entry; remove each subsequent entry in the list that matches the first entry; after all entries have been examined, move on to the second entry; check each entry in the list and see if it matches the second entry; remove each entry in the list that matches the second entry; repeat for entry in the list Here's the code I have so far: public int removeDuplicates() { int duplicates = 0; for ( int i = 0; i < strings.size(); i++ ) { for ( int j = 0; j < strings.size(); j++ ) { if ( i == j ) { // i & j refer to same entry so do nothing } else if ( strings.get( j ).equals( strings.get( i ) ) ) { strings.remove( j ); duplicates++; } } } return duplicates; }

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  • Packing an exe + dll into one executable (not .NET)

    - by Bluebird75
    Hi, Is anybody aware of a program that can pack several DLL and a .EXE into one executable. I am not talking about .NET case here, I am talking about general DLLs, some of which I generate in C++, some of others are external DLL I have no control over. My specific case is a python program packaged with py2exe, where I would like to "hide" the other DLL by packing them. The question is general enough though. The things that had a look at: ILMerge: specific to .NET NETZ: specific to .NET UPX: does DLL compression but not multiple DLL + EXE packing FileJoiner: Almost got it. It can pack executable + anything into one exe but when opened, it will launch the default opener for every file that was packed. So, if the user user dlldepend installed, it will launch it (becaues that's the default dll opener). Maybe that's not possible ? Summary of the answers: DLL opening is managed by the OS, so packing DLL into executable means that at some point, they need to be extracted to a place where the OS can find them. No magic bullet. So, what I want is not possible. Unless... We change something in the OS. Thanks Conrad for pointing me to ThinInstall, which virtualise the application and the OS loading mechanism. With ThinInstall, it is possible to pack everything in one exe (DLL, registry settings, ...).

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  • How do I make VC++'s debugger break on exceptions?

    - by Mason Wheeler
    I'm trying to debug a problem in a DLL written in C that keeps causing access violations. I'm using Visual C++ 2008, but the code is straight C. I'm used to Delphi, where if an exception occurs while running under the debugger, the program will immediately break to the debugger and it will give you a chance to examine the program state. In Visual C++, though, all I get is a message in the Output tab: First-chance exception at blah blah blah: Access violation reading location 0x04410000. No breaks, nothing. It just goes and unwinds the stack until it's back in my Delphi EXE, which recognizes something's wrong and alerts me there, but by that point I've lost several layers of call stack and I don't know what's going on. I've tried other debugging techniques, but whatever it's doing is taking place deep within a nested loop inside a C macro that's getting called more than 500 times, and that's just a bit beyond my skill (or my patience) to trace through. I figure there has to be some way to get the "first-chance" exception to actually give me a "chance" to handle it. There's probably some "break immediately on first-chance exceptions" configuration setting I don't know about, but it doesn't seem to be all that discoverable. Does anyone know where it is and how to enable it?

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  • Usage of VIsual Memory Leak Detector

    - by Yan Cheng CHEOK
    I found a very interesting memory leak detector by using Visual C++. http://www.codeproject.com/KB/applications/visualleakdetector.aspx I try it out, but cannot make it works to detect a memory leak code. I am using MS Visual Studio 2008. Any step I had missed out? #include "stdafx.h" #include "vld.h" #include <iostream> void fun() { new int[1000]; } int _tmain(int argc, _TCHAR* argv[]) { fun(); std::cout << "lead?" << std::endl; getchar(); return 0; } The output when I run in debug mode is : ... ... 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989\msvcr80.dll', Symbols loaded. 'Test.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', Symbols loaded (source information stripped). 'Test.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll', Symbols loaded. 'Test.exe': Loaded 'C:\Program Files\Visual Leak Detector\bin\dbghelp.dll', Symbols loaded (source information stripped). Visual Leak Detector Version 1.9d installed. No memory leaks detected. Visual Leak Detector is now exiting. The program '[5468] Test.exe: Native' has exited with code 0 (0x0).

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  • deserializing multiple types from a stream

    - by clanier9
    I have a card game program, and so far, the chat works great back and forth over the TCPClient streams between host and client. I want to make it do this with serializing and deserializing so that I can also pass cards between host and client. I tried to create a separate TCPClient stream for the passing of cards but it didn't work and figured it may be easier to keep one TCPClient stream that gets the text messages as well as cards. So I created a class, called cereal, which has the properties for the cards that will help me rebuild the card from an embedded database of cards on the other end. Is there a way to make my program figure out whether a card has been put in the stream or if it's just text in the stream so I can properly deserialize it to a string or to a cereal? Or should I add a string property to my cereal class and when that property is filled in after deserializing to the cereal, i'll know it's just text (if that field is empty after deserializing i'll know it's a card)? I'm thinking a try catch, where it tries to deserialize to a string, and if it fails it will catch and cast as a cereal. Or am I just way off base with this and should choose another route? I'm using visual studio 2011, am using a binaryformatter, and am new to serializing/deserializing.

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  • Threads are blocked in malloc and free, virtual size

    - by Albert Wang
    Hi, I'm running a 64-bit multi-threaded program on the windows server 2003 server (X64), It run into a case that some of the threads seem to be blocked in the malloc or free function forever. The stack trace is like follows: ntdll.dll!NtWaitForSingleObject() + 0xa bytes ntdll.dll!RtlpWaitOnCriticalSection() - 0x1aa bytes ntdll.dll!RtlEnterCriticalSection() + 0xb040 bytes ntdll.dll!RtlpDebugPageHeapAllocate() + 0x2f6 bytes ntdll.dll!RtlDebugAllocateHeap() + 0x40 bytes ntdll.dll!RtlAllocateHeapSlowly() + 0x5e898 bytes ntdll.dll!RtlAllocateHeap() - 0x1711a bytes MyProg.exe!malloc(unsigned __int64 size=0) Line 168 C MyProg.exe!operator new(unsigned __int64 size=1) Line 59 + 0x5 bytes C++ ntdll.dll!NtWaitForSingleObject() ntdll.dll!RtlpWaitOnCriticalSection() ntdll.dll!RtlEnterCriticalSection() ntdll.dll!RtlpDebugPageHeapFree() ntdll.dll!RtlDebugFreeHeap() ntdll.dll!RtlFreeHeapSlowly() ntdll.dll!RtlFreeHeap() MyProg.exe!free(void * pBlock=0x000000007e8e4fe0) C BTW, the param values passed to the new operator is not correct here maybe due to optimization. Also, at the same time, I found in the process Explorer, the virtual size of this program is 10GB, but the private bytes and working set is very small (<2GB). We did have some threads using virtualalloc but in a way that commit the memory in the call, and these threads are not blocked. m_pBuf = VirtualAlloc(NULL, m_size, MEM_COMMIT, PAGE_READWRITE); ...... VirtualFree(m_pBuf, 0, MEM_RELEASE); This looks strange to me, seems a lot of virtual space is reserved but not committed, and malloc/free is blocked by lock. I'm guessing if there's any corruptions in the memory/object, so plan to turn on gflag with pageheap to troubleshoot this. Does anyone has similar experience on this before? Could you share with me so I may get more hints? Thanks a lot!

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  • OpenMP in Fortran

    - by user345293
    I very rarely use fortran, however I have been tasked with taking legacy code rewriting it to run in parallel. I'm using gfortran for my compiler choice. I found some excellent resources at https://computing.llnl.gov/tutorials/openMP/ as well as a few others. My problem is this, before I add any OpenMP directives, if I simply compile the legacy program: gfortran Example1.F90 -o Example1 everything works, but turning on the openmp compiler option even without adding directives: gfortran -openmp Example1.F90 -o Example1 ends up with a Segmentation fault when I run the legacy program. Using smaller test programs that I wrote, I've successfully compiled other programs with -openmp that run on multiple threads, but I'm rather at a loss why enabling the option alone and no directives is resulting in a seg fault. I apologize if my question is rather simple. I could post code but it is rather long. It faults as I assign initial values: REAL, DIMENSION(da,da) :: uconsold REAL, DIMENSION(da,da,dr,dk) :: uconsolde ... uconsold=0.0 uconsolde=0.0 The first assignment to "uconsold" works fine, the second seems to be the source of the fault as when I comment the line out the next several lines execute merrily until "uconsolde" is used again. Thank you for any help in this matter.

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  • Import CSV to class structure as the user defines

    - by Assimilater
    I have a contact manager program and I would like to offer the feature to import csv files. The problem is that different data sources order the fields in different ways. I thought of programming an interface for the user to tell it the field order and how to handle exceptions. Here is an example line in one of many possible field orders: "ID#","Name","Rank","Address1","Address2","City","State","Country","Zip","Phone#","Email","Join Date","Sponsor ID","Sponsor Name" "Z1234","Call, Anson","STU","1234 E. 6578 S.","","Somecity","TX","United States","012345","000-000-0000","[email protected]","5/24/2010","z12343","Quantum Independence" Notice that in one data field "Name" there is a comma to separate last name and first name and in another there is not. My plan is to have a line for each field (ie ID, Name, City etc.) and a statement "import to" and list box with options like: Don't Import, BusinessJoin Date, First Name, Zip and the program recognizes those as properties of an object... I'd also like the user to be able to record preset field orders so they can re-use them for csv files from the same download source. Then I also need it to check if a record all ready exists (is there a record for Anson Call all ready?) and allow the user to tell it what to do if there is a record (ie mailing address may have changes, so if that field is filled overwrite it, or this mailing address is invalid, leave the current data untouched for this person, overwrite the rest). While I'm capable of coding this...i'm not very excited about it and I'm wondering if there's a tool or set of tools out there to all ready perform most of this functionality... I hope this makes sense...

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  • C# Homework - control structures (for, if)

    - by Freakingout
    I got a homework assignment today: "Create a program that calculates out how many ways you can add three numbers so that they equal 1000." I think this code should work, but it doesn't write out anything. using System; namespace ConsoleApp02 { class Program { public static void Main(string[] args) { for(int a = 0; a < 1000; a++) { for(int b = 0; b < 1000; b++) { for(int c = 0; c < 1000; c++) { for(int puls = a + b + c; puls < 1000; puls++) { if(puls == 1000) { Console.WriteLine("{0} + {1} + {2} = 1000", a, b, c); } } } } } Console.ReadKey(true); } } } What am I doing wrong? Any tips or solution?

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  • java , eclipse jar problem

    - by Raxvan
    Hello , i'm kind of new to java. I use eclipse and i imported some jar files with some classes by going to properties - Add External Jars; The problem is that when i try to use a class from the jar i get the following exception: Exception in thread "main" java.lang.NoClassDefFoundError: nextapp/echo2/app/event/ActionListener at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) at Program.main(Program.java:12) Caused by: java.lang.ClassNotFoundException: nextapp.echo2.app.event.ActionListener at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClassInternal(Unknown Source) ... 13 more The class is supposed to create a window, i guess that the jar has to import somehow other stuff or something like that, How can i fix this? PS. Sorry for the bad code , i don't know tags here. thansk, Raxvan

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  • user enter data to different arrays

    - by user2900469
    This is fragment of my code (arrays as you can see): double[] Price; String[] names; int[] Quantity; Price = new double[5]; names = new String[5]; Quantity = new int[5]; Price[1] = 3.10; Price[2] = 7.80; Price[3] = 0.20; names[1] = "Ballpen"; names[2] = "Notebook"; names[3] = "Envelope"; Quantity[1] = 20; Quantity[2] = 5; Quantity[3] = 140; I enter data to arrays by myself in this case. Now i want to change my code so that my program asks user for names, price and quantity (using the Scanner class). After user enter data, program keep this in three different arrays. I dont know how to transfer data from user to arrays. I would be grateful for some example code or any help.

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  • How to compare two structure strings in C++

    - by Arvandor
    Ok, so this week in class we're working with arrays. I've got an assignment that wanted me to create a structure for an employee containing an employee ID, first name, last name, and wages. Then it has me ask users for input for 5 different employees all stored in an array of this structure, then ask them for a search field type, then a search value. Lastly, display all the information for all positive search results. I'm still new, so I'm sure it isn't a terribly elegant program, but what I'm trying to do now is figure out how to compare a user entered string with the string stored in the structure... I'll try to give all the pertinent code below. struct employee { int empid, string firstname, string lastname, float wage }; employee emparray[] = {}; employee value[] = {}; //Code for populating emparray and structure, then determine search field etc. cout << "Enter a search value: "; cin >> value.lastname; for(i = 0; i < 5; i++) { if(strcmp(value.lastname.c_str, emparray[i].lastname.c_str) == 0) { output(); } } Which... I thought would work, but it's giving me the following error.. Error 1 error C3867: 'std::basic_string<_Elem,_Traits,_Alloc>::c_str': function call missing argument list; use '&std::basic_string<_Elem,_Traits,_Alloc>::c_str' to create a pointer to member d:\myfile Any thoughts on what's going on? Is there a way to compare two .name notated strings without totally revamping the program? IF you want to drill me on best practices, please feel free, but also please try to solve my particular problem.

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  • Finding the digit root of a number

    - by Jessica M.
    Study question is to find the digit root of a already provided number. The teacher provides us with the number 2638. In order to find the digit root you have to add each digit separately 2 + 6 + 3 + 8 = 19. Then you take the result 19 and add those two digits together 1 + 9 = 10. Do the same thing again 1 + 0 = 1. The digit root is 1. My first step was to use the variable total to add up the number 2638 to find the total of 19. Then I tried to use the second while loop to separate the two digits by using the % I have to try and solve the problem by using basic integer arithmetic (+, -, *, /). 1.Is it necessary and or possible to solve the problem using nested while loops? 2.Is my math correct? 3. As I wrote it here it does not run in Eclipse. Am I using the while loops correctly? import acm.program.*; public class Ch4Q7 extends ConsoleProgram { public void run(){ println("This program attempts to find the digit root of your number: "); int n = readInt("Please enter your number: "); int total = 0; int root = total; while (n > 0 ){ total = total + (n %10); n = (n / 10); } while ( total > 0 ){ root = total; total = ((total % 10) + total / 10); } println("your root should be " + root); } }

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  • Efficiency of manually written loops vs operator overloads (C++)

    - by Sagekilla
    Hi all, in the program I'm working on I have 3-element arrays, which I use as mathematical vectors for all intents and purposes. Through the course of writing my code, I was tempted to just roll my own Vector class with simple +, -, *, /, etc overloads so I can simplify statements like: for (int i = 0; i < 3; i++) r[i] = r1[i] - r2[i]; // becomes: r = r1 - r2; Which should be more or less identical in generated code. But when it comes to more complicated things, could this really impact my performance heavily? One example that I have in my code is this: Manually written version: for (int j = 0; j < 3; j++) { p.vel[j] = p.oldVel[j] + (p.oldAcc[j] + p.acc[j]) * dt2 + (p.oldJerk[j] - p.jerk[j]) * dt12; p.pos[j] = p.oldPos[j] + (p.oldVel[j] + p.vel[j]) * dt2 + (p.oldAcc[j] - p.acc[j]) * dt12; } Using a Vector class with operator overloads: p.vel = p.oldVel + (p.oldAcc + p.acc) * dt2 + (p.oldJerk - p.jerk) * dt12; p.pos = p.oldPos + (p.oldVel + p.vel) * dt2 + (p.oldAcc - p.acc) * dt12; I am compiling my code for maximum possible speed, as it's extremely important that this code runs quickly and calculates accurately. So will me relying on my Vector's for these sorts of things really affect me? For those curious, this is part of some numerical integration code which is not trivial to run in my program. Any insight would be appreciated, as would any idioms or tricks I'm unaware of.

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  • odd behavior with C# ftp client class

    - by geoff
    I found an ftp client class in c# over a year ago and have been using it in a process that uploads files on a nightly basis. A few days ago we started having a problem where it would time out. I'm not well versed in this so I'm not sure why it's doing this. When the program starts uploading a file it checks to see if it's logged in and if not, it calls the login method. In that method is this block of code. if (this.resultCode != 230) { this.sendCommand("PASS " + password); if (!(this.resultCode == 230 || this.resultCode == 202)) { this.cleanup(); throw new FtpException(this.result.Substring(4)); } } On the line that says this.sendCommand("PASS"... it goes into this code. private void sendCommand(String command) { if (this.verboseDebugging) Debug.WriteLine(command, "FtpClient"); Byte[] cmdBytes = Encoding.ASCII.GetBytes((command + "\r\n").ToCharArray()); clientSocket.Send(cmdBytes, cmdBytes.Length, 0); this.readResponse(); } If I let the program run, it times out. However if I step through it into the sendCommand method it executes fine. Does anyone know why it would work fine when I step through it? Nothing on our end has changed and I've been told nothing on the client's end has changed so I'm stumped. Thanks.

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  • Easily measure elapsed time

    - by hap497
    I am trying to use time() to measure various points of my program. What I don't understand is why the values in the before and after are the same? I understand this is not the best way to profile my program, I just want to see how long something take. printf("**MyProgram::before time= %ld\n", time(NULL)); doSomthing(); doSomthingLong(); printf("**MyProgram::after time= %ld\n", time(NULL)); I have tried: struct timeval diff, startTV, endTV; gettimeofday(&startTV, NULL); doSomething(); doSomethingLong(); gettimeofday(&endTV, NULL); timersub(&endTV, &startTV, &diff); printf("**time taken = %ld %ld\n", diff.tv_sec, diff.tv_usec); How do I read a result of **time taken = 0 26339? Does that mean 26,339 nanoseconds = 26.3 msec? What about **time taken = 4 45025, does that mean 4 seconds and 25 msec?

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