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  • How can I make permanent death in a MUD seem acceptable and fair to players?

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • emacs keybindings

    - by Max
    I read a lot about vim and emacs and how they make you much more productive, but I didn't know which one to pick. Finally when I decided to teach myself common lisp, the decision was straight forward: everybody says that there's no better editor for common lisp, than emacs + slime. So I started with emacs tutorial and immediately I ran into something that seems very unproductive to me. I'm talking about key bindings for cursor keys: forward/backward: Ctrl+f, Ctrl+b up/down: Ctrl+p, Ctrl+n I find these bindings very strange. I assume that fingers should be on their home rows (am I wrong here?), so to move cursor forward or backward I should use my left index finger and for up and down right pinky and right index fingers. When working with any of Windows IDEs and text editors to navigate text I usually place my right hand in a position so that my thumb is on the right ctrl and my index, ring and middle fingers are on the cursor keys. From this position it is very easy and comfortable to move cursor: I can do one-character moves with my 3 right fingers, or I can press ctrl with my right thumb and do word-moves instead. Also I can press shift with my left pinky and do single-character or word selections. Also it is a very comfortable position to reach PgUp, PgDn, Home, End, Delete and Backspace keys with my right hand. So I have even more navigation and selection possibilities. I understand that the decision not to use cursor keys is to allow one to use emacs to connect to remote terminal sessions, where these keys are not supported, but I still find the choice of cursor keys very unfortunate. Why not to use j, k, i, l instead? This way I could use my right hand without much finger stretching. So how is emacs more productive? What am I doing wrong?

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  • Sprite sorting issues

    - by TheBroodian
    I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has events that can be wired up to draw sprites before or after the draw of layers, to create foreground or background effects during runtime. This all works fine and well, however, the only way that I understand that this works, is by calling tIDE's internal spritebatch to create this effect. This creates a problem for me, because within tIDE's source code, its spritebatch's call block is set to SpriteSortMode.Deferred, and my characters have particle elements that I would like to draw in front of and behind themselves, via a drawdepth value. I can use a separate instance of spritebatch and call my character's draw method, and set sprite sorting there, but then my character is drawn ontop of all layers in my tIDE map. Which is even worse to me than my particles not being drawn as I want them to be. So, in summary, I want all of my crap to work, but at the moment the only way I can figure to do that is to ghetto rig the spritebatch within my characters' draw methods by calling a spritebatch.End();, then starting a new call to Begin() with SpriteSortMode.BackToFront, doing all of my characters' draw logic, and then calling another spritebatch.End(); followed once again by a new spritebatch.Begin(). Obviously that is pretty undesirable, but I don't know any other feasible alternatives. Anybody got any wisdom they could impart unto me as to how I could handle this?

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  • How to sync client and server at the first frame

    - by wheelinlight
    I'm making a game where an authoritative server sends information to all clients about states and positions for objects in a 3d world. The player can control his character by clicking on the screen to set a destination for the character, much like in the Diablo series. I've read most information I can find online about interpolation, reconciliation, and general networking architecture (Valve's for instance). I think I understand everything but one thing seems to be missing in every article I read. Let say we have an interpolation delay of 100ms, server tickrate=50ms, latency=200ms; How do I know when 100ms has past on the client? If the server sends the first update on t=0, can I assume it arrives at t=200, therefore assuming that all packets takes the same amount of time to reach the client? What if the first packet arrives a little quick, for instance at t=150. I would then be starting the client with t=150 and at t=250 it will think it has past 100ms since its connect to the server when it in fact only 50ms has past. Hopefully the above paragraph is understandable. The summarized question would be: How do I know at what tick to start simulating the client? EDIT: This is how I ended up doing it: The client keeps a clock (approximately) in sync with the server. The client then simulates the world at simulationTime = syncedTime - avg(RTT)/2 - interpolationTime The round-trip time can fluctuate so therefore I average it out over time. By only keeping the most recent values when calculating the average I hope to adapt to more permanent changes in latency. It's still to early to draw any conclusion. I'm currently simulating bad network connections, but it's looking good so far. Anyone see any possible problems?

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  • Adding delay between damage

    - by iQue
    I have a bunch of enemies chasing my main-character, and if they intersect I want them to damage him and that's all good. The problem is that right now they damage him as long as they stand around him, every frame! and since it gets called every frame my character's HP reaches 0 almost instantly. I've tried adding delay and I've tried a timertask, but can't get it to work. This is the code I use to check for intersection: private void checkCollision(Canvas canvas) { synchronized (getHolder()) { Rect h1 = happy.getBounds(); for (int i = 0; i < enemies.size(); i++) { for (int j = 0; j < bullets.size(); j++) { Rect b1 = bullets.get(j).getBounds(); Rect e1 = enemies.get(i).getBounds(); if (b1.intersect(e1)) { enemies.get(i).damageHP(5); bullets.remove(j); } if(e1.intersect(h1)){ happy.damageHP(5); // this is the statement that needs some sort of delay, I want them to damage him every 2 seconds they intersect him. } if(enemies.get(i).getHP() <= 0){ enemies.get(i).death(canvas, enemies); score.incScore(5); break; } if(happy.getHP() <= 0){ score.incScore(-50); //end-screen } } } } } If anyone knows the logic to do this please do tell.

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  • Brief pause after keypress

    - by user36324
    After i press and hold the key it goes forward once then pauses for a second or less then goes forward on forever. My problem is the brief pause I cant locate the issue. Thanks for your help. while(game){ while (SDL_PollEvent(&e)){ mainChar.manageEvents(e); } background.renderChar(); mainChar.renderChar(); SDL_RenderPresent(ren); } void Character::manageEvents(SDL_Event event) { switch(event.type){ case SDL_KEYDOWN: KEYS[event.key.keysym.sym] = true; printf("true"); handleInput(); break; case SDL_KEYUP: KEYS[event.key.keysym.sym] = false; printf("false"); break; default: break; } } void Character::handleInput() { if(KEYS[SDLK_a]) { dst.x--; } if(KEYS[SDLK_d]) { dst.x++; } if(KEYS[SDLK_w]) { dst.y++; } if(KEYS[SDLK_s]) { dst.y--; } }

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  • How to implement behavior in a component-based game architecture?

    - by ghostonline
    I am starting to implement player and enemy AI in a game, but I am confused about how to best implement this in a component-based game architecture. Say I have a following player character that can be stationary, running and swinging a sword. A player can transit to the swing sword state from both the stationary and running state, but then the swing must be completed before the player can resume standing or running around. During the swing, the player cannot walk around. As I see it, I have two implementation approaches: Create a single AI-component containing all player logic (either decoupled from the actual component or embedded as a PlayerAIComponent). I can easily how to enforce the state restrictions without creating coupling between individual components making up the player entity. However, the AI-component cannot be broken up. If I have, for example, an enemy that can only stand and walk around or only walks around and occasionally swing a sword, I have to create new AI-components. Break the behavior up in components, each identifying a specific state. I then get a StandComponent, WalkComponent and SwingComponent. To enforce the transition rules, I have to couple each component. SwingComponent must disable StandComponent and WalkComponent for the duration of the swing. When I have an enemy that only stands around, swinging a sword occasionally, I have to make sure SwingComponent only disables WalkComponent if it is present. Although this allows for better mix-and-matching components, it can lead to a maintainability nightmare as each time a dependency is added, the existing components must be updated to play nicely with the new requirements the dependency places on the character. The ideal situation would be that a designer can build new enemies/players by dragging components into a container, without having to touch a single line of engine or script code. Although I am not sure script coding can be avoided, I want to keep it as simple as possible. Summing it all up: Should I lob all AI logic into one component or break up each logic state into separate components to create entity variants more easily?

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  • Sub-systems in game engines

    - by Hillel
    So here's the problem- I'm writing my own engine library, and it works fine with stuff like menus and the actual game screen. The thing is, I can't really figure out how to integrate something like an intro or dialogue preceding certain levels into this system. Let's look at another example- say I have a game-specific engine which gets a Level object and runs it. Engine would have its own collision and physics system, all hard coded. Now, what if at some point in a level, I want the player to enter a mini-game with different rules? How do I morph the Engine class to support these sub-systems without having to deal with their code all the time (as in: if(regular game) ... else if(mini game) ...)? And what if I want an intro animation at the start of a level, and I want the player to be able to assume control of his character once the animation ends, do I implement the animation into the Engine class itself? Or maybe I need to run another class, CutScene, and when it ends, it calls Engine and starts the level? What if I want to add a dialogue system, where at the start of each level there's a short dialogue and the player can't control his character, and once it ends, he can? Would I then run the dialogue code inside the Engine code? Maybe these sub-systems should all be scripted? I don't know anything about scripting, is it necessary for this kind of situation? Any help would be appreciated.

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  • Find last of match string automatically

    - by jowan
    I want to make id for entries as long as 7 digits.. while first entry is created, it will get id is 0000001 And my problem is i want to get id and add to 1 every time new entry is created.. I have a bunch of code and still confuse to implement it. $str_rep = "0000123"; $str_rep2 = "0005123"; // My character string can be like this $str_rep3 = "0009123"; // My character string can be like this $match_number= array(1,2,3,4,5,6,7,8,9); // I create array to do it automatically but it was not work. // I do it manually $get_str = strstr($str_rep, "1"); $get_str = strstr($str_rep2, "5"); $get_str = strstr($str_rep3, "9"); // Result echo $get_str . "<br>"; echo $get_str2 . "<br>"; echo $get_str3 . "<br>"; Thanks in advance

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  • How should I compress a file with multiple bytes that are the same with Huffman coding?

    - by Omega
    On my great quest for compressing/decompressing files with a Java implementation of Huffman coding (http://en.wikipedia.org/wiki/Huffman_coding) for a school assignment, I am now at the point of building a list of prefix codes. Such codes are used when decompressing a file. Basically, the code is made of zeroes and ones, that are used to follow a path in a Huffman tree (left or right) for, ultimately, finding a byte. In this Wikipedia image, to reach the character m the prefix code would be 0111 The idea is that when you compress the file, you will basically convert all the bytes of the file into prefix codes instead (they tend to be smaller than 8 bits, so there's some gain). So every time the character m appears in a file (which in binary is actually 1101101), it will be replaced by 0111 (if we used the tree above). Therefore, 1101101110110111011011101101 becomes 0111011101110111 in the compressed file. I'm okay with that. But what if the following happens: In the file to be compressed there exists only one unique byte, say 1101101. There are 1000 of such byte. Technically, the prefix code of such byte would be... none, because there is no path to follow, right? I mean, there is only one unique byte anyway, so the tree has just one node. Therefore, if the prefix code is none, I would not be able to write the prefix code in the compressed file, because, well, there is nothing to write. Which brings this problem: how would I compress/decompress such file if it is impossible to write a prefix code when compressing? (using Huffman coding, due to the school assignment's rules) This tutorial seems to explain a bit better about prefix codes: http://www.cprogramming.com/tutorial/computersciencetheory/huffman.html but doesn't seem to address this issue either.

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • D20 java engine

    - by javydreamercsw
    I'm trying to incorporate PCGen into my application to avoid recreating the wheel for D20 system. (Are there any other libraries out there?) In other words I would like to use PCGen as a library and do things like: CRUD characters (and all related information) Experience/level managements I don't need the GUI part of it just the information to pass to my application. This is a scenario I can think of: 1. Load available custom classes 2. Create a new Character/NPC 3. Transfer the stats to my system 4. Player keeps playing so I need to update experience 5. Save player in my system and recreate it later. I'm trying to start to create a character from PCClass with no luck. Looking at the code it seems it'll try to load it. I assume load from a file generated from the GUI. Is there a way of bypassing the GUI for all this? I was looking for a tutorial of some sorts without luck. I was able to figure out how to use the dice within PCGen but that's about it. Any ideas?

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  • Uneditable file and Unreadable(for further processing) file( WHY? ) after processing it through C++

    - by mgj
    Hi...:) This might look to be a very long question to you I understand, but trust me on this its not long. I am not able to identify why after processing this text is not being able to be read and edited. I tried using the ord() function in python to check if the text contains any Unicode characters( non ascii characters) apart from the ascii ones.. I found quite a number of them. I have a strong feeling that this could be due to the original text itself( The INPUT ). Input-File: Just copy paste it into a file "acle5v1.txt" The objective of this code below is to check for upper case characters and to convert it to lower case and also to remove all punctuations so that these words are taken for further processing for word alignment #include<iostrea> #include<fstream> #include<ctype.h> #include<cstring> using namespace std; ifstream fin2("acle5v1.txt"); ofstream fin3("acle5v1_op.txt"); ofstream fin4("chkcharadded.txt"); ofstream fin5("chkcharntadded.txt"); ofstream fin6("chkprintchar.txt"); ofstream fin7("chknonasci.txt"); ofstream fin8("nonprinchar.txt"); int main() { char ch,ch1; fin2.seekg(0); fin3.seekp(0); int flag = 0; while(!fin2.eof()) { ch1=ch; fin2.get(ch); if (isprint(ch))// if the character is printable flag = 1; if(flag) { fin6<<"Printable character:\t"<<ch<<"\t"<<(int)ch<<endl; flag = 0; } else { fin8<<"Non printable character caught:\t"<<ch<<"\t"<<int(ch)<<endl; } if( isalnum(ch) || ch == '@' || ch == ' ' )// checks for alpha numeric characters { fin4<<"char added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; if(isupper(ch)) { //tolower(ch); fin3<<(char)tolower(ch); } else { fin3<<ch; } } else if( ( ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 != ' ' ) { fin3<<' '; } else if( (ch=='\t' || ch=='.' || ch==',' || ch=='#' || ch=='?' || ch=='!' || ch=='"' || ch != ';' || ch != ':') && ch1 == ' ' ) { //fin3<<" '; } else if( !(int(ch)>=0 && int(ch)<=127) ) { fin5<<"Char of ascii within range not added: "<<ch<<"\tits ascii value: "<<int(ch)<<endl; } else { fin7<<"Non ascii character caught(could be a -ve value also)\t"<<ch<<int(ch)<<endl; } } return 0; } I have a similar code as the above written in python which gives me an otput which is again not readable and not editable The code in python looks like this: #!/usr/bin/python # -*- coding: UTF-8 -*- import sys input_file=sys.argv[1] output_file=sys.argv[2] list1=[] f=open(input_file) for line in f: line=line.strip() #line=line.rstrip('.') line=line.replace('.','') line=line.replace(',','') line=line.replace('#','') line=line.replace('?','') line=line.replace('!','') line=line.replace('"','') line=line.replace('?','') line=line.replace('|','') line = line.lower() list1.append(line) f.close() f1=open(output_file,'w') f1.write(' '.join(list1)) f1.close() the file takes ip and op at runtime.. as: python punc_remover.py acle5v1.txt acle5v1_op.txt The output of this file is in "acle5v1_op.txt" now after processing this particular output file is needed for further processing. This particular file "aclee5v1_op.txt" is the UNREADABLE Aand UNEDITABLE File that I am not being able to use for further processing. I need this for Word alignment in NLP. I tried readin this output with the following program #include<iostream> #include<fstream> using namespace std; ifstream fin1("acle5v1_op.txt"); ofstream fout1("chckread_acle5v1_op.txt"); ofstream fout2("chcknotread_acle5v1_op.txt"); int main() { char ch; int flag = 0; long int r = 0; long int nr = 0; while(!(fin1)) { fin1.get(ch); if(ch) { flag = 1; } if(flag) { fout1<<ch; flag = 0; r++; } else { fout2<<"Char not been able to be read from source file\n"; nr++; } } cout<<"Number of characters able to be read: "<<r; cout<<endl<<"Number of characters not been able to be read: "<<nr; return 0; } which prints the character if its readable and if not it doesn't print them but I observed the output of both the file is blank thus I could draw a conclusion that this file "acle5v1_op.txt" is UNREADABLE AND UNEDITABLE. Could you please help me on how to deal with this problem.. To tell you a bit about the statistics wrt the original input file "acle5v1.txt" file it has around 3441 lines in it and around 3 million characters in it. Keeping in mind the number of characters in the file you editor might/might not be able to manage to open the file.. I was able to open the file in gedit of Fedora 10 which I am currently using .. This is just to notify you that opening with a particular editor was not actually an issue at least in my case... Can I use scripting languages like Python and Perl to deal with this problem if Yes how? could please be specific on that regard as I am a novice to Perl and Python. Or could you please tell me how do I solve this problem using C++ itself.. Thank you...:) I am really looking forward to some help or guidance on how to go about this problem....

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  • MySQL is hogging my server resources

    - by Reacen
    Does anyone have any idea of what can cause this weird behaviour and how I go about fixing it? This is all coming from MySQL only (both RAM and CPU usage), for about 10 minutes after I reboot my Java game server (that has a pool of 256 connections). There are not that many queries and I think it may be more of a MySQL misconfiguration problem. My server: 3.20 GHz * 6 core / 24 GB RAM / 64 bit Windows Server 2003. My game server: Java server, with 256 MySQL connections pool (MyISAM engine), about 500,000 accounts, and 9 million rows of game items in database and about 3,000 players are connected. After about 15 minutes of the game server reboot, the server resumes its stability and CPU usage drop down to 1% ~ 5% and memory to 6 GB. Here is a copy of my MySQL configuration. Also, any advice about my MySQL configuration will be appreciated. I really set it up almost at random. # Example MySQL config file for very large systems. # # This is for a large system with memory of 1G-2G where the system runs mainly # MySQL. # # You can copy this file to # /etc/my.cnf to set global options, # mysql-data-dir/my.cnf to set server-specific options (in this # installation this directory is C:\mysql\data) or # ~/.my.cnf to set user-specific options. # # In this file, you can use all long options that a program supports. # If you want to know which options a program supports, run the program # with the "--help" option. # The following options will be passed to all MySQL clients [client] #password = your_password port = 3306 socket = /tmp/mysql.sock # Here follows entries for some specific programs # The MySQL server [mysqld] #log=c:\mysql.log port = 3306 socket = /tmp/mysql.sock skip-locking key_buffer_size = 2572M max_allowed_packet = 64M table_open_cache = 512 sort_buffer_size = 128M read_buffer_size = 128M read_rnd_buffer_size = 128M myisam_sort_buffer_size = 500M thread_cache_size = 32 query_cache_size = 1948M # Try number of CPU's*2 for thread_concurrency thread_concurrency = 12 max_connections = 5000 # Don't listen on a TCP/IP port at all. This can be a security enhancement, # if all processes that need to connect to mysqld run on the same host. # All interaction with mysqld must be made via Unix sockets or named pipes. # Note that using this option without enabling named pipes on Windows # (via the "enable-named-pipe" option) will render mysqld useless! # #skip-networking # Replication Master Server (default) # binary logging is required for replication log-bin=mysql-bin # required unique id between 1 and 2^32 - 1 # defaults to 1 if master-host is not set # but will not function as a master if omitted server-id = 1 # Replication Slave (comment out master section to use this) # # To configure this host as a replication slave, you can choose between # two methods : # # 1) Use the CHANGE MASTER TO command (fully described in our manual) - # the syntax is: # # CHANGE MASTER TO MASTER_HOST=<host>, MASTER_PORT=<port>, # MASTER_USER=<user>, MASTER_PASSWORD=<password> ; # # where you replace <host>, <user>, <password> by quoted strings and # <port> by the master's port number (3306 by default). # # Example: # # CHANGE MASTER TO MASTER_HOST='125.564.12.1', MASTER_PORT=3306, # MASTER_USER='joe', MASTER_PASSWORD='secret'; # # OR # # 2) Set the variables below. However, in case you choose this method, then # start replication for the first time (even unsuccessfully, for example # if you mistyped the password in master-password and the slave fails to # connect), the slave will create a master.info file, and any later # change in this file to the variables' values below will be ignored and # overridden by the content of the master.info file, unless you shutdown # the slave server, delete master.info and restart the slaver server. # For that reason, you may want to leave the lines below untouched # (commented) and instead use CHANGE MASTER TO (see above) # # required unique id between 2 and 2^32 - 1 # (and different from the master) # defaults to 2 if master-host is set # but will not function as a slave if omitted #server-id = 2 # # The replication master for this slave - required #master-host = <hostname> # # The username the slave will use for authentication when connecting # to the master - required #master-user = <username> # # The password the slave will authenticate with when connecting to # the master - required #master-password = <password> # # The port the master is listening on. # optional - defaults to 3306 #master-port = <port> # # binary logging - not required for slaves, but recommended #log-bin=mysql-bin # # binary logging format - mixed recommended #binlog_format=mixed # Point the following paths to different dedicated disks #tmpdir = /tmp/ #log-update = /path-to-dedicated-directory/hostname # Uncomment the following if you are using InnoDB tables #innodb_data_home_dir = C:\mysql\data/ #innodb_data_file_path = ibdata1:2000M;ibdata2:10M:autoextend #innodb_log_group_home_dir = C:\mysql\data/ # You can set .._buffer_pool_size up to 50 - 80 % # of RAM but beware of setting memory usage too high #innodb_buffer_pool_size = 384M #innodb_additional_mem_pool_size = 20M # Set .._log_file_size to 25 % of buffer pool size #innodb_log_file_size = 100M #innodb_log_buffer_size = 8M #innodb_flush_log_at_trx_commit = 1 #innodb_lock_wait_timeout = 50 [mysqldump] quick max_allowed_packet = 64M [mysql] no-auto-rehash # Remove the next comment character if you are not familiar with SQL #safe-updates [myisamchk] key_buffer_size = 256M sort_buffer_size = 256M read_buffer = 8M write_buffer = 8M [mysqlhotcopy] interactive-timeout

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  • Cisco ASA (Client VPN) to LAN - through second VPN to second LAN

    - by user50855
    We have 2 site that is linked by an IPSEC VPN to remote Cisco ASAs: Site 1 1.5Mb T1 Connection Cisco(1) 2841 Site 2 1.5Mb T1 Connection Cisco 2841 In addition: Site 1 has a 2nd WAN 3Mb bonded T1 Connection Cisco 5510 that connects to same LAN as Cisco(1) 2841. Basically, Remote Access (VPN) users connecting through Cisco ASA 5510 needs access to a service at the end of Site 2. This is due to the way the service is sold - Cisco 2841 routers are not under our management and it is setup to allow connection from local LAN VLAN 1 IP address 10.20.0.0/24. My idea is to have all traffic from Remote Users through Cisco ASA destined for Site 2 to go via the VPN between Site 1 and Site 2. The end result being all traffic that hits Site 2 has come via Site 1. I'm struggling to find a great deal of information on how this is setup. So, firstly, can anyone confirm that what I'm trying to achieve is possible? Secondly, can anyone help me to correct the configuration bellow or point me in the direction of an example of such a configuration? Many Thanks. interface Ethernet0/0 nameif outside security-level 0 ip address 7.7.7.19 255.255.255.240 interface Ethernet0/1 nameif inside security-level 100 ip address 10.20.0.249 255.255.255.0 object-group network group-inside-vpnclient description All inside networks accessible to vpn clients network-object 10.20.0.0 255.255.255.0 network-object 10.20.1.0 255.255.255.0 object-group network group-adp-network description ADP IP Address or network accessible to vpn clients network-object 207.207.207.173 255.255.255.255 access-list outside_access_in extended permit icmp any any echo-reply access-list outside_access_in extended permit icmp any any source-quench access-list outside_access_in extended permit icmp any any unreachable access-list outside_access_in extended permit icmp any any time-exceeded access-list outside_access_in extended permit tcp any host 7.7.7.20 eq smtp access-list outside_access_in extended permit tcp any host 7.7.7.20 eq https access-list outside_access_in extended permit tcp any host 7.7.7.20 eq pop3 access-list outside_access_in extended permit tcp any host 7.7.7.20 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq https access-list outside_access_in extended permit tcp any host 7.7.7.21 eq 5721 access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient any access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient object-group group-adp-network access-list acl-vpnclient extended permit ip object-group group-adp-network object-group group-inside-vpnclient access-list PinesFLVPNTunnel_splitTunnelAcl standard permit 10.20.0.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 10.20.1.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 host 207.207.207.173 access-list inside_nat0_outbound_1 extended permit ip 10.20.1.0 255.255.255.0 host 207.207.207.173 ip local pool VPNPool 10.20.1.100-10.20.1.200 mask 255.255.255.0 route outside 0.0.0.0 0.0.0.0 7.7.7.17 1 route inside 207.207.207.173 255.255.255.255 10.20.0.3 1 crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto dynamic-map outside_dyn_map 20 set security-association lifetime seconds 288000 crypto dynamic-map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set reverse-route crypto map outside_map 20 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto map outside_dyn_map 20 match address acl-vpnclient crypto map outside_dyn_map 20 set security-association lifetime seconds 28800 crypto map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 20 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 group-policy YeahRightflVPNTunnel internal group-policy YeahRightflVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 vpn-tunnel-protocol IPSec password-storage disable pfs disable split-tunnel-policy tunnelspecified split-tunnel-network-list value acl-vpnclient default-domain value YeahRight.com group-policy YeahRightFLVPNTunnel internal group-policy YeahRightFLVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 10.20.0.7 vpn-tunnel-protocol IPSec split-tunnel-policy tunnelspecified split-tunnel-network-list value YeahRightFLVPNTunnel_splitTunnelAcl default-domain value yeahright.com tunnel-group YeahRightFLVPN type remote-access tunnel-group YeahRightFLVPN general-attributes address-pool VPNPool tunnel-group YeahRightFLVPNTunnel type remote-access tunnel-group YeahRightFLVPNTunnel general-attributes address-pool VPNPool authentication-server-group WinRadius default-group-policy YeahRightFLVPNTunnel tunnel-group YeahRightFLVPNTunnel ipsec-attributes pre-shared-key *

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  • Unable to connect to OpenVPN server

    - by Incognito
    I'm trying to get a working setup of OpenVPN on my VM and authenticate into it from a client. I'm not sure but it looks to me like it's socket related, as it's not set to LISTEN, and localhost seems wrong. I've never set up VPN before. # netstat -tulpn | grep vpn Proto Recv-Q Send-Q Local Address Foreign Address State PID/Program name udp 0 0 127.0.0.1:1194 0.0.0.0:* 24059/openvpn I don't think this is set up correctly. Here's some detail into what I've done. I have a VPS from MediaTemple: These are my interfaces before starting openvpn: lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:39482 errors:0 dropped:0 overruns:0 frame:0 TX packets:39482 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:3237452 (3.2 MB) TX bytes:3237452 (3.2 MB) venet0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:127.0.0.1 P-t-P:127.0.0.1 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 RX packets:4885284 errors:0 dropped:0 overruns:0 frame:0 TX packets:4679884 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:835278537 (835.2 MB) TX bytes:1989289617 (1.9 GB) venet0:0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:205.[redacted] P-t-P:205.186.148.82 Bcast:0.0.0.0 Mask:255.255.255.255 UP BROADCAST POINTOPOINT RUNNING NOARP MTU:1500 Metric:1 I've followed this guide on setting up a basic server and getting a .p12 file, however, I was receiving an error that stated /dev/net/tun was missing, so I created it mkdir -p /dev/net mknod /dev/net/tun c 10 200 chmod 600 /dev/net/tun This resolved the error preventing the service from launching, however, I am unable to connect. On the server I've set up the myserver.conf file (as per the tutorial) to indicate local 127.0.0.1 (I've also attempted with the public IP address, perhaps I don't understand what they mean by local IP?). The server launches without error, this is what the log looks like when it starts: Sun Apr 1 17:21:27 2012 OpenVPN 2.1.3 x86_64-pc-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [MH] [PF_INET6] [eurephia] built on Mar 11 2011 Sun Apr 1 17:21:27 2012 IMPORTANT: OpenVPN's default port number is now 1194, based on an official port number assignment by IANA. OpenVPN 2.0-beta16 and earlier used 5000 as the default port. Sun Apr 1 17:21:27 2012 NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Sun Apr 1 17:21:27 2012 /usr/bin/openssl-vulnkey -q -b 1024 -m <modulus omitted> Sun Apr 1 17:21:27 2012 TUN/TAP device tun0 opened Sun Apr 1 17:21:27 2012 /sbin/ifconfig tun0 10.8.0.1 pointopoint 10.8.0.2 mtu 1500 Sun Apr 1 17:21:27 2012 GID set to openvpn Sun Apr 1 17:21:27 2012 UID set to openvpn Sun Apr 1 17:21:27 2012 UDPv4 link local (bound): [AF_INET]127.0.0.1:1194 Sun Apr 1 17:21:27 2012 UDPv4 link remote: [undef] Sun Apr 1 17:21:27 2012 Initialization Sequence Completed This creates a tun0 interface that looks like this: tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:10.8.0.1 P-t-P:10.8.0.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) And the netstat command still indicates the state is not set to LISTEN. On the client-side I've installed the p12 certs onto two devices (one is an android tablet, the other is an Ubuntu desktop). I don't see port 1194 as open either. Both clients install the cert files and then ask me for the L2TP secret (which was set on the file), but then they oddly ask me for a username and a password, which I don't know where I could possibly get those from. I attempted all of my logins, and some whacky guesses that were frantically pulling at straws. If there's any more information I could provide let me know.

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  • UFW as an active service on Ubuntu

    - by lamcro
    Every time I restart my computer, and check the status of the UFW firewall (sudo ufw status), it is disabled, even if I then enable and restart it. I tried putting sudo ufw enable as one of the startup applications but it asks for the sudo password every time I log on, and I'm guessing it does not protect anyone else who logs on my computer. How can I setup ufw so it is activated when I turn on my computer, and protects all accounts? Update I just tried /etc/init.d/ufw start, and it activated the firewall. Then I restarted the computer, and again it was disabled. content of /etc/ufw/ufw.conf # /etc/ufw/ufw.conf # # set to yes to start on boot ENABLED=yes # set to one of 'off', 'low', 'medium', 'high' LOGLEVEL=full content of /etc/default/ufw # /etc/default/ufw # # Set to yes to apply rules to support IPv6 (no means only IPv6 on loopback # accepted). You will need to 'disable' and then 'enable' the firewall for # the changes to take affect. IPV6=no # Set the default input policy to ACCEPT, ACCEPT_NO_TRACK, DROP, or REJECT. # ACCEPT enables connection tracking for NEW inbound packets on the INPUT # chain, whereas ACCEPT_NO_TRACK does not use connection tracking. Please note # that if you change this you will most likely want to adjust your rules. DEFAULT_INPUT_POLICY="DROP" # Set the default output policy to ACCEPT, ACCEPT_NO_TRACK, DROP, or REJECT. # ACCEPT enables connection tracking for NEW outbound packets on the OUTPUT # chain, whereas ACCEPT_NO_TRACK does not use connection tracking. Please note # that if you change this you will most likely want to adjust your rules. DEFAULT_OUTPUT_POLICY="ACCEPT" # Set the default forward policy to ACCEPT, DROP or REJECT. Please note that # if you change this you will most likely want to adjust your rules DEFAULT_FORWARD_POLICY="DROP" # Set the default application policy to ACCEPT, DROP, REJECT or SKIP. Please # note that setting this to ACCEPT may be a security risk. See 'man ufw' for # details DEFAULT_APPLICATION_POLICY="SKIP" # By default, ufw only touches its own chains. Set this to 'yes' to have ufw # manage the built-in chains too. Warning: setting this to 'yes' will break # non-ufw managed firewall rules MANAGE_BUILTINS=no # # IPT backend # # only enable if using iptables backend IPT_SYSCTL=/etc/ufw/sysctl.conf # extra connection tracking modules to load IPT_MODULES="nf_conntrack_ftp nf_nat_ftp nf_conntrack_irc nf_nat_irc" Update Followed your advise and ran update-rc.d with no luck. lester@mcgrath-pc:~$ sudo update-rc.d ufw defaults update-rc.d: warning: /etc/init.d/ufw missing LSB information update-rc.d: see <http://wiki.debian.org/LSBInitScripts> Adding system startup for /etc/init.d/ufw ... /etc/rc0.d/K20ufw -> ../init.d/ufw /etc/rc1.d/K20ufw -> ../init.d/ufw /etc/rc6.d/K20ufw -> ../init.d/ufw /etc/rc2.d/S20ufw -> ../init.d/ufw /etc/rc3.d/S20ufw -> ../init.d/ufw /etc/rc4.d/S20ufw -> ../init.d/ufw /etc/rc5.d/S20ufw -> ../init.d/ufw lester@mcgrath-pc:~$ ls -l /etc/rc?.d/*ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc0.d/K20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc1.d/K20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc2.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc3.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc4.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc5.d/S20ufw -> ../init.d/ufw lrwxrwxrwx 1 root root 13 2009-12-20 20:34 /etc/rc6.d/K20ufw -> ../init.d/ufw

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  • Debian Lenny to Debian Squeeze upgrade problems

    - by Roland Soós
    Hi! Yesterday I made a dist-upgrade on my Debian Lenny server. I thought it will be easy as an usual upgrade, but it's not. I got a lot of problem after the update: # apt-get upgrade Reading package lists... Done Building dependency tree Reading state information... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies: linux-image-2.6-amd64 : Depends: linux-image-2.6.32-5-amd64 but it is not installed E: Unmet dependencies. Try using -f. Then I tried the suggestion: # apt-get -f install Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libio-compress-base-perl libatk1.0-0 libts-0.0-0 libmime-types-perl libc-client2007b libgtk2.0-common libxfixes3 libgsf-1-common hicolor-icon-theme libfile-remove-perl libxcomposite1 libltdl3-dev libneon27 libmd5-perl libwmf0.2-7 libilmbase6 libatk1.0-data djvulibre-desktop libdirectfb-1.0-0 fam libxinerama1 libcroco3 libopenexr6 libgsf-1-114 libmail-box-perl libdjvulibre21 openssl-blacklist librsvg2-2 libio-compress-zlib-perl libsysfs2 libbeecrypt6 libxdamage1 libobject-realize-later-perl libuser-identity-perl libgtk2.0-bin libxi6 libxcursor1 portmap libxrandr2 libgtk2.0-0 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: linux-image-2.6.32-5-amd64 Suggested packages: linux-doc-2.6.32 The following NEW packages will be installed: linux-image-2.6.32-5-amd64 0 upgraded, 1 newly installed, 0 to remove and 121 not upgraded. 98 not fully installed or removed. Need to get 0 B/28.6 MB of archives. After this operation, 103 MB of additional disk space will be used. Do you want to continue [Y/n]? y perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "hu_HU.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r Preconfiguring packages ... (Reading database ... 37915 files and directories currently installed.) Unpacking linux-image-2.6.32-5-amd64 (from .../linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb) ... locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r dpkg: error processing /var/cache/apt/archives/linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb (--unpack): failed in write on buffer copy for backend dpkg-deb during `./lib/modules/2.6.32-5-amd64/kernel/sound/pci/hda/snd-hda-codec-realtek.ko': No space left on device configured to not write apport reports dpkg-deb: subprocess paste killed by signal (Broken pipe) locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r Running postrm hook script /sbin/update-grub. Searching for GRUB installation directory ... found: /boot/grub Searching for default file ... found: /boot/grub/default Testing for an existing GRUB menu.lst file ... found: /boot/grub/menu.lst Searching for splash image ... none found, skipping ... Found kernel: /boot/vmlinuz-2.6.26-2-amd64 Updating /boot/grub/menu.lst ... done Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.32-5-amd64 /boot/vmlinuz-2.6.32-5-amd64 Errors were encountered while processing: /var/cache/apt/archives/linux-image-2.6.32-5-amd64_2.6.32-30_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) # dpkg-reconfigure locales perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "hu_HU.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). locale: Cannot set LC_CTYPE to default locale: No such file or directory locale: Cannot set LC_ALL to default locale: Nincs ilyen f?jl vagy k?nyvt?r /usr/sbin/dpkg-reconfigure: locales is broken or not fully installed Then I stucked. Do you have any idea how could I solve this?

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  • Cannot create zpool, how to get rid of intel raid volume?

    - by nagylzs
    This is a FreeBSD 9.1 amd64 computer. It has 5 disks installed. The ada0 and ada1 disks are used with a hw raid to provide the root filesystem: root@gw:/home/gandalf # ls /dev | grep ada ada0 ada1 ada2 ada3 ada4 root@gw:/home/gandalf # zpool status pool: zroot state: ONLINE scan: none requested config: NAME STATE READ WRITE CKSUM zroot ONLINE 0 0 0 raid/r0s1a ONLINE 0 0 0 errors: No known data errors I want to create a raidz pool for the remaining disks: root@gw:/home/gandalf # zpool create -f data raidz1 ada2 ada3 ada4 cannot create 'data': one or more devices is currently unavailable root@gw:/home/gandalf # dmesg | grep ada2 ada2 at ata4 bus 0 scbus6 target 0 lun 0 ada2: <WDC WD20EARS-00MVWB0 51.0AB51> ATA-8 SATA 2.x device ada2: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada2: 1907729MB (3907029168 512 byte sectors: 16H 63S/T 16383C) ada2: Previously was known as ad16 root@gw:/home/gandalf # dmesg | grep ada3 ada3 at ata5 bus 0 scbus7 target 0 lun 0 ada3: <SAMSUNG HD103UJ 1AA01118> ATA-7 SATA 2.x device ada3: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada3: 953868MB (1953523055 512 byte sectors: 16H 63S/T 16383C) ada3: Previously was known as ad18 GEOM_RAID: Intel-fb8732fa: Disk ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Subdisk Volume0:0-ada3 state changed from NONE to ACTIVE. root@gw:/home/gandalf # dmesg | grep ada4 ada4 at ata6 bus 0 scbus8 target 0 lun 0 ada4: <TOSHIBA DT01ACA100 MS2OA750> ATA-8 SATA 3.x device ada4: 300.000MB/s transfers (SATA 2.x, UDMA5, PIO 8192bytes) ada4: 953869MB (1953525168 512 byte sectors: 16H 63S/T 16383C) ada4: Previously was known as ad20 root@gw:/home/gandalf # dmesg | grep GEOM_RAID Aha, so ada3 is already part of another raid volume? Let's see: root@gw:/home/gandalf # dmesg | grep GEOM_RAID GEOM_RAID: SiI-130628113902: Array SiI-130628113902 created. GEOM_RAID: SiI-130628113902: Disk ada0 state changed from NONE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 state changed from NONE to STALE. GEOM_RAID: SiI-130628113902: Disk ada1 state changed from NONE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:0-ada1 state changed from NONE to STALE. GEOM_RAID: SiI-130628113902: Array started. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:0-ada1 state changed from STALE to ACTIVE. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 state changed from STALE to RESYNC. GEOM_RAID: SiI-130628113902: Subdisk SiI Raid1 Set:1-ada0 rebuild start at 0. GEOM_RAID: SiI-130628113902: Volume SiI Raid1 Set state changed from STARTING to SUBOPTIMAL. GEOM_RAID: SiI-130628113902: Provider raid/r0 for volume SiI Raid1 Set created. GEOM_RAID: Intel-fb8732fa: Array Intel-fb8732fa created. GEOM_RAID: Intel-fb8732fa: Force array start due to timeout. GEOM_RAID: Intel-fb8732fa: Disk ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Subdisk Volume0:0-ada3 state changed from NONE to ACTIVE. GEOM_RAID: Intel-fb8732fa: Array started. GEOM_RAID: Intel-fb8732fa: Volume Volume0 state changed from STARTING to DEGRADED. GEOM_RAID: Intel-fb8732fa: Provider raid/r1 for volume Volume0 created. root@gw:/home/gandalf # Yes, indeed. I want to get rid of raid/r1 completely. However, the controller was already set to "IDE" mode in the BIOS. So why it is creating a raid volume??? I have also tried overwritting the first 16k data of ada3 and reboot the computer, but it did not help. How can I delete /dev/raid/r1 ? root@gw:/home/gandalf # graid status Name Status Components raid/r0 SUBOPTIMAL ada0 (ACTIVE (RESYNC 4%)) ada1 (ACTIVE (ACTIVE)) raid/r1 DEGRADED ada3 (ACTIVE (ACTIVE)) root@gw:/home/gandalf # graid delete raid/r1 graid: Array 'raid/r1' not found. root@gw:/home/gandalf # graid delete /dev/raid/r1 graid: Array '/dev/raid/r1' not found. root@gw:/home/gandalf # Thanks

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  • Cisco PIX firewall blocking inbound Exchange email

    - by sumsaricum
    [Cisco PIX, SBS2003] I can telnet server port 25 from inside but not outside, hence all inbound email is blocked. (as an aside, inbox on iPhones do not list/update emails, but calendar works a charm) I'm inexperienced in Cisco PIX and looking for some assistance before mails start bouncing :/ interface ethernet0 auto interface ethernet1 100full nameif ethernet0 outside security0 nameif ethernet1 inside security100 hostname pixfirewall domain-name ciscopix.com fixup protocol dns maximum-length 512 fixup protocol ftp 21 fixup protocol h323 h225 1720 fixup protocol h323 ras 1718-1719 fixup protocol http 80 fixup protocol rsh 514 fixup protocol rtsp 554 fixup protocol sip 5060 fixup protocol sip udp 5060 fixup protocol skinny 2000 no fixup protocol smtp 25 fixup protocol sqlnet 1521 fixup protocol tftp 69 names name 192.168.1.10 SERVER access-list inside_outbound_nat0_acl permit ip 192.168.1.0 255.255.255.0 192.168.1.96 255.255.255.240 access-list outside_cryptomap_dyn_20 permit ip any 192.168.1.96 255.255.255.240 access-list outside_acl permit tcp any host 213.xxx.xxx.xxx eq 3389 access-list outside_acl permit tcp any interface outside eq ftp access-list outside_acl permit tcp any host 213.xxx.xxx.xxx eq https access-list outside_acl permit tcp any host 213.xxx.xxx.xxx eq www access-list outside_acl permit tcp any interface outside eq 993 access-list outside_acl permit tcp any interface outside eq imap4 access-list outside_acl permit tcp any interface outside eq 465 access-list outside_acl permit tcp any host 213.xxx.xxx.xxx eq smtp access-list outside_cryptomap_dyn_40 permit ip any 192.168.1.96 255.255.255.240 access-list COMPANYVPN_splitTunnelAcl permit ip 192.168.1.0 255.255.255.0 any access-list COMPANY_splitTunnelAcl permit ip 192.168.1.0 255.255.255.0 any access-list outside_cryptomap_dyn_60 permit ip any 192.168.1.96 255.255.255.240 access-list COMPANY_VPN_splitTunnelAcl permit ip 192.168.1.0 255.255.255.0 any access-list outside_cryptomap_dyn_80 permit ip any 192.168.1.96 255.255.255.240 pager lines 24 icmp permit host 217.157.xxx.xxx outside mtu outside 1500 mtu inside 1500 ip address outside 213.xxx.xxx.xxx 255.255.255.128 ip address inside 192.168.1.1 255.255.255.0 ip audit info action alarm ip audit attack action alarm ip local pool VPN 192.168.1.100-192.168.1.110 pdm location 0.0.0.0 255.255.255.128 outside pdm location 0.0.0.0 255.255.255.0 inside pdm location 217.yyy.yyy.yyy 255.255.255.255 outside pdm location SERVER 255.255.255.255 inside pdm logging informational 100 pdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 0 access-list inside_outbound_nat0_acl nat (inside) 1 0.0.0.0 0.0.0.0 0 0 static (inside,outside) tcp 213.xxx.xxx.xxx 3389 SERVER 3389 netmask 255.255.255.255 0 0 static (inside,outside) tcp 213.xxx.xxx.xxx smtp SERVER smtp netmask 255.255.255.255 0 0 static (inside,outside) tcp 213.xxx.xxx.xxx https SERVER https netmask 255.255.255.255 0 0 static (inside,outside) tcp 213.xxx.xxx.xxx www SERVER www netmask 255.255.255.255 0 0 static (inside,outside) tcp interface imap4 SERVER imap4 netmask 255.255.255.255 0 0 static (inside,outside) tcp interface 993 SERVER 993 netmask 255.255.255.255 0 0 static (inside,outside) tcp interface 465 SERVER 465 netmask 255.255.255.255 0 0 static (inside,outside) tcp interface ftp SERVER ftp netmask 255.255.255.255 0 0 access-group outside_acl in interface outside route outside 0.0.0.0 0.0.0.0 213.zzz.zzz.zzz timeout xlate 0:05:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 rpc 0:10:00 h225 1:00:00 timeout h323 0:05:00 mgcp 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout sip-disconnect 0:02:00 sip-invite 0:03:00 timeout uauth 0:05:00 absolute aaa-server TACACS+ protocol tacacs+ aaa-server TACACS+ max-failed-attempts 3 aaa-server TACACS+ deadtime 10 aaa-server RADIUS protocol radius aaa-server RADIUS max-failed-attempts 3 aaa-server RADIUS deadtime 10 aaa-server RADIUS (inside) host SERVER *** timeout 10 aaa-server LOCAL protocol local http server enable http 217.yyy.yyy.yyy 255.255.255.255 outside http 192.168.1.0 255.255.255.0 inside no snmp-server location no snmp-server contact snmp-server community public no snmp-server enable traps floodguard enable sysopt connection permit-ipsec crypto ipsec transform-set ESP-3DES-MD5 esp-3des esp-md5-hmac crypto dynamic-map outside_dyn_map 20 match address outside_cryptomap_dyn_20 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-MD5 crypto dynamic-map outside_dyn_map 40 match address outside_cryptomap_dyn_40 crypto dynamic-map outside_dyn_map 40 set transform-set ESP-3DES-MD5 crypto dynamic-map outside_dyn_map 60 match address outside_cryptomap_dyn_60 crypto dynamic-map outside_dyn_map 60 set transform-set ESP-3DES-MD5 crypto dynamic-map outside_dyn_map 80 match address outside_cryptomap_dyn_80 crypto dynamic-map outside_dyn_map 80 set transform-set ESP-3DES-MD5 crypto map outside_map 65535 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map client authentication RADIUS LOCAL crypto map outside_map interface outside isakmp enable outside isakmp policy 20 authentication pre-share isakmp policy 20 encryption 3des isakmp policy 20 hash md5 isakmp policy 20 group 2 isakmp policy 20 lifetime 86400 telnet 217.yyy.yyy.yyy 255.255.255.255 outside telnet 0.0.0.0 0.0.0.0 inside telnet timeout 5 ssh 217.yyy.yyy.yyy 255.255.255.255 outside ssh 0.0.0.0 255.255.255.0 inside ssh timeout 5 management-access inside console timeout 0 dhcpd address 192.168.1.20-192.168.1.40 inside dhcpd dns SERVER 195.184.xxx.xxx dhcpd wins SERVER dhcpd lease 3600 dhcpd ping_timeout 750 dhcpd auto_config outside dhcpd enable inside : end I have Kiwi SysLog running but could use some pointers in that regard to narrow down the torrent of log messages, if that helps?!

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  • Configuring UCM cache to check for external Content Server changes

    - by Martin Deh
    Recently, I was involved in a customer scenario where they were modifying the Content Server's contributor data files directly through Content Server.  This operation of course is completely supported.  However, since the contributor data file was modified through the "backdoor", a running WebCenter Spaces page, which also used the same data file, would not get the updates immediately.  This was due to two reasons.  The first reason is that the Spaces page was using Content Presenter to display the contents of the data file. The second reason is that the Spaces application was using the "cached" version of the data file.  Fortunately, there is a way to configure cache so backdoor changes can be picked up more quickly and automatically. First a brief overview of Content Presenter.  The Content Presenter task flow enables WebCenter Spaces users with Page-Edit permissions to precisely customize the selection and presentation of content in a WebCenter Spaces application.  With Content Presenter, you can select a single item of content, contents under a folder, a list of items, or query for content, and then select a Content Presenter based template to render the content on a page in a Spaces application.  In addition to displaying the folders and the files in a Content Server, Content Presenter integrates with Oracle Site Studio to allow you to create, access, edit, and display Site Studio contributor data files (Content Server Document) in either a Site Studio region template or in a custom Content Presenter display template.  More information about creating Content Presenter Display Template can be found in the OFM Developers Guide for WebCenter Portal. The easiest way to configure the cache is to modify the WebCenter Spaces Content Server service connection setting through Enterprise Manager.  From here, under the Cache Details, there is a section to set the Cache Invalidation Interval.  Basically, this enables the cache to be monitored by the cache "sweeper" utility.  The cache sweeper queries for changes in the Content Server, and then "marks" the object in cache as "dirty".  This causes the application in turn to get a new copy of the document from the Content Server that replaces the cached version.  By default the initial value for the Cache Invalidation Interval is set to 0 (minutes).  This basically means that the sweeper is OFF.  To turn the sweeper ON, just set a value (in minutes).  The mininal value that can be set is 2 (minutes): Just a note.  In some instances, once the value of the Cache Invalidation Interval has been set (and saved) in the Enterprise Manager UI, it becomes "sticky" and the interval value cannot be set back to 0.  The good news is that this value can also be updated throught a WLST command.   The WLST command to run is as follows: setJCRContentServerConnection(appName, name, [socketType, url, serverHost, serverPort, keystoreLocation, keystorePassword, privateKeyAlias, privateKeyPassword, webContextRoot, clientSecurityPolicy, cacheInvalidationInterval, binaryCacheMaxEntrySize, adminUsername, adminPassword, extAppId, timeout, isPrimary, server, applicationVersion]) One way to get the required information for executing the command is to use the listJCRContentServerConnections('webcenter',verbose=true) command.  For example, this is the sample output from the execution: ------------------ UCM ------------------ Connection Name: UCM Connection Type: JCR External Appliction ID: Timeout: (not set) CIS Socket Type: socket CIS Server Hostname: webcenter.oracle.local CIS Server Port: 4444 CIS Keystore Location: CIS Private Key Alias: CIS Web URL: Web Server Context Root: /cs Client Security Policy: Admin User Name: sysadmin Cache Invalidation Interval: 2 Binary Cache Maximum Entry Size: 1024 The Documents primary connection is "UCM" From this information, the completed  setJCRContentServerConnection would be: setJCRContentServerConnection(appName='webcenter',name='UCM', socketType='socket', serverHost='webcenter.oracle.local', serverPort='4444', webContextRoot='/cs', cacheInvalidationInterval='0', binaryCacheMaxEntrySize='1024',adminUsername='sysadmin',isPrimary=1) Note: The Spaces managed server must be restarted for the change to take effect. More information about using WLST for WebCenter can be found here. Once the sweeper is turned ON, only cache objects that have been changed will be invalidated.  To test this out, I will go through a simple scenario.  The first thing to do is configure the Content Server so it can monitor and report on events.  Log into the Content Server console application, and under the Administration menu item, select System Audit Information.  Note: If your console is using the left menu display option, the Administration link will be located there. Under the Tracing Sections Information, add in only "system" and "requestaudit" in the Active Sections.  Check Full Verbose Tracing, check Save, then click the Update button.  Once this is done, select the View Server Output menu option.  This will change the browser view to display the log.  This is all that is needed to configure the Content Server. For example, the following is the View Server Output with the cache invalidation interval set to 2(minutes) Note the time stamp: requestaudit/6 08.30 09:52:26.001  IdcServer-68    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.016933999955654144(secs) requestaudit/6 08.30 09:52:26.010  IdcServer-69    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.006134999915957451(secs) requestaudit/6 08.30 09:52:26.014  IdcServer-70    GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.004271999932825565(secs) ... other trace info ... requestaudit/6 08.30 09:54:26.002  IdcServer-71    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.020323999226093292(secs) requestaudit/6 08.30 09:54:26.011  IdcServer-72    GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.017928000539541245(secs) requestaudit/6 08.30 09:54:26.017  IdcServer-73    GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.010185999795794487(secs) Now that the tracing logs are reporting correctly, the next step is set up the Spaces app to test the sweeper. I will use 2 different pages that will use Content Presenter task flows.  Each task flow will use a different custom Content Presenter display template, and will be assign 2 different contributor data files (document that will be in the cache).  The pages at run time appear as follows: Initially, when the Space pages containing the content is loaded in the browser for the first time, you can see the tracing information in the Content Server output viewer. requestaudit/6 08.30 11:51:12.030 IdcServer-129 CLEAR_SERVER_OUTPUT [dUser=weblogic] 0.029171999543905258(secs) requestaudit/6 08.30 11:51:12.101 IdcServer-130 GET_SERVER_OUTPUT [dUser=weblogic] 0.025721000507473946(secs) requestaudit/6 08.30 11:51:26.592 IdcServer-131 VCR_GET_DOCUMENT_BY_NAME [dID=919][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.21525299549102783(secs) requestaudit/6 08.30 11:51:27.117 IdcServer-132 VCR_GET_CONTENT_TYPES [dUser=sysadmin][IsJava=1] 0.5059549808502197(secs) requestaudit/6 08.30 11:51:27.146 IdcServer-133 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.03360399976372719(secs) requestaudit/6 08.30 11:51:27.169 IdcServer-134 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.008806000463664532(secs) requestaudit/6 08.30 11:51:27.204 IdcServer-135 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.013265999965369701(secs) requestaudit/6 08.30 11:51:27.384 IdcServer-136 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.18119299411773682(secs) requestaudit/6 08.30 11:51:27.533 IdcServer-137 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.1519480049610138(secs) requestaudit/6 08.30 11:51:27.634 IdcServer-138 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.10827399790287018(secs) requestaudit/6 08.30 11:51:27.687 IdcServer-139 VCR_GET_CONTENT_TYPE [dUser=sysadmin][IsJava=1] 0.059702999889850616(secs) requestaudit/6 08.30 11:51:28.271 IdcServer-140 GET_USER_PERMISSIONS [dUser=weblogic][IsJava=1] 0.006703000050038099(secs) requestaudit/6 08.30 11:51:28.285 IdcServer-141 GET_ENVIRONMENT [dUser=sysadmin][IsJava=1] 0.010893999598920345(secs) requestaudit/6 08.30 11:51:30.433 IdcServer-142 GET_SERVER_OUTPUT [dUser=weblogic] 0.017318999394774437(secs) requestaudit/6 08.30 11:51:41.837 IdcServer-143 VCR_GET_DOCUMENT_BY_NAME [dID=508][dDocName=113_ES][dDocTitle=Landing Home][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.15937699377536774(secs) requestaudit/6 08.30 11:51:42.781 IdcServer-144 GET_FILE [dID=326][dDocName=WEBCENTERORACL000315][dDocTitle=Duke][dUser=anonymous][RevisionSelectionMethod=LatestReleased][dSecurityGroup=Public][xCollectionID=0] 0.16288499534130096(secs) The highlighted sections show where the 2 data files DF_UCMCACHETESTER (P1 page) and 113_ES (P2 page) were called by the (Spaces) VCR connection to the Content Server. The most important line to notice is the VCR_GET_DOCUMENT_BY_NAME invocation.  On subsequent refreshes of these 2 pages, you will notice (after you refresh the Content Server's View Server Output) that there are no further traces of the same VCR_GET_DOCUMENT_BY_NAME invocations.  This is because the pages are getting the documents from the cache. The next step is to go through the "backdoor" and change one of the documents through the Content Server console.  This operation can be done by first locating the data file document, and from the Content Information page, select Edit Data File menu option.   This invokes the Site Studio Contributor, where the modifications can be made. Refreshing the Content Server View Server Output, the tracing displays the operations perform on the document.  requestaudit/6 08.30 11:56:59.972 IdcServer-255 SS_CHECKOUT_BY_NAME [dID=922][dDocName=DF_UCMCACHETESTER][dUser=weblogic][dSecurityGroup=Public] 0.05558200180530548(secs) requestaudit/6 08.30 11:57:00.065 IdcServer-256 SS_GET_CONTRIBUTOR_CONFIG [dID=922][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.08632399886846542(secs) requestaudit/6 08.30 11:57:00.470 IdcServer-259 DOC_INFO_BY_NAME [dID=922][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.02268899977207184(secs) requestaudit/6 08.30 11:57:10.177 IdcServer-264 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.007652000058442354(secs) requestaudit/6 08.30 11:57:10.181 IdcServer-263 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.01868399977684021(secs) requestaudit/6 08.30 11:57:10.187 IdcServer-265 GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.009367000311613083(secs) (internal)/6 08.30 11:57:26.118 IdcServer-266 File to be removed: /oracle/app/admin/domains/webcenter/ucm/cs/vault/~temp/703253295.xml (internal)/6 08.30 11:57:26.121 IdcServer-266 File to be removed: /oracle/app/admin/domains/webcenter/ucm/cs/vault/~temp/703253295.xml requestaudit/6 08.30 11:57:26.122 IdcServer-266 SS_SET_ELEMENT_DATA [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0][StatusCode=0][StatusMessage=Successfully checked in content item 'DF_UCMCACHETESTER'.] 0.3765290081501007(secs) requestaudit/6 08.30 11:57:30.710 IdcServer-267 DOC_INFO_BY_NAME [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][dSecurityGroup=Public][xCollectionID=0] 0.07942699640989304(secs) requestaudit/6 08.30 11:57:30.733 IdcServer-268 SS_GET_CONTRIBUTOR_STRINGS [dUser=weblogic] 0.0044570001773536205(secs) After a few moments and refreshing the P1 page, the updates has been applied. Note: The refresh time may very, since the Cache Invalidation Interval (set to 2 minutes) is not determined by when changes happened.  The sweeper just runs every 2 minutes. Refreshing the Content Server View Server Output, the tracing displays the important information. requestaudit/6 08.30 11:59:10.171 IdcServer-270 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.00952600035816431(secs) requestaudit/6 08.30 11:59:10.179 IdcServer-271 GET_FOLDER_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.011118999682366848(secs) requestaudit/6 08.30 11:59:10.182 IdcServer-272 GET_DOCUMENT_HISTORY_REPORT [dUser=sysadmin][IsJava=1] 0.007447000127285719(secs) requestaudit/6 08.30 11:59:16.885 IdcServer-273 VCR_GET_DOCUMENT_BY_NAME [dID=923][dDocName=DF_UCMCACHETESTER][dDocTitle=DF_UCMCacheTester][dUser=weblogic][RevisionSelectionMethod=LatestReleased][IsJava=1] 0.0786449983716011(secs) After the specifed interval time the sweeper is invoked, which is noted by the GET_ ... calls.  Since the history has noted the change, the next call is to the VCR_GET_DOCUMENT_BY_NAME to retrieve the new version of the (modifed) data file.  Navigating back to the P2 page, and viewing the server output, there are no further VCR_GET_DOCUMENT_BY_NAME to retrieve the data file.  This simply means that this data file was just retrieved from the cache.   Upon further review of the server output, we can see that there was only 1 request for the VCR_GET_DOCUMENT_BY_NAME: requestaudit/6 08.30 12:08:00.021 Audit Request Monitor Request Audit Report over the last 120 Seconds for server webcenteroraclelocal16200****  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor -Num Requests 8 Errors 0 Reqs/sec. 0.06666944175958633 Avg. Latency (secs) 0.02762500010430813 Max Thread Count 2  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 1 Service VCR_GET_DOCUMENT_BY_NAME Total Elapsed Time (secs) 0.09200000017881393 Num requests 1 Num errors 0 Avg. Latency (secs) 0.09200000017881393  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 2 Service GET_PERSONALIZED_JAVASCRIPT Total Elapsed Time (secs) 0.054999999701976776 Num requests 1 Num errors 0 Avg. Latency (secs) 0.054999999701976776  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 3 Service GET_FOLDER_HISTORY_REPORT Total Elapsed Time (secs) 0.028999999165534973 Num requests 2 Num errors 0 Avg. Latency (secs) 0.014499999582767487  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 4 Service GET_SERVER_OUTPUT Total Elapsed Time (secs) 0.017999999225139618 Num requests 1 Num errors 0 Avg. Latency (secs) 0.017999999225139618  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor 5 Service GET_FILE Total Elapsed Time (secs) 0.013000000268220901 Num requests 1 Num errors 0 Avg. Latency (secs) 0.013000000268220901  requestaudit/6 08.30 12:08:00.021 Audit Request Monitor ****End Audit Report*****  

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  • Yet Another ASP.NET MVC CRUD Tutorial

    - by Ricardo Peres
    I know that I have not posted much on MVC, mostly because I don’t use it on my daily life, but since I find it so interesting, and since it is gaining such popularity, I will be talking about it much more. This time, it’s about the most basic of scenarios: CRUD. Although there are several ASP.NET MVC tutorials out there that cover ordinary CRUD operations, I couldn’t find any that would explain how we can have also AJAX, optimistic concurrency control and validation, using Entity Framework Code First, so I set out to write one! I won’t go into explaining what is MVC, Code First or optimistic concurrency control, or AJAX, I assume you are all familiar with these concepts by now. Let’s consider an hypothetical use case, products. For simplicity, we only want to be able to either view a single product or edit this product. First, we need our model: 1: public class Product 2: { 3: public Product() 4: { 5: this.Details = new HashSet<OrderDetail>(); 6: } 7:  8: [Required] 9: [StringLength(50)] 10: public String Name 11: { 12: get; 13: set; 14: } 15:  16: [Key] 17: [ScaffoldColumn(false)] 18: [DatabaseGenerated(DatabaseGeneratedOption.Identity)] 19: public Int32 ProductId 20: { 21: get; 22: set; 23: } 24:  25: [Required] 26: [Range(1, 100)] 27: public Decimal Price 28: { 29: get; 30: set; 31: } 32:  33: public virtual ISet<OrderDetail> Details 34: { 35: get; 36: protected set; 37: } 38:  39: [Timestamp] 40: [ScaffoldColumn(false)] 41: public Byte[] RowVersion 42: { 43: get; 44: set; 45: } 46: } Keep in mind that this is a simple scenario. Let’s see what we have: A class Product, that maps to a product record on the database; A product has a required (RequiredAttribute) Name property which can contain up to 50 characters (StringLengthAttribute); The product’s Price must be a decimal value between 1 and 100 (RangeAttribute); It contains a set of order details, for each time that it has been ordered, which we will not talk about (Details); The record’s primary key (mapped to property ProductId) comes from a SQL Server IDENTITY column generated by the database (KeyAttribute, DatabaseGeneratedAttribute); The table uses a SQL Server ROWVERSION (previously known as TIMESTAMP) column for optimistic concurrency control mapped to property RowVersion (TimestampAttribute). Then we will need a controller for viewing product details, which will located on folder ~/Controllers under the name ProductController: 1: public class ProductController : Controller 2: { 3: [HttpGet] 4: public ViewResult Get(Int32 id = 0) 5: { 6: if (id != 0) 7: { 8: using (ProductContext ctx = new ProductContext()) 9: { 10: return (this.View("Single", ctx.Products.Find(id) ?? new Product())); 11: } 12: } 13: else 14: { 15: return (this.View("Single", new Product())); 16: } 17: } 18: } If the requested product does not exist, or one was not requested at all, one with default values will be returned. I am using a view named Single to display the product’s details, more on that later. As you can see, it delegates the loading of products to an Entity Framework context, which is defined as: 1: public class ProductContext: DbContext 2: { 3: public DbSet<Product> Products 4: { 5: get; 6: set; 7: } 8: } Like I said before, I’ll keep it simple for now, only aggregate root Product is available. The controller will use the standard routes defined by the Visual Studio ASP.NET MVC 3 template: 1: routes.MapRoute( 2: "Default", // Route name 3: "{controller}/{action}/{id}", // URL with parameters 4: new { controller = "Home", action = "Index", id = UrlParameter.Optional } // Parameter defaults 5: ); Next, we need a view for displaying the product details, let’s call it Single, and have it located under ~/Views/Product: 1: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<Product>" %> 2: <!DOCTYPE html> 3:  4: <html> 5: <head runat="server"> 6: <title>Product</title> 7: <script src="/Scripts/jquery-1.7.2.js" type="text/javascript"></script> 1:  2: <script src="/Scripts/jquery-ui-1.8.19.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.unobtrusive-ajax.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.unobtrusive.js" type="text/javascript"> 1: </script> 2: <script type="text/javascript"> 3: function onFailure(error) 4: { 5: } 6:  7: function onComplete(ctx) 8: { 9: } 10:  11: </script> 8: </head> 9: <body> 10: <div> 11: <% 1: : this.Html.ValidationSummary(false) %> 12: <% 1: using (this.Ajax.BeginForm("Edit", "Product", new AjaxOptions{ HttpMethod = FormMethod.Post.ToString(), OnSuccess = "onSuccess", OnFailure = "onFailure" })) { %> 13: <% 1: : this.Html.EditorForModel() %> 14: <input type="submit" name="submit" value="Submit" /> 15: <% 1: } %> 16: </div> 17: </body> 18: </html> Yes… I am using ASPX syntax… sorry about that!   I implemented an editor template for the Product class, which must be located on the ~/Views/Shared/EditorTemplates folder as file Product.ascx: 1: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<Product>" %> 2: <div> 3: <%: this.Html.HiddenFor(model => model.ProductId) %> 4: <%: this.Html.HiddenFor(model => model.RowVersion) %> 5: <fieldset> 6: <legend>Product</legend> 7: <div class="editor-label"> 8: <%: this.Html.LabelFor(model => model.Name) %> 9: </div> 10: <div class="editor-field"> 11: <%: this.Html.TextBoxFor(model => model.Name) %> 12: <%: this.Html.ValidationMessageFor(model => model.Name) %> 13: </div> 14: <div class="editor-label"> 15: <%= this.Html.LabelFor(model => model.Price) %> 16: </div> 17: <div class="editor-field"> 18: <%= this.Html.TextBoxFor(model => model.Price) %> 19: <%: this.Html.ValidationMessageFor(model => model.Price) %> 20: </div> 21: </fieldset> 22: </div> One thing you’ll notice is, I am including both the ProductId and the RowVersion properties as hidden fields; they will come handy later or, so that we know what product and version we are editing. The other thing is the included JavaScript files: jQuery, jQuery UI and unobtrusive validations. Also, I am not using the Content extension method for translating relative URLs, because that way I would lose JavaScript intellisense for jQuery functions. OK, so, at this moment, I want to add support for AJAX and optimistic concurrency control. So I write a controller method like this: 1: [HttpPost] 2: [AjaxOnly] 3: [Authorize] 4: public JsonResult Edit(Product product) 5: { 6: if (this.TryValidateModel(product) == true) 7: { 8: using (BlogContext ctx = new BlogContext()) 9: { 10: Boolean success = false; 11:  12: ctx.Entry(product).State = (product.ProductId == 0) ? EntityState.Added : EntityState.Modified; 13:  14: try 15: { 16: success = (ctx.SaveChanges() == 1); 17: } 18: catch (DbUpdateConcurrencyException) 19: { 20: ctx.Entry(product).Reload(); 21: } 22:  23: return (this.Json(new { Success = success, ProductId = product.ProductId, RowVersion = Convert.ToBase64String(product.RowVersion) })); 24: } 25: } 26: else 27: { 28: return (this.Json(new { Success = false, ProductId = 0, RowVersion = String.Empty })); 29: } 30: } So, this method is only valid for HTTP POST requests (HttpPost), coming from AJAX (AjaxOnly, from MVC Futures), and from authenticated users (Authorize). It returns a JSON object, which is what you would normally use for AJAX requests, containing three properties: Success: a boolean flag; RowVersion: the current version of the ROWVERSION column as a Base-64 string; ProductId: the inserted product id, as coming from the database. If the product is new, it will be inserted into the database, and its primary key will be returned into the ProductId property. Success will be set to true; If a DbUpdateConcurrencyException occurs, it means that the value in the RowVersion property does not match the current ROWVERSION column value on the database, so the record must have been modified between the time that the page was loaded and the time we attempted to save the product. In this case, the controller just gets the new value from the database and returns it in the JSON object; Success will be false. Otherwise, it will be updated, and Success, ProductId and RowVersion will all have their values set accordingly. So let’s see how we can react to these situations on the client side. Specifically, we want to deal with these situations: The user is not logged in when the update/create request is made, perhaps the cookie expired; The optimistic concurrency check failed; All went well. So, let’s change our view: 1: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<Product>" %> 2: <%@ Import Namespace="System.Web.Security" %> 3:  4: <!DOCTYPE html> 5:  6: <html> 7: <head runat="server"> 8: <title>Product</title> 9: <script src="/Scripts/jquery-1.7.2.js" type="text/javascript"></script> 1:  2: <script src="/Scripts/jquery-ui-1.8.19.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.unobtrusive-ajax.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.js" type="text/javascript"> 1: </script> 2: <script src="/Scripts/jquery.validate.unobtrusive.js" type="text/javascript"> 1: </script> 2: <script type="text/javascript"> 3: function onFailure(error) 4: { 5: window.alert('An error occurred: ' + error); 6: } 7:  8: function onSuccess(ctx) 9: { 10: if (typeof (ctx.Success) != 'undefined') 11: { 12: $('input#ProductId').val(ctx.ProductId); 13: $('input#RowVersion').val(ctx.RowVersion); 14:  15: if (ctx.Success == false) 16: { 17: window.alert('An error occurred while updating the entity: it may have been modified by third parties. Please try again.'); 18: } 19: else 20: { 21: window.alert('Saved successfully'); 22: } 23: } 24: else 25: { 26: if (window.confirm('Not logged in. Login now?') == true) 27: { 28: document.location.href = '<%: FormsAuthentication.LoginUrl %>?ReturnURL=' + document.location.pathname; 29: } 30: } 31: } 32:  33: </script> 10: </head> 11: <body> 12: <div> 13: <% 1: : this.Html.ValidationSummary(false) %> 14: <% 1: using (this.Ajax.BeginForm("Edit", "Product", new AjaxOptions{ HttpMethod = FormMethod.Post.ToString(), OnSuccess = "onSuccess", OnFailure = "onFailure" })) { %> 15: <% 1: : this.Html.EditorForModel() %> 16: <input type="submit" name="submit" value="Submit" /> 17: <% 1: } %> 18: </div> 19: </body> 20: </html> The implementation of the onSuccess function first checks if the response contains a Success property, if not, the most likely cause is the request was redirected to the login page (using Forms Authentication), because it wasn’t authenticated, so we navigate there as well, keeping the reference to the current page. It then saves the current values of the ProductId and RowVersion properties to their respective hidden fields. They will be sent on each successive post and will be used in determining if the request is for adding a new product or to updating an existing one. The only thing missing is the ability to insert a new product, after inserting/editing an existing one, which can be easily achieved using this snippet: 1: <input type="button" value="New" onclick="$('input#ProductId').val('');$('input#RowVersion').val('');"/> And that’s it.

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  • Announcing the release of the Windows Azure SDK 2.1 for .NET

    - by ScottGu
    Today we released the v2.1 update of the Windows Azure SDK for .NET.  This is a major refresh of the Windows Azure SDK and it includes some great new features and enhancements. These new capabilities include: Visual Studio 2013 Preview Support: The Windows Azure SDK now supports using the new VS 2013 Preview Visual Studio 2013 VM Image: Windows Azure now has a built-in VM image that you can use to host and develop with VS 2013 in the cloud Visual Studio Server Explorer Enhancements: Redesigned with improved filtering and auto-loading of subscription resources Virtual Machines: Start and Stop VM’s w/suspend billing directly from within Visual Studio Cloud Services: New Emulator Express option with reduced footprint and Run as Normal User support Service Bus: New high availability options, Notification Hub support, Improved VS tooling PowerShell Automation: Lots of new PowerShell commands for automating Web Sites, Cloud Services, VMs and more All of these SDK enhancements are now available to start using immediately and you can download the SDK from the Windows Azure .NET Developer Center.  Visual Studio’s Team Foundation Service (http://tfs.visualstudio.com/) has also been updated to support today’s SDK 2.1 release, and the SDK 2.1 features can now be used with it (including with automated builds + tests). Below are more details on the new features and capabilities released today: Visual Studio 2013 Preview Support Today’s Window Azure SDK 2.1 release adds support for the recent Visual Studio 2013 Preview. The 2.1 SDK also works with Visual Studio 2010 and Visual Studio 2012, and works side by side with the previous Windows Azure SDK 1.8 and 2.0 releases. To install the Windows Azure SDK 2.1 on your local computer, choose the “install the sdk” link from the Windows Azure .NET Developer Center. Then, chose which version of Visual Studio you want to use it with.  Clicking the third link will install the SDK with the latest VS 2013 Preview: If you don’t already have the Visual Studio 2013 Preview installed on your machine, this will also install Visual Studio Express 2013 Preview for Web. Visual Studio 2013 VM Image Hosted in the Cloud One of the requests we’ve heard from several customers has been to have the ability to host Visual Studio within the cloud (avoiding the need to install anything locally on your computer). With today’s SDK update we’ve added a new VM image to the Windows Azure VM Gallery that has Visual Studio Ultimate 2013 Preview, SharePoint 2013, SQL Server 2012 Express and the Windows Azure 2.1 SDK already installed on it.  This provides a really easy way to create a development environment in the cloud with the latest tools. With the recent shutdown and suspend billing feature we shipped on Windows Azure last month, you can spin up the image only when you want to do active development, and then shut down the virtual machine and not have to worry about usage charges while the virtual machine is not in use. You can create your own VS image in the cloud by using the New->Compute->Virtual Machine->From Gallery menu within the Windows Azure Management Portal, and then by selecting the “Visual Studio Ultimate 2013 Preview” template: Visual Studio Server Explorer: Improved Filtering/Management of Subscription Resources With the Windows Azure SDK 2.1 release you’ll notice significant improvements in the Visual Studio Server Explorer. The explorer has been redesigned so that all Windows Azure services are now contained under a single Windows Azure node.  From the top level node you can now manage your Windows Azure credentials, import a subscription file or filter Server Explorer to only show services from particular subscriptions or regions. Note: The Web Sites and Mobile Services nodes will appear outside the Windows Azure Node until the final release of VS 2013. If you have installed the ASP.NET and Web Tools Preview Refresh, though, the Web Sites node will appear inside the Windows Azure node even with the VS 2013 Preview. Once your subscription information is added, Windows Azure services from all your subscriptions are automatically enumerated in the Server Explorer. You no longer need to manually add services to Server Explorer individually. This provides a convenient way of viewing all of your cloud services, storage accounts, service bus namespaces, virtual machines, and web sites from one location: Subscription and Region Filtering Support Using the Windows Azure node in Server Explorer, you can also now filter your Windows Azure services in the Server Explorer by the subscription or region they are in.  If you have multiple subscriptions but need to focus your attention to just a few subscription for some period of time, this a handy way to hide the services from other subscriptions view until they become relevant. You can do the same sort of filtering by region. To enable this, just select “Filter Services” from the context menu on the Windows Azure node: Then choose the subscriptions and/or regions you want to filter by. In the below example, I’ve decided to show services from my pay-as-you-go subscription within the East US region: Visual Studio will then automatically filter the items that show up in the Server Explorer appropriately: With storage accounts and service bus namespaces, you sometimes need to work with services outside your subscription. To accommodate that scenario, those services allow you to attach an external account (from the context menu). You’ll notice that external accounts have a slightly different icon in server explorer to indicate they are from outside your subscription. Other Improvements We’ve also improved the Server Explorer by adding additional properties and actions to the service exposed. You now have access to most of the properties on a cloud service, deployment slot, role or role instance as well as the properties on storage accounts, virtual machines and web sites. Just select the object of interest in Server Explorer and view the properties in the property pane. We also now have full support for creating/deleting/update storage tables, blobs and queues from directly within Server Explorer.  Simply right-click on the appropriate storage account node and you can create them directly within Visual Studio: Virtual Machines: Start/Stop within Visual Studio Virtual Machines now have context menu actions that allow you start, shutdown, restart and delete a Virtual Machine directly within the Visual Studio Server Explorer. The shutdown action enables you to shut down the virtual machine and suspend billing when the VM is not is use, and easily restart it when you need it: This is especially useful in Dev/Test scenarios where you can start a VM – such as a SQL Server – during your development session and then shut it down / suspend billing when you are not developing (and no longer be billed for it). You can also now directly remote desktop into VMs using the “Connect using Remote Desktop” context menu command in VS Server Explorer.  Cloud Services: Emulator Express with Run as Normal User Support You can now launch Visual Studio and run your cloud services locally as a Normal User (without having to elevate to an administrator account) using a new Emulator Express option included as a preview feature with this SDK release.  Emulator Express is a version of the Windows Azure Compute Emulator that runs a restricted mode – one instance per role – and it doesn’t require administrative permissions and uses 40% less resources than the full Windows Azure Emulator. Emulator Express supports both web and worker roles. To run your application locally using the Emulator Express option, simply change the following settings in the Windows Azure project. On the shortcut menu for the Windows Azure project, choose Properties, and then choose the Web tab. Check the setting for IIS (Internet Information Services). Make sure that the option is set to IIS Express, not the full version of IIS. Emulator Express is not compatible with full IIS. On the Web tab, choose the option for Emulator Express. Service Bus: Notification Hubs With the Windows Azure SDK 2.1 release we are adding support for Windows Azure Notification Hubs as part of our official Windows Azure SDK, inside of Microsoft.ServiceBus.dll (previously the Notification Hub functionality was in a preview assembly). You are now able to create, update and delete Notification Hubs programmatically, manage your device registrations, and send push notifications to all your mobile clients across all platforms (Windows Store, Windows Phone 8, iOS, and Android). Learn more about Notification Hubs on MSDN here, or watch the Notification Hubs //BUILD/ presentation here. Service Bus: Paired Namespaces One of the new features included with today’s Windows Azure SDK 2.1 release is support for Service Bus “Paired Namespaces”.  Paired Namespaces enable you to better handle situations where a Service Bus service namespace becomes unavailable (for example: due to connectivity issues or an outage) and you are unable to send or receive messages to the namespace hosting the queue, topic, or subscription. Previously,to handle this scenario you had to manually setup separate namespaces that can act as a backup, then implement manual failover and retry logic which was sometimes tricky to get right. Service Bus now supports Paired Namespaces, which enables you to connect two namespaces together. When you activate the secondary namespace, messages are stored in the secondary queue for delivery to the primary queue at a later time. If the primary container (namespace) becomes unavailable for some reason, automatic failover enables the messages in the secondary queue. For detailed information about paired namespaces and high availability, see the new topic Asynchronous Messaging Patterns and High Availability. Service Bus: Tooling Improvements In this release, the Windows Azure Tools for Visual Studio contain several enhancements and changes to the management of Service Bus messaging entities using Visual Studio’s Server Explorer. The most noticeable change is that the Service Bus node is now integrated into the Windows Azure node, and supports integrated subscription management. Additionally, there has been a change to the code generated by the Windows Azure Worker Role with Service Bus Queue project template. This code now uses an event-driven “message pump” programming model using the QueueClient.OnMessage method. PowerShell: Tons of New Automation Commands Since my last blog post on the previous Windows Azure SDK 2.0 release, we’ve updated Windows Azure PowerShell (which is a separate download) five times. You can find the full change log here. We’ve added new cmdlets in the following areas: China instance and Windows Azure Pack support Environment Configuration VMs Cloud Services Web Sites Storage SQL Azure Service Bus China Instance and Windows Azure Pack We now support the following cmdlets for the China instance and Windows Azure Pack, respectively: China Instance: Web Sites, Service Bus, Storage, Cloud Service, VMs, Network Windows Azure Pack: Web Sites, Service Bus We will have full cmdlet support for these two Windows Azure environments in PowerShell in the near future. Virtual Machines: Stop/Start Virtual Machines Similar to the Start/Stop VM capability in VS Server Explorer, you can now stop your VM and suspend billing: If you want to keep the original behavior of keeping your stopped VM provisioned, you can pass in the -StayProvisioned switch parameter. Virtual Machines: VM endpoint ACLs We’ve added and updated a bunch of cmdlets for you to configure fine-grained network ACL on your VM endpoints. You can use the following cmdlets to create ACL config and apply them to a VM endpoint: New-AzureAclConfig Get-AzureAclConfig Set-AzureAclConfig Remove-AzureAclConfig Add-AzureEndpoint -ACL Set-AzureEndpoint –ACL The following example shows how to add an ACL rule to an existing endpoint of a VM. Other improvements for Virtual Machine management includes Added -NoWinRMEndpoint parameter to New-AzureQuickVM and Add-AzureProvisioningConfig to disable Windows Remote Management Added -DirectServerReturn parameter to Add-AzureEndpoint and Set-AzureEndpoint to enable/disable direct server return Added Set-AzureLoadBalancedEndpoint cmdlet to modify load balanced endpoints Cloud Services: Remote Desktop and Diagnostics Remote Desktop and Diagnostics are popular debugging options for Cloud Services. We’ve introduced cmdlets to help you configure these two Cloud Service extensions from Windows Azure PowerShell. Windows Azure Cloud Services Remote Desktop extension: New-AzureServiceRemoteDesktopExtensionConfig Get-AzureServiceRemoteDesktopExtension Set-AzureServiceRemoteDesktopExtension Remove-AzureServiceRemoteDesktopExtension Windows Azure Cloud Services Diagnostics extension New-AzureServiceDiagnosticsExtensionConfig Get-AzureServiceDiagnosticsExtension Set-AzureServiceDiagnosticsExtension Remove-AzureServiceDiagnosticsExtension The following example shows how to enable Remote Desktop for a Cloud Service. Web Sites: Diagnostics With our last SDK update, we introduced the Get-AzureWebsiteLog –Tail cmdlet to get the log streaming of your Web Sites. Recently, we’ve also added cmdlets to configure Web Site application diagnostics: Enable-AzureWebsiteApplicationDiagnostic Disable-AzureWebsiteApplicationDiagnostic The following 2 examples show how to enable application diagnostics to the file system and a Windows Azure Storage Table: SQL Database Previously, you had to know the SQL Database server admin username and password if you want to manage the database in that SQL Database server. Recently, we’ve made the experience much easier by not requiring the admin credential if the database server is in your subscription. So you can simply specify the -ServerName parameter to tell Windows Azure PowerShell which server you want to use for the following cmdlets. Get-AzureSqlDatabase New-AzureSqlDatabase Remove-AzureSqlDatabase Set-AzureSqlDatabase We’ve also added a -AllowAllAzureServices parameter to New-AzureSqlDatabaseServerFirewallRule so that you can easily add a firewall rule to whitelist all Windows Azure IP addresses. Besides the above experience improvements, we’ve also added cmdlets get the database server quota and set the database service objective. Check out the following cmdlets for details. Get-AzureSqlDatabaseServerQuota Get-AzureSqlDatabaseServiceObjective Set-AzureSqlDatabase –ServiceObjective Storage and Service Bus Other new cmdlets include Storage: CRUD cmdlets for Azure Tables and Queues Service Bus: Cmdlets for managing authorization rules on your Service Bus Namespace, Queue, Topic, Relay and NotificationHub Summary Today’s release includes a bunch of great features that enable you to build even better cloud solutions.  All the above features/enhancements are shipped and available to use immediately as part of the 2.1 release of the Windows Azure SDK for .NET. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • ASP.NET MVC Validation Complete

    - by Ricardo Peres
    OK, so let’s talk about validation. Most people are probably familiar with the out of the box validation attributes that MVC knows about, from the System.ComponentModel.DataAnnotations namespace, such as EnumDataTypeAttribute, RequiredAttribute, StringLengthAttribute, RangeAttribute, RegularExpressionAttribute and CompareAttribute from the System.Web.Mvc namespace. All of these validators inherit from ValidationAttribute and perform server as well as client-side validation. In order to use them, you must include the JavaScript files MicrosoftMvcValidation.js, jquery.validate.js or jquery.validate.unobtrusive.js, depending on whether you want to use Microsoft’s own library or jQuery. No significant difference exists, but jQuery is more extensible. You can also create your own attribute by inheriting from ValidationAttribute, but, if you want to have client-side behavior, you must also implement IClientValidatable (all of the out of the box validation attributes implement it) and supply your own JavaScript validation function that mimics its server-side counterpart. Of course, you must reference the JavaScript file where the declaration function is. Let’s see an example, validating even numbers. First, the validation attribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public class IsEvenAttribute : ValidationAttribute, IClientValidatable 4: { 5: protected override ValidationResult IsValid(Object value, ValidationContext validationContext) 6: { 7: Int32 v = Convert.ToInt32(value); 8:  9: if (v % 2 == 0) 10: { 11: return (ValidationResult.Success); 12: } 13: else 14: { 15: return (new ValidationResult("Value is not even")); 16: } 17: } 18:  19: #region IClientValidatable Members 20:  21: public IEnumerable<ModelClientValidationRule> GetClientValidationRules(ModelMetadata metadata, ControllerContext context) 22: { 23: yield return (new ModelClientValidationRule() { ValidationType = "iseven", ErrorMessage = "Value is not even" }); 24: } 25:  26: #endregion 27: } The iseven validation function is declared like this in JavaScript, using jQuery validation: 1: jQuery.validator.addMethod('iseven', function (value, element, params) 2: { 3: return (true); 4: return ((parseInt(value) % 2) == 0); 5: }); 6:  7: jQuery.validator.unobtrusive.adapters.add('iseven', [], function (options) 8: { 9: options.rules['iseven'] = options.params; 10: options.messages['iseven'] = options.message; 11: }); Do keep in mind that this is a simple example, for example, we are not using parameters, which may be required for some more advanced scenarios. As a side note, if you implement a custom validator that also requires a JavaScript function, you’ll probably want them together. One way to achieve this is by including the JavaScript file as an embedded resource on the same assembly where the custom attribute is declared. You do this by having its Build Action set as Embedded Resource inside Visual Studio: Then you have to declare an attribute at assembly level, perhaps in the AssemblyInfo.cs file: 1: [assembly: WebResource("SomeNamespace.IsEven.js", "text/javascript")] In your views, if you want to include a JavaScript file from an embedded resource you can use this code: 1: public static class UrlExtensions 2: { 3: private static readonly MethodInfo getResourceUrlMethod = typeof(AssemblyResourceLoader).GetMethod("GetWebResourceUrlInternal", BindingFlags.NonPublic | BindingFlags.Static); 4:  5: public static IHtmlString Resource<TType>(this UrlHelper url, String resourceName) 6: { 7: return (Resource(url, typeof(TType).Assembly.FullName, resourceName)); 8: } 9:  10: public static IHtmlString Resource(this UrlHelper url, String assemblyName, String resourceName) 11: { 12: String resourceUrl = getResourceUrlMethod.Invoke(null, new Object[] { Assembly.Load(assemblyName), resourceName, false, false, null }).ToString(); 13: return (new HtmlString(resourceUrl)); 14: } 15: } And on the view: 1: <script src="<%: this.Url.Resource("SomeAssembly", "SomeNamespace.IsEven.js") %>" type="text/javascript"></script> Then there’s the CustomValidationAttribute. It allows externalizing your validation logic to another class, so you have to tell which type and method to use. The method can be static as well as instance, if it is instance, the class cannot be abstract and must have a public parameterless constructor. It can be applied to a property as well as a class. It does not, however, support client-side validation. Let’s see an example declaration: 1: [CustomValidation(typeof(ProductValidator), "OnValidateName")] 2: public String Name 3: { 4: get; 5: set; 6: } The validation method needs this signature: 1: public static ValidationResult OnValidateName(String name) 2: { 3: if ((String.IsNullOrWhiteSpace(name) == false) && (name.Length <= 50)) 4: { 5: return (ValidationResult.Success); 6: } 7: else 8: { 9: return (new ValidationResult(String.Format("The name has an invalid value: {0}", name), new String[] { "Name" })); 10: } 11: } Note that it can be either static or instance and it must return a ValidationResult-derived class. ValidationResult.Success is null, so any non-null value is considered a validation error. The single method argument must match the property type to which the attribute is attached to or the class, in case it is applied to a class: 1: [CustomValidation(typeof(ProductValidator), "OnValidateProduct")] 2: public class Product 3: { 4: } The signature must thus be: 1: public static ValidationResult OnValidateProduct(Product product) 2: { 3: } Continuing with attribute-based validation, another possibility is RemoteAttribute. This allows specifying a controller and an action method just for performing the validation of a property or set of properties. This works in a client-side AJAX way and it can be very useful. Let’s see an example, starting with the attribute declaration and proceeding to the action method implementation: 1: [Remote("Validate", "Validation")] 2: public String Username 3: { 4: get; 5: set; 6: } The controller action method must contain an argument that can be bound to the property: 1: public ActionResult Validate(String username) 2: { 3: return (this.Json(true, JsonRequestBehavior.AllowGet)); 4: } If in your result JSON object you include a string instead of the true value, it will consider it as an error, and the validation will fail. This string will be displayed as the error message, if you have included it in your view. You can also use the remote validation approach for validating your entire entity, by including all of its properties as included fields in the attribute and having an action method that receives an entity instead of a single property: 1: [Remote("Validate", "Validation", AdditionalFields = "Price")] 2: public String Name 3: { 4: get; 5: set; 6: } 7:  8: public Decimal Price 9: { 10: get; 11: set; 12: } The action method will then be: 1: public ActionResult Validate(Product product) 2: { 3: return (this.Json("Product is not valid", JsonRequestBehavior.AllowGet)); 4: } Only the property to which the attribute is applied and the additional properties referenced by the AdditionalFields will be populated in the entity instance received by the validation method. The same rule previously stated applies, if you return anything other than true, it will be used as the validation error message for the entity. The remote validation is triggered automatically, but you can also call it explicitly. In the next example, I am causing the full entity validation, see the call to serialize(): 1: function validate() 2: { 3: var form = $('form'); 4: var data = form.serialize(); 5: var url = '<%: this.Url.Action("Validation", "Validate") %>'; 6:  7: var result = $.ajax 8: ( 9: { 10: type: 'POST', 11: url: url, 12: data: data, 13: async: false 14: } 15: ).responseText; 16:  17: if (result) 18: { 19: //error 20: } 21: } Finally, by implementing IValidatableObject, you can implement your validation logic on the object itself, that is, you make it self-validatable. This will only work server-side, that is, the ModelState.IsValid property will be set to false on the controller’s action method if the validation in unsuccessful. Let’s see how to implement it: 1: public class Product : IValidatableObject 2: { 3: public String Name 4: { 5: get; 6: set; 7: } 8:  9: public Decimal Price 10: { 11: get; 12: set; 13: } 14:  15: #region IValidatableObject Members 16: 17: public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) 18: { 19: if ((String.IsNullOrWhiteSpace(this.Name) == true) || (this.Name.Length > 50)) 20: { 21: yield return (new ValidationResult(String.Format("The name has an invalid value: {0}", this.Name), new String[] { "Name" })); 22: } 23: 24: if ((this.Price <= 0) || (this.Price > 100)) 25: { 26: yield return (new ValidationResult(String.Format("The price has an invalid value: {0}", this.Price), new String[] { "Price" })); 27: } 28: } 29: 30: #endregion 31: } The errors returned will be matched against the model properties through the MemberNames property of the ValidationResult class and will be displayed in their proper labels, if present on the view. On the controller action method you can check for model validity by looking at ModelState.IsValid and you can get actual error messages and related properties by examining all of the entries in the ModelState dictionary: 1: Dictionary<String, String> errors = new Dictionary<String, String>(); 2:  3: foreach (KeyValuePair<String, ModelState> keyValue in this.ModelState) 4: { 5: String key = keyValue.Key; 6: ModelState modelState = keyValue.Value; 7:  8: foreach (ModelError error in modelState.Errors) 9: { 10: errors[key] = error.ErrorMessage; 11: } 12: } And these are the ways to perform date validation in ASP.NET MVC. Don’t forget to use them!

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