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  • JPA - insert and retrieve clob and blob types

    - by pachunoori.vinay.kumar(at)oracle.com
    This article describes about the JPA feature for handling clob and blob data types.You will learn the following in this article. @Lob annotation Client code to insert and retrieve the clob/blob types End to End ADFaces application to retrieve the image from database table and display it in web page. Use Case Description Persisting and reading the image from database using JPA clob/blob type. @Lob annotation By default, TopLink JPA assumes that all persistent data can be represented as typical database data types. Use the @Lob annotation with a basic mapping to specify that a persistent property or field should be persisted as a large object to a database-supported large object type. A Lob may be either a binary or character type. TopLink JPA infers the Lob type from the type of the persistent field or property. For string and character-based types, the default is Clob. In all other cases, the default is Blob. Example Below code shows how to use this annotation to specify that persistent field picture should be persisted as a Blob. public class Person implements Serializable {    @Id    @Column(nullable = false, length = 20)    private String name;    @Column(nullable = false)    @Lob    private byte[] picture;    @Column(nullable = false, length = 20) } Client code to insert and retrieve the clob/blob types Reading a image file and inserting to Database table Below client code will read the image from a file and persist to Person table in database.                       Person p=new Person();                      p.setName("Tom");                      p.setSex("male");                      p.setPicture(writtingImage("Image location"));// - c:\images\test.jpg                       sessionEJB.persistPerson(p); //Retrieving the image from Database table and writing to a file                       List<Person> plist=sessionEJB.getPersonFindAll();//                      Person person=(Person)plist.get(0);//get a person object                      retrieveImage(person.getPicture());   //get picture retrieved from Table //Private method to create byte[] from image file  private static byte[] writtingImage(String fileLocation) {      System.out.println("file lication is"+fileLocation);     IOManager manager=new IOManager();        try {           return manager.getBytesFromFile(fileLocation);                    } catch (IOException e) {        }        return null;    } //Private method to read byte[] from database and write to a image file    private static void retrieveImage(byte[] b) {    IOManager manager=new IOManager();        try {            manager.putBytesInFile("c:\\webtest.jpg",b);        } catch (IOException e) {        }    } End to End ADFaces application to retrieve the image from database table and display it in web page. Please find the application in this link. Following are the j2ee components used in the sample application. ADFFaces(jspx page) HttpServlet Class - Will make a call to EJB and retrieve the person object from person table.Read the byte[] and write to response using Outputstream. SessionEJBBean - This is a session facade to make a local call to JPA entities JPA Entity(Person.java) - Person java class with setter and getter method annotated with @Lob representing the clob/blob types for picture field.

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  • Mapping an amazon server to a domain name registered with name.com

    - by S4M
    I have an amazon S3 web server and a domain name registered in name.com (the name is sam-experiments.com). I am trying to have a static page hosted on the amazon web server to be displayed on http://www.sam-experiments.com On the web server side, my bucket name is 'www.sam-experiments.com', and it links to here: http://www.sam-experiments.com.s3-website-eu-west-1.amazonaws.com/ On name.com, I added a new record with the followin characteristics: Record Type: CNAME Record Host: www.sam-experiments.com Record Answer: www.sam-experiments.com.s3.amazonaws.com. (as specified in the documentation here: http://docs.amazonwebservices.com/AmazonS3/latest/dev/VirtualHosting.html#VirtualHostingCustomURLs) TTL: 300 However, nothing gets displayed on www.sam-experiments.com, and I am not able to find what I am doing wrong. I really would appreciate some tip. Thanks! Note: I already posted this question in stackoverflow, but didnt get any answer, so I thought posting here may be more appropriate.

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  • Powerpoint 2010 crash on quickstyle menu

    - by Marcus Lindblom
    Windows 7 64-bit, recent install, added Office 2010. When I create some boxes and open the quick-style menu, it crashes (or stops responding, in windowese, and then it sends an error report). I've run the "Repair" from the installer, but it didn't help. There's nothing in Windows Update I've Googled and searched on Microsoft's site, but n Any other ideas? (It's not related to this ppt crash question as that concerns PPT 2007. Error in event log: Faulting application name: POWERPNT.EXE, version: 14.0.4754.1000, time stamp: 0x4b967cf2 Faulting module name: KERNELBASE.dll, version: 6.1.7600.16385, time stamp: 0x4a5bdfe0 Exception code: 0xe0000003 Fault offset: 0x000000000000aa7d Faulting process id: 0xee8 Faulting application start time: 0x01cb9dc710fd76d8 Faulting application path: C:\Program Files\Microsoft Office\Office14\POWERPNT.EXE Faulting module path: C:\Windows\system32\KERNELBASE.dll Report Id: 58766562-09ba-11e0-90d1-00215a139192 And: Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: POWERPNT.EXE P2: 14.0.4754.1000 P3: 4b967cf2 P4: KERNELBASE.dll P5: 6.1.7600.16385 P6: 4a5bdfe0 P7: e0000003 P8: 000000000000aa7d P9: P10: Attached files: C:\Users\marcusl\AppData\Local\Temp\CVR86DD.tmp.cvr C:\Users\marcusl\AppData\Local\Temp\WERC765.tmp.WERInternalMetadata.xml These files may be available here: C:\Users\marcusl\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_POWERPNT.EXE_d45f313d77f7e52cc8682b2b64cc3898127c2c_1106e3ac Analysis symbol: Rechecking for solution: 0 Report Id: 58766562-09ba-11e0-90d1-00215a139192 Report Status: 1

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  • Improving the state of the art in API documentation sites

    - by Daniel Cazzulino
    Go straight to the site if you want: http://nudoq.org. You can then come back and continue reading :) Compare some of the most popular NuGet packages API documentation sites: Json.NET EntityFramework NLog Autofac You see the pattern? Huge navigation tree views, static content with no comments/community content, very hard (if not impossible) to search/filter, etc. These are the product of automated tools that have been developed years ago, in a time where CHM help files were common and even expected from libraries. Nowadays, most of the top packages in NuGet.org don’t even provide an online documentation site at all: it’s such a hassle for such a crappy user experience in the end! Good news is that it doesn’t have to be that way. Introducing NuDoq A lot has changed since those early days of .NET. We now have NuGet packages and the awesome channel that is ...Read full article

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  • Running a Silverlight application in the Google App Engine platform

    - by rajbk
    This post shows you how to host a Silverlight application in the Google App Engine (GAE) platform. You deploy and host your Silverlight application on Google’s infrastructure by creating a configuration file and uploading it along with your application files. I tested this by uploading an old demo of mine - the four stroke engine silverlight demo. It is currently being served by the GAE over here: http://fourstrokeengine.appspot.com/ The steps to run your Silverlight application in GAE are as follows: Account Creation Create an account at http://appengine.google.com/. You are allocated a free quota at signup. Select “Create an Application”   Verify your account by SMS   Create your application by clicking on “Create an Application”   Pick an application identifier on the next screen. The identifier has to be unique. You will use this identifier when uploading your application. The application you create will by default be accessible at [applicationidentifier].appspot.com. You can also use custom domains if needed (refer to the docs).   Save your application. Download SDK  We will use the  Windows Launcher for Google App Engine tool to upload our apps (it is possible to do the same through command line). This is a GUI for creating, running and deploying applications. The launcher lets you test the app locally before deploying it to the GAE. This tool is available in the Google App Engine SDK. The GUI is written in Python and therefore needs an installation of Python to run. Download and install the Python Binaries from here: http://www.python.org/download/ Download and install the Google App Engine SDK from here: http://code.google.com/appengine/downloads.html Run the GAE Launcher. Select Create New Application.   On the next dialog, give your application a name (this must match the identifier we created earlier) For Parent Directory, point to the directory containing your Silverlight files. Change the port if you want to. The port is used by the GAE local web server. The server is started if you choose to run the application locally for testing purposes. Hit Save. Configure, Test and Upload As shown below, the files I am interested in uploading for my Silverlight demo app are The html page used to host the Silverlight control The xap file containing the compiled Silverlight application A favicon.ico file.   We now create a configuration file for our application called app.yaml. The app.yaml file specifies how URL paths correspond to request handlers and static files.  We edit the file by selecting our app in the GUI and clicking “Edit” The contents of file after editing is shown below (note that the contents of the file should be in plain text): application: fourstrokeengine version: 1 runtime: python api_version: 1 handlers: - url: /   static_files: Default.html   upload: Default.html - url: /favicon.ico   static_files: favicon.ico   upload: favicon.ico - url: /FourStrokeEngine.xap   static_files: FourStrokeEngine.xap   upload: FourStrokeEngine.xap   mime_type: application/x-silverlight-app - url: /.*   static_files: Default.html   upload: Default.html We have listed URL patterns for our files, specified them as static files and specified a mime type for our xap file. The wild card URL at the end will match all URLs that are not found to our default page (you would normally include a html file that displays a 404 message).  To understand more about app.yaml, refer to this page. Save the file. Run the application locally by selecting “Browse” in the GUI. A web server listening on the port you specified is started (8080 in my case). The app is loaded in your default web browser pointing to http://localhost:8080/. Make sure the application works as expected. We are now ready to deploy. Click the “Deploy” icon. You will be prompted for your username and password. Hit OK. The files will get uploaded and you should get a dialog telling you to “close the window”. We are done uploading our Silverlight application. Go to http://appengine.google.com/ and launch the application by clicking on the link in the “Current Version” column.   You should be taken to a URL which points to your application running in Google’s infrastructure : http://fourstrokeengine.appspot.com/. We are done deploying our application! Clicking on the link in the Application column will take you to the Admin console where you can see stats related to system usage.  To learn more about the Google Application Engine, go here: http://code.google.com/appengine/docs/whatisgoogleappengine.html

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • SELECT * FROM Sql tweeters WHERE location = ‘UK’

    - by blakmk
    Alright this is actually a follow up post from Gethyn Ellis post SELECT * FROM SQLBLOGGERS WHERE LOCATION = ‘UK’ . Where he composed a list of UK bloggers so I thought id summarize a list of Sql folk that tweet, but rather than make the list static I will just point you towards the list which I will keep up to date: http://twitter.com/#!/blakmk/sqlserver-uk It actually summarises people titles pretty well when viewed through DABR http://dabr.co.uk/lists/blakmk/sqlserver-uk I will keep this list updated so you are welcome to follow if you find it useful. If anyone feels left out, contact me and I will happily add you to the list.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I get objects and property values from expression trees?

    This is a follow-up to the Getting Information About Objects, Types, and Members with Expression Trees post, so I would recommend that you read that one first. Among other code examples in that blog post, I demonstrated how you can get a property name as a string by using expression trees. Here is the method. public static string GetName<T>(Expression<Func<T>> e) { var member = (MemberExpression)e.Body; return member.Member.Name; } And here is how you can use it. string...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL Server 2008 Unique Problem for bring DB Online...

    - by Nai
    This is my error I am facing TITLE: Microsoft.SqlServer.Smo Set offline failed for Database 'Go3D_Retailer ------------------------------ ADDITIONAL INFORMATION: An exception occurred while executing a Transact-SQL statement or batch. (Microsoft.SqlServer.ConnectionInfo) Unable to open the physical file "E:\Program Files\Microsoft SQL Server\MSSQL10.MSSQLSERVER\MSSQL\DATA\ftrow_Go3D_catalog.ndf". Operating system error 2: "2(failed to retrieve text for this error. Reason: 15105)". Database 'Go3D_Retailer' cannot be opened due to inaccessible files or insufficient memory or disk space. See the SQL Server errorlog for details. ALTER DATABASE statement failed. (Microsoft SQL Server, Error: 5120) Background to this error I've been trying to move my destination logshipping database to another physical server for analysis purposes. Because I do not have active directory set up, I had to hack my process by using the same username/password for both the source and destination servers to get the process to work. Following that, I used this guy's solution to move the destination database to another server. However, this error occurs when I try to bring the database back online. I don't have an E drive on my server and I have no idea why it's trying to open a file from E drive. I have over a 100gb left on my hard disk so it's definitely not a space issue. This sounds like a bug... Any ideas? I'm running SQL Server 2008 Enterprise edition on Windows Server 2008 R2 64bit

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  • Generate HTML pages from some template

    - by Appu
    I have an open-source project for which I have to generate HTML pages to put on the web. I wanted to keep everything as simple HTML pages. The problem with this approach is if I need to change the design, I have to goto all the pages and change it. This will be tough as I have lot of pages. Is there some kind of HTML generators which can process simple annotated text files? This way, I can maintain the documentation and website contents as plain text files and run it through this program to generate static HTML pages. This also helps in keeping the design consistent. Any help would be great!

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  • Silverlight Grid Layout is pain

    - by brainbox
     I think one of the biggest mistake of Silverlight and WPF is its Grid layout.Imagine you have a data form with 2 columns and 5 rows. You need to place new row after the first one. As a result you need to rewrite Grid.Rows and Grid.Columns in all rows belows. But the worst thing of such approach is that it is static. So you need predefine all your rows and columns. As a result creating of simple dynamic datagrid or dataform become impossible... So the question if why best practices of HTML and Adobe Flex were dropped????If anybody have tried to port Flex Grid layout to silverlight please mail me or drop a comment.

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  • Is it possible to shrink the size of an HP Smart Array logical drive?

    - by ewwhite
    I know extension is quite possible using the hpacucli utility, but is there an easy way to reduce the size of an existing logical drive (not array)? The controller is a P410i in a ProLiant DL360 G6 server. I'd like to reduce logicaldrive 1 from 72GB to 40GB. => ctrl all show config detail Smart Array P410i in Slot 0 (Embedded) Bus Interface: PCI Slot: 0 Serial Number: 5001438006FD9A50 Cache Serial Number: PAAVP9VYFB8Y RAID 6 (ADG) Status: Disabled Controller Status: OK Chassis Slot: Hardware Revision: Rev C Firmware Version: 3.66 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 3 secs Surface Scan Mode: Idle Queue Depth: Automatic Monitor and Performance Delay: 60 min Elevator Sort: Enabled Degraded Performance Optimization: Disabled Inconsistency Repair Policy: Disabled Wait for Cache Room: Disabled Surface Analysis Inconsistency Notification: Disabled Post Prompt Timeout: 15 secs Cache Board Present: True Cache Status: OK Accelerator Ratio: 25% Read / 75% Write Drive Write Cache: Enabled Total Cache Size: 512 MB No-Battery Write Cache: Disabled Cache Backup Power Source: Batteries Battery/Capacitor Count: 1 Battery/Capacitor Status: OK SATA NCQ Supported: True Array: A Interface Type: SAS Unused Space: 412476 MB Status: OK Logical Drive: 1 Size: 72.0 GB Fault Tolerance: RAID 1+0 Heads: 255 Sectors Per Track: 32 Cylinders: 18504 Strip Size: 256 KB Status: OK Array Accelerator: Enabled Unique Identifier: 600508B1001C132E4BBDFAA6DAD13DA3 Disk Name: /dev/cciss/c0d0 Mount Points: /boot 196 MB, / 12.0 GB, /usr 8.0 GB, /var 4.0 GB, /tmp 2.0 GB OS Status: LOCKED Logical Drive Label: AE438D6A5001438006FD9A50BE0A Mirror Group 0: physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SAS, 146 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SAS, 146 GB, OK) Mirror Group 1: physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SAS, 146 GB, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SAS, 146 GB, OK) SEP (Vendor ID PMCSIERA, Model SRC 8x6G) 250 Device Number: 250 Firmware Version: RevC WWID: 5001438006FD9A5F Vendor ID: PMCSIERA Model: SRC 8x6G

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  • E_FAIL: An undetermined error occurred (-2147467259) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = new ImageLoadInformation() { BindFlags = BindFlags.ShaderResource, CpuAccessFlags = CpuAccessFlags.None, Depth = 32, FilterFlags = FilterFlags.None, FirstMipLevel = 0, Format = SlimDX.DXGI.Format.B8G8R8A8_UNorm, Height = 512, MipFilterFlags = FilterFlags.Linear, MipLevels = 1, OptionFlags = ResourceOptionFlags.TextureCube, Usage = ResourceUsage.Default, Width = 512 }; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); } Each of the faces of my cube texture are 512x512.

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  • Embed album art in OGG through command line in linux

    - by teratomata
    I want to convert my music from flac to ogg, and currently oggenc does that perfectly except for album art. Metaflac can output album art, however there seems to be no command line tool to embed album art into ogg. MP3Tag and EasyTag are able to do it, and there is a specification for it here which calls for the image to be base64 encoded. However so far I have been unsuccessful in being able to take an image file, converting it to base64 and embedding it into an ogg file. If I take a base64 encoded image from an ogg file that already has the image embedded, I can easily embed it into another image using vorbiscomment: vorbiscomment -l withimage.ogg > textfile vorbiscomment -c textfile noimage.ogg My problem is taking something like a jpeg and converting it to base64. Currently I have: base64 --wrap=0 ./image.jpg Which gives me the image file converted to base64, using vorbiscomment and following the tagging rules, I can embed that into an ogg file like so: echo "METADATA_BLOCK_PICTURE=$(base64 --wrap=0 ./image.jpg)" > ./folder.txt vorbiscomment -c textfile noimage.ogg However this gives me an ogg whose image does not work properly. I noticed when comparing the base64 strings that all properly embedding pictures have a header line but all the base64 strings I generate are lacking this header. Further analysis of the header: od -c header.txt 0000000 \0 \0 \0 003 \0 \0 \0 \n i m a g e / j p 0000020 e g \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 \0 0000040 \0 \0 \0 \0 \0 \0 \0 \0 035 332 0000052 Which follows the spec given above. Notice 003 corresponds to front cover and image/jpeg is the mime type. So finally, my question is, how can I base64 encode a file and generate this header along with it for embedding into an ogg file?

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  • Specifying a file name for the FTP and File based transports in OSB

    - by [email protected]
    A common question I receive is how to incorporate a variable value into a file name when using the FTP, SFTP, or File transports in Oracle Service Bus.  For example, if one of the fields in a message being put down to a file by the File transport is an order number variable, then how can you make the order number become part of the file name?  Another example might be if you want to specify the date in the file name.  The transport configuration wizard in OSB does not have an option to allow for this, other than allowing you to specify a static prefix of suffix variable.

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  • NullReferenceException when accessing variables in a 2D array in Unity

    - by Syed
    I have made a class including variables in Monodevelop which is: public class GridInfo : MonoBehaviour { public float initPosX; public float initPosY; public bool inUse; public int f; public int g; public int h; public GridInfo parent; public int y,x; } Now I am using its class variable in another class, Map.cs which is: public class Map : MonoBehaviour { public static GridInfo[,] Tile = new GridInfo[17, 23]; void Start() { Tile[0,0].initPosX = initPosX; //Line 49 } } I am not getting any error on runtime, but when I play in unity it is giving me error NullReferenceException: Object reference not set to an instance of an object Map.Start () (at Assets/Scripts/Map.cs:49) I am not inserting this script in any gameobject, as Map.cs will make a GridInfo type array, I have also tried using variables using GetComponent, where is the problem ?

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  • E-Business Suite Technology Stack Roadmap (April 2010) Now Available

    - by Steven Chan
    Keeping up with our E-Business Suite technology stack roadmap can be challenging.  Regular readers of this blog know that we certify new combinations and versions of Oracle products with the E-Business Suite every few weeks.  We also update our certification plans and roadmap as new third-party products like Microsoft Office 2010 and Firefox are announced or released.  Complicating matters further, various Oracle products leave Premier Support or are superceded by more-recent versions.This constant state of change means that any static representation of our roadmap is really a snapshot in time, and a snapshot that might begin to yellow and fade fairly quickly.  With that caveat in mind, here's this month's snapshot that I presented at the OAUG/Collaborate 2010 conference in Las Vegas last week:EBS Technology Stack Roadmap (April 2010)

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  • Introduction to WebCenter Personalization Server

    - by cindy.mcmullen(at)oracle.com
    IntroductionThe next release of Oracle WebCenter will include a new product:  the Personalization Server, developed by team members of Boulder Labs.  This team is comprised largely of the previous WebLogic Portal group, with several members having nearly 10 years' experience in personalization technologies.Customization is not PersonalizationCustomization is more of a static application behavior, such as retrieving and applying user preferences.  Personalization, on the other hand, delivers dynamic content based on run-time knowledge of the user.  It uses technology to accommodate the differences between individuals, producing the "a-ha!" experience.    WebCenter Personalization Server (WCPS) is able to integrate with and leverage many systems (property service, content management, user profile information, a recommendation service) to bring together a uniquely personalized user experience.Stay TunedUpcoming posts will discuss WCPS architecture, the Property Service, and the configuration and invocation of the OOTB "providers" such as CMIS, Activity Graph, and People Connections.    

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  • SEO techniques for a complete Flex Website

    - by Bobby Francis Joseph
    I am planning to build a website completely in Flex. All the contents will be static. No DB will be used. Unfortunately I am not building the website for PUMA or NIKE and so SEO is important. There is an overwhelming and confusing information out there about Flex and SEO. The following is a piece of information I found on the web " FLEX( Flash ) uses XML as a primary source of content, and XHTML is just a custom XML. The idea is to to use the HTML pages as XML content for the FLEX( Flash ) application. The XML can be read and indexed by the search engines, and it’s also the ideal content source for your FLEX( Flash ) application.' It goes on to explain how this can be done. Is this really that simple. " Could someone give some credible links. SEO is important for me since I am planning to build the site for a resort.

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  • Configure EnableTransaction and IsolationLevel property in Business Rules for Dynamic Send Port

    - by Vishal
    Why do you want to add these properties to the BRE..??                 There is a lot of performance issue when using WCF adapters with Dynamic Send Port. Please check the below link for more info.   http://blogs.msdn.com/mdoctor/archive/2009/12/18/performance-tip-when-using-wcf-custom-with-dynamic-send-ports-and-custom-bindings-on-biztalk-server-2009.aspx?CommentPosted=true#commentmessage     So if you are using ESB Toolkit 2.0 in your solution and you do not want to move towards static adapte then you can add the below line in your SetEndpointConfig value for BRE.                 BindingType=xyzAdapterBinding&EnableTransaction=true&IsolationLevel=ReadCommited&BindingConfiguration=<bindingname=”xyzAdapterBinding" />   The IsolationLevel values can be: Serializable RepeatableRead ReadCommited ReadUncommited Snapshot Chaos   Below are few Business Rules Composer Screenshots.

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  • LibGDX tutorial help Scene2D

    - by BluFire
    I'm having trouble understanding this tutorial. It defines the importance of classes, but it doesn't show an outline of the project file so far. From what I got from that tutorial was that there is a stage and actors. Stage would be the static parts of the game, while the actors are the ones moving. After that I got confused with the drawing method. I tried modifying it so I can draw a shape, but it wouldn't work. How, if possible, would I create sprites using LibGDX's scene2d?

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  • Convert an Enum to String

    - by Aamir Hasan
     Retrieves the name of the constant in the specified enumeration that has the specified value. If you have used an enum before you will know that it can represent numbers (usually int but also byte, sbyte, short, ushort, int, uint, long, and ulong) but not strings. I created my enum and I was in the process of coding up a lookup table to convert my enum parameter back into a string when I found this handy method called Enum.GetName(). using System;public class GetNameTest { enum Colors { Red, Green, Blue, Yellow }; enum Styles { Plaid, Striped, Tartan, Corduroy }; public static void Main() {Response.Write("The 4th value of the Colors Enum is" + Enum.GetName(typeof(Colors), 3));Response.Write("The 4th value of the Styles Enum is "+ Enum.GetName(typeof(Styles), 3)); }}Reference:http://msdn.microsoft.com/en-us/library/system.enum.getname.aspxhttp://www.studentacad.com/post/2010/03/31/Convert-an-Enum-to-String.aspx

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  • dynamic urls and links on one web page

    - by John
    I am trying to figure out how to create dynamic links and urls on a static webpage. What I want to do is the following: I have a single webpage for example: MYWEBPAGEdotCOM/INDEX.HTML that will always look the same, except for one link on the page. the link would be on the page for example: LINK TO AFFILIATE: affiliatedotCOM/my-affiliate_code_here_DYNAMIC_REFERER the only thing would change is the "DYNAMIC_REFERER" with every dynamic url on this page: MYWEBPAGEdotCOM/INDEX.PHP_id=test1 MYWEBPAGEdotCOM/INDEX.PHP_id=test2 MYWEBPAGEdotCOM/INDEX.PHP_id=test3 MYWEBPAGEdotCOM/INDEX.PHP_id=test4 which would only hange the dynamic link on the page to: affiliatedotCOM/my-affiliate_code_here_test1 affiliatedotCOM/my-affiliate_code_here_test2 affiliatedotCOM/my-affiliate_code_here_test3 affiliatedotCOM/my-affiliate_code_here_test4 Can someone tell me how I could go about doing this? I just dont want to have to make 100's of pages, as this would prevent me from having to do so.

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  • F# for the C# Programmer

    - by mbcrump
    Are you a C# Programmer and can’t make it past a day without seeing or hearing someone mention F#?  Today, I’m going to walk you through your first F# application and give you a brief introduction to the language. Sit back this will only take about 20 minutes. Introduction Microsoft's F# programming language is a functional language for the .NET framework that was originally developed at Microsoft Research Cambridge by Don Syme. In October 2007, the senior vice president of the developer division at Microsoft announced that F# was being officially productized to become a fully supported .NET language and professional developers were hired to create a team of around ten people to build the product version. In September 2008, Microsoft released the first Community Technology Preview (CTP), an official beta release, of the F# distribution . In December 2008, Microsoft announced that the success of this CTP had encouraged them to escalate F# and it is now will now be shipped as one of the core languages in Visual Studio 2010 , alongside C++, C# 4.0 and VB. The F# programming language incorporates many state-of-the-art features from programming language research and ossifies them in an industrial strength implementation that promises to revolutionize interactive, parallel and concurrent programming. Advantages of F# F# is the world's first language to combine all of the following features: Type inference: types are inferred by the compiler and generic definitions are created automatically. Algebraic data types: a succinct way to represent trees. Pattern matching: a comprehensible and efficient way to dissect data structures. Active patterns: pattern matching over foreign data structures. Interactive sessions: as easy to use as Python and Mathematica. High performance JIT compilation to native code: as fast as C#. Rich data structures: lists and arrays built into the language with syntactic support. Functional programming: first-class functions and tail calls. Expressive static type system: finds bugs during compilation and provides machine-verified documentation. Sequence expressions: interrogate huge data sets efficiently. Asynchronous workflows: syntactic support for monadic style concurrent programming with cancellations. Industrial-strength IDE support: multithreaded debugging, and graphical throwback of inferred types and documentation. Commerce friendly design and a viable commercial market. Lets try a short program in C# then F# to understand the differences. Using C#: Create a variable and output the value to the console window: Sample Program. using System;   namespace ConsoleApplication9 {     class Program     {         static void Main(string[] args)         {             var a = 2;             Console.WriteLine(a);             Console.ReadLine();         }     } } A breeze right? 14 Lines of code. We could have condensed it a bit by removing the “using” statment and tossing the namespace. But this is the typical C# program. Using F#: Create a variable and output the value to the console window: To start, open Visual Studio 2010 or Visual Studio 2008. Note: If using VS2008, then please download the SDK first before getting started. If you are using VS2010 then you are already setup and ready to go. So, click File-> New Project –> Other Languages –> Visual F# –> Windows –> F# Application. You will get the screen below. Go ahead and enter a name and click OK. Now, you will notice that the Solution Explorer contains the following: Double click the Program.fs and enter the following information. Hit F5 and it should run successfully. Sample Program. open System let a = 2        Console.WriteLine a As Shown below: Hmm, what? F# did the same thing in 3 lines of code. Show me the interactive evaluation that I keep hearing about. The F# development environment for Visual Studio 2010 provides two different modes of execution for F# code: Batch compilation to a .NET executable or DLL. (This was accomplished above). Interactive evaluation. (Demo is below) The interactive session provides a > prompt, requires a double semicolon ;; identifier at the end of a code snippet to force evaluation, and returns the names (if any) and types of resulting definitions and values. To access the F# prompt, in VS2010 Goto View –> Other Window then F# Interactive. Once you have the interactive window type in the following expression: 2+3;; as shown in the screenshot below: I hope this guide helps you get started with the language, please check out the following books for further information. F# Books for further reading   Foundations of F# Author: Robert Pickering An introduction to functional programming with F#. Including many samples, this book walks through the features of the F# language and libraries, and covers many of the .NET Framework features which can be leveraged with F#.       Functional Programming for the Real World: With Examples in F# and C# Authors: Tomas Petricek and Jon Skeet An introduction to functional programming for existing C# developers written by Tomas Petricek and Jon Skeet. This book explains the core principles using both C# and F#, shows how to use functional ideas when designing .NET applications and presents practical examples such as design of domain specific language, development of multi-core applications and programming of reactive applications.

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