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  • How can I quickly change display settings (dual monitor setup / single monitor setup on laptop)?

    - by Daren Thomas
    I have my laptop (running Windows XP SP3) at work hooked up to an external monitor. Whenever I unplug the external monitor (time to go home!) I have to manually change the display settings. This takes time and involves a lot of clicks. Is there a way to automate changing these settings? I'm thinking of a hotkey solution or a little application that I can start with Launchy to toggle between two profiles. I use the MultiMon tool for "extending" the taskbar to the second monitor - will I have to give that up?

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  • bash starts replacing the characters on the current line insead of moving over to the next line

    - by Lazer
    I use bash shell $ bash --version GNU bash, version 3.2.25(1)-release (x86_64-redhat-linux-gnu) Copyright (C) 2005 Free Software Foundation, Inc. $ Sometimes, when typing a command on the prompt that is pretty lengthy and does not fit in the current line, instead of displaying the extra characters on the next line, bash starts again on the current line.. replacing the characters that were there and making a mess. what should happen : |---------------------------------------------| | $ my big long command takes a lot of argumen| | s and does not fit in a single line | | | |---------------------------------------------| what happens instead : |---------------------------------------------| | s and does not fit in a single linef argumen| | | | | |---------------------------------------------| The issue is intemittent If I resize my shell window to really small width, normal behaviour is restored Does anyone have any idea what is happening here? $ echo $TERM xterm $ echo $PS1 \[\e[30m\][\t]\[\e[0m\]\[\e]0;\w\a\]\[\e[30m\][\W]$ $

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  • Is it reasonable to use my Time Machine backup to migrate to a new primary hard drive?

    - by Michael Haren
    I'm planning to upgrade my MacBook's harddrive. I already use Time Machine to back up the system to an external drive. Is it reasonable to use Time Machine to restore my system to the new laptop drive, once I install it? I mean, a restore like this really ought to be fine, right? That's the point of it, after all! I know imaging the drive would be more appropriate but this plan seems a whole lot easier (albeit probably slower), with practically no risk since my original drive won't be involved. A second question would then be, are there any considerations to be made when doing a Time Machine restore?

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • Recovering a lost website with no backup?

    - by Jeff Atwood
    Unfortunately, our hosting provider experienced 100% data loss, so I've lost all content for two hosted blog websites: http://blog.stackoverflow.com http://www.codinghorror.com (Yes, yes, I absolutely should have done complete offsite backups. Unfortunately, all my backups were on the server itself. So save the lecture; you're 100% absolutely right, but that doesn't help me at the moment. Let's stay focused on the question here!) I am beginning the slow, painful process of recovering the website from web crawler caches. There are a few automated tools for recovering a website from internet web spider (Yahoo, Bing, Google, etc.) caches, like Warrick, but I had some bad results using this: My IP address was quickly banned from Google for using it I get lots of 500 and 503 errors and "waiting 5 minutes…" Ultimately, I can recover the text content faster by hand I've had much better luck by using a list of all blog posts, clicking through to the Google cache and saving each individual file as HTML. While there are a lot of blog posts, there aren't that many, and I figure I deserve some self-flagellation for not having a better backup strategy. Anyway, the important thing is that I've had good luck getting the blog post text this way, and I am definitely able to get the text of the web pages out of the Internet caches. Based on what I've done so far, I am confident I can recover all the lost blog post text and comments. However, the images that go with each blog post are proving…more difficult. Any general tips for recovering website pages from Internet caches, and in particular, places to recover archived images from website pages? (And, again, please, no backup lectures. You're totally, completely, utterly right! But being right isn't solving my immediate problem… Unless you have a time machine…)

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  • Tips for switching jobs and moving into web based programming?

    - by JerryC
    I graduated in 2006 with a computer science degree and got solid grades (3.5 overall 3.8 in my major) For the past 4.5 years I've been working as a Software Engineer doing primarily rich client development. Most of my experience is with Java, Swing and C++. I've done a lot of network programming and I have acquired some skill working & debugging in distributed environments. I would like to switch jobs and move into a role where I can get exposure to some new technologies and frameworks. I would like to move into a more web development role but I find my lack of web development experience is hurting me. 90% of the jobs I see advertised are looking for one of two skill sets: 1) Stereotypical server side Java web developer. Experience with Spring, Hibernate, J2EE, etc. 2) Stereotypical front end web developer. Experience with Javascript, jQuery, HTML5, GWT, CSS, etc I find most of these companies are looking really specifically for this experience and they are not willing to take on good programmers/ CS fundamental guys who lack experience with this stuff. I would love to get a job doing stuff like this, but have my skills become out of date and unmarketable? Any opinions on ways to sell myself to help get a new position?

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  • Distributed transactions and queues, ruby, erlang

    - by chrispanda
    I have a problem that involves several machines, message queues, and transactions. So for example a user clicks on a web page, the click sends a message to another machine which adds a payment to the user's account. There may be many thousands of clicks per second. All aspects of the transaction should be fault tolerant. I've never had to deal with anything like this before, but a bit of reading suggests this is a well known problem. So to my questions. Am I correct in assuming that secure way of doing this is with a two phase commit, but the protocol is blocking and so I won't get the required performance? It appears that DBs like redis and message queuing system like Rescue, RabbitMQ etc don't really help me a lot - even if I implement some sort of two phase commit, the data will be lost if redis crashes because it is essentially memory-only. All of this has led me to look at erlang - but before I wade in and start learning a new language, I would really like to understand better if this is worth the effort. Specifically, am I right in thinking that because of its parallel processing capabilities, erlang is a better choice for implementing a blocking protocol like two phase commit, or am I confused?

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  • Did 12.04 just add multi-touch gesture support mid-release?

    - by adempewolff
    I was reviewing the updates I was about to download today and I noticed that a lot of them had to do with gesture support, noticed that many of these were new installs rather than upgrades. Has 12.04 just added multi-touch gesture support mid-release? If so, what are the capabilities that this adds? Which applications already support these capabilities and can I expect others to add support in the near future? Here are the packages that were installed: Install: libframe6:amd64 (2.2.4-0ubuntu0.12.04.1), libgeis1:amd64 (2.2.9.2-0ubuntu1), libgrail5:amd64 (3.0.6-0ubuntu0.12.04.01, automatic) And here are those that were upgraded (also including many with touch support): Upgrade: libgrip0:amd64 (0.3.4-0ubuntu2~ubuntu12.04.1, 0.3.5-0ubuntu1~12.04.1), eog:amd64 (3.4.2-0ubuntu1, 3.4.2-0ubuntu1.1), ginn:amd64 (0.2.4-0ubuntu1, 0.2.4.1-0ubuntu1) Of which the descriptions for the new installs are, libgeis1: Gesture engine interface support A common API for clients of a systemwide gesture recognition and propagation engine. libframe6: Touch Frame Library This library handles the buildup and synchronization of a set of simultaneous touches. The library is input agnostic, with bindings for mtdev, frame and XI2.1. libgrail5: Gesture Recognition And Instantiation Library This library consists of an interface and tools for handling gesture recognition and gesture instantiation. Applications can use the grail callbacks to receive gesture primitives and raw input events from the underlying kernel device. And the descriptions for the upgraded packages are, ligrip0: provides multitouch gestures to GTK+ apps Libgrip hooks gesture recognition into GTK+ applications. ginn: Gesture Injector: No-GEIS, No-Toolkits A daemon with jinn-like wish-granting capabilities: it gives applications the ability to support a subset of multi-touch gestures without having to integrate GEIS or multi-touch GTK/Qt libs. Adding in a ton of new libraries and upgrading the existing components makes me wonder if 12.04 is meant to start natively supporting gestures other than two finger scroll in the near future. I expected these capabilities to be introduced soon but I thought that they would only be rolled out in a new release, not as upgrades for an existing release. Anyone have any info about this?

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  • Vim Stuck In Insert Mode

    - by Levi Hackwith
    I've been using Vim for several months now via my web host (they allow putty access). All of a sudden, the escape key has become unresponsive. I cannot exist insert or any other mode by simply hitting escape. I have to hit F1 which brings up the help in vim and kicks me into command mode. I'm most certain that my escape key on my keyboard is functioning fine since all of my windows shortcuts that use the escape key operate normally. I know this is a ridiculous question and I'm certain there's a lot more to look into regarding a solution. What I really need is a solid lead as to where to start looking. Things that might help: I'm using vim via putty I'm logging in using jailshell I'm not root

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  • Interesting sessions/tips from RMOUG

    - by jean-pierre.dijcks
    One of the sessions I was at at last week's RMOUG was a session on Temp Tablespace Groups. I had a look because I had no experience with this and it seemed to help with parallel processing and the allocation/usage of temp. You can read the excellent write-up at Kellyn Pedersen's blog - who did the session and all the work - here. So for all of those who may be seeing lot's of waits like enq: TS - Contention when you are doing hash joins and sorts, do have a look at the above blog post. I also had the chance to listen in at Stewart Bryson's session on Restartability (he had 3 R-s) where he gave very useful tips about how to deal with your data warehouse loads. Questions like archive log mode - should I or should I not were well covered. Flashback archives, also nice to hear about. Very nice talk, very interesting. Unfortunately he hasn't blogged about it yes, so no pointers to that one. Got to see a couple of other interesting sessions, and as conferences go got to meet some interesting Oracle folks from the region. As usual RMOUG was useful and fun. Off to the drawing boards to design next year's session!

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  • Export a single layer as an image in Photoshop

    - by wrburgess
    I have a lot of designers send me layered PSDs of their designs and I need to break out the pieces of the designs to place on web pages. I can do a decent number of things in Photoshop, but I'm hardly efficient with it. My old way of just copying the image that's in a layer and pasting into a new image seems to take forever as I screw around with cropping and such. I've got Photoshop CS5, so I don't need external software to do anything, but I just need to figure out how to take a single layer, that may hold something small like an icon, and export it as a PNG or JPG. I am aware of the script called "Export Layers to Files" but it took about an hour and exported ALL of my layers to a huge number of files. I wasn't looking for a solution that broad. Is there an easy way to do this?

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  • How to detect a background program (in Windows 7) which takes active focus automatically?

    - by Sachin Shekhar
    A background process/program steals focus from my currently active application. It disturbs me a lot when I type in an app or control an app using keyboard or play online flash games in full-screen. I want to remove this program from my PC, but I'm unable to detect it. I've analyzed all processes & scanned for viruses. All things are right from this side. I don't want to change focus behavior using registry tweak. Please, help me detecting that app..

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  • How to get Firefox Greasemonkey script to use a local cascading stylesheet?

    - by Umber Ferrule
    What's the correct syntax to link to a CSS file in the same directory as a Greasemonkey JavaScript? I've tried the following but it doesn't work: var cssNode = document.createElement('link'); cssNode.type = 'text/css'; cssNode.rel = 'stylesheet'; cssNode.href = 'example.css'; cssNode.media = 'screen'; cssNode.title = 'dynamicLoadedSheet'; document.getElementsByTagName("head")[0].appendChild(cssNode); If I can get this to work, it would be a lot easier than encasing CSS changes in JavaScript.

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  • Second monitor not detected

    - by configurator
    Note: I've seen this question quite a lot, but in all the cases I could find with answers, the answer was either "I don't know" or "use nvidia-settings (which is irrelevant to me)." I'm using Intel Sandybridge Desktop graphics, with a P8H61-M LE motherboard. How do I get Ubuntu to detect my second monitor? Clicking "Detect Displays" here doesn't do anything. Here's some system info: $ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) $ uname -a Linux clyde 3.5.0-13-generic #13-Ubuntu SMP Tue Aug 28 08:31:47 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ hardinfo [copied from the UI] -Display- Resolution : 1920x1080 pixels Vendor : The X.Org Foundation Version : 1.12.3 -Monitors- Monitor 0 : 1920x1080 pixels -Extensions- BIG-REQUESTS Composite DAMAGE DOUBLE-BUFFER DPMS DRI2 GLX Generic Event Extension MIT-SCREEN-SAVER MIT-SHM RANDR RECORD RENDER SECURITY SGI-GLX SHAPE SYNC X-Resource XC-MISC XFIXES XFree86-DGA XFree86-VidModeExtension XINERAMA XInputExtension XKEYBOARD XTEST XVideo -OpenGL- Vendor : Intel Open Source Technology Center Renderer : Mesa DRI Intel(R) Sandybridge Desktop Version : 3.0 Mesa 8.1-devel Direct Rendering : Yes I've tried upgrading everything from ppa:xorg-edgers/ppa and ppa:glasen/intel-driver. I've also installed various tools I've found in other threads (e.g. hardinfo) but they weren't really helpful to me as I don't know what to make of the data. How do I get Ubuntu to detect my second monitor?

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  • Algorithm to use for shop floor layout?

    - by jkohlhepp
    I ran into a classroom problem yesterday (business oriented class, not computer science) and I found it interesting from an algorithmic perspective. The problem goes something like this: Assume there is a shop floor with N different rooms, and you have N different departments that need to go in those rooms. The departments and the rooms are all the same size, so any department could go in any room. There is a known travel distance from each room to each other room. There is also a known amount of trips necessary from one department to another (trips are counted the same regardless which room they originate from, so a trip from A to B is equivalent to a trip from B to A). Given those inputs, determine a layout of departments into rooms which minimizes travel time. What is the best way to approach this problem algorithmically? Is there already a particular algorithm or class of algorithms designed to solve this type of problem? Does this type of problem have a name in computer science? I am not looking for you to design an algorithm to solve this, although feel free to do so if you would like. I'm wondering if this is a problem space that has already been well defined and studied algorithmically and if so get some links to research further. I can see a lot of different data structures and algorithms that might apply to this and I'm curious which approach would be "best". And don't worry, you are not doing my homework for me. This is not a homework problem per se, as this is a business course and we were simply discussing the concepts and not trying to solve the problem algorithmically.

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  • Lightweight, dynamic, fully JavaScript web UI library recommendations

    - by Matt Greer
    I am looking for recommendations for a lightweight, dynamic, fully JavaScript UI library for websites. Doesn't have to be amazing visually, the end result is for simple demos I create. What I want can be summed up as "Ext-like, but not GPL'ed, and a much smaller footprint". I want to be able to construct UIs dynamically and fully through code. My need for this is currently driven by this particle designer. Depending on what query parameters you give it, the UI components change, example 1, example2. Currently this is written in Ext, but Ext's license and footprint are turn offs for me. I like UKI a lot, but it's not very good for dynamically building UIs since everything is absolutely positioned. Extending Uki to support that is something I am considering. Ideally the library would let me make UIs with a pattern along the lines of: var container = new SomeUI.Container(); container.add(new SomeUI.Label('Color Components')); container.add(new SomeUI.NumberField('R')); container.add(new SomeUI.NumberField('G')); container.add(new SomeUI.NumberField('B')); container.add(new SomeUI.CheckBox('Enable Alpha')); container.renderTo(someDiv);

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  • Self hosted PHP shopping cart with no storefront?

    - by Question
    I am looking for a shopping cart to implement on a simple website instead of the default paypal cart that is used with their add to cart buttons (I don't like the non-styeable new tab/window cart). However, I really like the ability to simply add the buttons to existing pages. I do not have a lot of products and do not want to deal with a storefront and complex templates. The main features I need: Self-hosted Easy to implement with existing website (copy and paste button code, etc.) Ability to have variations on one button with different prices (dropdown with sizes, colors, etc.) Ability to track inventory and disallow out of stock orders Ability to pass cart details to PayPal Website Payments Standard I have seen most of the large storefront options: oscommerce, zencart, cubecart, opencart, prestashop, magento, cs-cart, lemonstand, etc. but these are way more than I need. I don't need the storefront or customer accounts or templated pages, etc. I have seen e-junkie, which is not far off from what I would like, but it is not self-hosted and I would prefer an in-site cart (or dynamic overlay cart) rather than a lightbox or new tab/window cart. I also love the paypal minicart and its implementation, but there is no way to track inventory. So, does anyone have any recommendations that might meet these requests?

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  • Force Blank TextBox with ASP.Net MVC Html.TextBox

    - by Doug Lampe
    I recently ran into a problem with the following scenario: I have data with a parent/child data with a one-to-many relationship from the parent to the child. I want to be able to update parent and existing child data AND add a new child record all in a single post. I don't want to create a model just to store the new values. One of the things I LOVE about MVC is how flexible it is in dealing with posted data.  If you have data that isn't in your model, you can simply use the non-strongly-typed HTML helper extensions and pass the data into your actions as parameters or use the FormCollection.  I thought this would give me the solution I was looking for.  I simply used Html.TextBox("NewChildKey") and Html.TextBox("NewChildValue") and added parameters to my action to take the new values.  So here is what my action looked like: [HttpPost] public ActionResult EditParent(int? id, string newChildKey, string newChildValue, FormCollection forms) {     Model model = ModelDataHelper.GetModel(id ?? 0);     if (model != null)     {         if (TryUpdateModel(model))         {             if (ModelState.IsValid)             {                 model = ModelDataHelper.UpdateModel(model);             }             string[] keys = forms.GetValues("ChildKey");             string[] values = forms.GetValues("ChildValue");             ModelDataHelper.UpdateChildData(id ?? 0, keys, values);             ModelDataHelper.AddChildData(id ?? 0, newChildKey, newChildValue);             model = ModelDataHelper.GetModel(id ?? 0);         }        return View(report);     }    return new EmptyResult(); } The only problem with this is that MVC is TOO smart.  Even though I am not using a model to store the new child values, MVC still passes the values back to the text boxes via the model state.  The fix for this is simple but not necessarily obvious, simply remove the data from the model state before returning the view: ModelState.Remove("NewChildKey"); ModelState.Remove("NewChildValue"); Two lines of code to save a lot of headaches.

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  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit &ndash; Day 2 &ndash; IS_Strategy and Internationa

    - by Ram Shankar Yadav
    Hey Guys~ So the second day of the week starts, and we were all set for coming sessions on : - IS & Strategy and, - Changing Geo-politics & Business Environment We did our daily chores, rushed for breakfast, and reached Auditorioum, almost on time. IS & Strategy session was quite informative and interactive, and the prof. gave lot of examples, and it really gives us solid understanding by relating things with examples. Then goes the lunch, but the IS session over shoot for 15 minutes so our idea of taking a nap in lunch was not working out, but anyway we did our lunch and tried to sleep for 10-15 minutes. We got back and session on International Business started. Frankly, it’s a great topic, but we had tough time to be attentive, and it was hard to keep ourselves awake :P Anyhow the session came to an end, and we went to Library, and roamed around campus. Got back, had dinner, and went for a night walk, and ice-cream party. Lastly we did went to the platform inside the lake, and had a gag session, got back and  did “ITC eChaupal” case study. We have planned to visit Kali Mandir tomorrow, so I’ve to sleep for few hours…GN! Stay tuned for more… ram :)

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  • how do I write a functional spec quickly and efficiently

    - by giddy
    So I just read some fabulous articles by Joel on specs here. (Was written in 2000!!) I read all 4 parts, but Im looking for some methodical approaches to writing my specs. Im the only lonely dev, working on this fairly complicated app (or family of apps) for a very well known finance company. I've never made something this serious, I started out writing something like a bad spec, an overview of some sorts, and it has wasted a LOT of my time. Ive also made 3 mockup-kinda-thingies for my client so I have a good understanding of what they want. Also released a preview (a throw away working app with the most basic workflow), and Ive only written and tested some of the very core/base systems. I think the mistake Ive been making so far is not writing a detailed spec, so Im getting to it now. So the whole thing comprises of An MVC website (for admins & data viewing) 2 Silverlight modules (For 2 specific tasks) 1 Desktop Application Im totally short on time, resources and need to get this done quick, also, need to make sure these guys read it up equally quick and painlessly. So how do I go about it, Im looking for any tips, any real world stuff, how do you guys usually do it? Do you make a mock screenie of every dialog/form/page? Im thinking of making a dummy asp.net web forms project, then filling in html files in folders and making it look like my mvc url structure. Then having a section in the spec for the website and write up a page for every URL Ive got with a screenie. For my win forms app, Ive made somewhat of a demo Win Form project, would I then put in a dialog or stucture everything as I would in the real app and then screen shot it?

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  • Outlook 2007 GAL Phone List

    - by s15199d
    I just spent a lot of time populating Phone Numbers and Fax Numbers in our GAL/Active Directory. The goal of which was to replace our static *.xlsx file that we use as a corporate phone directory. I know I can see the GAL by clicking on the To... button, and I can see more specific info for a particular user, by adding them as a recipient and double-clicking their name in the To: field. Is there any way (inside Outlook) to have a laundry-list view of all users and phone/fax/mobile/address similar to the phone list view for contacts? Are there any other tools that might provide this functionality. I've used a GAL web interface before, but that cost $ and as I recall was challenging to manage.

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  • Public folder emails not being delivered

    - by Rob
    Hello, We have just introduced an Exchange 2010 installation into our existing Exchange 2003 (all standard) environment. We make a lot of use of our Public Folders in 2003, so I am wanting to make a small PF tree in the 2010 system to test some applications against. I have created a few public folders in the 2010 public folder management tool, and mail enabled them, gotten email addresses, etc. However, mail will not be delivered, it queues on my existing 2003 Exchange server's 'Local Delivery' queue, and eventually times out and bounces. I guess the Exchange 'system' including the new 2010 server thinks that all public folder email must need to be delivered to the old 2003 server. Is it possible for me to have two public folder databases that each receive mail? If so, is there something I am missing to enable this? Thanks -R

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  • how do I configure IIS to post logs to sql server?

    - by stacker
    how do I configure IIS to post logs to sql server? How want to save ANY log to my site. the site has a lot of views and the data can be big in a very small time. In addition, I want to show analytics of the use, in real time, and for all the time. Is it make sense to save all the logs in sql-server? What is the pros and cons taking this approach have? what other solution can I have?

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  • Does DirectX implement Triple Buffering?

    - by Asik
    As AnandTech put it best in this 2009 article: In render ahead, frames cannot be dropped. This means that when the queue is full, what is displayed can have a lot more lag. Microsoft doesn't implement triple buffering in DirectX, they implement render ahead (from 0 to 8 frames with 3 being the default). The major difference in the technique we've described here is the ability to drop frames when they are outdated. Render ahead forces older frames to be displayed. Queues can help smoothness and stuttering as a few really quick frames followed by a slow frame end up being evened out and spread over more frames. But the price you pay is in lag (the more frames in the queue, the longer it takes to empty the queue and the older the frames are that are displayed). As I understand it, DirectX "Swap Chain" is merely a render ahead queue, i.e. buffers cannot be dropped; the longer the chain, the greater the input latency. At the same time, I find it hard to believe that the most widely used graphics API would not implement such fundamental functionality correctly. Is there a way to get proper triple buffered vertical synchronisation in DirectX?

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  • Combine 3D objects in XNA 4

    - by Christoph
    Currently I am writing on my thesis for university, the theme I am working on is 3D Visualization of hierarchical structures using cone trees. I want to do is to draw a cone and arrange a number of spheres at the bottom of the cone. The spheres should be arranged according to the radius and the number of spheres correctly. As you can imagine I need a lot of these cone/sphere combinations. First Attempt I was able to find some tutorials that helped with drawing cones and spheres. Cone public Cone(GraphicsDevice device, float height, int tessellation, string name, List<Sphere> children) { //prepare children and calculate the children spacing and radius of the cone if (children == null || children.Count == 0) { throw new ArgumentNullException("children"); } this.Height = height; this.Name = name; this.Children = children; //create the cone if (tessellation < 3) { throw new ArgumentOutOfRangeException("tessellation"); } //Create a ring of triangels around the outside of the cones bottom for (int i = 0; i < tessellation; i++) { Vector3 normal = this.GetCircleVector(i, tessellation); // add the vertices for the top of the cone base.AddVertex(Vector3.Up * height, normal); //add the bottom circle base.AddVertex(normal * this.radius + Vector3.Down * height, normal); //Add indices base.AddIndex(i * 2); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 2) % (tessellation * 2)); base.AddIndex(i * 2 + 1); base.AddIndex((i * 2 + 3) % (tessellation * 2)); base.AddIndex((i * 2 + 2) % (tessellation * 2)); } //create flate triangle to seal the bottom this.CreateCap(tessellation, height, this.Radius, Vector3.Down); base.InitializePrimitive(device); } Sphere public void Initialize(GraphicsDevice device, Vector3 qi) { int verticalSegments = this.Tesselation; int horizontalSegments = this.Tesselation * 2; //single vertex on the bottom base.AddVertex((qi * this.Radius) + this.lowering, Vector3.Down); for (int i = 0; i < verticalSegments; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //Create a singe ring of latitudes for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex(normal * this.Radius, normal); } } // Finish with a single vertex at the top of the sphere. AddVertex((qi * this.Radius) + this.lowering, Vector3.Up); // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(CurrentVertex - 1); base.AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(CurrentVertex - 2 - i); } base.InitializePrimitive(device); } The tricky part now is to arrange the spheres at the bottom of the cone. I tried is to draw just the cone and then draw the spheres. I need a lot of these cones, so it would be pretty hard to calculate all the positions correctly. Second Attempt So the second try was to generate a object that builds all vertices of the cone and all of the spheres at once. So I was hoping to render a cone with all its spheres arranged correctly. After a short debug I found out that the cone is created and the first sphere, when it turn of the second sphere I am running into an OutOfBoundsException of ushort.MaxValue. Cone and Spheres public ConeWithSpheres(GraphicsDevice device, float height, float coneDiameter, float sphereDiameter, int coneTessellation, int sphereTessellation, int numberOfSpheres) { if (coneTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the cone. The number must be greater or equal to 3", coneTessellation)); } if (sphereTessellation < 3) { throw new ArgumentException(string.Format("{0} is to small for the tessellation of the sphere. The number must be greater or equal to 3", sphereTessellation)); } //set properties this.Height = height; this.ConeDiameter = coneDiameter; this.SphereDiameter = sphereDiameter; this.NumberOfChildren = numberOfSpheres; //end set properties //generate the cone this.GenerateCone(device, coneTessellation); //generate the spheres //vector that defines the Y position of the sphere on the cones bottom Vector3 lowering = new Vector3(0, 0.888f, 0); this.GenerateSpheres(device, sphereTessellation, numberOfSpheres, lowering); } // ------ GENERATE CONE ------ private void GenerateCone(GraphicsDevice device, int coneTessellation) { int doubleTessellation = coneTessellation * 2; //Create a ring of triangels around the outside of the cones bottom for (int index = 0; index < coneTessellation; index++) { Vector3 normal = this.GetCircleVector(index, coneTessellation); //add the vertices for the top of the cone base.AddVertex(Vector3.Up * this.Height, normal); //add the bottom of the cone base.AddVertex(normal * this.ConeRadius + Vector3.Down * this.Height, normal); //add indices base.AddIndex(index * 2); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 2) % doubleTessellation); base.AddIndex(index * 2 + 1); base.AddIndex((index * 2 + 3) % doubleTessellation); base.AddIndex((index * 2 + 2) % doubleTessellation); } //create flate triangle to seal the bottom this.CreateCap(coneTessellation, this.Height, this.ConeRadius, Vector3.Down); base.InitializePrimitive(device); } // ------ GENERATE SPHERES ------ private void GenerateSpheres(GraphicsDevice device, int sphereTessellation, int numberOfSpheres, Vector3 lowering) { int verticalSegments = sphereTessellation; int horizontalSegments = sphereTessellation * 2; for (int childCount = 1; childCount < numberOfSpheres; childCount++) { //single vertex at the bottom of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Down); for (int verticalSegmentsCount = 0; verticalSegmentsCount < verticalSegments; verticalSegmentsCount++) { float latitude = ((verticalSegmentsCount + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude); float dxz = (float)Math.Cos(latitude); //create a single ring of latitudes for (int horizontalSegmentsCount = 0; horizontalSegmentsCount < horizontalSegments; horizontalSegmentsCount++) { float longitude = horizontalSegmentsCount * MathHelper.TwoPi / horizontalSegments; float dx = (float)Math.Cos(longitude) * dxz; float dz = (float)Math.Sin(longitude) * dxz; Vector3 normal = new Vector3(dx, dy, dz); base.AddVertex((normal * this.SphereRadius) + lowering, normal); } } //finish with a single vertex at the top of the sphere base.AddVertex((this.GetCircleVector(childCount, this.NumberOfChildren) * this.SphereRadius) + lowering, Vector3.Up); //create a fan connecting the bottom vertex to the bottom latitude ring for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(0); base.AddIndex(1 + (i + 1) % horizontalSegments); base.AddIndex(1 + i); } //Fill the sphere body with triangles joining each pair of latitude rings for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; base.AddIndex(1 + i * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); base.AddIndex(1 + i * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + nextJ); base.AddIndex(1 + nextI * horizontalSegments + j); } } //create a fan connecting the top vertiex to the top latitude for (int i = 0; i < horizontalSegments; i++) { base.AddIndex(this.CurrentVertex - 1); base.AddIndex(this.CurrentVertex - 2 - (i + 1) % horizontalSegments); base.AddIndex(this.CurrentVertex - 2 - i); } base.InitializePrimitive(device); } } Any ideas how I could fix this?

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