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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • How to add new filters to CAML queries in SharePoint 2007

    - by uruit
    Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} One flexibility SharePoint has is CAML (Collaborative Application Markup Language). CAML it’s a markup language like html that allows developers to do queries against SharePoint lists, it’s syntax is very easy to understand and it allows to add logical conditions like Where, Contains, And, Or, etc, just like a SQL Query. For one of our projects we have the need to do a filter on SharePoint views, the problem here is that the view it’s a list containing a CAML Query with the filters the view may have, so in order to filter the view that’s already been filtered before, we need to append our filters to the existing CAML Query. That’s not a trivial task because the where statement in a CAML Query it’s like this: <Where>   <And>     <Filter1 />     <Filter2 />   </And> </Where> If we want to add a new logical operator, like an OR it’s not just as simple as to append the OR expression like the following example: <Where>   <And>     <Filter1 />     <Filter2 />   </And>   <Or>     <Filter3 />   </Or> </Where> But instead the correct query would be: <Where>   <Or>     <And>       <Filter1 />       <Filter2 />     </And>     <Filter3 />   </Or> </Where> Notice that the <Filter# /> tags are for explanation purpose only. In order to solve this problem we created a simple component, it has a method that receives the current query (could be an empty query also) and appends the expression you want to that query. Example: string currentQuery = @“ <Where>    <And>     <Contains><FieldRef Name='Title' /><Value Type='Text'>A</Value></Contains>     <Contains><FieldRef Name='Title' /><Value Type='Text'>B</Value></Contains>   </And> </Where>”; currentQuery = CAMLQueryBuilder.AppendQuery(     currentQuery,     “<Contains><FieldRef Name='Title' /><Value Type='Text'>C</Value></Contains>”,     CAMLQueryBuilder.Operators.Or); The fist parameter this function receives it’s the actual query, the second it’s the filter you want to add, and the third it’s the logical operator, so basically in this query we want all the items that the title contains: the character A and B or the ones that contains the character C. The result query is: <Where>   <Or>      <And>       <Contains><FieldRef Name='Title' /><Value Type='Text'>A</Value></Contains>       <Contains><FieldRef Name='Title' /><Value Type='Text'>B</Value></Contains>     </And>     <Contains><FieldRef Name='Title' /><Value Type='Text'>C</Value></Contains>   </Or> </Where>     The code:   First of all we have an enumerator inside the CAMLQueryBuilder class that has the two possible Options And, Or. public enum Operators { And, Or }   Then we have the main method that’s the one that performs the append of the filters. public static string AppendQuery(string containerQuery, string logicalExpression, Operators logicalOperator){   In this method the first we do is create a new XmlDocument and wrap the current query (that may be empty) with a “<Query></Query>” tag, because the query that comes with the view doesn’t have a root element and the XmlDocument must be a well formatted xml.   XmlDocument queryDoc = new XmlDocument(); queryDoc.LoadXml("<Query>" + containerQuery + "</Query>");   The next step is to create a new XmlDocument containing the logical expression that has the filter needed.   XmlDocument logicalExpressionDoc = new XmlDocument(); logicalExpressionDoc.LoadXml("<root>" + logicalExpression + "</root>"); In these next four lines we extract the expression from the recently created XmlDocument and create an XmlElement.                  XmlElement expressionElTemp = (XmlElement)logicalExpressionDoc.SelectSingleNode("/root/*"); XmlElement expressionEl = queryDoc.CreateElement(expressionElTemp.Name); expressionEl.InnerXml = expressionElTemp.InnerXml;   Below are the main steps in the component logic. The first “if” checks if the actual query doesn’t contains a “Where” clause. In case there’s no “Where” we add it and append the expression.   In case that there’s already a “Where” clause, we get the entire statement that’s inside the “Where” and reorder the query removing and appending elements to form the correct query, that will finally filter the list.   XmlElement whereEl; if (!containerQuery.Contains("Where")) { queryDoc.FirstChild.AppendChild(queryDoc.CreateElement("Where")); queryDoc.SelectSingleNode("/Query/Where").AppendChild(expressionEl); } else { whereEl = (XmlElement)queryDoc.SelectSingleNode("/Query/Where"); if (!containerQuery.Contains("<And>") &&                 !containerQuery.Contains("<Or>"))        {              XmlElement operatorEl = queryDoc.CreateElement(GetName(logicalOperator)); XmlElement existingExpression = (XmlElement)whereEl.SelectSingleNode("/Query/Where/*"); whereEl.RemoveChild(existingExpression);                 operatorEl.AppendChild(existingExpression);               operatorEl.AppendChild(expressionEl);                 whereEl.AppendChild(operatorEl);        }        else        {              XmlElement operatorEl = queryDoc.CreateElement(GetName(logicalOperator)); XmlElement existingOperator = (XmlElement)whereEl.SelectSingleNode("/Query/Where/*");                 whereEl.RemoveChild(existingOperator);               operatorEl.AppendChild(existingOperator);               operatorEl.AppendChild(expressionEl);                 whereEl.AppendChild(operatorEl);         }  }  return queryDoc.FirstChild.InnerXml }     Finally the GetName method converts the Enum option to his string equivalent.   private static string GetName(Operators logicalOperator) {       return Enum.GetName(typeof(Operators), logicalOperator); }        Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} This component helped our team a lot using SharePoint 2007 and modifying the queries, but now in SharePoint 2010; that wouldn’t be needed because of the incorporation of LINQ to SharePoint. This new feature enables the developers to do typed queries against SharePoint lists without the need of writing any CAML code.  But there is still much development to the 2007 version, so I hope this information is useful for other members.  Post Normal 0 21 false false false ES-UY X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;} written by Sebastian Rodriguez - Portals and Collaboration Solutions @ UruIT

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  • Javascript Dropdownbox

    - by edgar
    I have a dropdownbox (percent), a input box(price) and a input box (total) When you select a percent from the dropdown, it multiplies the value of the selected dropdown times the price value and input the result in the total input box. This works well with one input box, but what I am trying to do is to use asp and when you select a percent from the drop down box, it will calcualate the rest of the total fields. Here is the code that I have so far <%@LANGUAGE="VBSCRIPT" CODEPAGE="1252"% <% Dim Recordset1 Dim Recordset1_numRows Set Recordset1 = Server.CreateObject("ADODB.Recordset") Recordset1.ActiveConnection = MM_pricdsn_STRING Recordset1.Source = "SELECT * FROM AMFLIB.MBCWCPP where cwfvnb = 1090101 and cwaitx between '0025' and '0025AT'" Recordset1.CursorType = 0 Recordset1.CursorLocation = 2 Recordset1.LockType = 1 Recordset1.Open() Recordset1_numRows = 0 %> <% Dim Repeat1__numRows Dim Repeat1__index Repeat1__numRows = -1 Repeat1__index = 0 Recordset1_numRows = Recordset1_numRows + Repeat1__numRows %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> Javascript Untitled Document <script type="text/javascript"> function startCalc4(){ interval = setInterval("calc4()",1); } function calc4(){ one = document.form1.prcbook.value; two = document.form1.percent.value; document.form1.total.value = (one * 1) * (two * 1); } function stopCalc4(){ clearInterval(interval); } </script> <style type="text/css"> <!-- #Layer1 { position:absolute; left:26px; top:49px; width:150px; height:24px; z-index:1; } #Layer2 { position:absolute; left:36px; top:22px; width:166px; height:22px; z-index:2; } #Layer3 { position:absolute; left:19px; top:24px; width:174px; height:21px; z-index:3; } --> </style> <script type="text/javascript"> function showhideText(box,id) { var elm = document.getElementById(id) elm.style.display = box.checked? "inline":"none" } </script> </head> <body> <form id="form1" name="form1" method="post" action=""> <p> </p> <p>&nbsp;</p> <p> <input type="text" name="itm" value="<%=(Recordset1.Fields.Item("CWAITX").Value)%>"/> <select name="percent" onFocus="startCalc4();"onBlur="stopCalc4();"> <option value="0">select</option> <option value="1.10">10%</option> <option value="1.25">25%</option> </select> </p> <p> <% If Not REcordset1.EOF Then Do while not REcordset1.EOF %> <input type="text" name="qty" value="<%=(Recordset1.Fields.Item("CWAJQT").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input name="prcbook" type="text" value="<%=(Recordset1.Fields.Item("CWKDVA").Value)%>"onfocus="startCalc4();" onblur="stopCalc4();"/> <input type="text" name="total" value=""/> </p> </form> </body> </html> <% REcordset1.MoveNext Loop End If %>

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  • CodePlex Daily Summary for Tuesday, February 22, 2011

    CodePlex Daily Summary for Tuesday, February 22, 2011Popular ReleasesSearchable Property Updater for Microsoft Dynamics CRM 2011: Searchable Property Updater (1.0.121.59): Initial releaseJHINFORM7: JHINFORM 7 VR. 0.0.2: Versión 0.0.1 En estado de desarrolloSilverlight????[???]: silverlight????[???]2.0: ???????,?????,????????silverlight????。DBSourceTools: DBSourceTools_1.3.0.0: Release 1.3.0.0 Changed editors from FireEdit to ICSharpCode.TextEditor. Complete re-vamp of Intellisense ( further testing needed). Hightlight Field and Table Names in sql scripts. Added field dropdown on all tables and views in DBExplorer. Added data option for viewing data in Tables. Fixed comment / uncomment bug as reported by tareq. Included Synonyms in scripting engine ( nickt_ch ).IronPython: 2.7 Release Candidate 1: We are pleased to announce the first Release Candidate for IronPython 2.7. This release contains over two dozen bugs fixed in preparation for 2.7 Final. See the release notes for 60193 for details and what has already been fixed in the earlier 2.7 prereleases. - IronPython TeamCaliburn Micro: A Micro-Framework for WPF, Silverlight and WP7: Caliburn.Micro 1.0 RC: This is the official Release Candicate for Caliburn.Micro 1.0. The download contains the binaries, samples and VS templates. VS Templates The templates included are designed for situations where the Caliburn.Micro source needs to be embedded within a single project solution. This was targeted at government and other organizations that expressed specific requirements around using an open source project like this. NuGet This release does not have a corresponding NuGet package. The NuGet pack...Caliburn: A Client Framework for WPF and Silverlight: Caliburn 2.0 RC: This is the official Release Candidate for Caliburn 2.0. It contains all binaries, samples and generated code docs.A2Command: 2011-02-21 - Version 1.0: IntroductionThis is the full release version of A2Command 1.0, dated February 21, 2011. These notes supersede any prior version's notes. All prior releases may be found on the project's website at http://a2command.codeplex.com/releases/ where you can read the release notes for older versions as well as download them. This version of A2Command is intended to replace any previous version you may have downloaded in the past. There were several bug fixes made after Release Candidate 2 and all...Chiave File Encryption: Chiave 0.9: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Feedbacks are Welcome!....Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...Azure Storage Samples: Version 1.0 (February 2011): These downloads contain source code. Each is a complete sample that fully exercises Windows Azure Storage across blobs, queues, and tables. The difference between the downloads is implementation approach. Storage DotNet CS.zip is a .NET StorageClient library implementation in the C# language. This library come with the Windows Azure SDK. Contains helper classes for accessing blobs, queues, and tables. Storage REST CS.zip is a REST implementation in the C# language. The code to implement R...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? 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  • Creating a new instance, C#

    - by Dave Voyles
    This sounds like a very n00b question, but bear with me here: I'm trying to access the position of my bat (paddle) in my pong game and use it in my ball class. I'm doing this because I want a particle effect to go off at the point of contact where the ball hits the bat. Each time the ball hits the bat, I receive an error stating that I haven't created an instance of the bat. I understand that I have to (or can use a static class), but I'm not sure of how to do so in this example. I've included both my Bat and Ball classes. namespace Pong { #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; #endregion public class Ball { #region Fields private readonly Random rand; private readonly Texture2D texture; private readonly SoundEffect warp; private double direction; private bool isVisible; private float moveSpeed; private Vector2 position; private Vector2 resetPos; private Rectangle size; private float speed; private bool isResetting; private bool collided; private Vector2 oldPos; private ParticleEngine particleEngine; private ContentManager contentManager; private SpriteBatch spriteBatch; private bool hasHitBat; private AIBat aiBat; private Bat bat; #endregion #region Constructors and Destructors /// <summary> /// Constructor for the ball /// </summary> public Ball(ContentManager contentManager, Vector2 ScreenSize) { moveSpeed = 15f; speed = 0; texture = contentManager.Load<Texture2D>(@"gfx/balls/redBall"); direction = 0; size = new Rectangle(0, 0, texture.Width, texture.Height); resetPos = new Vector2(ScreenSize.X / 2, ScreenSize.Y / 2); position = resetPos; rand = new Random(); isVisible = true; hasHitBat = false; // Everything to do with particles List<Texture2D> textures = new List<Texture2D>(); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/circle")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/star")); textures.Add(contentManager.Load<Texture2D>(@"gfx/particle/diamond")); particleEngine = new ParticleEngine(textures, new Vector2()); } #endregion #region Public Methods and Operators /// <summary> /// Checks for the collision between the bat and the ball. Sends ball in the appropriate /// direction /// </summary> public void BatHit(int block) { if (direction > Math.PI * 1.5f || direction < Math.PI * 0.5f) { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(aiBat.Position.X, aiBat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(200); break; case 2: direction = MathHelper.ToRadians(195); break; case 3: direction = MathHelper.ToRadians(180); break; case 4: direction = MathHelper.ToRadians(180); break; case 5: direction = MathHelper.ToRadians(165); break; } } else { hasHitBat = true; particleEngine.EmitterLocation = new Vector2(bat.Position.X, bat.Position.Y); switch (block) { case 1: direction = MathHelper.ToRadians(310); break; case 2: direction = MathHelper.ToRadians(345); break; case 3: direction = MathHelper.ToRadians(0); break; case 4: direction = MathHelper.ToRadians(15); break; case 5: direction = MathHelper.ToRadians(50); break; } } if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(3)); } else { direction -= MathHelper.ToRadians(rand.Next(3)); } AudioManager.Instance.PlaySoundEffect("hit"); } /// <summary> /// JEP - added method to slow down ball after powerup deactivates /// </summary> public void DecreaseSpeed() { moveSpeed -= 0.6f; } /// <summary> /// Draws the ball on the screen /// </summary> public void Draw(SpriteBatch spriteBatch) { if (isVisible) { spriteBatch.Begin(); spriteBatch.Draw(texture, size, Color.White); spriteBatch.End(); // Draws sprites for particles when contact is made particleEngine.Draw(spriteBatch); } } /// <summary> /// Checks for the current direction of the ball /// </summary> public double GetDirection() { return direction; } /// <summary> /// Checks for the current position of the ball /// </summary> public Vector2 GetPosition() { return position; } /// <summary> /// Checks for the current size of the ball (for the powerups) /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Grows the size of the ball when the GrowBall powerup is used. /// </summary> public void GrowBall() { size = new Rectangle(0, 0, texture.Width * 2, texture.Height * 2); } /// <summary> /// Was used to increased the speed of the ball after each point is scored. /// No longer used, but am considering implementing again. /// </summary> public void IncreaseSpeed() { moveSpeed += 0.6f; } /// <summary> /// Check for the ball to return normal size after the Powerup has expired /// </summary> public void NormalBallSize() { size = new Rectangle(0, 0, texture.Width, texture.Height); } /// <summary> /// Check for the ball to return normal speed after the Powerup has expired /// </summary> public void NormalSpeed() { moveSpeed += 15f; } /// <summary> /// Checks to see if ball went out of bounds, and triggers warp sfx /// </summary> public void OutOfBounds() { // Checks if the player is still alive or not if (isResetting) { AudioManager.Instance.PlaySoundEffect("warp"); { // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = false; AudioManager.Instance.Dispose(); } } } /// <summary> /// Speed for the ball when Speedball powerup is activated /// </summary> public void PowerupSpeed() { moveSpeed += 20.0f; } /// <summary> /// Check for where to reset the ball after each point is scored /// </summary> public void Reset(bool left) { if (left) { direction = 0; } else { direction = Math.PI; } // Used to stop the the issue where the ball hit sfx kept going off when detecting collison isResetting = true; position = resetPos; // Resets the ball to the center of the screen isVisible = true; speed = 15f; // Returns the ball back to the default speed, in case the speedBall was active if (rand.Next(2) == 0) { direction += MathHelper.ToRadians(rand.Next(30)); } else { direction -= MathHelper.ToRadians(rand.Next(30)); } } /// <summary> /// Shrinks the ball when the ShrinkBall powerup is activated /// </summary> public void ShrinkBall() { size = new Rectangle(0, 0, texture.Width / 2, texture.Height / 2); } /// <summary> /// Stops the ball each time it is reset. Ex: Between points / rounds /// </summary> public void Stop() { isVisible = true; speed = 0; } /// <summary> /// Updates position of the ball /// </summary> public void UpdatePosition() { size.X = (int)position.X; size.Y = (int)position.Y; oldPos.X = position.X; oldPos.Y = position.Y; position.X += speed * (float)Math.Cos(direction); position.Y += speed * (float)Math.Sin(direction); bool collided = CheckWallHit(); particleEngine.Update(); // Stops the issue where ball was oscillating on the ceiling or floor if (collided) { position.X = oldPos.X + speed * (float)Math.Cos(direction); position.Y = oldPos.Y + speed * (float)Math.Sin(direction); } } #endregion #region Methods /// <summary> /// Checks for collision with the ceiling or floor. 2*Math.pi = 360 degrees /// </summary> private bool CheckWallHit() { while (direction > 2 * Math.PI) { direction -= 2 * Math.PI; return true; } while (direction < 0) { direction += 2 * Math.PI; return true; } if (position.Y <= 0 || (position.Y > resetPos.Y * 2 - size.Height)) { direction = 2 * Math.PI - direction; return true; } return true; } #endregion } } namespace Pong { using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; public class Bat { public Vector2 Position; public float moveSpeed; public Rectangle size; private int points; private int yHeight; private Texture2D leftBat; public float turbo; public float recharge; public float interval; public bool isTurbo; /// <summary> /// Constructor for the bat /// </summary> public Bat(ContentManager contentManager, Vector2 screenSize, bool side) { moveSpeed = 7f; turbo = 15f; recharge = 100f; points = 0; interval = 5f; leftBat = contentManager.Load<Texture2D>(@"gfx/bats/batGrey"); size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); // True means left bat, false means right bat. if (side) Position = new Vector2(30, screenSize.Y / 2 - size.Height / 2); else Position = new Vector2(screenSize.X - 30, screenSize.Y / 2 - size.Height / 2); yHeight = (int)screenSize.Y; } public void IncreaseSpeed() { moveSpeed += .5f; } /// <summary> /// The speed of the bat when Turbo is activated /// </summary> public void Turbo() { moveSpeed += 8.0f; } /// <summary> /// Returns the speed of the bat back to normal after Turbo is deactivated /// </summary> public void DisableTurbo() { moveSpeed = 7.0f; isTurbo = false; } /// <summary> /// Returns the bat to the nrmal size after the Grow/Shrink powerup has expired /// </summary> public void NormalSize() { size = new Rectangle(0, 0, leftBat.Width, leftBat.Height); } /// <summary> /// Checks for the size of the bat /// </summary> public Rectangle GetSize() { return size; } /// <summary> /// Adds point to the player or the AI after scoring. Currently Disabled. /// </summary> public void IncrementPoints() { points++; } /// <summary> /// Checks for the number of points at the moment /// </summary> public int GetPoints() { return points; } /// <summary> /// Sets thedefault starting position for the bats /// </summary> /// <param name="position"></param> public void SetPosition(Vector2 position) { if (position.Y < 0) { position.Y = 0; } if (position.Y > yHeight - size.Height) { position.Y = yHeight - size.Height; } this.Position = position; } /// <summary> /// Checks for the current position of the bat /// </summary> public Vector2 GetPosition() { return Position; } /// <summary> /// Controls the bat moving up the screen /// </summary> public void MoveUp() { SetPosition(Position + new Vector2(0, -moveSpeed)); } /// <summary> /// Controls the bat moving down the screen /// </summary> public void MoveDown() { SetPosition(Position + new Vector2(0, moveSpeed)); } /// <summary> /// Updates the position of the AI bat, in order to track the ball /// </summary> /// <param name="ball"></param> public virtual void UpdatePosition(Ball ball) { size.X = (int)Position.X; size.Y = (int)Position.Y; } /// <summary> /// Resets the bat to the center location after a new game starts /// </summary> public void ResetPosition() { SetPosition(new Vector2(GetPosition().X, yHeight / 2 - size.Height)); } /// <summary> /// Used for the Growbat powerup /// </summary> public void GrowBat() { // Doubles the size of the bat collision size = new Rectangle(0, 0, leftBat.Width * 2, leftBat.Height * 2); } /// <summary> /// Used for the Shrinkbat powerup /// </summary> public void ShrinkBat() { // 1/2 the size of the bat collision size = new Rectangle(0, 0, leftBat.Width / 2, leftBat.Height / 2); } /// <summary> /// Draws the bats /// </summary> public virtual void Draw(SpriteBatch batch) { batch.Draw(leftBat, size, Color.White); } } }

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  • Formatting jquery timeline?

    - by Beginner
    I am using a timeline plugin from here This is my current code: <ul id="dates"> <li><a href="#1940s">1940s</a></li> <li><a href="#1950s" class="selected">1950s</a></li> <li><a href="#1960s">1960s</a></li> <li><a href="#1970s">1970s</a></li> <li><a href="#1980s">1980s</a></li> <li><a href="#1990s">1990s</a></li> <li><a href="#2000s">2000s</a></li> </ul> <ul id="issues"> <li id="1940s"><img src="/gfx/timeline/1950.jpg" /> <h1>1940's</h1> <p>Ronald.</p> </li> <li id="1950s"><img src="/gfx/timeline/1960.jpg" /> <h1>1950's</h1> <p>Eddy.</p> </li> <li id="1960s"><img src="/gfx/timeline/1970.jpg" /> <h1>1960's</h1> <p>1960s</p> </li> <li id="1970s"><img src="/gfx/timeline/1980.jpg" /> <h1>1970's</h1> <p>1970s</p> </li> <li id="1980s"><img src="/gfx/timeline/1990.jpg" /> <h1>1980's</h1> <p>1980s</p> </li> <li id="1990s"><img src="/gfx/timeline/1990.jpg" /> <h1>1990's</h1> <p>1990s</p> </li> <li id="2000s"><img src="/gfx/timeline/2000.jpg" /> <h1>2000s</h1> <p>2000s</p> </li> </ul> But I don't understand how I can make it look like this... Any assistance?thanks Current CSS: #timeline { width: 660px; height: 350px; overflow: hidden; margin: 100px auto; position: relative; background: url('Img/vline.png') left 65px repeat-x; } #dates { width: 660px; height: 60px; overflow: hidden; } #dates li { list-style: none; float: left; width: 100px; height: 50px; font-size: 24px; text-align: center; background: url('Img/hline.png') center bottom no-repeat; } #dates a { line-height: 38px; text-decoration:none; color:#999; font-size:15px; font-weight:bold; } #dates .selected { font-size: 38px; color:#000; } #issues { width: 660px; height: 350px; overflow: hidden; } #issues li { width: 660px; height: 350px; list-style: none; float: left; } #issues li img { float: right; margin: 100px 30px 10px 50px; } #issues li h1 { color: #999; font-size: 20px; margin: 20px 0; } #issues li p { font-size: 14px; margin-right: 70px; font-weight: normal; line-height: 22px; }

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • How to embed a progressbar into a HTML form?

    - by Noah Brainey
    I have this code below and want it to show the progress of a form submission of a file upload. I want it to work on my website visit it through this IP (24.148.156.217). So if you saw the website I want the progress bar to be displayed when the user fills in the information and then hits the submit button. Then the progress bar displays with the time until it's finished. <style> <!-- .hide { position:absolute; visibility:hidden; } .show { position:absolute; visibility:visible; } --> </style> <SCRIPT LANGUAGE="JavaScript"> //Progress Bar script- by Todd King ([email protected]) //Modified by JavaScript Kit for NS6, ability to specify duration //Visit JavaScript Kit (http://javascriptkit.com) for script var duration=3 // Specify duration of progress bar in seconds var _progressWidth = 50; // Display width of progress bar. var _progressBar = "|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||" var _progressEnd = 5; var _progressAt = 0; // Create and display the progress dialog. // end: The number of steps to completion function ProgressCreate(end) { // Initialize state variables _progressEnd = end; _progressAt = 0; // Move layer to center of window to show if (document.all) { // Internet Explorer progress.className = 'show'; progress.style.left = (document.body.clientWidth/2) - (progress.offsetWidth/2); progress.style.top = document.body.scrollTop+(document.body.clientHeight/2) - (progress.offsetHeight/2); } else if (document.layers) { // Netscape document.progress.visibility = true; document.progress.left = (window.innerWidth/2) - 100+"px"; document.progress.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'show'; document.getElementById("progress").style.left = (window.innerWidth/2)- 100+"px"; document.getElementById("progress").style.top = pageYOffset+(window.innerHeight/2) - 40+"px"; } ProgressUpdate(); // Initialize bar } // Hide the progress layer function ProgressDestroy() { // Move off screen to hide if (document.all) { // Internet Explorer progress.className = 'hide'; } else if (document.layers) { // Netscape document.progress.visibility = false; } else if (document.getElementById) { // Netscape 6+ document.getElementById("progress").className = 'hide'; } } // Increment the progress dialog one step function ProgressStepIt() { _progressAt++; if(_progressAt > _progressEnd) _progressAt = _progressAt % _progressEnd; ProgressUpdate(); } // Update the progress dialog with the current state function ProgressUpdate() { var n = (_progressWidth / _progressEnd) * _progressAt; if (document.all) { // Internet Explorer var bar = dialog.bar; } else if (document.layers) { // Netscape var bar = document.layers["progress"].document.forms["dialog"].bar; n = n * 0.55; // characters are larger } else if (document.getElementById){ var bar=document.getElementById("bar") } var temp = _progressBar.substring(0, n); bar.value = temp; } // Demonstrate a use of the progress dialog. function Demo() { ProgressCreate(10); window.setTimeout("Click()", 100); } function Click() { if(_progressAt >= _progressEnd) { ProgressDestroy(); return; } ProgressStepIt(); window.setTimeout("Click()", (duration-1)*1000/10); } function CallJS(jsStr) { //v2.0 return eval(jsStr) } </script> <SCRIPT LANGUAGE="JavaScript"> // Create layer for progress dialog document.write("<span id=\"progress\" class=\"hide\">"); document.write("<FORM name=dialog id=dialog>"); document.write("<TABLE border=2 bgcolor=\"#FFFFCC\">"); document.write("<TR><TD ALIGN=\"center\">"); document.write("Progress<BR>"); document.write("<input type=text name=\"bar\" id=\"bar\" size=\"" + _progressWidth/2 + "\""); if(document.all||document.getElementById) // Microsoft, NS6 document.write(" bar.style=\"color:navy;\">"); else // Netscape document.write(">"); document.write("</TD></TR>"); document.write("</TABLE>"); document.write("</FORM>"); document.write("</span>"); ProgressDestroy(); // Hides </script> <form name="form1" method="post"> <center> <input type="button" name="Demo" value="Display progress" onClick="CallJS('Demo()')"> </center> </form> <a href="javascript:CallJS('Demo()')">Text link example</a>

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  • Work time in fullcalendar [Solution]

    - by Zozo
    Full calendar have no included options to work-time feature (selecting first and last rows in agenda view for any day - where in example company is not working). I managed something like that: viewDisplay: function(view){ $.ajax({ url: 'index.php?r=calendar/Default/worktime', dataType: 'json', success: function(data){ if(view.name=='agendaWeek') selectWorkTime(data, 30, 0, 24, false); else if(view.name=='agendaDay') selectDayWorkTime(data, 30, 0, 24, view, false); } }); } Where index.php?r=calendar/Default/worktime is php file returning json. It looks like that: $arr = array( 'mon' => array('8:00', '17:00'), 'tue' => array('9:00', '15:00'), 'wed' => array('9:30', '19:00'), 'thu' => array('6:00', '14:00'), 'fri' => array('0:00', '24:00'), 'sat' => array('9:00', '14:00'), 'sun' => array() ); foreach ($arr as &$day){ foreach($day as &$hour){ $tmp = explode(':', $hour); $hour = $tmp[0] * 3600 + $tmp[1] * 60; } } print json_encode($arr); and at the end, some functions using for counting and selecting work-time: function selectDayWorkTime(timeArray, slotMinutes, minTime, maxTime, viewObject, showAtHolidays){ var dayname; $('.fc-content').find('.fc-view-agendaWeek').find('.fc-agenda-body') .children('.fc-work-time').remove(); $('.fc-content').find('.fc-view-agendaDay') .find('.fc-work-time-day').removeClass('fc-work-time-day'); switch(viewObject.start.getDay()){ case 1: dayname='mon'; break; case 2: dayname='tue'; break; case 3: dayname='wed'; break; case 4: dayname='thu'; break; case 5: dayname='fri'; break; case 6: dayname='sat'; break; case 0: dayname='sun'; break; } for(var day in timeArray){ if(day == dayname){ if($('.fc-content').find('.fc-view-agendaDay').find('.fc-'+day).attr('class').search('fc-holiday') == -1 || showAtHolidays){ var startBefore = 0; var endBefore = timeArray[day][0] / (60 * slotMinutes) - (minTime * 60) / slotMinutes; var startAfter = timeArray[day][1] / (60 * slotMinutes) - (minTime * 60) / slotMinutes; var endAfter = (maxTime - minTime) * 60 / slotMinutes - 1; for(startBefore; startBefore < endBefore; startBefore++){ $('.fc-view-agendaDay').find('.fc-slot'+startBefore).find('div').addClass('fc-work-time-day'); } for(startAfter; startAfter <= endAfter; startAfter++){ $('.fc-view-agendaDay').find('.fc-slot'+startAfter).find('div').addClass('fc-work-time-day'); } } } } } function selectWorkTime(timeArray, slotMinutes, minTime, maxTime, showAtHolidays){ for(var day in timeArray){ var startBefore = 0; var endBefore = timeArray[day][0] / (60 * slotMinutes) - (minTime * 60) / slotMinutes; var startAfter = timeArray[day][1] / (60 * slotMinutes) - (minTime * 60) / slotMinutes; var endAfter = (maxTime - minTime) * 60 / slotMinutes - 1; if(startBefore > endBefore) endBefore = startBefore; if(startAfter > endAfter) startAfter = endAfter; try{ selectCell(startBefore, endBefore, 'fc-'+day, 'fc-work-time', false, showAtHolidays); selectCell(startAfter, endAfter, 'fc-'+day, 'fc-work-time', true, showAtHolidays); } catch(e){ continue; } } } function selectCell(startRowNo, endRowNo, collClass, cellClass, closeGap, showAtHolidays){ $('.fc-content').find('.fc-view-agendaWeek').find('.fc-agenda-body') .children('.'+cellClass+''+startRowNo+''+collClass).remove(); $('.fc-content').find('.fc-view-agendaDay') .find('.fc-work-time-day').removeClass('fc-work-time-day'); if($('.fc-content').find('.fc-view-agendaWeek').find('.'+collClass).attr('class').search('fc-holiday') == -1 || showAtHolidays){ var width = $('.fc-content').find('.fc-view-agendaWeek') .find('.'+collClass+':last').width(); var height = 0; if(closeGap && (startRowNo != endRowNo)){ height = $('.fc-content').find('.fc-view-agendaWeek') .find('.fc-slot'+ startRowNo).height(); } $('.fc-view-agendaWeek').find('.fc-agenda-body').prepend('<div class="'+cellClass+' ' + ''+cellClass+''+startRowNo+''+collClass+'"></div>'); $('.'+cellClass).width(width - 2); height += $('.fc-content').find('.fc-view-agendaWeek') .find('.fc-slot'+ endRowNo).position().top - $('.fc-content').find('.fc-view-agendaWeek') .find('.fc-slot'+ startRowNo).position().top; $('.'+cellClass+''+startRowNo+''+collClass).height(height); $('.'+cellClass+''+startRowNo+''+collClass) .css('margin-top', $('.fc-content').find('.fc-view-agendaWeek') .find('.fc-slot'+ startRowNo).position().top); $('.'+cellClass+''+startRowNo+''+collClass) .css('margin-left', $('.fc-content').find('.fc-view-agendaWeek') .find('.'+collClass+':last').offset().left - width / 2); } } Don't forget about CSS: .fc-work-time-day{ background-color: yellow; opacity: 0.3; filter: alpha(opacity=30); /* for IE */ } .fc-work-time{ position: absolute; background-color: yellow; z-index:10; margin: 0; padding: 0; text-align: left; z-index: 0; opacity: 0.3; filter: alpha(opacity=30); /* for IE */ } So, I've got some questions about - is the other way to make the same, but no using absolute div's in agendaWeek? And... How can I get in viewDisplay function actual slotMinutes, minTime and maxTime

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  • How do I set an event off when player is on certain tile?

    - by Tom Burman
    Here is the code I use to create and print my map to the canvas: var board = []; function loadMap(map) { if (map == 1) { return [ [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,3,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,3,3,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,3,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,3,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,3,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,3,3,3,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,0,0,3,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,3,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,3,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,3,3,3,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2], [2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2] ]; } } board = loadMap(1); enterfor (y = 0; y <= viewHeight; y++) { for (x = 0; x <= viewWidth; x++) { var theX = x * 32; var theY = y * 32; context.drawImage(mapTiles[board[y+viewY][x+viewX]], theX, theY, 32, 32); } } And here is the code I use for player movement: canvas.addEventListener('keydown', function(e) { console.log(e); var key = null; switch (e.which) { case 37: // Left if (playerX > 0) playerX--; break; case 38: // Up if (playerY > 0) playerY--; break; case 39: // Right if (playerX < worldWidth) playerX++; break; case 40: // Down if (playerY < worldHeight) playerY++; break; } viewX = playerX - Math.floor(0.5 * viewWidth); if (viewX < 0) viewX = 0; if (viewX+viewWidth > worldWidth) viewX = worldWidth - viewWidth; viewY = playerY - Math.floor(0.5 * viewHeight); if (viewY < 0) viewY = 0; if (viewY+viewHeight > worldHeight) viewY = worldHeight - viewHeight; }, false); What I am looking for is a method for when the player lands on tile 3 he loses health. I have tried to use this in the player movement but it doesnt seem to work e.g the left movement: case 37: // Left if (playerX > 0) playerX--; if(board[x2 - 1] == 3) { health--; playerX--; }

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  • nivo slider and drop down menu doesnt work in IE

    - by venom
    Does anyone has any idea why drop down menu in IE disappear under nivo slider? tried to play with z-index, didn't help, i also know that drop down menus dissappear under flash content, but this is not the case(wmode=transparent) as far as i know the nivo slider uses just jquery, no flash. here is the html: <table> <tr height="50"><td colspan="2" align="right" class="bottom_menu"> <ul id="nav" class="dropdown dropdown-horizontal" > <li><a href="/index.cfm?fuseaction=home.logout" class="dir" style="border:0 !important;" >Çikis</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_basket" class="dir">Sepetim</a></li> <li><a href="/index.cfm?fuseaction=objects2.me" class="dir">Sirketim</a> <ul> <li><a href="/index.cfm?fuseaction=objects2.list_opportunities">Firsatlar</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_add_partner">Sirkete Kullanici Ekle</a></li> <li><a href="/index.cfm?fuseaction=objects2.form_upd_my_company">Kullanici Yönetimi</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_analyses">Analizler</a></li> <li><a href="/index.cfm?fuseaction=objects2.list_extre">Hesap Ekstresi</a></li> <li><a href="/index.cfm?fuseaction=objects2.popup_add_online_pos" target="_blank">Sanal Pos</a></li> </ul> </li> </ul> </td></tr> </table> <div id="banner"> <img src="/documents/templates/projedepo/l_top.gif" style="z-index:1;position:absolute; left:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_top.gif" style="z-index:1;position:absolute; right:0; top:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/l_bottom.gif" style="z-index:1;position:absolute; left:0; bottom:0;" width="24px" height="24px" border="0" /> <img src="/documents/templates/projedepo/r_bottom.gif" style="z-index:1;position:absolute; right:0; bottom:0;" width="24px" height="24px" border="0" /> <div class="banner_img"> <link rel="stylesheet" href="/documents/templates/projedepo/banner/nivo-slider.css" type="text/css" media="screen" /> <link rel="stylesheet" href="/documents/templates/projedepo/banner/style.css" type="text/css" media="screen" /> <div id="slider" class="nivoSlider"> <img title="#1" src="/documents/templates/projedepo/banner/canon.jpg" alt="" /> <img title="#2" src="/documents/templates/projedepo/banner/indigovision.jpg" alt="" /> </div> <div id="1" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=612&stock_id=612"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <div id="2" class="nivo-html-caption"> <a href="/index.cfm?fuseaction=objects2.detail_product&product_id=630&stock_id=630"><img src="/documents/templates/projedepo/banner/daha_fazlasi.jpg" border="0" /></a> </div> <script type="text/javascript" src="/JS/jquery.nivo.slider.pack.js"></script> <script type="text/javascript"> $(window).load(function() { $('#slider').nivoSlider({ effect:'random', //Specify sets like: 'fold,fade,sliceDown' slices:15, animSpeed:1000, //Slide transition speed pauseTime:10000, startSlide:0, //Set starting Slide (0 index) directionNav:true, //Next & Prev directionNavHide:true, //Only show on hover controlNav:true, //1,2,3... controlNavThumbs:false, //Use thumbnails for Control Nav controlNavThumbsFromRel:false, //Use image rel for thumbs controlNavThumbsSearch: '.jpg', //Replace this with... controlNavThumbsReplace: '_thumb.jpg', //...this in thumb Image src keyboardNav:true, //Use left & right arrows pauseOnHover:true, //Stop animation while hovering manualAdvance:false, //Force manual transitions captionOpacity:1.0, //Universal caption opacity beforeChange: function(){}, afterChange: function(){}, slideshowEnd: function(){}, //Triggers after all slides have been shown lastSlide: function(){}, //Triggers when last slide is shown afterLoad: function(){} //Triggers when slider has loaded }); }); </script> </div> </div> Here is css for dropdown menu: http://www.micae.com/documents/templates/projedepo/default.css http://www.micae.com/documents/templates/projedepo/default.advanced.css http://www.micae.com/documents/templates/projedepo/dropdown.css and for nivo slider: http://www.micae.com/documents/templates/projedepo/banner/style.css http://www.micae.com/documents/templates/projedepo/banner/nivo-slider.css and for banner divs: #banner { position:relative; width:980px; height:435px; background:#fff; margin-bottom:20px; margin-top:-1px; color:#000; z-index:60; } .banner_img { padding:8px;position:absolute;z-index:2; } and the javascript by default, jquery and nivo slider http://www.micae.com/JS/jquery.nivo.slider.pack.js

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  • clicking a button via javascript does not cause a post

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance! i also opened a ticket on jqueryUI for this

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  • CSS layout changes in Internet explorer

    - by user1784103
    My problem: I just coded a website that is styled just fine in chrome and firefox. However in internet explorer(9) it breaks. the gray header background is supposed to be pushed up to the right of the logo block, and the buttons are supposed to be in the dark grey area. I posted my code. I'm no expert at css, any tips would be greatly appreciated. (the second image is displaying the desired result) the html: Website </head> <body> <div class="wrap_overall"> <div class="header"> <a href="http://localhost"> <img class="logo" src="http://localhost/images/logo.png" width="175" height="24" alt="weblogo" /> </a> </div> <div class="headerbg"></div> <!-- nav top highlight --> <div style="background-color:#6c6c6c;margin:9px0px0px;height:1px;width:1020px;z-index:1;"></div> <!-- nav bar --> <div style="background-color:#5a5a5a;height:53px;width:1020px;z-index:1;"></div> <!-- nav bottom frame --> <div style="background-color:#d4e6b6;height:13px;width:1020px;z-index:1;border-top:4px solid #9de629; margin:0px 0px 10px;"></div> <div class="nav_main"> <ul> <li> <a href="http://localhost/button1"> <img src="http://localhost/images/button1.png" width="63" height="18" alt="button1" /> </a> </li> <li> <a href="http://localhost/index.php?page=button2"> <img src="http://localhost/images/button2.png" width="59" height="18" alt="button2" /> </a> </li> <li> <a href="http://localhost/index.php?page=button3"> <img src="http://localhost/images/button3.png" width="62" height="18" alt="button3" /> </a> </li> <li> <a href="http://localhost/index.php?page=button4"> <img src="http://localhost/images/button4.png" width="41" height="18" alt="button4" /> </a> </li> <li> <a href="http://localhost/index.php?page=button5"> <img src="http://localhost/images/button5.png" width="73" height="18" alt="button5" /> </a> </li> </ul> </div> </div> </body> </html> the css: .logo { padding:60px 20px 50px 20px; } body { background-color:#282828; color:#FFFFFF; font-family: Arial, Helvetica, sans-serif; } body a, img{ border-style:none; color:#9de629; text-decoration:none;} body a:visited {color:#9de629;} body a:hover{ color:#FFFFFF; text-decoration:underline;} .wrap_overall { position:relative; width: 1020px; margin:0px auto; } .header { width:216px; height:148px; margin:0px 0px; padding:0px 0px; background-color:#252525; float:left; display:inline; } .headerbg { margin:0px 0px 0px; padding:0px 0px; width:1020px; height:148px; background-color:#c7c7c7; } .nav_main/*holds the buttons*/ { margin:0px 0px 1px 0px; padding:0px 0px 0px 0px; position:absolute; top:148px; left:363px; z-index:2; overflow: hidden; } .nav_main ul { margin:0px 0px 0px 0px; padding:0px 0px 0px 0px; overflow: hidden; } .nav_main ul li { margin:0px 0px 0px 0px; display: inline; float: left; } .nav_main ul li a { outline: none; border:none; margin:0px 0px 0px 0px; margin-right:-10px; height:54px; width:125px; color:#FFFFFF; background-image:url(../images/button.png); text-align:center; display:table-cell; vertical-align:middle; } .nav_main ul li a:hover { background-image:url(../images/buttonlight.png); }

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  • JavaScript snippet that populates the table

    - by kayn
    I would like to write a JavaScript snippet that populates the table based on the selection, and not create several details panes and toggle their visibility. I tried implement this using the following code but its not working as desired,firstly,it only works with internet explorer under certain conditions and it just toggles visibility of detail panes;Below is my code; <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <HTML> <HEAD> </HEAD> <BODY onLoad="tblTB_0.style.display='';tblTB_1.style.display='none'; tblTB_2.style.display='none'; tblTB_3.style.display='none'"> <center> <table> <tr> <td> <H1> <align="left"> Candi Colledge of Computing <br/>Course Page </H1> </td> </tr> </table> </center> <hr> </br> <H2><P STYLE="color: blue">Honours Courses.</H2> <left> <p><a href="" onclick="tblTB_1.style.display=''; tblTB_2.style.display='none'; tblTB_3.style.display='none'"> Concurrent Programming</a> <br/> <a href="" onclick="tblTB_1.style.display='none';tblTB_2.style.display=''; tblTB_3.style.display='none'">Simulation of Networks</a><br/> <a href="" onclick="tblTB_1.style.display='none';tblTB_2.style.display='none'; tblTB_3.style.display=''">Advanced Computer Science Topics</a></p> <br> <table style="table-layout: fixed"; border=1> <colgroup> <col width="100px"><col width="150px"><col width="150px"> </colgroup> <tbody id="tblTB_0"> <tr> <td>Course Code</td> <td>Lecturer</td> <td>Hours/Week</td> <td>Credits</td> </tr> </tbody> <tbody id="tblTB_1"> <tr> <td>RW 714</td> <td>Dr. kate</td> <td>2 hrs</td> <td>15</td </tr> </tbody> <tbody id="tblTB_2"> <tr> <td>RW 742</td> <td>Prof. Broz</td> <td>4 hrs</td> <td>10</td> </tr> </tbody> <tbody id="tblTB_3"> <tr> <td>RW 716</td> <td>Consultant</td> <td>3 hrs</td> <td>12</td> </tr> </tbody> </table> </left> <br> </BODY> </HTML>

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  • jquery tabs changing on change?

    - by Steven
    Hello, I have two tabs each with different styles and different text. One recent posts and one recent comments the css for each are below with the ones I need to have when they are selected. So pretty much when a user selects the recent comments it will change the entire block to the second one (2). Pretty much changing width, and swapping the css for both tabs. I am currently using idtabs http://www.sunsean.com/idTabs/ My question: How can I have it change the tab css and width for both when the right tab is selected and then back again when the left tab is selected. CSS sideboxtopleft { float: left; width: 121px; height:20px; background-image: url(images/categorysplitter.gif); background-position:top right; background-repeat:no-repeat; text-align: center; padding-top: 10px; margin: 0; } sideboxtopleft2 { float: left; width: 173px; height:20px; background-image: url(images/categorysplitter.gif); background-position:top right; background-repeat:no-repeat; text-align: center; padding-top: 10px; margin: 0; } sideboxtopright { float: right; width: 173px; height: 20px; background-image:url(images/categorybg.gif); text-align: center; padding-top: 10px; margin: 0; } sideboxtopright2 { float: right; width: 121px; height: 20px; background-image:url(images/categorybg.gif); text-align: center; padding-top: 10px; margin: 0; } HTML <div id="sidebox" style="padding: 0px; width:294px;"> <div class="idTabs"> <div id="sideboxtopleft"> <a href="#post"><h3>RECENT POSTS <img src="images/arrow.gif" width="9" height="5" alt="v" border="0" /></h3></a> </div> <div id="sideboxtopright"> <a href="#comments"><h3>RECENT COMMENTS <img src="images/arrow2.gif" width="6" height="9" alt=">" border="0" /></h3></a> </div> </div> <div style="padding: 10px;"> <div id="post"> SUP? </div> <div id="comments"> SUP?>>!?>!! </div> </div> </div> <div id="sidebox" style="padding: 0px; width:294px;"> <div class="idTabs"> <div id="sideboxtopleft2"> <a href="#post2"><h3>RECENT COMMENTS <img src="images/arrow.gif" width="9" height="5" alt="v" border="0" /></h3></a> </div> <div id="sideboxtopright2"> <a href="#comments2"><h3>RECENT POSTS <img src="images/arrow2.gif" width="6" height="9" alt=">" border="0" /></h3></a> </div> </div> <div style="padding: 10px;"> <div id="post2"> SUP? </div> <div id="comments2"> SUP?>>!?>!! </div> </div> </div>

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  • jQuery Validation plugin: prompt for override

    - by Sam Carleton
    I have a jQuery form that has validation of a sort. It is a data entry screen with two 'recommend ranges', one is 36-84, the other 50-300. The business rules call for the values to be either blank or greater than zero, but to prompt for confirmation if the values are outside of the range listed above. I have seen some other threads that talk about setting the class="cancel" on the submit button. From what I can tell, this will simply disable the validation. I need to prompt for a "do you want to continue, yes or no?" and if no stop the submit, if yes, continue. Below is an example from the book Pro jQuery. By default the top row needs to be between 10 and 20 to submit. How would you change it so that it prompts you and if you say Yes it submits, no prevents the submit: <!DOCTYPE html> <html> <head> <title>Example</title> <script src="jquery-1.7.js" type="text/javascript"></script> <script src="jquery.tmpl.js" type="text/javascript"></script> <script src="jquery.validate.js" type="text/javascript"></script> <style type="text/css"> h1 { min-width: 70px; border: thick double black; margin-left: auto; margin-right: auto; text-align: center; font-size: x-large; padding: .5em; color: darkgreen; background-image: url("border.png"); background-size: contain; margin-top: 0; } .dtable {display: table;} .drow {display: table-row;} .dcell {display: table-cell; padding: 10px;} .dcell > * {vertical-align: middle} input {width: 2em; text-align: right; border: thin solid black; padding: 2px;} label {width: 5em; padding-left: .5em; display: inline-block;} #buttonDiv {text-align: center;} #oblock {display: block; margin-left: auto; margin-right: auto; min-width: 700px; } div.errorMsg {color: red} .invalidElem {border: medium solid red} </style> <script type="text/javascript"> $(document).ready(function() { var data = [ { name: "Astor", product: "astor", stocklevel: "10", price: "2.99"}, { name: "Daffodil", product: "daffodil", stocklevel: "12", price: "1.99"}, { name: "Rose", product: "rose", stocklevel: "2", price: "4.99"}, { name: "Peony", product: "peony", stocklevel: "0", price: "1.50"}, { name: "Primula", product: "primula", stocklevel: "1", price: "3.12"}, { name: "Snowdrop", product: "snowdrop", stocklevel: "15", price: "0.99"}, ]; var templResult = $('#flowerTmpl').tmpl(data); templResult.slice(0, 3).appendTo('#row1'); templResult.slice(3).appendTo("#row2"); $('form').validate({ highlight: function(element, errorClass) { $(element).add($(element).parent()).addClass("invalidElem"); }, unhighlight: function(element, errorClass) { $(element).add($(element).parent()).removeClass("invalidElem"); }, errorElement: "div", errorClass: "errorMsg" }); $.validator.addClassRules({ flowerValidation: { required: true, min: 0, max: 100, digits: true, } }) $('#row1 input').each(function(index, elem) { $(elem).rules("add", { min: 10, max: 20 }) }); $('input').addClass("flowerValidation").change(function(e) { $('form').validate().element($(e.target)); }); }); </script> <script id="flowerTmpl" type="text/x-jquery-tmpl"> <div class="dcell"> <img src="${product}.png"/> <label for="${product}">${name}: </label> <input name="${product}" value="0" required /> </div> </script> </head> <body> <h1>Jacqui's Flower Shop</h1> <form method="post" action="http://node.jacquisflowershop.com/order"> <div id="oblock"> <div class="dtable"> <div id="row1" class="drow"> </div> <div id="row2"class="drow"> </div> </div> </div> <div id="buttonDiv"><button type="submit">Place Order</button></div> </form> </body> </html>

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  • Adding animation to my images with JQuery

    - by slandau
    Here is my home page: <%@ Page Language="C#" MasterPageFile="~/Views/Home/Home.Master" Inherits="System.Web.Mvc.ViewPage" %> <asp:Content ID="Content2" ContentPlaceHolderID="IndicationContentPlaceHolder" runat="server"> <table id="home" style="margin-left: auto; margin-right:auto;"> <td id="homeLinks"> <div style="padding-left:35px;" id="homeListing" class="containerMid"> <div id="homeView"> <table style="margin-left: auto; margin-right:auto;"> <tr> <tr> <td id="btnIcOld" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Load.png")%>" /> </td> <td id="btnIc" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Bar_Chart.png")%>" /> </td> <td id="btnPricing" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Pie_Chart_disabled.png")%>" /> </td> <td id="btnSheets" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Line_Chart_disabled.png")%>" /> </td> <td id="btnPort" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Modify_disabled.png")%>" /> </td> <td id="btnAdmin" style="text-align:center;cursor:pointer;"> <img src="<%= VirtualPathUtility.ToAbsolute("~/img/chic/Profile_disabled.png")%>" /> </td> </tr> <tr> <td id="Td1"> <b>Indications Calculator | </b> </td> <td id="lblIc"> <b>Indications Calculator - Beta | </b> </td> <td id="lblPricing"> <b>Managing Pricing Triggers | </b> </td> <td id="lblSheets"> <b>Creating Pricing Sheets | </b> </td> <td id="lblPort"> <b>Portfolio Analysis | </b> </td> <td id="lblAdmin"> <b>Administration</b> </td> </tr> </tr> </table> </div> </div> </td> </table> <div id="pageMessage"></div> <script> $(document).ready(function () { $('#btnIc').live('click', function () { window.location.href = "<%=Url.Action("Indications") %>"; }); $('#btnIcOld').live('click', function () { window.location.href = 'https://extranetint/swap'; }); $('#btnPricing').live('click', function () { //window.location.href = "<%=Url.Action("Triggers") %>"; }); $('#btnSheets').live('click', function () { //window.location.href = "<%=Url.Action("Sheets") %>"; }); $('#btnPort').live('click', function () { //window.location.href = "<%=Url.Action("Analysis") %>"; }); $('#btnAdmin').live('click', function () { //window.location.href = "<%=Url.Action("Admin") %>"; }); }); </script> </asp:Content> How can I, with JQuery (or really anything), achieve a mouse-over effect on my images where they will grow a little bit as you hover over them? I tried using JQuery animate but for some reason I couldn't get it to work. Thanks!

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  • clearTimeout not working as expected

    - by user543314
    Javascript sliding menu stay open. clearTimeout not working as expected -can you help me please <html> <head> <style> #Menu1 {position:absolute; top:-190px; left:150px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu2 {position:absolute; top:-190px; left:580px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } #Menu3 {position:absolute; top:-190px; left:1005px; font-size:15px;visibility:visible; background-color:#D0BCFE; width:114px;z-index:0;border-style:solid; } TD.TDHREFMENUS{font-size:20;color:red;position:relative;z-index:0;background-color:#C4ABFE;border-style:solid;width:114px;} </style> <script> var stopUp=null; var stopDown=null; var mov=-143; var on; function down(id){ if (!on){ on=true; clearTimeout(stopUp) stopUp=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov <=27){ mov+=2; stopDown=setTimeout(function (){ down(id) }, 20) } } function up(id){ if (on){ on=false; clearTimeout(stopDown) stopDown=null; } var obj=document.getElementById(id) obj.style.top=mov +"px"; if (mov >=-143){ mov-=2; stopUp=setTimeout(function(){ up(id)}, 20); } } </script> </head> <body leftmargin=0 marginwidth=0 topmargin=0 marginheight=0> <div id="Menu1" onmouseover="down('Menu1')" onmouseout="up('Menu1')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu2" onmouseover="down('Menu2')" onmouseout="up('Menu2')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <div id="Menu3" onmouseover="down('Menu3')" onmouseout="up('Menu3')"> URL 1<br> URL 2<br> URL 3<br> URL 4<br> URL 5<br> URL 6<br> URL 7<br> URL 8<br> </div> </div> <TABLE cellSpacing=0 cellPadding=0 BORDER=1 WIDTH=100%> <TBODY> <TR> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu1')" onmouseout="up('Menu1')">MENU 1</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu2')" onmouseout="up('Menu2')">MENU 2</span> </TD> <TD align=middle CLASS="TDHREFMENUS"><span onmouseover="down('Menu3')" onmouseout="up('Menu3')">MENU 3</span> </TD> </TR> </TBODY> </TABLE> <br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> <html> <head>

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  • Mistake in display and insert methods (double-ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j<item_num;j++) // for every element System.out.print(dqarr[j] +" " ); // display it System.out.println(""); } //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" ***** Welcome here***** "); System.out.println(" ***** Mind Of Programming Group***** "); System.out.println(" _____________________________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("************************************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("************************************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

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  • The css is not displayed in opera mini and balckberry browsers

    - by p.karuppasamy
    Hi All, I 'm a php developer. I develope a site for mobile using php hawhaw.inc. i use the page sim for set the css for my page as $myPage->use_simulator("http://".$_SERVER["SERVER_NAME"].":".$_SERVER['SERVER_PORT'].dirname($_SERVER['PHP_SELF'])."/css/style.css") im my css file i write the css for table. it set in the windows mobile but it's not set in the opera mini and black berry browsers. The page is $myPage = new HAW_deck("Login ", HAW_ALIGN_CENTER); /*$myPage->set_bgcolor('#337fa6'); $myPage->set_background('../images/body_bg.jpg'); $myPage->set_css_class('skin');*/ $myHtmlCode = '<link href="css/style.css" rel="stylesheet" type="text/css" media="handheld" /><link rel="stylesheet" type="text/css" href="css/style.css" /><meta name="viewport" content="initial-scale=1.0"/><meta name="viewport" content="user-scalable=false" />'; $myAdblock = new HAW_raw(HAW_HTML, $myHtmlCode); $myPage->add_raw($myAdblock); /*$myPage->set_width('50%'); $myPage->set_height('50%');*/ $myPage->use_simulator("http://".$_SERVER["SERVER_NAME"].":".$_SERVER['SERVER_PORT'].dirname($_SERVER['PHP_SELF'])."/css/style.css"); $myForm = new HAW_form($_SERVER['PHP_SELF']); $text = new HAW_text("Please enter username & password:"); $text1 = new HAW_text("REMcloud", HAW_TEXTFORMAT_BOLD | HAW_TEXTFORMAT_BIG); $myImage1 = new HAW_image('','../images/logo.png','REMcloud',''); $myImage1->set_br(1); $myImage1->set_html_width(200); $myImage1->set_html_height(100); $error=new HAW_text($_REQUEST['msg'], HAW_TEXTFORMAT_BOLD); $error->set_color("#ff0000", "red"); $theID = new HAW_input("username", "", "Username", "*N"); $theID->set_size(4); $theID->set_maxlength(20); $text2 = new HAW_text(""); $thePW = new HAW_input("password", "", "Password", "*N"); $thePW->set_size(4); $thePW->set_maxlength(20); $thePW->set_type(HAW_INPUT_PASSWORD); $theSubmission = new HAW_submit("Submit", "submit"); // add the elements in the form //$myForm->add_text($text1); $myForm->add_image($myImage1); //$myForm->add_text($text2); $myForm->add_text($error); $myForm->add_text($text2); $myForm->add_text($text); $myForm->add_text($text2); $myForm->add_input($theID); $myForm->add_text($text2); $myForm->add_input($thePW); $myForm->add_text($text2); $myForm->add_submit($theSubmission); $myPage->add_form($myForm); $myPage->create_page(); the css is /* HAWHAW skin stylesheet for the hawhaw phone */ body { background-color: #FFFFFF; text-align: center; margin: 0px; padding: 0px; color: #222222; } #skin { margin: 0px auto; padding: 0px; text-align: left; width: 280px; height: 466px; background-image: url(../../images/bg.jpg); background-color:#337fa6; background-repeat:repeat-x; } #display { position: relative; top: 80px; /* left: 43px;*/ width: 100%; height: 85%; overflow: auto; } TABLE{ width:100%; padding-left:-10px; overflow:scroll; height:20px; border:none; font-family:Calibri; font-size:14px; } tr{ height:20px; } td{ color:#fff; border:none; } a { font-family:Calibri; font-size:16px; } if any one know please advice me for the same Thanks in advance

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  • Easiest way to submit data via PHP?

    - by Abijah
    I'm new to PHP, and have spent 10 hours trying to figure this problem out. The goal is to take all data entered into this order form, and send it to my email via PHP. I have 2 questions: 1. I can get PHP to send data from a single menu item (example: Mexican Tortas), but how do I get PHP to send data from multiple items (example: Mexican Tortas, Fish Sandwich and Hamburger)? 2. How do I tell PHP to not send data from menu items that don't have the "How Many?" or "Customize It?" text fields filled out? If you could provide a super simple example (or a link to a learning resource) I would really appreciate it. Thank you, Abijah PHP <?php if(isset($_POST['submit'])) { $to = "[email protected]"; $subject = "New Order"; $name_field = $_POST['name']; $phone_field = $_POST['phone']; $item = $_POST['item']; $quantity = $_POST['quantity']; $customize = $_POST['customize']; } $body = "Name: $name_field\nPhone: $phone_field\n\nItem: $item\nQuantity: $quantity\nCustomize: $customize"; echo "Data has been submitted to $to!"; mail($to, $subject, $body); ?> HTML <form action="neworder.php" method="POST"> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/mexicantortas.jpg"> <h1>Mexican Torta - $8.50</h1> <input name="item" type="hidden" value="Mexican Torta"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/fishsandwich.jpg"> <h1>Fish Sandwich - $8.50</h1> <input name="item" type="hidden" value="Fish Sandwich"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class ="item"> <img style="float:left; margin-right:15px; border:1px Solid #000; width:200px; height:155px;" src="images/hamburgers.jpg"> <h1>Hamburger w/ Fries - $7.00</h1> <input name="item" type="hidden" value="Fish Sandwich"/> <h2>How Many? <font color="#999999">Ex: 1, 2, 3...?</font></h2> <input name="quantity" type="text"/> <h3>Customize It? <font color="#999999">Ex: No Lettuce, Extra Cheese...</font></h3> <textarea name="customize"/></textarea> </div><!-- ITEM_LEFT --> <div class="horizontal_form"> <div class="form"> <h2>Place Your Order Now: <font size="3"><font color="#037B41">Fill in the form below, and we'll call you when your food is ready to be picked up...</font></font></h2> <p class="name"> <input type="text" name="name" id="name" style="text-align:center;" onClick="this.value='';" value="Enter your name"/> </p> <p class="phone"> <input type="text" name="phone" id="phone" style="text-align:center;" onClick="this.value='';" value="Enter your phone #"/> </p> <p class="submit"> <input type="submit" value="Place Order" name="submit"/> </p> </div><!-- FORM --> </div><!-- HORIZONTAL_FORM --> </form>

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  • Mistake in dispaly and insert method (double - ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" Welcome here** "); System.out.println(" * Mind Of Programming Group*** "); System.out.println(" _________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("**************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("**************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

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  • How can I make a table move in JavaScript?

    - by Michal Skrzypek
    My problem is that I was creating a simple website the other day and I needed the content to move according to the button pressed. I managed to do so in CSS3, but the solution did not work for IE whatsoever. Therefore I would like to ask if there is a simple solution for that in js? I don't know js at all but I heard what I need is much easier in js than in css. Details: http://i42.tinypic.com/6yl4ia.png I need the table in the picture to move according to the buttons (which are labels to be exact). The visible area is a div. Here's the relevant code (without animation as I was not satisfied with it): body { background-color: #fff; color: #fff; padding:0px; } #bodywrapperfixed { width: 1248px; margin: 0px auto; position: relative; overflow: hidden; height: 730px; } #bodywrapper { display:block; background-color: #fff; width: 1248px; color: #59595B; padding-top:50px; font-family: 'Roboto', sans-serif; position: absolute; top:0px; left:0px; z-index:1; font-size: 60px; height:730px; } #bodywrapper img { width:400px; padding:15px 0px 20px 0px; } #texten { font-family: 'Roboto', sans-serif; font-size: 35px; padding:5px; } #textpl { font-family: 'Roboto', sans-serif; font-size: 25px; padding:5px; } table#linki { width: 110px; border: none; margin-top:15px; } label { display: block; height: 54px; width: 54px; color:#fff; font-family: 'Roboto', sans-serif; font-weight: 300; font-size: 35px; background-color: #117D10; text-align: center; padding:23px; } label:hover { background-color: #004F00; cursor: pointer; } input#pl { position: absolute; top: -9999px; left: -9999px; } input#en { position: absolute; top: -9999px; left: -9999px; } and the relevant HTML: <div id="bodywrapperfixed"> <div id="bodywrapperfloat"> <table id="ramka"> <tr> <td>random text</td> <td><div id="bodywrapper"> <center> <div id="texten"><div style="font-weight:300; display:inline-block;">Introducing the all-in-one entertainment system.</div><div style="font-weight:500; display:inline-block;">&nbsp;For everyone.</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Przedstawiamy zintegrowany system rozrywki.</div><div style="font-weight:500; display:inline-block;">&nbsp;&nbsp;Dla wszystkich.</div></div> <img src="imgs/xboxone.png"> <div id="texten"><div style="font-weight:300; display:inline-block;">Choose your version of the story:</div></div> <div id="textpl"><div style="font-weight:300; display:inline-block;">Wybierz swoja wersja opowiesci:</div></div> <table id="linki"> <tr> <td><label for="en">en</label><input id="en" type="checkbox"></td> <td><label for="pl">pl</label><input id="pl" type="checkbox"></td> </tr></table> </center> </div></td> <td>random text</td> </tr> </table> </div> </div> Here's what it looks like: http://ingame.lh.pl/thinkone/ Please help me.

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  • NPS wont run or install error code 0x80070643

    - by Anthony Wray
    attempt to install network policy server failed with error code 0x80070643 fatal error during installation. The sbs server ran an update on friday and since then NPS has not worked, I have checked permissions on system32\IAS and the builtin OU but still cannot run NPS. My last attempt to removed and reinstall has now left the machine unable to install NPS at all! Has anyone seen this or have a direction to suggest? Other google's have shown people haven't resolved it!

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  • PC to HDTV, Catalyst Control Center problem (Overscan)

    - by Eric
    I'm trying to get to the overscan slider in CCC but in the Desktops and Displays menu I can't right click the tv in the bottom left to bring up the configure option. If i hover the mouse over the tv it says TV, Disabled. How do i enable it? It's a Panasonic plasma hooked up to my pc using an HDMI to a Radeon HD 4870 X2 http://img38.imageshack.us/img38/4875/ati3r.jpg

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